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Re: How could I Improve pt 2
Quote:
Originally Posted by joeychevron
Aaron himself admits Gyrate was a disaster XD
Lol, that robot was designed for two reasons.
1. To take the title of Biggest KE Weapon Ever
2. To be the first spinning weapon that cracks the sound barrier.
It could also have attained the title of Biggest explosion ever.
There was a lot of theoretical crap in the design that probably wouldn't have come to fruit, but hey, that's basically vaporbots in a nutshell.
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Re: How could I Improve pt 2
Quote:
Originally Posted by corsair_lightning
You mean that you aren't using it yourself?
nope, busy enough with it irl as it is ;)
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Re: How could I Improve pt 2
Well Aaron, I came up with a new design called Extreme Gyration that attempts to rectify some of Gyrate's faults(mainly the 2mm polycarb and near-nil shockproofing). I'm just wondering: If it hit something(ala Wedginator 9.0 :proud: ), how much damage do you suppose it could cause?
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Re: How could I Improve pt 2
Quote:
Originally Posted by corsair_lightning
Well Aaron, I came up with a new design called Extreme Gyration that attempts to rectify some of Gyrate's faults(mainly the 2mm polycarb and near-nil shockproofing). I'm just wondering: If it hit something(ala Wedginator 9.0 :proud: ), how much damage do you suppose it could cause?
The reason it had 2mm polycarb armor was the fact so much weight was put into the frame and weapon so it wouldn't explode before hitting the opponent. It had shock resistant mounting in the design, but it wasn't emphasized in the stats like most people do now.
I'm only guessing here, but hitting something with that much energy and speed, it would probably punch clean through like a bullet through a coke can. Although running the weapon at 8000+ RPM might also give you issues with getting a decent bite on the opponent, you see this a lot with high speed drums/discs, they tend to grind against the opponent till they catch an edge.
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Re: How could I Improve pt 2
Quote:
Originally Posted by knightrous
Although running the weapon at 8000+ RPM might also give you issues with getting a decent bite on the opponent, you see this a lot with high speed drums/discs, they tend to grind against the opponent till they catch an edge.
Correct, that is why a I never use my disc at full throttle. at 13000 rpm there is just no more bite with the teeth.
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Re: How could I Improve pt 2
And that's when you start looking into other ideas like 1 tooth discs, heavier weapon mass and beaters.
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Re: How could I Improve pt 2
In the ants there is really no need, my fights are usually over in 4 seconds anyway.
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Re: How could I Improve pt 2
I have a new design to replace Bandwagon 2:
Bandwagon 3 (Active)
Weight: 100kg
Shape: It's a box with wedges on all sides ala Storm II. Gone is the scoop on the front.
Colour: Gold with chrome chassis and black skirts.
Dimensions: 90cm x 85cm x 20cm
Drive: 2x 24v S28-150 Magmotors, powered by 2 3000mAh NiCad Battlepacks.
Locomotion: A pair of Goodyear foam-filled Go-Kart tyres.
Armour: Here's where the armour gets a bit unusual: Like Killobite Hex, the chassis(4.5mm hardox) is part of the armour, however in between the chassis bars are plates of 4mm Armox that I have slid into slots in the hardox frame.
Speed: 15mph
Ground Clearance: 0mm at front, and at sides and back due to 3mm titanium skirts. 5mm without skirts.
Turning Circle: 0m
Weapon: The weapon is a rear-hinged flipper, powered by 2 2kg Co2 tanks at 750psi via a 125mm bore 250mm stroke ram. This should give my flipper enough power to flip about 1800kg. The flipper's ram is positioned to give me a 2:1 reduction, giving me 900kg of flipping force at the tip of the flipper.
Srimech: The flipper.
Strengths: Very tough, powerful flipper, etc.
Weaknesses: Made by a novice.
Bio: After reading a page about Armox on the SSAB website, I decided to use it in a vapour. Seeing as it's very tough against explosions, it should survive in the arena...
Win/Loss Ratio: N/A
All I want to know is: Would using Armox in this way be workable?
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Re: How could I Improve pt 2
I would like to know how you would fit a 250mm stroke ram in a 200mm high robot.
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Re: How could I Improve pt 2
The ram doesn't have to be vertical.
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Re: How could I Improve pt 2
Quote:
Originally Posted by daliad100
The ram doesn't have to be vertical.
To make it the most effective you do.
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Re: How could I Improve pt 2
The ram is now a 100mm bore 150mm stroke ram.
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Re: How could I Improve pt 2
Quote:
Originally Posted by leorcc
To make it the most effective you do.
I believe it's more to do with pivot points and length between pivots that make it more effective.
http://i41.photobucket.com/albums/e2...is/chucky4.jpg
http://www.youtube.com/watch?v=rNDcKqyq2K4
Ram lays flat and arcs up and forward. Only on 600psi and it threw 13.6kg further then any feather I've ever seen.
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Re: How could I Improve pt 2
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Re: How could I Improve pt 2
Quote:
Originally Posted by knightrous
that looks complicated.
so bound to go wrong.
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Re: How could I Improve pt 2
And to get back to my original question:
Quote:
Would using Armox in this way be workable?
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Re: How could I Improve pt 2
yes, it would work, but it would be quite hard to get the robot under 100kg, and also space inside the robot is an issue.
Could you give a design picture, top bottom ? Cause I'd like to see how you would fit 2 co2 canisters (40cm long, 14cm diameter), 2 magmotors and a 17cm diameter ram inside such a compact space.
Also, no buffertank ? So filling the ram straight from the co2 canisters ? If yes, then bad idea :)
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Re: How could I Improve pt 2
Not really. I'm rather pathetic at drawing, and would have no idea how to draw it. But anyways, revised stats:
Bandwagon 3 (Active)
Weight: 100kg
Shape: It's a box with wedges on all sides ala Storm II. Gone is the scoop on the front.
Colour: Gold with chrome chassis and black skirts.
Dimensions: 90cm x 85cm x 25cm
Drive: 2x 24v S28-150 Magmotors, powered by 2 3000mAh NiCad Battlepacks.
Locomotion: A pair of Goodyear foam-filled Go-Kart tyres.
Armour: Here's where the armour gets a bit unusual: Like Killobite Hex, the chassis(3.25mm hardox) is part of the armour, however in between the chassis bars are plates of 4mm Armox that I have slid into slots in the hardox frame.
Speed: 15mph
Ground Clearance: 0mm at front, and at sides and back due to 3mm titanium skirts. 5mm without skirts.
Turning Circle: 0m
Weapon: The weapon is a rear-hinged flipper, powered by a 2.5kg Co2 tank at 750psi(with a 750g buffer tank) via a 100mm bore 200mm stroke ram. This should give my flipper enough power to flip about 1600kg. The flipper's ram is positioned to give me a 2:1 reduction, giving me 800kg of flipping force at the tip of the flipper.
Srimech: The flipper.
Strengths: Very tough, powerful flipper, etc.
Weaknesses: Made by a novice.
Bio: After reading a page about Armox on the SSAB website, I decided to use it in a vapour. Seeing as it's very tough against explosions, it should survive in the arena...
Win/Loss Ratio: N/A
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Re: How could I Improve pt 2
I can see a couple of things wrong there:
1) I don't think S28-150 Magmotors are powerful enough for heavyweights. You might get away with it if you don't do any pushing. But it's better to be safe than sorry, so I'd try and get some S28-400's in there.
2) I don't know a lot about pneumatics but I'm 99% sure there is so such thing as a 750g buffer tank. If one does exist, I would assume that it wouldn't be adequate for this purpose.
Is there a particular reason you're using Armox? Does it hold any advantages over using Hardox, Titanium etc.? Or are you using it just for the sake of using it? :lame: I'd probably increase the ground clearance a bit as well... Other than that it doesn't look too bad.
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Re: How could I Improve pt 2
1: S28-150s are used by many a US Heavyweight(albeit mainly the lesser-known ones).
2: I took the idea from Jack Orr's CrOoKeD eVo's stats:
Quote:
Weapon: A Co2 full pressure flipper at 750psi with 1 110mm ram,and a 2kg bottle and a 750g buffer tank.
3: To quote something Leo said earlier in this thread about Armox:
Quote:
You can't drill it, you can't weld it, the only thing you could do is clamp it in something, but that thing would probably get ripped off before the plate gets a scratch.
Apparently, Armox is very tough, perfect for a robot...
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Re: How could I Improve pt 2
Quote:
3: To quote something Leo said earlier in this thread about Armox:
[quote:2f4ydupt]You can't drill it, you can't weld it, the only thing you could do is clamp it in something, but that thing would probably get ripped off before the plate gets a scratch.
Apparently, Armox is very tough, perfect for a robot...[/quote:2f4ydupt]
So you can't drill it or weld it? Then how do you plan to attach it to your robot?
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Re: How could I Improve pt 2
I think he plans to have it slotted into a frame made up of what could possibly be described as hardox glazing bars.
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Re: How could I Improve pt 2
Quote:
Originally Posted by daliad100
I think he plans to have it slotted into a frame made up of what could possibly be described as hardox glazing bars.
Yup, just noticed it says that in the stats - I should've properly read them before posting that :lame:
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Re: How could I Improve pt 2
It's okay, Jamie.
But anyways, meet the first ever Armox-covered robot!!!
EDIT: And if you check the SSAB website, they do have weldable Armox now, I'm just using the tougher non-weldable Armox.
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Re: How could I Improve pt 2
Quote:
Originally Posted by corsair_lightning
meet the first ever Armox-covered robot!!!
the first ever vapour to use armox :wink:
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Re: How could I Improve pt 2
Might want to think about using it, Jack. Especially the new weldable Armox. Might help you with Boxx 2 & Pickaxe of Doom 2. :proud: .
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Re: How could I Improve pt 2
i may tink about that...never really liked those 2....a big redesign is in orer :D
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Re: How could I Improve pt 2
right ive decided to design a shuffler, hope you can give me as much advice as you can :D
metallic doom
shape: drillzilla low box
weight:150kg
dimensions:43 x 38 x 7
colour: left hand side blood red, left hand side black
Drive: 2 36v LEM-170 motors, powered by 10x 36v A123 Battlepacks, giving me an average of 26hp.
Locomotion: 2 Drillzilla-style shuffling feet at the rear, giving Metallic Death good traction and pushing ability.
speed: 40mph
ground clearance: 0mm at the sides, 5mm front and back
turning circle: 0m
weapons: drillzilla steel jaws and a pneumatic, double headed version of mortis' axe, powered from a co2 divers bottle,
delivering 400kg
of of pressure per square center meter
strenghs: bloody fast
weakness: robot bounces in the air when axe strikes
bio:my (i believe) 6th design thats is like and updated drillzilla
and forms of advice are welcome :D
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Re: How could I Improve pt 2
Remember, I'm not necessarily an expert, but I can point out some errors...
Metallic Doom
Okay, good name.
shape: drillzilla low box
Don't you mean A low box shape like Drillzilla?
weight:150kg
Okay.
dimensions:43 x 38 x 7
According to my calculator, and the formula stating 2.5cm = 1in, the dimensions are 107cm x 95cm x 17cm, which are good.
colour: left hand side blood red, left hand side black
Don't you mean the right hand side is black? Anyways, okay.
Drive: 2 36v LEM-170 motors, powered by 10x 36v A123 Battlepacks, giving me an average of 26hp.
To quote Kody:
Quote:
LEM-170s only turn well 1 way.
So you'd have to get the motors rewound to work well both ways. Also there are no such things as 36v A123s. The closest thing would be a 36.3v, so you'd need 11 packs.
Locomotion: 2 Drillzilla-style shuffling feet at the rear, giving Metallic Death good traction and pushing ability.
For some reason, I feel you directly copied Me Name is Death's Locomotion stat, aside from putting your own robot's name in...
speed: 40mph
Too fast. You want a speed of at max 20mph.
ground clearance: 0mm at the sides, 5mm front and back
Okay.
turning circle: 0m
Okay.
weapons: drillzilla steel jaws and a pneumatic, double headed version of mortis' axe, powered from a co2 divers bottle,
delivering 400kg
of of pressure per square centimeter
The weapon description is very vague, plus with more detailed Drillzilla jaws, you won't need the axe.
strenghs: bloody fast
A bit too fast, actually.
weakness: robot bounces in the air when axe strikes
You don't really describe how the axe strikes...
bio:my (i believe) 6th design thats is like and updated drillzilla
If you add an axe, that takes away the Drillzilla feel. Plus there's no srimech and no armour.
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Re: How could I Improve pt 2
ok ive revised the stats
metallic doom
shape:low box like drillzilla
weight:150kg
dimensions:43 x 38 x 7
armour 2.5mm hardox
colour: left hand side blood red, right hand side black
Drive: right im gonna need some help with the motors here
Locomotion: 2 Drillzilla-style shuffling feet at the rear, giving Metallic Death good traction and pushing ability.
speed: 20mph
ground clearance: 0mm at the sides, 5mm front and back
turning circle: 0m
weapons: drillzilla steel hydrualic crushing jaws with 3 tonnes of bite on each of the one jaws and a pneumatic, double headed version of mortis' axe, powered from a co2 divers bottle,
delivering 400kg
of of pressure per square center meter which starts at the back and fire 180 degrees to the front and if exposed at the
rear, the axe will fire back that way
scrimech: the axe
strenghs: pretty fast
weakness: robot bounces in the air when axe strikes
bio:my (i believe) 6th design thats is like and updated drillzilla
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Re: How could I Improve pt 2
For starters, ditch the axe. While it might seem like a good idea, it's really just wasting weight.
As for motors, 2 LEM-130s powered by 11x A123 Battlepacks should cover it.
Hardox can only be made as thin as 3.25mm. I would suggest replacing your current armour with that.
Here, I'll help you with the description of the Drillzilla crushing jaws:
weapon: A pair of crushing jaws, each which looks like the one used by Suicidal Tendencies, powered by a Vivoil Pump and LEM-130. Each jaw has a 3:1 ratio giving it 9 tonnes at the ram and 3 tonnes at the tip.
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Re: How could I Improve pt 2
ok the final revised stats
metallic doom
shape: low box like drillzilla
weight:150kg
dimensions:43 x 38 x 7
colour: left hand side blood red, right side black
Drive: 2 LEM-130s powered by 11x A123 Battlepacks should cover it.
Locomotion: 2 Drillzilla-style shuffling feet at the rear, giving Metallic Death good traction and pushing ability.
armour: 3.25mm hardox
speed: 20mph
ground clearance: 0mm at the sides, 5mm front and back
turning circle: 0m
weapons: A pair of crushing jaws, each which looks like the one used by Suicidal Tendencies, powered by a Vivoil Pump and LEM-130. Each jaw has a 3:1 ratio giving it 9 tonnes at the ram and 3 tonnes at the tip
strenghs: pretty fast
weakness: unknown
scrimech: invertable
bio:my (i believe) 6th design thats is like and updated drillzilla
thanks for the help mark, you really are a good mate :mrgreen: :proud:
hmm i might do some other weights soon :D 8) :o :) :P :twisted:
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Re: How could I Improve pt 2
I'll post it in your stats area. Also watch your stats for another Extra Surprise...
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Re: How could I Improve pt 2
*in high pitched kiddy voice* ooh i cant wait :rofl:
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Re: How could I Improve pt 2
The surprise: You get the stats of my old and now-worthless(for me) robot Killertron Mach 2, now renamed Killer to prevent copyright issues.
Just let me find the stats...
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Re: How could I Improve pt 2
ok heres another one im thinking of doing
powerword launch
shape:spawn again (series 6)
weight:100kg
dimensions:0.90m x 1.02m x 0.70m
armour: 7mm hardox
ground clearance: 0mm at the front and back, 5mm sides
turning circle:0m
colour: red with white stripes
locomotion: el diablo grande style rubber tracks
speed: 16 mph
motors:2 S28-400 Magmotors, powered by 2x 3000mAh NiCad Battlepacks
weapons: a front hinged version of spawn agains flipper, which is powered by a co2 divers bottle which can flip 450kg
scrimech: the flipper
strenghs: fast for a tracked bot
weakness: easily rammed from the side
bio: a new deadly design comes out to play
so what do you think :mrgreen:
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Re: How could I Improve pt 2
Lian, I'd like to give you a bit of advice that another newcomer recieved:
Quote:
The advice I wanna give you is to aim for quality rather than quantity. Unless you love to design as much robots you can in as little time possible I don't see the point of a VERY new vapourboteer like you owning 17 robots while you haven't even had the chance to use a single one of them yet. Throw in the fact that even the biggest majors only ask you to enter 8 robots and I see some serious overkill.
While your robots are seriously improving (though there's still 1 or 2 out there that have some majors flaws :proud:), they are mediocre at best and I feel they could be a whole lot better if you'd just concentrate on about 8 of them. If you had spent the same amount of time it took you to come up with 17 robots in perfecting just 8 of them, you would be a way more serious contender in the game of vapourbots :proud:
I can see you have the passion and you're certainly learning, you just need a bit more direction :proud:
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Re: How could I Improve pt 2
ok thanks for that mark
as powerword luanch will be an upgrade for one of the bots i have now :P
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Re: How could I Improve pt 2
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Re: How could I Improve pt 2
it will depend on the performance of either servant or druid