Re: Walking Mechanisms Rules
I think that the drillzilla shuffling mechanism should still be alowed some extra weight alowence (like 50% extra, if not more), because you would need that extra weight to make it effective? If there was the extra weight alowence I would be interested in making one, but with our some extra weight it would be to flimsy and slow to be effective (or interesting to the audience!)
Re: Walking Mechanisms Rules
Quote:
Originally Posted by Bodge Job
I think that the drillzilla shuffling mechanism should still be alowed some extra weight alowence (like 50% extra, if not more), because you would need that extra weight to make it effective?
By that token I want a 50% extra weight allowance because I need that to make my axe more effective. :lame:
I still see no value in giving a bonus of any kind just to make a more elaborate drive mechanism that is more prone to failure. So if you can give a reason as to why shufflebots would be given dispensation from the 100kg rule I am all ears.
Re: Walking Mechanisms Rules
Because walkers are dam cool? :lol:
If they are done right thhen they are awesome, would love to build one but unsure how to get an effective drive system. looked at the anarchy video so much and still cant work it out
Re: Walking Mechanisms Rules
Anarchy walks on 8 legs which are driven by a system of gears.
Each leg has 2 points of contact with the gears. The top of the leg is pinned to the gear to give you the up and down motion. The second is positioned about half way down the leg but the pin can slide freely up and down. It is the lower wheel that moves the leg back and forth creating the step.
You could do a walk on this system with just 4 legs but to smooth out the motion Anarchy has 8 with 4 legs on the ground at any one time so it doesn't rock about (to much...)
I hope that is vaguely helpful
EDIT: Lower down the page you can see a small image of Scuttles leg set up... it is the predecessor to Anarchy, only much much smaller. There was a Flash animation but its gone :(
http://www.bbc.co.uk/science/robots/tec ... case.shtml