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The Fowler Fic War 3.1
Name: Supreme Glory Gamma (Replacing Supreme Glory Beta)
Weight: 100kg
Armour: 20mm Lexan and LexiGuard compound
Speed: 8mph
Shape: Pyramid shaped
Weapon 1: An 11kg Aluminium alloy axe powered by a 60v Etek, capable of generating 3Kj of force per hit.
Strengths: Strong armour and very manoeuvrable.
Weaknesses: Axe only works if something is in front or behind the robot.
Ground Clearance: 0mm all around due to skirts.
Srimech: The axe self rights the robot.
Notes: The robot is powered by 2 x 800watt 36v DC motors giving 8mph top speed. The 2 wheels are made from Ti/V alloy and coated in Vulcalore to aid in traction. The robot is covered in 20mm Lexan and LexiGuard compound. The axe weighs a total of 11kg and is shaped like Excaliburs axe from series 3 of Robot Wars. This shape is designed to focus all the force on a single point, meaning it can pierce through armour easily. The axe can give 3Kj of force per hit, roughly the same as Beta. The tips of the axe are covered in a thin layer of carbon, so if it fights a robot with Titanium armour, it can get through the armour even easier. To stop the robot from hopping about when the axe is fired, the robot incorporates a vacuum system. This can be switched on and off during a battle to allow for manoeuvrability and superior traction when static. The skirts on SGG are made from Grade 5 Titanium and are held in place by hinges.
Name: Squishiest
Weight: 100kg
Armour: 4mm Grade 5 Titanium
Speed: 20mph
Shape: Low wedge
Weapon 1: A very powerful hydraulic crusher, with 14 tonnes of pressure at the tip.
Strengths: Very powerful crusher and strong armour. Good pushing power and good speed.
Weaknesses: Slow srimech.
Ground Clearance: 0mm at front due to wrinkler device. 5mm at sides and 1cm at back.
Srimech: It uses a set of Razer style wings.
Notes: The robot is powered by 2 LEM130 Lynch motors running at 36v, giving 20mph top speed and pushing power equivalent to 18HP. The robot has 6 inner Vulcalore wheels, which give tremendous traction. The crusher itself is made from 4mm Hardox, with 300 weight reducing holes. It is powered by an M-Mac M40 Hydraulic Actuator running at 12v, which can give 14 tonnes of pressure. The actuator has already been used in Robotic Combat, so this robot is realistic. The tip of the crusher is coated in carbon, so it can rip through Titanium easily. For the weapon to function properly, the robot contains 12 x 9.6-volt NiMh Radio Controlled Car Batteries, each weighing 12oz.
Name: Manic Monsoon
Weight: 100kg
Armour: 5mm Hardox all over.
Speed: Roughly 28mph
Shape: Box wedge with side skirts and rounded back.
Weapon 1: A linear actuator powered lifter running by a 4 bar system at 24v. This can lift 200kg easily.
Weapon 2: A small strip of Grade 5 Titanium on the front wedge, which gives 0mm ground clearance.
Strengths: Powerful drive and good strong weapon
Weaknesses: A bit too fast and hard to control when at full speed.
Ground Clearance: 0mm on front and sides, 1cm at back.
Srimech: Invertible, but can self right using the lifter if wanted to.
Notes: The robot is powered by 2 B42-500 MagMotors running at 60v. This gives Monsoon approx 60HP! The robot has a total of 6 wheels, 3 on each side. Each side is linked together by a set of heavy duty belts, giving 0m turning circle and the manoeuvrability of a 2 wheeled bot, and each wheel is coated in Vulcalon. The front wedge is angled at 42.5 degrees, meaning that it is not too steep or too shallow. The lifting arm is powered by a S28-150 MagMotor, and is made from 7075 Aluminium. The lifter itself can lift a total of 200kg, and can self right the robot if needs be. The side skirts are made from 4mm Titanium and are hinged.
Name: Dervish \//
Weight: 100kg
Armour: 10mm Aluminium Boron Carbite, with 5mm Lexiguard inside that to protect electronics.
Speed: 14mph
Shape: Invertible cylinder, like Barberous
Weapon 1: Spinning body which spins upwards, so it can flip its opponents.
Strengths: Powerful weaponry and very manoeuvrable
Weaknesses: Exposed wheels.
Ground Clearance: 7mm all around
Srimech: Invertible
Notes: The robot is powered by 2 C40-500 MagMotors with 4 36v packs and geared down 20:1, giving the robot a top speed of 14mph. Both wheels are based around Stinger, but have Vulcalore trims to aid in traction. The spinning body is made from 10mm Aluminium Boron Carbite, with 5mm Lexiguard inside that. The spinning body has Carbon tipped blades and Grade 5 Titanium blades attached all over it, so it can destroy all matters of armour. The body itself is powered by 2 LEM 130s running at 36v via 4 packs. This means the drum spins at approx 2500RPM. This should be enough power to destroy a robot in a matter of seconds.
Name: Sonic Boom
Weight: 100kg
Armour: 1cm thick Hardox wheel hubs, 5mm Hardox axe head and 5mm thick axe pole. The axle joining the 2 wheels is made from 6mm Titanium and Vanadium alloy.
Speed: 28mph.
Shape: The robot is an axlebot based around Stinger.
Weapon 1: A momentum powered axe, which can come down with 800kgs of force.
Strengths: Hard to grab hold off and very tough armour. Great manoeuvrability.
Weaknesses: Poor pushing power.
Ground Clearance: 10mm.
Srimech: The robot is invertible.
Notes: The robot is powered by 2 LEM 130s, giving 28mph top speeds. The wheels are made from aircraft grade Aluminium, with Hardox wheel hubs and thick rubber treads. All the electronics, batteries and wiring are hidden inside the wheels. The 1cm thick wheel hubs should mean that nothing can damage the innards of Sonic Boom. To save weight on the robot, the wheels are only 20cm high, but are also 20cm wide, increasing traction on the arena floor. The axe head is modelled on Stingers axe from series 4 of Robot Wars, but is a lot tougher due to the 50cm, 5mm Hardox axe pole and 5mm Hardox axe head. The axe is momentum powered, meaning that when the robot stops moving from a charge, the axe swings over head and hits what ever is in front of it. This method of weaponry is not accurate most of the time, but when it does hit, it can cause a lot of damage. The 10mm ground clearance all over the robot should stop it getting stuck on arena obstacles.
Name: Artemis
Weight: 100kg
Armour: 11mm Titanium all over the main body and wedge, with a 12mm Titanium strip on the wedge to help get underneath the opponent.
Dimensions: 70 x 80 x 16 (L x W x H)
Speed: 14mph
Shape: Box with front wedge
Weapon 1: A very powerful flipping and piercing spike, powered by a double torsion spring. The setup is very similar to Red Square from Battlebots. It uses a very powerful double torsion spring to fire the spike.
Weapon 2: A medium sized, low pressure CO2 powered arm the runs along the width of the robot. This can be used to self right the robot.
Strengths: Powerful weaponry, compact, strong armour, good speed and pushing power.
Weaknesses: Useless against axlebots.
Ground Clearance: 0mm at front due to hinged skirt, 4mm on sides and back.
Srimech: The CO2 powered arm.
Notes: The robot is powered by 2 LEM130 motors running at 36v. To give strong, powerful drive, the robot has 6 Vulcalon wheels a skid steer mechanism. The spring used to retract the spike is a double torsion spring, compressed by a PERM 080 motor running at 36v geared down 30:1. The spike comes out of the front wedge, and can damage and flip its opponent. The flipper/srimech system is as follows:
Gas reservoir size 1.1 kg
Regulated pressure (Pb) 16 bars
Regulator flow (Fr) 900 litres/min
Buffer tank volume (Vt) 1 litres
Combined valve flow (Fv) 1722 litres/min
Pipe outside diameter 12 mm
Pipe inside diameter mm
No of pipes feeding ram 1
Pipe length 0.1 m
Ram bore 100 mm
Ram stroke 200 mm
Number of rams 1
Back pressure (PQ) 0.5 bars
Flipper geometry type 0
Mass of flipper (Mf) 10 kg
Mass to throw (M) 100 kg
Regulator variation 5 %
This means we have 22 flips per bottle and can flip an opponent 66cm off the ground. The spike itself is made from 4mm Hardox, and is carbon tipped to damage Titanium armouring.
Name: Pure Evil: Revenge of the Disc
Weight: 100kg
Armour: 4mm Titanium ring spinner and 4mm Titanium flipper/wedge.
Speed: 8mph
Shape: It is a ring spinner with a front wedge.
Weapon 1: The main body is a ring spinner made from 4mm Titanium, with Titanium teeth all over it. It is powered by a C40-400 Magmotor running at 36v and geared down 2:1. This means the body can reach a top speed of 3888RPM. The disc weighs a total of 40kg and can dish out 174kJ of energy per hit.
Weapon 2: A spinning kinetic powered flipper, based on Team Whyachi€™s €œWarrior SKF€Â. It uses the kinetic energy from the disc to power the flipper, meaning it can flip with a total of 58KJ of energy.
Strengths: Unique and powerful weaponry. Good control.
Weaknesses: Takes a long time to self right due to the disc needing to spin up successfully.
Ground Clearance: 0mm at front and sides of flipper, 5mm at back due to ring spinner.
Srimech: The flipper can successfully self right the robot.
Notes: The robot is powered by 2 800w 36v DC motors giving 8mph top speeds. The wheels are made from Vulcalon, and have screws embedded in them to help gain traction on the arena floor. The ring spinner is powered by a C40-400 Magmotor geared down 2:1. This means the body can reach a top speed of 3888RPM. There are 15 1€ cubed Titanium teeth all over the horizontal spinner, giving it 174KJ of energy on impact when used as a spinner. The flipper works because there is an eccentric land on top of the spinning ring. The top link connected to the flipper plate has a groove in it, when fired the top link engages with the spinner land and pulls backward flipping the plate up. At the front of the flipper there is a 4mm Titanium €œnose€ with a sharpened edge designed to get under all skirts and ground clearances. When the spinner is spinning at full speed, the flipper flips with 58kJ of energy. All the electrics are kept within the 50cm diameter of the ring spinner.
Name: Quake
Weight: 100kg
Armour: 4mm Titanium/Vanadium alloy
Speed: 18mph
Shape: Low invertible box with a set of pincers on the front, a lot like Big Nipper.
Weapon 1: A cam powered shaker, designed to shake the electronics of the opponents loose. The shaker can also lift robots into the air.
Strengths: Unique weaponry. Good manoeuvrability and pushing power.
Weaknesses: Not sure on effectiveness of weaponry. High ground clearance all over.
Ground Clearance: 7mm all over
Srimech: Invertible
Notes: The robot is powered by 2 S28-400 MagMotors running at 24v, which gives 18mph top speed. The two front wheels are joined to the two back wheels by a heavy duty rubber belt, giving good manoeuvrability and pushing power. The armouring is 4mm Ti/V alloy panelling, which a 12mm thick Aluminium box chassis. The pincers on the front of the robot are powered by low pressure hydraulics, and are designed to clamp a robot, and not specifically damage them. The damage comes from the cam powered shaker, from which the design has been taken from the Model 4800 Tree Shaker, seen in an episode of Mean Machines. The way this causes damage is by using the cam to send the pincers shaking side to side very VERY quickly, a very short distance (only 1 inch each way). The momentum generated and the force of the shaking should cause some electronics or the removable link in a competitor to fall out or loosen. Also, the fact we can lift a robot in the air means we can carry them anywhere in the arena, whilst shaking them.
8 vapours = 4 realies.
1) Jackson Wallop (Series 7)
2) Mantis (Series 7)
3) Daisy Chopper (Series 7)
4) Mauler (latest one from BB)
If any of the realies have gone, then just say and ill change them.
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The Fowler Fic War 3.1
Vapourbots
SOR 1.0
SOR 4.0
GigaByte 1.5
Psyclonic
Wedga Revo 2.0
GeForce 3.0
FP 4.0
YACATR
All stats here: http://teamcode14.proboards24.com/index.cgi?board=Statshttp://teamcode14.proboards24.com/index.cgi?board=Stats
Real Robots
Big Nipper
Kronic
Thor
Turbulence
I dont think any of those are taken... (ask if you need info or pics of the latest version and Ill find them)
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The Fowler Fic War 3.1
Firestorm, Mute, Atomic, Storm 2
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The Fowler Fic War 3.1
me third bot
Name - A Night at the Bar
Shape - A wide cylinder-shaped axlebot
Weight - 100 Kilogram
Speed - 24 km/h (15mph, geared for control)
Dimensions - 25x110x25 cm
Ground Clearance - Well, it€™s an axlebot€¦
Power - 2 S28-400 Magmotors at 24 volt
Movement - Two axlebot wheels, 25cm diameter
Turning Circle - Zero
Weaponry - In the middle of the cylinder, at 5 cm above the floor, is a 60 cm hardox bar with thick tungsten teeth on it. It weighs 25 kilogram and is powered by a B42-500Magmotor at 36 volt, spinning at 2000 rpm, giving it a nice spin up time. It€™s able to poop 55 kJ of energy straight into any opponent, so ha! The bar is mounted in such a way that it sticks out from the front and from the back, basically making it a double-headed spinning bar.
The only reason my bot can keep on driving normally even though it has only two wheels on the floor is because the centre of gravity is somewhere near the middle of the two teeth.
Armour - If you split the cylinder in halve, horizontally, the upper part of it is 4,5 mm hardox, and the lower part 5 mm, which is to centre the weight around the lower part, which is needed for the srimech. The insides are made shockproof with rubber, so it won€™t be destroyed by it€™s own weapon.
Srimech - Seeing there is a huge bar spinning in front and at the back of the bot, chances are a wedge won€™t be able to get underneath it from there anyway.
IF it is flipped, the bar will stop spinning and glide inside the cylinder, where it perfectly fits. At that point the bot is an almost perfect cylinder, and will be able to roll. The centre of gravity will roll in such a way that it will point downwards. As I designed it, the centre of gravity should be somewhere in the middle of the tungsten teeth, therefore it will roll to the position shown on the pick, and the bar will be put on again.
Strenghts - Devastating weaponry sticking out at the front and back, at only 5 cm above the floor. Should be able to fend off wedges.
Weakness - Can bounce off though armour, or the arena wall, or even the arena floor when the cylinder topples. And seeing my ONLY contact with the floor is the two wheels, this might become a rocking chair on steroids. Won€™t be pushing very much either.
Here€™s a pic; http://jupiter.walagata.com/w/madbull/Bar.gifhttp://jupiter.walagata.com/w/madbull/Bar.gif
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The Fowler Fic War 3.1
AJs complainign about no fights... maybe if you enter, therell be some \clipart[wink}
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The Fowler Fic War 3.1
if you do allow wildcards then ill enter 7realies and one vapour
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The Fowler Fic War 3.1
Oh great, blame it all on me :proud:
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The Fowler Fic War 3.1
vapour numero 4, 5 and 6 :proud:
Name - Flick of the Wrist
Shape - 6-wheeled Tornado, including the angled rear to keep in contact with the ground while driving up a wedge
Weight - 100 Kilogram
Speed - 35 km/h (22mph)
Dimensions - 120x80x20 cm
Ground Clearance - 10 mm under the main body, variable clearance under the lifting spikes, with 0 mm as a minimum
Power - 2 B42-500 Magmotors at 48 volt
Movement - 6 wheels for awesome traction
Turning Circle - Zero
Weaponry - A pair of hardox, diamond tipped electric lifting spikes, a lot like the lifting spatula of American SHW Vladiator. These are 25 cm in length and can be lifted downwards which turns them into an active invertible lifting wedge. They can also be raised parallel to the floor, so they can act as a pair of classic ramming spikes. A 100 kg robot driving around at 22 mph is good for 5 kJ of kinetic energy. When this is brought onto a pair of diamond tipped spikes, this might seriously harm some armours.
Armour - 7 mm titanium all around
Srimech - It€™s invertible
Strenghts - High speed rambot, awesome traction
Weakness - Lack of devestating weapons
Here€™s a picture: http://jupiter.walagata.com/w/madbull/Flick.gifhttp://jupiter.walagata.com/w/madbull/Flick.gif
Name - Sheer Heart Attack
Shape - Invertible tracked box, only the main-body between the tracks is shorter then the tracks (as can be seen on the picture), build in such a way that the tracks are in contact with the ground no matter what (like 101), only with two titanium bars at the end of both tracks to protect them from destructive spinners
Weight - 110 Kilogram
Speed - 24 km/h (15 mph)
Dimensions - 90*100*25 cm
Ground Clearance - Zero underneath the tracks, but with an overhang
Power -2x LEM130s at 48v
Movement - Two sturdy titanium tracks, with rubber strips attached to them for traction
Turning Circle - Zero
Weaponry - A 22 kilogram titanium spinning drum at the front of my machine equipped with 10 hardox teeth, powered by a LEM 130 and spinning around at 5000 RPM, which produces nearly 40 kJ.
Armour - 6 mm titanium all around (including the tracks themselves)
Srimech - It€™s invertible
Strenghts - Devestating against most wedges, nice traction
Weakness - Exposed (but quite sturdy) tracks might be a weakness
Notes- I designed this robot to be a robot which gains it€™s advantage by driving OVER an opponent, a bit like Barberous. The exposed tracks are the ultimate way to keep in contact with the floor no matter what kind of ramp I drive up, so that if a good rambot or whatever gets underneath me in a threatening way, I can simply go in full reverse and escape. The drum, ofcourse, is a perfect way to hurt an opponent while he€™s underneath you.
Here€™s a picture: http://jupiter.walagata.com/w/madbull/Tracks2.gifhttp://jupiter.walagata.com/w/madbull/Tracks2.gif
Name - Liar
Shape - A bit like a non-invertible Wheely Big Cheese, it has a fairly wide wheel-to-wheel base at the back, while the front is a much smaller (and pretty long) wedge, the front of the wedge has to €œside wedges€ as can be seen on the pic
Weight - 100 Kilogram
Speed - 29 km/h (18mph)
Dimensions - 120x60x30 cm
Ground Clearance - 0 mm at the front and underneath €œside-wedges€Â, 7 mm anywhere else
Power - 2 S28-400 Magmotors at 24 volt
Movement - 2 inner wheels, 15 cm in diameter
Turning Circle - Zero
Weaponry - The wedge contains a 1000 psi titanium rear-hinged flipper (basically the red parts of the picture), powered by two pneumatic rams. It should be able to give a 100 kg robot a height of some meters. As can be seen in the picture, the flipper has two €œside-wedges€Â. I have added them since I saw that flippers tend to be quite weak when attacked at the back. When Liar is attacked at the back, he simply does the same as Stinger does when he goes into flail mode. By doing so, the side wedge will ram into the opponent and shove underneath it. That way I can use my flipper and get it on his back. Although this flip will not be as powerful as a frontal flip, it will be a flip nonetheless, and it will help me get rid of any threats that approach me from the back.
Armour - 8 mm titanium all around
Srimech - That flipper
Strenghts - Powerful and maneuverable flipper
Weakness - Won€™t be pushing much, won€™t be damaging much either
Here€™s a picture: http://jupiter.walagata.com/w/madbull/flip.gifhttp://jupiter.walagata.com/w/madbull/flip.gif
6 vapours give me the right to enter 3 realies...
Pullverizer, Overkill and Fluffy
Good luck with yer tourney Matty :proud:
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The Fowler Fic War 3.1
Ooookay then. Seeing as how I entered this tourny waaay back in August when I knew next to nothing about making stats, Id like to direct you to the four robots with updated stats that Id like to use:
Flank Attack 2: DT
Cosmic Thunder 2
Malaria
The Windmill
http://farr.proboards21.com/index.cgi?board=targetedhttp://farr.proboards21.com/index.cgi?board=targeted
Real Robots: Voltronic and Biohazard.
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The Fowler Fic War 3.1
okay ill enter 11 realies
reptirrion the second
twister
twister
clawed hopper
robot the bruce
chaos
mace
mace 2
jim struts
fat boy tin
banshee
and my vapour
new and improved
Team name: Team rubbish
robot name: well this takes the ram out of rambot
Shape: think about rambot but the2 wheels arent exposed
weight:60KGS
speed:40MPH
dimensions: 120X43X53CM
ground clearence: Front:1MM Back and Sides: 21MM
Turning Circle:0
Weapon 1: a wedge with added skirts thats why its 1mm grounclearence.
Weapon 2: 3 little saws
Armour:Steel and Titanium with a little bit of Plastic
Srimech: Invertible and if it lands on its side it just drops back down onto its wheels.
strengths: nippy.
Weaknesses: Weight,Weaponry,Easy to flip, Special move(see in notes)
Notes: it has 2 special moves 1 called kamikaze which is when well this takes the ram out of rambot just drives into one of his opposition but if it moves out of the way then hell crash straight into the wall or a house robot and the 2nd ones called play dead when thats what he does just plays dead than when the opposition gets closer then ill ram them into submission.