actually, the extra 10 kgs are caused by canisters of compressed cold air that release the cold air to cool down hot components.
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actually, the extra 10 kgs are caused by canisters of compressed cold air that release the cold air to cool down hot components.
The paint weight bonus was to mock your idea of giving extra weight away just to get uncommon designs built more often.
I would say lets not give walkers a bonus either, because this is robot combat, not uni design class. The rules of walkers have already been abused over the years, and it has been tightened up by what defines a walker. If you are to build a walker by RFL guidelines, you need 3 DOF of legs before you can even think of a weight bonus. This heavily stops people building shuffle bots or even semi-shuffles like Anarchy.
At the end of the day, its up to the event organiser (or writer in this case) but with all these random comps giving random extra weights, you end up with all these bots that cannot enter in standard comps.
Funnily, this is why the Aussie bot builders went to the US weight classes, because we wanted to travel to the US to compete (UK had no international events), and building a bot specifically for the US is a waste of money and its hard to just add 1.6kg to a featherweight effectively without a completely rebuilding them, which means they cannot compete locally when finished.
quote:
Im surprised nobodys brought up the issue of battery capacity as fully rubber tracks require absolutely loads of current for you to be able to turn on the spot.
I would have said that if people actual put batteries in their stats :lame:
Those containers work like this:
1: The cold compressed air heads to the flipper valve.
2: The pressure is used to activate the flipper.
3: The unpressurized air is sent inside of the robot to cool down hot components.
The weight Cyrilium 2s Titanium flipper can lift can be up to 200kgs.
The Flywheel happens to run at 3000rpm.
Like Alex said, theres way too much weaponry in there.
Please post the new stats here again so I can make a correct breakdown. I dont want to give false advice, and its annoying to find posts all over the thread saying that you changed this and changed that.
I repeat, please post the new stats.
+2>Cyrilium 2
Shape: All Torque (Series 2)
Colour: Gold with a silver stripe down the middle.
Weight: 110kg
Dimensions: 72cm x 40cm x 13cm
Speed: 20mph
Turning Circle: 0mm
Ground Clearance: 0mm at the front, and 5mm everywhere else.
Movement: 65cm x 5cm x 10cm titanium tank tracks.
Power: 4 TWM3R Magmotors powered by an R34 car battery
Weapons: 750psi titanium rear hinged flipper mounted on the front with 30 flips, plus a 150kj 30kg titanium horizontal flywheel on the back.
Srimech: Flipper
Notes: New robot:
Strengths: Resilient, very good
Weaknesses: Unknown
All right, the breakdown...
Shape: All Torque (Series 2)
Because some people may not know about All Torque (me, for example, as I forget what that bot looks like). You can describe it better, or post a link to a picture or video of All Torque to get your message across.
Colour: Gold with a silver stripe down the middle.
Okay.
Weight: 110kg
SOME people disagree with it but for now its okay.
Dimensions: 72cm x 40cm x 13cm
Seriously, you need larger dimensions. Try expanding your length and width more, and your height just a bit more.
Speed: 20mph
Maybe a bit too fast. Try lowering it a tad.
Turning Circle: 0mm
May not be needed but good to know. :)
Ground Clearance: 0mm at the front, and 5mm everywhere else.
Good.
Movement: 65cm x 5cm x 10cm titanium tank tracks.
Now this would be a problem if your bot was supposed to be invertible, but its not, so youre cool. :)
Power: 4 TWM3R Magmotors powered by an R34 car battery
Again, provide information about these because many people dont know about them.
Weapons: 750psi titanium rear hinged flipper mounted on the front with 30 flips, plus a 150kj 30kg titanium horizontal flywheel on the back.
OVERWEIGHT! Youre never going to get a flipper of that calibre AND a 30kg disc that dishes out 150kJ on the same bot unless its a superheavyweight, which is 150kg. :proud: Lose one of them or drop power for the disc.
Srimech: Flipper
You may run into problems with this if you keep both weapons because you may just self-right onto your own disc and get put on your back again. Try a front-hinged flipper if you want to right your bot successfully.
Notes: New robot
Understandable. :proud:
Strengths: Resilient, very good
Revise your bot, then talk to me about that, because I dare to contradict here.
Weaknesses: Unknown
Weaknesses arent really needed. Andrew Jackson can fill you in on that story. :proud:
Also...WHERES THE ARMOUR?! :S
----
Follow the advice given and you will turn out okay. :)
(Message edited by kodster on March 28, 2008)
My irritation at the paint comment was mainly aimed at Andy for reusing something that wasnt funny or especially relevant in the first place :P I would raise some poitns but my brain is abotu dead at this time of day...
Mark: At a quick break down of your weapons still a 30kg flywheel is only ever viable as the only weapon by my reckoning - thats 30kg + probably up to 12 (?) further kilos for motors, gears mounts and so on, then you add in canisters rams and whatnot for the flipper and you are looking at approaching 60kg worth of weapons. Then you have 4 motors and tracks adding upwards of 30kg at an entirely uninformed guess: thats 90kg of robot and you havent even got a chassis or armour yet.
For the record, I have been against the weight bonus for walkers since the early Robotwars days. I saw the motivation behind it, but I didnt agree with them. And I still dont.
quote from Alex
quote:
By that logic, why do we give walkers any weight advantage at all? Walkers are the precedent here.
This pretty much sums it up people.
In this discussion, every single point IN FAVOUR of a weight bonus for tracks can also be made for walkers (taking into account that tracks are less heavy than walking mechanisms).
Alike, every single point AGAINST a weight bonus tracks can also be made AGAINST a weight bonus for walkers.
Heck, weve come to the point where the first person against a weight bonus for walkers shows up :proud:
Id say we either keep things as they are for the reasons Alex&co give OR we say both walkers AND tracks must be within the 100 kg limit. I dont like the thought that walkers deserve a whole 50 kg extra while tracks and/or shufflers get nothing at all.
Im starting to kinda agree with Leo actually. The thought behind robotic combat is to build the best machine within a weight limit. Dont come crying when you discover something doesnt fit in this limit
Proof me wrong please :proud:
Well its a discussion Ive had in real life for many years now. Most people at first think Im against walkers (far from it) but then they understand that to me it just doesnt seem fair that because someone wants to do things the hard way, we who put more value in drive reliability should get punished for it.
If someone makes a walker but then starts moping about how heavy or prone to failure it is, should take a look at their design and realize this is Robot combat, its not Technobots. If you cant make a robot within weight because it has legs, or if someone loses because the legs jammed or whatever, that is just too bad.
And the same goes for tracks.
Cyrilium 2
Shape: All Torque (Series 2)
http://uk.youtube.com/watch?v=cigIaIJw8aQ&feature=relatedhttp://uk.youtube.com/watch?v=cigIaI...eature=related
Colour: Gold with a silver stripe down the middle.
Weight: 110kg
Dimensions: 90cm x 68cm x 16cm
Speed: 15mph
Turning Circle: 0mm
Ground Clearance: 0mm at the front, and 5mm everywhere else.
Movement: 66cm x 6cm x 11cm high grip titanium tank tracks.
Armour: 5mm titanium
Power: 4 TWM3R Magmotors from Team Whyachi powered by an R34 Car Battery from the United States.
Weapons: 750psi rear hinged flipper with 30 flips mounted on the front, and a 20kg 100kj titanium flywheel that can retract into the body when the bot needs to self right.
Srimech: Flipper
Notes: New robot.
Strengths: Resilient, Reliable
Weaknesses: Tracks Controversy
To see the Magmotors, go to http://www.teamwhyachi.comhttp://www.teamwhyachi.com.
http://www.robotcombat.com/store.htmlhttp://www.robotcombat.com/store.html might be better.
Its very much oppinion based, I dont have a problem with no one getting a weight bonus as such (much as it would mean a massive nerf to Aaota) what Id like is consistency of rules.
If you are going to have weight bonuses, give them to everything which deserves them, or if you arent give them to nobody, its the pick and choose mentality that bugs me most.
Personally I intend to keep my weight bonuses the same if I ever get round to doing another tourny because I think the fact that despite the weight bonuses we dont get walkers and tracks constantly winning demonstrates that it doesnt debalance it too much. If that changes then of course its up for review.
Can someone check these latest designs please?
Gulp
Weight: 100kg (tracked)
Shape: Like a Tank, but with protected tracks and skirts
Dimensions: 195 x 70 x 45
Ground Clearance: Effectively 0 due to skirts all around, but 6mm behind the skirts.
Turning Circle: 0
Power: 4 x S28-400 magmotors running at 24v
Locomotion: 2 x steel tank tracks
Weaponry: Tazbot-style 360 degree turret with a 75cm long hardox lifting arm that has diamond edged sides so it can act as a spinner when the turret turns. The turret is spun by 1 x LEM-130 runnung at 36v, and the lifting arm is driven by a windscreen wiper motor at 36v.
Armour: 4mm hardox on front, rear and sides, 5mm titanium on turret and the top, 2mm titanium on base.
Srimech: The lifting arm can right the robot in any direction due to the turret, so as to avoid putting itself OOTA or back onto an opponents wedge.
Colour: Camouflaged!
Top Speed: 10mph
Marwolaeth (death in welsh)
Weight: 110kg (shuffler)
Shape: Low box
Dimensions: 80 x 100 x 20
Ground Clearance: Effectively 0 due to skirts on sides and rear, 10mm on front and behind skirts
Turning Circle: 0
Power: 2 x S28-400 magmotors running at 24v
Locomotion: 2 x Drill Zilla style feet
Weaponry: 50 x 50 3mm thick hardox horizontal spinning disc powered by 2 x LEM-130s, can get up to 3000rpm in seconds, lethal in 3 seconds. 2 large Wild Thing (Series 5) style teeth on the flywheel.
Armour: 6mm titanium on top and base, 1mm titanium on skirts, 4mm hardox sides
Srimech: Invertible
Gulp: I dont know if a windscreen wiper motor will give enough power to lift the arm with a robot on it, or if itll handle 36 volts. The tracks could do with grip, but otherwise good.
Marwolaeth: And I thought some of the names I came up with were difficult to spell...:proud: A Kj count for the flywheel would help, http://www.teamcosmos.com/ke/ke.shtmlhttp://www.teamcosmos.com/ke/ke.shtml apparently helps but it doesnt ork for me for some strange reason.
Both looking pretty good though :)
Thanks Joey:)Ill sort that stuff out.
What web browser do you use, Joey?
Firefox, but its an ancient version (1.5 something)
That would be why. Go to that site using Internet Explorer and it should work. :)
Ah yes, I see the light now :)
Does anyone see anything wrong with Cyrilium 2?
(The Latest Version!)
I see one thing wrong:
Weapons: 750psi rear hinged flipper with 30 flips mounted on the front, and a 20kg 100kj titanium flywheel that can retract into the body when the bot needs to self right.
Still too much weaponry. Id say ditch the disc entirely. Also, whats powering the flipper? CO2? If so, state the weight of the tanks, and how many tanks youre using to power it. There is more technical information, but Ill leave it here for now.
Also, Id like to see you post a fight in here so we can help you with tournament.
Ok, how about a 5kg titanium circular saw that can retract into the body?
Intrigue vs Nitro-Gene 4.0
3..2..1..Activate!
Intrigue comes in and presses the pit release button, as Nitro-Gene gets under him, and flips him. Intrigue didnt like that, and gets around to the left of Nitro-Gene, to try and axe those wheels. He succeeds, but not without getting flipped upside-down by Nitro-Genes flipper. Intrigue now uses the axe to self right, but Nitro-Gene is prepared to flip him once more. Intrigue now pushes Nitro-Gene onto the flame grill, and now into the angle grinder. Nitro-Gene is not moving, so our special guest refbot, The Watcher, will now count out Nitro-Gene.
1..2..3..4..5..6..7..8..9..10!
Nitro-Gene 4.0 is out, which means Intrigue wins this demo match.
How about that?
Ok, how about a 5kg titanium circular saw that can retract into the body?
How does it retract into the body? Electrics? Please state these kinds of things in your stats.
Intrigue vs. Nitro-Gene 4.0
Its kinda short, and you didnt state some stuff that you should have. For instance...
Intrigue comes in and presses the pit release button, as Nitro-Gene gets under him, and flips him
Where did Nitro-Gene get under Intrigue? How did Intrigue recover from the flip?
He succeeds, but not without getting flipped upside-down by Nitro-Genes flipper.
How can Nitro-Gene flip someone from the side? Flippers dont do that.
Intrigue now pushes Nitro-Gene onto the flame grill, and now into the angle grinder. Nitro-Gene is not moving, so our special guest refbot, The Watcher, will now count out Nitro-Gene.
How did Intrigue push Nitro-Gene? Did he get under and push, or did they cancel out, and Intrigue was more powerful? How did Nitro-Gene stop working? Also, you dont use other peoples refbots without permission. :proud:
Just a few things to consider. :)
Have you tried trawling throught the forum archives for ideas? Dont post there, the threads tend to be dead for a reason, but some of them have good advice on tournaments.
http://www.fightingrobots.co.uk/discus/messages/760/11220.html?1201649748http://www.fightingrobots.co.uk/disc...tml?1201649748
http://www.fightingrobots.co.uk/discus/messages/760/4917.html?1130425890http://www.fightingrobots.co.uk/disc...tml?1130425890
I also reccommend going down there just for the laughs :proud:
Yes, the saw retracts into the body by use of 2 windscreen wiper motors running at 24V.
Thats a rather pointless bit of information, for start you only need one, but for second it doesnt give any idea of the kind of motion you are achieving which is whats really needed.
For example, you could say that the entire saw mechanism is hinged at either the top or the bottom and the other end is connected to a linear actuator, this is inside the body with a narrow slit in the armour next to it so when the actuator pushes forward the blade is pushed through the slot.
However, I dont really think the weight of any such mechanism is really worth the effort for a saw. Personally I dont rate saws - they arent goign to do anything to titanium, and they certainly arent going to do anything to hardox, infact the damage they do against aluminium even is goign to be minimal - personally Id consider scrapping the saw entirely and usign the extra weight elsewhere.
JOEY: Silly question, but how do you actually access the archieves?
I just scroll down the page...I dont think there are any actual archives beyond early 05, and of there are Id love to see them because Id like to know more about the history of this twisted sport. :proud:
there used to be more, before they got deleted :sad:
The WayBack Machine isnt up to full capacity, but its still there, and it has a lot of threads from that day, though you cant get into thread archives. Try it.
I have tried that, although I havent actually gone into them in that much detail...may revisit it tomorrow, or just be lazy and ask you guys :proud:
quote:
if a windscreen wiper motor will give enough power to lift the arm with a robot on it, or if itll handle 36 volts
Well seeing as the majority of Windscreen wiper motors are designed to run on a 12 volt system, you might just get away with 24 volts if you dont use it a lot, but 36 volts and you will have a burn-out.
And for a wiper motors to lift another robot, forget about it (unless you want a slow lift)
quote:
there used to be more, before they got deleted
Hence why I always tried to save copies of the fights I wrote on.
And god, wasnt FAR 8 massive with all the side-events :uhoh: I forgot it was that big
I have now scrapped the saw.
+2>Cyrilium 2
Shape: All Torque (Series 2)
Colour: Gold with a silver stripe running down the middle.
Weight: 110kg (Tracked)
Dimensions: 92cm x 70 cm x 17cm
Speed: 16mph
Turning Circle: 0mm
Ground Clearance: 0mm at the front, and 5mm everywhere else
Movement: 70cm x 7cm x 13cm high grip titanium tank tracks.
Armour: 5mm titanium
Power: 4x TWM3R Magmotors from Team Whyachi powered by 1 R34 car battery.
Weapon: Co2 full pressure 750psi rear hinged flipper mounted on the front. powered by 2x 2kg compressed chilled Co2 canisters. The used gas is released inside the robot to cool down hot components.
Srimech: Flipper
Notes: Updated/New robot
Strengths: Tough, powerful
Weaknesses: Slow (Maybe)
Any problems with this one?
It would help to say where the flippers hinged from, is it from the back of the robot or just the back of the wedge?
Also, non SLA/AGM car batteries are banned, as far as I know, and those sorts of batteries are prohibitively heavy anyway - you could use NiCads and free up more weight.
Maybe?:mrgreen:
Be a bit more sure Mark!:lol:
How many NiCads would I need?
Rear-Hinged means the back of the flipper, such as Chaos 2.