-
Re: How could I Improve pt 2
Quote:
Originally Posted by joeychevron
Quote:
Originally Posted by corsair_lightning
it's still easier for me to just look at the weaknesses and try and develop a strategy.
...that's why I don't give you any real weaknesses to work with?
Is that a misspelling?
Besides, I'm still able to discover weaknesses by myself. It's not like I need them. Like Leo said, while you don't need them in real life, since you can look at your opponent, you do need them here, since vapourbots aren't real, or something like that.
-
Re: How could I Improve pt 2
-
Re: How could I Improve pt 2
[quote=corsair_lightning]
Quote:
Originally Posted by joeychevron
Quote:
Originally Posted by corsair_lightning:3i6ul737
it's still easier for me to just look at the weaknesses and try and develop a strategy.
...that's why I don't give you any real weaknesses to work with?
Is that a misspelling?
Besides, I'm still able to discover weaknesses by myself. It's not like I need them. Like Leo said, while you don't need them in real life, since you can look at your opponent, you do need them here, since vapourbots aren't real, or something like that.[/quote:3i6ul737]
That's what he says, but as Leo doesn't have a tournament running, I think I can get away with not putting those in my stats anymore. :proud:
-
Re: How could I Improve pt 2
Heh... Nice try getting away with it in my tournies...
But seriously, what should we do to clarify this whole Weakness problem?
-
Re: How could I Improve pt 2
Given my previous experiences with you and your tourneys, you shouldn't even expect me to enter them. :P
The solution? Let the tournament writers decide the stat chart rules as they have been since the beginning. :P
-
Re: How could I Improve pt 2
The issue of putting weaknesses in vapourbot stats was a topic for discussion in the old How Could I Improve thread. Some of the highlights for you to think about:
Quote:
Why state them? In a sense, combat robots is a war, you don't see solders with Weakness: Shoot me in the back, I can't see you there... on them do you?
I also don't design robots to have weaknesses, I try damn hard to make them as hard as possible to beat, so why would I be handing out an easy way for them to be taken out.
Quote:
Weaknesses always exist, it's nature. But making those weaknesses hard to exploit and minimising them is what I aim for.
If you cannot work out your opponents weakness from their stats or images, that's your issue, why whing because people arn't posting weaknesses to make it easy for you... What next, authors having to write battles so everyone wins a battle at least once a month
Quote:
You find strengths and weaknesses by reading the stats, it doesn€™t take long. Why does it annoy you that I do not hand out weaknesses for me to be screwed over with in tournaments? Is it because you cannot find any weaknesses to exploit yourself? If so then that€™s just good for me, because it means I have designed a vapourbot to do what it is meant to. WIN!
Quote:
A key sentence came up in this discussion - €œI also don't design robots to have weaknesses€Â. Which is exactly right, if you know your robot has a weakness, would you not try to hide this? Or, even more logically, would you not try to ensure your robot does not have any weaknesses? Why have a weakness saying €œtoo slow€ when you could just make the robot faster? It just makes me cringe. If your robot has weaknesses, you hide them, prevent them, or scrap the design.
Quote:
I€™m not here to make up the numbers; I€™m here to win. So why would I intentionally make a design with weaknesses? I don€™t want a perfectly good vapourbot to be screwed out of a tournament because it got pitted for having €œlittle traction€ or flipped OOTA because it had €œhigh ground clearance€Â. Surely if you have any intention of winning, the last thing you would do is tell your opponent how to beat you. I can see no sense in that what so ever.
I€™m not saying my vapourbots don€™t have weaknesses. I€™m just saying it defeats the object of researching and designing if all you are going to do is say how to beat it. If you can€™t figure out how to beat something, that is not my problem.
Quote:
Telling your opponent how to beat you takes away all the credability and work you have put into a design. If I truely beleive my vapourbots had any weaknesses, I would have fixed them. So there is no purpose of me trying to nitpick for weaknesses. That is everyone elses job.
As I said before, it€™s your decision whether to include them or not. Feel free to keep them in, it could be a benefit for me in the future! :D
-
Re: How could I Improve pt 2
Mr. Andrew Jackson, a parcel containing 128 metric tonnes of win has been shipped to your place of residence. Please allow 5-7 weeks for delivery.
-
Re: How could I Improve pt 2
Quick question: Are flails still Legal?
-
Re: How could I Improve pt 2
Quote:
Originally Posted by kodster
Mr. Andrew Jackson, a parcel containing 128 metric tonnes of win has been shipped to your place of residence. Please allow 5-7 weeks for delivery.
Um... How does that relate with the topic at hand?
Yes they are, Ben. Flails are still legal. Are they effective? No, but they are legal.
But to get back to the topic at hand, here are the latest stats of Tanked Up.
Tanked Up
Weight: 100kg
Shape: Panzer (S3).
http://www.youtube.com/watch?v=CixaFEkHwg0
Colour: Green and brown Camouflage
Dimensions: 100cm x 75cm x 20cm
Drive: 4x 24v S28-400 Magmotors, powered by 6x NiCad Battlepacks.
Locomotion: 4 externally mounted solid rubber wheels with aluminum boron carbide hubs.
Armour: 4mm Hardox
Speed: 20mph
Ground Clearance: 0mm at front due to spikes, 20mm at back, and 5mm at sides.
Turning Circle: 0m
Weapons: At the front, there's a 3-pronged electric lifting spike at the front, powered by a 24v S28-150 Magmotor. It scrapes the arena floor, making it 0mm at the front. At the rear, there's a large 8kg horizontally-mounted titanium circular saw powered by a 24v S28-150 Magmotor. The blade spins at 1000rpm, and produces massive amounts of sparks when it touches titanium of any thickness.
Srimech: It is invertible.
Strengths: It looks cool.
Weaknesses: None that I know of.
-
Re: How could I Improve pt 2
[quote=corsair_lightning]
Quote:
Originally Posted by joeychevron
Quote:
Originally Posted by corsair_lightning:14q2sbqd
it's still easier for me to just look at the weaknesses and try and develop a strategy.
...that's why I don't give you any real weaknesses to work with?
Is that a misspelling?
Besides, I'm still able to discover weaknesses by myself. It's not like I need them. Like Leo said, while you don't need them in real life, since you can look at your opponent, you do need them here, since vapourbots aren't real, or something like that.[/quote:14q2sbqd]
Just to clarify, when I say these things that is me personally as a participant talking. I don't make the rules, but if I do have an opinion on a certain rule I will voice them.
-
Re: How could I Improve pt 2
Quote:
Um... How does that relate with the topic at hand?
It doesn't relate exactly to the topic at hand per say, but it is an act of banter (humour, good-natured fun) between friends in response to a post made in this thread, and from the nature of his reply, Kody personally feels that AJs argument in regard to the 'weakness problem' highlighted a strong case for not having weaknesses, therefore he chose to express his feelings with a jovial comment.
Not every single post on a thread has to relate to the subject topic, just as long as it generally doesn't go off on some completely unrelated topic (unless initiated or encouraged by the author of the thread of course)
-
Re: How could I Improve pt 2
If you wanna make a robot with a flail Ben go ahead and show us what you've got. Flails havent been the best weapon in the past but Im all in favour of diversity in our robots so surprise us :)
... yes, weaknesses or no weaknesses, what I can say about it is that in the end it just doesnt matter that much. It just adds a bit of information to your robot, there's no denying in that, and if Mark, among others, want to share this bit of extra information to give the reader a clearer view of the robot, he can be my guest. This extra bit of information however can be completely redundant, or an open door, or an outright joke as has happened on the TV show in the past. A version of Panic Attack with no srimech whatsoever stating slow srimech as its weakness, and some bots claiming none as their weakness, things like that.
And that with real robots you can see a weakness with the bare eye, as opposed to vapourbots, is untrue to me too. When I see a robot standing in the pits, I cant see this robot has... thin armour, for example, with the eye. So indeed in the world of real robots it helps that there is a weakness statistic to figure this out for me. In vapours on the other hand I can see exactly what armour a robot has, in the stats. The stats saying Armour: 3 mm. alu and then later Weakness: thin armour, now that is redundant to me. Im not saying you shouldnt do it, Im saying it doesnt matter much. Same with low torque, and other things, I cant see a robot has low torque while it stands in the pits doing nothing, and if its the first fight of said bot I wouldnt have footage either to see what its capable of. Your example of a set of stats for Splinter is a bad example too, those arent vapourbot stats. If they were, they would say in the stats there is no srimech, again making the weakness stat redundant.
Just my thoughts, Im not blaming anyone for the fact they do or dont use weaknesses in their stats, just giving you something to consider.
-
Re: How could I Improve pt 2
Quote:
Originally Posted by majinb
And that with real robots you can see a weakness with the bare eye, as opposed to vapourbots, is untrue to me too.
Not to me it isn't. If I see exactly where a skirted robot is hinged I know where to aim for, If I see parts that can be damaged by being mounted externally, that is something I can see and that doesn't come back in any stats.
Quote:
Originally Posted by majinb
When I see a robot standing in the pits, I cant see this robot has... thin armour, for example, with the eye.
I can, as do most roboteers. Robots in the pit area are usually open, to swap batteries and/or gas bottles. There isn't a single robot active in the UK that I don't know the inside of, except the completely new ones.
Quote:
Originally Posted by majinb
I cant see a robot has low torque while it stands in the pits doing nothing,
No, but torque is irrelevant to a fight unless it becomes a pushing match. That neither a weakness or a strength.
Quote:
Originally Posted by majinb
Just my thoughts, Im not blaming anyone for the fact they do or dont use weaknesses in their stats, just giving you something to consider.
Likewise.
-
Re: How could I Improve pt 2
Ah yes, but with THOSE points, all valid, I think perhaps we should conclude the weakness stat is used as an empty shell most of the time. Often the stat says things like low torque or no active weapon or other things that can be seen in the rest of the stats already, while indeed in your example the weakness stat would actually add something to the description of the robot.
But Im also gonna say alot can be said in favour of Andy's and Kody's arguements, the stats should give enough information to come up with a proper counter strategy.
-
Re: How could I Improve pt 2
Okay, now since my question has been answered, I'd like you guys to tell me what's wrong with these stats:
Tanked Up
Weight: 100kg
Shape: Panzer (S3)
http://www.youtube.com/watch?v=CixaFEkHwg0
Colour: Green and brown Camouflage
Dimensions: 100cm x 75cm x 20cm
Drive: 4x 24v S28-400 Magmotors, powered by 6x NiCad Battlepacks.
Locomotion: 4 externally mounted solid rubber wheels with aluminum boron carbide hubs.
Armour: 4mm Hardox
Speed: 20mph
Ground Clearance: 0mm at front due to spikes, 20mm at back, and 5mm at sides.
Turning Circle: 0m
Weapons: At the front, there's a 3-pronged electric lifting spike at the front, powered by a 24v S28-150 Magmotor. It scrapes the arena floor, making it 0mm at the front. At the rear, there's a large 8kg horizontally-mounted titanium circular saw powered by a 24v S28-150 Magmotor. The blade spins at 1000rpm, and produces massive amounts of sparks when it touches titanium of any thickness.
Srimech: It is invertible.
Strengths: It looks cool.
Weaknesses: None that I know of.
-
Re: How could I Improve pt 2
You still have a weakness. :uhoh:
-
Re: How could I Improve pt 2
I don't care. Besides the weakness, i there anything else that needs to be addressed?
-
Re: How could I Improve pt 2
Mark, you are being ridiculously stubborn for all the wrong reasons... :roll:
-
Re: How could I Improve pt 2
He may be, but if he still wants to put weaknesses in, let him.
-
Re: How could I Improve pt 2
I don't really have an issue with Mark having a weakness in his stats. The only person it doesn't benefit is himself.
What I do have an issue with is the weakness being none.
He has stated his reasons for including a weakness. Something along the lines of every robot has a weakness and then puts Weaknesses: None in the stats.
That's what bothers me.
At the moment, it seems to be Weakness: Asks for advice and then ignores it. Sorry to be harsh, but that's how I see it.
-
Re: How could I Improve pt 2
I'm not being ridiculously stubborn. It's just you guys not wanting me to reveal my weaknesses in my stats.
Tanked Up
Weight: 100kg
Shape: Panzer (S3)
http://www.youtube.com/watch?v=CixaFEkHwg0
Colour: Green and brown Camouflage
Dimensions: 100cm x 75cm x 20cm
Drive: 4x 24v S28-400 Magmotors, powered by 6x NiCad Battlepacks.
Locomotion: 4 externally mounted solid rubber wheels with aluminum boron carbide hubs.
Armour: 4mm Hardox
Speed: 20mph
Ground Clearance: 0mm at front due to spikes, 20mm at back, and 5mm at sides.
Turning Circle: 0m
Weapons: At the front, there's a 3-pronged electric lifting spike at the front, powered by a 24v S28-150 Magmotor. It scrapes the arena floor, making it 0mm at the front. At the rear, there's a large 8kg horizontally-mounted titanium circular saw powered by a 24v S28-150 Magmotor. The blade spins at 1000rpm, and produces massive amounts of sparks when it touches titanium of any thickness.
Srimech: It is invertible.
Strengths: It looks cool.
Weaknesses: Exposed wheels
There we go...
-
Re: How could I Improve pt 2
Quote:
Originally Posted by andrewj
He has stated his reasons for including a weakness. Something along the lines of every robot has a weakness and then puts Weaknesses: None in the stats.
Oops, that teaches me for not looking at his stats, I just saw Joey's message about it still having a weakness :lame:
-
Re: How could I Improve pt 2
Quote:
Originally Posted by k_c_r
Quote:
Originally Posted by andrewj
He has stated his reasons for including a weakness. Something along the lines of every robot has a weakness and then puts Weaknesses: None in the stats.
Oops, that teaches me for not looking at his stats, I just saw Joey's message about it still having a weakness :lame:
...I knew me and Andy were becoming dangerously like one another but I didn't think it had spread that far :uhoh:
-
Re: How could I Improve pt 2
Whoops, my bad....AGAIN!! :lol:
Think I'm best calling it a night if I'm making such elementary stuff-ups :)
-
Re: How could I Improve pt 2
-
Re: How could I Improve pt 2
A new robot... From Israel, Tallit!!!
Tallit (Under Testing)
Weight: 150kg
Shape: A triangle shape, quite like Gabriel, only bigger. Much bigger...
Colour: White, with thin Gold and blue stripes.
Dimensions: 100cm x 60cm x 40cm
Drive: 2 48v E-Tek motors, powered by 10x NiCad Battlepacks
Locomotion: 2 Drillzilla-style shuffling feet at the rear, giving Tallit good traction and pushing ability. The robot does run off of the nose cone.
Armour: 6mm Hardox monocoque
Speed: 15mph
Ground Clearance: 0mm at front due to nose scraping the floor, and 0mm at sides and back due to 3.25mm Hardox skirts. 5mm without skirts.
Turning Circle: 0m
Weapons: A rear-hinged electric lifting arm, powered by an LEM-200. It can lift 300kg 50cm into the air.
Srimech: The lifting arm.
Strengths: Shuffler, uses weight advantage, actually has a powerful electric lifting arm.
Weaknesses: The first Israeli bot, could have major faults.
Bio: The first ever vapour specifically designed to represent Israel in the World Championships.
-
Re: How could I Improve pt 2
...are you actually aware of what it means to run off the nose cone? I see no nose cone in the stats...
-
Re: How could I Improve pt 2
Modified stats:
Tallit (Testing)
Weight: 150kg
Shape: A triangle shape, quite like Gabriel, however the nose is rounded to allow the robot to run off of it.
Colour: White, with thin Gold and blue stripes.
Dimensions: 100cm x 60cm x 40cm
Drive: 2 48v E-Tek motors, powered by 10x NiCad Battlepacks, giving me an average of 30hp.
Locomotion: 2 Drillzilla-style shuffling feet at the rear, giving Tallit good traction and pushing ability. The robot does run off of the nose cone.
Armour: 6mm Hardox monocoque
Speed: 20mph
Ground Clearance: 0mm at front due to nose scraping the floor, and 0mm at sides and back due to 3.25mm Hardox skirts. 5mm without skirts.
Turning Circle: 0m
Weapons: A rear-hinged electric lifting arm, powered by an LEM-200. It can lift 300kg 50cm into the air.
Srimech: The lifting arm.
Strengths: Shuffler, uses weight advantage, has an actually powerful electric lifting arm.
Weaknesses: Could have major faults.
Bio: The first ever vapour specifically designed to represent Israel in the World Championships, Tallit is a shuffler, and is prepared to do a whole lot of flipping with its actually powerful electric lifting arm.
-
Re: How could I Improve pt 2
...right...I couldn't say much earlier due to time and strange conversations, but having discussed it with a few people I have the following advice to offer:
1) It's a Gabriel clone...that's much bigger...and yet smaller in length and width? The nose needn't be rounded, in these infinitely low and flat arenas in fanfic you can have your nose as pointy as you like. :proud:
2) This whole nose cone thing...I've noticed it come up once or twice in your stats since I used it in Gabriel V, and while it's not bad that you've copied the feature from me, I am concerned a bit that you don't exactly know what youre on about...shuffling pads and feet tend to be by their very nature supportive of the whole robot, so you won't be running on the nose of the robot as such (you'll have to either hinge it or raise the front of the pads up - and therefore lose some traction - in order to get it to touch the ground)
3) You have two Eteks, a LEM200, a 6mm Hardox monocoque, and it's somehow 150kg? I smell a slight scent of overweight...
I'm not sure why it has such a massive Israeli connection either...there's no world championships running that I know of atm, while I admire your future-proofing of the design I fear that with your impatience it'll be retired long before one comes up.
-
Re: How could I Improve pt 2
I modified it again...
Tallit (Testing, Extra)
Weight: 150kg
Shape: A triangle shape, quite like Gabriel.
Colour: White, with thin Gold and blue stripes.
Dimensions: 120cm x 90cm x 40cm
Drive: 2 36v LEM-170 motors, powered by 9x NiCad Battlepacks, giving me an average of 26hp.
Locomotion: 2 Drillzilla-style shuffling feet at the rear, giving Tallit good traction and pushing ability. The robot also has a caster underneath the nose to allow maximum traction on the floor..
Armour: 5.75mm Hardox monocoque
Speed: 20mph
Ground Clearance: 0mm at front due semi-wedge shape, and 0mm at sides and back due to 5mm titanium skirts. 5mm without skirts.
Turning Circle: 0m
Weapons: A rear-hinged electric lifting arm, powered by 2 36v LEM-130 motors. It can lift 200kg 50cm into the air.
Srimech: The lifting arm.
Strengths: Shuffler, uses weight advantage, has an actually powerful electric lifting arm.
Weaknesses: Could have major faults.
Bio: The first ever vapour specifically designed to represent Israel in the World Championships, Tallit is a shuffler, and is prepared to do a whole lot of flipping with its actually powerful electric lifting arm.
And If you're wondering, (Testing) means the stats are being modified for finalization, and (Extra) means bots that are not technically mine.
-
Re: How could I Improve pt 2
And on a lighter note, how's about helping me refurbish an old personal favorite? Luckily, I have done a bit of refurbishing already. I'm gonna rename it, and I could use help fixing it...
Unnamed For Now
Weight: 110kg
Shape: All Torque (Series 2) with a wedge at the front.
Colour: Chrome with 3 stripes: one red, one white, and one blue running down the middle.
Dimensions: 90cm x 70cm x 20cm
Drive: 4 24v S28-400 Magmotors, powered by 5x NiCad Battlepacks
Locomotion: 2 70cm x 10cm x 10cm titanium tank tracks.
Armour: 6.5mm titanium/vanadium alloy
Speed: 15mph
Ground Clearance: 0mm at the front due to wedge shape, and 5mm everywhere else.
Turning Circle: 0mm
Weapons: A 1000psi rear-hinged flipper with 30 flips mounted on the front, powered by a 2.2kg nitrogen tank.
Srimech: The flipper
Strength: Resilient
Weakness: Tracks Controversy
Bio: This robot was previously a newcomer in both Robot SMASH and AJWars. While it performed lacklusterly both times(being beaten by Liar 2 and Infusion respectively), I have decided to be possibly stupid and revive it, mostly due to me not properly exploiting the tracks weight advantage. I have made some modifications to it already. If you need to know, this robot was formerly Cyrilium 2.
-
Re: How could I Improve pt 2
Well at least its not got Cyrilium armour anymore :rofl:
-
Re: How could I Improve pt 2
This is Cyrilium 2. Only the original Cyrilium had that fictional armour, and it the stats of it I've found and kept, I replaced the Cyrilium with Titanium.
-
Re: How could I Improve pt 2
Unnamed For Now
1) I really don€™t have any idea what All Torque looks like. Once again, please provide a picture or a video of it. Better still - describe its shape like most other people manage to.
2) There might be an issue with running two motors on each track. Not sure about that one, but I€™m sure our resident track expert will know.
3) Your tracks are Titanium, fine. But how do you intend to grip the arena floor?
4) 30 flips are mounted on the front? :o €¦Sorry :D
5) How did you find the amount of flips you can produce? As you may have heard, Nitrogen €œpowers down€ quicker than CO2. I don€™t think you would get that many decent flips from a canister that size. Are you looking for a really powerful flipper that aims to get the job done quickly? Or something that rolls opponents over and lasts through a battle? In both of these cases, it might be better to switch to CO2.
6) It might help the above if you could state some ram sizes.
7) Does the flipper self-right you from every possible angle? What if you get stuck on your side?
I thought this vapourbot was quite good actually. I€™m glad you€™ve decided to bring it back. Don€™t take losing to Liar 2 and Infusion too badly - they are two very good robots. My only worry is that you seem to be producing quite a lot of vapourbots at the moment. How many do you currently have that you want to enter into a tournament?
-
Re: How could I Improve pt 2
So far, I have 11 bots(12 if you include this one). I'm actually trying to go for 16, because then I can mix it up a lot more in any Major line-ups. But for now, having 12 will suffice. I've also decided to name my old bot American Oil.
American Oil (Testing)
Weight: 110kg
Shape: All Torque (S2), which is a long box with a wedge on either side. However, the wedge at the front is extended all the way to the ground. The sides are also slanted 10 degrees inward, like a wedge, to prevent stranding.
Colour: Chrome with 3 stripes: one red, one white, and one blue running down the middle. The sides are black.
Dimensions: 90cm x 70cm x 20cm
Drive: 4 24v S28-400 Magmotors, powered by 6x NiCad Battlepacks.
Locomotion: 2 70cm x 10cm x 10cm rubber tank tracks.
Armour: 6.5mm titanium/vanadium alloy
Speed: 17mph
Ground Clearance: 0mm at the front due to extended wedge, and at the sides and back due to torsion-sprung 5mm titanium skirts. The springs are wrapped around a foam rod to prevent shock damage. Under the skirts, there is 5mm of ground clearance.
Turning Circle: 0mm
Weapons: A 1000psi rear-hinged flipper with 20 flips mounted on the front, powered by a 2.5kg Co2 tank. The robot uses an 80mm bore 500mm stroke hydraulic ram to counter for the increased pressure.
Srimech: The flipper. Luckily, the slightly modified All Torque shape prevents it from being stranded on its side.
Strength: Tough, uses the 10kg track advantage wisely.
Weakness: Tracks Controversy
Bio: This robot was previously a newcomer in both Robot SMASH and AJWars. While it performed lacklusterly both times(being beaten by Liar 2 and Infusion respectively), I have decided to be possibly stupid and revive it, mostly due to me not properly exploiting the tracks weight advantage. If you need to know, this robot was formerly Cyrilium 2.
And for the bots I do have that are active:
Side Swipe 2.1
El Camino
Minesweeper 1.1
Interstate
Armoury
Darkwing 1.1
Me Name Is Death
Wishbone 2
Killophobic
Bandwagon
Tanked Up
Yes, I know it's a lot, and I know that most majors consist of people entering only 8, but Interstate, Side Swipe 2.1, and Armoury are all outdated. Therefore, I'm making new robots to replace them. Yes I would like to enter 8, and I think it might be a good idea to open up another Major AJWars(since forum activity is at an all time low, and stuff like EOTR 5, FFW5, and others are unfinished), due to the possibility of many entrants.
Simply, my problem is the reverse of the Germans at the end of WWII: They had planes, but no fuel to put in them, whereas I have bots, but no tournies to enter them into.
-
Re: How could I Improve pt 2
After having a talk with my friend Javier, he's decided to join the FanFic world. One hitch: His mom says he cannot get an account. And due to my extreme friendship, I have decided to give hm some updated versions of my bots for his team: Team Camba:
Dalmatian (Formerly Roveress Evo)
Weight: 100kg
Shape: Storm II, with Growler's upper jaw above the front wedge. The top of the robot slowly rises like a wedge to stop at the back of the Growler head.
Colour: White with black spots.
Dimensions: 90cm x 70cm x 25cm
Drive: 4x 24v S28-400 Magmotors, powered by 6x NiCad Battlepacks.
Locomotion: 4 foam filled wheels.
Armour: 5.5mm Titanium/Vanadium alloy.
Speed: 20mph
Ground Clearance: 0mm at front due to wedge, and at sides and back due to 4mm titanium skirts. 5mm at sides and back without skirts.
Turning Circle: 0m
Weapon: The front wedge has Mute-style barbs on it. Once a robot is stuck on the wedge, the Jaw, powered by a 2.5kg 750psi Co2 tank, comes down with about 2.5 tonnes of force. The weapon is designed to grab, not to crush.
Srimech: A pneumatic front-hinged lifting arm, built into wedged top of the robot, powered by a 1.5kg 750psi Co2 tank.
Strengths: Powerful motors, revised srimech.
Weaknesses: Average armor, and limited Co2 for the srimech.
Bio: After my agreement with Javier, I said I would give him some of my old designs. The first one was Roveress Evo, who was mostly overhauled and became Dalmatian.
Spanikophobia (Formerly Bubble Blaster)
Weight: 100kg
Shape: Firestorm. The crusher is at the far rear of the robot.
Colour: Tan. The Crusher is silver, as usual.
Dimensions: 80cm x 60cm x 30cm
Drive: 2x 24v S28-400 Magmotors, powered by 5x NiCad Battlepacks.
Locomotion: 2 solid Vulkanized rubber wheels.
Armour: 6mm Titanium/Vanadium alloy
Speed: 15mph
Ground Clearance: 0mm at front due to wedge, and at sides and back due to 4mm titanium skirts. 5mm without skirts.
Turning Circle: 0m
Weapon: A rather unusual crusher. Instead of the shape being sharp, the shape is flat, wide, and blunt, very much like Leo Van Miert's Holepunch. Using a Vivoil pump powered by a 24v S28-400 Magmotor, it can come down with over 7 tonnes of force.
Srimech: The robot's shape causes it to roll onto the back/top of the crusher, which then retracts back and flips the robot right way up again.
Strengths: Tough armour. The crusher can help it dominate the match. Also very maneuverable.
Weaknesses: Slow self-righting and low top speeds.
Bio: Also a robot made for Javier, Bubble Blaster was totally overhauled with a new shape. The only thing even remotely familiar is the differently shaped crusher.
Spambot (Formerly TVW)
Weight: 100kg
Shape: Storm II
Colour: White, with Spambot written on top in black.
Dimensions: 85cm x 60cm x 20cm
Drive: 4x 24v S28-400 Magmotors, powered by 6x NiCad Battlepacks.
Locomotion: 4 internally mounted solid rubber wheels.
Armour: The skirts are 4mm titanium, while the body armour is 5.5mm titanium/vanadium alloy.
Speed: 20mph
Ground Clearance: 0mm all around due to skirts, and 5mm without.
Turning Circle: 0m
Weapon: A Hydra-shaped axe, powered by 4x 1kg Co2 tanks feeding Co2 to a 80mm bore 600mm stroke ram, which gives it over 750kgs of force. It has the ability to puncture 4mm titanium, and dent 6mm titanium.
Srimech: Due to the power of the axe, the robot can easily self-right.
Strengths: Fast axe to do a lot of damage in a short amount of time.
Weaknesses: Not tough enough to withstand a beating from a powerful spinner.
Bio: TVW was revised for Team Camba with a modified axe, slightly tougher armor, and a new, yet still original, name.
Tenderizer's Revenge
Weight: 100kg
Shape: Wedge of Doom (Battlebots series 4.0)
Colour: Black.
Dimensions:90cm x 70cm x 20cm
Drive: 6x S28-150 magmotrs, powered by 6x NiCad Battlepacks.
Locomotion: 6 externally solid rubber wheels with aluminum boron carbide hubs.
Armour: 5mm titanium, except the front wedge which is 8mm titanium,
Speed: 25mph
Ground Clearance: 0mm at front, and 5mm at sides and back.
Turning Circle: 0m
Weapons: A powerful axe, with a 3kg meat tenderizer for an axehead. The tenderizer's blades are diamond tipped, and it can hit an opponent and do damage when the axe springs back to its rested position. The axe itself is powered by a 2.2kg 750psi Co2 tank feeding gas to a 70mm bore 600mm stroke ram.
Srimech: The axe self-rights the robot. If itt gets stuck on its side, repeatedly firing the axe with cause it to land on its back or right way up.
Strengths: Powerful axe. Also very maneuverable.
Weaknesses: Exposed wheels and average armor.
Bio: The sequel to Tenderizer, Tenderizer's Revenge is a modification of the old Hell's Teeth-shaped design. The axe is still there tough, and it has been given to Javier and Team Camba.
I'll post more... When I feel like it...
-
Re: How could I Improve pt 2
Just got time for a quick comment.
I hate to disappoint you and/or your friend, Mark€¦ but I don€™t think your friend will be allowed to enter tournaments here until he gets an account of his own. You will suspected of cloning. That would be the case in my tournaments anyway, and I think I€™m speaking for the majority of others here too. Sorry.
-
Re: How could I Improve pt 2
I get it...
But then again, he never really wanted those robots at all... He said, Sure, but you can use them, since I don't care. He doesn't really care that much about those bots.
Anyways, are there any problems with those bots, including American Oil?
-
Re: How could I Improve pt 2
And now, a rather interesting machine... Negativity!!!
Negativity
Weight: 100kg
Shape: Right out of Robot Wars: Arenas of Destruction. A Flat Disc.
Colour: Dark blue, with silver lightning bolts on the top.
Dimensions: 70cm x 70cm x 15cm
Drive: 4 24v S28-150 Magmotors, powered by 6x NiCad Battlepacks.
Locomotion: 4 solid Vulkanized rubber wheels.
Armour: 7mm titanium/vanadium alloy monocoque
Speed: 18mph
Ground Clearance: 5mm all around.
Turning Circle: 0m
Weapon: The weapon is a 130cm-in-length 20kg Hardox spinning bar that spins at 1300RPM, powered by two 36v LEM170 motors. The bar is spun up to full speed in 3 seconds, but will cause damage in 1 second. The blade is mounted on top of the robot.
Srimech: The spinning weapon will self-right the robot if it manages to flip itself via a reverse mauler dance preformed numerous times by Tornado Mer and Killer Byte.
Strengths: Dangerous blade and tough armor.
Weaknesses: Not fast enough to chase most new robots.
Bio: This robot was designed after the retiring of my previous spinning blade robot Ninjoid Evo. The silver lightning bolts are a tribute to Team Lightning.
-
Re: How could I Improve pt 2
And my first ever Superheavyweight: Tetris!!!
Tetris (IS A 2-PART CLUSTERBOT!!!)
Weight: 200kg combined, 100kg for each part.
Shape: (Each Part) Tornado (S7) with a scoop at the front.
Colour: One is pink, the other is green. The pink one has PART 1 written on it in black, while the green one has PART 2 written on it in white.
Dimensions: (Each Part) 90cm x 60cm x 20cm
Drive: (Each Part) 4 24v S28-400 Magmotors, powered by 6x NiCad Battlepacks.
Locomotion: (Each Part) 4 small Biohazard style rubber wheels.
Armour: (Each Part) 3.25mm hardox
Speed: (Each Part) 20mph
Ground Clearance: (Each Part) 0mm at front due to solid Hardox scoop, 5mm at ides and back.
Turning Circle: (Each Part) 0m
Weapons: (Each Part) a 20kg horizontal spinning disc in the scoop, powered by an LEM170 at 36v. The disc spins at 2000rpm, and is equipped with 8 0.5kg hardox teeth. The idea is, both robots will charge in at an opponent, and their discs will hit in a relatively straight line, which means that the middle of one bot's disc is lined up with the middle of the other one's disc. Newton's law states that for every force there is an equal and opposite reaction. The clusters' discs' inertial energy should collide in the center of the target, producing a powerful and violent physical reaction since they counteract eachother, thereby causing severe physical and shock damage to robots even if they have massive amounts of shockproofing.
Srimech: Both parts are invertible.
Strengths: Clusterbot, should be able to tear opponents twice as big up due to Newton's Law.
Weaknesses: A good flip and they should end up in Canada. :proud:
Bio: I've had this idea for some time now. If 2 discs hit a target in a near straight line, the resulting counteraction of forces should be enough to cause an inertial failure in the opposing target, causing massive physical and shock damage. Now I've finally built the robot to test my theory. Even if it doesn't work, it should still do quite a bit of physical damage.