Tactics:
Spin the bar up, run around and smack into everything. Splits is preferable, but if unable to, go after Flaming Hell.
Just destroy basically
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Tactics:
Spin the bar up, run around and smack into everything. Splits is preferable, but if unable to, go after Flaming Hell.
Just destroy basically
*crawls into a giant coffee flask in shame*
All things are said and done,
Heat D here we come
Heat D
Round 1
Fight 1
All this confusion, nothing the same to me.
From London, the 7th seed, Flaming Hell. The cage spinner is back after causing shock after shock in the last war, where it came 8th. The 20 kg cage, powered by the vapourbot standard motor, the Lem 130. The drive is a couple of the real robots standard motor, the Bosch 750. The power of the cage can knock others out, but it does bounce after impact, could this be the downfall?
In Far 8: Managed a run without meeting a seed, beat Not Another Pushover 2, The Deer, After-Math 1.5 and Slammer 3, before coming unstuck against Clawdius, and being flipped out by Gravity in the 5th place playoff.
From America, the 4-way clusterbot, Splitz. Entered by Clover, this rare robot is four mini Zippos, but the major weakness is that none can self-right, and I have a feeling the method of reconnecting them up is very elementary. Each have enough power to do damage, but the low ground clearance could see them self-fly when hitting a robot 4 times their own size. Could Splitz spilt?
In Far 8: Didn€™t enter
From England, PRP. Entered by Matt F, this bar spinner cladded skirt machine hopes to do damage with the bar spinner. Matt has worked out a way to self-right the beast, but when flipped, the bar might be damaged against the arena floor. The skirts are strong enough to cope with most wedges, but what€™s the point in skirts when you get pushed onto the spike? In addition, a low machine will not get hit by the bar because it is 35 cm off the ground.
In Far 8: Didn€™t enter
All 6 robots are in the arena as the squares have never been so full.
3
2
1
Active
At once, Splitz spilt up, going forward, as there is no where else to go, as the other two spinners are getting their spinners up to speed, as the battle of the spinners begin. Flaming Hell starts to roll, forward and out of the starting blocks, followed by PRP, as all 6 robots are in the arena. 10 seconds has past, and the sliding doors slide backwards into the fence, as Flaming Hell makes the first attack onto S2. PRP is looking for the top of S1 with it€™s bar, S3 and S4 are spinning away in the background before coming in at full power, as the bar of PRP misses the top of S1, as S3 hit into the rear skirt, causing sparks to fly, as S3 spins away, straight into S4.
S3 is spilt, the spinner broken, as one piece is counted out by Ref. Flaming Hell hits into S2 with the cage, and takes that part of the cluster out, but the cage hits the ground and flips Flaming Hell over. Dave in a moment of panic self-rights Flaming Hell to meet the two remaining clusters, S1 and S4. S4 is moving forward, spinning at full power, but still 12 and a half kg of spinning metal against Flaming Hell. Both robots hit head on, as both robots are spun out. Flaming Hell hitting into the arena wall, as S4 spins away, PRP slams into it, and flips S4 over onto it€™s side. S1 comes in for one last attack, but it is too late for that, as Ref is slowly counting out S4. Flaming Hell moves slowly forward, but something is wrong with the 7th seed, as smoke starts to pour from the cage motor. Out in the open, look at the cage, the impact has bent it, jamming it on the body.
Cease
Result: With 75% of the clusterbot out, Splitz is out. However Flaming Hell needs to do some work with a hammer and find a new motor. PRP looks impressive at this stage.
Fight 2
From England, the 26th seed, X-Terminator. Entered by Matt M, this real robot with a lethal vertical spinning disc has already hurt many of a robot. All Lem 130 powered this machine, when the disc fails, the drive system will kick you into effect. However the self-righter only works when X-Terminator is put onto it€™s side, and the armour isn€™t that strong, although the chassis is very strong.
In Far 8: Beat Moby Brick with ease, but caused outrage when it beat Son of Ripper in round 2, before redrawing allowing the Son to go forward and claim 2nd place.
From England, Current Robot Wars World Champion, Storm 2. Entered by Richard, this robot which set the standard for others to follow has 6WD, 18 horsepower. The armour is strong, and the arm is a good weapon. However once upside down, Storm could find it hard to work it€™s wedge. It has come unstuck against spinners in the past, but the control from the Tornado style speed controllers make use of the full 25 mph, virtually in your face power. However control could be a problem on the steel arena surface.
In Far 8: Favourite to win the heat, but crashed out in round 1, when Pinser pitted it.
From England (yes, once more), 2 Blue. Entered by Matt, this doubled ended flipping machine could flip for England in the world cup. It has tracks giving it the edge over the others with added traction. However the armour could prove to be deadly, as the weight has gone into making two Chaos 2 style flippers. Would this pay off with duel attack mode? Or will the experts be right and say that 2 Blue, might be made homeless?
In Far 8: Didn€™t enter
The 3 robots are in the arena, both robot wars series 7 grand finalists line up for attack, as 2 Blue is sitting in the outside corner near the hammer
3
2
1
ACTIVE
Without leaving a mark, Storm 2 is away, this is real power boys and girls, as Richard wearing sunglasses turns the world champion around and heads towards 2Blue. X-Terminator has started rolling forward, it is slow, but the disc speaks for itself, as 2 Blue is looking worried as it drives forward. Storm 2 gets the first hit into 2Blue, and forces it backwards into the arena wall at full power. X-Terminator starts to roll, turning, as the doors slide away for another day. 2 Blue is being pinned by Storm 2, as X-Terminator hits the side with the disc flipping 2 Blue over, the side armour, what side armour as the panel comes down to earth sliced in half the bolts didn€™t stand a hope.
2 Blue self-rights, only to be rammed into the arena hammer at full speed by Storm 2, the hammer comes down, hitting the top of 2 Blue hard that a dent appears. X-terminator comes in once more, and hits into the side once more, flipping 2 Blue over, as the track gets ripped away from 2 Blue as the hammer comes down once more. Matt pulls back on X-Terminator, as 2 Blue is laid to rest, being pushed across the arena by Storm 2, slamming it into the pit wall. 2 Blue sails clean over the fence, and lands on the camera track. X-Terminator opens the pit, as Storm 2 goes down the pit, Richard didn€™t move in time.
Cease
Result: 2 Blue took 2 hits to knock itself out, now it is lying on the 2 tracks, with only 1 track. X-Terminator and Storm 2 move forward onto round 2.
Round 2 Draw
Flaming Hell (7) vs. Storm 2
X-Terminator (26) vs. PRP
Tactics, predictions, did you like round 1?
Am I confident? Yes.
The idea will be to use X-Temrinators height to my advantage. If I slam into the side of him, then the armour should break, as its not the toughest, and with any luck, it may even go ove ronto its back. The idea will be to run around and slam into them repeatedly until theres nothing left to smash.
HEAT D
ROUND 2
1) Flaming Hell (7) VS Storm 2
Dave fails to get the cage to a menacing-enough speed and on a not-so-close JD, Storm storms through :proud:
2) Powerpoint Reaches Pressurepoint VS X-Terminator (26)
Matty revs up faster and KOs the former Finalist with a few good blows
Thanks for the vote of confidence Steve :@
Ill just try and knock it out. Ill try for the back panel, because he cant get me off the ground with the, and the Removeable link in there somewhere.
BTW, Im from Carterton, in Oxfordshire, not London, though my stepdad is :)
Close enough...
At least its in the right country :proud:
BTW, all my robots represent South Africa :P
2 rounds in one day
No your not losing your head, I€™m making up lost ground
Round 2
Flaming Hell (7) vs. Storm 2
Both these robots cruised though an easy round 1, so it€™s a classic case of the spinner against the anti-spinner.
3
2
1
ACTIVE
Storm 2 once more shows the world what real acceleration is like, and accelerates from rest to turn around the sliding door to meet Flaming Hell, which is running away from Storm 2 to get it€™s spinning cage up to speed. Storm 2 manages to catch up with the spinner and rams into it, taking the initial blow well, as Richard drives forward, pushing Flaming Hell into the wall. The spinner bounces away then runs away to get it€™s cage up to speed.
Once more Storm 2 isn€™t giving the spinner any time to get it€™s cage up to a speed which is enough to do any damage to Storm 2. Richard doesn€™t have time to waste, as he has coursework to do for his A2s, and so rams into Flaming Hell, bouncing the spinner away when the claws hit the front wedge, the spike fires, as Flaming Hell is put onto it€™s side. Storm 2 turns and drives straight at Flaming Hell, as the low arena wall is getting near, Flaming Hell self-rights as it hits the arena wall.
Flaming Hell bounces away, a tad damaged from the impact and runs. Once more, Storm 2 plays cat and mouse and gives chase to Flaming Hell, not allowing Dave€™s machine to get up to speed, and so another slam, as Storm 2 is taking the straight line towards the arena hammer, the hammer gets ready to fire, and fires, hitting into the top of Flaming Hell, as the platform shakes with the impact, as Flaming Hell is flipped over by Storm 2€™s lifting arm.
Another self-right from the 7th seed, as it is finding life hard against the world champion; Dave finds the gap and runs for it. However Storm 2 turns and gets underneath Flaming Hell once more from the rear and rams straight into the fence, firing the lifter at the last minute. Flaming Hell balances on the fence before coming down on the wrong side of a heat final.
Cease
Storm 2 makes it 2 OOTA€™s, as Flaming Out crashes out.
Fight 2
X-Terminator (26) vs. PRP
Again, two easy round 1 fight for the two spinners here today, who will fight the right to play Storm in the heat D final?
3
2
1
ACTIVE
Both robots have the same speed, and so both are waiting to allow their weapons up to speed. X-Terminator makes the first move and starts to drive away, in reverse to prevent a sneaky attack from PRP, reversing into the arena, as PRP starts to move forward to meet the foe, to try and attack the sides. Matt M drives forward and both robots meet.
The vertical disc hits the front off PRP before the bar can hit X-Terminator, the extra force sends PRP into a mad gyro-dance, as the bar tries to keep level, X-Terminator rams into PRP and gets the first blood, as PRP lands onto it€™s back. Quick as a flash, the self-righting arms come out self-right PRP, when X-Terminator has opened the pit release. PRP is crossing the arena to meet X-Terminator, but Matt turns the real robot around on it€™s 4 wheel drive chassis to face PRP with the vertical disc still spinning. The bar is up to break-neck speeds as it tries to attack the sides of X-Terminator, but Matt M dodges the attack and both weapons hit again. X-Terminator gets the first hit in, as the bar takes a slice out of the front armour. PRP is flipped once more onto it€™s back.
Matt self-rights PRP once more, but X-Terminator drives into it before PRP can run away to get it€™s bar up to speed once more and so causes another flip, as the disc can€™t rip Hardox, and so PRP is onto it€™s back for the 3rd time and for the 3rd time, PRP self-rights, and this time runs away from X-terminator, which has only minor damage to the body work. Matt is thinking and drives off towards the arena spike. The other Matt sees what the other Matt is doing and decides to avoid the arena spike, as X-Terminator drives away from PRP to head towards the wall. PRP comes towards X-Terminator, but at the last moment, Matt turns around and both robots face front to front once more, as The driver of PRP tries to dodge X-Terminator€™s disc, but X-Terminator turns before bar meets armour, and manages to hit the side full on with the disc, another piece of armour flies off X-Terminator€™s front, as PRP once more goes into the funky monkey dance, X-Terminator rams into it once more, turning the bar spinner over. Who needs a flipper when you have a vertical disc is heard being sounded out throughout the arena, as PRP once more self-rights to show the world the first ever bar spinner self-righting protection system.
Ladies and Gentlemen, the bar of PRP is bent, only slightly, bent upwards at the end, could this be the damage in terms of the judges, as PRP runs away once more to get a clear shot at the real robot€™s side. Matt turns around to meet the foe, but this time the damage is done to the chassis, as X-Terminator is spun away, keeping upright, no more damage is done to it, but PRP has started to lift. X-Terminator turns and comes back onto the attack, full out war, as Matt against Matt, these two were at each others necks earlier in the week, and so who will be the winner here today?
X-Terminator hits into the spinning bar itself with the disc. The disc of X-Terminator has gone, the chain has broken, but what damage is done to PRP, as it self-rights once more. Look at that bar, bent upwards, with a crack in the metal itself. X-Terminator quickly turns into pusher and rams into the front of PRP, not getting underneath the skirts, but the broken disc stops the bar as X-Terminator pushes PRP backwards. There is something from the control booths that the bar has indeed stopped working, the last collision has put PRP on a short course to losing the fight.
Only 1 minute is left, as PRP manages to get clear of X-Terminator, hoping that the extra damage will swing the battle in his favour. X-Terminator gives chase to PRP, but both are about the same speed, but the acceleration of X-Terminators puts it in the league of rammers. PRP turns to avoid the spike, as X-Terminator does the same. The skirted machine has no weapons, so it€™s got to hope that the skirts stand up to X-Terminator€™s front scoop, and the power from the twin lynch machine. He€™s got wheels of steel, as PRP turns once more, avoiding the open pit, which X-Terminator opened in the first minute, as it€™s a game of cat and mouse, and this time, the cat isn€™t catching the mouse, as PRP crosses the arena once more. X-Terminator forwards PRP, at least it€™s avoiding the spike. PRP turns, as X-Terminator slams straight into the side of PRP, X-Terminator isn€™t giving up hope, as the hammer comes down, hitting the bar down, the force breaks the bar off where the crack is.
Cease
In a close battle, too close for the judge€™s to call, it will go to a full judge€™s system in the out of 75 system made famous by Far 8.
The Pits
The judges are looking at both robots for damage, as it€™s the key factor in this fight, and discover than PRP has cracked the drive shaft that it could break. The damage on X-terminator is minor, but still could prove with the two front armour panels missing and a scar in the exposed chassis, the major damage is the chain which fell off.
X-Terminator
Aggression - (9/15) (The bit at the end of the fight gave the extra point)
Control - (8/15) (Nothing to separate the robots out in control, but the judges award the advantage to X-T)
Damage Caused - (6/15) (Bent bar)
Style - (6/15)
Strategy - (8/15) - Kept away from bar
PRP
Aggression - (6/15)
Control - (7/15)
Damage Caused - (9/15) (Two pieces of armour and chain)
Style - (9/15) (Self-rights were very stylist)
Strategy - (7/15)
Total
X-Terminator - (37/75)
PRP - (38/75)
It€™s very close, but the damaged caused swings the fight towards PRP, which wins a 38-37 decision.
Result: X-Terminator puts up a good fight, but PRP scrapes into the heat final by the thinnest of margins.
Heat Final
Storm 2 vs. PRP
Tactics, Predictions, Did you like round 2, Hammer Matt F?
Yes please:proud:
Tactics:
As much as Im nowhere near as confident as I was about the last fight, I still think I can win.
I dont think that Storm 2 will get underneath the skirts, so the idea will be to shunt underneath the back with my skirts, drag him up and smash off the failsafe pad with the bar. Then Ill keep hitting there until I knock it ou.