A wedge with a vertical disc would work. Wedge them, they ride up the wedge and get hit. I believe the S7 version of Executioner used this setup.
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A wedge with a vertical disc would work. Wedge them, they ride up the wedge and get hit. I believe the S7 version of Executioner used this setup.
Frank: Yes, but Cyclone Forces disc is horizontal. AFAIK, horizontal discs on a wedge are next to useless.
Martijn: Have a look again. Youre only looking at the Body Shape section, even though the answer youre looking for is staring you right in the face under the GC and Set-Up 1 section. I quote...
Side is 0mm due to skirts. Back is 2mm. See set-ups for front GC
Which obviously means that the front, where Storm 2s wedge would be, varies.
The front makes a wedge and results in a 0mm GC.
From set-up 1 (the lifter).
Front GC for this and Set-up 3 is 1mm.
From Set-Up 2. No mention of a wedge at all.
There. You lose THAT battle. Now how about concentrating on the one that matters.
Chris, I dont wanna battle you on this, and fair enough if you meant for the wedge to dissapear with the disc-setup, but when you state Storm 2 as your body shape, I see an invertible box with sloped sides and a sloped front... youd be better of stating invertible box with sloped sides as your body shape, as frankly, I dont see how a machine with a flat front and a disc has its bodyshape described as Storm 2
AFAIK, horizontal discs on a wedge are next to useless.
Hazard from Battlebots
I thought the bar extended beyond the wedge?
Hazard
http://www.battlebots.com/images/bot_photos/SF01B/Large/bot-00152.jpghttp://www.battlebots.com/images/bot.../bot-00152.jpg
I believe it does.
Battles shall be up tonight. :proud:
It does, hence it doesnt count. And Martijn, maybe I havent stressed this before, but...its a chameleon-bot. The disc is not ITS weapon, its A weapon. Its like Storm 2, but the wedge is only present on the lifter/scoop set-up.
Also...youd be better of stating invertible box with sloped sides as your body shape...thats flawed.
1: That doesnt say anything. All it says that it is an invertible box with sloped sides. It doesnt give the writer anything to work with. Saying its like Storm 2 at least gives the writer an idea of what it looks like.
2: You know I dont work like that.
3: No offence, but no one has ever complained before, and I dont see why I ought to change just because of one person.
Perhaps, Chris, you can specify which set-ups the wedge is on, and which dont have the wedge. I know most of us would be able to tell that with a h-disc, Cyclone Force wouldnt have a wedge at the front, but remember we have rookies here. No offense to Samuel, Andre or the others, but with Shape: Storm 2 as its shape, theyd right away think that because Storm 2 has a wedge at the front, Cyclone Force would have a wedge there as well, disc or not. Its just instinct.
Just a pointer.
Well, I had thought Id been specific enough, but OK. Ill do a bit of stat modification.
The important thing is, the disc does not incorporate the wedge.
What a battle! No disgrace losing to a bot like Infusion. I beleive I already tipped it to go all the way before it even got through the heat final. Great battles as always Kody. :)
«SOR 5.0 vs. Tengu VII»
Its box rush time! Ill take the skirts off for this match so Tengu has less to rip in to. In a similar tactic to Axeon vs. Infusion, Im aiming for constant pressure. Keep the wedge driving into the shell continually. Pin it against the walls and push it into the hazards. I have a huge advantage in the power department which should help. It really is a case of going for an early drive in to slow down the shell, get the wedge under, push it to the walls and throw it OOTA. Its damage potential should be limited by my moderately good armour.
In the other matches, Ill go for Tempest, Cyclone Force and Flank Attack.
Semi-Final 2
Battle 1
Son of Ripper 5.0 vs. Tengu VII
Son of Ripper 5.0 has come quite a way here, recently defeating Wedge Devolution in Crash & Burn Extreme. In this tournament, he has defeated:
- Chaos 2 (with Die-Ceratops Re-Invertus (6))
- Rammy Mk 3
- Die-Ceratops Re-Invertus (6)
Tengu VII carved a path of destruction since his humiliating defeat at the hands of 14th seed Tempest Evil-er-oution last time. In this tournament, he has defeated:
- Storm 2 (with IDSFA)
- Star 69
- Cacodemon
Another battle of the oldies, but who still has the kick in them to boot the crap out of the other? We shall see!
Roboteers, stand by...
Booth 1: Son of Ripper 5.0
Booth 2: Tengu VII
House Robots: Taki-san, Tira-san
3...
2...
1...
ACTIVATE!!!
We start the 2nd of our Semi-Finals off by watching SoR go flying across the arena towards the spot where Tengu is, or was, as Tengu is no longer at that spot but spinning off towards the floor flipper, now fully spun-up and ready to dish out some pain. SoR however keeps track of it with his speed advantage and makes an unavoidable charge into the front of Tengu.
CRASH!
Well! I guess it doesn€™t matter how low your blade is if you hit the wedge directly! SoR only suffers a glancing blow at this as Tengu is sent flying up by the power of his own spinning blades, and right over SoR, who quickly reverses to where the FBS has landed and gives it a good smack with the rear hardox bar.
CRASH!
Hey now, what€™s this? The bar actually hit one of Tengu€™s blades! This really hasn€™t slowed down SoR€™s bar at all, and actually it€™s sent the blades in motion...hmm, Tengu ain€™t moving...and the other blade comes around and gets hit.
CRASH! WHAM!
The other blade gets it just before SoR€™s bar fully connects with the anti-spinner ring, tearing a bit of rubber off of it but being negated instantly as the energy gets sent directly into the ring. Those 3 rapid blows on the blades and ring have all happened in about 1.5 seconds, by the way. :proud: Seeing this AJ quickly turns SoR around to wedge the spinner, but finds that Tengu is mobile again, and is away and out of danger, before anything further to its disadvantage can happen. SoR chases it down with the wedge again, and AJ knows his TRUE advantage now: he must strike directly into the path of Tengu€™s blades, like before, so he won€™t suffer a huge hit. Tengu isn€™t really looking that cool right now...is it just me, or is Tengu not spinning at full capacity? Did SoR€™s bar damage the blades? I do believe so - ah, wait, no, Tengu€™s found its power again, as it reaches full speed, so that€™s cool in itself, and it€™s just in time to meet SoR€™s wedge again.
CRASH!!!
OUCH! Definitely not what AJ wanted at all! It€™s a hit on the side of the wedge, and SoR goes sailing across the arena, the hardox bashed in! SoR races back into the action, but finds his quarry away quite quickly, and reaching a dangerous speed again. However, just as quickly, he closes in on Tengu and bashes it with his wedge and that awesome LEM power before it can evade.
CRASH!
Hah! AJ€™s lucky again! Another glancing blow and Tengu is sent flying over SoR, landing with a clatter behind him. AJ quickly turns SoR about and races in with the wedge. Tengu can€™t get away fast enough, and SoR slides under Tengu almost effortlessly, the skirts failing completely, and he€™s taking it to the arena wall! AAAAND...YES!!! HE€™S DONE IT!!! SOR HAS JUST FLIPPED TENGU OVER THE WALL AND OUT!!! It was just over the wall, but it€™s over! And Tengu is upside-down, too. What a very quick end to this one! Alex is flabbergasted, as Tengu lays on its back outside the arena, and turning away, not even righting his robot, walks from the control booth in tatters. And...what€™s this? Tira has smacked the pit release, taking it off. :angry: Hey, what€™s the big idea?! AJ gets the picture, and gets away before Taki can scoop him up onto the wedge. It€™s now become a game of €œpit the winner€ for the house robots, but SoR isn€™t going to be gutted that easily. Oh! HAHAHA! SoR scooped Tira onto the wedge and threw both of them down the pit! :proud: Taki and The Watcher spin around in slight confusion, as AJ advances into the tournament further, and poor Alex is now out indefinitely for this tournament.
CEASE!
Tengu VII; given judgement, it was dealt the death sentence.
Son of Ripper 5.0 advances to the next round!!!
----
Battle 2
Tempest Evil-er-oution (14) vs. Aquarius (5)
Tempest Evil-er-oution (14) is the ring spinner from hell, having a better run so far this year. In this tournament, he has defeated:
- Wheely Big Cheese (with Big Nipper)
- Back to Rock II
- Big Nipper
Aquarius (5): the 2nd best seed to get to the Semis. Lost to the ex-champ last time. In this tournament, he has defeated:
- Flipping Mad (with Leprosy Infection)
- Rogue
- Leprosy Infection
Wedge vs. spinner again. Let€™s see the outcome, shall we?
Roboteers, stand by...
Booth 1: Tempest Evil-er-oution
Booth 2: Aquarius
House Robots: Asterix Heroicus, Obelix Bulguous
3...
2...
1...
ACTIVATE!!!
The rim of Tempest begins its upward climb to 2000rpm, and danger looms on the horizon, in the form of Aquarius! Tempest scurries backwards, but Aquarius is too quick. Quicker than Tempest€™s drive speed, that is, but not quicker than that rim!
CRASH!!!
Surprise, surprise! Aquarius pulled off a wheelie, and got schmacked by the teeth of Tempest! It spins away, Tempest doing the same, but really there seems to be no damage done to it, so Aquarius comes back in on the attack. Tempest moves away, and barely avoids by riding diagonally up and over Aquarius€™ wedge and away, as the latter barges in a bit too quickly, nearly greeting the wall with his snout. Tempest attempts a rear assault now, spinning up to speed, but Aquarius spins around...nearly off-centre, but finally lines Tempest up. Tempest goes the side, just as Aquarius starts to go forward, and -
CRASH!!!
A nice hit to the side there, but it€™s still pretty nil, as both bots go for another ride across the floor, Aquarius actually hitting the angle grinder but no damage there. Also undamaged remains the spot where Tempest just struck him, and that€™s not looking for Tempest. Frank€™s eyes narrow but he keeps his game face as Tempest spins up again, coming close to Aquarius but not too close. Aquarius looks a little too jumpy, and suddenly drives forward thinking to catch Frank off-guard but nope, Frank sees it coming and easily manoeuvres Tempest away from the charge, smacking directly into the side!
CRASH!!!
BAM! What a hit! Loads of sparks, and Aquarius is slightly jolted this time, as Tempest launches himself away into the pit release button, opening the pit. This looks like a relief for Tony, and Aquarius drives into Tempest, hoping to stop the spinner from...spinning! :proud: Tempest however gets another dodge, just barely though, but Aquarius turns again and Tempest was a bit too eager and rode right onto the wedge! FLIP! WHOA-HO! A flying Frisbee? Frank once again sees one of his bot fly high up into the air, courtesy of Aquarius€™ powerful flipping arm, and comes crashing down onto the arena floor...STILL SPINNING! The wonders of gyroscopic forces, eh? :proud: Tony isn€™t letting Tempest off the...hook (hehe :proud:) yet, and drives into Tempest without warning. No wheelies this time!
CRASH!!!
BUT STILL, THERE IS A HIT! Ha! The flipper slot of Aquarius got nailed, how about that! Tempest is sent away again, before that flipper can come into play, and Aquarius immediately chases him down again...to find Tempest gone! Slow down there, Aquarius, you€™re missing things! :proud: In fact, he€™s just missed something important: his opponent!
CRASH!!!
The same side as last time takes the hit...AND THE PANEL IS OFF!!! It doesn€™t get thrown away, but simply comes off and lays there beside Aquarius, who is now horribly exposed from the side! Tempest backs off to spin up more, but Aquarius still seems to be doing fine...and what do you know, he€™s gotten under Tempest! Tempest is actually spinning the rim too, on the wedge! AND...
CRASH!!!
HA, NO WAY!!! Aquarius tosses, and Tempest€™s spinning rim hits THE ARENA RAILING! This sends Tempest flying back across the arena and right near the pit, in a huge shocker for the audience, and even more so for both Frank and Tony. Frank is the first to come back to reality and Tempest moves a significant distance from the hole of doom. Aquarius turns away from the arena wall, and Tony is still in major disbelief, thinking he had won this. Unfortunately, he hasn€™t yet, and while he€™s not moving, while Tempest closes in fully charged, he ain€™t gonna! Aquarius drives right towards Tempest, but the ring spinner avoids the charge, as Aquarius flies by, giving Tempest another shot at a K.O. He hurriedly buries the spinning hooks into Aquarius€™ backside.
WHAP!!!
Ooh, did I see what I thought I saw? I think I did, and you€™d probably agree, as rubber litters the arena right from where Tempest just struck Aquarius€™ left tire, right from behind! Say good-bye to your left hand drive, and left with only the option of moving in circles, I believe that Aquarius has had it now. The Watcher is coming over, checking things out. FLIP! HEY! Aquarius just wheeled around, slid under the ref and flipped him! Tempest...joins in!
CRASH!!!
ACK! That was the lifting arm, you ingrate! And it doesn€™t appear to be working anymore! You know what that means...The Watcher can€™t self-right now! Asterix and Obelix are now on Tempest€™s case, but FLIP! Aquarius catches Asterix as he goes by and tosses him...against the wall! Unfortunately for him, it wasn€™t a stacking. Asterix whips around and goes for Aquarius instead...but drives up the front wedge and FLIP! gets launched! Tempest meanwhile is dodging hammer blows (BANG!) from Obelix, and is quite eager to finish Aquarius off. He goes for Aquarius immediately, but Tony eyes Tempest approaching and despite the wheel wound manoeuvres around to face him...leaving his rear wide open for Asterix! WHAM!
CRASH!!!
Asterix drives Aquarius right into Tempest, who gives the lifting arm a giant blow and sends Tony€™s wedge across the arena in a dizzy spell! Tempest is also launched himself and comes to rest on the floor flipper...WHICH LAUNCHES HIM! No ref, no rules! Ha ha! :proud: Tempest thankfully is invertible and goes off towards Aquarius is. Tony€™s bot is still mobile, on one side that is, but it€™s right on the edge of the pit, and any moment now - OOOOHHHH!!! Tempest nearly got wedged and put into the pit! An upset attempt, failed at the last second, and Tempest is going to make him pay for that! ...not really. It€™s Asterix who comes in from behind!
CRASH!!!
Tempest is smashed and barrels into Aquarius, knocking the pair of them into the pit. Aquarius falls in with Tempest on top of him, but Asterix...ain€™t moving either. Obelix, it seems, is the sole survivor of this match.
CEASE!
Aquarius drowns in a raging tropical storm.
Tempest Evil-er-oution (14) advances to the next round!!!
To Kane Aston and Mark Lumb: Curse your 20 kilobyte message size limit! I had to split this post up. I hope youre happy with yourselves... :lame:
Please dont ban me. :proud:
Resuming!
Battle 3
Cyclone Force 2.5 vs. Sheer Heart Attack
Cyclone Force 2.5 had to put up with a dimwit writer :lame: but made it a long way in this first run. In this tournament, he has defeated:
- NSBFR-X (with Baldur Gamma)
- Terrorhurtz (15)
- Baldur Gamma
Sheer Heart Attack has had an awesome rookie record, with 3 straight KOs and looking for more. In this tournament, he has defeated:
- Quocunque Jeceris Stabit (with Aneurysm (4))
- The Deer
- Aneurysm (4)
Cyclone Force will use the disc, so it€™s a battle of spinning weapons, but whose will cut farthest?
Roboteers, stand by...
Booth 1: Cyclone Force 2.5
Booth 2: Sheer Heart Attack
House Robots: Double Whamlet, Double Big Mac
3...
2...
1...
ACTIVATE!!!
Ah, both spinning weapons are up to speed very quickly, but it€™s SHA€™s drum that reaches speed first, whiles Cyclone Force€™s disc takes just a tad longer to reach its maximum potential. Wasting no time, Cyclone Force barrels in quickly, not giving SHA enough time to get out of the way as the two spinners collide head-on!
CRASH!!!!
OOH! There must be some damage done there...ooh...and I think it€™s been done to Cyclone Force! The disc ain€™t spinning at all! And SHA€™S drum is! Cyclone Force backs off, his weapon incapacitated by that massive blow, turns around, and throws his backside into SHA€™s path in an attempt to stop the drum!
CRASH!
It works, but only with Cyclone Force taking a chassis-shaking blow in the rear, the 7mm titanium shredded a bit, but it€™s also thrown Cyclone Force up into the air, and he comes down harshly. Wait! The disc is going again! Problem: it€™s facing the wrong way. SHA moves in, and Cyclone Force whips around way too late.
CRASH!
The side takes it now, throwing Cyclone Force onto his back but not really tearing into the titanium like before. The drum spins up devilishly fast, however, and SHA tries to make a break for the side again. He€™s cut off by the complete turn of Cyclone Force who€™s facing him with the disc!
CRASH!!!!
It€™s definitely not Chris€™ day, the disc is noticeably damaged as a tooth is gone...but the same can be said for SHA, as one of his own is bent sideways! Both weapons spin up, Cyclone Force€™s disc looking off-balance, as the bots make their way from the places they had just been launched to, and head towards each other again. This time Sheer Heart Attack makes for the sides of Cyclone Force, and - oh no! Chris - oh, wheew! Close call, I think, as Cyclone Force just turned the wrong way, but actually turned all the way around to point the disc back at SHA, who raced in without thinking.
CRASH!!!!
It€™s Cyclone Force that takes the hit heaviest and SHA who is coming off the better of the two from that clash - the flywheel just lost another tooth, and SHA€™s drum hasn€™t been damaged at all! And...not only has Cyclone Force lost another tooth, he€™s lost the disc again! It ain€™t spinnin€™, and Cyclone Force ain€™t winnin€™, with no disc spinnin€™. So it really wasn€™t a close call at all! :proud: SHA moves in for an apparent kill, but Cyclone Force is faster and backs up, turns around, and buries the backside into SHA€™s drum again.
CRASH!
More shredding of the titanium, but Cyclone Force doesn€™t jolt skyward this time, instead backing into the drum again and forcing SHA backwards. SHA turns away in an arc but Cyclone Force keeps at it, still pushing SHA by the drum...but SHA escapes! Nice little manoeuvre by Martijn there, moving in the other reverse direction and putting Cyclone Force in a bad position - right next to the drum! And it€™s spinning again...Cyclone Force moves away, and goes for a rear ramming again.
CRASH!
Another inverting! Cyclone Force tips upwards, and another slight blow to the underside sends it tipping over, making the disc point at the drum! Speaking of the drum, it€™s looking mighty reliable, and mighty spinny, and mightily slamming into the disc, right now!
CRASH!!!
The hit buckles Cyclone Force, not really doing any damage but it does jolt him up a bit. SHA is now under Cyclone Force, the drum stopped but completely under Cyclone Force...however, SHA can€™t turn and keep him on the drum...so he buries Cyclone Force into the wall. WHAM. SHA backs off and waits...and Cyclone Force...no, he€™s off the wall. Thud. Cyclone Force lands back on his wheels and is immediately greeted by the spinning drum again.
CRASH!!!
Another dull blow and Cyclone Force is not looking too good at this point. Not really looking too damaged, but not really looking too damaging either. SHA moves in again, under the tilted Cyclone Force, and gives him to the arena wall. WHAM. But SHA again fails at a stranding as Cyclone Force falls off the wall, and once again into the path of the drum.
CRASH!!!
AAAAHH!!! Oh MAN!!! The disc just came off!!! Yet another solid blow, and there it goes, falling off the front of Cyclone Force and gone for good! Chris€™ chances of advancing are looking pretty slim right now, as Martijn beams and directs SHA over to the wounded Cyclone Force, who moves away quickly, proving that the €˜Force can take a lickin€™ and keep on kickin€™. Just for how long is anyone€™s guess. :proud: SHA just can€™t catch up to Cyclone Force, who turns and again uses his shredded rear to delay that drum more.
CRASH!
Another thud and SHA is pushed back...and that, I believe, is the end of Cyclone Force. No movement, no disc, no movement, hardly any backside, no movement, and did I mention no movement? :proud: I did, and The Watcher heeds the call and starts to give the interchangeable bot the last seconds of his stay in Crash & Burn 2!
1, 2, 3, 4, 5, 6, 7, 8, 9, 10!
CEASE!
Cyclone Force 2.5 gets downgraded to a light shower. :proud:
Sheer Heart Attack advances to the next round!!!
----
Battle 4
Flank Attack: DT vs. BIACS-LE
Flank Attack: DT is another rookie, also with 3 KOs, the most notable being the shock pitting of 10th seed ArchAngel of the Abyss. In this tournament, he has defeated:
- ArchAngel of the Abyss (10) (with ForcePower 5.0)
- Hacked Off Ha-ka
- Turbulence
BIACS-LE is yet another rookie, and the last heat finalist of our merry little group. :proud: In this tournament, he has defeated:
- Panic Attack (with Enter the May Tracks (7))
- Whirligig 4.0
- Enter the May Tracks (7)
This is the last of our Semi-Final eliminators. Let€™s get stuck in!
Roboteers, stand by...
Booth 1: Flank Attack: DT
Booth 2: BIACS-LE
House Robots: Ancalagon the Black, Exa-Gore-Ic: AI
3...
2...
1...
ACTIVATE!!!
Flank Attack is the faster, speeding out towards BIACS-LE in a storm of wheels, and just manages to...get the body! BIACS-LE pulled the disc inwards, or rather, pushed the chassis outwards to hide the disc! Flank Attack easily slides the pincers around the body, and begins to crush! All of a sudden, the chassis is moved back...or looking at it from Flank Attack€™s view, the disc is pushed outwards! Right into Flank Attack€™s plow!
CRASH!!!
That€™ll be a hit to remember, as the plow flies right off and lands with a clatter behind Flank Attack, but BIACS-LE is going NOWHERE, as Flank Attack has a firm grip on him and is dragging him towards the pit release button, and BANG. Pit hit, and Alex is really looking forward to an early advance, and he€™s definitely getting it, as, in a very quick pitting and the fastest match of the Semis if not the fastest match in the entire tournament, Flank Attack drives right into the pit with the axlebot grasped in his pincers, and Matty curses, as he€™s knocked from Crash & Burn 2 about 13.4 seconds.
CEASE!
BIACS-LE gets stampeded by a raging crusher.
Flank Attack: DT advances to the next round!!!
----
Semi-Final 2, Round 2
Tempest Evil-er-oution (14) vs. Son of Ripper 5.0
Flank Attack: DT vs. Sheer Heart Attack
Tactics, predictions, comments, thoughts, and an apology as to the last fight. I was exhausted, and tired, and couldn€™t think of a better way to write it. :crazy::lame:
Another round of quality fights and all done very quickly. Great job Kody!
«Tempest Evil-er-oution vs. SOR 5.0»
Well it seemed to work in the last round, so I am going to try exactly the same tactics in this battle. Leave the skirts off, and go box rushing. Keep the pressure on, keep driving into the ring with my wedge and slow it down. Then take control and push it around into danger. Again, the overall plan is to go in for an early drive to slow down the ring, get the wedge under, push it to the walls and throw it OOTA. A couple of things help me in this match, such as Tempest having a slower speed and higher ground clearance than Tengu did. Tempests bouncing ability should also work in my favour, as it should bounce itself into danger while also slowing itself down. If I can keep it near the walls it is going to have little chance of getting away. Keeping it close to the walls should mean once it hits my wedge it should bounce and hit the walls, which not only means it cant damage me but also gives me an ideal oppertunity to flip it over the walls. On the defencive side, Tengu didnt seem to cause me much problems and Tempest isnt really designed to inflict much damage so I should be OK. :)
In the other match Ill go for Sheer Heart Attack to take Flank Attacks wheels off.
quote:
In the other match Ill go for Sheer Heart Attack to take Flank Attacks wheels off.
So do I :wink:
What I predict is for me to make some more completely rotten preidctions :lame:/:proud:.
I go for the wins to go to Tempest Evil-er-lution and Flank Attack. Thus making the GRAND FINAL:
Infusion
SUNCUST
Tempest Evil-er-lution (14)
Flank Attack: DT
My favourites are in this order:
Flank Attack: DT
Infusion
Tempest Evil-er-lution (14)
SUNCUST
If Im wrong, then Im wrong :proud:
And THIS time, I have absolutly no complaints or anything. Cyclone Force put up a good fight, and this was probably one of his better tournaments.
Although I do think I ought to make the armour thicker in future.
Sheer Heart Attack is a lot slower and, being a tracked robot, definitely a lot less manuverable than myself. I want to clamp him from the side and back, to try and pin his tracks (maybe even warping them). With 6mm armor, my claws should have no problem crushing him. Try for a quick pit again :)
Good luck :D
Also Sheer Heart Attack 2 looks awesome, Martijn!
Just by comparing stats, I believe Tempest is more powerful than Tengu. Just because you were OK taking a couple of hits from Tengu doenst mean you can underestimate Tempest, especially if I can get the fight to drag on for a bit.
Anyway, one thing that I seem to have in my advantage is that looking at the picture the wedge seems to be quite steep, which isnt as good for deflecting spinners as a low wedge would be. Theres too much area to just skip over it.
Another advantage I have over Tengu is spin up time, which should be very very quick. If I can avoid the first charge, Tempest will easily be able to spin up enough to deflect itself, and remember Son of Ripper will be thrown into a spin as well. After each hit, youll need to readjust and come at me again, giving me plenty of time to keep spinning up so you cant keep the preassure on easily.
For my tactics, Ill do what I did against Aquarius and start the fight with my side facing Son of Ripper, meaning I only need to drive forwards and make dodging him easier, then sim for the sides, keep spinning him around and hopefully shock kill him.
Theoretically Tempest is in fact more powerful than Tengu, yes. But I was thinking more on the shock damage dealt. Tengu should be able to store more energy by spinning its heavier shell than Tempests ring. Also, in regards to the teeth, Tengu is more designed to tear into robots rather than impacting and rebounding away like Tempest, so less damage is likely to be caused. In regards to the wedge, it is actually 45o which I beleive is the best angle for deflecting spinners. Although Im not 100% sure on this, so do say if Im wrong.
SOR would be deflected away on impact, yes, but that is why I am attempting to corner Tempest against the walls so it cannot escape far enough for me to recover and get back on the attack. Tempest has purposely designed poor traction and SOR has purposely designed good traction. How far are you realistically expecting me to be bounced away? If, like your tactics say, you are attempting to shock kill SOR, you will not have enough energy to bounce away. You either bounce and cause minimal damage, or cause damage but stay close. :lame:
Feel free to hit the sloped sides and spin me, it just means either my bar or flipper is going to spin round and hit you. Tactical tennis is so fun. :proud:
why thank you Alex :)
heres my plan
Sheer Heart Attack is a wide bot. I dont see any dimensions in the stats of Flank Attack, but generally, horizontal crushers always prefer less wide robots to crush down, dont they? Im not all that unmanuverable, probably more manuverable than any 4WD bot but of course less than Flank Attack. Still, Ill use the agilety Ive got to make sure I always face him with the drum. Hes got some lovely areas I can hit but the wheels of course will be my main target. Also I have a power advantage. Also theres the fact that in whatever position hes got me my tracks will always be in contact with the ground. Basically I can push him from whatever position I want, which is good in my book :proud:.
Have a good fight Alex :proud:
First off, I know thats why youre attempting to corner Tempest. But if Kodys arena is anything like the RW one, theres plenty of room for me to hit and run.
Secondly, I believe for deflecting spinners, the less angle youve got the better. The shallower your wedge, the more likely you are to get your wedge under the spinner before the teeth connect, so the more likely the spinner is to skip up your wedge and go crazy.
Tengu may be designed to tear into robots more than Tempest, but seeing Hardox cant really be torn into, its a moot point.
Just having good traction doesnt make you immune to being deflected. Ask Storm 2. Im not realistically expecting SoR to be bounced halfway across the arena or anything silly like that. All Im expecting is for it to be spun around, deflected maybe a meter or so. Just enough for you to have to get your bearings, get SoR turned around and lined up and basically gte me the couple of seconds I need to spin up and start the whole fun dance again.
Also, please explain further the idea that I cant bounce away and do some decent damage. Even if the bouncing idea takes 50% of Tempests damage dealing capacity, thats still around 40-45 KJs worth of damage, and thats not something that can easily be shrugged off.
Lastly, I agree about tactical tennis. Thats why I like being drawn up against people like you and Aaron:proud:
I dont see any dimensions in the stats of Flank Attack, but generally, horizontal crushers always prefer less wide robots to crush down, dont they?
lol, not like im gonna grab your front. If I read your stats correctly, the sides and those little back legs should fit easily withing my jaws. And its not like you can push me from the side, or anywhere else once Ive warped your tracks ;)
Also I cant wait for Crash and Burn 3 where I actually put some damn wheel guards on Flank Attack :D
(Message edited by Siphai on March 09, 2008)
Semi-Final 2
Battle 5
Tempest Evil-er-oution (14) vs. Son of Ripper 5.0
Roboteers, stand by...
Booth 1: Tempest Evil-er-oution
Booth 2: Son of Ripper 5.0
House Robots: Taki-san, Double Big Mac
3...
2...
1...
ACTIVATE!!!
Two more to go. We see SoR propel itself towards the quickly accelerating ring of Tempest. The robot WITH the ring moves away, eluding the flipper, but SoR turns and keeps at it. Unfortunately, Tempest isn€™t able to get away in time.
CRASH!!!
But guess what? He€™s smacked the side panel of SoR anyway! SoR is sent into a twisty twirl, not unlike the Typhoon Dance :proud:, and Tempest rockets back, almost hitting the wall but landing merely inches from it. Before SoR can come to, Tempest already has the ring at full speed! It€™s not a good start for the Ripper but he€™s not going to continue on like that, and so box-rushes the ring spinner in wrath. Tempest is again a tad too slow.
CRASH!
We have deflection! The blades hit SoR€™s wedge, still managing to send the all-rounder around 90 degrees, but Tempest has also flung himself overtop of SoR and across the arena! THUD. Tempest smashes down, ring operating rather slowly, and AJ sees his chance. SoR backs into him with the bar, thus taking the chance.
CRASH!!
Harsh, but slightly ineffective against the ring of Tempest, as the cylinder is forced back by the blow and begins to spin up again, a sight AJ had not foreseen when considering hitting with the bar! Grateful that his enemy€™s devices have aided him in his battle, Tempest moves towards SoR, ring madly whirling about. SoR whips around quickly, but Tempest keeps on moving, and moving, and moving, right past him until he gets what he wants: SoR€™s side!
CRASH!!!
Another good hit, loads of sparks, but we can€™t tell if there€™s damage because both bots have been spun away by the impact, SoR only slightly. Okay, now we can see...nothing. :proud: No damage. SoR is one hefty bot. But so is Tempest, who€™s proving so by keeping at it, and the ring is reaching dangerous levels of RPM again. SoR also keeps at it, box-rushing once more, however Tempest just avoids this by a sidestep and pummels the same side again.
CRASH!!!
Still zilch-o on the side-o. Of course it€™s sent Tempest back again, but this time SoR largely withstands the blow altogether and chases the cylinder down! Tempest is in trouble now, his weapon is starting to spin but now isn€™t as SoR catches up to him, slides under, and FLIP! Tempest goes over! Before Frank can even register this, SoR is under him again, and he takes Frank€™s bot to the arena wall!!! WAIT! The angle grinder is in the way! SoR stops, and AJ looks puzzled...uh...FLIP! He decides, and SoR flips Tempest against the grinder, trying to stack him there. It doesn€™t exactly work, as the grinder hits Tempest€™s top armour and bounces him off and away. SoR chases him down again though, quite alert, and carries him to the wall again, but I don€™t think - no, I didn€™t think so. SoR went in on an angle and tossed Tempest, flicking him into the wall, and Tempest bounces off and away, and away further as Frank drives him towards a more open space, and looks relieved as the ring spins up again. AJ doesn€™t like the sound of this and SoR drives in for another assault, but Tempest is away before SoR even approaches, forcing AJ to halt his robot. Tempest is now trying to circle SoR for another go at that same side, possibly to tear the entire panel off like with Aquarius. SoR has the wedge planted firmly in the rim€™s way and ain€™t budging. But instead of giving up, Tempest drives the other way, and catches AJ completely off-guard, and now the other side is open for business!
CRASH!!!
Open in more ways than one! Again, it€™s not the skirt that comes flying off, the ENTIRE PANEL gets the hook, quite literally, and both panel and skirt land somewhere near the pit. Amazingly, Tempest has hardly moved from the collision, and SoR...looks to be doing about the same. In fact I don€™t see any type of movement from the Ripper. And I think that€™s the end of this one. Frank looks mightily pleased, and AJ is extremely dejected, as he works the controls, but they prove to be completely moot at this point. Something must have been done inside of SoR as well. Tempest spins up again, and schmacks SoR another good one, right in the exposed side!
CRASH!!!!
Eww. At least we know for sure that AJ isn€™t going to be advancing any further in this tournament, as a LEM130 is launched across the arena. The Watcher has seen enough, but Tempest is determined to reduce his opponent to scrap metal on wheels, and gets in the ref€™s way. Another spin-up, and here comes the storm!
CRASH!!!!
The rear panel above the immobile spinning bar gets it, and it gets loosened somewhat, but at least it€™s still attached to SoR. The Watcher shunts Tempest away and begins the countdown
1, 2, 3, 4, 5, 6, 7, 8, 9, 10!
We have our third Grand Finalist! Tempest again spins up, but AJ waves at Frank, as he doesn€™t want his bot destroyed anymore. Frank nods, and Tempest heels as it retreats away, spinning down. Taki-san is the first house robot to react, and immediately shoots out, bolting the pit release button, luckily not damaging it, but DBM ain€™t budging. The Watcher gives himself the honours, and gives SoR a long rest in the pit. BOOM!
CEASE!
Son of Ripper 5.0 stormed down in hell.
TEMPEST EVIL-ER-OUTION (14) ADVANCES TO THE GRAND FINAL!!!!
----
Battle 6
Flank Attack: DT vs. Sheer Heart Attack
Roboteers, stand by...
Booth 1: Flank Attack: DT
Booth 2: Sheer Heart Attack
House Robots: Ancalagon the Black, Double Whamlet
3...
2...
1...
ACTIVATE!!!
Both can attack, and both have €œAttack€ in their names, making them pretty dangerous. The ultimate question is who can attack more? Martijn seems to think he is the one, as SHA confidently strides outward towards the rather passive Flank Attack. Passive? Who€™s passive? :proud: Flank Attack suddenly bursts forward and around SHA in a great burst of speed, and turns...to meet SHA€™s drum. Martijn ain€™t fooled. He€™s keeping that drum pointed right at his foe. It€™s a tough situation for Alex, but he€™s thought of something, as Flank Attack moves backwards, allowing SHA to come near. Then Flank Attack reverses in an arc, trying to make an opening at SHA€™s side. That fails, too, as Martijn turns the tracked bot around and now imitates Flank Attack and trying to run around the claws. He€™s just as successful as his opponent, as the claws turn around and...SHA hits one of them with the drum, right on the teeth!
CRASH!!!
Um, ouch. Flank Attack is knocked over onto his back, even at that angle. SHA moves in for the wheel, but Flank Attack moves out of harm€™s way and back into the middle of the arena. Hm, no damage done to the claw. Flank Attack moves in again, cautious this time as he€™s none too keen on another flip, but Martijn, sensing weakness, drives SHA forwards all of a sudden, forcing Alex and Flank Attack to make a move, and Alex does: away from the drum. Shame, as SHA quickly hits the claw again with that powerful spinning drum, this time from the outside.
CRASH!!!
The force and positioning of that blow sends Flank Attack into the air at an odd angle, crashing down on one wheel but otherwise okay. Alex breathes a sweet, sweet sigh of relief, but it€™s not going to last for long though, as Martijn is maintaining his focus, and drives his tracked bot towards Flank Attack, who despite the 22mph top speed, can€™t get away quick enough, as they are too near.
CRASH!
Another godly flip from the drum, right on the tip of the claw, and the Tan look-a-like is toppled again! And this time, he€™s facing right against the arena wall! He€™s got nowhere to go, and Martijn knows it! The drum back at speed, SHA barrels right into Flank Attack€™s left wheel. WHAP! ...hey! The wheel, it€™s still there! Is it working? Nope. :proud: Continued aggression from the drumbot known as Sheer Heart Attack just put Flank Attack: DT right down the gutter...or so it seems. Martijn, thinking the wheel might just be loose and could be working again any second, again pushes SHA into Flank Attack, and the wheel takes another hit. In fact, it takes off completely! :proud: Yes, the left wheel of Flank Attack is now completely gone, and with one wheel left, I€™d say Flank Attack€™s chances of winning this battle have just left the building. The Watcher is coming over to check things out, and the crowd is screaming for the other wheel to come off. Alex sighs, knowing he should have put on those wheel guards. Too late now, as SHA heeds the audience€™s call and goes for the right side wheel now. WHAP! Nope, it€™s still attached. It does knock Flank Attack away from the wall, though. Flank Attack feebly starts to move away, but is smacked into by The Watcher and spun around. SHA moves in for the double wheel removal! WHAP! There it goes! No wheels, no win for you, Flank Attack. :proud:
1, 2, 3, 4, 5, 6, 7, 8, 9, 10!
The count-out is done, and the fourth Grand Finalist is named! Sheer Heart Attack spins around in delight as Ancalagon comes forth, and, ironically, chomps down on the chomper, right into the plow that was repaired after last match. Martijn does the humane thing and steers SHA into the pit release button, using the back to hit it, and Ancalagon stuffs a wheel-less Flank Attack down.
CEASE!
Flank Attack: DT. The end. :proud:
SHEER HEART ATTACK ADVANCES TO THE GRAND FINAL!!!!
Next up: ...guess. :proud:
+1>The Crash & Burn Tournament 2 - The hell that you wanted to know
Heat A
- Champion Salamander III (1) and Back 2 Basics advanced after Kan-Opener suffered the house robots€™ hammer rage.
- Disco 5 fed The Riddler to the pit, and Tornado went through with him.
- Salamander III (1) had a much harder time with Tornado, and it went to the judges. The champ just pulled through.
- Disco 5 righted Back 2 Basics after he was counted out and they attacked the house robots.
- Salamander (1) completely tore apart Disco 5 and earned the first spot in the Semis.
Heat B
- A team up between Liar and Voltronic sent Orka MK4 (3) out of the arena in an early upset.
- The Disc 5 took out Mass Disctruction Revolution, as Novastorm II was given a breather.
- Ancalagon the Black sent Novastorm II over the fence, thanks to a CPZ placing by Liar.
- The Disc 5 pulled through when Voltronic€™s arm failed to right it for the umpteenth time.
- The Disc 5 disabled Liar€™s flipper after many hits, and ultimately Liar couldn€™t self-right because of this.
Heat C
- Aquarius (5) tossed Flipping Mad over the fence after sticking him in a CPZ with help from Leprosy Infection.
- Firestorm V quickly killed off Breed, giving Rogue a €˜bye€™ to the next round. :proud:
- A house robot attack proved Rogue€™s downfall, and Aquarius (5) marched onward again.
- Firestorm V was killed off quickly and brutally by Leprosy Infection€™s spinning drum.
- A tight decision, but control swung it for Aquarius (5), as Leprosy Infection sulked home.
Heat D
- Another team-up comprised of Enter the May Tracks (7) and BIACS-LE sent Panic Attack over the fence.
- In the battle of full-body spinners, Allanon got the crap kicked out of him by Whirligig 4.0 and FBSDS. :proud:
- Enter the May Tracks (7) carried FBSDS to the wall and...you guessed it. :proud:
- A surprising upset, as BIACS-LE damaged Whirligig 4.0€™s spinning shell long enough to pull the judges decision.
- Enter the May Tracks (7) got chucked in the bin thanks to Exa-Gore-Ic: AI, and with some help from BIACS-LE.
Heat E
- It was the house robot Tira-san that caused Fragmentor€™s real demise, but Killotine: EVO (9) and Flick of the Wrist had their share, too. :proud:
- Axe-O-Lotl pummelled In-terror-fied into submission and Bloody Tears 2 fought with him after the countout.
- Killotine: EVO (9) won his judges decision against Bloody Tears 2, winning it mostly by style and aggression.
- Axe-O-Lotl got a lucky hit on Flick of the Wrist€™s tire, and dragged him off to the pit, going down himself. :proud:
- Killotine: EVO (9) squashed Axe-O-Lotl in the resulting judges decision.
Heat F
- Wedga Revo 2.0 (11) was upset when Star 69 almost ripped off its scoop, and Cacodemon shoved it into the CPZ where ultimately met his doom.
- A three-way judges decision sent realie Storm II home, and Tengu VII and IDSFA onwards.
- Cacodemon won a judges decision against IDSFA with damage swinging it.
- Tengu VII battered Star 69 to the point where...it couldn€™t move anymore. :proud:
- Tengu VII defeated Cacodemon, wiping him in the judges decision with a unanimous score in the damage category.
Heat G
- Wedge Devolution quickly tossed Axe to Fall over the fence before Axeon (13) could help him.
- Revenge of the Accountant was bashed into spare parts by Hellbrand€™s axe and Scorpion Bite€™s spinning bar.
- Wedge Devolution scored another OOTA as Scorpion Bite learnt how to fly. :proud:
- A house robot and Axeon (13) attack resulted in Hellbrand lying in pieces at the bottom of the pit.
- Axeon (13) led all categories in the decision, just barely in style and strategy, as Wedge Devolution was forced to call it quits.
Heat H
- Mass Disctruction Ultimate 4 in all actuality destroyed both opponents, but Boxed In got destroyed first. Terrorhurtz (15) barely joined MDU.
- NSBFR-X was booted out of the three-way judges decision, leaving Cyclone Force 2.5 and Baldur Gamma to advance
- Cyclone Force 2.5 used the disc against Terrorhurtz (15), and it proved well as the seed met its end in the pit.
- Mass Disctruction Ultimate 4 failed to rip apart Baldur Gamma, and finished the fight on the outside of the arena!
- Strategy swung it for Cyclone Force 2.5, and Baldur Gamma had to settle for only being a Heat Finalist.
Heat I
- A team-up consisting of Shovearound 2 (16) and Cosmic Thunder 2 was ripped apart by Knightrous Wedge, and Tony was betrayed by Alex, who flipped Shovearound 2 OOTA.
- Metal Sonic Spin Dash shoved Powerpoint the Thrasher 5 down the pit thanks to a quick pin from Panicking.
- Panicking got tossed over the fence by Knightrous Wedge. Nothing special.
- A quicker OOTA was made by Cosmic Thunder 2, as Metal Sonic Spin Dash was ejected from the warzone.
- Cosmic Thunder 2 barely defeated Knightrous Wedge in the decision.
Heat J
- Wheely Big Cheese relived a painful moment from Extreme 1 as Tempest Evil-er-oution (14) ripped him to shreds and afterwards fought with Big Nipper.
- Back to Rock II got Disc-O-Inferno OOTA but couldn€™t help Gigabyte Evilution rid the arena of Tira-san.
- Tempest Evil-er-oution (14) smashed Back to Rock II to smithereens before shoving him down the pit.
- A big upset this was as Big Nipper managed to pit the favoured Gigabyte Evilution.
- Tempest Evil-er-outions (14) path of destruction continued as Big Nipper gradually got discombobulated.
Heat K
- In the fight of comical robots, it was Crash Bandi-bot 3 who crashed and burned thanks to Mousey 4, after a failed team-up with Turbo Tails (12).
- Spawn Again tossed Son of Wedgie over the arena wall, but not before A Night at the Bar getting a nick in first. :proud:
- Turbo Tails (12) moves on after repeated hits from the blade kill off the flipper of Spawn Again and it€™s left for the house robots.
- Mousey 4 lost the split judges decision, but gave A Night at the Bar a surprisingly strong resistance.
- More repeated hits, but this time from A Night at the Bar, as Turbo Tails (12) finally bit the dust.
Heat L
- A surprisingly quick pitting by Flank Attack: DT upset ArchAngel of the Abyss (10) as a bemused ForcePower 5.0 advance with Flank Attack.
- Megabyte was tossed over and pounded, and Turbulence and Hacked Off Ha-ka deserve credit for that. :proud:
- Turbulence pulled off a lovely judges decision win over ForcePower 5.0, flipping it repeatedly until the clock ran out.
- Another quick pitting by Flank Attack: DT, as Hacked Off Ha-ka couldn€™t really do a thing to escape.
- Flank Attack: DT took out Turbulence and then carried it around the arena before pitting it.
Heat M
- Starstorm 2 tossed over X-Terminator 3 and that was that. Warrior SKF (8) really didn€™t have to do much here.
- An easy first round fight for Malaria and SUNCUST, as Stinger was pitted with little difficulty.
- A slight delay, as Warrior SKF (8) tore open the arena wall, but SUNCUST at last got to the side of Warrior and pitted them.
- Malaria tipped over Starstorm and bashed up the flipping mechanism.
- Many hammer blows, but they weren€™t enough to stop SUNCUST, who dropped Malaria in the hole.
Heat N
- A house robot rebellion, to be sure, and the first OOTAing of Exa-Gore-IC: AI, but Chaos 2 ultimately blew out as Son of Ripper 5.0 and Die-Ceratops Re-Invertus (6) advanced.
- In one of the quickest OOTAs thus far, Achilles sent Tough As Nails onto the camera track, and Rammy Mk 3 went through also.
- An awesome first of the flippers, but Die-Ceratops Re-Invertus€™ (6) flipper proved to be mightier, beating Achilles in the JD.
- Rammy Mk 3 met the camera track as well as Son of Ripper 5.0 flew to the Heat Final.
- A control problem was Die-Ceratops Re-Invertus€™ (6) demise, allowing Son of Ripper 5.0 to progress further into the tourney.
Heat O
- Quocunque Jeceris Stabit was immobilized quickly by Aneurysm (4), but Sheer Heart Attack€™s assault on Exa-Gore-Ic proved a little dangerous.
- The Deer and Roo 2 had a semi-team-up against Biohazard, which worked quite well as Biohazard ended up eating pit.
- Aneurysm (4) mashed up Roo 2€™s spinning ring to advance.
- The Deer was pitted in an awkward manner, but Sheer Heart Attack will take a win any way he can get one. :proud:
- A lucky break for Sheer Heart Attack as Aneurysm (4) gets immobilized after numerous full-weapon-impacts.
Heat P
- Yet another failed team-up, as Infusion outlasted Clawdius Decimus Murderous (2) and Black Panther Queen. Guess who went out? :proud:
- Spring-BOK caught on fire quickly, and The Crashing Bore put it out of its misery by pitting it. Terror Gear 3 advanced also.
- Terror Gear 3 struggled, but he couldn€™t escape the grasp of Clawdius Decimus Murderous, and seconds later...BOOM!
- Infusion pitted The Crashing Bore after knocking out its weapon motor.
- Infusion powered Clawdius Decimus Murderous (2) into the pit but went too fast for his own good and went in as well. :proud:
----
Series Semi-Final 1
- Axeon (13) pulled off a stunning upset in the JD and knocked the crown off of Salamander III€™s (1) head.
- Cosmic Thunder 2 got shoved down the pit after a very long struggle with Killotine: EVO (9).
- A really resilient SUNCUST withstood all that A Night at the Bar threw at it, and The Watcher made the eventual countout.
- In a battle of epic proportions, Infusion defeated The Disc 5 in a judges decision.
- Axeon (13) was unable to put up with damned rim of INFUSION, and got the axe.
- SUNCUST managed to defeat Killotine: EVO (9) in the culminating judges decision, damage deciding it.
Series Semi-Final 2
- Son of Ripper 5.0 endured Tengu VII€™s spinning onslaught and eventually got it over the wall.
- Aquarius (5) tried and tried, but Tempest Evil-er-oution just kept hitting and hitting, thus killing off the 5th seed.
- Sheer Heart Attack brutalized Cyclone Force 2.5 with the drum, ripping off the disc at the end.
- Another quick pitting for Flank Attack: DT, as BIACS-LE bid the tournament a sad adieu.
- The storm continues as TEMPEST EVIL-ER-OUTION (14) tore off Son of Ripper 5.0€™s side panel, skirt, and a drive motor.
- SHEER HEART ATTACK receives his fifth KO in a row as Flank Attack: DT gets his wheels removed, and the pit as a consolation prize.
--------
--------
Through 18 heats, 92 battles, and 92 defeated robots, we have finally reached the climax of this entire competition. Brace yourselves for...
+1>THE CRASH & BURN TOURNAMENT 2 - GRAND FINAL
SUNCUST vs. Sheer Heart Attack
Tempest Evil-er-oution (14) vs. Infusion
Tactics, predictions, comments, thoughts, and a new network adapter please. :lame: :proud:
Sorry, I need my nectwork adapter :mrgreen:.
This whole competition from the beginning has been...just incredible, and I hope to produce C&B3 a bit later.
These are my predictions for the final, in positions I think they will finish:
1.Infusion
2.SUNCUST
3.Sheer Heart Attack
4.Tempest Evil-er-lution
I cant wait for the final! *Squeals with excitment*
Calm yourself, Paul :P
I agree, its been a really good tournament with some very good fights, and consider me already signed up for C&B 3.
PREDICTIONS:
Sheer Heart Attack vs. SUNCUST
SHAs tracks look like SUNCUST could get hold of them easily...SUNCUST to pit and win.
Tempest Evil-er-lution vs. Infusion
Doesnt look good for the seed here. Infusion to prove too much for Tempest, I think.
o heck, great fights Kody, great final lineup, GREAT!
Two BIG names suchs as Tempest and Infusion combined with underdigs SUNCUST and Sheer Heart Attack :proud:
Will give my own tactics later.
Even more amazing battles, what a great tournament this has been. 2 in the top 8 is a great achievement, although it would have been nice to get one in the final. Guess I can just sit back and enjoy now. :proud:
SUNCUST is pretty durable, but I reckon Sheer Heart Attack might just have the edge here. Ill go for Martijns drumbot to go through to the final. But this will be close, possibly via the judges. Then the one Im looking forward too. Two very good robots, which both knocked me out at the semi final stage. It should be a good one, but I think the difference between these two robots will be the wedge on Infusion.
From there, I shall stay with my earlier prediction and say that The Crash & Burn Tournament 2 trophy shall go to Infusion. For me, it will shape out like this:
4) SUNCUST
3) Tempest Evil-er-oution
2) Sheer Heart Attack
1) Infusion
But we shall see! :proud:
Normally, Id be happy to be in the final, especially having to go through a robot the caliber of SoR to do it. However, business before pleasure... Tempest has a team-mate to avenge:angry:
As ever, leave Tempest facing side-on before activate, so any initial box rushing is easier to avoid. Tempests primary target will be to go head to head with that spinning ring, as unlike The Disc, Tempest can win a damage battle. My goal is to disable the ring, taking away damage capability and the kinetic boost, effectively turning Infusion into just another ram bot.
Pretty sure Infusions biggest weakness is the old adage, the more there is in there, the more there is to go wrong:proud:
Frank seems to forget Infusion has a wedge also... Ill use the wedge to deflect Tempest all over the arena... Keep stalling it and then drive the rim into it when its stalled.
Be all in Tempests face like acne on a teen from burger king...
http://youtube.com/watch?v=TcQO1BIcOgMhttp://youtube.com/watch?v=TcQO1BIcOgM
Curse that decent Diesectoralike!
This has been another cracking tournament, Kody, and Im chuffed to make the top 8, especially with such an old, obsolete bot. :wink:
GRAND FINAL
ELIMINATORS
1) Sheer Heart Attack VS S.U.N.C.U.S.T.
This is going to be close, but I can see SUNCUST getting a lucky grip on that drum and casting Martis machine into the pit.
2) Infusion VS Tempest Evil-er-oution (14)
Infusion does its annoying box rush spiel and power through via a judges decision on aggression.
STEVES FINAL 4:
1) S.U.N.C.U.S.T.
2) Infusion
3) Tempest Evil-er-oution (14)
4) Sheer Heart Attack
Likewise, I insist on a spot in C&B3! :)
Cant wait for C&B3! Cosmic Thunder and Flank Attack will have some stupid armor improvements, finally :P
ok, here I go
Above all, Sheer Heart Attack must avenge A Night at the Bar, SUNUCST did not treat Sheer Heart Attacks teammate very nice :angry:. As for the stats, I see something odd straight away. CO2-powered hydraulics... 3000 PSI? CO2 on 3000 PSI? Other than that, SUNCUST looks to be a fine invertible box. Those skirts might help it against wedges, but for my drum, theyre a bless :proud:. Ram the skirts with all my might, again, my tracks will remain on the ground, so I can push SUNCUST whenever I like, though not as easy as I could with Flank Attack. When the drum is up to speed, which shouldnt take too long, I cant really see SUNCUST grabbing me from the front, all hell do is damage its own weapon.
Again, use my drive-system to ALWAYS face it with the drum, and from there, mainly go for the skirts, ow, and the pit.
btw, what a lovely final this is... look how diverse the predictions are :proud:
Well Martijn, Ive seen a picture of SUNCUST, and the upper jaw is mounted INSIDE the robot and so is the bottom part. So if you charge into the weapon, youll just hit the 12mm Titanium front. Just to point out, I may be wrong :proud:
hmkay, do you have a link to this picture by any chance?
also, I never ever said I would drive into the weapon myself Paul, what I said was that IF HE used his weapon on MINE, hed regret it :proud:
http://img174.imageshack.us/my.php?image=suncust0as.jpghttp://img174.imageshack.us/my.php?image=suncust0as.jpg
Here ya go :wink:
thank you very much Paul, and Im gonna say it again, Tony shouldnt wanna attack my drum with his weapon while its spinning :proud:
Ooh, thats my pic too! :proud:
thanks for drawing that jaw further inside to give it more protection to my drum then :lame:
Ive forgotten nothing, Aaron. I just didnt mention the wedge because it just doesnt fit into my plans apart from avoid:proud: