*enters Mark mode* I think you need to replace the hardox with some Aluminium armour, replace the motors with some bosch 750s and replace the wheels for tracks :proud:
remove the weaknesses and you will be fine
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*enters Mark mode* I think you need to replace the hardox with some Aluminium armour, replace the motors with some bosch 750s and replace the wheels for tracks :proud:
remove the weaknesses and you will be fine
Eddie Izzhard: You havent made it clear that the flippers rear hinged :P and thick black outlines arent going to show up on a black background, otherwise good.
Poison: I cant quite see the point in gearing in a crusher system, and the description of the shape looks like you wrote it when you were on drugs :P Again, otherwise good.
With Poison, I wasnt on drugs, just very powerful E-Numbers :proud: What I meant was the wedge at the rear has a plate that attaches to the wedge, and if flipped, but plate flops over, and at the front is a scoop that can work both ways up.
IZZHARD: you really need to lose at least 2 tanks, you cant fit them in a tight space like that. Storm II uses the same motors and it hauls 10kg worth of battery for 36V so you pushing it weightwise. 4cm Vulkanized rubber in the inside is way too much (that is also the case for Poison).
POISON
Looks ok at first glance. You will need a lot of batteries for that so its a tight fit.
What about Marwolaeth Dau?
http://strickenone.proboards99.com/index.cgi?action=display&board=teamww&thread=192&p age=1http://strickenone.proboards99.com/i...teamww&thread= 192&page=1
Looks ok, if a little basic. Im assuming the shape is like a cross of Supernova and 13 Black?
The length and width are off. If youre going to have two discs, increase the length or decrease the width.
(apologies to the entire world for continually asking these rather bizarre questions :P)
Would it be possible to get an active spike weapon to do some damage if:
1) you had a Splinter-style mechanism for holding the opponent in place to reduce the Newtonian reaction
2) you had a REALLY large spring on the spike, and cocked it with hydraulics
3) you made the tip of the blade sharp enough that the pressure would be enough to go through most armours. (Im thinking medium thickness Ti, possibly even Hardox here)
Im aware that after the first two shots or so the chassis would bend and the power would be reduced significantly, but Im thinking of one hit KO weapons, (besides, this is vapourbots)
the thing with REALLY sharp spikes is that they break easy :P
splinter-style arms CERTAINLY help, and for point 2, well, you can make everything work as long as you have enough power right? :wink:
The thing is, to penetrate a surface of 1cm x 1cm 4mm thick Hardox 450 (thats the most common Hardox variety) you will need over 12 tonnes of force. If you clamp your robot onto an opponent with Splinterlike arms with forces like that you will just buckle the arms.
(Message edited by leo-rcc on May 23, 2008)
Apart from that, the arms would have to clamp more than the spike can generate in force or you will just leave scratches in the opponents armour as both robots hurdle away from eachother.
Oh, hadnt thought about that. I was imagining the arms getting completely around the opponent, but then youd need big arms or a shrink ray :proud:
Was worth a try though, you live and learn.
your question remind me of the now retired Crashing Bore btw Joey, which clamps down on its opponent with a mousetrap-style guillotine and comes in with a diamon tipped drill thereafter
Some new robots here!
Massacre
Weight: 99kg
Shape: Kind of hard to describe. Imagine a box, with a wedge at the back, and a big rectangular pole at the front.
Colour: yellow. The wedge is maroon, while the pole is black.
Dimensions: 65cm x 65cm x 30cm
Drive: 2x Bosch 750 motors, powered by about 5x NiCad Battlepacks.
Locomotion: 2 foam filled wheels
Armour: 5mm Hardox
Speed: 15mph
Ground Clearance: 0mm at back due to wedge. 5mm at sides and front.
Turning Circle: 0m
Weapon: a 30cm long titanium pole, with a 3.5kg axehead attached to the end.
Srimech: Invertible
Soccer Master
Weight: 80kg
Shape: A capital T, like the original Cyrilium, except there are little guides to prevent the ball from going out of control.
Colour: grey, with red at the back. The guides are brown.
Dimensions: 80cm x 50cm x 30cm
Drive: 4x Bosch drill motors, powered by 4x NiCad Battlepacks.
Locomotion: 4 foam filled wheels
Armour: body armour is 3.25mm Hardox, while the skirts are 2mm titanum
Speed: 10mph
Ground Clearance: 0mm at sides and back due to skirts, and 5mm all around without skirts. 5mm at front.
Turning Circle: 0m
Weapon: the front part of the capital T has 2 little guides to allow me to control the ball.
Srimech: Invertible
I just need to know how I can make these bots more realistic. ffffff>And I will NOT take any advice from Kody or Christopher!
Sorry, cant be done.
I saw that message, Mark. Get the hell out. :P
Gabriel III
WEIGHT: 100kgs
DIMENSIONS: 105 x 80 x 30 cm
SHAPE: Elongated triangular pyramid with steep rear and very shallow front
COLOUR: Yellow, with a black flipper and black arrowheads on either side of the robot. The spikes are shiny silver, as are the optional skirts.
DRIVE: 2 LEM-130 motors run at 36v from 3 NiCad packs, driving two semi-pneumatic rear wheels with Vulkanised tyres for grip. The control is worth noting, as these two wheels are normally run as one with forwards/back movement, and a castor at the front is rotated via a custom high torque servo mechanism +/- about 75 degrees giving car type steering, however the robot can also be driven with the two rear wheels seperately in standard tank steering with the front castor being passive. This gives maximum controllability at both low and high speeds, as the mode of drive can be switched via the transmitter.
SPEED: 16mph average, up to 30mph max
TURNING CIRCLE: About 1m when in car steer mode (enough to still function as a thwacker and move in fairly tight spaces), 0 when in tank steer mode
GROUND CLEARANCE: 0 at the very front point, rising to 14mm at the rear. Side and rear 4mm titanium skirts can be fitted giving 0 all around.
ARMOUR: 5mm T6 aluminium baseplate, with composite 5mm titanium (5mm hardox in critical areas) and 7mm HDPE on the rest of the body.
WEAPONS: The main weapon is the front hinged flipper, which this time is part of the edge profile of the tetrahedron (i.e. triangular) rather than Gabriel IIs flat plate. The flipper has one set of rear facing Mute-style barbs on its edge to trap opponents, and is powered from 750psi CO2 stored in one 3kg tank, and a 80mm full pressure hydraulic ram with high flow rate giving about 20 uses in a fight. Also, the front point has spikes either side to cause damage by spinning, but these are now more blade-shaped than spike shaped, and made of hardened tool steel.
SRIMECH: Via weapon. The back has spikes to prevent stranding, and because of the body shape it is very unlikely to do a Mute when self righting.
NOTES: Has components shock mounted to protect from spinners, impacts, and life in general. Thanks to Leo for confirming that the variable steering would work in real life as well as in my head :proud:
STRENGTHS: Difficult to get a grip on due to the shape, low centre of gravity, very maneuvrable
WEAKNESSES: Not really much of a pusher
Thoughts? I think Ive designed a version Im happy with now, so dont expect any changes for a while.
(Advice to Mark, seeins as he still seems to listen to me: Get out. I dont see any way you can salvage your career really, short of leaving for a few months and then trying again.)
Advice to Mark, seeins as he still seems to listen to me: Get out. I dont see any way you can salvage your career really, short of leaving for a few months and then trying again.)
Id think more along the lines of getting a brain transplant
That as well...youd be surprised at how much Ive restrained my true thoughts throughout this affair :P
Id think more along the lines of teleporting him into a faraway nebula...
Why dont we start a new thread and do a petition to ban him???????
You do that. Ive already stirred the $*** pot up enough as it is. :proud:
Yes, thatd be better instead of messing up existing threads :P
is there any chance of me getting an analysis of Gabriel III this side of Marks brain, or am I holding out too much hope?
Its good, but I cant really understand the flipper this time around. :S
quote:
The main weapon is the front hinged flipper, which this time is part of the edge profile of the tetrahedron (i.e. triangular) rather than Gabriel IIs flat plate
:S
The robot is pure tetrahedron this time, the flipper arm included. (Ill draw up a Paint pic if its confusing)
Doe anyone mind if I have the honour of starting that thread?
lol, it is :proud:
Go ahead Liam. :proud:
(Message edited by kodster on May 23, 2008)
Righty, gimme ten minutes...Im trying to Paint, do forum conversations, argue and write a battle for the Chevron Championship all at once, its a bit hectic :P
lol, Im chatting with you guys, CADing The Zeniths next redesign, and writing some Dual Duels fights. :P
Presenting: one badly drawn Paint pic with iffy proportions and not all features on it, purely to illustrate the shape of the flipper, somewhat roughly.
http://i267.photobucket.com/albums/ii302/joeychevron/gabrielsoupforthechickensoul.gifhttp://i267.photobucket.com/albums/i...rthechickensou l.gif
Ah, I get it now. :)
Wrangulator (FW)
Weight: 10 kilos
Body Shape: Diamond Shaped, a bit like Eye Of Newt from the Series 3 pinball tournament.
Speed: 20mph
TC: 0
GC: 0mm under each wedge, 7mm otherwise.
Wheels: 2 inner.
Power: 2 speed 900s at 24v with 24V nicads.
Armour: 4mm Hardox, all over.
Colour: Dark Grey.
Weapons: A wedge at each end, tipped with a miniture blade. Because of the way the wheels are positioned, the robot can tip from one wedge to the other. The robot also has spikes on the side of these wedges. To use these, it spins on the spot, lifting both wedges off the ground and lifting the spikes in the air.
Srimech: Invertable.
Strengths: Fairly powerful.
Weaknesses: Armour.
Little Big Bot (LW)
Weight: 22 kilos
Body Shape: Looks a bit like Biohazard, without the skirts.
Speed: 15mph
TC: 0
GC: 7mm.
Wheels: 4 inner.
Power: 2 12v batteries, plus couple S28-150s.
Armour: 3mm titanium
Colour: Yellow top, Green sides, Red LBB letters on each side.
Weapons: Nasty pneumatic CO2 axe with Dominator 2 style point.
Srimech: Uses the axe for that.
Strengths: Weapon.
Weaknesses: Lack of experience.
Tom (MW)
Weight: 50 kilos.
Body Shape: Basic wedge.
Speed: 14mph
TC: 0
GC: 0 at wedge, 6mm otherwise.
Wheels: 2 inner.
Power: 3x 12v batteries, plus a couple of S28-400s.
Armour: 5mm titanium.
Colour: Painted after the cartoon cat after whom it is named. You work it out.
Weapons: Front, rear hinged, CO2 powered flipper, which can throw five times the robots weight into the air.
Srimech: The flipper does that. It also has whiskers and a tail to prevent side and back strandings.
Strengths: Weapon.
Weaknesses: Jerry!
Managed to update them a bit, but the help given was rather vague, so they still have a long way to go.
Im in a fairly good mood now, so I can give decent help:
WRANGULATOR: Main problem here is that while the design is perfectly sound, I cant see it really being competitive unless you have something with a bit more weight on the ends of the wedges. Id suggest using the 3.6kgs you have spare to make those spikes bigger and heavier, and giving a Kj estimate from impacts would help as well, although Im not sure precisely how youd do that with that shape. Aaron might be able to help with that.
LITTLE BIG BOT: Im assuming its similar to Oblivion 2 here - a low box with the axe set into it. You could state how the axe linkage works (rack and pinion(Thz), acceleration(Hydra/Shunt/Dom 2), chain sprocket (Khz)) and how many fires you have, possibly backing this up with details on how many CO2 bottles and what size (you might be able to get one 1.1kg bottle in giving about 20 uses at 150psi)
TOM: Again, give specifics on gas capacity for the weapon (1 x 2kg tank?), the pressure (full 750psi safely for a flipper) and how many rams power it (useful in case some writer decides you have only one ram and disables your weapon by ripping it out). Possibly bore and stroke sizes as well, but thats getting technical.
I think Wrangulator is a bit overweight with 4mm hardox armour.
And when did 4mm Hardox armour be considered as a weakness?
1: Read Leos post, HE suggested it.
2: Read the original stats.
Im sorry, but youre behind yourself by quite a long shot.
quote:
Weaknesses: Armour.
So its too heavy? :proud:
In all honesty, it probably could fit into the weight; wed need to know the dimensions though.
Kody, No! Look at the original stats...it was previously aluminium and I CLEARLY forgot to change the weakness. Sheesh. Sorry for making ONE oversight mistake. :lame:
Take a joke, will you. :P
It was one oversight, I dont need to be patronised about it...especially not by two people.
Anyway, the idea of Wrangulator, Joey, is that it spins on the spot, and its spikes whack into its oppodents. Its basically a mini-thwack bot, but without the long arm.