Seems a pretty charming character to me... :o
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Seems a pretty charming character to me... :o
I don't actually think it would be over the limit, as isn't Maxus only weighing in at about 38kg right now? :)
Here's what Joey has to say regarding Gamma-Rex:
Joey sez:
Maxus = 38kgs with the drive and a mixture of slightly thinner Hardox and Ti armour, and it's small. His thing = basically a slightly bigger Maxus with full Hardox armour, and a much heavier weapons system (the 38kg Maxus has no weapon at all atm I believe, the lifter is as yet unfinished). So I think my suspicions are not entirely misplaced, you can quote me on that if you so wish. I think it's pushing the limit enough for justification/a weight breakdown to be reasonably requested
Also these are Joey's entries:
Quote:
Originally Posted by Joey
Team ?¿?
1) The Final Cut
2) PsycloniZer
3) Ge5orce
4) Gehenna
Stats Here
Hope those are okay, Kody. I€™ll try and get some otherweights together soon.
All right, Andy! Thanks! :)
Also, Paul is having difficulties logging in at the moment.
Quote:
Right, here's the problem, I've found the new forum (thanks :D) but I can't log in :x Don't know why, but can you please post my entries on the C&B4 board.
I'm only entering heavies, mainly cause I don't want to worry about my otherweights :roll:
Here they are:
1. Nitro-Gene 5.0 (4)
2. MeCannibal 3.0
3. Harraz
4. Blast
Hope that's fine for you Kody :)
Entering these guys in otherweights:
Gamma Raptor
Pack Raptors
The Judge
it's tony btw, for anybody who doesn't know
NAME- *69
SHAPE- It€™s a shaped like a five point star but the points are mounted round a inner circle so the points of the star spin round
COLOR- yellow
WEIGHT- 100kg
SPEED- 19mph
TURNING CIRCLE- 0mm
GROUND CLEARANCE- about 10mm but is lower under the bottom teeth where it is about 3-4mm
ARMOUR- 4mm hardox
MOVEMENT- it uses 6 inner storm 2 style wheels
DRIVE- it uses 2 x lem 130€™s
BATTERIES- 4 x 30 cell 36volt 3ah Sanyo NiCad packs
WEAPONS- as I said it has an outer spinning ring so is a fbs the ring is powered by a LEM 200 motor at 60volts, the points on the star each have sharpened teeth on them and it spins in a clockwise direction, each point has 3 teeth on it, one on the bottom for tearing at skirts in wheels, one in the middle for body work and that, and one at the top for aerials and tall robots and also used for bottom teeth when flipped
SRIMECH- Invertible, points and blades stop it from sticking on side
NOTES- Still the only star shaped robot, the weapon is significantly more powerful than before.
STRENGTHS- Powerful weapon and drive
WEAKNESSES- nights with no stars
Name-Panicking Still?
SHAPE- Low invertible box
COLOUR- Yellow except for the lifting forks which are black
WEIGHT- 98kg
DIMENSIONS- 65cm x 60cm x 15cm (Length x Width x Height)
SPEED- 20mph
TURNING CIRCLE- 0 mm
GROUND CLEARANCE- 0 mm at front due to forks, 0 mm at sides and rear due to skirts 6 mm with out, the skirts are hinged so flop over when the robot is flipped. These can be removed before the fight if I wish them to be.
ARMOUR- 5 mm Hardox
MOVEMENT- 6 Vulcalon wheels to give extra pushing power
POWER- 4x S28-400 @ 24volts
WEAPONS- on the front the robot has a pair of invertible lifting forks, the forks are like those on panic attack, the forks are powered by 2 linear actuators
SRIMECH- The robot is invertiable so doesn€™t require one. The robot can€™t rest on its sides, rear or front. Due to the skirts and that the sides are slightly angled. It can€™t rest on its front due to the forks.
STRENGTHS- Low to the ground, reliable weapon
WEAKNESSES- Kind of old design I suppose.
NAME- The deer (was crusher chaos)
SHAPE- Invertible box
COLOR- the robot and claws are a dark green color
WEIGHT- 100kg
DIMENSIONS- 1m x 80cm x 25cm (l,w,h)
SPEED- 15mph
TURNING CIRCLE- 0mm
GROUND CLEARANCE- It has 6mm at the front due to the claws and has 0mm at the sides and rear due to the skirts, without skirts 6mm. The skirts also work both ways up.
ARMOUR- 3.6mm hardox
MOVEMENT- 4 inner wheels that make the robot invertible
POWER- 2 x S28 Magmotors on 24v.
WEAPONS- it has a front pair of horizontal hydraulic crushing claws set up like deers antlers (shaped like those you find in extreme destruction.) The claws have 3.5 tones of crushing force on the front tips of the claws at the middle is 6tones and right at the back it has 8 tones of crush. The claws are powered by hydraulics through a 120mm bore rams at 3000psi
NOTES- invertible, wide base means the deer wont topple while crushing
STRENGTHS- Very powerful weapon
WEAKNESSES- it could be turned into venison
Name: Disco 5
Shape: Low Wedge with small rear wedge
Motivation: it now uses four storm 2 style Vulcalon wheels
Speed: 12.5 Mph
Weight: 100kg
Height: 300mm to top of body, 600mm to the top of the disc
Length: 1300mm
Width: 600mm
Weapon: 500mm Vert. flywheel @ 3000rpm. Has a 4.00 second spin up time due to the C40-500 Magmotor on 36v with a 2:1 twin tension cog belt reduction. The flywheel produces 31.5Kj€™s at maximum RPM but is lethal at around 1 second. The second weapon is also the srimech, this weapon is a low pressure pneumatic flipper running on 10Bar (145psi) running into a single 80mm bore ram. This produces 509kg at the ram and is then transferred into the flipper with a leverage point ratio of 1:1. This is a forward facing flipper like FireStorm and will have no problem toppling the heaviest of robots.
Chassis: 4mm Grade 5 Titanium monocoque with extra 5mm Titanium ribs to give it more rigidity.
Drive: 2 x S28-400 Magmotors @ 36v with a 10:1 Mod 2 spur gear reduction
Batteries: 90 x 3000mAh NiCD cells producing 36v @ 9amp
Color- the robot and skirts and flipper are blue and the disc is yellow
Clearance- it has 0mm at the front due to the wedge it has 0mm at the sides due to skirts its 6mm with out it also has a 0mm at the rear due to the small wedge which is there to replace the problem of the skirt being flipped into the disc. The skirts are NOT hinged and held down by torsion-springs so they shouldn€™t spring up and the rear one shouldn€™t go up into the disc
Notes- The flywheel is at the back off the robot it goes over the back of the wedge so if I can get a robot up the wedge far enough it will be hit by the disc. The shape of the robot stops it from landing on its side.
Main competition
Joey McConnell
Gabriel IV
Magnitude
Nidhogg Cubed
STAT
Samuel Park
Paralyzation 2
Neo-Mecha
Next Stop, Jupiter (hereby known as NSJ)
Blue Hurricane
Liam Eliot
Maximum Genocide
LockJaw v3
Elizabeth
Apocalpyse II
Christopher Mason
Orka RV
Die-Reverta-Tops
Mega Masher 2
Y5
Steven McGregor
Wedge Devolution
Killotine: EVO
Venus Fly Trap
Mornington Crescent
Anthony Politzi
Lethal Weapon
Shovearound 2.5
Novastorm
Megabyte (realie; RFL)
Daniel Stickler
Monsoon Season
Dervish: The l337 Generation
LowDown
MacBeth
Andrew Jackson
The Final Cut
PsycloniZer
Ge5orce
Gehenna
Martijn Benschop
(reserved)
Tracy Farber
Mobile Failure
Bloody Frigid
(reserved spot)
(reserved spot)
Paul Cuomo
Nitro-Gene 5.0
MeCannibal 3.0
Harraz
Blast
Richard Southworth
Dendroaspis
Drilla Killa 7
MORD2
Ringwraith
Martyn Forsyth
Disco 5
*69
Panicking Still
The Deer
Antweights
Bobcat - Joey
Anty B (realie) - Liam
CombatANT (realie; Ex 1) - Samuel
Wedge 3mm - Steven
Featherweights
Redemption - Joey
Innis - Tracy
Small System Shock - Liam
Bulldozer - Chris
Little Hitter (realie) - Samuel
Rolling Pin FTW - Steven
Lightweights
Ziggo (realie) - Joey
Sergeant Slaughter - Liam
Ground Zero (realie) - Samuel
Minigig - Steven
Gamma Raptor (realie) - Tony
Middleweights
Heroin - Joey
Gamma-Rex - Liam
Hazard (realie) - Samuel
Killoteeny - Steven
Pack Raptors (realie) - Tony
Superheavyweights
Drive - Joey
Omega-Rex - Liam
Ziggy (realie) - Samuel
Revolver - Steven
The Judge (realie) - Tony
Right. Some reserved spots have gone, so three places remain in the heavyweights. Four places remain in the antweights, two in featherweights, and three in the rest of the otherweights. Martijn needs his heavyweights in by April 3rd, or his spot becomes open. Get your bots in, folks! And please tell me if I missed anything; I probably have. :proud:
Re-reserve...
Infusion
Motivation: 4 x 125mm wheels
Speed: 0-12MPH [25MPH under Kinetic Boost]
Clearance: 7.5mm (same inverted) 0mm at the front, the wedge scraps the floor.
Weight: 100kg
Height: 125mm
Length: 800mm
Width: 600mm
Weapon: The weapon is a 28kg Hardox spinning ring (Ala MDU) powered by 2 x D-Pack motors @ 24v (Same motors used in Shredderator). The rim rotates at 2500rpm. The weapon is also a storage device for the drive. The spinning rim is connected to each side of the drive via an electromagnetic clutch, when the clutches are engaged, the 31kg kinetic storage bank(the spinning rim) transfers its energy into the drive train, giving it approximately double torque and speed for 2-3 seconds until the rim starts too loose speed and energy. This extra €˜kinetic€™ boost is used to ram into opponents with the front 6mm thick Hardox 500 wedge (similar to the one on Warrior SKF but wider and less depth to it). The front wedge is rubber shock mounted to ensure it survives the biggest of hits.
Drive: 2 x S28-400 Magmotors on 24v geared 4.8:1. The drive is also assisted via the spinning rim as explain above.
Batteries: 12 x 8 A123 cell packs. 26.4V @ 27.6Amp/hour
Armour: Front wedge is made entirely out of 6mm Hardox 500, the top and bottom of the robot is made out of 4mm Hardox 500, The ring is made out of 10mm Hardox 400 with inner bracing to the perimeter bearing. Inner bulk heads are made from 20mm polycarbonate and 10mm aluminium. All internals are mounted on soft urethane mounts for shock protection.
Notes: Invertible, speed when needed and generally well controlled for a spinner. Ram or Spin, Infusion aims to win!
Kinetic Intent
Weight: 100KG
Size (L/W/H): 700MM X 600MM X 100MM
Speed: 10MPH
GC: 10mm all round, 0mm under the front of the
Drive: 3 x S28-400 Magmotors @ 26.4v onto 100mm omniwheels.
Weapon: Kinetically Driven Inter-modular Weapons (KDIW)
Kinetic Power Source (KPS) - The KPS is the power plant for all the modular weapons. It consists of a 500mm diameter, 12kg flywheel, spun to 4000RPM by a S28-400 Magmotor geared 1:1. The flywheel is enclosed inside the robot, and is used entirely as an energy storage device, it stores 45Kj or energy to be released into the weapon of choice, using an off set cam and electomagnetic clutch to engage/disengage the weapons. Each weapon has it's own different cam profile to suit each weapons design and linkage requirements.
Setup 1 - Power Punch
The power punch is a 20mm hardened chromnium coated punch/spike. With the energy transfered from the flywheel to the punch, it is capable of punching holes in Hardox up to 5mm. The spike can have it's length adjusted depending on the cam profile setup into the flywheel clutch mechanism, giving it a travel between 150mm and 300mm. This weapon is design to pierce the opponents armour and impale batteries, motors, speedcontrollers or anything behind it... This weapon is used for robots with thin to medium armour. This weapon is not used again FBS or Translational Spinners...
Setup 2 - 4-Bar Launcher
The 4-bar launcher is based on the weapon of Ziggy. It has a lift of 350mm and is capable of launching 400kg. The flipper is extrmely fast that even with only 350mm of lift, it has enough punch to flip the opponent quickly. This weapon is used against most types, except for FBS or Translational Spinners
Setup 3 - Rear Hinged Flipper
Based similar to the flipper on Warrior SKF, it's a long flat flipping plate made of Hardox 450 with a short linkage ratio and around 500mm lift capable of launching 250kg. This weapon is used mainly against Spinners, FBS & Translational Spinners, where keeping distance from the opponent can provide an advantage in controlling the fight.
Setup 4 - Axe / Hammer
The axe / hammer weapon is a rack'n'pinion variant, using the flywheels energy to thrust the axe tip down onto the opponent with lightning speed. This weapon is used against most types, except for FBS or Translational Spinners
Setup 5 - Flamethrower
Uses vapourised petroleum via a pair of car fuel injectors, with a pressurised air feed behind it powered by a turbo compressor. Flames can travel up to 6ft with temps of around 800'c - 1200'c
Armour/Chassis: 6mm Hardox 400 front sides and back, 3.2mm Hardox 450 top and base plate. Internals are all mounted with 10mm Aluminium bulkheads.
Batteries: 10 x 8 Cell LiNP packs producing 26.4v @ 18.4Amp/Hours
Notes: Invertible, easy to control, low centre of gravity and has a large array of weapons.
Some more coming soon...
Reserve me a spot please, I will try to get my entries up later in the day (UTC +7).
All right, Leo. :)
Aaron, Infusion is definitely okay, but as for Kinetic Intent, there are a few problems. How can such a spike (Set-up 1) penetrate 5mm Hardox? You'll probably have some calculations to shut me up, but I'd still like to see them as that seems unlikely to me. How's it invertible with the axe set-up unless the axe head is shorter than 100mm? And I'm not quite keen on allowing flamethrowers for the competitors, so could you switch the flamethrower attachment with another, or else remove it, please? Thank you.
I honestly can't remember where the figures come from since this design has been dragged out of my archives. I'll try to find the rest of the information on it, if not I'll swap it with another setup. The axe setup isn't invertible (It could be, I've never CAD'd this one up :lol: ), but it can selfright by the axe regardless.
Don't be a wuss, let the flamethrower in :P
Flamethrowers are actually largely ineffective weapons that tend to do more damage to itself than the enemy: If Aaron wants a joke setup that's practically guaranteed to make him lose if he ever uses it, I say let him.
But that's just me.
Thing with flamethrowers, very little people nowadays put FRA rules apply in their rules and even if they do they end up allowing every spinner and his mom as well as every flipper no matter what PSI. Not sure if you should allow flamethrowers myself.
I'll enter Under Presssure, Sheer Heart Attack 2, Liar 2 and With or Without you
http://www.youtube.com/watch?v=rBh-QkiBgWEQuote:
Originally Posted by Bblader
http://www.youtube.com/watch?v=In8pVPXQAcI
When fire gets in all the little holes and wheel wells, lighting electronics and batteries on fire, I wouldn't really call them a joke.
Flamethrowers are mainly banned because of safety I think, there's no real problems with them if they're built and tested properly but the venue needs a licence to run pyrotechnics and risk assessments and other assorted bollocks need to be done, so there are very few around...their effectiveness is somewhat questionable as well, depending on the opposition, but as the designer of lots of petrol powered things I'm keeping my mouth shut :P
http://web.archive.org/web/200702121...rior_wedge.jpgQuote:
Originally Posted by knightrous
http://web.archive.org/web/200702121...rior_shell.jpg
http://web.archive.org/web/200702121...rior_servo.jpg
http://web.archive.org/web/200702121...or_gearbox.jpg
http://web.archive.org/web/200702121...or_springs.jpg
http://web.archive.org/web/200612310...rior_drive.jpg
http://web.archive.org/web/200702121...05/warrior.jpg
Hope that helps Samuel :)
Thanks Aaron :)
Main competition
Joey McConnell
Gabriel IV
Magnitude
Nidhogg Cubed
STAT
Samuel Park
Paralyzation 2
Neo-Mecha
Next Stop, Jupiter (hereby known as NSJ)
Blue Hurricane
Liam Eliot
Maximum Genocide
LockJaw v3
Elizabeth
Apocalpyse II
Christopher Mason
Orka RV
Die-Reverta-Tops
Mega Masher 2
Y5
Steven McGregor
Wedge Devolution
Killotine: EVO
Venus Fly Trap
Mornington Crescent
Anthony Politzi
Lethal Weapon
Shovearound 2.5
Novastorm
Megabyte (realie; RFL)
Daniel Stickler
Monsoon Season
Dervish: The l337 Generation
LowDown
MacBeth
Andrew Jackson
The Final Cut
PsycloniZer
Ge5orce
Gehenna
Martijn Benschop
Under Presssure
Sheer Heart Attack 2
Liar 2
With Or Without You
Tracy Farber
Mobile Failure
Bloody Frigid
(reserved spot)
(reserved spot)
Paul Cuomo
Nitro-Gene 5.0
MeCannibal 3.0 *
Harraz
Blast
Richard Southworth
Dendroaspis
Drilla Killa 7
MORD2
Ringwraith
Martyn Forsyth
Disco 5
*69
Panicking Still
The Deer
Aaron Knight
Infusion
Kinetic Intent *
(reserved spot)
(reserved spot)
Leo van Miert
(reserved)
Alex Holt
Achilles
Black Panther
Dantu
Darkestar
Antweights
Bobcat - Joey
Anty B (realie) - Liam
CombatANT (realie; Ex 1) - Samuel
Wedge 3mm - Steven
Razzler (realie) - Alex
Featherweights
Redemption - Joey
Innis - Tracy
Small System Shock - Liam
Bulldozer - Chris
Little Hitter (realie) - Samuel
Rolling Pin FTW - Steven
(reserved) - Alex
Lightweights
Ziggo (realie) - Joey
Sergeant Slaughter - Liam
Ground Zero (realie) - Samuel
Minigig - Steven
Gamma Raptor (realie) - Tony
(reserved) - Alex
Middleweights
Heroin - Joey
Gamma-Rex - Liam
Hazard (realie) - Samuel
Killoteeny - Steven
Pack Raptors (realie) - Tony
(reserved) - Alex
Superheavyweights
Drive - Joey
Omega-Rex - Liam
Ziggy (realie) - Samuel
Revolver - Steven
The Judge (realie) - Tony
(reserved) - Alex
* - bots that need to be adjusted / fixed.
Paul - I've gone over MeCannibal's stats again and I'm sorry but I don't think your spinner would be able to spin properly with all that shockproofing. You might want to take some of it away.
Aaron - No problem, I'll wait. And sorry, but no flamethrowers. The only flamethrowers I'm going to allow are on the house robots. :P
----
Right, Alex Holt got a spot over MSN (he needs to get in the rest of his otherweights though :P), so the HW competition is now closed. I still need HWs from Tracy, Aaron, and Leo, and otherweights from Alex. That leaves 3 spots open for AWs, 1 spot open for FWs, and 2 for the rest of the otherweights. Get 'em in! :proud:
My heavies:
Holepunch 2.0
http://www.insaneclown.nl/vapourbots/showrobot.php?id=4
http://www.youtube.com/watch?v=URgicWjs9wM
GBOD
http://www.insaneclown.nl/vapourbots/showrobot.php?id=2
http://www.youtube.com/watch?v=gzCDxed4blU
Sideswipe
http://www.insaneclown.nl/vapourbots/showrobot.php?id=5
http://www.youtube.com/watch?v=4rnClqCv0C8&fmt=18
Symmetry
http://www.insaneclown.nl/vapourbots/showrobot.php?id=3
http://www.insaneclown.nl/vapourbots/symmetry01.jpg
I will put my real antweight Katjuscha in.
Name: Katjuscha
Weight: 148gram
Drive: 2x precision drive 11.1 V
Control: Barello 100 dual motor controller
Battery: 11.v Lipo 130mAh
Armour: 1mm Ti scoop and Carbon/Kevlar weave
Vertical spinner 65g @13000 rpm max.
http://www.computerclub.nl/images/tankified2.jpg
Gonna have to pull out of this one, between work, travel and real robots, I'm strapped for time. Give me spot to someone else please :)
The May Tracks Has You
Shape: A box wedge, like Comengetorix. It has a wedge extender to give it 0 mm at the front.
Speed: 15 MPH.
Dimensions(lwh A): 85CM X 45 CM X 24 CM
Armour: 4.5 MM hardox.
GC: 0 mm at the front, 6 mm everywhere else, covered by skirts made of 3 mm Ti.
Weapon 1: Rear hinged flipper, powered by two pneumatic rams at 500 psi.
Weapon 2: Upward facing spikes on the wedge. A robot can go over them, but if it tries to reverse, say goodbye to your tyres. By wedging a robot then reversing suddenly, TMTHY can impale the tyres, then fire the flipper to do loads of damage. Even a robot with stuffed tyres will be limping after that.
Drive: Inner tracks, powered by Lem-130€™s at 24 volts.
Srimech: The flipper.
Strengths: Weapon synergy, has sunglasses painted on the side. Once The May Tracks Has You, there is no escape.
Weaknesses: Axe/flipper combos could take the tracks out.
Notes: There is a strip of metal shaped like sunglasses at the top of the flipper to prevent fast robots just going straight up and over like in Storm 2 vs Firestorm.
The Crashing Bore 2
Shape: Box with a wedge on front, with a sharpened front wedge extender.
Dimensions: 80 X 40 X 25 (lwh)
GC: 2 CMs at sides and rear, 0 at front. Side and rear skirts protect the sides and rear, but can be removed to fight spinners.
Weapon 1: The trap is back as ever, powered by two LEM 130s on 36 volts. This time the idea is to snap and grip.
Weapon 2: The front wedge lifts up, powered by a linear actuator. This should lift around 200 KGs.
Weapon 3: The drill is also back, powered by the same actuator as the wedge. As the wedge lifts, the drill extends to attack the base of whatever is being lifted. The drill is sprung with 50 KGs of downforce, so anything the drill cannot penetrate easily will push it down the shaft and still allow the wedge to lift. However, the drill will still push into the opponent with a force of 50 KGs.
Armour: A 3.2 mm hardox monocoque, except for the front wedge which is 8 mm hardox. The skirts are 5 mm grade 5 Ti.
Drive: Four wheel drive, powered by two LEM 130s on 36 volts
Srimech: The trap
Notes: Painted to look like it€™s a red robot with a fine layer of dust :O
Raging Tempest
Shape: Ring spinner.
Speed: 12 MPH.
Dimensions(dh): 80CM X 25 CM
GC: 1 CM.
Armour: The spinning ring is 4 MM of Hardox 500. The base and top are 5 mm of polycarb. There is a 1 CM Ti box section frame, with weight reducing holes.
Weapon: Ring spinner powered by two Lem 130s at 36 volts and spinning at 1500 RPM to deliver around 70 KJs per hit. The four hardox teeth are 6 inches long with two being placed near the top and two near the bottom.
Weapon 2: Two foot long blades can be attached to the bottom of the machine and skim 5 mm above the floor, with the idea being to sneak under GCs and attack wheels. This is only used as an anti-Tengu measure.
Drive: 2 wheeled, driven by S28-400 magmotors at 24 volts.
Srimech: Invertible.
Notes: Has an absolute buttload of shock proofing inside. Everything is firmly bolted down, with layers of rubber between everything. Added to that, the teeth have a backwards curving shape which maximises the distance it will throw itself away from the opponent. The reason is twofold. First is to make ramming and flipping it difficult, but the main reason is to bleed away kinetic energy backlash, by using that backlash to move the robot externally rather than internally. The shockproofing is mostly there to stop it shock killing itself upon landing.
The 6isc
Shape: Like an old fashioned bar-bell. It is two circular wheel pods, connected by an axle in the middle of which sits the disc.
Size: 60X110X60 CM (LWH)
Weight: ~100 KGs
Speed: 10 MPH.
Ground clearance: Under the wheel protectors, it€™s 5 mm.
Weapon: 26 KG spinning disc, powered by one LEM 130 Lynch motor and going at 2500 RPM. The disc is shaped with its own teeth rather than needing teeth surgically attached to it, so dentistry is quite impossible. The energy output is 36 KJ€™s which, while modest by vapour €˜bot standards should still be enough to make a mess of things.
Wheels: 6 wheels, but four wheel drive. This has three wheels on either side arranged in a triangular fashion, so it only runs on four at a time. The wheels are 1 CM solid Ti with soft compound rubber wrapped around them to provide shock resistance, and a layer of Vulcalon wrapped around that to provide traction.
Chassis: The main chassis consists of one solitary 1 CM thick 4 mm box section hardox bar. Slotted over that is a secondary axle, inside which are the batteries. There are also two other triangular chassis€™ supporting the wheels. These are made from 4 MM 1 CM box section Ti bars with weight reducing holes.
Armour: The true axle and chassis is a 4 MM hardox bar. The battery axle is 2 mm aluminium. The semi circular wheel protectors and side spikes are 5 mm Hardox. The disc itself is 14 MM of Hardox 500, and the outer axle is 4 mm grade 5 Ti.
Srimech: Totally invertible. Controls won€™t even have to be reversed after flipping, meaning it can just go straight back on the attack.
Drive: 2 S28-400 Magmotors at 24 volts.
Strengths: The newest version of The 6isc does away with as many weaknesses in The Disc 5 as I could find.
Weaknesses: Weak armour in places. Can€™t use axe attacks.
I'll get some otherweights knocked up if I have time, but I've been really busy lately so no promises. I'll enter some random real ones if I run out of time on that front.
Aaron, how's entering going to take up any time at all? It's not like ARC where you have to RP weekly. You can virtually just enter your designs and not even post tactics at all and you could still be a contender to win [I don't recall posting any tactics whatsoever and SUNCUST still made it to the quarterfinals of C&BT....2, right?]
Damn. Sorry to hear that, Aaron. :sad: Although that does allow Frank to enter with the heavyweights he's just posted. :proud: And thanks Leo!
With that, and Tracy's entrants that have been given to me over MSN, our heavyweight line-up is complete!
Main competition
Joey McConnell
Gabriel IV
Magnitude
Nidhogg Cubed
STAT
Samuel Park
Paralyzation 2
Neo-Mecha
Next Stop, Jupiter (hereby known as NSJ)
Blue Hurricane
Liam Eliot
Maximum Genocide
LockJaw v3
Elizabeth
Apocalpyse II
Christopher Mason
Orka RV
Die-Reverta-Tops
Mega Masher 2
Y5
Steven McGregor
Wedge Devolution
Killotine: EVO
Venus Fly Trap
Mornington Crescent
Anthony Politzi
Lethal Weapon
Shovearound 2.5
Novastorm
Megabyte (realie)
Daniel Stickler
Monsoon Season
Dervish: The l337 Generation
LowDown
MacBeth
Andrew Jackson
The Final Cut
PsycloniZer
Ge5orce
Gehenna
Martijn Benschop
Under Presssure
Sheer Heart Attack 2
Liar 2
With Or Without You
Tracy Farber
Mobile Failure
Bloody Frigid
Lime-y
Tornado (realie)
Paul Cuomo
Nitro-Gene 5.0
MeCannibal 3.0 *
Harraz
Blast
Richard Southworth
Dendroaspis
Drilla Killa 7
MORD2
Ringwraith
Martyn Forsyth
Disco 5
*69
Panicking Still
The Deer
Leo van Miert
Holepunch 2.0
GBOD
Sideswipe
Symmetry
Alex Holt
Achilles
Black Panther
Dantu
Darkestar
Frank Goacher
The May Tracks Has You
The Crashing Bore 2 *
Raging Tempest
The 6isc
Otherweights
Antweights
Bobcat - Joey
Anty B (realie) - Liam
CombatANT (realie; Ex 1) - Samuel
Wedge 3mm - Steven
Razzler (realie) - Alex
Katjuscha - Leo
(reserved) - AJ
Featherweights
Redemption - Joey
Innis - Tracy
Small System Shock - Liam
Bulldozer - Chris
Little Hitter (realie) - Samuel
Rolling Pin FTW - Steven
(reserved) - AJ
Lightweights
Ziggo (realie) - Joey
Sergeant Slaughter - Liam
Ground Zero (realie) - Samuel
Minigig - Steven
Gamma Raptor (realie) - Tony
(reserved) - AJ
Middleweights
Heroin - Joey
Gamma-Rex - Liam
Hazard (realie) - Samuel
Killoteeny - Steven
Pack Raptors (realie) - Tony
(reserved) - AJ
Superheavyweights
Drive - Joey
Omega-Rex - Liam
Ziggy (realie) - Samuel
Revolver - Steven
The Judge (realie) - Tony
(reserved) - AJ
* - bots that need to be adjusted / fixed.
Paul - I also just noticed that your spinning ring, given the dimensions and thickness of it, is actually 43kg, not 30kg. Could you rectify this problem please? Make the ring thinner than 10mm or compensate for the extra 13kg of spinning ring you're bringing on board.
Frank - The Crashing Bore 2 is much too thin. You won't be able to get everything that's in your robot in there. Please widen it, thank you.
Right. We have all our heavyweights. The draw for that will be posted some time in the near future. Still need otherweights, though. 1 more AW and FW, and 2 more LWs, MWs, and SHWs. Get them in!
Just take my default otherweights for each category, unless they aren't eligible in which case just take the most ludicrous robot of each weight you can think of, my knowledge of real otherweights is minimal.
No problem, Alex. I'll take Sith, Tiny Tengu, MW Blizzard, and Red Knight to be your entries then, if that's okay.
Just waiting on AJ's otherweights, one more person to enter a LW, MW, and SHW, and for Paul and Frank to fix up MeCannibal 3.0 and The Crashing Bore 2, before fights officially begin. Line-ups regardless will be posted very shortly.
Right, thanks to Joey and Kody for help. The dimensions are now 80x45x25(lwh). Having double checked the armour this doesn't put it overweight.
I'd just like to say the site I originally used for research lied to me. It's not my fault :oops:
*runs*
Thanks to Martijn, who's entered some otherweight realies, we can begin!
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Final Entries
Joey McConnell
Gabriel IV
Magnitude
Nidhogg Cubed
STAT
Samuel Park
Paralyzation 2
Neo-Mecha
Next Stop, Jupiter
Blue Hurricane
Liam Eliot
Maximum Genocide
LockJaw v3
Elizabeth
Apocalypse II
Christopher Mason
Orka RV
Die-Reverta-Tops
Mega Masher 2
Y5
Steven McGregor
Wedge Devolution
Killotine: EVO
Venus Fly Trap
Mornington Crescent
Anthony Politzi
Lethal Weapon
Shovearound 2.5
Novastorm
Megabyte
Daniel Stickler
Monsoon Season
Dervish: The l337 Generation
LowDown
MacBeth
Andrew Jackson
The Final Cut
PsycloniZer
Ge5orce
Gehenna
Martijn Benschop
Under Presssure
Sheer Heart Attack 2
Liar 2
With Or Without You
Tracy Farber
Mobile Failure
Bloody Frigid
Lime-y
Tornado
Paul Cuomo
Nitro-Gene 5.0
MeCannibal 3.0
Harraz
Blast
Richard Southworth
Dendroaspis
Drilla Killa 7
MORD2
Ringwraith
Martyn Forsyth
Disco 5
*69
Panicking Still
The Deer
Leo van Miert
Holepunch 2.0
GBOD
Sideswipe
Symmetry
Alex Holt
Achilles
Black Panther
Dantu
Darkestar
Frank Goacher
The May Tracks Has You
The Crashing Bore 2
Raging Tempest
The 6isc
----
Antweights
Bobcat - Joey
Anty B - Liam
CombatANT - Samuel
Wedge 3mm - Steven
Razzler - Alex
Katjuscha - Leo
MicroForce 3.0 - AJ
Stewie - Martijn
Featherweights
Redemption - Joey
Innis - Tracy
Small System Shock - Liam
Bulldozer - Chris
Little Hitter - Samuel
Rolling Pin FTW - Steven
OverDrive - AJ
Sith - Alex
Lightweights
Ziggo - Joey
Sergeant Slaughter - Liam
Ground Zero - Samuel
Minigig - Steven
Gamma Raptor - Tony
Minilith - AJ
Tiny Tengu - Alex
Backlash - Martijn
Middleweights
Heroin - Joey
Gamma-Rex - Liam
Hazard - Samuel
Killoteeny - Steven
Pack Raptors - Tony
The Unnamed Feeling - AJ
Blizzard MW - Alex
T-Minus - Martijn
Superheavyweights
Drive - Joey
Omega-Rex - Liam
Ziggy - Samuel
Revolver - Steven
The Judge - Tony
UberForce 2.0 - AJ
Red Knight - Alex
Toro - Martijn
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Seedings
1. Disco 5
2. Achilles
3. Nitro-Gene 5.0
4. Ge5orce
5. Killotine: EVO
6. Orka RV (previously Orka MK4)
7. Paralyzation 2
8. Gehenna (previously Son of Ripper X)
9. Under Pressure
10. Wedge Devolution
11. Venus Fly Trap
12. Raging Tempest (previously Tempest Evil-est-oution)
13. The May Tracks Has You
14. Sheer Heart Attack 2
15. PsycloniZer
16. Tornado
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The Crash & Burn Tournament 4 Line-ups
Heat A
Disco 5 (1) vs. The Final Cut
Drilla Killa 7 vs. Mornington Crescent
Heat B
Nitro-Gene 5.0 (3) vs. Darkestar
Ringwraith vs. Die-Reverta-Tops
Heat C
Killotine: EVO (5) vs. STAT
Mobile Failure vs. Y5
Heat D
Paralyzation 2 (7) vs. Sideswipe
Novastorm vs. Harraz
Heat E
Under Presssure (9) vs. Elizabeth
Megabyte vs. MeCannibal 3.0
Heat F
Venus Fly Trap (11) vs. *69
Bloody Frigid vs. LowDown
Heat G
The May Tracks Has You (13) vs. Blast
Blue Hurricane vs. MacBeth
Heat H
PsycloniZer (15) vs. Panicking Still
Black Panther vs. The 6isc
Heat I
Tornado (16) vs. GBOD
With Or Without You vs. Magnitude
Heat J
Sheer Heart Attack 2 (14) vs. Dendroaspis
Holepunch 2.0 vs. Neo-Mecha
Heat K
Raging Tempest (12) vs. Symmetry
Shovearound 2.5 vs. Gabriel IV
Heat L
Wedge Devolution (10) vs. The Deer
Monsoon Season vs. Next Stop, Jupiter
Heat M
Gehenna (8) vs. Lime-y
The Crashing Bore 2 vs. M.O.R.D. 2
Heat N
Orka RV (6) vs. Maximum Genocide
Dantu vs. Liar 2
Heat O
Ge5orce (4) vs. N3
LockJaw v3 vs. Mega Masher 2
Heat P
Achilles (2) vs. Dervish: The l337 Generation
Lethal Weapon vs. Apocalpyse II
----
Antweight Melees
MicroForce 3.0 vs. Stewie vs. CombatANT vs. Anty B
Razzler vs. Katjuscha vs. Wedge 3mm vs. Bobcat
Featherweight Melees
Rolling Pin FTW vs. Little Hitter vs. OverDrive vs. Bulldozer
Small System Shock vs. Innis vs. Sith vs. Redemption
Lightweight Melees
Sergeant Slaughter vs. Backlash vs. Ziggo vs. Gamma Raptor
Ground Zero vs. Minigig vs. Tiny Tengu vs. Minilith
Middleweight Melees
Pack Raptors vs. Gamma-Rex vs. Heroin vs. Blizzard MW
The Unnamed Feeling vs. Killoteeny vs. Hazard vs. T-Minus
Superheavyweight Melees
Revolver vs. Drive vs. Toro vs. Ziggy
UberForce 2.0 vs. Red Knight vs. Omega-Rex vs. The Judge
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Tactics, predictions, you know the drill, folks. ;)
Hoowaaaaay! :mrgreen:
HEAT A
ELIMINATORS
1) Disco 5 (1) VS The Final Cut
An interesting pair for the first fight of the tourny, but I think Disco can boogie to victory once again.
2) Drilla Killa 7 VS MORNINGTON CRESCENT
Zoiks, Hardox pushers aren't exactly Mornington Crescent's bag but let's give it a go. I'll use my superior manoueverability to avoid the front wedge and aim for the sides or rear. Ripping off those skirts should rack up a good few Damage points. Basically keep moving and batter it till it dies. If Drilla Killa manages to catch me, keep on spinning and see if I can't tear one of those drills off.
You've got a great line-up for war four, Kody. Can't wait for the kick-off! :proud:
Presenting: TEAM PICUS' TACTICS
Heat C: Killotine: EVO vs. STAT:
Avoid the front of Killotine (and, by extension, the axe) and attempt to ram it quite a bit at the front corners, sides and rear, getting up a good head of steam with the spike to try and dent or punch into the shell, and then ram it into various objects. If spiking it fails to work, use the flat arse end (to use the technical term) of the robot to push Killotine around and into various things, including and not limited to; the wall discs, the pit, the house robots, and any portals to hell that may appear over the course of the event.
Best of luck Steve :)
Heat I: With Or Without You vs. Magnitude, Heat K: Shovearound 2.5 vs. Gabriel IV, Heat O: Ge5orce vs. N³: Will all come closer to to the fights themselves
***
Razzler vs. Katjuscha vs. Wedge 3mm vs. Bobcat:
I am much faster than Razzler or Wedge 3mm with the geared motors for drive, Katjuscha is my main concern here with that Hardox spinner. :proud: Tactics will be to keep either Wedge or Razzler between myself and Leo's machine, and grab onto whichever of those two is nearest - Razzler was a Razer toy and Wedge has polycarbonate armour so I should be able to get a good hold if I get under them at the sides or rear - and then feed the unfortunate victim to Katjuscha in the hope that, with our combined 300g and Katjuscha being 148g, it will suffer the recoil more than we do and flip itself over or out of the arena, or overload the weapon controller, or have some other positive effect. Try and do this when close to an enclosed side of the arena so if we do get thrown I can bounce back in hopefully :P
If that works, it should kill both Katjuscha and whoever I'm holding, but it's a big if.
In the event of that failing, I shall try and get around the rear of Katjuscha, or in on the side facing the camera in the above pic, and get firmly beneath it before pouring on the amps on the crusher motor. I might be able to go through the Kevlar - my priority will actually be to sever that exposed aerial but getting through would be good - and hope that I damage something important. If I now have control over it and the spinner is still going, make use of it and whack something.
If I penetrate the battery pack and it all goes up in flames, drop it and run away. Very fast.
And if the opportunity arises to shove someone off the edge for an easy elimination, do so. Although if anyone wants to team up something could be arranged...
Small System Shock vs. Innis vs. Sith vs. Redemption:
Ram into and push any of the other three around and into the pit, preferably at the sides to avoid their weaponry. Use the saws to lift them further up onto my wedges, create sparks, and cause damage if it goes to the judges.
I'm open to teamups here if anyone swings that way :)
Sergeant Slaughter vs. Backlash vs. Ziggo vs. Gamma Raptor:
To quote a certain Mr. Kody Kunz: Destroy things. :proud:
Pack Raptors vs. Gamma-Rex vs. Heroin vs. Blizzard MW:
...I'd actually like to offer a team up here, with Alex and Blizzard, as I feel together we could take out Pack Raptors and Gamma-Rex easily. Heroin will start in reverse and use the lifting wedge to fend opponents off until the triangular disc is brought up to full speed, and then go for the Pack Raptors first, hitting them with the disc, and then do similar things to Gamma-Rex, hopefully I should be able to impact it enough to shake something loose or remove part of the transmission (a chain, a belt, etc.) through shock damage. If that doesn't look like working, use the lifter to get in underneath it at the sides, front corners, or rear, and then lift it to break its traction and either request Alex' assistance in disposing of it down the pit, or ram it into things and down the pit myself.
I'd also like to reiterate that in my opinion Gamma-Rex is pushing the weight limit, and if it's not too much trouble I would like to request to see Liam's weight breakdown of it to assuage my fears before the fight happens. :)
Revolver vs. Drive vs. Toro vs. Ziggy:
Ram either of the real flippers into Revolver to try and damage both machines involved. I actually think Drive would fit underneath Revolver's disc and take no damage; if this is the case I shall at some early stage get under it at the front and deliver it swiftly to the pit, and then take my pick from the other two and do the same to them, getting around the sides or rear and pitting them.
I'm open to teamups again, should anyone wish to. :)
The very best of luck to all...Kody, do us proud and give us some good fights :talker:
LW: Ram Backlash into Ziggo, Disc first. A lot.
MW: Uh....try to gang up on and pit one of them.
SHW: hammertime
Great to be drawn up against Steven, although Mornington Crescent should be a difficult proposition for DK7. Best I can do is to avoid using the drills altogether and just keep ramming him towards hazards and walls - if the front wedge starts looking a bit battered, I'll switch to reversing into him.
Neo-Mecha - Use the rear wedge on Holepunch, and since I'm faster than him, I'll just use my great pushing power to ram it all day. Try to use the disc when needed. Avoid the front like the plague! Also, I'll never do anything STUPID like drive onto his crusher, because if I do, I'm screwed. :proud: Either way, I'm very confident to survive.
Blue Hurricane - DESTROY MACBETH, and avoid the front like mad! :crazy:
Next Stop, Jupiter - Flippin' and Shreddin' time! FIRST OF ALL, STAY IN THE MIDDLE OF THE ARENA! DO NOT GO ANYWHERE NEAR THE ARENA WALL! My ring should spin up fast, so I will AVOID THE FRONT LIKE MAD, and get under the sides of Monsoon Season. Then, I will flip it into the pit or out of the arena. I will also smash into the sides with the spinning ring when I can; you know, try to knock some panels off and stuff. :twisted: Also, I'll never do anything STUPID like drive onto his flipper!
Paralyzation 2: Be mucho aggresivo, and AVOID THE SPINNER! GO FOR THE BACK, and shred it all! :twisted:
Good luck, Leo and Dan. :)
I'd like to enter a new fleet including a few new designs, but I currently don't have the time to get them finished. I don't see why your having a cry because I've decided to withdraw my entries :roll:Quote:
Aaron, how's entering going to take up any time at all? It's not like ARC where you have to RP weekly. You can virtually just enter your designs and not even post tactics at all and you could still be a contender to win [I don't recall posting any tactics whatsoever and SUNCUST still made it to the quarterfinals of C&BT....2, right?]
There is always next time for me to have my new team ready by (Just depends how long it is before Kody hypo's this one :lol: j/k)
Now that I've posted in the tactics, I figure I have to make predictions :lame:
Heat A Winner: Disco 5
Heat B Winner: Nitro-Gene. Failing that, Ringwraith.
Heat C Winner: Killotine Evo
Heat D Winner: YAY ME!!! *Claps hands* (London Tipton :rofl:)
Heat E Winner: Under Pressure
Heat F Winner: Venus Flytrap or *69
Heat G Winner: May Tracks, failing that, YAY ME!!!! :lame: / :rofl:
Heat H Winner: Seriously, does this even need to be here? :lame: AJ to win it easily.
Heat I Winner: GBOD or Magnitude
Heat J Winner: The ex-champ... or... YAY ME!!!!
Heat K Winner: Raging Tempest to blow everyone away.
Heat L Winner: Wedge Devo
Heat M Winner: Lime-y looks quite good.
Heat N Winner: Maximum Genocide!!!! :proud:
Heat O Winner: Ge5orce!
Heat P Winner: Achilles or Apocalypse
Here€™s some tactics for the first battle.
Disco 5 vs. The Final Cut
As good as Disco 5 is, I think I can cause it a few problems here. Being fully invertible means his flipper is out of the equation. Then with The Final Cut€™s strange shape and 4mm Hardox, his flywheel is going to have a hard time damaging me. However, I think my own flywheel can damage Disco 5. That 4mm thick Titanium isn€™t the strongest armouring around. Hopefully I can tear into that quite nicely and cause some serious physical damage to the externals. Not sure what the skirts are made of, but removing those would probably help.
Good luck Martyn, I think this should be good.
From 64 to 1, the tournament has now begun. Brace yourselves...
The Crash & Burn Tournament 4
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--------
The crashing, burning, metal churning action is here again! Salamander III, Sheer Heart Attack, and now Disco 5 all have their Crash & Burn trophies, having all been champions. Thing is, who will claim this tournament's crown? The robots go through fight after fight, battling many enemies until 1 robot stands above all others with its...well, stance straight and shame unapparent, basking in the glory of the chmapionship while all others go home in envy and shame, nursing their wounds.
But not only must you defeat your opponent to get to the crown, there are also several things you must look out for in our arena: spikes, saws, discs, pits, and flippers...but most importantly, the house robots. Encounter one of these 8 meanies in the corner patrol zones (CPZs) and you'll feel it in the mornin'. There are only 2 house robots in the arena at a time, so that may give you some easier breathing room. The Watcher is the referee, and, alive or not, if you're counted out, you're out of the tournament and at the mercy of the house robots!
Of course, our staff are on hand to assist the roboteers with carrying the machines into the arena, and taking care of emergencies that happen in the arena should such an event happen, and let's not forget our very own Melissa Urbich who will be collecting info on all the robots and their strategies! And of course, the commentator, but you wouldn't want his job...would you? Okay, maybe you would, but it's a lot harder than it looks.
And we'll kick off the tournament with the first heat, where reigning champion Disco 5 looks to defend its title against the horizontal flywheel of The Final Cut, and C&B newcomers Drilla Killa 7 and Mornington Crescent lock horns! And don't forget our first antweight melee afterwards, with the likes of MicroForce 3.0, Stewie, CombatANT, and Anty B! Then it's back to the main competition, to see who first makes it to the Series Semi-Finals! Will it be the reigning champ, or the other three competitors who look to halt the current champ's win streak?
So without further ado, let the wars begin!
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Heat A
Eliminator 1
Disco 5 (1) vs. The Final Cut
----
From Kelvedon, seeded number 1 and reigning champion...Disco 5!
It's time to panic at the disco, because this robot's king of the dance floor!
Melissa: Disco 5, the champion thus far! And a very fine dancer he is, too.
Martyn: It could be a she. :P
Melissa: Very true. How's she going to make her opponent boogie on outta here?
Martyn: Ram it everywhere I guess. Only use the disc when his has stopped.
Melissa: You're not going to enter this thing in Strictly Come Dancing, are you?
Martyn: No. :P
Melissa: Shame...good luck to you!
A dancing champion...have we ever seen the like? Electric powered drive and weapon producing 31.5 kilojoules, more than Hypno-Disc of Robot Wars fame, and titanium armour. It's mildly nippy at 12.5mph and the skirts around it are torsion sprung to deflect wedge attacks away...it's a case of Saturday night fever! :proud:
C&B1: Didn't compete.
C&B2: Defeated by C&B1 champ Salamander in Round 3.
C&B3: (seeded #27) Pranced its way past Monolith, Ramminator, ISDSFA, Venus Fly Trap, Cosmic Thunder 2, Ge5orce, Envy, and finally Achilles to acclaim the C&B3 crown!
----
From Shrewsbury in Shropshire...The Final Cut!
A cut above, or on the chopping block? We'll slice it.
Melissa: A very unusual design, can you tell us more?
Andy: Well it uses its tracks and motors powering them to ram its body into opponents, and hopefully cuts 'em up with the giant disc in the center.
Melissa: And you're not worried about the champion?
Andy: Actually I feel pretty confident given its weaknesses are my strengths. Should be a good dance.
Melissa: I think we've done the puns to death...fight on.
Andy: Ta.
Quite compact compared to its opponent, it's also quite faster at 18mph, despite having tracks, and its armour seems tougher too. It's also completely invertible. However, it looks like it could easily be wedged with that ground clearance. Could this newcomer get cut down to size? Time will tell. :proud:
C&B1: Didn't compete.
C&B2: Didn't compete.
C&B3: Didn't compete.
----
Roboteers, stand by...
House robots: Exa-Gore-Ic Evo, Asterix Anarchius
3...
2...
1...
ACTIVATE!
Commence Operation: Crash & Burn 4! :proud:
And we're on the road again, as both robots have immediately, and with shocking speed, come to blows! Disco 5 is attacking wedge-first, so as to ward off any blows from the disc, and it's working at the moment as the 35kg disc's hit the wedge straight on and gone up it with the rest of the robot! Andy's not too happy that the disc's stopped, but even more disheartened when he finds out that Disco 5's hasn't! Luckily for him, it hadn't reached full speed yet and so merely jolts the horizontal disc of The Final Cut slightly, but Martyn isn't playing nicey-nice for this fight, and so takes The Final Cut all the way to the arena side wall where it's mashed against, and activates the flipper, sending the I-shaped bot completely into the wall! It doesn't really stack The Final Cut as the disc sticks out and pushes Disco 5's flipper back down as it lands back on it. That's not really good for Andy though, as Disco goes sideways and tries to push him into the nearby Disc of Death! Unfortunately, as Disco 5 turns, the tracks catch the wedge and propel The Final Cut away, slightly towards the Disc of Death, and he misses it by a hair's breadth. Disco 5 however is hot on his tail and smashes into him with the wedge again, preventing the horizontal flywheel again from spinning up properly, and slamming it viciously into an empty CPZ! This drives The Final Cut further up onto Disco 5's wedge, and the now fully spinning vertical flywheel meets The Final Cut's rather stationary horizontal one!
CRASH!!!
A sparkless collision, as the disc of Disco 5 slashes the disc of The Final Cut, but merely scratches it as the house robots close in. Disco 5 tosses The Final Cut against the wall again and backs off...a bit too late, as Asterix plows into the back of him, but strangely enough can't defeat the skirt at the back and collides with Disco 5's disc, which isn't spinning yet. This lifts Asterix's wheels off the ground and Disco 5 shoves him away slightly to escape; The Final Cut meanwhile again falls off the wall and is struck by Exa-Gore-Ic whose claws easily fit around the track of Andy's bot and squeeze, hard. Andy, however, can't help but snicker as the house robot's mighty spike juts out and strikes air: it's too high to hit The Final Cut! Realizing this, Exa-Gore-Ic angrily drags its victim to the arena saws and lets them go to work...BZZT! Sparks. BZZT! More sparks. Disco 5 decides to cut in and take advantage of his opponent's helplessness. :proud: Evading another charge from an aggravated Asterix Anarchius, it goes around Exa-Gore-Ic's sides to its front, and buries the vertical flywheel into The Final Cut's side!
CRASH!!!
A rather sickening vibration to the ears Mr. Jackson as neither his robot or the house robot have moved from the hit, meaning that The Final Cut had taken, more or less, the entire blow of that nasty collision. However, he's spared any further harm for the moment as Asterix plows into Disco 5 and, though not able to breach the skirts on the side, is now able to push him away into a wall, and Exa-Gore-Ic releases its victim, which startingly enough seems to be okay! Disco 5 now escapes its predator, which returns to its CPZ in a huff, but in all that quarrel, it's allowed Andy the time he's needed to spin up his robot's disc! Martyn carefully moves his robot forwards, not wanting to expose a side, but Andy is too quick for him; he loops around the front of Disco 5 and puts a nice blow to the side, nearly wrenching the skirt away on impact and sending Disco 5 into a spinning dance! Well, whaddaya know? He really is the king of the dance floor! :proud: But the king's in trouble now, as The Final Cut's disc has hardly been slowed down by that collision, and now moves forwards again, dealing another sick blow to Disco 5, this time the disc!
CRASH!!!!
Oh...dear. Disco 5's reaction to this collision is pretty much the same as Steve-O trying to do a backflip in Dancing With The Stars and falling on his tailbone; the champ flies across the arena, tips up onto its back and, disc still spinning, smashes the disc right into the floor, sending it caterwalling into the arena wall with a nasty crunch. It manages to self-right, but the disc's clearly bent and now rather useless. The Final Cut hasn't been excluded from the punishment though, either; it's spun into several 360s itself and is only now getting its bearings back, as Disco 5 comes back on the attack with the wedge, and easily catches the befuddled tracked machine, slamming it into the wall again and flipping it against the panelling. And...The Final Cut doesn't come off the wall! It looks mighty unstable though...and sure enough, it starts to slide down off the wall...just as Disco 5 moves in again and tosses it again against the wall, this time diagonally. And now The Final Cut's sideways against the arena wall...err, this could be it. The tracks on The Final Cut are moving, but they're touching nothing but air; one track's hanging over the railing, the other's just off the ground! It's stacked, and it doesn't look like it's going to get out of this one! With a sigh of relief, Martyn watches as The Watcher moves in and...starts pushing The Final Cut along the wall?! But whatever The Watcher's trying to do, most likely be sporting and free it as a sign of courtesy, The Final Cut's still stuck on the wall, and that's it! The Watcher backs up a bit and starts the first countdown of C&B4...
1, 2, 3, 4, 5, 6, 7, 8, 9, 10!
Rather wanting to spare its opponent, Disco 5 heads for the pit release button and mashes against it, but Exa-Gore-Ic's already coming out to attack! It latches onto the same track it grabbed onto last time, and drags it off the wall (with a little difficulty), but Disco 5 attacks the house robot from behind, and is able to get under and lift it onto its side! This surprises the house robot enough to release The Final Cut, which falls back onto its tracks, very much mobile, but very much out of the competition.
CEASE!
The Final Cut gets the axe, and is hacked off the winners list! :proud:
Disco 5 (1) advances to the Heat Final!
----
Next up: Drilla Killa 7 vs. Mornington Crescent
How was the first fight? Do speak; I feel getting back into the 'major'ity might've left me feeling a bit rusty; advice is always welcome.
Thank you. :)
You don't need much advice in my view, admittedly it surprises me Disco 5 can move with its ground clearance :proud: but I read all of that line by line and it was most enjoyable, you haven't lost it. :)
Predictions...I kind of forgot those didn't I...I'll go for Mornington Crescent to prove the stronger here.