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The K-TOAD tournament
Tactics are just to quickly drive in at the front, getting the wedge under his body before the claws can grip me, carry him to the arena wall and you know the rest :)
If the claws do grip, it becomes a pushing match which I should be able to win as I believe LEMs Boschs, and the rubber on my tracks should give better traction than just basic tracks. Hes not going to be able to damage me, which is the main thing.
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The K-TOAD tournament
For some reason, when the 1st round line-ups were posted, I knew I wasnt making it past round 2 of this tournament. (possibly his revenge on me for not putting his vapours past Round 1 of C&B2, but meh) :P Oh well.
Hypertension Mk 3 Vs. Axe To Fall
Hypertension
Resonance Vs. Flick of the Wrist
Flick
Flyte Vs. Nitro-Gene 2 (2)
Flyte
The May Tracks Have You (1) Vs. Death Threat
May Tracks.
(Message edited by kodster on March 25, 2008)
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The K-TOAD tournament
Hypertension Mk 3 Vs. Axe To Fall
Clamp and pit... yup... open flippers give a nice area to hit too
Resonance Vs. Flick of the Wrist
Ermmmm... lift and pit... yup
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The K-TOAD tournament
... Eff.
Errm... Post that will I started writing in Robobash of to my solicitor.
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The K-TOAD tournament
Hypertension Mk 3 Vs. Axe To Fall: Axe To Fall has VERY good power and a VERY powerful axe, but to me, Hypertension has more siding with it, so Ill go for Hypertension Mk.3 to score the vital OOTA.
Resonance Vs. Flick of the Wrist: Resonance may be extremely damaging, but Flicks speed and power is going to overwhelm the drum on Resonance for Flick to win through.
Flyte Vs. Nitro-Gene 2.0 (2): Simple plan for this fight, just get under and flip! my front SHOULD be low enough to get under, then use my massive 42hp advantage to just power him along towards the wall and flip - my flipper has MORE than enough power to do so. If he gets under me, just spin away from him quickly, and then I push under his flipper whilst its raised.
Good luck Aaron :wink:
The May Tracks Have You (1) Vs. Death Threat: Ill have to do for the Champion here.
Great fights by the way, Dave.
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The K-TOAD tournament
Looks like a great quarter final draw, some top vapourbots in there!
I think Axe to Fall should be able to beat Hypertension without too much difficulty. Resonance and Flick of the Wrist should be a great fight between two great bots. However I€™ll pick Flick for the win. Battle of the flippers between Flyte and Nitro Gene, which is really starting to make a name for itself. I reckon Flyte might be able to steal this one though. And then the 1st seed against the dark horse of the tournament in Death Threat. I€™ve gotta say I think May Tracks will be heading to the next round.
All round it should be good and I€™ll enjoy reading these cracking battles. :proud:
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The K-TOAD tournament
The Killer Toad Tournament
The Quarter-Finals, Fight 1
Only 8 robots remain, 4 more need to be eliminated before the semi finals, so who is up first?
Hypertension Mk 3 vs. Axe To Fall
In round 1, Hypertension Mk 3, known as Hypo, flipped Acronyms over the fence, following Frank€™s machine when Baldur in round 2, as the classic wedge with flipper enters the arena.
In round 1, Axe to Fall got beaten up but managed to scoop Metal Sonic Spin Dash up with the axe and dump the Scottish machine 6 feet under, which is where the 4th seed, Avarice ended up after beating Axe to Fall up. The scars from both battles are easily seen, as Martijn didn€™t have a replacement lid, so there is quite a lot of duck tape on Axe to Fall covering the numerous holes.
Both machines are in the arena, the fence is up as the action gets ready to begin.
3
2
1
Activate
Storming Norman, Hypo is not hanging around and is off the starting line straight away, wheels spinning on the slightly rough arena surface, as Martijn is getting ready to defend the sides of Axe to Fall from that flipper, as he knows that one false move will put Axe to Fall into danger of needing to drink some red bull to fly back into the arena. Both robots are coming together, Hypo will the slightly higher top speed by 2.6 mph, but those skirts mean that it has limited manoeuvrability, against the skirt-less Axe to Fall.
Hypo dives to the right and spins around and drives into Axe to Fall, Martijn, whom I am going to be calling Mart from now on to save time, flicks his wrists and manages to get the front wedge to be introduced to the front wedge of Hypo. The axe fires planting a blow onto the top of Hypo, as the lower front end of Axe to fall manages to get underneath Hypo, the axe fires again, landing another blow into the top of Hypo, not making much of an impact on the Hardox, but it has left a nasty dent, as Axe to Fall pushes the 2 wheel drive wedge backwards, before Hypo puts one wheel into forward drive and the other wheel into reverse, spinning the machine off the wedge of Axe to Fall.
Mart spins Axe to Fall around and gets another blow into the top of Hypo, again not causing too much major damage, just sticking another little dent in the top with the diamond tipped blade, as Hypo drives away to safety before spinning around and charging in towards Axe to Fall. Matt spins the wheels to try and get a side blow, but once more Mart is ready and Axe to Fall spins around, but Hypo is getting closer and is circling Axe to Fall, Mart is turning Axe to Fall to keep Hypo at bay, as Matt quickly flicks the controls spinning Hypo into the other direction and charges at Axe to Fall before Mart can correct the mistake as the front wedge of Hypo slots in underneath the side of Axe to Fall and the button for the flipper is pressed, but no action from the flipper, as Matt pushes Axe to Fall towards the arena wall, Mart is rocking Axe to Fall to get enough traction to get away, as the flipper button is pressed and suddenly the flipper fires sending Axe to Fall straight into the arena wall, and back onto the wheels, as Mart drives away before Matt can get another attack in.
Pieces of the duck tape holding the shell of Axe to Fall have come away, showing some of the holes which Avarice placed, as Axe to Fall spins around as Hypo comes storming in, Matt flicking the controls once to the left but twice to the right to send Axe to Fall the wrong way in the classic duff move, and gets the flipper in underneath Axe to Fall and fires the flipper again, this time sending Axe to Fall onto a lovely roll, and almost a full 360 degree as it lands on the side, the plastic shell has buckled underneath the weight breaking the perfect roll as Axe to Fall fires the axe to self-right, but Matt is straight underneath Axe to Fall within a matter of a few moments and fires the flipper, as Axe to Fall goes up and in a lovely arc hitting the top of the fence, falling onto the camera tracks and resting. Mart presses the special Red Bull button as wings pop out of Axe to Fall as it flies back into the arena.
Cease
Axe to Fall flipped out of the arena before flying back into the arena by the use of Red Bull, but it is Hypertension which is the first robot into the semi-finals, to face the winner of the battle between Flick of the Wrist and Resonance, which is up next.
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The K-TOAD tournament
Just where has Aaron got to these days?
I havent seen him about for a couple weeks
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The K-TOAD tournament
The Killer Toad Tournament
Quarter Finals, Fight 2
Last time saw Hypo book its spot into the semis after rolling Axe to fall out of the arena, this time it is the return of Mart€™s 2nd quarter-finalist against the first of Aaron€™s quarter-finalists.
Flick of the Wrist vs. Resonance.
In round 1, Flick of the Wrist overpowered 3rd seed Forklift 2 and dumped it in the pit. In round 2, Flick of the Wrist overpowered Wedga€™s Revenge and after knocking it out by ramming into it, dumped it into the pit.
In round 1, Resonance needed a judge€™s decision to overcome Tenderizers Revenge 2, after beating Richard€™s machine up, and in round 2, after a close battle where Resonance took some serious damage to the drum and to the side pods, Aaron€™s machine knocked off a wheel on Biacs, allowing the judges to award Resonance the win.
Both machines are in the arena, Flick of the Wrist has been undamaged from its first 2 fights, where Resonance has been rebuilt in the short-time.
Both machines are taken into the arena, and are unlocked from the cage; the only change to Flick of the Wrist is the new forks replacing the old ones, where Resonance is unchanged. Both Roboteers are in the booths, ready for some action.
And here comes that action
3
2
1
Activate
Flick of the Wrist is straight out of the starting square, Mart not waiting around, as Resonance gets its drum up-to speed, as Mart€™s machine comes straight into play, aiming for the wheel pods, to push against Resonance. Aaron manages to dodge the attack as Flick of the Wrist sails on by, before spinning around on the spot and coming straight back onto the offensive.
Another quick dodge from Resonance, as it comes onto the attack, trying to land a blow onto the body of Flick of the Wrist, as Mart flicks Flick of the Wrist around on the spot and comes back with yet another attack. Both robots slam together, the front end of Flick of the Wrist going under the drum, as something flies up from the combat seen, and another thing as Flick of the Wrist is sent into a retreat, some of the front armour has been torn away from the body, but as Flick of the Wrist turns around on the spot again, Resonance comes back onto the attack, but Flick of the Wrist gets away and comes back with a counter-attack.
Aaron turns to counter the side-attack, as Flick of the Wrist slams straight into the wheel pod, the spike spinning Resonance around as the drummed machine slams into the rear corner of Flick of the Wrist, making some lovely cuts into the armour, as Flick of the Wrist spins back around, knowing not to slam head-on into the side wheel pods as they add like a pivot, spinning Resonance around instead of pushing it backwards, Mart aims with another attacking run towards the rear of Resonance, Aaron spins his machine around, but not fast enough to catch Flick of the Wrist as it slams into the side wheel pod, the front forks start to raise, lifting the wheel pod off the ground to loosen the grip, but it€™s hard due to the torsion springs, but Flick of the Wrist puts on full power, driving Resonance into the pit wall at high speeds. The force sends Resonance around, as the drum catches onto the raised forks, causing some rather serious damage as they are pushed up as a crack is heard; one side limps down as something has broken inside the machine.
Flick of the Wrist redraws from Resonance, as Mart tries to lower the forks, as the left hand fork lowers, the right hand fork stays still, hanging limp, as Flick of the Wrist turns and launches into a kamikaze style attack, driving straight towards Resonance. Aaron holds his ground the drum is spinning as he looks to cause some more lovely damage to Flick of the Wrist. Suddenly at the last moment, Mart spins to the right but suddenly spins the left, as Aaron turns Resonance to the left Mart dives again to the right, as he manages to catch the front of the wheel pod in between the spikes and pushes backwards, trying to counter-act the pivot effect of the wheels being so far apart, as Aaron spins the other wheels around to try and get Resonance to spin around to slam into the side of Flick of the Wrist again, as it breaks free, slamming into the side of Flick of the Wrist, as Aaron drives forward again sending Flick of the Wrist into the air, as it lands, some more armour comes away, as the side of Flick of the Wrist is exposed, Mart turns and comes in with another attacking mission, knowing that he must try and get Resonance down the pit in the final 90 seconds of the battle.
Another bang as Flick of the Wrist fails to get away from Aaron€™s drum trick, forcing the front end into the drum, as the right hand broken fork flies away from the rest of the machine, as Flick of the Wrist puts on full drive and pushes Resonance backwards, slamming it into the pit release, the drum starts to spin up again, as Flick of the Wrist comes away, the damage to the front is seen for the first time, as there is hardly anything left of the front, it€™s been taken back to the bone, the left hand fork is still working just, as Mart comes in another attack, as Aaron eyes up the other fork and starts to spin the drum up-to speed again. Mart spins around Resonance as 45 seconds remain. Aaron knows he just has to hold out for the remainder of the fight for Resonance to get the judge€™s decision, as Flick of the Wrist tries to get around the rear end of Resonance.
Aaron is trying to keep up with flick of the wrist, but the added speed from the 6 wheel drive Flick of the Wrist manages to get into an attack, slamming into the side wheel pod, and pushing Resonance sideways, the wheels on Resonance are trying to overcome the sideways force to get moving forward, as the pit is coming nearer, Resonance tries to break free again, the drum ready to cause some more damage to the damaged side of Flick of the Wrist, as it comes away, turning, but so does Flick of the Wrist as both robots meet head-on again, with a mighty bang. Flick of the Wrist is lifted up, but the wheels are spinning trying to push Resonance backwards, backwards towards the pit, 15 seconds remain, as Flick of the Wrist is managing to push Resonance backwards, the wheels are trying to push back against the raging bull of Flick of the Wrist, the pit is less than 3 metres away with 10 seconds to go. 9 seconds, 8 seconds, 7 seconds and as Resonance goes down the pit followed by Flick of the Wrist who couldn€™t stop in time.
Cease
And it is another pitting from Flick of the Wrist, but taking some rather serious looking damage to the weaponry, as both forks are lying on the ground, joining some pieces of armour tore at the edges, but it is Flick of the Wrist which goes forward to the semi-finals.
Next time it is:
Flyte vs. Nitro-Gene 2.0 (2)
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The K-TOAD tournament
Two predictions right. Good stuff so far Dave. :)