Re: UK Kilobots - 1kg Combat Robots
UK Kilobots.
The Arena.
The overall size of the arena will be 2000mm x 2000mm. The arena can be used as a 2000mm x 2000mm combat box with no out of the arena zone and also the arena can be used as a 1500mm x 1500mm arena by inserting a removable 50mm high steel internal wall leaving a 250mm out of the arena zone. The arena floor will be 1000mm from the ground and the arena roof will be 800mm above the arena floor. The loading and unloading of robots will be done through one of two doors located on opposited sides of the arena. The doors will be hinged with a polycarbonate surround to ensure there are no gaps in the arena walls. Arena hazards will be interchangeable, all powered arena hazards will be able to be isolated from outside of the arena.
Arena Frame - 30mm x 30mm x 3mm steel box section
Arena Floor - 4 1000mm x 1000mm x 3mm steel plates
Internal Wall - 50mm x 5mm Steel
Arena Wall - 10mm Polycarb with 100mm x 5mm steel around the bottom
Arena Roof - 10mm Polycarb
Wall Frame - 40mm x 40mm x 3mm steel Angle
Roof Frame - 40mm x 40mm x 3mm steel Angle with 75mm x 5mm brace
Build Rules.
The weight limit will be 1.362 kg (3 lbs), Robots will be allowed to be 0% over the weight limit. 1.362 kg is the maximum weight allowed including all consumables. The robots will be built the the FRA
Featherweight build rules. IC engines will not be allowed. 2.4Ghz radio gear is mandatory.
Battle Rules & Judging
Battles will have a 3 - 5 minute time limit depending on the type of battle. Mini challenges will each have there own specified time limits.
Battles that do not end with a clear winner, i.e the other robot or robots are immobilized or out of the arena will be judged on style, control, damage and aggression.
Safety.
This weight class will follow all the FRA featherweight safety rules, so sharp edge protection, cradles and locking pins on active weapons must be used. All robots will be tech checked before they are allowed to enter the arena. Tech checking will take place on your pit table or you will be directed to take your robot to a tech checker at another table. Spinning weapons will be tested for fail safing inside an arena or enclosure that has been graded and passed to allow the use of spinning weapons. Robots will be activated by the robot owner or driver of the robot before a Battle or challenge, Robots will be disabled by an arena marshal at the end of a battle or challenge unless the robot owner or driver is directed to disable his/her own robot by an arena marshal.
Re: UK Kilobots - 1kg Combat Robots
The way antweights works (or is meant to work) is that, if judging is required, three of the people watching the fight who are also competing are nominated as judges before the fight, people who are deemed to be fair, and then the people taking part in the fight have the opportunity to object to anyone they may think will judge their robot unfairly so they can be changed until both participants are happy that the 3 selected judges will be fair to both teams. Then the fight happens and if judging is needed, the three give a verdict based on the 4 criteria.
I just thought I'd flag this up as a possible way of doing things, there may be better ways, but this seems to have worked well in the past.
Re: UK Kilobots - 1kg Combat Robots
Now there is a rule here in America that all robots with AM radios must NOT have an active weapon. Are AM radios permitted in this class?
Re: UK Kilobots - 1kg Combat Robots
Quote:
Featherweight build rules. IC engines will not be allowed. 2.4Ghz radio gear is mandatory
Re: UK Kilobots - 1kg Combat Robots
Re: UK Kilobots - 1kg Combat Robots
Well, there will probably be a lot of rookie builders entering this class with their own hackbot toys since some may not know how to build any complete active-weaponed bots (I've been fighting for 5 years and I STILL don't know how! lol)
So I think if this class doesn't have the active-weapon rule, it could help builders still new to the sport be able to work with a higher weight class rather than just the ants.
Re: UK Kilobots - 1kg Combat Robots
Nothing mentioned in the rules there about active weapon requirements. Are we going for active weapons are encouraged? Or active weapons are mandatory?
Or (just had a thought) what about, since there are other challenges such as sumo and obstacle course, have it so that active weapons are mandatory for combat, but not a requirement for sumo, obstacles etc. That way someone who doesn't have a weapon can still build and compete in some challenges. Or would that be adding an element of unnecessary confusion?
Re: UK Kilobots - 1kg Combat Robots
This isn't going to be the class for new builders. Full combat, with some crazy spinners on the way. If you don't know how to build a machine to survive a spinner battle then I wouldn't bother. Throw a toy in and it won't last beyond the first hit.
I'm still all in favour of an active weapon rule or a compromise like i mentioned earlier on in the thread.
hmmm flame throwers and spinners? Wonder if i could combine the two :P
Re: UK Kilobots - 1kg Combat Robots
Are there limmits on the size of the robots? :uhoh:
Re: UK Kilobots - 1kg Combat Robots
Active weapon is just encouraged at the moment, But if you dont have an active weapon make the robot exciting, somthing that will be entertaining, as soon as people start using indestructable boxes we will have to go enforced. I think with it been such a small weight class we will be able to convince people to build active weaponed robots anyway.
People that want to be annoying and build boxes will get round the rule by puting a spike on a micro servo and say its a weapon.
Theres no size limit. The arena doors are going to be about 800mm - 1000mm wide and about 700mm high so if it fits through that its ok. The robots we know about that are being built are about 150-200mm square-ish