he has entered a realie Tazbot is a real robot
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he has entered a realie Tazbot is a real robot
Please note Im entering a watered down team Bored to make up numbers. So far Ill be entering:
1) The Crashing Bore
2) The Disc 5
3) NSBFR-X
4) Masamune
5) Twist of Fate
6) Firestorm V
Bore and NSBFR are unchanged from VFT6, Masamune is a new version of Scimiter and The Disc 5 is basically what it would be like if I had to build it for real. Twist of Fate is my newbie.
Sorry, I made a mistake.
1 place remains.
Clover has entered via email:
1. Gamma Trident.
2. Splitz
3. Kick in the Teeth
4. She Loves You
5. Balderdash
6. The Spin Factor
7. Divide and Conquer
8. 13 Black
1 place remains (waves at Matt M)
WHAAAAAAAT?!? CLOVER?! :proud::proud::proud:
*does a mad dance and trips and falls out of the window*
And wasnt it supposed to be 6 robots, not 8? :sad:
ah yes.
Im tired, thats why.
How on, I just read it again, I need to wear my glasses more, its only vapourbots 1 to 5 entered.
1. Gamma Trident
Shape: A three-fingered claw, but with a rear curved wedge.
Armor: 4mm hardox.
Color: A kind of bronzish copper.
Weight: 100kg.
Speed: 11mph.
Dimensions: 85cm x 80cm x 20cm.
Weapons: A horizontal cutting blade spinning at 1500RPM, and the two clawed
digits surrounding it are sloped wedges pointing at the blade.
Ground Clearance: 0mm at the wedges, 1mm at the sides and middle-front.
Srimech: Invertible.
Strengths: Versatile, 4WD, tough armor.
Weaknesses: Tricky to control.
2. Splitz (a 4-way clusterbot)
(for all Ss)
Shape: Ziggo with flag.
Armor: 2mm titanium.
Color: S1 is black with blue 1 on top, S2 is red with black 2 on top, S3
is green with red 3 on top, S4 is blue with red 4 on top.
Weight: 25kg.
Speed: 8mph.
Dimensions: 35cm x 35cm x 12cm (no flag).
Weapons: Bots can spin at 2000RPM, and have blades all over the body.
Ground Clearance: 2mm.
Srimech: None.
Strengths: Considering the details, INCREDIBLY damaging. Hard to flip.
Weaknesses: No srimech.
3. Kick in the Teeth
Shape: Wedge with rounded sides and back.
Armor: 6mm titanium.
Color: Silver.
Weight: 96kg.
Speed: 16mph.
Dimensions: 95cm x 60 cm x 65cm.
Weapons: A vertical flywheel spinning at 2500RPM, at the back of the robot.
Ground Clearance: 0mm front, 3mm rest.
Srimech: Invertible.
Strengths: Good weapon, good turning.
Weaknesses: 2WD, ground clearance bad when flipped.
4. She Loves You
Shape: A box with skirts
Armor: 5mm hardox
Color: Golden yellow
Weight: 149kg
Speed: 5mph
Dimensions: 100cm x 85cm x 55cm
Weapons: A 360 degree rotating double sided axe
Ground Clearance: 0mm thanks to the skirts
Srimech: Axe rights it best from the side.
Strengths: Hard to push, a weapon with roaming ability
Weaknesses: Slow because its a 8-legged walker, one weapon
5. Balderdash
Shape: Wedge from front, circle from top. In other words, a wedge-disc.
Armor: 7mm titanium
Color: Orangy-bronze
Weight: 97kg
Speed: 10mph
Dimensions: 80cm x 80cm x 35cm
Weapons: The top pops open to flip the opponent.
Ground Clearance: 0mm front, 2mm rest
Srimech: Flipper
Strengths: Shape works very well against rammers, good armor.
Weaknesses: No damaging weapon, 2WD
6. 13 Black
Motors, batteries, speed controllers...etc, are missing :proud:, but...
Shes probably inexperienced with that stuff. Give her a break, then. She IS my wife, you know :proud:
ah.
If you include Speed Controllers I will just ingore it, because its one of the things you assume to be in the vapourbot.
*Hides under handy table when Tom/Aaron come in and moan about how their speed controller allows their vapourbots perfect control etc etc*
Ok, here I am, ready for more action! :)
Flippa Frenzay Mk 6
Weight: 100 Kg
Weapon: Bulldog Breed style flipper around the machine
Can It Self-Right: Yes, flipper
Movement: 4 wheel drive
Shape: Low Wedge with wedges at sides and back
Armour: 4mm Grade 5 Titanium
Speed: 15 mph
Power: 2 S28-400s at 36 V
Turning Circle: 0m
Ground Clearence: 0mm all around due to flipper and skirts/wedges, underneath skirts/wedges, 7mm at sides and back
Summary: Last version got destroyed, so Im rebuilding.
Strengths: Flipper, Tough To Get Underneath
Weakness: High Ground Clearence Underneath Skirts
Name: No Close Shave 2 (VAPOURBOT CHAMPIONS LEAGUE 2004 CHAMPION!)
Weight: 100 kg
Weapon: Razer Style Crusher, only better
Can It Self-Right: Yes, Razer-Style Sri-Mech Wings
Movement: 4 Wheels
Shape: Razer-esque
Armour: 5mm Aircraft Grade Titanium
Speed: 13 mph
Power: 2 S28-400s at 36 V
Turning Circle: 0m
Ground Clearence: 0mm at front, 5mm at sides at back
Summary: New Robot, Me Old and Unrealistic version of this came 7th in FAHR 3
Strengths: Great Weapon, Good Traction
Weakness: Can Be Gotten Underneath By Lower Machines (Not At Front :P)
4 real robots: Bulldog Breed, X-Terminator, Behemoth, and Tornado
Hope everything here is ok!
And with Matt entering, I have all 16 people, so can:
Andy
Matt F
Team Aussie
Matt R
Frank
Get their final entries and stats in as soon as it is possible. Ta.
For my two robots Rogue and Intensity, go here:
http://www.abbl.org/~teamvertex/teamaussie/index.htmwww.abbl.org/~teamvertex/teamaussie/index.htm
Might as well let everyone have a gawk at the new stuff. Site will get some more info on my latest flipper bot and some more of Toms bots too, plus our joint bot Generator.
Definite robots that I stated before, now just let me go Stat hunting:D
She Loves You
A Beatles fan! Cool! :)
Edit: Just because you are a Beatles fan doesnt mean Im going easy on you Clover :proud:
And you too Mr. McGregor! :proud:
Team Gore
http://www.geocities.com/kodybluz/kodybluz2
Team Odins real robot will be Tsunami. The rest are as follows-
1. Deep Impact 2
Shape: Low wedge (very similar to Double Agent in Battlebots 5.0)
Colour: Sky blue and black
Weight: 100kg
Dimensions: 100 x 60 x 30cm
Speed: 18mph
Turning Circle: 0
Ground Clearance: 1cm at rear and 0cm around the sides and the front
Armour: 2mm Hardox underneath 2mm polycarbonate.
Wheels: 2x inner Go-Cart wheels that come out at the top, so that Deep Impact 2 can run inverted.
Power: 2x Lynch 130s at 24 volts
Weapons: The weapons are the rear twin mounted carbon tipped vertical discs each spinning vertically like Nightmare, running at 1500rpm, and each machined from an extremely high density alloy that get all all their inertia and weight into the outer of the discs. Both discs get up to full speed in about 2.5 seconds.
NOTES: A much sleeker version of the previous Deep Impact. When DI2 is right way up, the discs spin vertically and are designed to flip opponents as well as damage. When DI2 is inverted the discs spin downwards and although damaging, are not as effective.
SRIMECH: Invertible
STRENGTHS: Powerful discs, good driving and speed.
WEAKNESSES: Weapon is not as effective when inverted.
2. El Persistance
SHAPE- compact invertible box shape with a front wedge (similar to Storm 2)
COLOUR- Black with red skirts
WEIGHT- 100kg
DIMENSIONS- 79 x 72 x 16cm
SPEED- about 16mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- virtually 0mm all around due to skirts.
ARMOUR- 3mm Grade 5 titanium top and bottom, 3mm Hardox armour at sides, front and back.
WHEELS- inside robot, 6WD
POWER- 1 X 36v MagMotor
WEAPONS- After entering as a basic rambot last series, El Persistance returns with a Wedge of Doom style linear actuated lifting arm that can lift up to 200kg with two steel prongs attached at the end. The arm is designed to slide under opponents, lift them up till their wheels, tracks or legs no longer touch the ground, and then slam them into the arena walls with the full 20HP drive. The lifter is not designed to self right the robot.
SRIMECH- invertible
NOTES- When inverted it has Srimechs are still for wimps! written on the bottom.
STRENGTHS- Pushing power and impenetrable armour
WEAKNESSES- High ground clearance when inverted and lifter is not able to work when inverted.
3. Disco Dancer 2.5
SHAPE: Low invertible box with pointed front (similar to Fluffy)
COLOUR: Flourecent greeen
WEIGHT: 100kg
DIMENSIONS: 100 x 70 x 25cm
SPEED: 17mph
TURNING CIRCLE: 0
GROUND CLEARANCE: 2mm all around
ARMOUR: After Disco Dancers weak polycarbonate last series and then Tangos appalingly rubbish hardox in PTT4, I have decided to clad DD 2.5 in 3mm titanium.
WHEELS: 2 inner Go-Cart wheels
POWER: 2 X Sinclair C5 motors
WEAPONS: After being removed for PTT4 the twin Splinter style grabbing arms have been re-attached. The robots main weapon though is still the front mounted 20kg horizontal disc spinning at 2500rpm and taking 2.5 seconds to fully spin up.
SRIMECH: Invertible
Notes: Disc teeth painted bright red. The speed has been tonbed down this series for better control and manouverability.
STRENGTHS: Powerful disc, manouverable and more reliable.
WEAKNESSES: Unreliable armour in the past
4. 2blue
SHAPE- Low wedge with rear wedge
COLOUR- Lightish blue with 2blue written on the side in pink
WEIGHT- 110kg
DIMENSIONS- 110cm X 70cm X 45cm (inc. srimech)
SPEED- 12mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- virtually 0mm at the front and back (thanks to the wedges), 15mm at the sides
ARMOUR- 3mm Grade 5 titanium
WHEELS- 2 X rubber tracks
POWER- 2 X S28-400 Magmotors
WEAPONS- 2 x CO2 powered flippers one on each side
SRIMECH- 2 roll bars one to the front one to the back.
NOTES- Has a pink arrow on top to point which way is forward
STRENGTHS- Powerful weapons, Can self-right easily
WEAKNESSES- vulnerable to flippers at the sides
5. Avalanche
Shape: low wedge
Colour: White and light purple.
Weight: 100kg
Dimensions: 100 x 73 x 35cm
Speed: 18mph
Turning Circle: 0
Ground clearance: 0mm at front. Virtually 0mm around the rest of the robot
Armour: 5mm Grade 5 Titanium
Wheels: 4 wheeled. Wheels stick out of the top so Avalanche is invertible
Power: 2 X 36v MagMotors
Weapons: A 10kg Tornado style spinning flail set in the centre of the wedge. The whole robot mainly acts like an avalanche. If anything gets in its way, it will plow straight through it without stopping!
SRIMECH: Invertible
NOTES: Has Avalanche painted on the top and bottom in red
STRENGTHS: High pushing power and tough armour
WEAKNESSES: Lack of damaging weapons
*Armour: 2mm Hardox underneath 2mm polycarbonate.*
2mm Hardox doesnt exist, Hardox 450 @ 3.2mm is the thinnest you can get.
Weapons: The weapons are the rear twin mounted carbon tipped vertical discs each spinning vertically like Nightmare, running at 1500rpm, and each machined from an extremely high density alloy that get all all their inertia and weight into the outer of the discs. Both discs get up to full speed in about 2.5 seconds.
1. Your High-density alloy - Unobtanium?
2. The only way you could do that is to actually HAVE all the weight in the rim. You cant machine something so that it goes somewhere else.
Hope this is OK...
1) Son of Ripper 4.0
2) ForcePower Turbo
3) Wedga Revo
4) GeForce
5) GigaByte (New Robot)
6) Typhoon 2 (Real Robot)
Stats for all the vapourbots at http://mattyhakaman.proboards15.com/index.cgi?board=AJhttp://mattyhakaman.proboards15.com/index.cgi?board=AJ
If you made a thin flywheel with a thick rim and put weight reducing holes in the thin part, you could achieve something like that effect. Im not about to comment on structural stability though:proud:
Unobtanium is very lightweight but strong ans anything and is totally indestructible.
Hardox is good for making flywheel rims, bolting them to an aluminium core makes the weight distro way better for energy purposes too.
Unobtanium is very lightweight but strong ans anything and is totally indestructible.
And having no resistance in its conductivity (Infinite Mho value) and a very high boiling point but low melting point for easy machining.
Not to mention a perfect shiny finish ;)
Its one of the most popular materials used for armour here, looking at the strength of armour to weight of armour around here.
robot 1
Name: The Crashing Bore
Shape: Box at the back with a low wedge at the front. The wedge is at a smaller angle than before, giving it a slightly longer €œnose€Â, plus it now has a CM long extension on the front which goes flat along the ground, allowing it to get under anything, skirted or otherwise.
Speed: 12 MPH
Weight: ~97 KGs
Dimensions: 140 X 70 X 40 CM (LWH)
Ground clearance: 0 at front, 0 at sides with side and rear skirts, 1 CM without, all round. The sides of the skirts are shaped to leave absolutely no gap, except when the robot is turning.
Weapon 1: A mousetrap style blade, only instead of a flat piece of metal, it€™s jagged like ^^^^^^^, meaning instead of one big blade, it comes down as lots of little points meaning it can do more damage thanks to the area/damage ratio rule. A huge difference though€¦ Now it€™s Etek powered instead of running on gas. The blade is retracted by use of a different winding mechanism, so retraction is slower to prevent self harm.
Weapon 2: An inch thick diamond tipped industrial drill. Extends to 6 inches outside the robot, and comes out of a hole in the wedge. Theoretically, it can cut through more or less anything, but is mainly used for drilling through trapped opponents. Will provide diagram of extension mechanism if asked.
Weapon 3: Two 20 CM spikes at the rear, which rest along the floor. The main function is to stop the force of the trap making the robot jump around, but they can also be used as a rear wedge thanks to the shape.
Armour: 6 mm grade 5 Ti with a 4 mm polycarb laminate.
Srimech: The trap.
Power: Six nicads in series power the motors to 36 volts, another four power the Etek at 48 volts, while a seventh runs the miscellaneous stuff like the gyro.
Wheels: Four indoor go-kart wheels. Provide excellent traction on indoor surfaces. These are stuffed rather than pumped, so a puncture wont slow it down too much.
Motors: 4 S28-400 magmotors at 36 volts.
Extras: It now also features Tempest style shock proofing.
Safety link: Under a hatch at the top.
Strengths: Psychotic weaponry, design evolved to eliminate as many weaknesses as possible. Therefore, it€™s extremely difficult to knock out.
Weaknesses: High ground clearance under the skirts, not as manoeuvrable as unskirted 2 wheeled robots.
Random fact: This is the oldest vapourbot on the circuit.
Robot 2
Name: The Disc 5
Shape: It€™s still the €œbar-bell of doom€ shape we€™ve all come to know and€¦ Know. The framework around the disc itself is gone now, for two reasons. First off, people had trouble imagining what shape it was and kept thinking they could effectively latch on to it, and secondly because€¦ Well, basically the weapon itself is more or less indestructible anyway so I may as well save some weight. Anything powerful enough to damage the disc won€™t be put off by Ti bars. It still has the side spikes, but these are no longer the removable links.
Size: 60X110X60 CM (LWH)
Weight: ~100 KGs
Speed: 10 MPH.
Ground clearance: Under the wheel protectors, it€™s 5 mm.
Weapon: 27 KG spinning disc, powered by one LEM 130 Lynch motors and going at 2500 RPM. What€™s so special about this new version is€¦ It has no teeth! Rather, it has no detachable teeth. Instead, the teeth are actually a part of the disc itself, so it would have to be shaped specially. The energy output is 36 KJ€™s which, while modest by vapour €˜bot standards should still be enough to make a mess of things.
Weapon 2: The outer axle the disc is attached to now also spins along with the disc. This has several little tungsten spikes for teeth, but it€™s more a defensive feature than an offensive one€¦ Try grabbing hold of that:proud:
Wheels: Shock horror€¦ It now technically has six wheel drive, although it only runs on four at a time. In an idea stol€¦ borrowed from Gigavirus, there are three wheels on each side, and they are arranged in a triangular fashion, so when it€™s flipped it will inevitably land on two. It can€™t balance on just one, as the weight will drag it over. Now it actually has something to push against as it stops, it becomes as easy to control as anything can be with a huge gyroscopic force in the middle of it. The wheels are made of 1 CM solid grade 5 Ti. Wrapped and glued around that is 3 CMs of soft compound rubber, allowing it to squish downwards a bit and absorb its own hits, and around all of that are vulcanore (or however you spell it) rubber tyres to provide traction. These are protected from disc attacks by two semi-circular wheel guards, so each wheel unit still looks like a ball.
Chassis: The main chassis consists of one solitary 1 CM thick 4 mm box section hardox bar. Slotted over that is a secondary axle, inside which are the batteries. There are also two other triangular chassis€™ supporting the wheels. These are made from 4 MM 1 CM box section Ti bars with weight reducing holes.
Armour: The true axle and chassis is a 4 MM hardox bar. The battery axle is 5 mm aluminium. The semi circular wheel protectors and side spikes are 6 mm grade 5 Ti. The disc itself is 2.25 CM€™s of Titanium, and the spinning axle is 4 mm grade 5 Ti.
Srimech: Totally invertible. Controls won€™t even have to be reversed after flipping, meaning it can just go straight back on the attack.
Drive: 2 S28-150 Magmotors at 24 volts.
Safety links: It still needs two. These are at the very ends of the battery axle, accessible by holes next to the spinning axle. Technically it€™s possible to hit these with a toothpick style axe, but in the middle of a battle, when both robots are moving around and you€™re in a control pod at least 20 feet away€¦ Well, it€™s not going to happen.
Strengths: Very hard to hit, and hits very hard. Also thanks to the new wheels, it€™s about as controllable as something can be when it€™s got a gyroscopic force smack bang in the middle of it. Also thanks to the shape of the wheels, other spinners shouldn€™t be able to hurt it as much.
Weaknesses: To be honest I€™m not sure€¦ I haven€™t kill analysed this new version as much as the old version, so it may still be possible to surprise me with strategies I haven€™t thought of a good counter for:wink:
Yes I know: It€™s possible to avoid the weapon by being too wide to get in between the wheels. This is not a weakness, as it€™s extremely hard to effectively exploit. If you€™re a box, you€™ll still have corners I can go for, and will likely have to have thin armour or go overweight. If you€™re round, there€™ll always be a bit I can hit thanks to your shape. Anyway it€™s as long as rules allow€¦ So quit asking me about it.
Robot 3
Name: Starstorm 2
Shape: Dome, with a spike on top in the centre to allow it to self right.
Colour: Black with stars painted on.
Weapon: Full body flipper. It uses three 80 bore X 160 stroke rams, powered on 500 PSI. When the weapon fires, the entire lid of the robot shoots upwards. The aim of this robot is: Shoot it high, watch it die.
Weapon 2, more or less: Four skirts completely surround the machine. These can be raised and lowered using linear actuators. They€™re raised when cruising, but when I want to get under something, the skirt in question is lowered as I attack, allowing me to slide under nicely. The skirts can also be lowered as a defence mechanism. When lowered fully, the skirts go flat against the floor, so most wedges will go straight over and onto the dome, and can then be launched.
Armour: 4 mm hardox with weight reducing holes for the dome, 3.25 hardox for the skirts and 6 mm Polycarb for the base.
Drive: Four wheel drive, powered by two S28-400 Magmotors.
Ground clearance: Variable depending on skirt level. Minimum is 0 mm, maximum is 5 mm.
Turning circle: 0.
Srimech: The lid will tip it over. Thanks to the spike, this will work 100% of the time.
Extras: Contains Tempest level shock absorption.
Safety link: The top spike.
Strengths: Hopefully very high powered flipper, reliable, tough armour. The shape of the armour will make spinners glance off rather than actually damaging it. Also 360 degree offensive/defensive capability.
Weaknesses: Can be out-pushed, and like any totally new ideas I€™m only 50% sure it€™ll work. Also thanks to the flipping method, opponents will likely go up high, but not along very much so may struggle OOTA-ing a bit.
Robot 4
Name: NSBFR X (Never Seen Before Fic Robot X)
Shape: Invertible box wedge with rounded sides, plus side and rear skirts.
Weight: Dependant on weapon set-up, but the heaviest is 100 KGs
Speed: 20 MPH
Weapons: Interchangeable weapons selected from the below list:
1: Basic horizontal 5 KG spinning bar. This goes around at 1500 RPM.
2: Electric 4 mm hardox pincers with weight reducing holes. These have 5 CM soft compound rubber pads on the tips, and are used against FBS€™
3: The classic solid hardox scoop with controlling latch, weighing in at a massive 20 KG€™s. Mainly used against flywheel wielding nasties.
4: Electric lifting plate, able to tip over 150 KG€™s€¦ I€™m sure I can find a few things to use this on:)
Weapon attachment method: I have changed this. First off the weapons are slotted on, and a 1.5 CM titanium locking bar is pushed through the side of the machine, and then held in position with two 5 mm hardox bolts. The under-section of the weapon is then attached with more bolts, holding it on very firmly and should prevent the weapon from being torn off (which as far as I know never happened, but no sense taking chances).
Armour: 5 mm grade 5 ti.
Ground clearance: 0 at the front no matter which wedge is being used. 4 mm at the side, and 6 mm at the rear. If using the pincers, the front GC is 4 mm. The skirts give it 0 mm all round, and are hinged so flop over when flipped.
Wheels: 4 indoor go-kart wheels which are stuffed rather than pumped.
Motors: 2 LEM 130€™s powered at 48 volts.
Srimech: Invertible.
Safety link: Under a hatch at the rear.
Strengths: Good armour, interchangeable weapons. Quick.
Weaknesses: May not perform as well in melees. Might still be possible for weapons to come off mid-fight, but I doubt it€™ll happen.
Robot 5
Name: Twist of Fate
Shape: Like a stake, like you might use against vampires. Basically, a cylinder with a pointy bit at the end, although the top and bottom are flat.
Speed: 20 MPH.
Turning circle: 0
Ground clearance: Variable, to say the least. The lowest is 5, and that€™s assuming one of the blades is at its lowest position.
Drive: Two large wheels, powered by two LEM-130 Lynch motors on 48 volts. Castors near the edge of the spinning area provide extra stability.
Weapon: It€™s a, more or less, full body drill:proud: Basically almost the entire body spins around drill fashion thanks to a round 1 cm thick, 3.2 mm box section hardox bar, which is spun by a LEM-130 at 36 volts, getting up to speeds of 2000 RPM. The body is shaped into blades, so it needs no extra teeth. Thanks to the odd shape, I have no idea what sort of power it dishes out, but if I had to guess it would be around 20 KJ€™s. This is both an offensive and defensive weapon. Its main attack is to ram things, but anything getting underneath is also going to be scratched up.
Armour: 4 mm grade 5 Ti.
Srimech: Invertible. If it lands on its side, it will automatically roll the right way up if the weapon is running. In the event of rolling into a wall, the weapon can be reversed to roll away.
Skirts: On this shape? Are you KIDDING?!:crazy:
Notes: All the components are crammed into the static area.
Strengths: Hard to get hold of, and almost impossible to attack without hurting your own machine.
Weaknesses: Easy to flip, might not be able to attack some designs.
Realie - Firestorm 5
Just a quick reminder:
Can I have stats and bots from the following people:
Matt F - Hacked off Ha-ka; PRP; BIACS-LE; Windiest Killer; Riptile
Dave W - 1 more vapourbot and a realie
Chris M - Axe-O-Lotl
Team Aussie: Automatic Schmuck; Ze Newie; Generator (Do I use the stats in the tsunami charity tourney Tom?)
Stats deadline will be 8/1/05 at 11:59 PM, GMT. The draw will be online on the 9th. Battles wont start until the 26th.
I beleive Mattys bots can be found on his forum. Automatic Schmuck can be found in the AJWars Rumble and Ze Newie is on the Team Aussie site.
ta.
whats the link to Matts forum?
http://thdcrobotics.proboards33.comhttp://thdcrobotics.proboards33.com, I believe :)
You need Axe-O-Lotls stats...well...
NAME; Axe-O-Lotl
WEIGHT; 100kilos
BS; Sort of a box wedge
SPEED; 15mph
TC; 0m
GC; 3mm
ARMOUR; Mainly Aluminium (6mm) with Titanium Top panels (3mm)
Power; 3x 12v batteries, plus a couple of MagMotors.
WEAPONS; A nice, big axe. Power matched to Kat 3, and you know how powerful he is!
SRIMECH;The axe rights it. It has triangle shapes on its side and back to prevent stranding.
WHEELS; 4 inner
COLOUR; Can either be Brownish-black, or Pinkish-white.
STRENGTHS; Axe has about 50 hits.
WEAKNESSESS; Unexperienced.
Its sort of like Comengetorix but without the lifter.
Yeah, all of my bots can be found on the forum, barring Riptile which will be up in a mo.
Ta all.
Generator - Aaron has said he will send me the stats within the next 24 hours
Riptile & BIACS-LE - Stats aint on the forum Matty.
and I will wait till I see Dave W online to ask him.
Check on NSBFL 7 for BIACS-LE.
Right Matt has said he will send me Riptiles stats when he gets home.
Ta for that Franko
Still waiting for Mr Weston, but the draw will be up within the next few hours.
I know it€™s 3 hours early, but here is: :lol:
Round 1 draw for NSTT
Heat 1
Clawdius Decimus Murderous (1) vs. Intensity vs. Riptile
Lunch Box (32) vs. Biohazard vs. Starfire the 3rd
Heat 2
Bulldog Breed (3) vs. She Loves You vs. Whirligig 4.0
Dantomkia (30) vs. Twist of Fate vs. Tanto 2
Heat 3
Gravity 4.5 (5) vs. Denial vs. Ringwraith
Hacked off Ha-ka (28) vs. Tazbot vs. Hector
Heat 4
Flaming Hell (7) vs. Splitz vs. PRP
X-Terminator (26) vs. 2blue vs. Storm 2
Heat 5
Typhoon 2 (9) vs. Tenderizers Revenge 2 vs. TEAM HELL VAPOUR
NSBFR-X (24) vs. Chaos 2 vs. Windiest Killer
Heat 6
No Close Shave 2 (11) vs. BIACS-LE vs. Drilla Killa 7
Wedge Devolution (22) vs. Axe-O-Lotl vs. Cyborg 3
Heat 7
Die Ceratops Invertus (13) vs. Deep Impact 2 vs. Super Gore GTI
Flippa Frenzay Mk 6 (20) vs. Automatic Schmuck vs. Odyseus 2
Heat 8
Giga-Byte (15) vs. Robin the 3rd vs. Wedginator Reviloution
The Crashing Bore (18) vs. 13 Black vs. Archangel of the abyss
Heat 9
Hell Machine (17) vs. Orka MK4 vs. Supernova
Disco 5 (16) vs. Killobite Recharged vs. Wedga Revo
Heat 10(The heat of doom :rofl:)
Ram-Rod (19) vs. Cyclone Force 2 vs. Mute
Slammer 5 (14) vs. The Disc 5 vs. Razer
Heat 11
ForcePower Turbo (21) vs. Tails vs. El Persistance
Firestorm 5 (12) vs. Balderdash vs. Team Hells Realie
Heat 12
Achilles (23) vs. Rogue vs. Starstorm 2
Flipping Hell (10) vs. GeForce vs. Gamma Trident
Heat 13
Disco Dancer 2.5 (25) vs. Battle Raptor 3 vs. Ze Newie
Panicking (8) vs. Leprosy Infection vs. Stratos-Fear
Heat 14
Behemoth (27) vs. Take me out vs. Hefty Kick in the Balls
SD IV (6) vs. Avalanche vs. Generator
Heat 15
The Deer (29) vs. Kick in the Teeth vs. Darth Dread
Tsunami 2 (4) vs. Scottishly Fictional vs. Beast Boy 3
Heat 16
Tornado (31) vs. Call out hook vs. Megabite Rev 1.0
Son of Ripper 4 (2) vs. Glasgow Kiss vs. Raven the 3rd
Tactics, Predictions(:talker:) if you like. :-)
I have pencilled in 26/1/05, but it could be earlier for the first fight.
Heat 1
Clawdius Decimus Murderous (1) vs. Intensity vs. Riptile - If Riptile is as good as Matty and his mystery fan say then its going through, probably along with Intensity. I was wondering when someone would clone Red Square :P
Lunch Box (32) vs. Biohazard vs. Starfire the 3rd - Lunch Box and Biohazard.
Heat winner: Unsure due to Riptiles missing stats, but probably Intensity.
Heat 2
Bulldog Breed (3) vs. She Loves You vs. Whirligig 4.0 - Either Bulldog and She Loves You, or Whirl and She Loves You.
Dantomkia (30) vs. Twist of Fate vs. Tanto 2 - tactics below
Heat winner: Dantomkia, Bulldog or Whirly.
Heat 3
Gravity 4.5 (5) vs. Denial vs. Ringwraith - Gravity and either Denial or Ringwraith.
Hacked off Ha-ka (28) vs. Tazbot vs. Hector - Both the vapours through I think.
Heat winner: Gravity or Ha-Ka.
Heat 4
Flaming Hell (7) vs. Splitz vs. PRP - A 25 KG bot isnt going to do much damage to a 100 KG one. It really is that simple. Splitz out.
X-Terminator (26) vs. 2blue vs. Storm 2 - 2blue WILL be blue. Both realies through.
Heat winner: Storm 2 or X-Terminator.
Heat 5
Typhoon 2 (9) vs. Tenderizers Revenge 2 vs. TEAM HELL VAPOUR - Without knowing anything about Daves entry, Im not calling it.
NSBFR-X (24) vs. Chaos 2 vs. Windiest Killer - Tactics below.
Heat winner: Again, not calling it.
Heat 6
No Close Shave 2 (11) vs. BIACS-LE vs. Drilla Killa 7 - BIACS-LE out I think. Sorry Matt.
Wedge Devolution (22) vs. Axe-O-Lotl vs. Cyborg 3 - Wedge Devo and Axe-O-Lotl
Heat winner: Wedge Devo.
Heat 7
Die Ceratops Invertus (13) vs. Deep Impact 2 vs. Super Gore GTI - DCI through. Not sure which of the other two though.
Flippa Frenzay Mk 6 (20) vs. Automatic Schmuck vs. Odyseus 2 - Not sure what Odyseus is like these days, but if its still got the bow weapon then Flippa Frenzay and Automatic Schmuck.
Heat winner: Automatic Schmuck. I dont see anything that can stop it in this heat.
Heat 8
Giga-Byte (15) vs. Robin the 3rd vs. Wedginator Reviloution - I predict a team-up, but even so Giga-Byte should go through. Wdginator will probably be the other one.
The Crashing Bore (18) vs. 13 Black vs. Archangel of the abyss - Tactics below.
Heat 9
Hell Machine (17) vs. Orka MK4 vs. Supernova - Hell Machine and probably Supernova.
Disco 5 (16) vs. Killobite Recharged vs. Wedga Revo - Disco and Wedga.
Heat 10
Ram-Rod (19) vs. Cyclone Force 2 vs. Mute - Tough one to call as all machines have similar strengths. Id go with Mute and Cyclone though.
Slammer 5 (14) vs. The Disc 5 vs. Razer - Tactics below.
Heat 11
ForcePower Turbo (21) vs. Tails vs. El Persistance - ForcePower and Tails.
Firestorm 5 (12) vs. Balderdash vs. Team Hells Realie - Tactics below.
Heat 12
Achilles (23) vs. Rogue vs. Starstorm 2 - Tactics below
Flipping Hell (10) vs. GeForce vs. Gamma Trident - If I read Gamma Tridents stats right, it will be impossible to drive. Flipping Hell and GeForce through.
Heat 13
Disco Dancer 2.5 (25) vs. Battle Raptor 3 vs. Ze Newie - Battle Raptor and Ze Newie through.
Panicking (8) vs. Leprosy Infection vs. Stratos-Fear - Panicking and Stratos-Fear through.
Heat winner: Stratos-Fear probably, with Ze Newie as a not so long shot.
Heat 14
Behemoth (27) vs. Take me out vs. Hefty Kick in the Balls - Behemoth to get cut down to size.
SD IV (6) vs. Avalanche vs. Generator - Probably Avalaunche to go bye-byes.
Heat winner: Could be Take Me Out or HKITBs.
Heat 15
The Deer (29) vs. Kick in the Teeth vs. Darth Dread - The Deer through easily. Dont know wholl join it.
Tsunami 2 (4) vs. Scottishly Fictional vs. Beast Boy 3 - Tsunami and Scottishly Fictional.
Heat winner: Tsunami 2 or Scottishly Fictional.
Heat 16
Tornado (31) vs. Call out hook vs. Megabite Rev 1.0 - Tornado and Call Out Hook. I think.
Son of Ripper 4 (2) vs. Glasgow Kiss vs. Raven the 3rd - Son of Ripper and Glasgow Kiss through.
Heat winner: Son of Ripper.
Tactics
Dantomkia (30) vs. Twist of Fate vs. Tanto 2 - Tanto 2 isnt known for its reliability, so Ill attack its sides to try and exploit that. If Tanto fails to fail Ill go for Dantomkias sides. IIRC, the front of Dantomkia is hardox these days so Ill avoid it like the plague.
NSBFR-X (24) vs. Chaos 2 vs. Windiest Killer - Fit the spinning bar and have a go and ripping Chaos 2s flipper off. Also go at the sides and basically exploit its weak armour.
The Crashing Bore (18) vs. 13 Black vs. Archangel of the abyss - grapple 13 Black and push it into Archangel. Whether I push it into Archangel side first or flywheel first depends on who Alex is aiming for:wink:
Slammer 5 (14) vs. The Disc 5 vs. Razer - Seeing The Disc was originally designed as an anti-Razer machine Id be a fool not to take it on:proud: Hopefully a two blow kill. One side attack to rip the wing off on that side and basically, and another to knock Razer over. If Razer self rights, take the other wing off and then it really will be dead if flipped.
Firestorm 5 (12) vs. Balderdash vs. Team Hells Realie - Not sure what Daves entering, but keep flipping Balderdash.
Achilles (23) vs. Rogue vs. Starstorm 2 - I really have to go for Rogue. He shouldnt be able to damage me and I should be able to flip him around and possibly OOTA.
I think Ill try to breach a corner of Biohazards skirts. Thats the place where its weakest to flippers. Once its flipped it cant self right. It could in the first competitions it entered, since it had no skirts, but it cant anymore. If Biohazard proves to be too impervious, Ill go for Starfire and toss it around the arena for a bit.
Heat 1
Clawdius Decimus Murderous (1) vs. Intensity vs. Riptile
For this battle, Im going after who ever comes closest, Im going to ram into them, get them on top of the body and fire the flipper, retract it and repeat. I think Ill go for CDM as its stats have actually been posted :proud:
Heat 12
Achilles (23) vs. Rogue vs. Starstorm 2
Since Frank is going for me, Ill go for him and just keep my eye on Achilles incase of sneak attacks. Im going for Star Storm 2s skirts, they may be Hardox, but they cannot do what Frank claims. Since it has 4 skirts with curved edges, they will not be able to lift and raise from a central pivot point with out the Hardox needing to flex(Hardox doesnt flex with out a few tonne of force). Im going to aim for the gaps in the 4 skirts and try to break the skirts off at there hinges. Im going to keep the weapon pointed directly at him so he cannot flip me and Im going to manically aggressive. IF things dont seem to be going to plan, Ill use a Inspector General tactic and spin on the spot to thwack any opponents away momentarily so I can go back on the attack.
Riptile
Weight-
Shape- See picture on Haka€™s Corner site
Colour- As above
Dimensions- L- 95cm H- 30cm W- 60cm
Ground Clearance- 0 at front, 2mm at sides and rear. This is exactly the same if inverted as well
Turning Circle- 0.
Armour- 6mm Grade 5 titanium, weighing a total of 24.14kg to 2 decimal places
Locomotion- 4-x custom-built 30.4cm diameter rubber tyres, with lightweight drilled aluminium hubs. The 4 tyres, including wheels weigh about 3.5kg each, so 14kg in total
Power- 2 x Eteks, weigh a total of 18.9kg, and produce around 30BHp. They run at 48V, having been powered by 3x 24V TMC batteries, weighing a total of 7.5kg
Removable Link Position- In the centre of the jaw like structure, mounted between the weapons in it€™s own hole.
Weapons- The weapons have been designed to do 2 purposes. To provide a device capable locking a robot in position in order to unleash the massively powerful drive, whilst also capable of doing an immense deal of damage. And so, we have gone back to a weapon first seen in my former robot, The Scissor. However, it€™s now been updated into the modern day. It consists of 2 x 250mm with a thickness of about 4cm Pussycat style blades with a thickness of about 4cm. We can change between titanium blades, carbon blades, or 1 of each. They are mounted about 20cm apart in the centre of the jaw shape of the robot and exit holes in the wedge about 3cm from the base of the wedge. This means that we can shred things without them being too far up the wedge. The blades weigh around 9.14kg each, and spin in opposite directions, meaning we not only can shred with great efficiency, but clamp them between them as well in order to release our drive potential. The 2 blades are each powered by their own NPC-1200 motor, delivering 1.25 BHp to each weapon. These motors weigh about 8.72kg, and have their own 36V APC ventilator battery powering it. The blades can therefore reach a speed of around 3500rpm and have a spin up time of about 3.5 seconds, but are deadly in about 1.5 seconds. Each blade can produce about 21Kj of energy, so around 42Kj in total, which is capable of putting dents in Hardox, holes in titanium, and ripping most other things to shreds. The blades will be stopped if we get a hold on to a machine, to reduce the overheating of the motors, and to enable us to drive them towards pits and obstacles with ease. It€™ll hold with a grip of just under a tonne, meaning that although the grip won€™t do much damage on it€™s own, the blades will, and the force will easily be enough to hold the machines in place:proud:
Srimech- Invertible
Strengths- Powerful, well armoured, capable of doing a great deal of damage to certain armourments
Weaknesses- Uber weapons will make mincemeat of the armour. Can be flipped.
Weight Distribution
Chassis- I€™m guessing around 7kg
Armour- 24.14kg
Batteries- 7.5kg
Motors- 18.9kg
Weapons- 18.28kg
Weapon power- 12.22
Electronics + random nuts and bolts- Around 9kg
First tictacs for a new war! :proud:
HEAT 1
ROUND 1
1) CLAWDIUS DECIMUS MURDEROUS (1) VS Intensity VS Riptile
Tough draw. All I can really do is try outmanouevering the two and grappling from the side before a trip to the Pit. Most likely, Ill concentrate on Riptile, due to having the slightly weaker armour of the two and my Hardoxs good resistance to the blades
2) Biohazard VS Lunch Box (32) VS Starfire the Third
Either Bio to end up overturned or Starfire to rocket into the Pit. Or maybe both. :proud:
Aaron, care for a gang up? You toss em over and then I use my blades to grab and shove em down the pit?
edit* ignor what i posted if you saw it
Youve mis-read the stats Aaron. The skirts only meet the floor when theyre lowered, so theyre not just normal PA style skirts which get lowered a little bit more.
By keeping the skirts flat as if they were on the ground 100% of the time, I reckon I can get the effect I want.