I would like to take part in the training.
Printable View
I would like to take part in the training.
I'd like to know exactly who is doing the training. If it's not Jason or grant the safety officers I'd say it's a pretty pointless exercise.
Hi Dave.
Jason is the safety officer and his assistants are Ed Wallace, John Findlay and Grant Cooper.So any or all of these guys will be involved in the training.
Clive
THIS post is to see who wants to do the training ....
Which will be provided by the appropriate people appointed by the FRA...
....... Pete..
okay, didn't know john and ed were as well thanks Clive... Can i advise if there is going to be lipo training done that its done by Grant.
Damn, would've liked to have come to one of these sessions but is a little far and expensive with the current cost of petrol. I'd be interested in future ones though assuming I'm free and can afford it.
Can We just have posts of people who are interested in doing the training ...
Dates and times Ect to be discust later ....
This is just to get an idea of numbers ..
...Pete.....
I'm sorry to hear Mike Lambert airing his frustration at the FRA forum, Mike who?-of course all the old school remember Mike,a real contender for a Robot Wars series win with DanTomkia.
As an ex competitor in most of the Robot Wars Programmes myself-would it be great to see a return?-not arf.
There must be a hundred or more veterans out there with dust and cobwebs collecting on thier machines,well I've decided to dust of said cobwebs to fight in whatever arenas are available.
How about a get together of X Robot Wars Competitors Mike?.
Or could I see a show of hands for X RW competitors-a census if you like,by the way I think the FRA are doing sterling work- if a little Nanny State.
Got our membership card in the post today - ta muchly :-)
Looks like fun :proud:
http://www.mirror.co.uk/celebs/news/201 ... -22146283/
cool
:proud: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:
Looks like it might be good
For any of us to try and compete with them I think some of us might get complaints from the neighbours with a giant robot in the back garden :rofl: :rofl: :rofl:
John I'd be surprised if it isn't another major flop.
The above quote is taken from a blog posted somewhere else on this forum and the main word that catches my eye there is CGI. In other words it looks like its going to be another fightbox clone but with the scale taken up a level.Quote:
ITV Studios is teaming up with Impossible Pictures, the CGI specialists behind Walking With Dinosaurs and Primeval
Mind you I'm sure that if a million or so was made available there a number of people on here that could quite happily machine a giant robot avatar or matrix style! :)
sounds like another rubbish tv show tbh lol
Some Questions about fight marking and points score
Do we have a definitive set of rules for the fights that all event organisers agree on?
I am not certain what system is used on deciding who has won.
How long are you allowed to be inactive before counted out of the fight? (Is it 25 seconds and then the 10 second count, total 35 seconds.)
Do you have the same time to get out of the pit?
If you end up in the pit (like I do) but get out in time, do you get points deducted for this?
What counts as a flip? (For me it means you turn the other robot over at least on its side, or the robot is lifted clear off the floor)
If you flip a robot is this a point?
Do you get extra points for big flips?
If you hit a robot with a sword, axe or hammer is this a point?
How do ram bots score points?
How do lifters score points?
Is there arbitration for close decisions?
How can someone be disqualified?
I am sure I'm not the only one if you have some answers to these questions other people would be intrested
Many thanks
Craig
could i throw another in there to the list Craig has made ( i am also confused on some of those issues)
for crushers how does it work
for example my crusher wont be able to pierce all robots and materials so if i 'clamp' another oppoent does this count as a point to me?
also if it did pierce another bot and this robot got stuck on my tip would the other robot be counted out as immobile? or how do we go from there?
mine is for fws only really ( and i know in a whiteboard its mental my question is for competition fights where its a few robots or 1 v 1)
thanks both to Craig and to the answering person :talker:
I would have thought that this was down to the event organisers or even just the judges to agree amongst themselves before an event.
It was supposed to be being sorted FRA But hasn't as yet.
John
Hi Jonno
In that case perhaps the FRA could give us an update on the progress so far on the rules, and if there are some sticking points perhaps the forum could debate it further, so we would have consensus on the rules and how they are applied.
I think in most cases there is no doubt on how the fights go there is a clear winner (normally not me :( ). And so it€™s not a problem.
But in contended fights or competition finals, people would like to know after the fight, they can rely on a set of rules, to ensure the fight is given to the right robot using those universal rules.
Craig :D
In my personal opinion, the rules should be as follow:
How long are you allowed to be inactive before counted out of the fight? (Is it 25 seconds and then the 10 second count, total 35 seconds.)
I'd say 30 Seconds from moment the robot's stationary or hits the bottom of the pit
Do you have the same time to get out of the pit?
yes, touch the bottom of the pit and time starts, must be rolling by the time the counts up
If you end up in the pit (like I do) but get out in time, do you get points deducted for this?
I think you'd have points deducted from Control points you've amassed (I am a firm beleiver in the old criteria of Style, Control, Damage and agression)
What counts as a flip? (For me it means you turn the other robot over at least on its side, or the robot is lifted clear off the floor)
I agreee, it should be if the wheels come off the ground
If you flip a robot is this a point?
Yes
Do you get extra points for big flips?
No, taking a robot off its wheel should account to the same amount, the big flippers have the advantage of chucking robots out of the arena
If you hit a robot with a sword, axe or hammer is this a point?
Yes, any good solid strike should count, glancing blows don't
How do ram bots score points?
With K*bots we give points for pinning into walls or pushing for 12, so for us I would guess its points for slamming them into walls or a long push
How do lifters score points?
Again, like flippers, lifting their wheels (or maybe only 1 wheel) off the ground
Is there arbitration for close decisions?
Not sure what you mean by that
How can someone be disqualified?
Pinning for more than an alloted time (30 seconds), continuing fighting after being immobile for 30 seconds Its happened), and, continue fighting after Cease has been called
When is the next meeting planned for? According to the last published minutes it was 7th March but there doesn't appear to be any signs of this happening. Just wondering what the updates were with the proposed beginner's build guide that was mentioned that people were writing articles/sections for. Main reason for asking is that I've had a fair few emails recently asking about the Rex's Robot Challenge issues that I scanned to PC. The website that used to host these is no longer online and while I can link them to my Photobucket account for copies of the issues, they are quite out-of-date in terms of components etc and if I could provide them with a complete, thorough, written-by-pros guide that features information on the latest technologies and components, I feel it would be of more benefit.
Just a couple of other things too. Current build rules are dated 2008 and therefore still allow 40MHz units for all weight classes etc. Maybe needing updated for anyone new visiting the site and having a read of the rules?
Also, from the minutes; A Wiki will be setup to allow members to create and maintain their own part of the site intended to be used to create how to guides, event reports and more.
Any progress on this? I think it would be a great addition and, in relation to the emails I've been getting, it would be a good resource that I could direct people to. The main FRA site has a few sections that haven't been touched in a while; maybe a bit of an update/makeover to tie in with the Wiki page?
Thanks in advance for any replies :)
Not sure I like the whole 'points' thing for scoring. Personally I think it gives a good indication but then again I do think judges need the discretion to be able make a 'judge'ment on who has won.
ST Hammer for example will as a matter of course hit with the axe on every engagement. That said it doesn't mean that St Hammer is actually attacking or doing any damage. If you work by statistics you can have a fight where it is thrown about the arena but because of the impacts it makes would win.
My opinion, judging of fights should be subjective. I don't always agree with it but there ya go. If you have to dispute it then you've probably not done enough anyway (although we are having a team meeting soon about whether we'll dispute the result with Ripper at Barnsley or simply burn Jonno's tent down at RIAT :rofl: :rofl: )
Andy
You say about St Hammer hitting with every engagement, have you seen how many times it clonks the floor ? :P
I agree that a certian amount of judging should be done but on set criteria, for example, damage is fairly evident, a flipper may get some for taking bits off with the flipper edge or bending up panels (ala Cabrakan), though do you define damage as parts coming off or as dents/holes ?
Aggression is to me a show of force, consistant attacking and not as much conservative measures
Style is hard to judge, things like a rolling self right like Merlin or Storm 2 would say to me thats stylish, because its a combo of function and intelligent driving to get away from a robot and re-couperate, plus I think it looks cool :)
Control is driving skill, dodging opponents weapons whilst being able to employ your own, tactical driving to get your oppoent stuck in awkward places, etc
Just my 2 cents
Hi All
Some very good questions have been put here, unfortunately I do not yet have all the answers some of you desire. I have today emailed the whole committee regarding these questions (and a few more). I would hope to get answers for you within a few days.
I just wanted you all to know that your questions & comments do matter as without you we are nothing.
John
Many thanks John
Craig
Hi Jamie,Quote:
Originally Posted by k_c_r
The Wiki will be happening soon. As will some other changes. I've been extremely busy lately handing over to my new job and now that is complete I'll have more time to spend on the website and forum.
Kane
Awesome stuff :)
Apologies if I sounded pushy in my last post, obviously day-to-day jobs are more important so understandably getting time to dedicate to doing stuff for this can be difficult.
Thanks for the reply :)
Hi All
The current Judging Guidelines from 2004 are as follows:
Damage: It is important that where a fight is judged on damage the judges need to be aware of any existing damage to a robot at the start of a fight. Cosmetic damage will not be taken into account such as scratches to paint or other finishes (polycarbonate etc) and minor dents. Serious structural or mechanical damage will count against a robot. If a robot ceases to function during a fight due to loss of the removable link or any other internal components then it should be counted as damage.
Aggression: Where a robot continually attacks its opponent, particularly where the attacker appears to be inferior technically to its opposite, for example a lightly armoured robot attacking a powerful spinning disc equipped robot.
Control: Where a driver demonstrates a good level of precision in his driving, for instance an attack is started on an opponent who tries to veer away but the attack is taken to full contact. Or conversely an attack by a robot is attempted but due to good avoidance by its opponent the attack fails.
Time faults: It is not permitted to hold or restrain an opponent for more than 30 seconds, for example where a hydraulic crushing weapon grips its opponent, or one robot pins its opponent the arena side or floor. If 2 or more robots become entangled or a crushing or gripping weapon is employed and becomes trapped within another robot then the competitors should make the timekeeper aware, the fight should be stopped and the robots separated by the safest means. The fight should then restart for the remaining time unless it is less than 10 seconds. The fight will then be judged to the point where the robots became trapped.
Knockout: Any robot that remains stationary for more than 30 seconds without being in contact with another robot will be deemed to have been knocked out. This rule will also apply to any robot that becomes trapped by any part of the arena.
Clusterbots, those that have 2 or more independant fighting segments, if one segment becomes immobile and or is completely damaged the complete machine will be deemed knocked out.
Out of the arena events, when a robot is thrown out of the arena. The bout will stop immediately, it is normal to awarded the bout to the robot that is still in the arena. Under certain circumstances when deemed by the judges that the robot still in the arena is semi-immobile or very badly damaged the judges may award the decision to the other robot.
Close decisions: If a decision is very close the judges may require that both competitors demonstrate that their robots work correctly by performing a figure of eight movement covering at least half the length of the arena and that their weapons, where fitted, still work.
The Judges decision is final
To me these rules seem pretty good, they could possibly do with a little bit of tweaking here and there. We have copied these here for you as they stand so that any suggestions or comments about them can be made, allowing us all to be happy with the ruleset that we end up endorsing.
we look forward to your ideas & suggestions
John
Hi all
You've seen the guidelines, here are my personal recommendations for how they should be altered. I have given them fair consideration & have used the information that I have gained from talking to yourselves at events and reading questions some of you have put on the forum.
My recommendation:Quote:
Originally Posted by Scorpionbuilder
Time faults: It is not permitted to hold or restrain an opponent for more than 30 seconds at any one time, for example where a hydraulic crushing weapon grips its opponent, or one robot pins its opponent to the arena side or floor.
My recommendation:Quote:
Originally Posted by Scorpionbuilder
Knockout: Any robot that remains stationary for more than 30 seconds without being in contact with another robot will be deemed to have been knocked out. This rule will also apply to any robot that becomes trapped by any part of the arena, thiis includes the pit: if a machine is put in the pit & is unable to extract itself within 30 seconds it will be deemed to be knocked out.
My recommendation:Quote:
Originally Posted by Scorpionbuilder
Out of the arena events: When a robot is thrown out of the arena the bout will stop immediately, the bout will then be awarded to the robot still in the arena no matter what its condition.
Finally I would like to see the following added:
It is preferable for all competition bouts to have 3 judges whenever possible.
I hope these are clear enough for you all, if any of you have any problems with the changes, or the guidelines as they stand, let us know, otherwise we will be looking to make this document the official FRA judging rules.
Thanks All
John
i would like to see if this happens at least one of the robots should go to the centre of the arean (well apart) from, each offer (ie like boxing etc) befor another attack is commenced.Quote:
My recommendation:
Time faults: It is not permitted to hold or restrain an opponent for more than 30 seconds at any one time, for example where a hydraulic crushing weapon grips its opponent, or one robot pins its opponent to the arena side or floor.
John and John
I like your ideas :D
Looks good to me, just one small point, I think the guidelines need to clearly state what the 'penelty' for incuring a 'time fault' should be.
Geoff that's a very good point - what sort of penalty would be imposed? What would you recommend as a penalty?
John
I would say take points off their aggression score, because of the robot being overly so in pinning them to the floor/wall
Quote:
Originally Posted by Scorpionbuilder
I would say an automatic deduction of half the total number of points gained by the robot up to the point the time fault was called.
too heavy handed???
Problem with that is that deducting half a point for odd numbers is complicated, also what if the 'offender' has no points?
How about a fixed number of points deducted, say 3? Then they would have to fight back the deficit.
Due to noise levels and lack of being able to see a timekeeper through other heads, bodies and low light levels, there should be a clear 5 second countdown from the official timekeeper over the PA - as far as I remember Stu did that for Roaming Robots events but I'm not sure about Robots Live or Robochallenge.
Taking half the points, I think that would be slightly harsh, taking it from one of the more important criteria (Aggression and Damage are the highest IMHO) would be a little fairer. And as Karoline says we need a timer to dictate the length of the holds/pins.
As for odd numbers, I'd just round it up to the nearest whole number, and if they had no score, then yeah, take away a set amount.
To be honest I'm not too bothered about major or even minor updates to the judging rules but the problem is that if you try and make it complicated by deducting points then it has the potential to become difficult to implement.
Everyone in this sport is big enough to understand the rules and to understand a five second countdown as karoline has suggested. That being the case if they don't comply then the simple sanction is disqualification.
That may seem harsh but it's no different to being overweight and not being allowed to compete. This rule has been implemented rigorously this year, it was annoying for Dantomkia to have to dump all its gas and to strip off body panels from Hydra at Barnsley and I know Jonno wasn't happy about having to dump most of Rippers gas but that was the rules and you live with it. That extra five/ten seconds could cause damage from which a robot cannot recover from or actually allow a crusher to penetrate some particularly tough material or another six or seven hits from an axe meaning that they win the fight outright.
I'm not against different sanctions, I'm just against an overcomplicated rule set which is difficult to fathom.
Mind you, the incident which springs to mind is Kan Opener against Wedgehog when KO had gripped Wedgehog and had released them and just continued to push them into the pit whilst still in the jaws. Anyone not stood next to Andy when he was showing Geoff the controls to prove he had actually released it would have thought he hadn't.
Andy
Wedgehog ? Do you mean Kronic ?
No, I mean EdgehogQuote:
Originally Posted by razerdave
Andy