The Crash & Burn Tournament 2
Forgot that tactics were put earlier in the thread. Oh well.
Axe-O-Lotl vs. Bloody Tears 2 vs. In-terror-fied
Axe-O-Lotl is a reptile beast of a competitor. It is the same power as Storm 2 (can go at 20mph), and a diamond-tipped axe with strikes down with force like Dominator II. Its shaped like Comengetorix and can right itself with ease, but its 5mm aluminum arour is very poor indeed, even with the 3mm titanium top plating.
C&BT1: Beat Sewer Snake in a judges decision but then fell to the #2 seed Clawdius Decimus Murderous in the 2nd round of Heat D.
Bloody Tears 2 has been improved since last series, its weapons now comprised of a punching scoop and a less-than-powerful rear flipper all powered by pneumatics. It still has its 10mm hardox armour with an added 5mm aluminum casing and shock absorbs to absorb hits from spinners. Four cobalt astroflights power Anthony Politzis monster and it can get up to 25mph.
C&BT1: Lost to 4th seed Aneurysm in Round 1 of Heat E.
In-terror-fied will leave you trembling with its hydraulic clamping jaws with 7 tonnes of force and its rear, er, crossbow. Its also very tough with 4mm fibreglass armour over its base 3mm Grade 5 titanium, and try getting under the front and sides. Its powered by PERM motors and an invertible castor at the front helps this 2WD robot move around. Its fast at 18.6mph but has poor traction.
C&BT1: Did not enter.
Roboteers, stand by...
Booth 1: In-terror-fied, Bloody Tears 2
Booth 2: Axe-O-Lotl
Taki-san is back with a vengeance and Double Big Mac also appears to keep an eye on her.
3...
2...
1...
ACTIVATE!
All three machines are off and the match is begun. BT2 is away and coming at Axe-O-Lotl, who meets the charge head-on, and they crash head-on, but its BT2s ground clearance that prevails and Axe-O-Lotl is pushed into the air and along the floor until (WHAM!) meeting the wall with a rather loud noise. ITF has hit the pit release already and the loud siren we are all familiar with by now signals the descent of the pit. Axe-O-Lotl brings down the axe and smashes the top of BT2 but no damage! That thing must be made out of bombshells! ITF is now joining the party and rams Axe-O-Lotl from the side but this dislodges him from the wall and now hes...just hit the wall again. :proud: But now hes away, reversing into the middle of the arena and ramming into ITF who has just caught up with him. The wedge gets underneath ITF and throws him onto it, and ITF is piled against the wall, unable to grab anything but air, and the axe of Axe-O-Lotl comes down on him! The Fibreglass shell is penetrated but the titanium underneath has withstood the blow, and now BT2 takes a stand and rears into Axe-O-Lotl, trying to toss him over but no good! Axe-O-Lotl either doesnt seem to notice it or is ignoring the flick and is concentrating on defeating ITF, whose top armour takes another blow, fibreglass holed up. BT2, it looks like, does NOT like to be ignored and turning right around literally plows into him forcing the rear up into the air. ITF cant seem to get off the wedge and the jaws open and close helplessly as Axe-O-Lotl lands another axe blow and the fibreglass isnt looking good at all, great pieces are gone, and that will give Axe-O-Lotl good damage points if this goes to the judges. BT2 pushes forward again but cant seem to tilt Axe-O-Lotl up any further and backs away to release him and try again. NOW Axe-O-Lotl turns around and comes down on him, but BT2 again penetrates the wedge and shoves him right back into ITF! ITF...doesnt seem to be moving...thats not good. The Watcher is coming over to have a look. BT2 suddenly spins clockwise and back again, and that allows him to get to Axe-O-Lotls side. The Watcher moves in and shunts them, freeing Axe-O-Lotl at last, who jets away and rams BT2 but misses. BT2 comes at the side of Axe-O-Lotl but also misses. Axe-O-Lotl rears into BT2s side and tries to push him, and slowly but surely does so, but BT2s powerful drive forces Axe-O-Lotl to push him diagonally and he escapes. Ooh, heres DBM closing in on the obviously immobile ITF, and The Watcher makes it more obvious by starting that countdown!
1, 2, 3, 4, 5, 6, 7, 8, 9, 10!
CRASH!!!
DBM hammers ITFs side armour just as the 10 flashes on The Watchers clock, and the damage is absolutely morbid! Both sets of armours have been completely stripped away not to mention leaving the front armour ripped open by a considerable amount! Taki moves in now and pushes him onto...the arena saws. BZZT! No sparks but some air as ITF is carried up a little. Oh...I think well put you on the floor flipper now, and after Taki does so...3...2...1...FLIP! ITF soars, lands, and prays for a quick ending. Just as Taki is about to finish him in the pit, Axe-O-Lotl strolls through and slamming into ITF stacks him against the wall a second later. BT2 arrives and shunts into Axe-O-Lotls side, stacking him against the wall beside ITF. Taki rams ITF once more and I think were done here
CEASE!
In-terror-fied has been interrofried! :proud:
Bloody Tears 2 and Axe-O-Lotl advance to Round 2!
Round 2
Killotine: EVO (9) vs. Bloody Tears 2
Axe-O-Lotl vs. Flick of the Wrist
The Crash & Burn Tournament 2
well done guys :)
I didnt even bother posting tactics I knew it was a lost cause :P
The Crash & Burn Tournament 2
Impressive fights Kody!
Round 2
Killotine: EVO (9) vs. Bloody Tears 2 - Im going to predict a shock happening, and Antony beating Steve on a JD based on aggression and style.
Axe-O-Lotl vs. Flick of the Wrist - Ive fought Flick before (and I still havent forgotten Martijn :angry::mrgreen:) and I know that it is fast, but it has 6 nice exposed wheels. If Axe-O-Lotl gets around the sides and punctures a tyre, hell win, but Im routing for Mr Benschop (is that how you spell it, :-))
For the heat, the win is going to go to Flick Of The Wrist, but if Killotine wins against Bloody Tears, then Steve will take the heat.
The Crash & Burn Tournament 2
HEAT E
ROUND 1
1) Bloody Tears 2 VS KILLOTINE: EVO
Slippy little gits, these omnibots. Release the Pit straight from the off. I should have the advantage of control here, so the plan is to slip under the sides, get a good grip with the axe and rush it to the Pit before it can wriggle away.
2) Axe-o-lotl VS Flick of the Wrist
Another close encounter. If Flick of the Wrist can get underneath, however, I think Chris is taking a trip to Pits-burgh.
The Crash & Burn Tournament 2
I see a side-armour of 5 mm of aluminium, so my aimll be to puncture that. Try to build up my speed and ram my spikes straight through either its back or his sides, and take him all the way to the wall where the armour might really suffer from being crushed by the wall on one side and myself on the other side.
When for some reason I get faced by its front (which is not favourable but very well possible), I realize my spikesll be less effective against his Comengetorix-front so Ill lower them to get underneath that 2 mm of Ground Clearance and lift that axebot, which will make it hard for him to get his axe in.
Of course, the pit is a great place to draw all of this to a conclusion
The Crash & Burn Tournament 2
Tonys tactics through MSN: Avoid SoR :proud:
Killotine: EVO (9) vs. Bloody Tears 2
Killotine: EVO (9) combined his strength with Flick of the Wrist to take out Fragmentor. Tira-sans semi-early attack rather decided things.
Bloody Tears 2 went through his first round after In-terror-fied got an unhealthy dose of Axe-O-Lotls axe.
Roboteers, stand by...
Booth 1: Killotine: EVO
Booth 2: Bloody Tears 2
Ancalagon the Black and Asterix Heroicus take the CPZs by storm.
3...
2...
1...
ACTIVATE!!
Both competitors come to blows in the middle of the arena. Killotine is already immediately under the scoop of BT2 and rams it into the wall! The axe fires and hammers down on the top armour of BT2 but is repelled! BT2 tries to get away but cant as the wedge of the 9th seed succeeds in holding him against the arena wall. Again the axe fires, but still no sign of damage! BT2s scoop pushes against the wedge but it is no use! The Watcher finally barges in to break up the gathering but Killotine fires the axe again and tries to grasp BT2! It doesnt work, to be frank, so they are broken apart and BT2 is given time to regroup. Only for a second though, as Killotine strikes him from the side and pushes him into Asterixs CPZ! THWACK goes the axe and still it cant inflict any damage! Asterix piles himself into BT2 as well, and Ancalagon leaves his CPZ to join in on the fun. Its not so fun for BT2 right now as he is completely trapped by both Killotine and Asterix, though thankfully the repeated axe blows from Killotine are hardly causing any exterior damage. They are, however, racking up points for Killotine each time, and that will be good for him if it goes to the judges! Killotine releases BT2 but that allows Asterix to box Tonys bot in the CPZ and now Ancalagon is in the house! BT2 is tipped onto his side and against the arena wall! The flipper activates but only jiggles BT2 around a little. He can only watch as the jaws on Ancalagon reach him, dig into his front end...and apparently, are unable to crush him. Killotine races across the arena and opens the pit quickly, having tried to do so in the beginning but blocked by BT2 now doing so and waits nearby as Ancalagon sends a lick of flame from its jaws, torching BT2, and carries him over to the arena saws...BZZT! Its a cascade of sparks, but even the arena saws fail to penetrate that 10mm hardox armour and Ancalagon releases him, finally. BT2...seems to be okay, its not lost any momentum at all so far! Killotine is watching from beside the pit and now impatient scoots out towards the seemingly impervious BT2, slamming against him, again sliding under the rather bent scoop - I wonder, whats happened to the scoop? It is the only part of the entire robot...that has sustained damage - OOH! What a hit! Wham, slam, thank you mam, as BT2 is rammed against the wall for the umpteenth time and sent flying! Killotine makes a beeline for him whiles hes vulnerable, and BT2 activates again but too late as the wedge of Killotine slams into him again! WHAM! Into the wall! And now hes stuck on the wedge, down comes the axe, but the axe simply cannot damage that extremely powerful armour. It CAN, however, grapple BT2 together with the wedge! And now hes grabbed, now Killotine can drag him where he wants - NO! BT2 has escaped! Away between the axe and wedge, and collides right with the spinner button, activating the spinner. Steve is shocked by this getaway but shakes it off and steers Killotine in BT2s direction. BT2 turns around to try and use the flipper this time but, ah, I dont think so. The wedge skirt gets under the flipper and the axe fires again! Finally! There is a small dent, very small indeed but noticeable, in the armour of BT2, and Killotine has got him again! He drives backwards towards the pit - ooh, not too close, or youll fall in yourself! Whats this? BT2 is struggling, grinding his tries to the ground, and actually turning Killotine on the spot, trying to tug away from the pull of that mighty axe - and does so! Hes away again! This is very good stuff from Team Hitmen! A very durable robot and quite slippery indeed! Steve apparently is of like mind, though cursing under his breath, and Killotine makes another charge at BT2 only to find that hes now at Killotines side but the side skirt foils him. He tries to push Killotine away but Killotine drives away - ooh, big mistake, BT2 is right on his tail and is now under the rear with the scoop! Killotine is caught! This will be a major upset if BT2 wins now! BT2 guns the motors and rams him straight into the wall near Ancalagons CPZ, which is now occupied by its owner! Killotine flies, and deep into the CPZ, as Ancalagon turns around and inserts the jaws! The axe fires, but its no good as the armour of our mighty house robot knows no damage from axes, no sir! The jaws crunch, and Killotine starts to hammer him repeatedly, causing the house robot to blast some flames through the jaws right at him! This battle has turned, right around! Asterix leaves his own CPZ and flies right into the trapped Killotine! WHAM! Asterix is also foiled by the skirt but the sharp edge of his wedge catches the side. I wonder if any damage was caused...
10...9...8...7...
BT2 spins around as theres nothing else for him to do, and Ancalagon smacks Killotine into the wall beside him.
6...5...4...
Ancalagons jaws open, releasing Killotine, but Asterix is right there - OOH, THE WEDGE! The wedge of Killotine is greatly damaged, all bent up right at the front!
3...2...1...
BT2 turns around and bores straight at the back of Asterix as the house robot himself gets under Killotine and piles him against the other wall...
CEASE!
What a battle this was! The judges will have to settle the score between these two!
Killotine: EVO - Bloody Tears 2
Style = 4/5 - 1/5
Control = 3/5 - 2/5
Damage = 2/5 - 3/5
Aggression = 4/5 - 1/5
Strategy = 3/5 - 2/5
Total = 16/25 - 9/25
Bloody Tears 2 cries himself a river...of blood.
Killotine: EVO advances to the Heat E finals!!
Next battle: Axe-O-Lotl vs. Flick of the Wrist
All I need is Chris tactics and I can already start writing it. :proud:
The Crash & Burn Tournament 2
AXE-O-LOTLS TACTICS
If Flickys going lifting forks on me, he shouldnt be able to damage me, and the only thing I have to worry about is if he gets COMPLETELY underneath me, in which he could do a piggyback ala Panic Attack. Aside from that, I should have the advantage on the damage points, so hit and retreat. If he goes for the forks upright (so the stabbing technique), I might have a bit of problems, but I believe I can drive him around if he does that.
The Crash & Burn Tournament 2
Axe-O-Lotl vs. Flick of the Wrist
Axe-O-Lotl hammered In-terror-fied to a thin pulp before advancing with Bloody Tears 2.
Flick of the Wrist, along with Killotine: EVO, harrassed Fragmentor until the inevitable count-out and pitting.
Roboteers, stand by...
Booth 1: Axe-O-Lotl
Booth 2: Flick of the Wrist
Double Whamlet and Exa-Gore-Ic: AI sit in their CPZ patiently waiting for their food. :proud:
3...
2...
1...
ACTIVATE!!
Axe-O-Lotl zooms in on Flick of the Wrist who meets the charge with a colossal slam! The forks however are lowered so this means Axe-O-Lotl goes flying overtop of Flick and lands right behind him! Flick rears into him to avoid Axe-O-Lotl turning around and shoves him into the wall, and then drives off. Axe-O-Lotl turns around just as Flick does the same and barrels into Flick, but since Flicks forks are lower Axe-O-Lotl again ends up driving onto them. However the axe comes down, AND PUNCTURES ONE OF FLICKS TIRES!!! Look at this! Axe-O-Lotl flung up onto the forks but a slight tilt and axe finds just the right position to slam down on Flicks rear left wheel, and is stuck! This will have major problems on Flicks traction on the arena floor, even if it is one of six tires he lost! Axe-O-Lotl is finally able to dislodge himself from Flick, who crashes back into him rather sluggishly and stacks him into the wall. Axe-O-Lotl brings down the axe again but misses, throwing his rear end into the air a bit, and that releases him from Flicks hold. Martijn turns his machine around and directs it at Chris fleeing bot, whom has just opened the pit. Flick charges after him but the charge isnt a straight path anymore and he is forced to stop to line-up Axe-O-Lotl again, allowing the latter to get to his side! Flick reverses away but Axe-O-Lotl rams him from the front and throws down the axe, and makes a nice hole in the armour of Flick! Flick gets under Axe-O-Lotl again and slams him into the wall, but with much less gusto and Im seeing a real lack of power now from Flick of the Wrist...however, this slam has upended Axe-O-Lotl, and Flick comes in to prevent the righting. He gets halfway there and actually Axe-O-Lotl rights himself on top of Flick, landing right behind him! Down comes the axe again and another hole is carved! Flick pushes backwards but Axe-O-Lotl retracts the axe and Flick goes flying onto the wedge! THWACK! Its not a hit to a tire but the wheel housing instead! This is critical! Axe-O-Lotl has grasped Flick of the Wrist but can he grasp victory? No, he stacks Flick up against the wall and retracts the axe, and brings it down ON FLICKS MIDDLE LEFT TIRE! It has indeed been punctured and now the Dutch robot is in major peril here! Axe-O-Lotl again throws an axe punch down on the same tire! The rubber is torn, and looks to be coming off! Axe-O-Lotl now with the axe plunged into the wheel drags him away from the side wall and right towards the pit of oblivion! Flick tries to fight it but its no use, and Axe-O-Lotl pushes him...over the pit? Flicks wheel is still - AHAHAHAHA!!! Flick fell into the pit, but took Axe-O-Lotl with him! And finally the axe head is seperated from Flicks tire, but its too little, too late. What an upset!
CEASE!
Flick of the Wrist wont be flicking anybody away anymore in this tournament.
Axe-O-Lotl advances to the Heat E Final!!
Heat E Final
Killotine: EVO (9) vs. Axe-O-Lotl
The Crash & Burn Tournament 2
bah
Killotine to win this cursed heat :proud:
The Crash & Burn Tournament 2
Whoa! Go Axe-O-Lotl, I predicted that might happen, but I never believed it would happen!
Well done Chris!
Heat E Final
Killotine: EVO (9) vs. Axe-O-Lotl
Killotine has the advantage in armour, weapons and control. Im going for Steve to pit Chris in a matter of seconds, useless the opposite happens and it goes to the Judges, Ill go for Axe-O-Lotl