I am. Ive writted the entire tournament except Ad Infinitums fights. Ill just guess those and post it.
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I am. Ive writted the entire tournament except Ad Infinitums fights. Ill just guess those and post it.
http://img486.imageshack.us/img486/1999/adinfinitum8zz9.jpghttp://img486.imageshack.us/img486/1...initum8zz9.jpg
Theres a new Ad Infinitum picture.
Lightweights
Ad Infinitum - Alex M and W
Anti-Virus - Kody Kunz
Another Night at the Bar - Martijn Benschop
Just a Little Baldur - Alex Holt
Middleweights
Scorpion Bite - Alex M and W
Solstice - Kody Kunz
Waiting for the Axe to Fall - Martijn Benschop
Sith - Alex Holt
Heavyweights
IFHW - Alex M and W
Wedginator Reborn - Kody Kunz
Flick of the Wrist - Martijn Benschop
Black Panther Queen - Alex Holt
Superheavyweights
Eurypterus - Alex M and W
Red Flag - Kody Kunz
Sheer Heart Attack - Martijn Benschop
Red Knight - Alex Holt
First Round
Lightweights
Ad Infinitum - Alex M and W
Anti-Virus - Kody Kunz
61-39% Ad Infinitum wins. Both of them specialize in lowness. Anti is faster, presumably
slightly lower, but against a robot with defense on all sides, that really doesnt matter
much. AI threatens a knockout to Anti-Virus, by flipping it on its side. Anti-Virus
doesnt appear to have any bars or spikes to cause it to fall over, so it would likely
just sit there. The bane of simple designs is that they get caught on things--walls,
hazards, other robots, and dont have any moving parts to get them off. While Anti-Virus
would probably push Ad Infinitum around for much of the match (and win for the percent of
the time that it completely avoids getting flipped), the moment one flip occurs, its at a
severe weakness at any orientation other than right-side up.
Another Night at the Bar - Martijn Benschop
Just a Little Baldur - Alex Holt
91-9% Baldur wins. Its a compact, well-armored design that would be difficult to
incapacitate. ANB devotes enough of its weapon energy to be able to damage the front and
ends of this opponent. Baldurs actuator would probably break, but ANB is too unstable to
effectively push Baldur, or have any offensive capactity if its weapon slows.
Middleweights
Scorpion Bite - Alex M and W
Solstice - Kody Kunz
57-43% Solstice wins. The weapon design is difficult for a weaker disc-spinner like SB to
disable. Its likely to lose its weapon first. It would win in almost half of the
matchups, because it has supurior wheelpower, and enough of a crumple zone on its front
to survive impacts. It would push Solstice around once it slowed the weapon sufficiently.
Solstice threatens more damage and a more likely knockout in a potential fight though,
giving it a slight edge.
Waiting for the Axe to Fall - Martijn Benschop
Sith - Alex Holt
51-49% Sith wins. Its pneumatic actuator would have little effect on the Axe, and would be
weaker than advertized, due to the position of the jack. Axe also threatens an unusually
strong drivetrain for a middleweight, making the pushing match very close. Siths primary
advantage comes from its front leverage, making any head to head collision favorable. It
would probably not take functional damage from the axe.
Heavyweights
IFHW - Alex M and W
Wedginator Reborn - Kody Kunz
82-18% IFHW wins. IFHW takes a lot of design aspects from Wedge of Doom, which is very
effective against Wheely Big Cheese-esque designs like WR. It has a strong front, which is
hard for WR to get around, and a leverage advantage on that front, along with better
acceleration and control. The minority of times WR manages to get around the front though,
its much more powerful flipper would give it the potential to juggle its
slower-to-self-right opponent, and possibly threaten a knockout.
Flick of the Wrist - Martijn Benschop
Black Panther Queen - Alex Holt
Wow, your heavyweight entries are very developed. They take a lot of successful aspects
from real competitors. This would be a very dynamic fight.
55-45% Black Panther Queen wins. Mostly due to better versatility. Flick would get the
leverage first more than half the time, but following through would be difficult. Black
Panther could continue attacking while being pushed from the front, and recover. I think
this would be close; neither threatening a knockout, but Black Panther somewhat more able
to control the fight, with its barrage of actuating weaponary.
Superheavyweights
Eurypterus - Alex M and W
Red Flag - Kody Kunz
64%-36% Red Flag wins. Heres an interesting fight. Eurypterus is low and sturdy, while
Red Flag is mostly focused on its weapon. Both robots have similar front leverage spikes,
which should present an interesting problem if theyre around the same height. Now
normally, I would be very critical of Red Flags lack of invertibility as a weakness, but
against a weaponless opponent in an arena without hazards or house robots, this would be
difficult to capitalize on. The Flywheel will further stabilize it. I think this is one of
those fights where the flywheel does most of the speaking; it probably cant incapacitate
Eurypterus, but the hinged leverage devices on Eurys front present ripe targets to rip
off. Theres no denying Eurypterus has an aggression advantage, but Red Flags offense
seems to be the best defense.
Sheer Heart Attack - Martijn Benschop
Red Knight - Alex Holt
51%-49% Sheer Heart Attack wins. I would have to see this one. This would be one of the
best fights in the round. Both robots are bizarre, and threaten a KO. At first glance, Red
Knights weapon seems to be impenetrable, but SHA is one of the few robots to bare just
the right tool to neutralize it.
SHA would come out ahead in any weapon-weapon contact, breaking the small flywheel (light
by Superheavyweight standards) and leveraging itself under the shield. With a stronger
drivetrain and sturdy weapon, it would push Red Knight around and deal possibly enough
damage for a knockout, to that central hull. The percentage is close though, because Red
Knight threatens a very early 1-hit knockout, if it manages to nick one of the exposed
tracks of SHA with the flywheel--tearing it off.
Well, lets look at the percents for this round! This tournament is too small for them to
matter, but in future tournaments, the highest percentage drivers will determine the
brackets.
Alex Holt - 61.5%
Alex M and W - 55.5%
Kody Kunz - 44.5%
Martijn Benschop - 38.5%
Thats just one round though. Im going to change the tournament rules a bit. Since I had
everyone fight one other person this round, I think Ill do a round-robin style, with
everyone fighting someone else the next round. Then Ill tally the robots with the most
points in each weight class, and the drivers with the most points.
Bah...ah well, I cant complain, Alex MW is rather more experienced at this than I am. :proud:
Okay, time for an analytical decision from me. :proud:
Anti-Virus VS. Ad Infinitum
I agree wholeheartedly with Nicks decision. This sounds like the Bad Attitude VS. Huggy Bear fight of Battlebots, and Huggy Bear came out on top. Plus Anti-Virus isnt as powerful as a lightweight Bad Attitude and Ad Infinitum is more powerful than a lightweight Huggy Bear...yup, Ill die here. :proud:
Solstice VS. Scorpion Bite
I dunno, Solstice isnt really low enough to effectively hit Scorpion Bite. I disagree (against my own team?! :proud:) and say that Scorpion Bite would win.
IFHW VS. Wedginator Reborn
I disagree with one thing: Wedginator is easily able to get to the sides and flip, even with IFHWs wedges flanking the lifting forks. Even so, IFHW can just as easily get out of danger as well as in. IFHW will win.
Eurypterus VS. Red Flag
Yes, this is definitely a fight Red Flag would win. :proud: Theres nowhere for Eurypterus to get under but the disc, which should cause some big damage even if it doesnt shock him to death.
Solstice vs Scorpion Bite is one of those fights that would get heavily affected by the size of the arena. The larger the arena is, the more likely it is for Solstice to win.
I didnt really specify how large this particular arena was, but Id prefer for it to be on the larger end of the scale, to compensate for a lack of obstacles in the middle. Without that, box-rushing becomes a huge problem. I like having room for maneuvering and strategy.
Eurypterus VS. Red Flag
Yes, this is definitely a fight Red Flag would win. Theres nowhere for Eurypterus to get under but the disc, which should cause some big damage even if it doesnt shock him to death.
I have to disagree here. My speciality is in my lowness, and speed, so I should be able to get to your sides, get under, and slam you around.
Also, I cant see a vertical spinner being very effective against a low to the ground bot like Eurypterus. Nightmare vs. Biohazard, anyone?
Also in Solstice vs. Scorpion Bite, I could see SB winning there, due to the fact that spinning bars are pretty effective against FBSs. They can hit the shell and most likely dent it in, thus slowing the rotation.
quote:
I have to disagree here. My speciality is in my lowness, and speed, so I should be able to get to your sides, get under, and slam you around.
Also, I cant see a vertical spinner being very effective against a low to the ground bot like Eurypterus. Nightmare vs. Biohazard, anyone?
Dont forget that the spiked-out wedges will drive Eurypterus into the disc if he tries to go after the sides. And even if he does, my (relatively weak) lifting skirts are designed to prevent any kind of wedge or lifting arm assault from back/rear sides. The only other way than approaching the disc would be to try and assault the front wedges from the other direction, by which time you actually get there I will be pointing the disc at you.
As for the Nightmare VS. Biohazard fight, Biohazard would have been upended had it not been for the skirts. My disc would tear you to shreds, or rip off most of your panels and lifting arms instead of just tearing.
Box rush me, I dare ya. :mrgreen:
You can say that I wouldnt be able to get under you, but Im afraid the stats say more. You focused your speciality on your weapon, not the lowness of your skirts, therefore I should get under you.
Okay, you got me there. But still all I have to do is keep the disc pointed at you, and you wont be able to move in without box-rushing me and risk immobilization.