I know that, Devon, did you not see my last message?
Team Gore
http://www.geocities.com/kodybluz/kodybluz2http://www.geocities.com/kodybluz/kodybluz2
Printable View
I know that, Devon, did you not see my last message?
Team Gore
http://www.geocities.com/kodybluz/kodybluz2http://www.geocities.com/kodybluz/kodybluz2
Im not saying anymore
No, he doesnt. I just cant enter a tournament any more without knowing how many people are actually entering a team or how many are entering two or three... Anyway, enough from me now. Lets just ignore this and let Matty get on, OK? :)
-2>Oh, and as normal, Ill pop back in for a rant if my name is mentioned.
AJ smells.
1. Hefty Kick in the Balls!
SHAPE- Reminds of Cerberus in S3 or 4, I think. Tapered rear with front scoops.
COLOUR- Grey, with Scottish flag scoops.
WEIGHT- 100kg
LENGTH- (L) 78 cm without disc, 151cm including skirts and wheel pods, (W) 105cm without, (H) 23cm without disc, 76cm with disc.
SPEED- 15mph
TURNING CIRCLE- 0
GROUND CLEARANCE- 0 at front and skirts, 1cm everywhere else.
ARMOUR- 5mm titanium, 12mm titanium front
WHEELS- 2, interior wheels.
DRIVE- 2 x 36v Mag S28-400s
POWER- 4 x 36v Battlepacks
WEAPON 1- 75cm vertical disc, powered by two LEM130s at 36v, which spins at 2000rpm. Instant spin-up time.
WEAPON 2- Like you€™ll get past the first.
SRIMECH - None, though my driving, the skirts and the will ensure it doesn€™t get flipped. Actually it could possibly do an IG-88 due to the speed of the disc and the short length of the body.
SKIRTS- Side skirts, hinged.
NOTES- Should easily destroy a lot of bots and the scoops can both aid get under a lot of flippers and fend off other robots€™ weapons
SUMMARY- Destructive, indiscreet and designed to give the other bot a hefty kick in the balls!
STRENGTHS- Weapon, stylishness, and scoops
WEAKNESSES- Armour kinda sacrificed for extra weapon power.
2. Insecticide
SHAPE- A rounded main body with exterior sidepods
DIMENSIONS- (LWH) 122cm x 132cm x 21cm
COLOUR- Sleek dark grey
WEIGHT- 99.42kg
SPEED- 15mph
TURNING CIRCLE- 0
GROUND CLEARANCE- 0-1 cm
ARMOUR- 4mm titanium for main shell, 5mm titanium for the sidepods
WHEELS- 2, each in its own pod.
POWER- 2 x Mag S28-400€™s at 36v, 4 X 36v 3Ah NiCad packs
WEAPON 1- A 16kg, 66cm diameter horizontal disc, powered by a Briggs and Stratton E-Tek motor at 36v. This spins at approximately 1500rpm due to the 7:11 gear ratio and is 4cm off the ground.
SRIMECH - Invertible, due to a Scottish flag invertibility bar at the rear.
SKIRTS- None
NOTES- My personal favourite of my renders :)
SUMMARY- Destructive disc backed up with decent drive.
STRENGTHS- That disc, agility
WEAKNESSES- It isnt painted red, and you know, red is the fastest colour, so it isnt the fastest robot of that exact same speed.
3. Lunch Box
SHAPE- Sortof sculpted wedge
COLOUR- Grey, with Scottish flag flipper
WEIGHT- ~100 kg
SPEED- 15mph
TURNING CIRCLE- Absolute 0
GROUND CLEARANCE- 0-5mm
ARMOUR- 5mm titanium
WHEELS- 4, inside
POWER- 2 x Mag S28-400€™s, driven by a worm gear reduction, then a chain, at 36v
WEAPON 1- Full Pressure front hinged flipper, powered by two big rams and two CO2 tanks. Going for the OOTAs baby, yeah :)
WEAPON 2- Secondary rear scoop
SRIMECH - But of course :wink:
SKIRTS- None, for manoeuvrability
NOTES- Inspired by Launch Pad, in both name and weapon depts.
SUMMARY- A mobile launching pad, going for OOTAs, front hinged style
STRENGTHS- Strong flipper, backed up by decent drive.
WEAKNESSES- Short fights are probable.
4. Scottishly Fictional
SHAPE- Modified Storm 2 shape, with a concave front.
DIMENSIONS (LWH)- 75cm x 72cm x 16cm
COLOUR- Scottish flags all over
WEIGHT- 100 kg
SPEED- 20mph
TURNING CIRCLE- 0
GROUND CLEARANCE- 0 at front, 5mm elsewhere
ARMOUR- 6-12mm titanium
WHEELS- 6, sellotape
POWER- 2 x LEM130s at 36v, 4 x 3Ah Battlepacks
WEAPON 1- Ramming spikes
WEAPON 2- Small 5kg disc in the scoop, in a little indent. This is powered by an S28-150 Magmotor at 24v, since 36v fries it. Interchangeable with a 20mm titanium anti-spinner scoop without an indent for a drum, which also has a rear mace on a chain for some FBS action, baby, yeah!
SRIMECH - Invertible
SKIRTS- No
NOTES- The weapon bay could be interchangeable if I€™m sufficiently bored enough to create new weapons.
SUMMARY- Storm 2 with a proper, reasonably damaging weapon
STRENGTHS- Speed, ramming, active weapon
WEAKNESSES- Lack of skirts could leave sides open to agile flippers.
5. Stratos-Fear
SHAPE- A sort of 4Wheel Drive Wheely Big Cheese.
COLOUR- Stealthy Black and Grey
WEIGHT- 100kg
DIMENSIONS- (L) With Flipper: 155cm, Without: 62cm (W) With flipper: 124cm, Without: 26cm each wheelpod. (H) 26cm
SPEED- 15mph, high acceleration
TURNING CIRCLE- 0
GROUND CLEARANCE- Dead zero at front, rising to about 1-2cm at rear.
ARMOUR- 4-7mm RSP-707 T6, Dave found this, it has the same density as aluminium but is almost as strong as titanium.
WHEELS- 4, 4wd
DRIVE- 2 24v LEM130€™s, geared for good speed and acceleration, powered by 3 x 24v 3Ah NiCad battlepacks.
WEAPON 1- 130cm pneumatic flipper. This thing is powered by THREE 420mm x 80mm full pressure rams, running off three nitrogen tanks, with one extra as a buffer. It has a travel of 115 degrees. This should comfortably launch another heavyweight far into the air, better than WBC due to the increased power and length of the flipper. 3000psi Nitrogen, or 1000psi CO2 powered.
SRIMECH - Axlebot, therefore it€™s invertible and can€™t be flipped.
SKIRTS- None
NOTES- Could probably flip about a tonne, and launch a heavyweight far, far into the air. Possibly the first 4 wheeled axle bot? Due to the shock, can probably kill another heavyweight in one or two flips. Overflip is now redundant because the flipper flops over due to the hollow axle connecting the two drive boxes. The flipper rides the ground, and due to the speed and low, low angle can easily breach any skirts.
SUMMARY- Prepare to be launched into the stratos-fear!
STRENGTHS- THAT flipper, acceleration and speed.
WEAKNESSES- Armour is sacrificed a bit for extra power.
6. Glasgow Kiss
SHAPE- Weirdly shaped, see picture.
DIMENSIONS (LWH)- 86cm x 87cm x 22cm
COLOUR- Groovy tie dye effect, dude! Like someone€™s been painting the sports centre€¦
WEIGHT- 100kg
SPEED- 15mph
TURNING CIRCLE- 0
GROUND CLEARANCE- 0 at front, 1cm elsewhere.
ARMOUR- 5mm titanium. I can€™t weight check this, since Rhino doesn€™t like calculating the area of the body :proud:
WHEELS- 4, sellotape type
POWER- 2 x Mag S28-400€™s powered by 24v of 9Ah Nicads.
WEAPON 1- Double headed axe, powered by two pneumatic cylinders at 1000psi CO2 on a rack an pinion system
WEAPON 2-
SRIMECH - Of course, with the axe.
SKIRTS- None, due to curved sides.
NOTES- Each axe-head is different.
SUMMARY- A spiritual replacement of Axe Murderer.
STRENGTHS- That axe.
WEAKNESSES- Could be flipped by an agile flipper.
7. T.B.
SHAPE- Dome
COLOUR- Black, with either blue or red polycarb windows, depending on the shell.
WEIGHT- 98.49kg
SPEED- 8mph
TURNING CIRCLE- Zilch
GROUND CLEARANCE- Virtually 0, but 10mm inside the shell
ARMOUR- 1cm titanium shell, with 1 cm polycarb windows. There€™s a thin 2mm inner dome underneath the shell.
WHEELS- 2, inside body
POWER- 2 x S28-150 Magmotors, on 24v. These are current limited to protect them, and the bot won€™t be doing much pushing, so they€™re just adequate.
WEAPON 1- FBS shell. This is powered by 2 LEM130€™s on 48v, and the shells weigh 47.6kg. There is a choice of two shells. The shell is on a sortof suspension system, so that it can rest on the ground. There are ball bearings all around the bottom of the shell, so it isn€™t quite 0, but it€™s good enough. There€™s a brush thing underneath the shell to brush away any debris. There is a choice of two interchangeable shells, as said above. The one with red windows is the normal ripping shell, with 6 5kg teeth, at two heights. The second one, with blue windows, is the flipping shell. This one rests at dead zero, and is for against bricks. The impact should flip the other bot instead of ripping holes and stuff in it.
WEAPON 2- A small direction cam, which also selfrights the robot. The idea is, the robot rolls around the oblong shaped aluminium, and selfrights.
SRIMECH - Above
SKIRTS- None needed
SUMMARY- A small twist on the traditional Full Body Spinner
STRENGTHS- Spinner power, versatility
WEAKNESSES- Not the best pusher
8. Warhead. Failing that, The Matador
AJ smells
Thank you. :)
Can we get on with it?
Depends on if Matty has all his spaces filled. If he doesnt I said Id do what Ive done for Dave and entered some watered down where needed vapours.
Reserved by FRA:
Martyn
Tom
Steve
AJ
Matt R
Chris
Dave S
Alex
Kody
Devon
Scott
Aaron (He mgiht have been by MSN, I cant remember)
Reserved by e-mail:
Rich
Clover
Reserved by MSN:
Tony
Chris C
SPACES FILLED! Im afriad there may be a little pause now. Dads managed to eff the net connection up on the network with his new gimmik, so updates will be posted as and when I get online.
Ill do the draw within the nest few days, have it up, allow you about a week for tactics, and then hopefully get the first heat up around the 3rd week of January. There will be a lot of pauses early on due to acting commitments, but as soon as those are over (2nd week of February) the tournament should progress nicely:)
Matt, I have changed Anti-Spin, new stats are up where the old stats were, which I will now give a link to, so that people can moan at it being sooooooooooooooo overweight, it makes Sir Killalot look like its in weight.
Link - http://farr.proboards21.com/index.cgi?board=TeamSolarizedStats&action=display& num=1103382689&start=0http://farr.proboards21.com/index.cg...ion=display&nu m=1103382689&start=0
Dave S
Do you have to have a real robot?
If so, then one of these will be my real robot...in this order. If the top one is taken, Ill have the next one down.
Pussycat
Dantomkia
Behemoth
Gravity
Kat 3
Bigger Brother
Scorpion
Iron Awe 2.1
My other 3 vapourbots will probably be Mega Masher 2, Wreck-Tangle 2 and Axe-O-Lotl. AOLs stats are in the NSTT. Ill find the other stats ASAP.
Hey Chris, just to mention- you bitched me out for doing what youve just done the other day. Just thought you should know. :)
Im talking with Aaron about joining up again as Team Aussie. Ill try to get back to you ASAP, as Tojo & Aussie Bob arent finished yet.
I DID NOT BITCH YOU OUT! RUDE-Y!
Besides, what I did just now is NOTHING like what you did. LOOK CAREFULLY, I made a nice list so just to make sure that I had enough reserved in case someone picked the robot I was picking, NOT pick a robot that had already been picked, find out that that robot had been taken, then pick another robot that had already been picked.
Besides, have you NEVER had a time on this forum when youve picked a robot, then you look, and someone has suddenly posted at EXACTLY the same time as you and picked that same robot?
You KNOW full well whats been happening to my family, I dont need rude comments from you.
...Im not even going to ask...:lame:
Team Gore
http://www.geocities.com/kodybluz/kodybluz2http://www.geocities.com/kodybluz/kodybluz2
LOL:D
You dont have to have a real robot Chris, dont worry:)
Nice to see you took my advise about capitals. :)
-2>Oh, and as normal, Ill pop back in for a rant if my name is mentioned.
PS, Scott smells :P
Andrew Jackson :proud:
Devon Clouston :lame:
Team Gore
http://www.geocities.com/kodybluz/kodybluz2http://www.geocities.com/kodybluz/kodybluz2
I dont go by that name on forums, sorry.
James!
I DID NOT BITCH YOU OUT! RUDE-Y!
Besides, what I did just now is NOTHING like what you did. LOOK CAREFULLY, I made a nice list so just to make sure that I had enough reserved in case someone picked the robot I was picking, NOT pick a robot that had already been picked, find out that that robot had been taken, then pick another robot that had already been picked.
Besides, have you NEVER had a time on this forum when youve picked a robot, then you look, and someone has suddenly posted at EXACTLY the same time as you and picked that same robot?
You KNOW full well whats been happening to my family, I dont need rude comments from you.
Eh, forget it. I was just pointing it out to you so youd know, OK? No animosity was intended. :)
And sorry, Im not aware of whats happening to your family. Condolences if necessary.
I may now announce the draw for the FOWLER FIC WAR SERIES 3!
As present, the heats are shown in blocks of 8, draws for battles, orders and arenas will happen shortly:) I think Ive made it so no-one has 2 robots in a heat, however please check that. Also, some people picked real robots already chosen, so Ive tried to choose a machine closely linked to take its place to save the time lost from people disappearing for weeks on ends:) Ill give you around 4 daysto a week to post tactics and then battles will commence, infrequently at first but frequently by the end of February:)
Heat 1
Series 2 Heat
John Woss (12)
Odysseus 2 (25)
MDU-X
Darth Dread
Leprosy Infection
Chameleon
Scottishly Fictional
Going Going Gone
Heat 2
Series 7 Heat
Razer (22)
King 25 (20)
Giga-Byte
Pistola
Stratos-Fear
Killobite Recharged
Die Ceratops Invertus
The Matador
Heat 3
Series 5 Heat
Barberous 2 (4)
Seggy the 3rd (19)
Vampire Twins
Glasgow Kiss
Call out Hook
Starfire the 3rd
Denial
Gemini
Heat 4
5-minute Massacre
Achilles (1)
Disco 5 (30)
ALRBDMLA
Hefty Kick in the Balls
Reven the 3rd
Geforce
Drilla Killa 7
Divide and Conquer
Heat 5
5-minute Massacre
Pussycat (29)
Panic Attack (17)
2Blue
Warhead
MORD2
Ryujin
AoTA
Ymir
Heat 6
Series 5 Heat
The Deer (26)
Clawdius Decimus Murderous (14)
She loves You
WX
Death Adder 3
Biohazard
Wrecktangle 2
Super Gore GTI
Heat 7
Series 2 Heat
Firestorm (23)
SoR (32)
Going Going Crunch
Killothwack Beta
Hell Bound
T.B.
Cyclone Force 2
Agro 3
Heat 8
Series 7 Heat
Whirligig 4.0 (9)
Gravity (21)
TTtT
El Persistance
The Linear Launcher
Doc Ock
Bloody Tears
Voltronic
Heat 9
5-minute Massacre
Wedgie 5 (28)
Killotine:Evo (7)
Lunchbox
13 Black
Platinum
Kali
Ankle Biter EVO
Double Killa
Heat 10
Series 2 Heat
Tengu 6 (5)
Wedga Evo (6)
Van Tango
Take me Out
Insecticide
Megaladon Maneater
The Spin Factor
Going Crunch
Heat 11
Series 5 Heat
Wedge Devolution (2)
SB IV (18)
Mega Masher
Novastorm
Deep Impact
Automatic Schmuck
Intensity
Beast Boy 3
Heat 12
Series 7 Heat
RotRotB (27)
Behemoth (8)
Gamma Trident
QJS
Panicking
Ze Newie
360
Disco Dancer 2.5
Heat 13
Series 7 Heat
HtBP3 (24)
Dantomkia (16)
Stalker
Pink Panther
WAFT
Sweet Children O Mine
Battle Raptor 3
Love Bite
Heat 14
Series 2 Heat
Slammer V (31)
ForcePower (11)
Rogue
Typhoon
Terra
Balderdash
Vampire Killer
Anti-Spin
Heat 15
Series 5 Heat
Ramthrax II (11)
Wedginato rEVILoution (3)
Natural Selection
Cyborg 3
Splitz
Tojo
Beta
Orka Mk 4
Heat 16
5-minute Massacre
The Nose (15)
SD IV (13)
Avalanche
Axe-O-Lotl
Robin the 3rd
Tornado
Kick in the Teeth
Doomsday Project
Series 2 Heat entrance draws
Heat 1
Darth Dread
John Woss
Going Going Gone
Odysseus 2
Chameleon
MDU-X
Leprosy Infection
Scottishly Fictional
Heat 7
Killothwack Beta
Cyclone Force 2
Hell Bound
Firestorm
Going Going Crunch
T.B.
Agro 3
SoR
Heat 10
The Spin Factor
Going Crunch
Take me Out
Tengu 6
Wedga Evo
Insecticide
Van Tango
Megaladon Maneater
Heat 14
Balderdash
Anti-Spin
Vampire Killer
Rogue
Terra
Typhoon II
ForcePower
Slammer V
NB: I wont bother posting anything about 5-minute massacres:) I also apologise for this seeming very disorganised, but its just the way I have to do it with the Random Number Generator Software Im using.
Series 5 Heat Draws
Heat 3
Barberous 2 (4) v Vampire Twins
Gemini v Denial
Glasgow Kiss v Seggy the 3rd (19)
Call out Hook v Starfire the 3rd
Heat 6
She Loves You v Wrecktangle 2
Biohazard v Super Gore GTI
WX v The Deer (26)
Clawdius Decimus Murderous (14) v Death Adder 3
Heat 11
Deep Impact v Novastorm
Automatic Schmuck v Mega Masher
Wedge Devolution (2) v Intensity
Beast Boy 3 v SB IV (18)
Heat 15
Splitz v Ramthrax 2 (11)
Natural Selection v Wedginator rEVILoution (3)
Tojo v Beta
Orka Mk 4 v Cyborg 3
And finally the draw for the Series 7 Heats
Heat 2
Killobite Recharged v Stratos-Fear v Pistola v King 25 (20)
The Matador v Pistola v GigaByte v Razer (22)
Heat 8
Troubloon Twice the Trouble v El Persistance v Whirligig 4.0 (9) v The Linear Launcher
Gravity (21) v Doc Ock v Bloody Tears v Voltronic
Heat 12
Disco Dancer 2.5 v QJS v Gamma Trident v RotRotB (27)
Behemoth (8) v Panicking v Ze Newie v 360
Heat 13
Pink Panther v WAFT V Love Bite v Dantomkia (16)
Battle Raptor 3 v HtBP 3 (24) v Swwet Children O Mine v Stalker
So, there you have it:D Lat the Fowler Fic War Series 3... COMMENCE!
First up, Heat 1.
Darth Dread
John Woss
Going Going Gone
Odysseus 2
Chameleon
MDU-X
Leprosy Infection
Scottishly Fictional
Thats the order of gauntlet entry in what is my pick as the heat of death straight up.
Thoughts, Tactics, Predictions, Pillows to have a reast on?
HEAT 1
GAUNTLET
CHAMELEON
Remove the skirts, but keep the scoop and Anti-Fodder vertical blade in case I run into any trouble. :wink:
As for which route to take, Ill tackle the ol House Bot path and plough them aside Tornado-style. :proud: (presuming hes using the same course as last season)
LEPROSY INFECTION
Remove the drum, and add some air to the tyres so it can get over obstacles more easily.
Ill have the stats for MM2 and WT2 ASAP.
Heat 1 -
John Woss
Remove the flywheel, which increases the ground clearance to the orginal 1cm before taking down the right hand side route, using the power from the twin bosch drive to out-drive the arm before ramming into the end zone.
Heat 3 -
Glasgow Kiss v Seggy the 3rd (19)
Get around the sides and keep driving at it with the wedge and into the walls, into the house robots or into the pit.
Heat 4 -
A Large Red Bus Drove My Love Away -
Hmm...
... Ram?
Heat 9-
Wedgie 5 -
Hmm...
...Flip?
Heat 10
Van Tango
Middle route, reverse up the ramps and spin around at the top to come down with the wedge first to attack the house robots with the axe.
Heat 12
Disco Dancer 2.5 v Quocunque Jeceris Stabit v Gamma Trident v RotRotB (27)
Steve want to form a partnership when I take out Gamma Trident, you take out Disco Dancer?
Heat 13
Pink Panther v WAFT V Love Bite v Dantomkia (16)
Chris C, want to form a patnership when you take out Dantomkia, when I take out Pink Panther by crushing into the weak armour and breaking the tracks.
Heat 14
Anti-Spin
Take the skirts off and head down the left hand side, the house robots are so fat and lazy that they wont be able to touch me.
i am having problems getting everythin i want into sb iv so i will be entering super speed bump, i shall find links to my stats and post them shortly
here are my stats
Name- Take me out (thanks to Dave for naming the robot for me)
SHAPE- Wedge
COLOUR- Dark grey
WEIGHT- 100kg
DIMENSIONS- Height: 20cm, Length: 80cm, Width: 65cm
SPEED- around 18mph
TURNING CIRCLE- 0mm
GROUND CLEARANCE- 0mm at the front due to wedge extender, 5mm at sides and rear
ARMOUR- 4mm Aluminium Boron Carbite
MOVEMENT- 4 inner vulcalon wheels, it uses a skid steer system like tornado
DRIVE- 2 LEM 130€™S on 36 volts
BATTERIES- custom 3300mAh NiCad Cell 36v BotPack
WEAPONS- The robot has a 1000psi nitrogen flipper on a 80mm bore on a 100-stroke ram which should make around 3.5 tones at the ram (if I am incorrect please correct me) the nitrogen is stored in 2, 2.2kg canisters, the robot has around 25 flips in a fight, the flipper is on high pressure
STRENGTHS- Powerful weapon, good drive
WEAKNESSES- limited supply for the weapon
Name- Panicking (previously panic 3 GTI 2)
SHAPE- Low invertible box
COLOUR- Yellow except for the lifting forks which are black
WEIGHT- 98kg
DIMENSIONS- 65cm x 60cm x 15cm (Length x Width x Height)
SPEED- 23mph
TURNING CIRCLE- 0 mm
GROUND CLEARANCE- 0 mm at front due to forks, 0 mm at sides and rear due to skirts 5 mm with out, the skirts are hinged so flop over when the robot is flipped
ARMOUR- 12mm polycarbonate
MOVEMENT- panic now uses 6 Vulcalon wheels to give extra pushing power
POWER- 2 x LEM130€™s on 36 volts
WEAPONS- on the front the robot has a pair of invertible lifting forks, the forks are like those on panic attack, the forks are powered by 2 linear actuators
STRENGTHS- Low ground clearance, reliable weapon
WEAKNESSES- previously lost to spinners
Record- 17-9
NAME- Call out hook (thanks to Matty. H for help with the weapon description)
SHAPE- low box wedge (like storm 2 but not invertible)
COLOUR- white
WEIGHT- 100kg
SPEED- 23mph
TURNING CIRCLE- 0mm
GROUND CLEARANCE- 0mm at front wedge, 0mm at sides due to skirts 6mm with out 6mm at rear, varies under weapons
ARMOUR- 4mm hardox
WHEELS- 6 inner Vulcalon wheels
POWER- 2 x S28-400€™s Magmotors on 24v.
WEAPONS- Weapon- On the top of the machine, there is a 360-degree rotating turret, on which can be mounted 2 weapons. The first one is a large CO2 powered lifting arm, running off a 80mm ram at a pressure of 750psi. It has a hook shaped arm on the end, which is designed to pull up and puncture wheels, whilst lifting at the same time, and also to enable it to penetrate skirts. This ought to lift around 268kg around 40cm into the air at maximum. The other weapon that can be chosen is a double-headed horizontal axe shaped like that of Terrorhurtz, which will spin around on the turret, enabling him to do both damage by spinning and hammering. This should be enough to cut thin titanium, and dent the thicker sheets. The turret is powered by a LEM 130 geared at 4:3 giving good speed it spins at around 2000rpm and reaches it in around 3-4seconds
SRIMECH- the lifting arm which can self right from any position due to the turret
STRENGTHS- good weapons, good pushing power
WEAKNESSES- if the arm is spinning round slowly it may topple
NAME- King 25 (previously 25€™s revenge)
SHAPE- Invertible disc like in the rw€™games or gyrobot
COLOUR- The robot is yellow and the bars are grey with black tipped ends
WEIGHT- 120kg
DIMENSIONS- 80cm diameter X 30cm (with out the bars)
SPEED- 8mph
TURNING CIRCLE- 0mm
GROUND CLEARANCE- 6mm both ways up
ARMOUR- the armour of the shell isn€™t much as nothing can get to it because of the weapon so it is, the armour is 3mm aluminium, the bars are made from titanium, the tips are tipped with tungsten
MOVEMENT - The robot is a shuffler which works both ways up
POWER- 2 x S28 Magmotors on 24v.
WEAPONS- Ok its has two interchangeable weapons the first is based on son of whyachi but not quite like it. The robot has the 3 triangle spinning bars like SoW but they are attached to the centre outer rim of the robot, the other is a sort of tornado like anti crusher cage but it is circular and runs on the floor its designed for robots with skirts and other stuff but I will explain better later, it is hinged so if flipped works both ways up (please say if this doesn€™t make sense) the weapon spins round at around 3500rpm this is designed to make a robot like SoW that cant be flipped over and immobilized the spinning outer shell is powered by 2 B42-500 Magmotors at 36volts, the bars/ skirts stick out around 1 meter which should prevent most robots from hitting the body.
NOTES- all components are shock mounted with rubber to survive its own blows and pushy bots.
STRENGTHS- Invertible, has powerful weapon, the top and bottom both ways can€™t be hit by axes or crushers due to the bars, may not fit in a pit
WEAKNESSES- easy to push if weapon isn€™t spinning
NAME- Super Speed Bump
SHAPE- Invertible wedge with a curved back
COLOR- Red
WEIGHT- 100kg
SPEED- 15mph
TURNING CIRCLE- 0mm
GROUND CLEARANCE- 0mm at the front 5mm at the sides and 6mm at the rear to flip it self over
ARMOUR- 4mm titanium/vanadium armor
WHEELS- It has 4 wheels 2 at the rear and 2 near the middle
POWER- 2 S28-400 Magmotors running at 24v
WEAPONS- it has 2 flippers one on either side of the wedge both are powered by 80mm Bore ram on 1000psi, they can work separately or together normally separately
SRIMECH- invertible
STRENGTHS- Powerful flippers, low height
WEAKNESSES- easy to flip from the rear (not that it will effect it)
NAME- The deer (was crusher chaos)
SHAPE- Invertible box
COLOR- the robot and claws are a dark green color
WEIGHT- 100kg
DIMENSIONS- 1m x 80cm x 25cm
SPEED- 15mph
TURNING CIRCLE- 0mm
GROUND CLEARANCE- It has 6mm at the front due to the claws and has 0mm at the sides and rear without skirts 6mm. The skirts also work both ways up.
ARMOUR- 3.6mm hardox
MOVEMENT- 4 inner wheels that make the robot invertible
POWER- 2 x S28 Magmotors on 24v.
WEAPONS- it has a front pair of horizontal hydraulic crushing claws set up like deers antlers like you fine in extreme destruction. The claws have 3.5 tones of crushing force on the front tips of the claws at the middle is 6tones and right at the back it has 8 tones of crush. The claws are powered by hydraulics through a 120mm bore rams at 3000psi
NOTES- invertible, wide base means I wont topple while the deer is crushing
STRENGTHS- Very powerful weapon
WEAKNESSES- it could be turned into venison
Name: Disco 5
Shape: Low Wedge with small rear wedge
Motivation: it now uses four storm 2 style Vulcalon wheels
Speed: 12.5 Mph
Weight: 100kg
Height: 300mm to top of body, 600mm to the top of the disc
Length: 1300mm
Width: 600mm
Weapon: 500mm Vert. flywheel @ 3000rpm. Has a 4.00 second spin up time due to the C40-500 Magmotor on 36v with a 2:1 twin tension cog belt reduction. The flywheel produces 31.5Kj€™s at maximum RPM but is lethal at around 1 second. The second weapon is also the srimech, this weapon is a low pressure pneumatic flipper running on 10Bar (145psi) running into a single 80mm bore ram. This produces 509kg at the ram and is then transferred into the flipper with a leverage point ratio of 1:1. This is a forward facing flipper like FireStorm and will have no problem toppling the heaviest of robots.
Chassis: 4mm Grade 5 Titanium monocoque with extra 5mm Titanium ribs to give it more rigidity.
Drive: 2 x S28-400 Magmotors @ 36v with a 10:1 Mod 2 spur gear reduction connected to two Kart Tyres.
Batteries: 90 x 3000mAh NiCD cells producing 36v @ 9amp
Color- the robot and skirts and flipper are blue and the disc is yellow
Clearance- it has 0mm at the front due to the wedge it has 0mm at the sides due to skirts its 6mm with out it also has a 0mm at the rear due to the small wedge which is there to replace the problem of the skirt being flipped into the disc. The skirts are NOT hinged and held down by torsion-springs so they shouldn€™t spring up and the rear one shouldn€™t go up into the disc
Notes- The flywheel is at the back off the robot it goes over the back of the wedge so if I can get a robot up the wedge far enough it will be hit by the disc. The skirts stop the robot landing on its side.
Pussycat
predictions
Heat 1
Any one of these three could go through
Chameleon
MDU-X
Scottishly Fictional
Heat 7
either T.B. or SoR
Heat 8
Easily Whirligig 4.0 (9)
Heat 9
5-minute Massacre
Either of the seeds
Heat 13
Battle raptor 3
Heat 14
Typhoon 2, force power or slammer v
Heat 15
Either Ramthrax 2 (11) or beta
Heat 16
5-minute Massacre
either of Steve€™s robots
Tactics
Heat 2
Killobite Recharged v Stratos-Fear v Pistola v King 25 (20) (me)
If Scott wants to team up I will attack killobite recharged while he goes after Pistola
Heat 3
Call out Hook (me) v Starfire the 3rd
I will use the axe in this fight and try and knock it into the pit if there is one or dent the armour
Heat 4
5-minute Massacre
Disco 5 (30) (me)
Spin up and attack and flip every one
Heat 5
5-minute Massacre
Pussycat (29) (me)
Spin up and attack panic attack and 2blue I feel they are the weaker
Heat 6
WX v The Deer (26)
when Andy chooses a weapon I will think of some tactics
Heat 10
Take me Out (me)
Go back wards where the ground clearance is bigger and reverse up the ramp and stuff
Heat 11
Beast Boy 3 v Super speed bump (18) (me)
Get under beast boy and chuck it around and out of the arena if its possible
Heat 12
Behemoth (8) v Panicking (me) v Ze Newie v 360
Go for the side of behemoth and push it into the pit
Slight change of heat. Martyn noticed that Steve had 2 bots in Heat 16, therefore The Doomsday Project will switch places with Beta
My post
hmm...
...posted?
Random post this aint it:proud:
I dont know about the gauntlet arena (could do with a link or some info) but seeing as only part of the robot has to get across the line, ill just send one cluster down each route :p
Dave, Love Bite would Love a Bite of Dantomkia :p Kiss it goodbye :p Ill try ad cripple it with a few rams (i have a low ground clearance with Love Bite, 3mm if i recall) and when its slowed down a bit, Love Bites beak will get a little snack,
Matty- I will have both of them ready today. No need for Center Punch.
And if Martyn wants to get Scott to do his dirty work for him vs Pistola, consider him my first target in that melee :rofl:
:proud:
Heat 1
Darth Dread: Anything gets in my way, just hammer it to hell. Cruise through the gauntlet and drive to victory.
Heat 2
Killobite Recharged: Since Stratos-Fear is kind of like Wheely Big Cheese, attack Stratos-Fear, and if I cant pierce his armour, drag him towards a hellhole in the arena :proud:
Heat 3
Denial: BWAHAHAHAHA!!! :proud: GEMINI?! My my, this will be easy! Since Gemini cant get under me from the front, and a VERY difficult time at the sides and back, simply ram them into a hazard. My 64hp and treads will outpush them by a Megamile :proud:
Heat 5
Ryujin: Spin up the weapon and cause as much damage as possible. The weapon should break most armour, and defend against flippers.
Heat 6
Super Gore GTI: AAAAAAAAAHAHAHAHA!!! BIOHAZARD! :proud: Another easy match! :proud: Since I have lower skirts, simply grab him at the corner, toss him over, and leave him alone.
Heat 7
Killothwhack Beta: Use the axe to kill anyone who tries to attack me. Avoid H-spinners.
Heat 8
TTtT: AVOID LINEAR LAUNCHER AND WHIRLIGIG! Attack the other guy. Hm... :sad:
Heat 15
Wedginator rEVILution: Yeah Im the 3rd seed of the 1st Wars! :) Anyway, flip NS around. Dont know what hes like, so I might have a difficult time battling him, but I believe Ill win. :)
Team Gore
http://www.geocities.com/kodybluz/kodybluz2http://www.geocities.com/kodybluz/kodybluz2
Tonys tactics:
Gemini: one runs away from him, other hits the pit then both try to get to his side and push him in the pit
Beta: Be very agressive and tear shit up. Dont lay off a robot until its dead
Panic Attack: Hit the pit at the start, then get under everything and shove them in the pit, one by one, then once its full, use the deadliest house robot
Stalker, go for someone at the start, get them in my thwack zone, then start thwacking and hammering that oen until it gets away, get it again, and repeat until its dead, then go for another one
Bloody Tears: hit the pit release, charge at voltronic with the hinged wedge and shove it in, then fight the other 2 with my weapon
Vamnpire Killer: Alternate back and forth between every bot before they can turn to face me, repeat until theyre all dead
Novastorm: Get under his front, my skirts are hinged so i should be able to get under, then just keep hittign him until hes dead due to his bad armour
Tornado: Just keep ramming into someone full speed again and again until theyre dead, then go on to someone else
Before people say things, I will show them the msn plus chat log if you dont believe me.
Eh-heh-heh-heh! :lol:
Robin: Stick up the opponent with the forks. As wedges shouldnt be able to get under the sides Ill probably be OK. :)
Starfire: Against Call Out Hook, since I wont be able to damage his armor, maybe I can damage his wheels, so Ill lift him up and shred the wheels. His axe will do nothing thanks to my armor.
Raven: Spin up and attack. The wheels are foam-filled, so axes will do little damage.
Beast Boy: Against Super Speed Bump, umm...open the pit and try to lure him in, being careful no to throw myself in. If that doesnt work, try to use the disc and be as aggressive as possible.
Cyborg: Bah, Orka! :proud: Ill fit the extra large spikes on here. Keep away from the walls, and, again, be as aggressive as possible.
Terra: Uhm...take the HR path and flip the idiots out of the way to win. Since Terra has a double wedge, I dont think the HBs can stop her.
The Linear Launcher: First flip Whirligig OOTA (if Im 5 feet away from the wall I should be able to do it easily) Then take on El Persistance and toss him as well. Then toss the Troubloon duo out as well. TLL is also a double wedge, so Whirligig, if he approaches from the front, will fly off of me and lose his speed :proud:
SCOM: Try to get at HtBPs side and push him into the other half, the spinning half. Avoid Stalker, if possible.
Boooootiful heats, Matt :)
Im bored of waiting, so the gauntlet will be up tomorrow:proud:
Oh btw Ill take the middle path and push whoevers guarding the path away, with an occasional thwack to the head :wink:
Team Gore
http://www.geocities.com/kodybluz/kodybluz2http://www.geocities.com/kodybluz/kodybluz2