Thanks Matty, but that website doesnt give full details on most of the gauntlet and trials, like how far each robot went in the gauntlet and their positions or scores in the trials. I was wondering if anyone had those written down.
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Thanks Matty, but that website doesnt give full details on most of the gauntlet and trials, like how far each robot went in the gauntlet and their positions or scores in the trials. I was wondering if anyone had those written down.
I do know another site which DID say the positions, but its old and out-of-date. Besides, I cant find it. I think it was Plunderus or something like that.
Welcome to VFT6, where we have another special event lined up - the Challenge Belt! To start with, weve given the belt to Steven McGregor and his robot Wedge Devolution - Steven and some evolution of Wedge have entered every VFT so far, and while in three VFTs, Wedge has gone out in Round 1 or 2, it came 3rd in VFT2, 4th in VFT3, and is set to come at least 4th in the main VFT6 tournament, having reached the final with Storm 2, NSBFR-X and Hypertension Mk2!
If Wedge Devolution wins against three challengers, it keeps the Belt and gets another one to compete for. But if a challenger beats the Wedge, it gets the belt, and has to defend it twice to keep it! Theres nine challengers lined up, and the first is Happy Birthday Party Pooper!
3, 2, 1 - ACTIVATE!
Wedge Devolution ran straight at Happy Birthday Party Pooper, who ran off to get spinning! It was spinning at a good speed when Wedge caught up, got underneath and fired its flipper - but Wedge got the timing a bit wrong and recieved a tooth slash as it was doing so, sending it spinning away! As HBPPs spinner hit the floor, it bounced and shuddered, stabilising relatively quickly, but not fast enough to start scuttling away from Wedge Devo, who came in underneath and tossed it over again! As HBPP landed on the floor, Wedge got its wedge under and charged it into the wall, before firing the flipper to try and prop it up! But HBPP went up, landed on its side and quickly fell back down! It began trying to run and spin up, but Wedge Devolution wouldnt have that, turning around, getting its blade under and sending it over again! Getting straight under HBPP, Wedge continued toying with it, now shoving it into the corner and giving it another flip to try and prop it! Going up, HBPP came back down on top of Wedge Devolution, before falling to one side and looking like it might be stuck against the wall. But when Wedge backed off to test it, down HBPP came! There was no time for it to get away however, as back in came Wedge Devolution, deciding to finish the battle just as it had done in their VFT6 Round 1 melee by coming under Happy Birthday Party Pooper, steering it in the right direction, rushing to the pit release with it, before turning around, stopping short of the pit, and firing the flipper to toss the spinning walker in successfully! The Challenge Belt holder had made one successful defence, but it needed to achieve two more!
CEASE!
WEDGE DEVOLUTION DEFENDS THE BELT!
Next Challenge Belt Battle:
Wedge Devolution (Holder) vs Ringmaster (Challenger)
Steve style tactics for round 2...
....Flip it.
I hope that steve doesnt mind me posting tactics for his benefit when he returns from the france.
Go for the sides and try to knock the flipper out of action. Maybe I should attach some wings to be bot and call it WingMaster :proud:
In the last fight, Wedge Devolution beat an invertable spinner - its next challenger, Ringmaster, is also an invertable spinner, but how will it compare to the last battle?
3, 2, 1 - ACTIVATE!
Being faster, Ringmaster sped away from Wedge Devolution and was able to keep away long enough to get spinning, before coming on the offensive! Wedge went for a flip - and missed, allowing Ringmaster to smash into its side and send it reeling into the wall! Ringmaster eagerly came in again, but Wedge turned and got its blade under the side of the spinner, and fired the flipper! The flipper took a dent and Wedge Devolution flew a short distance, but Ringmaster was tipped up and flew even more as its spinner hit the floor! Before Ringmaster could settle, under came Wedge Devolution, ramming it into the corner and firing its flipper to try and prop it up! But Ringmaster flew over Wedge, hitting the wall and bouncing onto the floor! Wedge reversed into it, but Ringmaster pushed hard back for a few seconds! It eventually moved away and got spinning again, but the Challenge Belt holder still attacked! However, Ringmaster successfully dodged, and came back to smash into the Hardox side again! Attacking again, it was almost flipped by Wedge Devolution but dodged again and hit it in the rear! Twisted around, Wedge tried to get the flipper in but Ringmaster escaped!
The two robots ended up spinning around before the next attack came - eventually, Ringmaster advanced, but Wedge Devolution was able to move to get underneath, still taking a hit from the teeth but sending Ringmaster head over heels in the air! Ringmaster went bouncing into the pit release corner, bouncing off the wall and off the approaching Wedge Devolution! It wisely ran away before Wedge could take advantage of the open pit, and began spinning again, unaggressively dodging Wedge until the pit was closed! It then attacked again, clanging off the Hardox as Wedge Devolution mistimed another flip! Unfortunately, as Ringmaster attacked again, Wedge Devolution swerved and was able to perform another flip that catapulted Ringmaster into the wall, making the arena shudder and Ringmaster fly! Coming down on its wheels, Ringmaster was still alive, and was able to run from Wedge Devolution again! It ran in circles around the Belt Holder, eventually coming round to its side and striking with full force, denting the Hardox and sending Wedge into the wall! Coming in, Ringmaster had to abort the attack as Wedge aimed to flip it, then circled and came in again, striking along the side! Dodging the flipper again, Ringmaster again hit Wedge Devolution in the rear, almost sending it into the arena disc! On the next charge, the two missed each other, but Ringmaster was soon coming back, bashing Wedge in the side before it could react! Wedge Devolution and Ringmaster went for each other again, and as Wedge manouvered they missed again, but Wedge went in and flipped Ringmaster again, while sustaining more damage to the flipper! Rotating in the air, Ringmaster went smash into the wall, came back down and bounced off Wedge Devolution! When Ringmaster settled on the floor, Wedge Devolution was there to toss it, although not quite with the same capacity as normal!
Almost being propped against the wall, Ringmaster touched ground again, but Wedge Devolution slipped underneath as it was running and tossed it again to slow it down! Just managing to keep ahead when it touched the floor, Ringmaster got spinning again, but Wedge kept coming! Dodging the charge, Ringmaster reversed and Wedge recieved another side blow, causing more armour damage! After almost being flipped again, Ringmaster glanced Wedge in a rear corner and knocked it into the wall - unfortunately, this twisted Wedge into the right position to flip Ringmaster again as it came past, although the flipper was damaged some more in the process! Hitting the floor again, Ringmasters strong chassis allowed it to survive, and it ended up at a sufficient distance to run away from the advancing Wedge Devolution and respin! Both robots charged - and almost missed, but Ringmaster glanced Wedge, disorienting it enough for a better attack on the side panel! Wedge ended up in the corner, and took another bash from Ringmaster before it could escape - the Hardox was holding up, but the Belt Holder looked very battered! Wedge came out of the corner to have another go, but it seemed to be slowing a little, and failed to attack Ringmaster or stop its next attack that sent it against the wall again! This again sent it into a position to use the flipper, but Ringmaster responded quickly enough to escape, then circle Wedge Devolution and hit it again! Wedge Devolution now headed for the pit release, but Ringmaster caught up with it on the way and hit it in the rear! This ended up propelling Wedge Devolution closer to the release, but when it nudged it, time ran out before anything more could happen!
CEASE!
Aggression: Wedge - 5, Ringmaster - 5 (R got in more attacks and was more aggressive at the end, but ran away a few times)
Damage: Wedge - 1, Ringmaster - 9 (R took a few scratches from the hits, but seriously battered Wedge)
Style: Wedge - 6, Ringmaster - 4 (Wedges flips were more stylish, although Rs spinner attacks were more frequent)
Control: Wedge - 5, Ringmaster - 5 (both robots had equal control)
Strategy: Wedge - 5, Ringmaster - 5 (both robots had simple strategies - W to flip, R to attack the sides)
Dominance: Wedge - 3, Ringmaster - 7 (R got in more attacks, and was certainly more dominant in the final moments)
Final Score: Wedge Devolution - 25, Ringmaster - 35
RINGMASTER TAKES THE BELT FROM WEDGE DEVOLUTION!
Next Challenge Belt Battle:
Ringmaster (Holder) vs Juggerbee 3.0 (Challenger)
TACTICS
Dont bother with the flipper. Just ram into it head on, and hope it deflects, travels up my wedge, ANYTHING!
We have a new Challenge Belt holder in the form of Ringmaster, but it must win two more fights to keep the belt for all time! Can Juggerbee 3.0 take the belt away?
3, 2, 1 - ACTIVATE!
Juggerbee 3.0 came straight at Ringmaster, who tried reversing to escape, but Juggerbee quickly caught up and rammed into it! Ringmaster was already spinning, but not at full power, so it deflected Juggerbee! But Juggerbee quickly turned and reversed into the spinner, causing both robots to be knocked a short distance! As Ringmaster started running and spinning again, Juggerbee reversed hard into it again, which shoved Ringmaster into the wall! It bounced off, back into Juggerbee 3.0, then against the wall again, slowing the 1000rpm spinner down! Before Ringmaster could get away from the wall, Juggerbee managed to turn and get its flipper underneath, taking Ringmasters wheels off the ground! They remained in that spot for a moment, then Juggerbee 3.0 propelled Ringmaster into the southwest corner and fired the flipper, successfully propping it against the wall! Ringmaster appeared to be stuck there for a few seconds, then it rolled a little and slid back down - but already Juggerbee was upon it, ramming it against the wall so hard Ringmaster almost skimmed onto Juggerbees back! Turning around, Juggerbee 3.0 carried the helpless Ringmaster to the pit release, but hit it a bit too hard, so Ringmaster flew out of its grasp!
Desperately, Juggerbee 3.0 twisted around as Ringmaster ran away, its spinner spinning! It sped in for a ram - and missed! Ringmaster quickly came in as Juggerbee turned and smashed it in the side! It then glanced Juggerbee in the rear corner! Backing off, Juggerbee came in again - as Ringmaster shifted, it performed a comical skid before coming in and colliding with the spinner, being deflected again, but reversing into Ringmaster to try and slow the ring! When it reversed again, it didnt come in at the right angle and was deflected! Ringmaster came in while Juggerbee was disoriented, but Juggerbee 3.0 reacted quickly enough to ram it head on, taking some damage to the flipper but slowing Ringmaster some more! The two robots collided again, with Juggerbee taking a dent! Ringmaster now kept its distance from Juggerbee long enough to strike it along the side! But Juggerbee retaliated, reversing into Ringmaster and taking it close to the wall! Ringmaster tried to get away, but Juggerbee rammed it again, and it brushed the wall, bouncing off! Juggerbee reversed into Ringmaster, slowing the spinner down more, and pushed against it! Once they had turned and Ringmaster was against the wall again, Juggerbee 3.0 moved to get its flipper underneath again! This time, it went straight for the pit release, more carefully so it kept hold of Ringmaster, then took the now former Belt Holder down the hole, and moved to do a victory dance in the arena centre!
CEASE!
JUGGERBEE 3.0 TAKES THE BELT FROM RINGMASTER!
Next Challenge Belt Battle:
Juggerbee 3.0 (Holder) vs Powerpoint Reaches Pressurepoint (Challenger)
Slide around, hit with the bar, throw away and repeat.
The Challenge Belt has changed hands again, but will Juggerbee 3.0 continue holding onto it, or will Powerpoint Reaches Pressurepoint become a fourth Belt Holder?
3, 2, 1 - ACTIVATE!
Juggerbee 3.0 again accelerated at Powerpoint Reaches Pressurepoint, but the bar was already spinning, so it was cast away! PRP moved towards Juggerbee, who reversed at it to slow the bar, and ran up the skirts into the bar, causing it to hit the bar and be deflected again! Juggerbee ran at PRP again, now head on, but the result was the same! Twisting around, it ran head on into the bar again, and being deflected away less by the slowed spinner, it reversed, stopping the bar! Unfortunately, as Juggerbee 3.0 tried to push, it ran up the skirts again, leaving it struggling as PRP pushed back! This struggle went on for a bit, then PRP turned around and came under Juggerbees side! With Juggerbee unable to get away, PRP turned it around and ran it into the arena disc! As Juggerbee 3.0 bounced off and away, PRP got a good distance away, and was able to get spinning! Juggerbee angrily charged, but when it collided with PRP, it was deflected into the arena disc! Skimming off, it hit PRP again, and went straight back into the disc, causing more damage to the armour! The disorientated Juggerbee ended up against the wall, where PRP smashed against it again!
Backing up, Juggerbee 3.0 ran at Powerpoint Reaches Pressurepoint again - PRP swerved, intending to hit it along the side, but they missed each other, and Juggerbee ran into the wall! PRP wasnt complaining, as it could whack Juggerbee in the rear! Juggerbee 3.0 ran off before it could be hit again, and PRP quickly moved away from the wall as it came in again, and was sent flying into the wall again, with PRP escaping contact with the wall! PRP gave Juggerbee another strike in the front, before moving safely away as Juggerbee again attacked! A quick move from PRP hit Juggerbee 3.0 in the front corner and sent it spinning, but Juggerbee managed to make full contact in the next attack - although it was smashed in the wedge again! Unable to use its wedge on the low skirts, Juggerbee 3.0 turned and tried to use its flipper, but the flipper went over the skirts as well, and got bashed by the bar when it misfired! Trying a different approach, Juggerbee came in carefully and tried to flip PRP from under the bar. As the flipper came up, PRP was tipped, and the gyroscopic forces made it dance wildly! Eventually, after some spinning, it stabilised, but Juggerbee 3.0s flipper hadnt - it was ripped, and no longer working! As Juggerbee charged in to try again in getting under the skirts, it again failed, and PRPs bar hit a rear corner, twisting Juggerbee around so its side hit the bar as well! It quickly ran to get spinning again before the next collision, which came soon afterward, and resulted in Juggerbee 3.0s wedge armour being pierced!
Moving away from Powerpoint Reaches Pressurepoint, the battered Belt Holder went for the pit release, but PRP kept well away from that zone until the pit closed! Deciding to try again, Juggerbee 3.0 attacked with its rear again to try and nudge PRP into the pit area, and was again deflected! A bit of dancing around to lure PRP in eventually worked when Matty decided to risk it - but when Juggerbee reversed into the release, PRP made a hasty retreat! Juggerbee came after it, swerved and rammed it, but the wound in its wedge was opened wider! With Juggerbee close to the wall, PRP moved to attack it again, but Juggerbee got away, taking a glancing blow from the bar! It reversed again, but failed to nudge PRP significantly closer to the pit, and its rear armour was penetrated a little! With Juggerbee 3.0 sent against the wall again, PRP ran straight into its rear! The impact was the final straw for the badly damaged Juggerbee 3.0, who gave up the ghost, and the Challenge Belt! How often was this Belt changing hands?!
CEASE!
POWERPOINT REACHES PRESSUREPOINT TAKES THE BELT FROM JUGGERBEE 3.0!
Next Challenge Belt Battle:
Powerpoint Reaches Pressurepoint (Holder) vs Hassocks Hog 2 (Challenger)
The word jinxed springs to mind over the state of the Belt. :proud:
Shooper stuff as ever, Richie!
Prediction:
Powerpoint to smash apart the hog.
High GCd realie, with thin armour and vulnerable sides. I think Ill be trying to slide underneath the high ground clearanced sides and smashing :wink:
After four battles, the Challenge Belt has hopped from one bot to another, and is now possessed by Powerpoint Reaches Pressurepoint. But will PRP lose it just as quickly when it meets Hassocks Hog 2?
3, 2, 1 - ACTIVATE!
Hassocks Hog 2 charged down Powerpoint Reaches Pressurepoint, intent on reaching it before the bar spun up, but failed! The flipper fruitlessly went over the skirts, and right into the bar! HH2 was spun away, an ugly tear in its front! As PRP advanced, HH2 ran for it, before coming back in to try and flip it from under the bar! When the damaged flipper came in underneath, it successfully tipped PRP but not much, and PRP was not destablised! Away went HH2 again, shards flying off it, its flipper torn deeper and now useless! PRP attacked, but the faster HH2 ran away, dancing around it before going for the pit release! It went around PRP, just missing the spinning bar, and went closer to the pit, but PRP would not be tempted in! After the pit had closed, HH2 began lingering around the wall, hoping to ram PRP against it! There was a bit of dancing around, until the two robots finally collided! HH2 came off worse, with a ripped side panel! It charged at PRP, in an attempt to send it into the wall, but PRP ran right into the flipper, and struck hard without being sent into the wall! Its flipper bent and another panel damaged, HH2 had lost control on one side, and was helpless to do anything but turn in a circle! PRP gleefully struck again, on the already damaged side panel, damaging it even more and causing fatal damage! The motionless Hassocks Hog 2 was counted out - the pig had been well and truly slaughtered, and a celebratory ham could be in order for Matty!
CEASE!
POWERPOINT REACHES PRESSUREPOINT DEFENDS THE BELT!
Next Challenge Belt Battle:
Powerpoint Reaches Pressurepoint (Holder) vs National Speed Limit Applies (Challenger)
Bar Spinner vs. Overhead guillotine, and I have the speed advantage in all my gears.
My main aim will be to Box-Rush it at the start, then fire the guillotine, the bar has an overhang, and the guillotine should hopefully slice off the end, meaning PRP has no weapon overwise it will start to shake.
Once the weapon has stopped, using my speed advanatage, get around the sides and cause a lot of damage with the guillotine by firing it at the top/skirts. Always use the vaccum to hold the robot down when firing, and if I can get underneath PRP, fire, hold, open pit, pit.
If PRP starts to attack, turn and get away to attack back, never go into 3rd gear, keep the speed about 15 mph for best control, so I can control the match.
Good luck Matty Boy
Rich, am I allowed to do the weirdest tactics ever and take my weapon off?
I dont see why not, Matty. Youd be able to do that in real life in necessary time and keep the robot operating, wouldnt you?
Yes.
In which case, I shall take the weapon off as the srimechs and the rets of the top panel should eb able to take a fair clubbing from the guillotine. From here we should be perfectly balance and so we can also afford to go into FBS mode. The skirts shoudlnt go up in the air while were doign this, so we are jsut going to be one large spinning wedge. If they hits us they should fly up, from where we can stop spinning and use the srimecha rms and sheer brute force to shove them down the pit.
So Matt is changing his weapon ...
... and so am I :proud:
I will use the twin axe heads and box-rush it, it shouldnt be going anywhere as fast enough to damage, and also the skirts will have loosen up. Get under, slam with axes again and again, and do the pit move.
Having won two fights, Powerpoint Reaches Pressurepoint must win a third one to keep the Belt forever, but National Speed Limit Applies wants that Belt for itself!
3, 2, 1 - ACTIVATE!
National Speed Limit Applies boxrushed the now bladeless Powerpoint Reaches Pressurepoint, who began spinning on the spot! Contact was made and NSA brought the axe heads down - the vacuum being activated meant it wasnt deflected, so the axes came down in the centre of PRP, stopping it spinning! They remained in that position for a few moments, then NSA released and quickly came forward, shoving against the skirts, but ended up going over them! It still brought the axes down hard again, making two nasty dents in PRP - PRP shoved against it, but NSAs wheels were still on the floor and it shoved back! Eventually, NSA gained the upper hand and slowly shoved PRP back against the wall! It released the axes, and PRP quickly tried to run underneath, but NSA turned its vacuum on, and could not be moved as the axes fell upon PRP again! With the vacuum still on, it retracted and struck again, almost piercing the wounds it had just made! As the axes rose again, PRP chose to swerve away, taking itself into NSAs side! But the vacuum remained on, so it couldnt push!
This stalemate continued for a few seconds before NSA turned off its vacuum and reversed away before PRP could get fully under! This put it in the perfect position to use the axes again, and it did so, pinning PRP down! It began dragging PRP towards the pit release, but made slow progress with the resistance PRP put up! Eventually, it twisted around and got its back into the release, then began carrying PRP forwards towards the pit! But they moved too slowly, and the pit closed before they got there! NSA chose to retract its axes and reverse fast into the release, but PRP was already making its escape, and going into another full body spin! NSA charged, and hit, but turned the vacuum on a bit too late, so it settled down pointing away from PRP, and the axes fired into the arena floor, denting it! PRP eagerly ran into NSAs side and tried to shove, but was again thwarted by the vacuum! NSA turned off its vacuum to escape again, being tilted for a moment as PRP came underneath but still just escaping and making a gap between the two! PRP chose to spin on the spot again, and again NSA rushed into it! This time, it got the vacuum timing right and was able to stop and bring the axes down, stopping PRPs spinning and piercing the armour! It again began pulling towards the pit release, again meeting resistance, but eventually getting there! Now it tried to get under PRPs skirts again with its low scoop down, but still struggled to do so! After some pushing, PRP swerved to try and get under the side again, but NSA twisted in response and brought the axes into play again, just missing the full holes it had already made! This time, it turned PRP into the arena wall again, retracted the axes and shoved at the skirts from there! It was still a struggle, but finally, the low scoop surpassed the flat skirts and NSA was underneath PRP! The ride to the pit release, and the pit, was subsequently much quicker!
CEASE!
NATIONAL SPEED LIMIT APPLIES TAKES THE BELT FROM POWERPOINT REACHES PRESSUREPOINT!
Next Challenge Belt Battle:
National Speed Limit Applies (Holder) vs Ankle Biter The Second (Challenger)
Woot :)
Good fight Matty
*Goes off to find stats of Ankle Biter*
The simple tactic will be to Box Rush it at the start, where I cant see any kind of wedge/skirt device to stop me getting underneath. Once under, bring down the gillotine, straight down, to get a grip. The weapon shouldnt be able to hit anything on me, and the same tactic will apply as the other fight, drive into pit release, open pit, dump into pit.
Good Luck Matt :)
National Speed Limit Applies now has the Belt, and theres still enough time for it to win enough fights to keep it! But the same can be said of Ankle Biter The Second, if it takes the Belt in this battle!
3, 2, 1 - ACTIVATE!
The Belt Holder charged straight at Ankle Biter The Second, whose drum began to rotate! It seemed they would meet head on, but Ankle Biter turned to use its drum on the sides! However, NSA reacted quickly and turned into Ankle Biter! The result was that Ankle Biter ran up the side of NSAs wedge - NSA fired its guillotine at the wrong moment and the blade completely missed Ankle Biter, but the long bit pinned Ankle Biters rear against the wedge! This wasnt a very secure position, so NSA released and reversed, leaving Ankle Biter The Second balancing on its side! NSA considered leaving it stuck like that, but the forces of the drum were causing Ankle Biter to begin rocking a little! NSA gave it a nudge, and it fell back to the floor, but had no time to get away before the guillotine buried itself in its top! NSA found it had an easier job than the last fight of dragging its opponent to the pit release, then moving it over the pit, releasing the guillotine and letting Ankle Biter The Second drop away, with no Belt to show for its efforts!
CEASE!
NATIONAL SPEED LIMIT APPLIES DEFENDS THE BELT!
Next Challenge Belt Battle:
National Speed Limit Applies (Holder) vs NSBFR-X (Challenger)
Woot :)
Ah, I got Mr. Franks machine, so I will allow Franky to post his tactics first mainly because he has a set-up to choice.
Can I see stats for National Speed Limit Aplies please? Im not digging through all those archives for em.
2nd page frank, about mid-way down, but because you believe in the imporatance of being idle...
...quote:
National Speed Limit Applies
Shorten Name - NSA
Mass - 100 kg
Weapons - The main weapon is a guillotine, this is powered by two ex-hydraulic 80mm rams on nitrogen gas, via a rack and pin system. The gas enters at 1000 psi, which gives this weapon some kick. To protect itself on the way back, some of the gas that was used to fire the weapon is sorted into a buffer tank, which when it is used to redraw the guillotine (gets about 50 psi max). To stop the robot from hopping around, a series of electromagnets are used to attach the robot to the floor when firing the weapon. If a wooden floor is used, the electromagnets are replaced by a heavy-duty vacuum cleaner, which sucks the robot to the floor with about 2.5 Mega Newtons of force. The blade itself can be replaced for two axe heads, which fire both at the same time.
The blade is a simple, straight, but thin (less than 1mm), which could in theory hit other robots at a velocity close to 100 mph, which should cut into armour. On the other hand a secondary blade can be used, which has a diamond coated edge. Used against titanium robots. The third blade is not a blade at all, but a flipper style piece of steel, which comes over the rear. See the picture as it is hard to explain. (Ask for picture if you need it)
The entire weapon system is designed to move within it€™s own free will. To stop it taking off, thick rubber blocks are used around all contact points to stop damage via shaking. In total, we have a finite number of fights, but with 4kg of nitrogen, it is around 50-60 fires, enough to destroy the toughest arena wall.
Srimech - It uses a simple arm to self-right it other the left-hand side. The arm is electric powered
Drive - Four Bosch 750€™s, each at 36 volts, each with a variable gearing system. 1:1, 8:1 or 17.5:1. The drive itself is belt. The front two wheels and rear two wheels are joined by a €œsecondary drive shaft€ which means if one of the motors fail, the power from the opposite motor can be used to turn the shaft, meaning that it will still be 4 wheel drives.
Velocity - 10 mph, 24 mph. We normally use the 24 mph for fights, and 10 mph for pushing. The 1:1 gearing is only used to run away from areas, as it reaches the speed limit of 60 mph, but it is very hard to control, and normally it means ramming into the wall to stop. It has no torque at 1:1.
Acceleration - The 10 mph is within 1 metre of moment, the 24 mph is within 3 metres of moment. The 60 mph is within 5 metres, but we don€™t use this much.
Turning Circle - Dead Zero
Ground clearance - Zero at front, with lifting scoop. 1 cm around sides and rear, enough to stop low spinners getting underneath.
Wheel Type - 4, simple aluminium wheels with dry go-kart tyre nailed onto the aluminium. Solid and light.
Body Shape - Low Wedge, curved sides, and rear.
Armour - Rubbish in comparison, 3mm sides, with 5mm top and bottom. The armour itself, RSP-707 TG off course :-O. The front scoop is 7mm RSP-707 TG, and can lift up to aid moments.
Colour - Unpainted for the light-weight look.
Summary - Low wedge, damaging weapon, cool name, good driver, good turner. Hopefully it will do well. The weapon is designed to eat into arena walls and floors.
Strengths - Control at low speeds, unflappable when held down with electromagnets or vacuum.
Weaknesses - Control at high speeds, has a habit of jumping around when weapon fires if not held down.
^First time I seen these since Frank decided it didnt have a srimech :proud:^
Oh, that thing. Use the spinning bar and knock it around. If he doesnt use the sucky thing/magnets then hell be spun around and unable to attack, and if he does use them hell have no way of harmlessly dispersing the kinetic energy and take a lot of internal damage. Also seeing the blade is 1 MM thin, itll probably distort when it hits anything.
quote:
Oh, that thing.
Im happy you can remember it :proud:
Your assuming one tiny thing Franky...
...that Im using the blade. Axes again please Richard.
Can I stick a line of coffee mugs around the outside of my robot, just for the fun of it :proud:?
I am slighty faster than Franks machine, so at the start, I will box-rush it once more, and see whom gets under whom, if I get under, slam hard down with the axes, like Mortis to put the top of CSBFR-X full of holes, which should damage something in side, allowing me to push it down the pit.
If Frank gets underneath me, then my front wedge should take the blow from the blade, and I will drive up and over the top of CSBFR-X or if this fails, fire both axes at once to hop off.
So recap - Box rush, get under, hit numberous times with axes, pit, eat pie and drink a mug of coffee from one of the mugs on the side of NSA, surly Frank wont destroy mugs and pots of coffee???
Have fun box rushing a bar that spins up in a couple of seconds. Anyway, big blade or axes, it doesnt make much difference, you still need to suck it down somehow so my tactics still apply.
Sorry Dave, but coffee mugs can shatter.
Dave, you are also underestimating my prowess at coffee drinkage. Youll find those mugs and pots are already emptry, and therefore no defence:wink:
Also, Ill reverse and turn right at the start to make box rushing harder. Might also give me a free shot at the side as well.
Damn, there goes my side defenses :proud:
At the start I will wait for Frankys attack, then dodge his attack, get under, smash with axe, pit, drink coffee
Oh well in that case Ill just change my tactics to Spin up, kill. Still reverse at the start though so I can spin up.
Another change of tactics, Im using the 3rd weapon setup, the flipper.
Drive forward at the start, get the flipper in the ready position, and wait until Franky attacks, then I will use a lovely collection of dodges, anti-dodges and the very rare anti-anti-Dodge which I brought from a spotty teenage on ebay for £20 :proud:. Once underneath Franks machine, get the front flipper underneath, and push towards pit, and then flip down the pit.
Will National Speed Limit Applies win its third fight and keep the Belt forever? Or will NSBFR-X take it away?
3, 2, 1 - ACTIVATE!
NSA came forward, quickly bringing its flipper into a operable position, while NSBFR-X reversed and turned right to get its spinning bar spinning! NSA stopped and waited for NSBFR-X to come in, before doing a neat little swerve that resulted in NSBFR-X charging past it! Turning, NSA went to drive its flipper under the skirts of its opponent, but it ended up going into the corner and NSBFR-X was able to escape and graze NSA along the side! It went to strike the Belt Holder in the rear, but NSA outran it, before turning around, advancing again and suddenly dodging NSBFR-Xs attack! However, NSBFR-X was again able to avoid an assault from the flipper, and hit NSA on its other side! As the two robots ended up parallel to each other, NSA took another blow from the bar, slicing its side armour! However, it reversed as NSBFR-X tried to attack again, and was able to rush into its opponents side, and shove against the skirting! The two robots turned around in a circle, until NSAs straining paid off, and the low flipper slipped under the hinged skirts! Coming underneath NSBFR-X and able to gain control, NSA went speeding into the pit release, then twisted around successfully, rushed NSBFR-X to the open pit and flipped it in with a flourish! National Speed Limit Applies now had a VFT Challenge Belt to call its own, forever!
CEASE!
NATIONAL SPEED LIMIT APPLIES KEEPS THE BELT, AND GETS A SECOND ONE FOR THE LAST MATCH!
Last VFT6 Challenge Belt Battle:
National Speed Limit Applies (Holder) vs Wedga Revo (Challenger)
National Speed Limit Applies (Holder) vs Wedga Revo (Challenger)
Keep driving in at it over and over and try to pit it. If I use the flipper for self righting use, it should go down to pushing where I think I win. Failing to shove it, Ill try to flip and pin it down or push it about inverted.
Woo :)
Against Wedga Revo, one of the most perfect robots off all time, do I have any hope???
Normal blade, slam into it, try to get under, slam with the blade, push into pit?
Whoever wins the final VFT6 Challenge Belt battle wont have secured it, but will need to fight for it twice more next time! But will that winner be National Speed Limit Applies, or Wedga Revo?
3, 2, 1 - ACTIVATE!
Both robots came rushing out of their starting posts and slammed into each other head on! They strained to get underneath each other, their low scoops counteracting each others efforts! Eventually, Wedga Revo broke away from the stalemate, turning on the spot and finding itself parallel to NSA! Wedga Revo fired its flipper, but missed, as NSA reversed away just in time! The Belt Holder then ran into Wedga Revo from behind, and as Wedga turned to try and catch it, NSA went into its side! Giving Wedga a good shove on a curving path, NSA found it hard to get past the skirts, but brought its blade down into the titanium top and caused a sickening gouge! The two robots struggled with each other in this way, until AJ had the idea of firing his flipper under the blades attachments! The arm successfully lifted the rods, and NSA went into the air and rolled onto its back! With its srimech arm, NSA began turning itself over right away, but before it could do so and bring its vacuum into play, Wedga Revo gave it another toss with the flipping arm, sending onto its back again, when it could be neatly shoved against the wall! Wanting to get the fight over with quickly just as NSA had done with its previous opponents, Wedga Revo began racing NSA towards the pit release! NSA could still use its srimech, however, and began rolling itself off the wedge, but reacting quickly, Wedga fired its flipper and sent NSA cock-eyed into the air, then got under again and rammed it hard into the pit release! A few seconds later, National Speed Limit Applies was being flipped into the pit, bouncing off the edge and sliding in - while it already had one Belt, it now wouldnt get to keep the second one!
CEASE!
WEDGA REVO TAKES THE BELT FROM NATIONAL SPEED LIMIT APPLIES!
So in VFT7, therell be some more Challenge Belt fights, and Wedga Revo (or another Wedga robot) will be the Holder, needing to defend the Belt twice to keep it!
Next time on VFT6, its our second All Stars tournament! Taking into account performances in VFT5 and 6, here are our sixteen competitors!
*ACHILLES, by Alex Holt, top 16 in VFT6!
*FIRESTORM V, quarter finalist in VFT2 and top 16 in VFT6!
*FLIPPING MAD TU, by Dave Sheppard, top 16 in VFT4 and VFT5!
*GIGAVIRUS, by Nick, came 2nd in VFT4 and is our current All Stars champion!
*HYPERTENSION MK2, by Matty Fowler, will be in the top 4 of VFT6!
*MANIC MONSOON, by Daniel Strickler, came 3rd in VFT5 and top 8 in VFT6!
*MASS DISCTRUCTION ULTIMATE 3.1, by Aaron Knight, champ of VFT3 and VFT4!
*MAXIMUM VELOCITY, by Scott Anderson, came 3rd in VFT4!
*ORKA MK3, by Chris Mason, top 16 in VFT6!
*SD IV, by Steven MacGregor, came 2nd in VFT1, 4th in VFT2, top 12 in VFT3, and top 8 in VFT5! (In case youre wondering, Steve, I did consider Wedge Devolution, but SD IVs record just beat it.)
*SOR 4.0, by Andy Jackson, champ of VFT1 and top 8 in VFT4!
*STORM 2, will be in the top 4 of VFT6!
*SV IV, by Tom Roper, came 3rd in VFT1, 2nd in VFT2, top 8 in VFT3 and top 16 in VFT4!
*THE DISC 4, by Frank Goacher, champ of VFT5!
*THE ROBOT THAT WASNT THERE, by Hector Gilbert, came 3rd in VFT3!
*WHEELY BIG CHEESE, came 4th in VFT1!
And heres the lineup:
Mass Disctruction Ultimate 3.1 vs SD IV vs SOR 4.0 vs Wheely Big Cheese
Achilles vs Firestorm V vs Maximum Velocity vs The Robot That Wasnt There
Gigavirus vs Hypertension Mk2 vs Orka Mk3 vs Storm 2
Flipping Mad TU vs Manic Monsoon vs SvIV vs The Disc 4
As in the last All Stars, two robots go through from each melee, and its one-on-one from there.
Sorry about the most recent fights being a bit short, but Dave and AJ seemed to want to get their opponents in the pit once they had control, which is what happened. The upcoming melees should be longer.
Wooo! Nice battle Richard and Dave. Nice to know there might be a VFT7 too! :)
Mass Disctruction Ultimate 3.1 vs SD IV vs SOR 4.0 vs Wheely Big Cheese
Am I right in thinking me and Steve are teaming up in this fight?
Im first going to try and take the wheels of WBC with the spinner, which should leave me the rest of the time to try and get MDU out. The only thing I can thing of is suicidal rams and try to get a few flips and slashes in too. Although I could try pushing WBC into it instead... :proud:
To sum it up, I havent got a clue what to do in this battle. :P
Fights dont have to be long just for the sake of being long yknow. Good fights anyway.
Ill go after SDIV, then either of the other two. Anyone fancy a team up?
Nothings definite, AJ, but odds are there will be a VFT7, as I should have Internet access and enough time on my hands. But if I dont have enough time for a big tournament, I may be able to do a smaller one where I will include more Challenge Belt battles.