-
The Chevron Championship
Ladies and gentlemen, we have fights! Well, fight singular, as much as I believe tactics arent that necessary, it would be nice to have at least one set before I do SoR v. Sheer Heart Attack :proud:
Anyway...
HEAT C - SEMI FINAL 1
Storm II vs. Trax
ROBOTEERS, STAND BY
Booth 1, left hand side: Ed Hoppitt, Paul Cuomo
Booth 2, right hand side: Shane Swan
3
2
1
ACTIVATE
Storm II gets off to the quicker start, as it drives straight at Trax, which comes out to meet the charge. The two machines collide at some speed, front to front, and both robots remain still for a moment as they attempt to gain an advantage, wheels and tracks spinning...and Trax is winning here! The treads are giving it superior traction to push Storm away, slowly, but the lifter on Storm comes up, and catches on the weapon supports on Trax, raising it in the air and allowing Storm to get underneath, gaining control and slamming Trax into the arena wall! Trax bounces over the top of Storm, and back onto its tracks, as it turns to face Storm again. Storm backs away, then comes in again, ramming into Trax at the corner of the scoop, but riding up on the scoop as it does so! Shane sees his chance, and rotates Trax to get Storm onto the flipper, but not quite getting the body of its opponent square on the bar. However, Storm is high centred on the side of Trax, and the conglomerate of machines proceeds past the patrol zone towards the pit, Ed flicking at his controls in the Lexan booth to little effect. Trax coasts to a stop, and-
FLIP! Storm is rolled off to the side of the front hinged flipper, hitting the tape at the edge of the pit inverted, but reverses away before Trax can make the final push. Trax backs up to the wall near the patrol zone as Storm comes back on the attack, ramming into the side of Trax, avoiding the scoop, and knocking it sideways across into the corner. It immediately comes in for another push, Trax not finding room to maneuver along the edge of the pit, and is driven into the arena wall by its adversary. Trax reverses, though, moving across the edge of the void while keeping its scoop pointed at Storm, who charges in once more, getting its front onto the side of Traxs scoop...and pushing Traxs front edge over the pit! Shane immediately tries to reverse out of the way, but Storm is now driving into Trax in reverse, pushing it further back! Traxs tracks arent making enough contact with the arena to push Storm away, and within seconds Trax is tumbling backwards into oblivion, through the smoke and out!
Shane shakes his head, smiling to himself as he sets down his controls, as Ed and Paul high five each other across the platform, Stroms lifter raised in victory.
CEASE
After a thrilling battle, Storm II vanquishes Trax to progress into the heat final!
COMING SOMETIME:
Son Of Ripper Hex vs. Sheer Heart Attack II
Thoughts, comments, jalapenos?
-
The Chevron Championship
SOR I can take, I think, hes very wedgie so theres alot for my drum to damage, keep my drum facing towards him and drive on and off, damaging stuff in the process
-
The Chevron Championship
WOOT! Another heat final! But, like last time, I dont feel so condident of a victory. Heres my tactics for each possible line-up:
SOR Hex: Depending on its weaponry, it should be a challenge, but if I get side-on, shove it straight into the House House and hope they do damage. Once the House Robots are getting stuck in, activate the pit release button, and push him down if he escapes the pit.
Sheer Heart Attack 2: Ive seen a weakness in the design of SHA. Becuase it is 2 tracks connected by a drum, Ill try to end up BETWEEN the tracks, then just push it into the pit as quickly as I can.
Good luck to AJ and Martijn :wink:
-
The Chevron Championship
Paul, the pit release button, it is not there.
-
The Chevron Championship
Semi Final 2
Son Of Ripper Hex vs. Sheer Heart Attack II
ROBOTEERS, STAND BY
Booth 1: Andrew Jackson
Booth 2: Martijn Benschop
3
2
1
ACTIVATE
The fight gets off to a slow start, both machines coming tentatively towards each other as they line up their weapons, but SoR gets off the mark first, coming across to Sheer Heart Attack before stopping in front of the tracked machine, which drives straight at it suddenly with weapon spinning, but SoR is able to dodge the attack in reverse, and now comes in on Sheer Heart Attacks broadside, but misses as Martijn steers away from the charge! Son Of Ripper turns away from the house robots at the top of the arena, and in towards its opponent, who keeps its weapon facing in the direction it should, and attempts to get around the side of Sheer Heart attack, but just before impact turning to get the flipper in under the front right track!
CRASH! But SoR goes flying into the air, the flipper just firing a fraction too late as Sheer Heart Attack hit it with the drum...SoR comes down on its rear blade, bouncing down onto its back. With a flick of a switch, though, Andy selfrights his machine, sending it back over its tail and onto the ground in front of Sheer Heart Attack, and wisely reversing away from the drum and turning back down towards the corner. Sheer Heart Attack drives in pursuit, but it appears SoR is trying a different tactic now, spinning up the bar at the rear to try and damage the tracks or the weapon. There is a brief pause, but then the robots come at each other, spinner to spinner!
CRASH! and SoR goes flying again, somewhat off to one side through the air as it lands near the patrol zone, the bars speed reduced and the mounts bent slightly from the drum impact, as it turns again to come in with the bar while the drum isnt at full power, but Sheer Heart Attack dosnt show any weaknesses as it charges in again!
CRASH! And something very bright goes flying amidst the sparks - a section of the skirt! SoR is lacking a large part of its front skirt, in addition to being inverted once more, and Sheer Heart attack comes in again...the weapon not doing all that much at its reduced speed as it makes contact, but the wedge of SoR riding over the drum and allowing its opponent to push it back...the bar clattering uselessly against the floor as the machines drive in the patrol zone, and Sheer Heart Attack backs away as the house robots show their interest, Dead Metal in particular grappling the right hand side of Son of Ripper...the saw comes in and sparks fly, as Sgt. Bash reverses in with the grinder, creating more sparks from the underbelly of the trapped machine. SoR fires the flipper, though, knocking Dead Metals saw arm upwards, and frees itself from the scorpion grip, now coming out towards its waiting opponent, spinning the bar in an attempt to get on the attack. Sheer Heart Attack comes in, as SoR doent quite seem sure of which side to go for, and moves to the right, but perhaps a second too late to avoid the drum!
CRASH! SoR is sent flying again, and lands in a sorry state, scratched and dented with the right side skirt almost torn away completely. It reverses back in though, bringing the bar in against Sheer Heart Attacks drum, almost spinner to spinner!
CRASH! And now SoRs weapon is stopped! The impact of the blade has broken the weapons drive chain, the mountings bent as the chain drags uselessly along the floor. SoR comes back, though, towards Sheer Heart Attack, whose weapon isnt spinning that much at the moment...or at all...Martijn looks concerned in his control booth, and perhaps rightly so - the left hand side front of his machine is battered, and the track has been forced off the drive wheel by that last impact of the blade, now catching around the drum and preventing it from spinning, as well as severely impairng its mobility! Up on the other side of the platform, Andrew senses that perhaps the balance of the fight has changed dramatically, and turns SoR away towards the flame grid, and in for an attack with the front flipper...the best Martijn can do is drive SHA broadside on, and SoR rams beneath the tracks, and slowly begins pushing its adversary towards the pit! The one remaining track on Sheer Heart Attack is spinning, but can only maneuver the machine off the wedge as it goes backwards, and force SoR beneath the defunct weapon!
FLIP! Sheer Heart Attack goes up off the ground, and bounces down almost on the brink of the pit! The clock begins to tick down, but all SoR has to do here is manage one last shove, to get Sheer Heart Attack down the pit, and it comes in as fast as it can at this late stage, pushing the tracked machine backwards...Martijn sets down his controls and glances upwards, as Andrew concentrates to finally send Sheer Heart Attack in through the smoke onto the tyres, and Andrew rests against the Lexan, smiling to himself as he realises his good fortune.
CEASE
In a long and tense battle, Son Of Ripper Hex and Andrew Jackson come back from behind to proceed to the heat final!
COMING TOMORROW:
HEAT C FINAL
STORM II vs. SON OF RIPPER HEX
Tactics, predictions, comments, thoughts?
-
The Chevron Championship
Wow, didnt think that would happen.
Storm II vs. Son of Ripper Hex
SoR to flip Storm and keep it on its back while battering it with the rear bar.
Oops...did I give tactics instead of predictions? :proud:
-
The Chevron Championship
Ive already given my tactics, but minus the pit release button. Shove him into the CPZ and have them smah him up a bit. If he escapes, just line him up and ram in straight down the pit, as it true that we have the same power, but I have more grip, as he has 2 wheels covered in Vulkalon, and I have 6 wheels covered in Vulkalon.
I will also TARGET THE SIDES. Go for the front if his flipper is raised, but generally avoid the rear.
Good luck AJ :wink:
-
The Chevron Championship
Woo nice battle. Kody pretty much summed up my tactics, get under, flip it over and leave it basically unable to push me. If Typhoon 2 could rip those pannels off, then so can I. Go to town with the bar and smash it up. If I am unable to flip it over my wedges and skirts will give it a hard time getting under me too. Theoretically Storm II may have more traction. But by that sense Storm II had more traction than Tornado and it still outpushed it.
-
The Chevron Championship
Excuse me AJ - it was actually Matailda that ripped off the panel, which is a flywheel that can give off 90kj or something to that extent. What is your bar doing to do except cause a few scars?
-
The Chevron Championship
Absoultly positive it was Matilda? I remember someone (cant remember whom) from the old forum insisting that it was Barber-ous 2n A Bit, not Tetanus Booster, that knocked the panels off of Leveller 2, despite a closer inspection proving that Tetanus HAD done it...in fact, the attack occured mid-way through Barber-ous being counted out.