:) Thanks Shane.
Is the new Ripper still two wheel drive? Im guessing it is, but its more difficult to tell when you cant look through the top for verification :proud:
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:) Thanks Shane.
Is the new Ripper still two wheel drive? Im guessing it is, but its more difficult to tell when you cant look through the top for verification :proud:
yeah its 2wd on bosch 36v. fast and easy to control with roboteq speedo and nicads. full pressure with 2 80mm rams fed by 2 burkerts each. he is going to rebuild it again but in its current form its still very good robot. underestimated by many who fall victim. even me :)
Good news: Joey is in a good mood :)
Bad news: Joey has written a battle :proud:
Baldur Gamma vs. Crimson Thunder
ROBOTEERS, STAND BY
Booth 1, left hand side: Alex Holt
Booth 2, right hand side: Danny Bailey
3
2
1
ACTIVATE
Two similar machines here, the smaller but more controlled Baldur against the larger and faster Crimson Thunder; both have four wheel Lynch motor drive and rely mainly on brute force. Crimson Thunder is the quickest off the mark, storming across the arena floor and then braking suddenly as Baldur turns away from the attack, moving downwards before pivoting to face towards Crimson Thunder with the scoop. Danny drives his machine in again, turning slightly to get Crimson Thunders wedge flat on against Baldurs front scoop, and Baldur comes in on the defensive...the floor shakes as the two machines collide, and Baldur is knocked about a foot back, but is still on the ground, Crimson Thunder unable to get underneath the front scoop. The machines back off slightly and collide again, with the same results; Crimson Thunder has the more power, but all the power in the world wouldnt seem to be able to get under Baldurs scoop.
Crimson Thunder reverses, turning before coming across to the other side of the arena, as Baldur tries to chase in pursuit, but has to raise its scoop, dug into the ground to protect against Crimson Thunders ramming attacks, to do so; the two machines nudge into each other as they come in, stalking as the drivers try to exploit their opponents weaknesses. Baldur backs off, hoping to come in again to lift up the sides of its oponent, but Crimson Thunder is able to move quicker, and jams the corner of the wedge in underneath Baldurs scoop pivots! Alex attempts to escape, but Crimson Thunder drives in, wedging underneath his smaller machine, seeming almost like a suitcase caught on the bonnet of a car. Crimson Thunder starts the pushing, acceleratng to ramming speed as it powers up towards the top end of the arena, and slamming Baldur up against the arena walls, sending it bouncing over the front left wheel of Crimson Thunder! Baldur immediately recovers though, turning and coming back in, and driving the front scoop into the ground, bending the side skirt slightly to jam underneath the two centimetres of side clearance on Crimson Thunder, and now Alex is in control!
The scoop on Baldur begins to lift Crimson Thunder up off the ground, and Danny suddenly realises he is in a poor position - his machine cannot self right on its side, and the action is taking place very close to the arena walls, where there is the danger of being lifted over the fence - he pushes his controls to try and get off the front scoop, but to little effect. The scoop rises higher, and Baldur starts to push forwards, levering its opponent over, but then Crimson Thunder shoots sideways across the front of Baldur, the wheels gaining traction...coming down onto the ground...but Dannys relief is short lived as his robot crashes down on its side and, after rocking perilously for a few seconds, stays there, balanced at a slight angle on its skirt hinge! The wheels are spinning, but Crimson Thunder is going nowhere, and Baldur realises this, backing away from the corner, Alex merely waiting as Danny shakes his head in the opposite contol booth, retracting the aerial on his controls as he gamely applauds his opponent.
The house robots now sense that the battle is won, approaching the stricken Crimson Thunder to create mayhem. Shunt fires the axe, landing a blow on the side armour of Crimson Thunder but barely denting the Hardox, but a second blow carves into the rubber on the wheel as Killalot works the lance into a gap in the top armour, plucking the stranded machine from the arena floor, Baldur spinning in place as the house robot turns and moves towards the waiting pit. Danny shrugs in his booth, allowing a small smile to show as he almost cheerfully gives a thumbs-down gesture, before Killalots lance lowers and deposits Crimson Thunder into the smoking abyss.
CEASE
A fast paced battle as Crimson Thunder ends its campaign seeing red; Baldur Gamma goes on to the heat final!
COMING AT AN UNSPECIFIED TIME BEFORE NEXT WEDNESDAY:
Ripper vs. Tempest Evil-est-oution
Nice fight, Im looking forward to the heat final now...
Oh and although its retrospectively, I have no issue with fast forwarding lol. I think although the gauntlet is pretty cool, it relies on visual stimulus more than an average fight so its pretty difficult to do it justice (althoguh youve been doing an admirable job).
Another fight...I had a legitimate reason for being inactive the past couple of days :P but the good news is that my exams are at last finished, so I have loads more time to write fights with. Expect short, sharp, and frequent updates in the future :proud:
Ripper vs. Tempest Evil-est-oution
ROBOTEERS, STAND BY
Booth 1, left hand side: John Findlay
Booth 2, right hand side: Frank Goacher
3
2
1
ACTIVATE
Ripper is off straight from the start, charging towards Tempest, which is beginning to get the spinning ring up to maximum rotation speed, trying to stop it from doing that. Tempest turns on the spot, and drives forward in an attempt to avoid the approaching scoop of Ripper, and...
CRASH! Ripper is caught by the edge of its scoop and is knocked sideways, a slight dent showing where one of Tempests large teeth hammered into the Hardox, while Tempest finds itself tossed up towards the top corner of the arena. Ripper recovers quickly though, and Jonno drives it scoop forwards straight back in on Tempest, which is spinning again...
CRASH! Again, the two machines are thrown in opposite directions, while Ripper is spun in a 360 degree arc by the impact, having been hit by one of Tempests other teeth as it was being flung by the primary hit, and the paint on the sides now looks rather sad...but Tempest, following Newtonian physics, has taken as much as it recieved, and is trying now to get out of the corner, having collided with the arena walls and lost the remaining energy stored in the spinner. Frank holds his transmitter in the air, craning his neck to look down on the corner below his box, and begins to get Tempest out of its jam, but Ripper is back in again, and with almost no rotation coming from the rim of its opponent it has little difficulty in approaching, the ten millimetre ground clearance of Tempest being exploited by the front scoop...
FLIP! And as the front of Ripper snaps shut, Tempest rolls towards the right, teeters on its side for a monet, before gravity takes over and it falls back down...against the arena walls! Frank pushes his controls desperately, and the rim begins to rotate, the teeth scratching up the paintwork on the arena floor as it tries to get itself down, slowly, but Ripper comes back around, positioning itself to get the scoop in underneath the side of the stuck Tempest...which slides down onto the ground, pushing Ripper back! Frank realises he could have a chance here, and tries to turn the centre of Tempest to maneuver it out of the way...
FLIP!
...but not fast enough. The combined forces of the flipper and the attempted escape make Tempest fly almost diagonally into the air, tumbling over the arena barrier and bouncing down onto the camera rails. Frank shakes his head, smiling to himself as across the arena Jonno raises his arms in victory.
CEASE
Tempest put up a fight, but finished that fight outside of the arena. The winners are Ripper!
THE HEAT F FINAL:
Baldur Gamma vs. Ripper
Tactics, comments, a reason for being happy that has absolutely nothing to do with Ian Dury?
Just constantly keep up the pressure, just keep on coming, try and just push it towards the walls where I can try and lift it over the edge, but just keep ramming it and with any luck hopefully something will eventually break.
Ripper beat Tempest. In a good fight.
...now Ive seen everything. :uhoh:
+2>OMG!! I think Tempest is loosing it - Storm 2s beaten it, Ripper has beaten it, very soon Envy, Big Nipper and soon every good realie still running shall beat it :mrgreen:
For the Heat Final, it probably will go Baldurs way, as it can put Ripper in the pit, as it got pushed every way by Storm 2 in 2006, and Baldur has more grip, and it addtion, I think that Ripper might not get a flip in.
is there a nice render of Baldur anywhere so i can see it. or detailed description please
http://www.alexjholt.tk/http://www.alexjholt.tk/