I agree with Mr Dave :proud: 100kg for all, no exploits then! (Or less of em :proud:)
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I agree with Mr Dave :proud: 100kg for all, no exploits then! (Or less of em :proud:)
*glare at Dave and Aaron*
XD
There was also that big hydraulic thing in series 6 that never moved.... and then had its pipes shredded...
And realistically the only one who exploits it especially successfully is you anyway Aaron so I dont know why you are complaining lol.
Im just going to stick with my rules for anythign I write just because I think you are wrong :wink:
Eleven? Wasnt that in S5?
Might have been, I only guessed it was in series 6 tbh
Gasp! Alex Holt used a smiley! :uhoh:
Yes, Eleven was in Series 5...and it did move, just not very far.
Anyway, this whole walking/shuffling thing is stupid and confusing. If it has legs, its a walker as far as Im concerned. Im sticking with that.
I dont since shufflers are way too easy. Giving shufflers a weight advantage in robotwars is not fair.
Itd be OK if people would just make up their blooming minds! When you say shuffler, only two come to mind...Drillzilla and Ansgar. Those are definate shufflers in my mind. Everything else, frankly, isnt.
Its a very technical issue, a concept which you seen to have continual difficulty in understanding :proud:
I think the final say in all this rests with the tournament writers, if they say its a shuffler then its a shuffler, their tournament, their rules (to an extent). This is going to come up all the time when walkers are discussed, and i think it would be prudent not to clog up the new improving thread with arguments just yet :)
You know what, its just too irritating.
Im ignoring all the n00bs and n00bish posts that come in Fanfic section for now, unless its directly involving me.
(Message edited by kodster on July 20, 2008)
And what brought this on Kody?
An MSN convo. What else? :P
Pretty simple, from the RW7 rules:
Walkers that employ a rotary camshaft to actuate feet will not qualify for the weight advantage (shufflebots). No walker must employ any device other than moveable legs to support its weight. No type of rolling or sliding mechanism will be allowed.
Note it doesnt say the camshafts are the feet (they arent most of the time) but if it uses a rotary camshaft to actuate feet. so no matter how much more elaborate you make the system, rotary camshaft == no walker bonus.
This is also the main reason you dont see many walkers. The weight bonus doesnt justify the complexity of the mechanism. KISS is always better so roboteers will always prefer standard wheels. The double the weight if you make it walk may look enticing but its not really. After all, a rotary camshaft is no more than a wonky wheel.
Leo is on the money...
Precisely one of the reasons why I dont make shufflebots. :P
I need your opinion on this guys:
For RS!!3 I was planning to move up to 128 robots to do an RW7 style tourney, but after a bit of thought I have wondered whether Ill actually I get 16 people, and I have enjoyed doing the RW4 style tourney in Series 2, so I was wondering what you thought was better?
In perspective of tournament scales, I would rather see a smaller 8-16 robot tournament that will get finished quickly, allowing a follow up tournament shortly after. The big thing I dislike about the large tournaments is, they always take ages to be completed and a lot of them dont get finished. The other issue is, by the time they are completed, the version of your robot is about 3 version behind your current one.
I reckon someone punching out 8 or 10 small 8-16 bot tournaments a year is better then someone running a 48-72 bot tournament and taking a year to do it... smaller, frequent tournaments keeps the action high, and the designs current.
So what youre saying is...majors suck? :proud:
I would agree that smaller tournaments are preferred in this case.
Im not saying majors suck, I have fond memories from some of the bigger tournaments. But times have changed, no longer are there plenty of writers with enough enthusiasm to knock out a large number of battles in quick succession. More regular, smaller tournaments seems to fit the bill IMHO.
*points to the question asked*
Paul Cuomo, can you check ZED? I need to speak to you about something
Could someone check over this please?
http://strickenone.proboards99.com/index.cgi?action=display&board=teamww&thread=378http://strickenone.proboards99.com/i...teamww&thread= 378
55cm high, is that a typo?
Question on my part: If you decide to take a vapourbot into production, does it seize to be a vapourbot?
Too high and not long enough, Liam. :)
too heavy too.
Yeah, would it be better to make the weapons interchangeable?
Yes, that would help. Also make it like less than half the height, and increase the length by a considerable amount.
Well if you want to keep both weapons you need to make the armour way thinner than 9mm.
keep in mind that every square meter 1mm thick Titanium is 4,5kg.
And dont forget that all those motors need batteries.
Id assume that the real robot is then a real robot, while the set of stats remains the vapourbot. Of course if the real version turns out to suck youve shot yourself in the foot, lol.
In that case Ill just keep it secret which one I picked. :)
Oh, before I forget...
Paul, I contacted Mario de Jongh (the guy who makes custom rams, youve seen him on this site), and he agrees with me that Nitro-Gene 5.0 is still in the wrong. You see, the bottles are still too big for the height of the body, and the pressure on the valves would blow them off completely.
If I were you, Id think about switching for CO2 and start calling it Carbo-Gene. :proud:
right.. new heavy
Robo-Platypus
Shape: Rectangle
Colour: Red wth a picture of a platypus on the top
facing the rear, the tail covers the flipper
Speed: 20 MPH
Weight: 100KG
Armour: 4MM Hardox
Drive: 2 C40-300 Magmotors @ 36V
Power: 6 NiCad Battlepacks @ 36V
Locomotion: 6 Wheels that just poke through the top and bottom of the robot
Turning circle: 0M thanks to skid steer
Dimensions: 100X30X20
Weaponry: A rear-hinged flipper powered by a 80X100 ram at 750 PSI, powered by dual 3KG Co2 tanks, the flipper also has a built-in front-hinged flipper powered of the same ram and shares the Co2 tanks with the other flipper, the first flipper is 40X30X1 and the other is 20X15X1 and is exactly in the middle of the other flipper
Srimech: Invertable and the flipper can right it
Strengths: Powerful flippers, Fast, Invertable, Unique weapon
Weaknesses: May be hard to control, Not sure if weapon is do-able
(Message edited by neontetra23 on July 28, 2008)
Problem: The front-hinged flipper really wouldnt be of any use.
EDIT: Yeah, I know, I said I wouldnt get involved with this, but I hardly follow through with what I say in this regard. :P
(Message edited by kodster on July 28, 2008)
the second flipper is designed to prop other Robots against walls and is also of use when I want to get some Robot to get stuck on their side.
(Message edited by neontetra23 on July 29, 2008)
But you see, the way things work is that if theyre both powered by the same system, both flippers will activate at the same time, unless theyre lifters and youre using linear actuators to power each. You need separate systems for each flipper, and that way they can work independently. Id say a 2kg CO2 tank is good for each.
Another problem is that your width is much too small. At least double it. Your height might need a few more cms as well.
Ditch the 4mm Hardox and go with 7-8mm titanium. With that kind of weaponry, Hardox would tend to make it overweight.
(Message edited by kodster on July 29, 2008)
the width is now 55, the height is now 25, the flippers are powered seperately and I will have 7 mm of titanium as armor
(Message edited by neontetra23 on July 29, 2008)
The width seems okay for now, still a tad thin, but Ill leave it be.
But how much CO2 will power your separate flipper systems?
(Message edited by kodster on July 29, 2008)