Note: Battle Raptor 3 will also be 6kg heavier with extra batteries, making it 106kg.
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Note: Battle Raptor 3 will also be 6kg heavier with extra batteries, making it 106kg.
Inserted Lem 130s. Indisctructable is ready & I probably pointed this out, its armour is same grade titanium as Big Nipper & can withstand axes. Heres some revised stats:
Indisctructable
Description: A copy of the early Storm 2
Weight: 98kg
Power: 2 F1 car batteries driving 2 LEM 130 motors through a 6WD transmission and some customised specialist speed controllers giving 18hp and speeds of 20mph.
Dimensions: 1.1m long x 0.8m wide x 0.3m high
Weapons: None!! It is built like a tank & is designed not to be damaged as it has the same grade titanium armour as Big Nipper. Armour can withstand (so far) axes.
Strengths: Fast, maneuverable, adjustable ground clearance from 0mm to 10mm, good control and strong titanium armour
Weaknesses: NONE!!
My other entry will be Steel Survivor. Pic on my profile, stats below & also on profile. Seeing as the weight limit for this is 120kg, Ill get some Trax-style guards to protect the tracks, Ill rebuild it back to 100kg after this
Steel Survivor
Weight: 120kg
Power: 2 750watt motors
Dimensions: 1.1m long x 0.99m wide x 0.6m high
Weapons: 1000psi pneumatic flipper
Strengths: Strong armour, maneuverable and good weapon
Weaknesses: Tracks are exposed and a new weakness, a high ground clearance of 11cm at rear (Yes, you read that right)
*sigh* Once agin, you claim strong armour without telling us what said armour IS.
ill enter my second robot en
NAME:hellhound
SPEED:16
WEIGHT:120kg
SHAPE: supernova shape but thinner by 5 cm.
GROUND CLEARANCE:3mm.
WEAPONS:25 kilo spinning disk powered by 2 lems at 60v (delivers 50 kj at every hit)
POWER:6 packs of atomic batteries ( 2 for the disk), 1 lem motor for each wheel and the wheels are vulcanised.
STRENTHS:very destructive and solid construction
WEAKNESSES:many bits to hold on to :proud:
RUNNING TIME:15 min
GOOD FOR: derbys
Thats it, Rev II will have to enter, Ive got to show half the newbies how to build a robot with proper parts! Its noob busting time!
Name: Revolutionary II
Motivation: Wheels
Speed: 8MPH (Translational speed)
Weight: 109.9kg
Height: 170mm
Length: 1000mm
Width: 1000mm
Weapon: The weapon is just the same as Revolutionary, but this time, it has the legendary and nearly outlawed Gas Turbine implemented. To fit the 19kg 65HP 20000rpm Gas Turbine into the weight limit, the design went through a large weight loss design switching from Aluminium Boron Carbide which is light and strong to a heavier Hardox 400 which is stronger, and used less over the whole robot. 3 large portions have been removed and are air gaps to save weight. The total weight of the drive in the last version of Revolutionary was close to 45kg (32kg in motors, plus the rest in gears and wheels) The new version has a 42kg drive set up with over 20kg into the titanium mod 3 gears for the twin stage planetary gearbox which is then into a single stage bevel gear box. This is then transmitted to the drive wheels via magnetic clutches/brake which control the speed of the robots wheels to enable it to translate around the arena like the previous version. The whole robot revolves around at 2000rpm and produces easily over 120 kilojoules. Spin up time is limited to 2 seconds as the magnetic clutches are eased on to save the gearing from over torque as the turbine opens up to full power start up.
Armour/Chassis: 5mm & 10mm Hardox 400 ware-plating
Notes: Will easily attract the Anti-Turbine enthusiasts, invertible, first ever petrol powered translational spinner! Extra 10kg is in the fuel canisters. It should easily run for 20mins since its carring around over 400L of compressed oxy-acetylene fuel :proud: ITs got a bit more armour around the canisters too(not like anything would go through 10mm Hardox)
Lets kick bot!
Guy with the unpronouncable name, what exactly is an atomic battery?
Something futuristic, like Lead Argon batteries (Fame from Short Circuit 2 Moive) which cannot be used in robot combat because of free flowing liquids
Steel Survivors armour is steel with a 1mm layer of titanium.
Sorry Aaron. The weapon is now powered by 2 Eteks running at 48v. It is now geared down 2:1 so it spins at 3400RPM.
Eteks are nominal 48v motors, they do 3400rpm at 48v :) so your going to have a 1700rpm weapon right now
Only 15 robots entered so far: were halfway there !
Real RW Royal Rumble will be up soon
have a look at issue 2-4 in official robot wars magazine in the news section.
to scott: what name did you expect from a russian guy, andreivich? :proud:
Ivan, for those of us who dont read the magasine, could you quote the feature on them please?
Two stats designed just for this tourney.
Scoop 3
Weight- 121kg
Dimensions- H-50cm W-70cm L-1m
Speed- 16mph
Shape- Elongated and thinned Behemoth shape
Ground Clearance- 0mm under bucket, 0mm under skirts at the side, 2mm at rear
Turning Circle- 0
Armour- 13mm Lithium Carbide (Lithium is what€™s added to alloys to harden them up, and the flexibility is a lot like Magnesium strips, but the thickness means that it won€™t flex, thought it will still be shit to cut through. The carbon means that it€™s shit light and 1mm is about 2kg for the entire robot.
Locomotion- 4 small vulcanore wheels, protruding from the skirts
Power- Several hawker batteries and 4 LEM 130€™s
Pushing Power- Around 14hp
Failsafe Position- Behind 5mm steel panel 5€ x 5€ secured by a 200kg force electromagnet
Paint Scheme- Red Black and White diagonal stripes.
Weapons- He2 powered front scoop with Pussycat style interchangeable blades, made of Titanium, Tungsten or Carbon. For this tournament, we€™ll use the tungsten one.
Srimech- 2 X- Terminator style rams on side powered by electricity, with unlimited rams.
Strong Against- Spinners, Rammers, Slow robots
Weak against- Crushers, invertible axes.
Robot most compared to- Behemoth
House Robot Most Feared- Killalot
Strengths- Power, Speed, Weaponry, Armour
Weaknesses- Stronger pushers, Easy to flip from rear.
Breakdown of weight
Chassis- 20kg
Armour- 23kg
Batteries- 30kg
Motors- 12kg
Locomotion- 7kg
Weaponry- 12kg
Weapon Power (inc. Srimech)- 10kg
Electronics- 7kg
TOTAL- 121kg (OK, slightly overweight, but with the 1% rule, I€™m OK)
Chain Gang TTFN
Weight- 120kg
Dimensions- H- 60cm L- 120cm W- 75cm
Shape- Irregular, see my profile
Turning Circle- 0
Ground Clearance- 0mm under wedge, 2mm under frame, 2-0mm under sides
Armour- 4mm Grade 5 titanium, over 3mm Lexan, over 2mm Hard Rubber Compound, over 10mm fabric Teflon.
Locomotion- 2 large Vulcanore wheels and as ever, the now familiar rear frame
Power- 2 LEM130€™s powered by Ni Cad packs
Pushing Power- 5Hp
Failsafe Position- Above the disc behind a sliding panel made of 4mm Aluminium Boron Carbide
Paint Scheme- Orange and Blue zigzags
Weapons- Large 30kg Vertical disc which contrary to the picture goes through the front, with the teeth coming out of the hole at the very bottom of the disc€™s spinning motion. The blades are once again sharpened chains made of tungsten. They are welded tight, so won€™t bend away from the disc.
Srimech- Invertible, again contrary to the picture.
Strong Against- Weak Armoured Bots, Flippers, Vertical Discs, Full Body Spinners.
Weak Against- Crushers, Horizontal discs, Rammers
Robot Most Compared to- Itself
House Robot most feared- Growler
Strengths- Destructive, Invulnerable to Flippers
Weaknesses- Low pushing power, Tyres can be shredded by a strong angled spinner
Weight Breakdown
Chassis- 18kg
Armour- 26kg
Batteries- 20kg
Motors- 6kg
Locomotion inc. frame- 15kg
Weaponry- 32kg
Weaponry motors- 6kg
Electronics- 7kg
TOTAL- 120kg
Master Blue
Weight: 120 kg
Shape: A box, its base is square, and its height is about half the lengt/width, its top is curved.
Dimensions: 1,35x1,00x0,40 m
Speed: 18mph
Ground Clearance: 0mm
Armour: 4mm Titanium
Wheels: 4 inner wheels
Power: 24V battery and motors
Weapon: On top of the curved top is a double headed axe, Terrorhurtz-style, but alot more deadly, it can sweep back and forward 5 times a second and comes down with a power of 300 Kilogram. At the front of the robot are two sharp spikes of 5 cm each, able to perforate 1 mm of titanium with no problem, but especially able to hold the opponent in front to let my axe do his job.
Srimech: The axe acts as srimech, and the curved top makes it self-righteven faster
Strengths: Very violent, very destructive
Weaknesses: Cant do much against a full body spinner
Tactics: SMASH, SMASH, SMASH!!! while I hold my opponent stuck in front of me with my spikes, Ill probably try to take out my opponents weapon first, by piercing his pnumatics for example
Ill post my second entry when I think of one :)
So you want a second robot from me. I did do something other than go-kart testing this week in Wales :proud:
Meet Project Old Age
Team Name - Team New Age, testing department
The Team - Dave is the driver, Steve controls the engine, and Emma is the flipper operator
Robot€™s Name - Project Old Age
Concept of Robot - The concept behind Old Age is steam, using several boilers and a walking system, to give torque to drive.
Mass - See Below
Weapons - The robot has a flipper, powered from one of the outtakes from the main boiler, giving about 205 kg flipper power using a standard ex-hydraulic ram. There is a front scoop which is powered by a single invertible linear ram, to lift the front off the ground to act as a brake. Never trust the handbrake, use the front bucket. The scoop can also be flipped up with the flipper, and can lift up without the flipper.
Self-righter - The main self righting method is a €œCentre of Mass Srimech€ which means that the robot can not land upside down without the robot being unbalanced. If the robot is flipped onto the top, the exposed steam ram will walk the robot around, slowly but very stylist.
Boiler - There are 10 little boilers, each in the shape of a cone, at an angle. Why cones, due to my research a cone boils water the quickest. The boilers are heated by a express water heating element, designed for use in the steam cars. Picture 2 shows the way the boilers are aligned, the pipes are heavy duty pipes which can restand temperatures up to 500 degree.
Walking Method - So how do I get the steam from the boilers to power the legs I hear you ask? The boilers are aligned so that 1 give the steam to the flipper storage, 1 gives power to the generator to generate electricity to power up the elements, 4 of the boilers are controlled to give power to the front pack, and the final 4 are used for the rear pack of legs.
So how do the legs work? - Taking one set of legs on there own, the pipes are all pumped into a 10 litre storage tank, heated at 101 degree to keep the steam in it€™s form. Inside the tanks are a set of steam wheels which turn in total via belts a shaft which is though the centre of the tank, held in place by a seal. The other end of this shaft is a flywheel, connected to a rod via a tooth system (see picture 5). The end of this rod is connected to another flywheel, which is exposed at the top and used to do the dance if the robot lands onto it€™s top. From this flywheel, another clogged rod (flywheel has teeth, and the top of the rod has teeth at the top) comes down into a trick duel way differential (one side can spin clockwise, then the other side can turn anti-clockwise) to power a shaft with cams on it to lift and walk 3 legs either side. See picture 4.
12 legs in total? - There are 12 legs in total, but 6 are always on the ground because of the cam system. However to give support, a part of the chassis is on the ground which is lifted up with the legs. This may or may not get passed as a proper walking system, but it is more of a walker than Anarchy.
So, you have explained the walking system, what about the flipper? - The flipper has a 5 litre storage tank, which is like the main walking tanks, heated. Inside the tank is a shaft to turn a flywheel, which using teeth (see picture 5), the shaft opens the inside of the tank to let about 125 ml of steam out at a time and pressurises it to send it through the ram, connected directly to the flipper hinge. The steam is re-routed back into the tank, but the excess is used to power a horn.
Velocity - The speed of the robot is a mighty constant 5m/s (about 12 mph).
Turning Circle - It uses a simple skid-steer system and can turn on the spot, but not that quickly (5 seconds to do a complete 180).
Ground Clearance - At the front, the flipper comes to the ground with a 5cm extension plate giving zero, underneath the skirts is a clearance of 15mm. The skirts reduce this to 1mm. The front scoop is fixed to the front underneath the flipper itself, and it stays to the ground when lifting the robot up in the air or the reverse it lifts up to lift skirts.
Skirts - As stated in the ground clearance, there are side and rear skirts, sprung at the top to stop non-wedges getting underneath the 15mm clearance. The skirts will not do a thing with wedges, but it can always self-right.
Armour - The sides are 2mm aircraft grade aluminium over a layer of 10mm compacted chalk over 3mm steel, bolted onto the steel €œladder€ chassis. Spinners will remove the top armour, but thanks to the compacted chalk, will never get far because the chalk will be flaked off. Compacted chalk to loose chalk is in a ratio of 1:3, the aluminium is bolted though the chalk onto the chassis. Underneath the aluminium is a thin layer of carbon, glued onto 5mm of pine. The aluminium will be ripped of to knock off the titanium teeth on the disc, which it will scatter against the pine (metal disc designed to cut metal vs. a piece of wood). If the disc survives the carbon and wood armour, the chalk is next and if there is any gaps between the disc and the main body, the chalk will get stuck in there. In addition the loose chalk is useful for robots with a low ride height or go-kart wheels. Being a go-kart driver, I know the worst thing to get on the wheels is chalk, as it sticks and doesn€™t come off.
Colour - The robot is white.
Safety - Safety is an issue with steam, but because of the chalk the heat will not be able to get out. To stop ignition, there is a pressure release value on all of the holding tanks to stop the pressure getting above 200 psi. The steam is vented via pipes into a cold holding tank to turn it back into water to be pumped into the main water tank. In the pits, there is a cover to be bolted onto the flywheels and a stand to sit the robot onto. The boilers can be removed within 20 minutes.
So How Much Water? - In total, it has 15 kg of water on board, but thanks to the ruling that states water is a consumable and isn€™t measured when the robot is weighed, it doesn€™t come into the weight limit.
Times - It takes about 15 seconds to get the pressure up enough to walk, and 52 seconds to get the tanks filled and working efficiently. As the robot has to walk into the arena, it is run for 1 minute before walking into the arena.
Shape - The shape is a box with a narrow top, see picture 1.
Masses -
The total mass is spilt into these areas
€ Walking system (2 holding tanks, rods, flywheels, legs etc) - 58 kg
€ Boilers (10, plus all piping and heating elements) - 36 kg
€ Water Tank (Plus water) - 24kg
€ Weapons (Flipper, ram, holding tank, values etc) - 26 kg
€ Electrics (Servos, remote control system etc) - 13 kg
€ Chassis (Armour, bolts, welds, connecting poles etc) - 49 kg
€ Horn - 2 kg
€ Other (Generator, batteries, pressure values etc) - 6 kg
€ Holding for power link - 1 kg
Total - 215 kg, but as the 15 kg of water doesn€™t count, 200 kg on the dot.
Summary - I would like to thank, Michael Hunt for the steam system, George Sheppard for the walking system, Chris Rombach for the flipper, Richard Marriot for the armour and off course Kate for the main idea. When did you see the steam robot?
Strengths - Hmm can never break down; will always self-right, unless out of the arena.
Weakness - Unusual power source, high ground clearance, can€™t self-right once over the arena fence.
Youre not allowed to enter walking robots. I already tried.
[Also, Walkers get the extra 20kg for batteries like everyone else (Heavyweight walkers are normally 200kg, so 20kg is added for batteries or gas, depending on your choice) ]
its be shufflers that not allowed.
Sorry I aint been here to reply a while...
Chris: Banks is not a technical word, AFAIK. Shuffling feet/plates are however, that how I see it anyway. Banks are still stuiff you get money from IMO.
N.J.A.C.C 2.1( a revised design)
Weight 112kg
Power-4 Stroke Petrol Engine
Armour-Especially thick Titanium Armour
Speed-18mph
Shape-Wedge
Weapon-Cassius style flipping bar at front and destructive Matilda style flywheel at rear
Ground Clearance-0 at front 1.2cm at rear
Strengths-Speed and Manouverability
Weaknesses-High rear ground clearence
*Ressurects thread from the dead*
Kind of appropriate seeing as its Easter. Even if I am an agnostic
Im withdrawing my entries from this competition. Im no longer competing and my entries no longer apply.
Goodluck with the write up Dave
well i wish to enter my new robot passed onto me by a dear friend you may know.
Name: Mass Disctruction Ultimate II
Motivation: 8 x 10mm Titanium legs with 50mm shock absorbing rubber feet (legs hidden in the body)
Weight:
Height: 200mm
Length: 900mm
Width: 900mm
Speed: 12MPH
Clearance: 5mm
Weapon: The weapon is a 71.43kg 10mm thick Hardox hoop at diameter of 900mm. The hoop is spun around the outside of the robot like Gyrobot at 4000RPM geared down 10:1 from the Custom built, 40000rpm 145BHP Gas Turbine. The Gas Turbine produces 40000rpm at close to 145 BHP at maximum power. The latest upgrade on the weapon for the MDU series is interchangeable teeth on the hoop. There are 4 types of teeth that are used:
Tooth Type One: High Impact Tearing Teeth (HITT) These are large teeth (length 60mm, width 100mm, thickness 15mm) and are designed to take out skirts, wedges and robots with thinner armours (8mm Titanium and equivalent) with a chisel sharpened edge. There are 9 teeth in total, three on the top, three in the middle and three at the bottom (there for if the robot become inverted). The top and bottom teeth are angled to grip into skirts and wedges.
Tooth Type Two: Moderate Impact Shredding Teeth (MIST) These are smaller teeth (length 30mm, Width 50mm, Thickness 10mm) designed to gradually rip the opponents armour away like a shredder, there are 60 small teeth scattered around the hoop.
Tooth Type Three: Low Impact Cutting Teeth (LICT) These are small teeth which cut like a saw, they are put onto the hoop in the form of a ring so they are all connected to each other, there are 5 bands of these hardened steel cold saw type teeth, they are designed to cut the opponent and get into the inners with out losing much speed out of the disc. I call this the FlySaw technology which will be featured in some of my robots soon.
Tooth Type Four: Kinetic Flipping Teeth (KFT) These are large angled teeth with hooked cutting/gripping edges which dig into the opponents armour and lifts them in the process launching them into the air with the full kinetic energy behind the teeth. This is used for lifting up skirts (No jokes now guys!) and ripping them off and hopefully lifting opponents up into the air or flipping them over.
I€™ll give the tooth configuration before each battle
Drive: The drive motors are two C40-500 Magmotors producing 6HP on 36v each. This drives the modified (Allows it to walk inverted) anarchy style walking system.
Armour: The 10mm hoop acts as armour on the side and 8mm Hardox wareplating is used on the top and bottom of the robot, there is 100 x 2mm holes in the Hardox to prevent suction devices from getting a grip and to allow cooling into the Gas Turbine.
Batteries: 130 x 3000mAh NiCD cells producing 36v @ 12amp.
Notes: Invertible, Runs on robowars.org BMC controllers and has the motors current limited to 280amps, runs a gyro for enhanced driving ability.
Weight Distribution:
Chassis: 34kg - this chassis is build out of 25mm x 50mm x 3mm box section and is braced in triangles for maximum strength to take the full power of the weapon.
Armour: 15kg - The top and bottom plates weigh 15kg.
Weapon: 114.8kg - The hoop is 71.43kg, the Turbine weights 31kg plus 17.4kg for the hoop drive.
Drive: 14kg
Electronics: 12.4kg
Total Weight: 197.2kg
you thought youd escaped MDUs uberness huh?
OK, what the hell is this? :lame:
Just got told by aaron that she/he is a lieing
Thanks for bringing this thread back up. Ive been unable to get on the PC the last few days, hence Ive let the thread slip. Here is the first part of the Robot Wars Royal Rumble; it woulda been a continuous fight, but youll see why it wasnt when youve read it:
Robots 1 and two are drawn as: S3 and Dominator 2
3...
2...
1...
ACTIVATE!
As the Refbot shows green, S3 sees red, and lunges at Dominator 2s wheel guard, which get struck with an almighty slam, sending Dominator 2 over causing a huge gash in the guard. Dominator 2 snaps the axe to self right, only to be met with another crippling blow, this time simply widening the crack in the Plasma Nitride Coated Titanium shell. Dominator 2 quickly rolls away and turns to come again, bringing the axe down like a clap of thunder, and into S3s rear tube and straight into the motor! S3 swings on its one remaining wheel, barely missing Dominator 2s damaged wheel guard. As Dominator 2 speeds away, Refbot counts out the lop-sided S3, as Dominator 2 happily parades around, but it is a short lived affair, as Refbot€™s counter hits 0 for the 1 1/2 minute time mark, and in shoots the 2 time UK champion Chaos 2, immediately wedging underneath Dominator 2 and launching it skywards and out of the arena! With its enemy seen too, Chaos 2 decides to dispose of S3, once again wedging under its opponent OOTA, taking a camera down in the process! With 1/2 minute to spare, Chaos 2 decides to chill out, saving its energy. Refbots clock hits 0, and out flies the Dutch scissor robot, Tough as Nails! Chaos 2 instantly recognises the threat and goes in for the kill, but TAN isnt that dumb, swinging the pincers round and stopping Chaos 2 in its tracks! Both robots strain for the upper hand, but Chaos 2 gets the more grip, shoving TAN towards the wall, firing the flipper and sending TAN€¦ over its head! The Dutch robot keeps its grip and lands with a bang, behind Chaos 2 but still holding on! TAN slams into reverse, bringing Chaos 2€™s wheels off the floor, leaving the former champ at the mercy of TAN! TAN backs into the pit release button, his best mate, and as the siren shrills, TAN pushes Chaos 2 towards the pit, but with its wheels firmly on the floor, Chaos 2 pushes with all it has, leaving the robots deadlocked about 1ft from oblivion. Refbot€™s clock hits 0, and out shoots the mobile brick, Storm 2, going at full 23Mph tilt at the two robots, breaking the deadlock, sending TAN reeling and Chaos 2 to the other side of the yawning pit. Storm 2 backs away, and takes a ramming shot at TAN, flicking up the arm as it does so, putting TAN with its wheels sticking up in the air against the wall. Chaos 2 takes this opportunity to get behind the New Blood champion and wedge it up, flipping it into TAN, who is knocked over the wall from the impact! The upside-down Storm 2 runs away from the advancing ex-champion, just as Refbot€™s clock hits 0, and is met by yet another Dutch warrior, the mighty Gravity, who wedges under Storm 2 and throws it into the air, sending it crashing to the deck, and right side up! But before Ed can launch another attack, Chaos 2 comes in and throws it over, and onto the flipper of Gravity! Gravity launches Storm 2 7ft into the air, and crashing off the wall, but on the wrong side! Gravity turns to face Chaos 2, who dodges to one side to avoid the Dutch launch pad. Both robots circle one another, looking for an opening, but neither can find one. Refbot calls in another of the 30 competitors and this time it€™s the huge vertical spinner 259, who already has its deadly weapon up to speed, and cloncks Gravity full in the side, ripping a chunk of armour and throwing Gravity onto its roof, but it instantly self rights in spectacular style. 259 backs away to avoid Chaos 2, coming in to flip it. With his bearings back, Gravity gets under Chaos 2 and throws it, landing it in the Drop Zone square, but fortunately, the suspended Baby Grand Piano stays put, as Chaos 2 motors away, only to be caught by 259€™s disc, kicking it over and leaving the left hand armour flapping! Chaos 2 flips itself back over, but the armour gets caught on the floor and is ripped away! Gravity, meanwhile, has got under 259€™s disc and flips, sending Adam Clark€™s machine into a complete somersault, and back onto its wheels! Refbot, keeping well out of the way, signals another robot in, this time, the twice World Champion and former UK champion Razer! Razer darts for 259, biting down on the thin armour; he isn€™t letting go for a while! Gravity seizes the chance and sends both 259 and Razer crashing over! The impact of 259€™s disc was immediate, tearing a huge chunk out of the floor! Gravity rams the two robots to separate them, as Chaos 2 comes in and throws Gravity over the two robots catching Razer on the way past and bringing him upright. With his wheels on the floor, Razer makes a bee line straight for Gravity€¦CHOMP! Razer sinks in the beak into the damaged side of Gravity, puncturing the tyre. Chaos 2, meanwhile, watches as 259 gets counted out, Gravity fires itself free from Razer€™s vice grip, and although hobbling, gets behind Razer and throws him head over heels on its beak! Seeing Chaos 2 standing still, WJ takes his chance and hobbles over, and wedges underneath Chaos 2, bobbles along as fast as it can, and fires. Sending Chaos 2 up, down€¦ and into the pit! 3 Points for that shot! Razer, now re-focused, charges for Gravity, who dodges away but only just. A hobbling robot won€™t get far from Razer, as Razer bites down on the back end of the Dutch machine, 1 ½ minutes is up, and here comes The Steel Avenger, the knight of the RW world! SA goes straight for Razer, slamming down the axe and bending Razer€™s right wing at an awkward angle! Razer brings up the beak, releasing Gravity, who charges head long into SA, and, like 259, sends it into a complete somersault! Razer, meanwhile, clamps the dead 259 and drags it onto the arena flipper€¦3, 2, 1, BOING! Over flies 259€™s crumpled chassis, crashing to the deck, and landing on the Drop Zone square! The crowd chant and count down, and down comes the Baby Grand Piano, striking a horrible chord as it (and 259) smash into chunks! Gravity has been pursuing SA and has him pinned up against the arena entrance, , but as Gravity is about to launch, Refbot sounds the timer, and the gate drops, leaving it and SA in the new robots path€¦it€™s the twin terror of Gemini! The twins split, one flipping SA back towards Gravity, the other aiming for Razer, but it rides straight up the wedge, and the beak crumples the fibreglass shell, piercing a wheel as it does so! Gravity, meanwhile, is continuing its launching attacks on SA, whilst a Gemini half attempts to turn over the Dutch machine. This is getting on Gravity€™s robotic nerves, so he swivels to face the cluster half, and scoops it up, bobbles along, and launches the section so high that it makes a dent in the roof! Landing with a terrible bash, the section slowly rolls away from danger. SA, recovered from its flipper onslaught, sticks its axe into the running away Gemini, creating a big hole in the fibreglass armour. Razer, still with a section in its jaw, rolls over to the pit, and releases the cluster part, only for it to slide off the side of Razer and run off! Now that it€™s free, it tries to aid its other half, but gets caught by Gravity before it reaches it, and, like its other half, gets thrown to the ceiling! It lands with a bang, and on top of SA! The axe is fired, and the 50kg €˜bot runs, only to be caught again by Gravity, who launches it from just above the remains of the Baby Grand piano and 259 into the macralon screen! 1 half has gone, robots gone. But just as one is removed, Refbot signals for a new one; this time it€™s the barrel shaped M2! M2 attacks and flings over the lone Gemini half, and quickly turns to face Razer, who is ready for it. M2 and Razer collide, damaging the srimech wing even more! Razer sinks in the claw, piercing the armour like a knife through butter! Gravity, meanwhile, goes back to its relentless assault on SA, putting it in the same position as it was before, wedges under, fires, and up and out goes SA! The lone twin tries a sneaky attack, but Gravity turns in time, throwing the cluster half into Craig€™s balcony!
CEASE!
The tech crew remove the cluster half, and the dead robots from the camera tracks, as well as a dead camera! The robots are told to stay exactly where they are until Activate is recalled€¦To Be Continued.
Maybe its Lore Rose/Matty Haka :proud:
Grrrrrrrrrrrrrrr
So are the vapourbots going in now
He still has to do the other half of the real robots.
there is an annihilator for each??
MDU 2 doesnt have any fuel to power the turbine.
I dont have enough vapours to start the FRA Royal Rumble, I need more. The real robot Royal Rumble got cut off at that point due to the flipping out of Gemini into the balcony. the other 4/5 will be up before too long. Thats just a small taster of whats to come.
i didnt find my issue but i found this thread on the web:
WHILE ELECTRONIC circuits and nanomachines grow ever smaller, batteries to power them remain huge by comparison, as well as short-lived.
But now Cornell University researchers have built a microscopic device that could supply power for decades to remote sensors or implantable medical devices by drawing energy from a radioactive isotope according to a news release issued by the Cornell University
The device converts the energy stored in the radioactive material directly into motion. It could directly move the parts of a tiny machine or could generate electricity in a form more useful for many circuits than has been possible with earlier devices.
This new approach creates a high-impedance source (the factor that determines the amplitude of the current) better suited to power many types of circuits, says Amil Lal, Cornell assistant professor of electrical and computer engineering.
Lal and Cornell doctoral candidate Hui Li described a prototype of the device at a U.S. Department of Defence meeting of Defence Advanced Research Projects Agency (DARPA) investigators in Detroit. The prototype is the first MEMS (micro-electromechanical systems) version of a larger device that Lal designed and built.
The prototype device uses a copper cantilever 2 cm long. Future nanofabricated versions could be smaller than one cubic millimeter.
The prototype is made up of a copper strip 1 mm wide, 2 cm long and 60 micrometers (millionths of a meter) thick that is cantilevered above a thin film of radioactive nickel-63 (an isotope of nickel with a different number of neutrons from the common form).
As the isotope decays, it emits beta particles (electrons). Radioactive materials can emit beta particles, alpha particles or gamma rays, the last two of which can carry enough energy to be hazardous.
Lal has chosen only isotopes that emit beta particles, whose energy is small enough not to penetrate skin, to be used in his device.
The emitted electrons collect on the copper strip, building a negative charge, while the isotope film, losing electrons, becomes positively charged.
The attraction between positive and negative bends the rod down. When the rod gets close enough to the isotope, a current flows, equalizing the charge.
The rod springs up, and the process repeats. The principle is much like that underlying an electric doorbell, in which a moving bar alternately makes and breaks the electric circuit supplying an electromagnet that moves the bar.
Radioactive isotopes can continue to release energy over periods ranging from weeks to decades.
The half-life period of the metal nickel-63, for example, is over 100 years, and Lal says a battery using this isotope might continue to supply useful energy for at least half that time. (The half-life is the time it takes for half the atoms in an element to decay.)
Other isotopes offer varying combinations of energy level versus lifetime. And unlike chemical batteries, the devices will work in a very wide range of temperatures.
Possible applications presently include sensors which can monitor the condition of the missiles stored in sealed containers, battlefield sensors that must be concealed and left unattended for long periods, and medical devices implanted inside the body.
The moving cantilever can directly actuate a linear device or can move a cam or ratcheted wheel to produce rotary motion.
A magnetised material attached to the rod can generate tremendous electricity as it moves through a coil. Lal also has built versions of the device in which the cantilever is made of a piezoelectric material that generates electricity when deformed, releasing a pulse of current as the rod snaps up.
P.S. just got back from my easter holiday in italy.
Ok people, heres the next part of the Rumble:
With the arena as it was and the tracks clear, the fight resumes€¦
3€¦
2€¦
1€¦
ACTIVATE!
Gravity is first on the draw, bobbling towards the deadlocked Razer and M2. Gravity is starting to show the effects of repeated attacks on it. Gravity flips over M2 and Razer, causing the claw to slide out, and allowing M2 to self right, but Razer doesn€™t move! Razer has landed on the broken srimech side! M2 and Gravity back away, allowing Refbot to count it out€¦8€¦9€¦10: OUT! But Refbot€™s counter changes back to the time, and once again hits 0, signalling for robot No. 12 to enter. The door opens and out comes Adam Emmett€™s Mute, the robot with the self righter that€™s all wrong! Gravity goes for Mute, but lurched forward and stopped€¦the wheels has come off and jammed! Mute uses this, wedging fully under the immobile Gravity, and catapulting it 6 feet through the air! Gravity lands next to the immobile Razer, and Refbot comes and counts down the Dutch launch pad. M2, who has been observing all this time, takes a shot at Mute, barely getting under Mute€™s tiny GC, but enough to send the New Blood runner-up onto its back. We all know what follows! Mute throws itself into a 360° somersault, sending it back onto its head! This continues for 4 flips, until M2 gets in its way on the way down, sending it back onto its wheels! Mute gets under M2 and flings it away as Refbot€™s clock hits 0, and in comes the yellow launch-pad, Atomic! Atomic makes a dash for Mute, wedging under it and throwing it into the wall! Mute is on its side, flipper facing the wall, which it fires, sending it spinning on its side and eventually onto its wheels. M2 and Atomic, meanwhile, are having a grudge match from S7, but this time. M2 is on top, flipping and flipping Atomic into an unoccupied CPZ (thank God for that!)! M2 throws Atomic into the corner and against the wall. M2 takes a running shot at him, only to be interrupted by a furious Mute, throwing M2 into the wall as Atomic did to him, whilst the yellow Atomic flips itself off the wall, just as Refbot€™s clock hits 0, summoning robot No. 14 in, the simply swingin€™ Stinger! Wheeling at full tilt, Stinger slams the tail into Mute, only making a tiny mark in the tough armour. With M2 and Atomic both back on track, both of them scoop up Mute and throw it skywards, and coming down, only to be clouted by a spinning Stinger! Mute bolts away to avoid another mob attack, but is quickly followed by all three robots, hungry for robot blood! Mute turns to avoid the pile of wood and dead robots, only to get a face full of Atomic! Mute is launched up and onto the remains of the piano! Mute rolls off, but is once again met by a spinning Stinger, clouting the rear flipper and leaving a large chop mark! Mute is continuously thrown about by all three flippers, as if they were playing ping pong! Mute manages to wheel away from them, just as Refbot€™s clock hits 0, and No. 15 in the rumble shoots out; its Dantomkia, the bi-wedge flipper, named after the kids, nothing kiddie about it! Dantomkia goes straight for Stinger, wedging up one of the wheels and flipping it over, sending the robots spinning like a top! Atomic speeds up behind Dantomkia and fires the flipper, sending Dantomkia crashing into Stinger, shortly followed by Atomic, who is flipped by the silent M2! Dantomkia come to rest on one side of the pit, but Atomic has one wheel over the edge! Stinger spins anti-clockwise and smacks Atomic off the pit side, which he really shouldn€™t have done! Mute, meanwhile, is keeping out of harms way, but Dantomkia, now recovered, brings harm to Mute€™s doorstep, wedging under the front and flinging it over onto its roof. Before its even hit the floor, Mutes flipper opens up and fires the robot to the wall, right side up (phew), and speeds towards Dantomkia, wedging under it and firing it towards the pit, landing the robot upside down, and Mute makes a final charge at the Lambert€™s machine, but Dantomkia fires the self righter, throwing itself over Mute, and Mute, missing Dantomkia, takes a nosedive into the pit! Mute is eliminated! Stinger, meanwhile, is slamming the bludgeoning spike down onto M2€™s flipper, making a large crack down the polycarbonate window on the flipper, but M2 is fighting back, trying desperately to flip Stinger away, but in reality wasting precious CO2. Atomic, safely away from the pit€™s edge, is busying itself with Dantomkia, flipping it over and over, only to have Dantomkia turn around and fling him over himself! Refbot€™s counter hits 0, and the next robot to come through the gates is the mad axe-bot, Terrorhurtz! THz immediately swings into action, slamming the axe into the underbelly of the overturned Atomic, leaving a large slot in the thin armour. Dantomkia takes this chance to take out THz early, wedging under the thick skirts and throwing THz over, but he quickly self rights with a snap of his axe, and proceeds to chase Dantomkia all over the place, swing the axe wildly. Atomic flips itself over, and swivels to face the CPZ, occupied by M2 and Stinger, with M2 still trying to get Stinger out, but still having no effect. Atomic charges in, avoiding the pit as it does so, and slams into M2, launching it over the fence and out of the Rumble! Stinger, still not quite with it, gets scooped up by Atomic and pushed towards the opposite arena wall, firing the axle-bot into the wall, but Stinger simply bounces away, and takes a side swipe at Atomic, making a neat slice in its side panel. THz, meanwhile, has Dantomkia up against the wall, and is pummelling the hell out of it, hoping to knock out the receiver or aerial, But Dantomkia is pushing back with all the motor power it has, sending smoke out from the underside of the robot. Stinger and Atomic, meanwhile, are taking it to each other, Atomic throwing Stinger around and Stinger taking big swipes with the mace, leaving several large dents and gashes in the side plating Atomic forces Stinger in front of the gate, pinning him down with all its got, and, like Dantomkia is, sends dust and smoke from the arena floor, trying to get Stinger far enough up the flipper to fire him over. Refbot€™s counter hits 0, the gate drops, Stinger drops, Atomic jolts forward, and both are met by the monster of the deep, Hydra! Hydra runs right past Atomic, flipping it side wards into the wall, revealing the gash in its underbelly, which Stinger adds to with a swinging attack. Atomic self rights off the wall, and speeds into the arena before the gates shut, and Stinger, realising he may be shut out, does the same, and only just beats the rising gate! Hydra, meanwhile, is slamming down the axe onto THz€™s raised side, making minor dents but nothing more. Dantomkia uses this and gets away from the pummelling THz, who turns and clubs Hydra with the executioners axe, making a big dent in the bodywork! Dantomkia, now free, takes a shot at Atomic, flipping it over with great force. Stinger, who was spinning to fend off Atomic, makes a small dent in the side panel of Dantomkia, but nothing more. Realising that it won€™t do much damage to Dantomkia, it makes a hasty exit, rolling away from Dantomkia, leaving Dantomkia to deal with the now self righted Atomic. Stinger decides to join in with THz in pummelling the living daylights out of Hydra, who is firing its axe and arm everywhere to get free. Stinger slams down the mace again and again, leaving a few impact marks in the titanium armour, but then it starts spinning, knocking THz away and letting Hydra get away! Hydra quickly turns to face the back of Stinger, and it fires the axe right between the axel, and fires the flipper, locking Stinger€™s axle between the two weapons! Hydra backs away with Stinger in its grasp, with THz swinging its axe away in a mad rage. Hydra turns to the pit, and releases both weapon, sending Stinger tumbling on top of Mute, eliminating the Axle-bot! THz, meanwhile, has been letting fly with the axe and finally it slams down on Hydra€™s rear end, making a large chasm in the top. Hydra throws itself into full reverse, pushing itself and THz€™s away from the pit€™s edge, away from danger! The Refbot€™s clock hits 0 again, and the gates drops for robot number 18; it€™s the robo-lobster, Thermidor 2! Thermy instantly gets stuck in with Dantomkia and Atomic, who are both almost out of CO2! Thermidor gets under the yellow Dantomkia and fires it over onto its back leaving Thermy open for an attack by Atomic! Atomic goes under Thermy€™s flipper and...Erm€¦flaps it away? The gas is running out on Atomic, but it already has run out on Dantomkia! Dantomkia isn€™t moving, and the Refbot comes to count it out, only for Hydra to come in and turn him back over! The count stops, and Dantomkia motors away, a lucky escape! Hydra, despite just helping it out, goes after Dantomkia and thwacks Dantomkia with the axe, making nothing more than a tiny hole in the polycarbonate cover. Dantomkia turns and wedges under Hydra, pushing it towards a wall, and firing the flipper€¦which does nothing more than give a little flick on Hydra; he€™s not going out of the arena that easy! Atomic, meanwhile, has attracted the attention of THz, who it now pummelling away on the bulldozer shaped €˜bot, attacking the flipper arms with his axe. But all the roboteers note, the THz hits are getting more and more feeble. The continuous axing of Dantomkia and Hydra has weakened it. Thermy, meanwhile, is seeking out a target, who to choose€¦he chooses Dantomkia, speeding towards it, wedging it up and firing it over the fence, sending Hydra flat into the wall as it goes! Thermy goes for the double, but Hydra quickly flips itself off the wall and speeds away to avoid the incoming lobster. Refbot€™s clock hits 0, and the gate drops down, revealing the new UK champion, Typhoon 2! The S7 champ is already up to full rev and everyone knows that it means you must keep away! However, THz doesn€™t know about this, and gets its rear end armour torn away by the FBS. This sends THz recoiling and Atomic becomes free again. Atomic turns to face the spinning Typhoon, and chases it towards the arena wall. Atomic gets just under, flipping Typhoon into the wall, getting its flipper blade ripped off in the process, and the flip, despite not having much power, throws Typhoon into the wall, which shatters upon impact!
CEASE!
Typhoon is told to turn off their body spinner and to back away, as the tech crew once again come in to make repairs. The robots are told to stay put until the next ACTIVATE is called. To Be Continued€¦
Dave, I dont think you realise but Atomic is using 6 mm Ti nowadays. Tough stuff.
Apart from that, good work:)
please note that Stinger only made a nice cut, I never said that it went all the way through :) I am fully aware of what Atomic uses as armour. Terrorhurtzs axe, BTW, could quite easily break through or at least severly weaken 6mm Titaimium
SuperNova has chomped through 16mm aluminium and titanium thicker then 6mm, what do you think Typhoon is going to do?
Typhoon managed to get through Atomic when I saw them at the S7 Series Semi Finals. I saw Atomic later, and it was quite beaten up.