https://www.youtube.com/watch?v=q8aE1iJEiLM
Proof that you can build a robot out of little more than scrap and not only be competitive but win :)
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https://www.youtube.com/watch?v=q8aE1iJEiLM
Proof that you can build a robot out of little more than scrap and not only be competitive but win :)
What's Blitza built out of? Can I see aluminium tubing forming the chassis?
Well, because the beetleweight category over here as far as I'm aware is still in its infancy, I don't think people have quite perfected things yet so I guess there'd be more of a chance of being competitive there if you happen to get a setup that works well, but on the other hand people know what works with featherweights and you'll be able to borrow ideas from established machines and make a decent go of it right from the start and know you'll be relatively competitive from the off
Really, it doesn't matter too much I'd say. Go with whichever you'd prefer!
I prefer the featherweights. Big enough to work on without being a surgeon, small and light enough to carry alone with ease.
On the other hand, the 6 kg Raptor class is fun in its own right.
From scratch? Neither category would be advantageous.
Robot Combat is a bit like rock paper scissors. One design betters another but worse with a third. With that in mind, how high tech the opposing machine can be largely irrelevant to the result.
You'll learn bucketloads per robot regardless of class and design, but the number of events you can attend (there are rumble style non-spinner events almost biweekly these days) with a feather vastly outnumbers the number of events for beetles. That said it would be really great to see the beetle class grow.
As for not being competitive, I'm not sure it really works like that. In combat, as shown by the video above, you can have a beautifully made powerhouse built by a team with years and years of experience lose a fight to a newcomer, and that isn't a rare thing at all. Anything can happen, making it quite a level playing field, just in this case some players have more titanium than others. If your bot can move and take a few knocks (if you document your build the forum will help in terms of making the best of what tool/material access you have) then it can win fights.
I think most will agree, though, rush-fixing a robot after a hard fight is just as great, or better, than winning. Saying that I have yet to do much winning so who knows! :P