popups arent blocked, but whenever it calculates the KJs, it crashes.
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popups arent blocked, but whenever it calculates the KJs, it crashes.
...what values are you putting in?
That shouldnt happen at all. In fact Ive never heard of that, as it should calculate the kJ just as you click on the button. :P
Try clearing your temporary internet files and start again.
Or try actually using it and stop making excuses up?
On the topic of help, I was looking at Blizzard earlier, and I got very bored, and I came up with this...thing...I think it might be good, but theres a little voice in my brain telling me it wont work or be impractical, so Id like people to check it out, and Alex to yell at me for stealing his idea :proud:
Paramagnetic LOX Box
WEIGHT: 100kgs
DIMENSIONS: 95 x 95 x 35 cm
SHAPE: A hexagon with wedges on all sides, like Turtle Road Kill with two fewer sides.
COLOUR: Bright white, decorated with various warning triangles, symbols and signs in various flourescent colours.
DRIVE: 6 S28-150 Magmotors running from 6 NiMh battlepacks, each driving a machined aluminium sylinder with a urethane rubber screw thread on it, very similar to Alex Holts drive system on Blizzard. The screws are located inside the shell parallel to the armour plates, and using various combinations of rotation make the robot completely omnidirectional - only with a LOT more traction than if omniwheels were used. It can also spin in place to turn, but the design means it shouldnt need to that much.
SPEED: 12mph max
GROUND CLEARANCE: 10mm, but all sides have hinged skirts making it 0.
ARMOUR: 4mm Hardox on all eight wedges, with the top being 10mm carbon fibre/polypropylene honeycomb material and the baseplate 5mm aluminium.
WEAPONS: None as such
SRIMECH: A linear actuator driven bar in the top of the robot, that self rights it in about 2 seconds.
NOTES: Components inside are shock mounted for protection against things. Dont ask about the name.
STRENGTHS: HUGE traction, uniqueish, good pusher and omnidirectional - in fact, it works best without turning around.
WEAKNESSES: Lack of weaponry, so-so armour
Bar 51 by 3 by 1 with a mass of 43.45 lbs has a MOI of 65.630625
MOI 65.630625 ft lb/sec^2 Weight 43.45
RPM *: 3000
Kinetic Energy: 3238736.1 or 136480.7 joules.
So, my bar has 136 kjs?
With that sort of energy, some people will want you to explain how your robot can survive its own hits...usually that means putting down lots of shockproofing in the stats, but if youre Aaron Knight its usually more complex.
You will need a lot of shockproofing, but then we all have to.
Good news though, your robot should be within weight, assuming you used the combatparts 4mag gearbox with the S28-400s.
THE ROCK
€ WEIGHT: 100kg
€ ARMOUR: 6mm Hardox monocoque on the rear, top and sides. 4mm Hardox on the base and front. Inside, I have 4cm of Vulkanised rubber to make sure its good when facing spinners.
€ SHAPE: A box-wedge shape with the front slanted at 60* in order to flip things when slamming them against the walls. All the sides are slanted at 42* INWARDS, so if it balances on any sides, it will deffinately fall back onto its wheels.
€ MOTORS: 2 x S28-400 MagMotors at 36V = 12HP
€ LOCOMOTION: 4 Vulkanised Wheels.
€ DIMENSIONS: (L) 80CM (H) 29CM (Without the point of the axe, the height is 26CM) (W) 75CM
€ COLOUR: The body is coloured grey to match the colour of Rocks, and the axe is red, including the axe-rod.
€ WEAPONRY: A VERY powerful CO2 axe. The axe is 180mm long axe, completely made of Hardox. The entire thing weights 5kg, with 3kg in the axe head - the ax head is shaped like a cone with the point cut off to cuase more dents. The axe runs on a rack-and-pinion system through a 250mm stroke, 100mm bore pneumatic cylinder at 200psi! This allows me to give 1125kg of force per hit! I have 30 hits, and I can cause some harm.
€ SPEED: 15mph
€ GROUND CLEARANCE: On every side except the front which is 0mm, the clearance is 5mm.
€ STRENGTH: Powerful weaponry.
€ WEAKNESS: Unknown.
Heres my new design for Team Insantiy. Please tell me whats right or wrong.
How exactly do you calculate the impact force on the axe?
people can calculate how many kgs a flipper can lift UPWARDS, a flipper is merely a pnuematic ram with an arm, as is an axe
of course taking this route negates factors like gravity and the mass of the axe itself, but it DOES give an impression
Right, is there a formula for that?
And I screwed up on the Boxs stats (above), I said it has eight sides at one point when it actually has 6 :P
If you go to the Hassock Hogs website, there is a flipper calculator on there to download. =)
Apart from the name, as there has been a couple The Rocks in the past.
The problem with your powerful axe is that if it hits something rather solid that the axe comes to a halt it might cause some damage to your own robot
David, thats not going to be much of a problem. The bearings and cilinders and hardox axe can cope with many times the force Paul presents.
Paul, are you sure about 180mm? That is only 7 inches. That is not a big axe, even Mortis his Tanto-blade was bigger than that.
OK then - its now a 300mm long with a 30mm long axe head.
Can I show you something Paul?
http://www.computerclub.nl/upload/images/100_0068.JPGhttp://www.computerclub.nl/upload/images/100_0068.JPG
My axe for Splinter Evo, with 350mm Hardox 650 axehead and a 900 mm axehandle.
Right then - final one: a 750mm long axe rod and a 300mm axe-head, because the axe rests on the top of the robot at the front, but the axe is mounted 10cm from the front of the robot to avoid any mind of spinners lunging at it.
Thats more like it.
Ninjoid
Weight: 100kg
Shape: Tornado Mer with a skirt around the bottom.
Colour: Red on the top, with black on the sides.
Dimensions: 90cm x 90cm x 19cm
Speed: 20mph
Turning Circle: 0mm
Ground Clearance: 0mm with the skirts, and 5mm without the skirts.
Movement: 2 Vulkalon wheels.
Armour: 5mm titanium.
Power: 2 NPC-T64 motors powered by 6 NiCad battlepacks.
Weapon: 1.3m 136kj titanium blade, capable of slicing 10mm titanium with no problem, powered by a 4- S28-400 Magmotor gearbox.
Srimech: The blade, and possibly doing a Mauler-like dance.
Catchphrase: Its all about the blade, dude!
Notes: Has a lot of shockproofing throughout the robot.
You could probably do with describing what shape it is rather than just saying what it looks like - in this particular case I have NFI what Tornado Mer is, so a description would be handy...
...and to go slightly loco and use a phrase I never thought I would ever use :proud:, will somebody please examine my Paramagnetic LOX Box?
Paramagnetic LOX Box
WEIGHT: 100kgs
DIMENSIONS: 95 x 95 x 35 cm
SHAPE: A hexagon with wedges on all sides, like Turtle Road Kill with two fewer sides.
COLOUR: Bright white, decorated with various warning triangles, symbols and signs in various flourescent colours.
DRIVE: 6 S28-150 Magmotors running from 6 NiMh battlepacks, each driving a machined aluminium sylinder with a urethane rubber screw thread on it, very similar to Alex Holts drive system on Blizzard. The screws are located inside the shell parallel to the armour plates, and using various combinations of rotation make the robot completely omnidirectional - only with a LOT more traction than if omniwheels were used. It can also spin in place to turn, but the design means it shouldnt need to that much.
SPEED: 12mph max
GROUND CLEARANCE: 10mm, but all sides have hinged skirts making it 0.
ARMOUR: 4mm Hardox on all six wedges, with the top being 10mm carbon fibre/polypropylene honeycomb material and the baseplate 5mm aluminium.
WEAPONS: None as such
SRIMECH: A linear actuator driven bar in the top of the robot, that self rights it in about 2 seconds.
NOTES: Components inside are shock mounted for protection against things. Dont ask about the name.
STRENGTHS: HUGE traction, uniqueish, good pusher and omnidirectional - in fact, it works best without turning around.
WEAKNESSES: Lack of weaponry, so-so armour
Tornado Mer is shaped like The Revolutionist.
(Message edited by corsair_lightning on April 06, 2008)
Well, Joey, I cant say anything about PLB because Ive no experience with Blizzard-style mobility. :proud:
Here are some suggestions:
Change the 6 S28-150 Mags to 4/6 S28-400 Mags.
Change the 4mm Hardox into 5mm Titanium.
Change the 10mm Carbon Fibre/Polypropylene into either 5mm Titanium or 4mm Hardox.
Mark, it needs 6 motors because theres 6 screws, and sometimes they need to go in completely different directions...the traction I get should outweigh any problems with torque or power, although I could be wrong.
And the CF/polyprop is there because its very stiff, lightweight and resistant to impacts, and I should be safe seeing as there are no current spinners AFAIK that can come down on the top of a robot, and even then itd withstand some battering.
Dont under-estimate the strength of carbon fibre, although a crusher will have a field day
Precisely the reason why its omnidirectional :proud:
Joey, you could at least turn the S28-150 motors into S28-400 motors, and turn the 4mm Hardox into 5mm Titanium.
Why would we take advice from you when you dont take advice from us?
I think were experienced and knowledgable enough to know what works and what doesnt work on a design - Joey knows what hes doing and credit to him for it as its a very brave idea to try out, as only him and Alex H have tried it out. If he wishs to use those Magmotors - fine. If he wishes to use Hardox armour - fine.
Dont give us advice when you know sod-all about vapourboteering.
I will admit its a brave idea, but if he faces any crushers, hell be in big trouble.
Mark, the reason I dont do that is because Im pretty sure it would put it overweight...and I second what Paul said. When somebody like AJ or Aaron or (long shot) Frank comes along and tells me that I could make it better, I will listen to them because I respect them, and they are more experienced and knowledgable about this sort of thing, and thus are likely to be right. When its coming from you...well...
I havent commented on PLB because I dont see anything wrong with it. I dont think its the most efficient design for combat, but things would be boring if we all entered the same stuff.
For me it was the same as Frank, I didnt see any major flaws so I didnt comment on it. I cant imagine it being a major winner in competitions, but that doesnt mean its design itself is wrong.
Thats alright, I just interpreted the amazing silence that followed it initially as me seriously cocking it up or something similar :proud:
Ive been trying to get this one right for a while...
Brutalis 2.0
Weight: 100kg
Shape: Like Dantomkia, but lower and heavier at the front
Dimensions: 90 x 90 x 25
Power: 2 x S28-400 magmotors running at 24v
Locomotion: 2 x go-kart wheels
Speed: Should reach about 15mph, average 10mph
Weaponry: Front-hinged co2 flipper running at 750psi, 1 x 100mm ram, 1 x 5kg co2 tank gives about 15 flips per bout
Armour: 4mm thick hardox on top and sides, 4mm polypropylene on base
Colour: Black body, red flipper, yellow and green diagonal stripe skirts
Ground Clearance: 6mm all round, effectively 0mm due to skirts on sides and rear and wedge at front.
Turning Circle: 0
Strengths: Agile, Can ram and flip opponents, capable of OOTA
Weaknesses: Fairly weak base armour, not LOADS of flips
Hows that?
Possible Updates for Brutalis 2.0:
Replace the 4mm hardox with 5mm titanium.
Replace the go-kart wheels with Vulkalon wheels.
Replace the 4mm polypropylene with 4mm titanium.
Otherwise, there are no problems I can see. You have a great flipper, strong design, and nice colour.
Dont bother Mark, why on earth would I listen to you?
Its a pretty big tank, im not sure you can fit that in a 90cm x 25 cm Dantomkia shaped bot. In fact im pretty sure you cant.
4 mm polypro as a base, you might as well leave it open. You cant bolt anything on it as it warps and flexes all over the place. 4mm hi-grade Aluminum like 7075 or 6061 would be a much better choice.
What could I replace the tank with?