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MacFan Fic - Season 1
All you ever wanted to know :proud:
Name - Flick of the Wrist
Shape - 6-wheeled Tornado, including the angled rear to keep in contact with the ground while driving up a wedge
Weight - 100 Kilogram
Speed - 35 km/h (22mph)
Dimensions - 120x80x20 cm
Ground Clearance - 10 mm under the main body, variable clearance under the lifting spikes, with 0 mm as a minimum
Power - 2 B42-500 Magmotors at 48 volt
Movement - 6 wheels for awesome traction
Turning Circle - Zero
Weaponry - A pair of hardox, diamond tipped electric lifting spikes, a lot like the lifting spatula of American SHW Vladiator. These are 25 cm in length and can be lifted downwards which turns them into an active invertible lifting wedge. They can also be raised parallel to the floor, so they can act as a pair of classic ramming spikes. A 100 kg robot driving around at 22 mph is good for 5 kJ of kinetic energy. When this is brought onto a pair of diamond tipped spikes, this might seriously harm some armours.
Armour - 7 mm titanium all around
Srimech - It€™s invertible
Strenghts - High speed rambot, awesome traction
Weakness - Lack of devestating weapons
Here€™s a picture: http://jupiter.walagata.com/w/madbull/Flick.gifhttp://jupiter.walagata.com/w/madbull/Flick.gif
Name - Sheer Heart Attack
Shape - Invertible tracked box, only the main-body between the tracks is shorter then the tracks (as can be seen on the picture), build in such a way that the tracks are in contact with the ground no matter what (like 101), only with two titanium bars at the end of both tracks to protect them from destructive spinners
Weight - 110 Kilogram
Speed - 24 km/h (15 mph)
Dimensions - 90*100*25 cm
Ground Clearance - Zero underneath the tracks, but with an overhang
Power -2x LEM130s at 48v
Movement - Two sturdy titanium tracks, with rubber strips attached to them for traction
Turning Circle - Zero
Weaponry - A 22 kilogram titanium spinning drum at the front of my machine equipped with 10 hardox teeth, powered by a LEM 130 and spinning around at 5000 RPM, which produces nearly 40 kJ.
Armour - 6 mm titanium all around (including the tracks themselves)
Srimech - It€™s invertible
Strenghts - Devestating against most wedges, nice traction
Weakness - Exposed (but quite sturdy) tracks might be a weakness
Notes- I designed this robot to be a robot which gains it€™s advantage by driving OVER an opponent, a bit like Barberous. The exposed tracks are the ultimate way to keep in contact with the floor no matter what kind of ramp I drive up, so that if a good rambot or whatever gets underneath me in a threatening way, I can simply go in full reverse and escape. The drum, ofcourse, is a perfect way to hurt an opponent while he€™s underneath you.
Here€™s a picture: http://jupiter.walagata.com/w/madbull/Tracks2.gifhttp://jupiter.walagata.com/w/madbull/Tracks2.gif
Name - Liar
Shape - A bit like a non-invertible Wheely Big Cheese, it has a fairly wide wheel-to-wheel base at the back, while the front is a much smaller (and pretty long) wedge, the front of the wedge has to €œside wedges€ as can be seen on the pic
Weight - 100 Kilogram
Speed - 29 km/h (18mph)
Dimensions - 120x60x30 cm
Ground Clearance - 0 mm at the front and underneath €œside-wedges€Â, 7 mm anywhere else
Power - 2 S28-400 Magmotors at 24 volt
Movement - 2 inner wheels, 15 cm in diameter
Turning Circle - Zero
Weaponry - The wedge contains a 1000 psi titanium rear-hinged flipper (basically the red parts of the picture), powered by two pneumatic rams. It should be able to give a 100 kg robot a height of some meters. As can be seen in the picture, the flipper has two €œside-wedges€Â. I have added them since I saw that flippers tend to be quite weak when attacked at the back. When Liar is attacked at the back, he simply does the same as Stinger does when he goes into flail mode. By doing so, the side wedge will ram into the opponent and shove underneath it. That way I can use my flipper and get it on his back. Although this flip will not be as powerful as a frontal flip, it will be a flip nonetheless, and it will help me get rid of any threats that approach me from the back.
Armour - 8 mm titanium all around
Srimech - That flipper
Strenghts - Powerful and maneuverable flipper
Weakness - Won€™t be pushing much, won€™t be damaging much either
Here€™s a picture: http://jupiter.walagata.com/w/madbull/flip.gifhttp://jupiter.walagata.com/w/madbull/flip.gif
Name - A Night at the Bar
Shape - A wide cylinder-shaped axlebot
Weight - 100 Kilogram
Speed - 24 km/h (15mph, geared for control)
Dimensions - 25x110x25 cm
Ground Clearance - Well, it€™s an axlebot€¦
Power - 2 S28-400 Magmotors at 24 volt
Movement - Two axlebot wheels, 25cm diameter
Turning Circle - Zero
Weaponry - In the middle of the cylinder, at 5 cm above the floor, is a 60 cm hardox bar with thick tungsten teeth on it. It weighs 25 kilogram and is powered by a B42-500Magmotor at 36 volt, spinning at 2000 rpm, giving it a nice spin up time. It€™s able to poop 55 kJ of energy straight into any opponent, so ha! The bar is mounted in such a way that it sticks out from the front and from the back, basically making it a double-headed spinning bar.
The only reason my bot can keep on driving normally even though it has only two wheels on the floor is because the centre of gravity is somewhere near the middle of the two teeth.
Armour - If you split the cylinder in halve, horizontally, the upper part of it is 4,5 mm hardox, and the lower part 5 mm, which is to centre the weight around the lower part, which is needed for the srimech. The insides are made shockproof with rubber, so it won€™t be destroyed by it€™s own weapon.
Srimech - Seeing there is a huge bar spinning in front and at the back of the bot, chances are a wedge won€™t be able to get underneath it from there anyway.
IF it is flipped, the bar will stop spinning and glide inside the cylinder, where it perfectly fits. At that point the bot is an almost perfect cylinder, and will be able to roll. The centre of gravity will roll in such a way that it will point downwards. As I designed it, the centre of gravity should be somewhere in the middle of the tungsten teeth, therefore it will roll to the position shown on the pick, and the bar will be put on again.
Strenghts - Devastating weaponry sticking out at the front and back, at only 5 cm above the floor. Should be able to fend off wedges.
Weakness - Can bounce off though armour, or the arena wall, or even the arena floor when the cylinder topples. And seeing my ONLY contact with the floor is the two wheels, this might become a rocking chair on steroids. Won€™t be pushing very much either.
Here€™s a pic; http://jupiter.walagata.com/w/madbull/Bar.gifhttp://jupiter.walagata.com/w/madbull/Bar.gif
Name - Axe to Fall
Shape - Take a cylinder, cut it in halve, and then put it on the ground, rectangular side heading downwards. The straight ends are the left and right sides, and are sloped. (Well, just take a look at the picture =P )
Weight - 100 Kilogram
Speed - 24 km/h (15 mph)
Dimensions - 115x80x40 cm (due to axe hanging out, main body is 80x80x40 cm)
Ground Clearance - 0 at front, 7 mm anywhere else
Power - 2x LEM130s at 48v
Movement - Four inner wheels, 10cm diameter
Turning Circle - Zero
Weaponry - The main weapon is a 5 kg double-headed axe on top of the machine, it€™s a steel 80 cm shaft with two diamond edged blades made of hardox on the end of it. The blades are shaped like the Mortis€™ blades, in order to create some nice slices into opposing armour.
The whole axe is powered by 2 nitrogen bottles at 1000 psi, a 1 kg buffer bottle and a 30 mm bore ram, for fast and furious hits, with a downforce of almost 2 ton brought onto a fine blade, and an energy unleash which seems significantly higher than for example Beta€™s if my calculations are right.
At the front of Axe to Fall is a small wedge/ram made out of 8 mm Titanium, to lift my opponent€™s wheels into air while clobbering them with my blade, or perhaps even to grab him. This ram is also my plan B if my axe fails in battle, just ram them hard using my good traction.
Armour - 8 mm Titanium front and 15 mm polycarb for the rest of the bot.
There are also two small blocks of vulcanized rubber on the mid-front and the mid-back of my machine, to absorb the downforce where the axe hits the chassis.
Srimech - The axe acts as a srimech, thanks to the curved shape of the top my bot can self right in no time, even if it has to self right over the wedged front (the wedge is very small mind you).
To make sure my bot won€™t end up on his side, I created a pair of curves on both sides, as can be seen on the picture.
Strengths - Destructive weapon, quick at self righting
Weakness - Weapon only works when opponent is in front of or behind the machine.
http://jupiter.walagata.com/w/madbull/Axe2.gifhttp://jupiter.walagata.com/w/madbull/Axe2.gif
Name - Back to Rock II
Shape - A box with a slightly sloped front
Weight - 100 Kilogram
Speed - 29 km/h (18mph)
Dimensions - 90x75x30 cm
Ground Clearance - 0 at sides and front, 2 mm at the back
Power - 2x Etek motors at 48 volt
Movement - Four wheels, 20cm diameter
Turning Circel - Zero
Weaponry - It has a broad hydraulic lifting arm which can easily lift 200 kg. To easily get underneath an opponent, it has two lifting plates at the bottom of the arm, one on the left end and one on the right end, instead of one large lifting plate like Behemoth.
Between the two plates, in the centre of the scoop, I mounted a vertical diamond edged Pussycat-style blade, powered by a S28-150 Magmotor, spinning upwards at approximately 3000 RPM, which will hopefully rip off some armour, or more likely, a tire, while lifting an opponent. Jamming a blade into an opponent while lifting it hopefully provides as much control over an opponent than a Behemoth-style grabbing claw/axe can, and it€™ll surely do more damage. (To avoid confusion, the blade is actually part of the lifter, so when the lifter moves up, the blade moves along).
On both sides of the bots is a pair of 5 mm titanium skirts, to make sure I won€™t get flipped very often, as hydraulic srimechs just aren€™t as fast as pnuematic ones.
Armour - 6 mm titanium all around
Srimech - The lifter self-rights the robot when needed
Strenghts - Nice weapon synergy, high traction, low ground clearance
Weakness - Hydraulic srimech might prove to be slow
A picture can be found here: http://jupiter.walagata.com/w/madbull/BacktoRockII.gifhttp://jupiter.walagata.com/w/madbull/BacktoRockII.gif
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MacFan Fic - Season 1
Okay, I hope all you know that Im changing the battle format because it was stupid and took too long.
Instead, were going with a nice simple Single Elimination tournament. 64 robots divided up into 2 brackets of 32. The winners of each bracket fight eachother to find the champ. The people who came second in their bracket, fight eachother to find 3rd and fourth.
So, without further adeu, the first bracket.
http://img395.imageshack.us/img395/5048/macfanb6bw.gifhttp://img395.imageshack.us/img395/5048/macfanb6bw.gif
Once this bracket is done, we will begin on the LW, and MW, tournies. Once the second bracket is done we shall begin with the SHW tourny. And then the final! =)
Get those Tactics (Not RPs =P) in! The first four fights will be up by next Sunday!
(Message edited by Siphai on November 26, 2005)
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MacFan Fic - Season 1
And the second bracket!
http://img424.imageshack.us/img424/5702/macfanc1hi.gifhttp://img424.imageshack.us/img424/5702/macfanc1hi.gif
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MacFan Fic - Season 1
Chaos 2 VS Street Magician:
Im not that worried here. Just take it from the rear, and hold it above the hazards and let them take care of him. He cant flip me if hes getting groud up by the hazards.
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MacFan Fic - Season 1
SSSD is a low box shape, so both discs can attack him. Ill use the horizontal disc to attack the front to try and knock the saw out of comission and the vertical to try and overturn him from the sides
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MacFan Fic - Season 1
MDU3 VS Tengu
Well weve been here before, just previous incarnations. Main tactic is to keep total translation RPM down @ 1500rpm(Max of 2500) and bend his spinning shell in till it stops working. Once that is done, Tengu is not much of a challenge. I should take far less energy from the impacts compared to Tengu due to the fact my whole robot is rotating and there is no fixed axial point like in a shell/ring spinner. I want to stay agressive as possible in this match!
Knightrous Wedge VS Back 2 Rock 2
Simple tactics, rush B2R2 as soon as I can, attacking from the sides or back, getting under those skirts and pushing him to the wall, pin him against for wall for 20seconds. Then flip him over and push him to the next wall back off and give him a few seconds to selfright, but as he is about to finish self righting, rush under the airborne skirts, push him to the next wall and pin him again for 20 seconds. The idea is that, Knightrous Wedge is not very destructive, but is very fast, controllable and has a controlling weapon, so if I can keep controlling the opponent all the way through the match with out letting him have a chance, then I will rack up a lot more point in control and agression, making up for the lack of damage.
If I fail to go under the skirts, Ill just push him sideways since my front wedge will only lift to the top of those skirts and find a good pushing hold against the box sides on B2R2.
*Is that RP or tactics Alex :proud:*
Axeius VS Infusion
Simple tactic. Spin up, tear hole out of the armour from the sides. Advanced tactic. Spin up the shell up to full speed, dodging any of his movements in the process. Wedge him with my wedge, get under and then just sit there spinning, his drive will be off the ground and he will not be able to move, what Ill do then is slowly pivot on the spot and try to shift the wedge around to let the spinning rim come undernieth Axeius, a further more rotation on the spot will allow the wedge to slide out from under Axeius and let him drop his under belly into the teeth of my spinning rim. The idea being that if I can attack him from underneith with the rim, I can take out his drive wheels and cause immobilisation....
Easy to follow those Role-Tactics Alex :proud:
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MacFan Fic - Season 1
MDU3 VS Tengu
So we meet again MDU, but theres one little thing you forgot to take into account. Last time was before the spinner ring as added to tengu - this time your energy will me largely dissipated upon the hits, Ill use the standard blades as although if they worked the other ones would be very good, whether they would work is slightly iffy so Ill stick with the basics, try and bounce it off me into the walls with the impacts to essentially double the impacts it has.
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MacFan Fic - Season 1
http://i20.photobucket.com/albums/b212/teamvertex/tengoo.jpghttp://i20.photobucket.com/albums/b2...tex/tengoo.jpg
If I attack in the projected angle show by blue lines in the link diagram, Ill be able to transfer effectively all my energy into the anti-spinner rim without dissapating any energy into making the rim rotate. This is due to the angle of approach. This is based on practical work Ive done on a metal lathe. If I have the tool too high in the cutting approach, the tool doesnt cut clean and chatters, but if I match the cutting edge with the axial centre of the steel, I can cut smoothly without chatter or viabration (lose of energy)
The same principle will work with attackin Tengoo. Alex makes a good plan with trying to deflect me into the wall, but fortunately for me, I have 3 wheel actively accelerating and breaking to maintain the translation, which will allow MDU3 to gain traction on the floor during and after an impact several times faster then Tengu, who has no form of drive feedback whatsoever.
But aside from tactics, this match can go either way, its up to the writer to decide who he will be cruel to and who he will award the match to. For my sake, lets hope its a repeat of the past ;)
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MacFan Fic - Season 1
BRACKET 1
ROUND 1
CHAOS 2 VS Street Magician
OK, from what Ive gathered, Tonys bot is something of a cross between Big Nipper and Splinter. With superior speed and manoueverability on my side, my main aim will be to get around to Street Magicians side (it says nothing about skirts in the stats, I believe) and flip it a few times to disorientate it.
From then on, keep to the sides and try ramming it into the arena discs. With any luck, the 7mm titanium will take a good amount of damage and if after several trips to the flywheels there is little harm, Ill get to the sides again and do my damndest to try and get another OOTA onto Chaos list. :proud:
All the best on this first run, Alexio! :)
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MacFan Fic - Season 1
Due to some complications yesterday and today, fights will be delayed ONE DAY. The other three fights will be up tommorow, so do not dismay. Just read this fantastic opening fight, and enjoy. No this is not an attempt to get you more anticipated and like my Tournament better like the XBox 360 =D.
STREET MAGICIAN VS. CHAOS 2
From Glasgae, Chaos 2!
Fresh from being bought off of Ebay for less than ten pounds, Steve has decided to enter this second carnation of the two-time winner into MacFan. As the first realie, and the first robot, Steve hopes that the previous success that this machine has had in Robot Wars will exist here, but will Chaos 2 rise? Or will the Chaos turn to turmoil and anarchy?
From Oswego, New York, Street Magician!
If Chaos 2 was fresh off of Ebay, then this guy came fresh off the streets. Probably inspired by those despicable people trying to earn enough money to eat at Burger King; Tony has seen fit to put a Splinter-style mechanism on this robot to allow it to grab hold of the opponents, not only to damage the opponent from the forceful hug, but also to be able to bring it to hazards of all sorts. However, will Street Magician be able to earn a little more money here? Or will his seemingly endless supply of annoying trick eventually run out?
Chaos 2 vs. Street Magician
Both robots come barreling out of their squares (Street Magician the blue, and Chaos 2 the red), and, as Chaos 2 being the quicker, Steve€™s Chaos 2 gets to the center first to make it€™s move. Street Magician stops it€™s advance and waits to see what Chaos 2 will do. Eventually, Chaos 2 tries to use its speed and go for the side of Street Magician. This, however, comes to no avail as Street Magician just turns to face him. Tony now just moves his machine forward for the first confrontation, as Chaos 2 tries again for the side. Street Magician easily matches this again, and then barrels forward. His plow easily gets under Chaos 2€™s flipper plate, and now the claws clamp shut. The two arms pierce the lowly armored side with ease, as Tony takes his trapped opponent to the deadly spinning discs. Because he is so far up the plow, Chaos 2 cannot challenge this with a pushing match and is slowly and painfully being led to the killer saws. A huge smash goes around the arena as Tony finally gets there, and Chaos 2 getting his back obliterated. The Ipswich flipper gets flipped over in an acrobatic manner over Street Magician€™s head, as tons of white smoke comes out of Chaos the second€™s back; the CO2 tank seems to have been punctured. After what seemed like an eternity to Steve, Chaos 2 finally lands back on his wheels, the damage now apparent. The lexan guarding his internals from the back is smashed; his CO2 bottle has a large gash in it, and some wires are frayed. However, as Steve presses forward on the controller, Chaos 2 seems to comply, as if perfectly normal. Dismayed, but not defeated, Steve goes on the attack again, this time finally getting underneath Street Magician€™s side. Amazed that Chaos 2 still has some fight left in him, Tony tries wiggling the arms up and down to free himself, but to no avail. With a sadistic grin on his face, Steve brings Street Magician€™s side right into the same disc. This time it is Tony€™s turn to cringe, as an arm is sent flying, right out of the arena. That€™s about one tenth of the robot out of the arena, now for the rest =P. There is also a large gash on the side, but other than that, Street Magician is pretty much fine. Angry, Tony turns his machine around and charges. Chaos 2 tries to side step it, but fails in doing so as Street Magician barrels underneath. His remaining arm clamps, putting another dent in the side, although smaller. Chaos 2 falls off of Street Magician€™s plow, and tries to get away, but accidentally goes over the spikes. They pop up, and almost take Chaos 2 on his side, but Chaos 2 slowly comes back down. However, it wasn€™t anticipated that Street Magician would be right there to make sure that Chaos 2 wouldn€™t get away this time. He barrels under once more, and the momentum of going up the plow makes Chaos 2 go right up and on his back. Steve tries firing the flipper hoping that there is some magic potion left, but it seems that all the CO2 is gone. The countdown has begun, and Tony jumps for joy as he gets through the first fight of this tournament.
The Chaos is calmed down, as Chaos 2 is put into a rehab facility. Street Magician, manages to make a few more bucks as well as another win!
STREET MAGICIAN ADVANCES.
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MacFan Fic - Season 1
Im afraid I will have to push the delay back until next weekend. I am very angry at myself for doing so, because I hate the delays that come on in FRA. Nevertheless, I am but one man to do this work, as well as some projects. I probably would have had these fights done, if it wasnt for my mother; who belives that if Im not doing work, then Im an idiot.
Of course, with the lack of feedback on the first fight, I can see that people dont mind at all. Thanks!
Seriously.
Well see you next Friday!
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MacFan Fic - Season 1
Well, its obvious why Ive not said anything about the last fight. :wink:
Smartarsing aside, that was a very wooty debut, Alex. :) And dont worry about having to delay - were all too used to it on this forum. :proud:
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MacFan Fic - Season 1
lol Steve :proud:
and I have to agree with you Steve, it was a very nice battle Alex, I enjoyed reading the interaction between Street Magicians design and the famous flipper, I really did
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MacFan Fic - Season 1
I won, so of course its awesome. Uber destruction and a robot im pretty proud of getting a win. Cant wait for the next fight.
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MacFan Fic - Season 1
*snores*....
wai- wha- fights? Oh right, yeah. Um... heres one, the other guys will come up Sunday... yeah...
ACHILLIES VS. ORKA MK 4
From Geddington, England, Achilles!
NSBFL 6 Winner, and all time crowd favorite, this Greek warrior is ready to rumble. As usual, we see the awesome weapon synergy that allowed it to do so well in so many other tournaments. A flipper that, as always, is an excellent weapon, can be turned into a lifter by exchanging the pneumatics for hydraulics. This lifter is complimented by an able claw, which isn€™t there so much as to damage, but there to keep the other robot within his control; a sort of €˜Behemoth axe€™ if you will. Combine this with good speed and armor, and this contender will be hard to take down. Will the heel be struck? Or will the famed invulnerability keep this competitor alive?
From Suffolk, England, Orka Mk4!
As this other robot comes out of the water, Orka Mk4 is obviously the fourth rendition of this excellent robot. I can see a sort of mirror match forming here, as Orka also implements the lifter plus grabbing item; only this is a little different. Instead of a flipping plate, Chris has gone and put a Behemoth scoop on there, with axe and everything! The slower at fifteen miles per hour, will may either prove to be a downfall, or it€™s advantage with a better control. Can this whale crush the opponent with one flap of its tail? Or will he be yet another beached mammoth?
Achilles vs. Orka Mk4
The light comes down from red, to yellow, to green, as the match begins with a shot. Orka begins by trying to maneuver to Achilles side, but hero stops that attempted with a quick turn to face him. Chris just keeps plowing on, however, and by having more force from already been moving (rather than just turning) the plow slides neatly underneath the flipper plate. Quick as a cat€™s reflexes, Chris activates the claw, which takes a nice hold on Achilles flipper. From this point of view, it looks to be bending the flipper ever so slightly upwards, but no one can be sure. Keeping in time with his attack, Orka quickly delivers Achilles to the nearest hazard, which just happens to be the lowly not so great saws of doom. The saws rise from the floor, Battlebox style, slowly cut easily through the five-millimeter titanium. Eventually Orka must release his opponent, and he backs off slowly to see his damage. Immediately it is evident; Achilles can no longer drive in a straight line. However, he has more than fifty percent mobility; what has happened was that the saw cut straight through the armor, and right into the axle that holds the wheel on. This has destroyed the mobility on his back-right wheel. However, with more than fifty percent mobility, he is still able to compete. It goes back to the fight, as Achilles is able to make use of his immobile wheel and swerves to Orka€™s side. Just as Orka had done to him, Achilles grips the claw on him and raises him in the air with the flipper. (This flipper for the record is hydraulic.) He brings him straight to the bigger saws of doom, yet trips along the way. Chris sees this as an opportunity and presses the flipper button, which, in turn, frees him from Achilles grasp. Orka turns straight away, as does Achilles, and they both charge at each other. The second bit of Achilles damage is apparent, as Orka gets under with ease. The claw must have bent the plat upwards just enough to raise the clearance. Once more Orka brings Achilles to the saw, which cut straight through the armor again. Achilles is release, and charges for Orka€™s side once more. He is able to make it again, and just flips Orka over this time. Just as Orka is about to self-right, the buzzer sounds; signaling the end of the match and our first judges decision.
Aggression - 8-7 in Orka Mk4€™s favor. It was close, as they were both aggressive, but the once thing was the beginning, where Orka just went with the charge.
Damage - 12-3 in Orka Mk4€™s favor. Not close at all, Orka took out Achilles drive and made some major saw marks at the back. Also, he slightly bent up Achilles flipper plate.
Control - 9-6 in Orka Mk4€™s favor. Orka controlled a lot of the match, getting Achilles in his grasp twice to Achilles once.
Your winner, by a 29-16 decision is Orka Mk4! Chris smiles a good smile as he has just taken down a giant.
As sneaky as he is, Orka kicked Achilles in the heel and takes the next place of the tournament!
*goes back to sleep*
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MacFan Fic - Season 1
Alrighty then, I promised and you shall recieve. The fights yay!
Axeius vs. Infusion!
From Somewhere in Canada, Axeius!
Axeius is a robot that gets right down to the point (haha). It will try and take a piece out of you using its very prominent axe. There is no doubt that Kevin was thinking of the previous third seed in Robot Wars while creating this axing machine. However, it doesn€™t have the best of armor and when it€™s facing an opponent such as the one today€¦ this guy could get the chop.
From Kilkivan, Australia, Infusion!
An odd little machine from down under, Infusion uses a sort of speed boost technology to give him that extra little speed whenever he needs or wants it. This is, of course, useful when you have a disc type robot that is usually slow and faces robots that are a lot faster than itself. His design is also somewhat strange, as it uses the famed Warrior SKF design with a disc at the rear and a wedge up front, to help with any of those pesky wedges. It€™s a seemingly perfect design, but when things are perfect they usually go wrong€¦
Axeius vs. Infusion
Infusion spins up and moves out, while Axeius charges the spinning machine. Infusion keeps his wedge pointed at Axeius to gain his max rotation€¦ and reaches it! Axeius charges in anyway and gets smashed right back! There is now a gigantic gash on the front of Axeius within the first few seconds! Axeius recovers from the hit, and tries to position himself more carefully now, dodging around the saws. Infusion, however, is biding his time, waiting for his opponent to strike. Axeius finally makes his next move, and charges in. Infusion moves in as well, hoping for a bigger hit, yet it seems Axeius has moved off to the side again and has moved in again! He finally strikes with his axe, hitting square on the wedge€¦ but it did nothing. Aaron grins at how well armored he made his wedge, and moves in once more. This time he gets under Axeius with the wedge, leaving Axeius unable to have any motion. Using the thirty seconds until he must release his opponent wisely, Infusion spins up to the absolute maximum. With twenty seconds left until he must release Axeius, he slowly turns around making the spinning rim come ever close. With ten seconds left, we hear a gigantic bang as Axeius is sent FLYING away! He€™s even flipped upside down now, as he passes over the saws on his flying trip. Upon closer inspection, his underside has a gigantic tear through it, making a pretty big hole. Some batteries are outside, a motor is shattered, but amazingly Axeius self-rights. Before he gets a chance to move, however, Infusion hits him once more with the disc€¦ that sends him right into the killer saws of doom! Now he€™s sent upwards and falls back down€¦ right on Infusions spinning rim once more! Plates of armor are hanging off of Axeius, the axe has been severely bent along the lines and the head of the axe has cut through his own armor. Motors are smoking; some of the batteries are absolutely shattered€¦ there is nothing left of Axeius. But for good sportsmanship, Aaron hits him one more time. =D
Axeius gets axed€¦ literally, and is completely torn apart€¦ also literally. Infusion goes through to the next round!
Mass Disctruction Ultimate 3 vs. Tengu VII!
Also from Kilkivan, Australia, Mass Disctruction Ultimate 3!
Winner of the all mighty PTT 3, and probably THE most feared spinning device ever, Mass Disctruction Ultimate 3 (Lovely dubbed MDU, or €œWhy oh why did I have to be in the same fight as HIM?!?€Â) uses the famed Cyclone Bot spinning formula to create€¦ Mass Destruction in its battles. If there was ever a design that just screamed champion, this is it.
Also from Geddington, England Tengu VII!
Runner up of the all mighty PTT 3€¦ wait a second. Mirror match much? Both PTT 3 finalists back for another round of destruction, to see if things could have gone different from back then. Since that time, Tengu has won After Burn 2 and SEKT and added a special anti-spinning ring to help against such spinners as€¦ Mass Disctruction Ultimate 3! That ring could be crucial in this fight, but from Aaron€™s tactics, there may be a way around it. Could this outcome lead to 2-0 for MDU€™s wins against Tengu? Or could Tengu finally avenge a €˜what could have been€™ decision so long ago?
Mass Disctruction Ultimate 3 vs. Tengu VII
Both robots do what they€™re made to do and spin up. A look of vengeance is in Alex€™s eyes, as he guns the forward key just like two years ago. He is able to get there before MDU gets to maximum speed, and also before Tengu can get up to speed. But the affects are seen; as MDU€™s spinning has been completely dissipated before he could even start the match. It seems apparent that Alex doesn€™t want Aaron to be able to position his attacks, a wise move as it is since all MDU needs is one hit at the proper angle turn the tide so much. Tengu comes in again and again, not even caring whether he€™s at full speed or even half speed. MDU is trying to get away, but the faster Tengu just keeps coming in. Finally it seems that MDU has been given a brake, as he hides around the saws. Tengu backs off and goes ahead and gets up to full speed, as does Mass Disctruction Ultimate 3. (Try saying that five times fast) They both come in when they reach full speed, as Aaron tries to get the correct angle€¦ but misses. They meet with a loud crash anyway, and are both sent spinning far away, MDU over the saws, and Tengu right into the side spikes. Looking at the damage, it seems that Tengu has a slight bend in his shell, but hardly anything to complain about, while MDU has€¦ lost one of his teeth! This is sending him horribly off balance, and Alex smiles at the predicament. Tengu comes in once more, spinning at top speed, and smacks the off balance MDU once more. Now another tooth has come off, while one of Tengu€™s teeth has a cut in it. Tengu comes in again, not bothering to spin up, and stops the feared MDU from spinning. He keeps coming in, and shoves MDU over the saws, which slightly cut into MDU once more. Tengu leaves him be for a second and spins up to about half speed before charging in again. MDU is trying to spin up, but those two lost teeth are causing a big imbalance in it, and is preventing MDU from reaching full speed. Tengu smacks into MDU once more, cutting into the actual chassis now, and sending him away. Tengu reaches full speed once more, and goes in again. MDU feebly tries to avoid but gets smacked once more, now with a big cut into the chassis. After this final hit, the buzzer sounds.
Damage - 9-6 in Tengu VII€™s favor. He really did damage MDU a lot, cutting two teeth off and cutting the chassis up a bit. MDU did a fair bit of damage to Tengu also, though, putting a cut in one of his teeth, as well as bending the shell a bit.
Control - 14-1 in Tengu VII€™s favor. MDU never had a chance; Tengu just kept ramming him and preventing any speed. And when Tengu did let MDU get up to speed, Tengu came in again and got the better hit.
Aggression - 12-3 in Tengu VII€™s favor. Constantly ramming, almost never running away; MDU ran away, and never tried for a ram.
Your winner by a 35-10 judges decision, Tengu VII! Vengeance is yours, Alex, vengeance is yours.
Mass Disctruction was caused, but only to Mass Disctruction Ultimate 3! =D Tengu makes the next round!
Next time!
Slaying Mantis F vs. Shovearound 2
Knightrouse Wedge vs. Back To Rock 2
Die Ceratops Re-Invertus vs. Shotgun Slapper
Metal Sonic Spin Dash vs. Sheer Hell
Thoughs, predictions, tactics, will I put off fights some more? Well see! =D
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MacFan Fic - Season 1
Thoughts?
*puts on grammaphone record of standing ovation*
Hows that for a thought? :proud: Truly arse-kicking action, Alex! ^^
BRACKET 1
ROUND 1
METAL SONIC SPIN DASH VS Sheer Hell
...um...ram it. :proud: With its Hardox covering, Spin Dash should hopefully be able to take the most powerful blows with limited damage. Basically, just aim for the sides (or crash straight into the discs to stop them depending on how suicidal I feel :lame:), slip under, let the Mute-style barbs hook into the wheel housings and essentially bash it into anything that comes handy - hazards, the wall, the audience... :proud: Repeat until dead.
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MacFan Fic - Season 1
heh, Tengu gets his revenge on MDU, great figh...
as for Knightrouse Wedge vs. Back To Rock 2
... hes much more powerful than I am, but I can put my circular saw into effect, and when I lift him I should able to control, so Ill just give it a shot :proud:
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MacFan Fic - Season 1
Slaying Mantis F vs. Shovearound 2
Get under the sides, lift it, and ram it to the saws and such. Nothing out of the ordinary.
Die Ceratops Re-Invertus vs. Shotgun Slapper
Aside from getting me OOTA, he cant do much. Just stay far away from the arena walls and try to tear him up.
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MacFan Fic - Season 1
Nice battles Alex.
Few technicalities in the MDU V Tengoo (MDUs made entirely out of Hardox 450, Tengoo spinning shell doesnt produce the mega energy level able to tear thought it. Losing a tooth is no hassle to a translation spinner because the digital compass will detect axial movement not asked by the controll and will correct it with the motors. Pushing MDU, this is the second time its happened, and its again wrong :proud: MDU has 3 wheels, each wheel facing 120 degrees apart, each wheel is powered by a 60v ETEK! An opponent can start pushing MDU along any of the 3 sides, but the 3rd wheel is always parallel with the side being pushed, the smallest of acceleration from the drive wheel would instantly spin MDU off the front of the opponent and into safety. Your the second writer to have written the battle about a translational spinner, but hasnt researched how they work ;) Mr McG got that far too...), but Im happy to let them slide. Its only a fanfic :proud: And it looks to be a good one too :proud:
OT: Longest post contained within brackets :proud:
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MacFan Fic - Season 1
OT: Longest post contained within brackets
My english teacher would have a field day with that =D
Yeah, I only have so much to work on without a picture though. You were probably on sometime, but I kept forgetting to ask. I also hate researching things; its one of my downfalls, but it takes a lot of time and is really tedious.
Oh well, at least you won the fi... oh wait... =P
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MacFan Fic - Season 1
I also hate researching things; its one of my downfalls, but it takes a lot of time and is really tedious.
Without research, you assume things instead. To assume, you make an ASS out of U and ME... :proud:
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MacFan Fic - Season 1
Well, as long as someone else is an ass with me. After all, misery loves company. =P
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MacFan Fic - Season 1
*ahem*
Slaying Mantis F vs. Shovearound 2
Like Matty, I€™m going to screw the intros since we all know and love these robots.
Shovearound 2, being the faster robot by far, leaves his square first and is barreling towards his opponent; the fearless Slaying Mantis. Alex, having the slower robot, is off to a much more methodical and defensive approach, going around the saws to give himself a better position. Shovearound, however, doesn€™t care and easily maneuvers around the saws and gets under Slaying Mantis before he can do anything about it. Already the lifters are in motion, and raising the Mantis so that he cannot escape. Tony decides to ram the bug into the closest thing he can find, which just so happens to be the wedged wall. In doing so, they both go up the wall, and Mantis gets slammed hard into the wall. The hit, however, had enough velocity to turn Slaying Mantis over. Phased, but still in the game, Alex quickly acts the scrimech and rights his robot. Then, looking for some vengeance, he turns towards Shovearound, who, in the meantime, has scurried over to the other side of the arena. Slaying Mantis makes his way over and, despite Shovearound€™s better speed, is able to outmaneuver and get under the blue robot€™s skirt. Immediately the Mantis drives forward while clamping, pressuring Shovearound into the wall spikes as the crusher comes down. However, Shovearound isn€™t exactly in the right position, so instead of it coming down on the body, it comes down on the skirt. Alex doesn€™t seem to mind, though, and beings to bend the skirt. The weird mechanism in the claw works, and Alex goes ahead and holds up Shovearound by the skirt. Fearing the worst, Tony just has to sit back and watch as Slaying Mantis brings the pusher over to the main killer saws and slams him into it. The left skirt on Shovearound goes flying away, and hits the contestant barrier (You can thank me for that, otherwise someone would be dead =D). The hit has also jarred Shovearound lose, though, and he comes back on the attack as if nothing happened. He immediately gets under Slaying Mantis€™s front and holds him in the air, over the slightly less dangerous saws. They cut into Mantis€™s side pretty well, but soon Shovearound is ordered to release him. They both back off, and then Shovearound comes immediately back in on the attack. Mantis tries to get away, only to trip on the skirt shard that was ripped off earlier in the match. This allows Shovearound to easily catch up, get under, and slam Mantis into the spike wall, which puts a small cut into Mantis€™s side. Thirty seconds now pass, with little other event, other than a shove or two from each side. Finally, with around twenty seconds left, Mantis is once again able to get under, and crushes the top of Shovearound instead of the skirt. This happens on the side of the arena away from the big saws, however, and all Mantis can do with this is just ram Shovearound into the spiked wall before the buzzer sounds.
Damage - 11-4 in Slaying Mantis F€™s favor. Shovearound€™s skirt was torn off, his other was bent, and there is a pretty big dent in Shovearound€™s top from the crusher. In return, Mantis has a cut in his side, some dents, and some more cuts from the spikes.
Control - 8-7 in Shovearound€™s favor. Half of the match was either Mantis in control, or the Shover in control. However, Shovearound usually had more control with the lifting forks, other than the key points in the match.
Aggression - 11-4 in Shovearound€™s favor. This was basically Shovearound€™s category, since he made most of the rams, and chases. There were points where Mantis was aggressive, but there weren€™t enough of them.
Your winner, by a 23-22 Judges Decision, Shovearound 2!
Slaying Mantis F was shoved around, and called some names. Shovearound 2 makes it to the next round.
P.S, this is by no means a come back. There will be weeks when I€™m lazy, but I promise at least one result a week.
(Message edited by Siphai on April 29, 2006)
(Message edited by Siphai on April 29, 2006)
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MacFan Fic - Season 1
Well since youre going to write some battles in Byte Size 2, why not continue MacFan Fic? :)