To answer your questions, AJ.
4 of the wheels are unpowered because the robot sometimes tilts back and forth. These wheels are sort of like casters, but they are full wheels.
The ground clearance behind the skirts is 3cm.
Large is a 150mm bore ram.
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To answer your questions, AJ.
4 of the wheels are unpowered because the robot sometimes tilts back and forth. These wheels are sort of like casters, but they are full wheels.
The ground clearance behind the skirts is 3cm.
Large is a 150mm bore ram.
Mark, Kodys right when he said youre full of ****. Why the hell would you get in contact with them, or (In other words) Why the hell would they get in contact with you? Ive got in contact with other vapourboteers, like Storm II and Iron-Awe 5 and Merlin, but I dont go and make a complete clone of any of them.
And stop either making up ****, or saying **** without proof.
Complete clone?
Killertron had a very slow and weak pickaxe, while my robot has the ultimate pickaxe.
NOTE: I did not say the ultimate axe. That goes to Terrorhurtz.
Not to mention Killertron Mach 2 has better armour, better speed, plus better ground clearance and manueverability.
Will you at least admit that the old wheelchair motors in Killertron were worthless?
The main thing here is the name. Dont steal names! :angry:
Speaking of stealing things *looks at hurricane*
Steve did you forget to lock your vapourbot shed?
Mark, fair enough to make a robot based on Killertron, but dont steal its name. Besides one of my robots allready refers to Killertron in its title so stop stealing my vapours names :p
Martyn, my bot has nothing to do with your bot.
quote:
GC: 3mm
TC: Guess.
Never allow people to assume your turning circle, as you will have no leg to stand on if the writer decides to make your TC very large.
What? The name hurricane is taken?
if so... Im sorry. I thought hurricane wasnt taken for a name yet...
He wasnt reffering to the name Hurricane, just that the idea of a ring spinner using Pussycat style blades is very similar to Steves Whirligig.
quote:
Never allow people to assume your turning circle, as you will have no leg to stand on if the writer decides to make your TC very large.
Turning circle only relates to robots with ackerman steering (Car Steering), all the rest (2WD, skid and omni) all have 0 turning circle by nature.
Quote from Frank: ...the idea of a ring spinner using Pussycat style blades is very similar to Steves Whirligig.
And the original Dervish.... :proud:
The Swamp
The arena is rather basic and simple, where the only hazards are the pit which just happens to be open all the time on one side of the arena and on the other side just happens to be a nasty rough patch designed to ground those stupidly low ground clearance robots, anything with less than 5mm ground clearance better stay clear.
The arena is 60 metres by 60 metres, there is a Refbot designed to break up robots if they get caught up in each other, but if one robot gets caught against the wall or on the rough and can€™t free itself, then it will be counted out.
The walls are solid steel plating 10cm thick in total, the floor is made from a non-magnetic metal and coated in anti-slip paint, so it is rather griply.
----
Have I missed anything important?
Yes, for an arena called The Swamp, theres a disturbing lack of any alligator or liquid type hazards :proud:
Meh
60x60meters? No box rushing here then. :)
Hows this for the new Easter Bunny Tribute Championships arena?
The Burrow (Geddit?)
A 50x50m2 square with red, blue, green, yellow, purple and orange starting circles, each surrounded by a small transparent macrolon wall that retracts into the floor on the word Activate!. Two CBPZs (corner bunny patrol zones, specially for the new house robots), diagonally opposite each other are painted the usual yellow and black stripes.
The pit takes up 5x5m2 of the arena, and opens after 2min 30sec of a 3min bout has passed.
In the other two corners there are killsaws like on battlebots, that comes up out of the ground and can throw robots as well as damage weak base plates.
And last but not least in the middle there is the drop zone, from which will fall a 1 tonne easter egg filled with caramel..mmmmmmmm...
How big would you suggest making it Leo?
Well it depends of course. If you make an arena that large spinners will have an advantage because there is no way another robot will be close to them in the time it takes to spin up, and spinners have less chance of being thrown oota if they stay in the middle.
Smaller arenas favor flippers more, because you are always closer to a wall.
In the end there is no real size that is totally optimal for all, although personally i felt the original Robotwars arena at approx. 15x10 meters was a very nice size arena. Id say 20x15 or 20x20 meters would be plenty.
15x10 metres?
I didnt realise the Robot Wars Arena was that small.
I dont think I have mentioned it that OOTAs aint possible as the arena is a box.
Well then I dont like the design anyway. :)
Although I might put one wall down so flippers can get robots out.
Your arena would be favoring spinners and rambots (large area, long run-up time, more energy).
Flippers would have to aim their weapon first before they can use them, in other words, manouvre the robot in postition before they have a chance of winning. Hoping for shockdamage with current robots is not really an option anymore.
In my opinion an arena should give all types of robots as much as possible an equal opportunity to win, spinner, flipper, rambot, crusher or whatever weapon idea you can come up with. Its the diversity that makes this sport so great.
Heres a unique idea:
Flipper Arena
The Flipper Arena has 4 starting squares: 1 in the middle of each wall. The arena is 20m x 20m. The walls are 25m high, so it is impossible to flip another out of the arena.
This is where the hazards come in. The floor is covered with 9 floor flippers: one in the center of the arena, one in front of each starting square, and 1 in each corner. If you try and flee to the starting squares to prevent getting flipped from the flippers, youll be crushed by a huge 300kg hammer hidden behind each starting square.
Your bot will never be safe in this arena!
Mwahahahaha!!!!
might as well put an a-bomb under your arena if thats your take Mark :lame:
Just wondering...
What is passive weaponry?
Any weaponry that isnt powered seperately from the drive...wedges, spikes, torque reaction weapons (Stingers tail) all count as passive, although I think if you had a melty-brain translational spinner (MDU whatever it is now), it wouldnt be counted as passive even though it technically is.
Thanks Joey:)
New bots from Team Corsair:
Corsair
Shape: All Torque (Series 2)
Dimensions: 95cm x 69cm x 23cm
Weight: 100kg
Speed: 15mph
Ground Clearance: 0mm at front, 5mm at sides and back.
Turning Circle: 0mm
Locomotion: 4 internally mounted fully rubber wheels.
Power: 4x Astroflight 900 motors powered by 3x NiCad Battlepacks.
Armour: 5mm Hardox
Weapon: The front wedge.
Srimech: An electric lifting arm built into the back of the robot, powered by a 24v S28-400 Magmotor.
Notes: Components are shock-mounted to reduce damage on impact. First time Ive used Astroflights.
Armory
Shape: Big box
Dimensions: 90cm x 45cm x 30cm
Weight: 100kg
Speed: 20mph
Ground Clearance: 0mm at front due to wedge, 4mm at sides and back.
Turning Circle: 0mm
Locomotion: 2 externally mounted Hardox wheels with rubber tires at the back, and a caster at the front.
Power: 2 C40-300 Magmotors powering the wheels powered by 6x NiCad Battlepacks.
Armour: 6mm Titanium
Weapon: A 20kg Supernova-shaped disc powered by a LEM200.
Srimech: See Corsairs Srimech.
Notes: Good weapon. Has appeared once before. Components are shock-mounted to reduce shock damage.
Tenderizer
Shape: Imagine Hells Teeth with Thors Hammer.
Dimensions: 100cm x 50cm x 24cm
Weight: 100kg
Speed: 19mph
Ground Clearance: Due to the shape, it has 0mm ground clearance all around, but can push easily.
Turning Circle: 0mm
Locomotion: 2 solid rubber wheels in the front, and a caster at the back.
Power: 2x S28-400 Magmotors, powered by 5x NiCad battlepacks.
Armour: 7mm Titanium
Weapon: A Thor-like Rack and Pinion hammer with a Meat Tenderizer for a hammer head, powered by a 2kg Co2 tank. It can come down with over 1.25 tonnes of force, and can easily pierce 6mm titanium.
Srimech: The axe can easily self-right the robot, although it probably wont get flipped.
Notes: Tested. Should work.
Trojan/Virus/Worm (TVW for short)
Shape: Biohazard
Dimensions: 95cm x 65cm x 25cm
Weight: 100kg
Speed: 20mph
Ground Clearance: 0mm all around due to skirts, and 5mm without.
Colour: Black.
Turning Circle: 0mm
Locomotion: 4 solid rubber wheels mounted internally.
Power: 4x S28-400 Magmotors, powered by 6x NiCad Battlepacks.
Armour: The skirts are 3.5mm Hardox, while the body armour is 7mm titanium.
Weapon: A Hydra-shaped axe, powerec by 2x 2kg Co2 tanks. It has the ability to peirce 3mm titanium, and actually scratch 5mm titanium.
Srimech: Due to the power of the axe, the robot can easily self-right.
Notes: Has lots of shockproofing to prevent shock damage.
Extra things for Tenderizer: The wheels are mounted internally, and the robot has shockproofing to prevent shock damage.
(Message edited by corsair_lightning on April 24, 2008)
My opinion doesnt count for much ,but if I were you Id stop powering lifters with S28-400s and use LEM-130s instead. And you may as well make Armory invertable if the wheels are external.
Ive never heard of astro-flights, maybe someone else has?
Also Tenderizer needs psi for the co2. How much do you plan to run it on? And dont expect your armour on Armory and Tenderizer to be OK if they come against spinners.
(Message edited by Robot_Warrior on April 24, 2008)
Corsairs Srimech: An electric lifting arm, built into the back of the robot, powered by a 24V LEM-130.
quote:
Ive never heard of astro-flights, maybe someone else has?
I have, for featherweights.
Didnt Biohazard use astro-flights?
Or that american cage spinner
BioHazard 96 to 99 used two permanent magnet DC motors that Carlo ordered from a surplus dealer. BioHazard 2000-2003 uses the S28-400 Magmotors.
There was an middleweight in Robotica I believe that used Astros for drive. Either way, I would not use them in a heavy unless you use a lot of them (2-3 per wheel or so).
if thats the case,
Power: 4x S28-400 Magmotors powered by 5x NiCad Battlepacks.
Tenderizers hammer runs on 210psi Co2.
Mark, you might want to rethink the ground clearance on some of them...Tenderiser for example. I dont see how Hells Teeths shape automatically gives it 0 ground clearance all around, and with 0 all around you wont move anyway.
OK,
Ground Clearance: The shape gives the back half 0mm ground clearance, and the front half 5mm ground clearance.