Re: Featherweights - Active weapon rule
Rubbish!
If you wanted to build a spinner that badly, you'd have done so by now - regardless of how many events you could attend.
Though I still don't see what's wrong a chain saw/ angle grinder. It can't create the damage is less.
TBH I hate how this thread has been hijacked into a spinner discussion rather than encouraging any actual diversity in the featherweight category. The problems we have with the featherweight category is the effects of an absence of difference in these machines. We could be doing something brilliant, entertaining & generally awe inspiring but no, you want to build a spinner.
Re: Featherweights - Active weapon rule
I have thought this had been getting into a spinner based topic. We need to bring it back onto topic. I'm partially responsible for that :lol:
Re: Featherweights - Active weapon rule
Anyone got a link to a video of the fight that caused this discussion?
Re: Featherweights - Active weapon rule
How about just leaving everything to do with restrictions as they are? If you limit the weight of ram bots you take something that is, in many peoples works, boring and make it boring and useless. As I said before, some people just like going to events with their bot, win or loose. If people want to spend a lot of money or time designing and building a world-beater then let them.
Is it not possible that the EO's could encourage people who build higher powered bots to turn up to more events? Presumably, new people who build less powerful bots will only go to events within their reachable locality, whatever that may be, whereas more experienced builders will be willing to travel further. So as long as you have a core of flippers, axes etc then they should be ok, but if it is really going to harm profits to the point where people stop turning up to their shows perhaps the EO's should be making it more worth peoples while to turn up. Just an idea.
As for pay for arena upgrades from the community of builders, not a chance of that one happening, event if there were 300 people. It would be like someone buying shares in a company knowing that they will never see any money back from them. Never going to happen.
Really not liking some of the things being talked about here, we are a small community as it is, excluding people or relegating them to being only able to fight in certain bouts is insanity. Get people involved and competing, then they may decide they quite enjoy it and build something a bit better, but this is a complicated enough game as it is so as far as i'm concerned if its less than 13.6kgs and passes all the safety inspections then it can compete as a featherweight.
Re: Featherweights - Active weapon rule
Quote:
Want to give us an idea of that axe mech?
There is a thread on the Build section under Gabriel, there are some pictures of the mechanism there. the axe head is quite light but moves very fast!
Re: Featherweights - Active weapon rule
Just a thought here guys,but all of the postings here about wanting to fight against or with spinners, why not just sign up to the Dutch and German events and fulfill you wish?
Clive
Re: Featherweights - Active weapon rule
What would be the cost of making a permanent arena in a rented hangar or warehouse or something be? Obviously in the tens of thousands, but it could allow all weight classes to compete fully. There would be no additional cost for moving it around, in the long run one big spinner-friendly arena that is permanent would surely be a lot cheaper than lots of little ones that move about?
Re: Featherweights - Active weapon rule
It would cost at least £30,000.
Re: Featherweights - Active weapon rule
More than, most likely. If an arena that can be moved around (therefore small) is in the order of 30k, then a larger arena would be more, wouldn't it? Depends largely on how much of that 30k for moveable arenas is in transportation costs.
What's the expensive part? Concrete/wood ain't that expensive, surely steel isn't that massively expensive either. The majority of that 30k is surely polycarb? If the beetleweight arena requires 900 quid of polycarb I can quite easily see 30k in full size polycarb.
It's just amazingly expensive, is there no alternative at all to polycarbonate?
Re: Featherweights - Active weapon rule
Quote:
Originally Posted by Relentless
What would be the cost of making a permanent arena in a rented hangar or warehouse or something be? Obviously in the tens of thousands, but it could allow all weight classes to compete fully. There would be no additional cost for moving it around, in the long run one big spinner-friendly arena that is permanent would surely be a lot cheaper than lots of little ones that move about?
No, Hundreds of thousands of pounds. A heavyweight spinner arena would cost about £300K.
Next point which is, although there are some good points about a fixed location arena, the companies generally go to their audiences, rather than make their audiences come to them.
No safer, durable alternative to Polycarbonate - all the better plastics aren't transparent.