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The Oddestsey
I didnt think you would Alex, just when ive used female characters in efeds, there have been some.
And as for the humanoid thing, yeah, she has some charactistics of the elf with a very small blind spot behind them and keen senses (ie, my character has a high sense and can see better in dimly lit areas, ie, she could surprise someone sneaking around.
To clarify why she can use magic types.
Light: This is her natural magic
Elemental: She is a druidic pagan, she can use nature as well as Holy
Darkness: Where there is light, there are shadows, the darkness is there if it needs to be used, but it is VERY dangerous to her with larger usage, requires her to scar herself more and it has a bad effect on her body anyway. I guess you might call my system ritualistic
For magic acts, she must scar herself (I always have a cost/benefits system), but as she is a healer, the larger ones will go in time, but she will always have most of the smaller ones.
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The Oddestsey
Seeing as I have an entry ready now, can I enter?
NAME: Tom Roper (aka. Kranken Versicherung)
DESCRIPTION: An idiot, really. Always dressed in khaki shirt & shorts, desert boots and a cork hat. Is know to say WTF, mate?!? amd Chuck another shrimp on the barbie this arvo, cobber!. Main weapon is the confusing Aussie lingo he uses.
POINTS (/70):
STRENGTH: 3
SENSES: 6
INTELLIGENCE: 13
WISDOM: 8
KNOWLEDGE: 9
CONSTITUTION: 4
DEXTERITY: 3
SPEED: 5
WILL: 3
CHARISMA: 8
STAMINA: 2
CO-ORDINATION: 6
PERSONALITY: Stereotypical Australian, incoherent and intelligent.
MAGIC: Linguistics in incomprehensible accents, a dense knolwedge of Chemistry from a crazy Irish Chem teacher.
ADVANTAGES/DISADVANTAGES: Smart, confusing & charismatic; a bit slow in movement, not that much dexterity either.
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The Oddestsey
NAME: Nimera Valencia
DESCRIPTION: 6ft tall male Vampire, Ice Blue eyes, spiked blonde hair , wears a pair of Blade X sunglasses 24/7, dresses in night camo clothing and caries a utility belt with a unlimited amount of useful and useless items attached. Packs a lot of firepower and always carries a Katana.
POINTS (/70):
STRENGTH: 3
SENSES: 5
INTELLIGENCE: 11
WISDOM: 8
KNOWLEDGE: 9
CONSTITUTION: 5
DEXTERITY: 5
SPEED: 6
WILL: 3
CHARISMA: 8
STAMINA: 2
CO-ORDINATION: 5
PERSONALITY: Mystical, Quiet and Independant.
MAGIC: The art of Stealth and Illusions
ADVANTAGES/DISADVANTAGES: Quick, Fast and moderately smart, but lacks will and stamina.
Side Note: Not like the stereotypical vampire. Isnt affected by sunlight, but prefers to live in the shadows. Garlic has no effect and is immortal
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The Oddestsey
Prof. Vengeance
HP: 80
Weapon: Emerald Laser Cane
Damage: 45-55
Stat Up Bonus/Penalty: +2 XP Needed
Frank
HP: 140
Weapon: Wet Fish
Damage: 5-15
Star Up Bonus/Penalty: -1 XP Needed
Sarah Elliot
HP: 120
Weapon: Scarring Knife
Damage: 15-25
Stat Up Bonus/Penalty: +3 XP Needed
Tom Roper
HP: 80
Weapon: Barbecue Fork
Damage: 10-20
Stat Up Bonus/Penalty: +0 XP Needed
Nimeria Valencia
HP: 100
Weapon: Katana
Damage: 30-45
Stat Up Bonus/Penalty: +1 XP Needed
Thankyou you five, now one last thign is required before I begin, which character is going to be the group leader as in the person who will talk to characters if you dont have chance to decide who due to you not seeign them til too late or if someone just comes over to talk to you?
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The Oddestsey
Not the strongest, yet not the weakest. I think this will be more fun then vapourbots.
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The Oddestsey
Ok, we need to vote and i suggest that we do not vote for ourselves, five ones is hard to decide between :p
I say we let Frank take lead, he has most HP to spare :p Far as i see, a caster needs to keep his/her distance so im not throwing my name in the hat for leader anyway.
One thing i need to know, what do i do with the magic at one particular level? Id assume that, for example, i cant do high level spells from the start.
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The Oddestsey
that would be a correct assumtion, essentially your magic will increase in effective it is as you advance throguh magic skills also i forgot to work out peoples defense and armour but ill do that later.
You do not have any particular spells as such althoguh Ill say what your spells can do to effect the environment and items.
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The Oddestsey
I vote the kangaroo. *kangarro appears* WTF mate? ^^
My magic skills pwn already. :rofl:
I vote Prof Vengeance, because I want to see Steve die first. I mean, because hes a good sacrifice. I mean candidate.
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The Oddestsey
Oh yeah, the stuff I missed:
Thinking
Logical.
Alignment:
Diabolical.
Mindset:
Random.
The magic the character uses is the ability to summon random Aboriginal folklore creatures to scare the bejeezus out of Prof. Vengeance primiarily and secondarily to attack the opposition using their ethereal nature.
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The Oddestsey
Complete Stats
These are the compelted version fo each characters stats, which you can request for your character at any time if you wish, although if your sensible youll keep track of them yourself so you dont need to continuosly ask me.
Notes:
Weapon Speeds rate; very slow, slow, medium, high, very high
Natural Defense + Armour Rating = % of attack damage subtracted from a hit unless there are other factors involved
Armour and Weapons can be gained and replaced
Prof. Vengeance
HP: 80 / 80
XP: 0
Weapon: Emerald Laser Cane (weight 7)
Weapon Damage: 45-55
Weapon Speed: slow
Stat Up Bonus/Penalty: +2 XP Needed
Natural Defense: 7
Armour: White coat (weight 4)
Armour Defense: 3
Max Carry Weight: 50
Special Ability Type: Science
Current Special Abilities:
Basic Chemistry
Inventory:
Emerald Laser Cane (weight 7)
White coat (weight 4)
Current free weight: 39 / 50
Frank
HP: 140 / 140
XP: 0
Weapon: Wet Fish (weight 3)
Weapon Damage: 5-15
Weapon Speed: high
Star Up Bonus/Penalty: -1 XP Needed
Natural Defense: 7
Armour: Shirt and Trousers (weight 2)
Armour Defense: 3
Max Carry Weight: 60
Magic Type: Electrical Magic
Current Special Abilities:
Painful sparks
Inventory
Wet Fish (weight 3)
Shirt and Trousers (weight 2)
Current free weight: 55 / 60
Sarah Elliot
HP: 120 / 120
XP: 0
Weapon: Scarring Knife (weight 2)
Weapon Damage: 15-25
Weapon Speed: high
Stat Up Bonus/Penalty: +3 XP Needed
Natural Defense: 11
Armour: Jeans and T-shirt (weight 3)
Armour Defense: 4
Max Carry Weight: 80
Magic Type: Primarily White Divine Magic
Currently Special Abilities:
Close Wounds
Inventory:
Scarring Knife (weight 2)
Jeans and T-shirt (weight 3)
Current free weight: 75 / 80
Tom Roper
HP: 80 / 80
XP: 0
Weapon: Barbecue Fork (weight 1)
Weapon Damage: 10-20
Weapon Speed: Very High
Stat Up Bonus/Penalty: +0 XP Needed
Natural Defense: 6
Armour: khaki shirt, shorts, boots and cork hat (weight 6)
Armour Defense: 5
Max Carry Weight: 60
Magic Type: Tribal Aborigine summoning
Current Special Abilities:
Summon lizard
Inventory:
khaki shirt, shorts, boots and cork hat (weight 6)
Barbecue Fork (weight 1)
Current free weight: 53 / 60
Nimeria Valencia
HP: 100 / 100
XP: 0
Weapon: Katana (weight 2)
Weapon Damage: 30-45
Weapon Speed: High
Stat Up Bonus/Penalty: +1 XP Needed
Natural Defense: 8
Armour: night Camouflage (weight 4)
Armour Defense: 5
Max Carry Weight: 60
Magic Type: Illusions
Current Special Abilities:
blinding light
Inventory
Katana (weight 2)
Night Camouflage (weight 4)
Current free weight: 54 / 60
Incidentally you lot should really have had one person get a really high strength score cos youve all got lousy rating cept Chris who has an average one