Re: Featherweights - Active weapon rule
Alan....I got to be honest with you mate and please dont be offended too much.
Me and Jason had a good conversation on the way home and our conclusion was that your worthing show was pretty poor on a whole from a crowds point of view. The roboteers (ALL OF US) build these robots and bring them to your show. you need roboteers and roboteers need you. The featherweights are what they are and your show is what it is. put them together and its a no brainer whats going to happen. There were points in that show where all i could hear was the slight clash of a featherweight now and then above the scilence. There was no excitment during the feather fights. The heavys were as good as usual but still was lacking razamataz. Skelly is always good a crowd pleaser for sure. boxers are boring for roboteers watching but only because we see them all the time....crowds like them i am sure. Instead of pointing the finger at boring box's up your game and make them interesting. we spend our time and money to help you so you should spend your time and money to help us.
Boring box's are the very start of some roboteers that go on to build heavys. Dont cull them or you will kill your future.
Re: Featherweights - Active weapon rule
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up your game and make them interesting. we spend our time and money to help you so you should spend your time and money to help us.
We have, we built Battleaxe for this very purpose, we use the arena flipper, pit etc. I don't see what more we can do.
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show was pretty poor on a whole from a crowds point of view
What makes you say that? We speak to many of the guests as they leave and hear nothing but positive comments.
I don't want to ban anyone, pushers would be still welcome to run in whiteboards. I'm just looking at a way of making fights more interesting, so if anybody has any other ideas, im all ears.
Re: Featherweights - Active weapon rule
Re: Featherweights - Active weapon rule
Stop arguing I've got the solution.
New featherweight house robot, Thor :shock:
I think that will make things a bit more interesting :lol:
Re: Featherweights - Active weapon rule
If your idea of interesting is having every robot chopped in half!
Re: Featherweights - Active weapon rule
Put a caravan in the arena and let everyone destroy it. The crowd (and Jeremy Clarkson) would love that. :D
You can do that right?
Re: Featherweights - Active weapon rule
I agree with Swanny on the boring boxes, these guys will build the heavies in the future, but not if they don't get a chance to play in the arena.
Make feather fights interesting by sticking as many as you can get in there at any time, the boxes will get to play and test out their designs and the experienced bot builders will have the fun of playing with them. Was not at Worthing but in the past the feather finals are made up from the top 3 or 4 from the qualifiers, leaving say 8 machines for the final. The size of the RL arena means that they are lost. Make the final 20 machines and there will be a focus for the crowd somewhere in the mass. Judging would be a nightmare, but you want entertainment Alan, who cares who the ultimate winner is? It is not like there is a couple of grand or a championship at stake. Let the audience decide.
Alienating the new-comers by preventing their first attempts will ultimately lead to them not building better machines in the future.
Maybe it is time for new arena hazards - make the pit mechanism powerful enough to eject the feathers into the air when you have say 8 bots in there, but not enough to OOTA them - maybe we can get more suggestions going here?
Trev
Re: Featherweights - Active weapon rule
Ideas for FW arena hazards
1/ A pit sweeper :mrgreen: It's just a steel blade that follows an arch if you don't get out of the way you get swept in the pit! easy to operate either with an electric motor or pneumatics.
2/ Dukes of hazard speed ramp see how far these fast robots can jump :proud:
3/ chuck in a big ball and some goal posts :uhoh:
4/ Poop-ah scoop-a, A lifting device that if a robot gets pushed on to it will gently scoop them out of the arena and on to a mat
All with lots of lights and sirens :idea: :idea: :idea:
Re: Featherweights - Active weapon rule
saying as someone with a featherweight with an active weapon (who did end up getting put on the floor flipper , but that was my own stuipid fault) i would be more than happy to cobble together a rubishy little thing to get its self wrecked against some more powerfull robot if it made it a better display
Re: Featherweights - Active weapon rule
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Originally Posted by craig_colliass
Ideas for FW arena hazards
1/ A pit sweeper :mrgreen: It's just a steel blade that follows an arch if you don't get out of the way you get swept in the pit! easy to operate either with an electric motor or pneumatics.
2/ Dukes of hazard speed ramp see how far these fast robots can jump :proud:
3/ chuck in a big ball and some goal posts :uhoh:
4/ Poop-ah scoop-a, A lifting device that if a robot gets pushed on to it will gently scoop them out of the arena and on to a mat
All with lots of lights and sirens :idea: :idea: :idea:
Heavy metal ball of rolling around randomly - draw angry face - name it Ball breaker.
car wash style rotating brush - red & yellow?
a rubber door mat - preferably with Welcome engraved in as sarcasm.
floor raising by air bag in a hill - Jolt hill using corner air bags - send nearest to centre through.
a bowls style pushing contest - put moving hammer ball in arena - nearest wins.