Re: The Crash & Burn Tournament 4
Okay, to get this thing over to the semi-finals quickly I'm probably going to take what tactics I have and write fights non-stop until then. So if you want to get additional tactics in, DO IT QUICKLY! :)
Oh, and please reply in the thread so I know you're reading the fights. It gets kind of lonely in here without other people. :cry:
Re: The Crash & Burn Tournament 4
With Or Without You vs. Magnitude
For this fight I shan't bother with lowering the front horn, I'll merely keep it ground scraping and use it to lift either one of the clusterbots up should I encounter one of them. I'll try and drive defensively but be offensive when I have the chance, focusing on keeping my wedge pointed towards With You as I believe that poses more threat of getting under me, and when I go on the offensive I shall go for whoever is nearest and generally flip either cluster when/if I get wedged under it. If I can't get Without You flipped over I'll try and get With you out of the arena or into the house robots!
Shovearound 2.5 vs. Gabriel IV
I think my nose should be able to get under the forks due to their shape, I think if I ram into it my nose is far more likely to go between the forks than up one of them and from there I can wedge further underneath and flip. Nonetheless I'll try and aim away from the forks, and use the nose to get under the skirts and get well under it and flip. If flipping starts to prove impractical I shall go into thwackbot mode and try to warp the skirts with the spikes so I can get underneath them easier. As with WOWY, get it flipped out of the arena as soon as is practical, or into the house robots.
Ge5orce (4) vs. N³
Usual tactics here - go for the sides of the main wedge and get underneath there, using the forks to hold it if necessary, and then immediately bring the crusher down with full power - 8 tonnes of force on the crusher should outweigh 1.6 tonnes on his flipper and prevent him from escaping like that, and from there I can hopefully keep those wheels off the ground and carry the lovely Ge5orce over the threshold of the pit to spend a happy marital life doing...something or other. Probably spending the rest of their operational lifespan raising a new brood of hydrostatically powered flippers?
Best of luck everyone :)
Re: The Crash & Burn Tournament 4
Tactics:
PsycloniZer vs. Panicking Still?
I€™m going to target the sides first. Attack the side skirts and try to cause as much damage to them as possible. I will go for the lifting forks next. Hopefully a couple of strong hits could break them. There are plenty of corners to hit, so just attack it until sufficient damage is caused and/or it is immobilised.
Gehenna vs. Lime-y
I think Gehenna is more manoeuvrable, so I will try and stay at the sides of Lime-y. My aim is to get under the sides and use the wedge shape to push Lime-y around, preferably into the hazards and the house robots. I won€™t bother using the flipper unless I have to. Only flip every now and then and try to dominate the match by wedging and pushing around. Save the flips for self-righting.
Ge5orce vs. N³
This should be good. No time for hanging around though. Go straight in, get under that 10mm clearance and start launching. If I can keep this battle short and fast-paced I should be able to dominate it. Once the first flip is in, I can take control of the match and try and throw it over the fence as soon as possible. Big and powerful flips, please. I hate crushers. :proud:
Good luck everyone.
Re: The Crash & Burn Tournament 4
You betta slow down!
Baaaaabe, you know you're movin' way too fast! [/Beatles] :wink:
OK, Venus tactics. *69's a pretty fearsome spinner, so the best I can do is charge it head-on, stop it spinning before it gets too dangerous and try to get that enormous plate underneath it. If need be, I'll smack it into a wall so I can completely impale it on my prongs. If I can do that, I'll immediately try and dump it in the pit, lifting and gobbling where appropriate.
Oh and blah for Revolver. Happiness is a warm gun, my foot. :lame:
Re: The Crash & Burn Tournament 4
>>>With Or Without You<<< vs. Magnitude'
WoWy shall split up, ram with the rammer, have the spinner spin up, and have the spinner come in once fulling spun up! repeat that process until he's down.
>>>Sheer Heart Attack 2 (14)<<< vs. Dendroaspis
An interesting robot but I shall try to beat him on aggression. My weapon acts quickly. Fast in, fast out. Apart from that, he's mainly a lifter, SHA has got tracks all over so merely lifting SHA will not let you control SHA, I will simply drive off if he does that. Plus, if he gets under, make sure he gets under where my drum is, so that he will damage himself in the process. Get the weapon in as much as possible.
Dantu vs. >>>Liar 2<<<
Axlebot shape, hard to control for a lifter, but a flipper like Liar can get under and launch it, high, and watch it come down. Avoid that disc with my 2WDness and get it OOTA ASAP
Re: The Crash & Burn Tournament 4
Let's keep rollin' on, folks. :proud:
Heat F
Fight 1
Venus Fly Trap (11) vs. *69
From Glasgow, Scotland, seeded number 11...Venus Fly Trap!
A rather vengeful 11th seed comes through our tournament's looking glass...
Melissa: So what are you planning to do with the opponent out there?
Steve: Clamp, lift, pit. Easy as one, two, three.
Melissa: Well with that kind of a plan, you can't fail.
Steve: Now now, don't give me undeserved confidence. I am always supposed to win when I believe that I won't.
Melissa: So you're a bit of a fake pessimist? :P
Steve: Pretty much. :P
Melissa: Blimey...
Sigh...it's a Hardox-armoured wedge with prongs and a lifting plate powered by an S28-400 MagMotor, designed to grapple opponents and bring them wherever it pleases...versatile, somewhat powerful, and nippy, but the weapon is rather exposed and so is the ground clearance...could we have a withered 11th seed on the horizon?
C&B1: Didn't compete.
C&B2: Didn't compete.
C&B3: Went down the pit in its Heat Final thanks to current champ Disco 5.
From Kelvedon...*69!
The phone's ringing...and somebody's answering with a vicious tendency!
Melissa: How's *69 doing?
Martyn: A little peeved since Gravity defeated him last series.
Melissa: And what's your plan here?
Martyn: Spin up...and hit things. That's basically all it does. :P
Melissa: Well then I will basically say...good luck to you.
Martyn: And I'll say...thanks, I guess.
It's a ring spinner shaped like a star...dear me. A LEM200 Lynch motor powers the ring where it reaches horrifying speeds, two LEM130s take the drive and Hardox armour covers the rest! Unfortunately it seems rather ill-adapted for pushing despite its power...could the stormy skies return to cloud this star's shine?
C&B1: Didn't compete.
C&B2: Smashed apart by Tengu VII in Round 2.
C&B3: Collapsed again in Round 2 when Gravity flipped it into the pit.
Roboteers, stand by...
House robots? Sorry, we don't currently have any...
...
...WERE YOU HONESTLY WILLING TO BELIEVE THAT? Ha! :proud: Count Bleck and Renegade are not sorry to disappoint you at all!
3...
2...
1...
ACTIVATE!
And immediately!...the shell of *69 is up to speed! So Steve's hopes are misplaced because it IS quite dangerous right now! What a blur! In comes...Venus Fly Trap, but looking rather pensive, not wanting to risk damage...unfortunately that's what it seems to be in for! And now Martyn pours on the aggression, *69 is in pursuit and the seed backs off...but finds his predator faster than he is! Terrified, Venus Fly Trap heads for the middle of the arena, but gets hit by the arena saws! BZZT! Ah, but they throw him out of the path of *69, who has to stop and re-orient itself. That gives Steve enough time to head over to the pit release and slam it, opening the pit and whoooa-hey, watch out for that pit, Martyn! *69 skitters away from it, still on its spinning blowhard and Venus Fly Trap sees no other alternative; gathering courage, it plunges into the star's depths!
CRASH!!!
Whether it was bravery or just plain foolishness, it only looks to be foolishness at this point; one of the prongs is gone! Dislodged and lying bent ten feet behind its owner, it'll be of no use to Steve now! But it doesn't seem *69 is spinning...ah. There we are. It seems to take *69 a bit to time to recover, but Steve hasn't had time to react and now *69's got its weapon spinning and immediately back to full smashing power! Its weaponry diluted in usefulness somewhat, the 11th seed tries to take a defensive approach to this; dodging around the spinner, it heads to the middle of the arena, hiding behind the arena saws that it tripped over in the beginning of the fight. Martyn knows Steve's strategy but is unsure now if he can take it out like that. *69, after a moment's pause, cautiously moves around the saws to avoid them popping up and accidentally being struck, but Venus Fly Trap moves around again to put the saws between it and its fearsome opponent! Martyn curses, and so becomes a bit reckless; *69 charges over the saws!
CRASH!!!
And it seemed the right thing to do, as Venus Fly Trap's lifting plate is now warped much too out of shape to properly use now! *69 however isn't spinning again, and Venus Fly Trap moves in to try and get that plate under *69...but it's too bent to even slide under *69 now. What's more, *69 seems to be pushing back, and winning! Steve tries to gain some ground in the pusher contest, but finally concedes it when *69 slams it into the arena wall and holds it there for a few brief seconds...before Venus Fly Trap actually gets the plate under *69! Up it...goes? Up Venus Fly Trap goes! The left-side pivot is gone, of course, so that means Venus Fly Trap has lifted *69...and then itself, sideways! Realizing this isn't going to work at all, Steve lets *69 go, but flies after it. It's too bad however; *69 is again spinning back up, and is at full speed when Steve finally catches up to it...but that's because *69 stops retreating and starts aggressing!
CRASH!!!
And starts ripping panels off of Venus Fly Trap! The plate is gone! The supports are there but they're bent into pieces and the lifting plate's been decked into the side wall! With only one situated prong on the side of his wedge to help him, Steve is really fearing for his robot's safety now, as *69 begins spinning again! Venus Fly Trap is in there again, but again *69 is just too quick at escaping and then spinning up! With another brutal onslaught, *69 meets its wedgy opponent!
CRASH!!!
It meets the side of Venus Fly Trap's wedge and bends it inwards, sending itself flying across the arena in the process! Ahh...dear. Steve moves in again, but *69 has cornered itself in an empty CPZ where it landed, and it can't get way in time before the wounded seed wedges it and slams it into the wall! It's all Steve can do now however, as *69 has utterly demolished its weaponry! Renegade is nearing the patrol zone, and Venus Fly Trap quickly exits it before the house robot does appear! *69 tries to follow but finds its progress blocked as 215kg of mean, green Darkzlayerz squishes it against the arena wall, clamps in, and starts hammering on it! Venus Fly Trap waits outside the CPZ patiently, but it's only a couple of seconds before Renegade releases the star, which pushes past the wedge before it can attack and tries to get some room to start spinning. Venus Fly Trap isn't hearing any of it and pursues it, but *69, deftly evades another charge and finally gets to spinning up again! Steve is frantic and does a 180 almost instantly, but *69 is spinning way too fast to be stopped!
CRASH!!!
And it tears into the wedge itself this time, bending and carving it up! Both bots are flung across the grounds again, and the seed really looks beaten up here! *69 isn't spinning again, though, so Steve is after it! What a tenacious little robot! Martyn has his robot evade the charge...but where's the spinning action? A quizzical expression passes Martyn's face and we definitely know something's wrong here! *69 cannot spin up again, it looks like! Has it dished out its last meal of pain? Has it short-circuited? Whatever the case, his victory is slipping and Venus Fly Trap sees new life given to it! It flies into the baffled ring spinner and stuffs it into the wall, unable to get it towards the pit. *69 is stuck against the wedge and on the wall and the seed futilely tries to push it towards Count Bleck's CPZ, but desists after a few seconds.*69 gets away again, and Venus Fly Trap iss a bit too slow to catch it, but *69 still cannot spin up! Martyn is really feeling nervous now, he wants to avoid that pit as much as possible, but Venus Fly Trap looks to be all over it now! It isn't long before *69 is cornered again and Venus Fly Trap has it on the wedge! This time, Venus Fly Trap takes it into the Disc of Death nearby!
CRASH!!!
Some sparks, but the hit is largely ineffective, and sadly it's dislodged *69 from Venus Fly Trap's grip! Not that it really matters much, *69's weaponry looks to be disabled and it's having a real hard time fighting now! Venus Fly Trap is in its face again, *69 avoids it again but can't avoid the turnaround charge and is wedged again, this time balanced on Venus Fly Trap's remaining prong! With a now secure grip on its opponent, Venus Fly Trap finally turns to the pit and flings itself across the arena as desperately as it can! Martyn's agonized look tells the tale here as the battle turns completely on its head and the impressive-looking *69 eats pit bottom!
CEASE!
The weatherman's called for a 100% chance of some heavy showers, Martyn. Your *69 is extinguished. :proud:
Venus Fly Trap (11) advances to the Heat F Final!
--------
--------
Fight 2
Bloody Frigid vs. LowDown
From Patricia, Canada...Bloody Frigid!
A blood-chilling tale to be sure for this newcomer.
Melissa: And welcome back to the pits! You've got a robot in the Semis already! Going for another?
Tracy: You bet! And I'm thrilled. :proud:
Melissa: Great! What's your game plan here?
Tracy: Nothing special, to be frank. Just grab the bugger and pit it.
Melissa: And it'll be enough to grant you a second robot in our Semis?
Tracy: I'd like to think so. :)
Melissa: *aside* A little happy today, I think...
Remember Razer? Well this seems to be inspired by it. Low wedge design with a crushing beak that can exert 15 tonnes of force at the ram. It has a thick Titanium monocoque and has a powerful drive system to outpace most robots. It also can right itself, but it's slow to work, and the ground clearance is a bit yawning for me.
C&B1: Didn't compete.
C&B2: Didn't compete.
C&B3: Didn't compete.
From Merthyr Tydfil, Wales...LowDown!
Ironically went down to Razer itself last wars...
Melissa: So I take it you're not pleased about going up against another crusher?
Daniel: Not really. Razer got us pretty good in the last wars. So I hope to change that but I'm not...really confident, haha.
Melissa: Haha, well how are you going to prevent the same loss this time?
Daniel: Well hopefully we're going to dodge the crusher, get to its sides and try to flip it over somehow, then push it into the pit. Or pit it right-side-up if I can.
Melissa: Seems like a good enough plan to me! Good luck!
Daniel: Thanks. We'll probably need it.
An invertible Hardox brick with a pointed rear and bolted sides to stop stranding. It has decent power with 2 S28-400 MagMotors on its 6WD, and ha two potent lifting spikes that can work either way up. Unfortunately it has a high ground clearance and that made it susceptible last time around. Will we see it go down even lower this time? :proud:
C&B1: Didn't compete.
C&B2: Didn't compete.
C&B3: Clamped and pitted by Razer almost instantly in Round 2.
Roboteers, stand by...
House robots...ahhh...oh why not. Exa-Gore-Ic's back, and so is Rorschach. Testing...
3...
2...
1...
ACTIVATE!
And off we go again! Here's Bloody Frigid on the attack STRAIGHT AWAY! Well we knew LowDown had a high ground clearance but this is ridiculous! They've already gotten around to LowDown's side, they're taken advantage of the sketchy 6WD, and they've clamped it! Now where do Team Britespark go from here? There's no escape, the beak weaponry is puncturing that 4mm Hardox already, oohh! Look at that! A great breach in the top armourment! And Tracy isn't merely content with damaging it, she wants to win! Oh ho, there's the pit release button! Will LowDown suffer the same fate as last wars? A great display from the newcomer! Poor old LowDown, it's driven into the button...ah, pit pit pit, cry the crowd. LowDown's doom is niiiigh...and it crashes out! Down into the pit, Team Alt have a second robot through to a Heat Final! Unlucky Daniel Stickler is appalled, and you would be, wouldn't you?
CEASE!
Danny gave us the LowDown...but the pit wasn't impressed! :proud:
Bloody Frigid advances to the Heat F Final!
----
Next up
Antweight Melee 2
Razzler vs. Katjuscha vs. Wedge 3mm vs. Bobcat
And later...
Heat F Final
Venus Fly Trap (11) vs. Bloody Frigid
Re: The Crash & Burn Tournament 4
And within hours (:P), two more battles I give to ye. Let's give the antweights some more fun before our Heat Finalists duke it out, shall we? :)
Antweight Melee 2
Razzler vs. Katjuscha vs. Wedge 3mm vs. Bobcat
From Bournemouth in Dorset...Razzler!
The Razer pull-back toy! :proud: Well-armoured and well weaponed for one, too! Unfortunately it won't be too much use here...
From Holland...Katjuscha!
An S3-shaped machine with Titanium scoop and carbon-fibre armour...and a nasty vertical cutting blade too...but it will fly... :proud:
From Glasgow, Scotland...Wedge 3mm!
A polycarbonate box wedge with a rounded rear and a powerful (by antweight standards) rear-hinged pneumatic flipper. Won't get stuck on its side but it'll be hard to control.
From Pontefract...Bobcat!
It's another crusher, armoured with polypropylene and titanium crushing beak. Wedge shaped and able to self-right, it seems a bit tricky to control as well.
Roboteers, stand by...
And back to the little antweight arena we go, complete with drop-off zone and all. :proud:
3...
2...
1...
ACTIVATE!
Hahahahaha! :proud: :proud: :proud: Well that's a VERY fast start, I daresay! Bobcat and Wedge 3mm are flying all over the place, hardly even hitting anything, while Katjuscha and Razzler are moving pretty slowly themselves. Eventually Katjuscha pours on the power and moves a bit quicker, but is suddenly caught by Bobcat from the rear and the beak comes down on...nothing? Nope! Katjuscha twisted out of its grasp! AND HITS IT!!! AND HAHAHAHA...Katjuscha is out! :proud: The spinner was sent flying backwards under the force of its own power, bounced off the polycarb wall, and into the drop-off area! :proud: Well THAT'S one worry out of the...way? Bobcat isn't...able to self-right from that position? Well what a one-hit decider we have here. But wait...Wedge 3mm is trying to attack Razzler...however, neither are having such luck and - oh. Wedge 3mm has finally found Razzler, and it's flipped Razzler...into the drop-off zone! Bobcat is saved as Wedge 3mm rights it. That was quick, but...with a hit like that, what do you expect? :proud:
CEASE!
Katjuscha sent packing back to from whence it came, and Razzler was dazed by its competition! :proud:
Wedge 3mm and Bobcat advance to Round 2!
----
*in the pits*
Melissa: Oh dear, that looks a mess...
Steve: *sigh* Indeed it does. *69 made a good mess of it and we're trying to piece it back together.
Melissa: Will it be ready for the Heat Final?
Steve: I hope so. I'd really be gutted if we went out at this stage. Oh, and I'll make sure to stay away from the crushing beak if we do make it.
Melissa: All right...and over to the Alt table...any repairs that need to be done?
Tracy: Not here. :proud:
Melissa: You seem better prepared than Steve does...
Steve: Anybody would if their opponent just got ripped into shreds but survived on a limb, m'dear. :P
Tracy: Well I'll have to make sure your limb gets ripped to shreds too. :twisted:
Melissa: More fighting words...please take it to the arena!
Heat F Final
Venus Fly Trap (11) vs. Bloody Frigid
Roboteers, stand by...
House robots...oh why don't we call out Sgt. Bash and Cassius Chrome this time around? :proud:
3...
2...
1...
ACTIVATE!
And off the mark we have two mighty machines here, Venus Fly Trap seemingly the hardier due to surviving all that punishment from *69 last round, look, see those scratches on the wedge? That's all that's left of the assault, it's repaired now as is the weaponry, and it's in there now, trying to...find Bloody Frigid in its clutches! Tracy doesn't want that to happen and tries to use its superior manoeuvrability to get to Venus Fly Trap's side, but the seeded machine can turn faster than Bloody Frigid can go around! Eventually Venus Fly Trap wins out and starts to get under Bloody Frigid, but it drives off, over the prong and away before the - ahh...you shouldn't lift your weapon up that early, Venus Fly Trap. But it seems that Bloody Frigid can't get in there before the weaponry's back down - no, Venus Fly Trap's back in action. They're trying to...feel each other out, trying to find a sort of...weakness, of sorts. Bloody Frigid seems to like that high ground clearance of Venus Fly Trap's and is trying so hard to get to them, but can't quite catch it and ends up putting itself side-on to the seeded machine's weaponry again! Steve moves forward again with every intention of trapping that grappler on the plate for good, but Bloody Frigid is by far the nippier machine and scoots out of danger quickly. Tracy has her work cut out for her here. How can she get her robot in to those sides of Venus Fly Trap's...Steve is defending them, he knows they're vulnerable, he's doing a bloody good job of it too, but Steve cannot bring his own weaponry into play either, the crusher is surprisingly the quicker of the two. Another weave...oh! A traction error! Venus Fly Trap's oversteered and left itself open! And Bloody Frigid is moving in! Oh yes! The seed is in trouble! Bloody Frigid is under the side! The crusher is down, and uh...it's puncturing. Steve isn't happy about this, not one bit! What...what's this? Venus Fly Trap is pushing its lifting plate against the arena floor! And it's lifted Bloody Frigid's wheels off the ground as well its own! So now we have a deadlock! And who will break it I wonder? Ooh. The Watcher comes in and has a look...Tracy doesn't want to let go of Steven's machine, but it seems she has no choice! But before she can, The Watcher pushes into them, thinking they're stuck together! And pushes them over an arena spike! Which subsequently pops Bloody Frigid onto its side and releasing Venus Fly Trap! But unfortunately, Venus Fly Trap has to raise its own weaponry to get its wheels back on the ground, and as it does just that, Bloody Frigid has almost righted itself. Its speed enables it to hurtle away from danger as the 11th seed moves in again to take advantage with its plate, and we have a fight again!
So it's a dogged chase on each end; and Bloody Frigid is the faster but isn't fast enough to go around the seed before the seed faces it back. Steve plays another turmp card, and spins the other way. As Tracy moves in for an attack, Steve thwacks the prong against the side of Bloody Frigid and turns it away, exposing the side again, but once more the agility of Bloody Frigid kicks in and Steve is left in the dust. He dogs Bloody Frigid around the arena but slips up again and turns around just too much and Tracy is left with another golden opportunity! Instead she moves to the rear and tries to crush, but cannot gain enough purchase there and has to back off as Venus Fly Trap turns about and goes after Bloody Frigid. Then Tracy turns on the aggression, hurtling her bloodied robot towards the giant lifter of Venus Fly Trap! Before she can swerve around it, as she intended, she is caught by the plate...but gets under it anyway! Her shock is so great that she forgets her advantage and Steve is able to get away! Cursing she goes forwards but Venus Fly Trap has put enough distance between it and itself to regroup. Another charge from Tracy results in Steve swinging his robot around again, and again catches the side of Bloody Frigid, turning it aside and exposing the side, but is greatly irritated as AGAIN Bloody Frigid manages to escape it! Bloody Frigid decides that it's had enough and gets after the pit release, slamming into it and sending the pit fallen into its hole, but it's a near thing, and Venus Fly Trap crashes into Bloody Frigid as Tracy's bot turns around...neither can get under the other! Unfortunately for Steve, Bloody Frigid's power is all in its wheels and it manages to push the 4WD machine backwards...only for a moment, however, as Venus Fly Trap backs away, putting a bit of space between it and its attacker again, and spins about again as Bloody Frigid passes it...this time, it strikes gold! Tracy turns too late, and is caught on the plate completely, unable to escape! Jubiliant, Steve activates the lifter and Bloody Frigid is soon as helpless as a toy in a crane machine! :proud: It turns to the pit Bloody Frigid just opened, and although Tracy tries to fight the lifter, it's completely futile, and Venus Fly Trap racks up another pitting as Bloody Frigid's valiant efforts are silenced!
CEASE!
Bloody Frigid ain't so cool anymore after that heated battle. :proud:
Venus Fly Trap (11) advances to the Series Semi-Finals!
----
Next time on C&B4
13th seed, The May Tracks Has You, will try to make Blast see that...it is inevitable!
Blue Hurricane tries to wash away MacBeth's daggered hopes!
And the featherweights do battle once more as Small System Shock, Innis, Sith, and Redemption wage war!
Re: The Crash & Burn Tournament 4
Sheesh, what a change from a few months back, huh? XD
Heat G
Fight 1
The May Tracks Has You (13) vs. Blast
From Gainsborough, seeded number 13...The May Tracks Has You!
13, unlucky for some. Unlucky the last few seasons too.
Melissa: So what improvements have you made to the May Tracks since last wars?
Frank: None. We got pitted in a tough fight, nothing some better driving can't cure.
Melissa: And your experience will prove telling, you think?
Frank: If it doesn't, I'll be quite shocked. The barbs are still here, the flipper's still functional, just need to get the opponent on them.
Melissa: Seems a plan. Good luck with that.
Frank: Luck? ...it is inevitable.
Melissa: *sighs inwardly*
A thin, tracked Hardox box wedge with barbs on the wedge to keep them there...until the full-pressure flipper launches them! It's got decent LEM drive that's undervolted for more control, but it might lose in a pushing match. It also has a strip of metal on the top to stop robots going right over it. Going for a fourth season, could it go all the way here?
C&B1: (as Enter the May Tracks) Reached the Series Final, but was disposed of in the quarter-finals into the pit by Clawdius Decimus Murderous.
C&B2: (as Enter the May Tracks, seeded 7th) Suffered a similar fate at the disc of BIACS-LE in its heat final.
C&B3: (seeded 25th) Launched into the pit by Nitro-Gene 5.0, again in the heat final.
From Orpington in Kent...Blast!
Blast it! Blast it all to hell!
Melissa: And we have another box flipper here, capable of...?
Paul: Throwing other robots 5 feet upwards, and 6 feet across.
Melissa: Do you think that will be enough to take out May Tracks?
Paul: May Tracks? Well if we can get him close enough to the arena wall, then yes. :proud:
Melissa: And what happens if you can't?
Paul: Then...not sure. Flip him around a lot, I reckon. :P
Melissa: Always good to have a back-up plan.
Similar to previous machines Nitro-Gene 5.0 and Harraz who both failed earlier in the competition...a box with angled sides and rear, and scoopy front which is part of a full-pressure flipping mechanism similar to T-Minus and Toro. Pretty fast, but it expends a lot of energy using the flipper so it's very limited. Is this newcomer ready to 'blast off again?' :proud:
C&B1: Didn't compete.
C&B2: Didn't compete.
C&B3: Didn't compete.
Roboteers, stand by...
House robots? Seriously? Okay. Matilda! Growler! Front and center!
3...
2...
1...
ACTIVATE!
And pop goes the...match, I guess! :proud: Blast is off to the faster start here, and immediately smashes into the front of May Tracks here...and gets under it! It's at an angle though, so Blast pops it over quickly. However, May Tracks rights itself instantly, so perhaps that was a waste of CO2 by Blast there...not wise. Blast is after it though and getting under the...rear of the side pushes it towards the arena wall...but doesn't flip, and is in the right for it as it would have flipped air...but May Tracks fell off the wedge a second before Blast hit the wall, and is now in a great position to get it out! It gets under skirts and ultimately the entire side of Blast, but is at a bad angle for doing so, so Frank merely tosses it over in the blink of an eye! Blast fires the flipper...which sends it into a full 360! May Tracks immediately capitalizes on this and flips it, but mistimes it and sends Blast into the wall...along into the Disc of Death!
CRASH!!!
It tears into Blast's armour and sends it skidding across the floor, the side skirt almost completely ripped off its hinges, held on by only a few bolts! It's also made getting under the side of Blast a breeze, as May Tracks so proves! As Frank gets under, he flips Blast over onto its back again, and Blast has to try and self-right again...and again sends itself into the 360! May Tracks waits, then pushes it into Growler's CPZ! The pooch lies waiting for the petrified inverted flipper to be pushed in and immediately clamps the barely-skirted side of it, crushing it off instantly and loosening its own immediate grip, allowing Blast to self-right...and it does this time, its power weakened enough to skip the 360 and move to 180! However May Tracks is right there to flip it right back over...on top of Growler! Growler exits the CPZ to allow Blast to fall flat onto the floor, and Blast self-rights again, but Frank is just too quick for Paul and May Tracks rams into Blast again, getting under again and flipping it...off the barrier and into the waiting jaws of Growler! The pooch hadn't lain idle and had spun around as Blast became inverted and was sent hurtling its way, and now has a proper hold on it! Growler turns about and runs across the arena into the empty CPZ opposite! Oh dear, this won't be pretty...WHAM!!! Growler collides with the wall at 23mph, Blast caught in front and taking the worst of it! Growler releases Blast after this, and Blast trundles away...only to be flipped over again by May Tracks after a surprise side assault! Blast tries to self-right properly again and does so...only directly on top of May Tracks! And this time, it's caught on the barbs so there's no way out! May Tracks, however, isn't too sure of its OOTAing capabilites after its recent failed attempts at them recently, so it heads over to Matilda's CPZ! Matilda is happy to deliver the damage and turns about; Paul dreads the inevitable as the flywheel comes into play, and he fires the flipper in alarm...that throws him off the barbs, but directly in front of Matilda's flywheel, which May Tracks pushes him into!
CRASH!!!
And Blast is definitely blasted...sent flying overtop of May Tracks and lies flat behind it! May Tracks wasn't expecting this and is caught from the rear, but Blast is definitely slower than before; nonetheless it manages to flip May Tracks over... barely. There is barely enough pressure left in Blast's flipper to render an opponent inverted. May Tracks self-rights quickly and evades Blast's weakened charge, getting to the sides and flipping it over again! Blast self-rights, again only utilizing its remiaing power, but May Tracks is back under it and tossing it back over. It seems May Tracks held more flips than its opponent did, and Blast self-rights, just barely again. But Frank is having none of this game; May Tracks outpaces Blast once more and fully wedges it; Frank decides it's best if he has one more shot and lines Blast up with the pit release button. Racing towards it, May Tracks fires the flipper...and Blast again fails to clear the barrier, bouncing off the button and landing near Matilda's CPZ again. Matilda nudges it with the tusks to see if it's still mobile...it is, but barely. May Tracks is after it for the umpteenth time this match though, and manages to flip it over again, now its own flipper supply is running low, possibly. However that seems to have gotten Blast's number; it's trying to self-right, but the pressure's gone down too far! Blast is unable to self-right; Paul knows it, the crowd knows it, Frank definitely knows it, and backs off to let The Watcher count them out!
1, 2, 3, 4, 5, 6, 7, 8, 9, 10!
And that's the end of Blast! Paul's 3rd robot is denied entry into the semi-finals, and now the house robots can have their playtime! Matilda...oooh, this simply cannot end well...
CRASH!!!
The skirtless side of Blast takes the blow like a pro, hardly a scratch, and it's been flipped back over, allowing Blast to move! Paul, instead of wanting to deal with a bloodthirsty Growler and equally chaotic Matilda, tries to make a go for the pit. This it achieves...and Growler just manages to hit the back of it...then does collapses onto it as it follows Blast! :proud: That's not your kennel, my friend. ;)
CEASE!
Blast blasts out of the competition with the force of a...relatively small object! :proud:
The May Tracks Has You (13) advances to the Heat G Final!
----
Fight 2
Blue Hurricane vs. MacBeth
From Vancouver, Canada...Blue Hurricane!
Since when where hurricanes...blue? Oh well.
Melissa: A very effective ring spinner this seems to be.
Samuel: Yep. :proud:
Melissa: How do you feel about going up against another spinner?
Samuel: If their isn't bigger than mine, I feel slightly more confident.
Melissa: *aside* Boys and their toys...
Samuel: What was that?
Melissa: Erm, nothing...
I'll tell you what's 'nothing'...you, after meeting this thing! :proud: 32kg...is the weight of its massive spinning ring made of 11mm Titanium and Hardox teeth, and its max RPM of 2000 can lay the hurt on opponents right swift. It's also a good pusher and fast with LEM130 drive...but is it really adapted for pushing? And its wheels, with all invertibile bots, are prone to damage from overhead attacks...
C&B1: Didn't compete.
C&B2: Didn't compete.
C&B3: Didn't compete.
From Merthyr Tydfil in Wales...MacBeth!
No robot of...erm, wait that doesn't fit at all! :proud:
Melissa: How are you going to approach this? He seems to have a more powerful weapon than you do...
Daniel: I'll start out inverted.
Melissa: Okay...and how will this help you?
Daniel: Well since my disc is 3cm thick, he'll hit it, won't he? :P
Melissa: And he won't hit it if you'e inverted?
Daniel: Not properly.
Melissa: Well then, good luck.
Invertible, box-shaped, 26kg undercutting disc, scoopy side blades. That seems to fit the bill. It's not a slouch with Bosch motors, and it has thick polypropylene armour, but it's rather tricky at turning with the 75cm width and big disc...
C&B1: Didn't compete.
C&B2: Didn't compete.
C&B3: Didn't compete.
Roboteers, stand by...
House robots are...Sir Killalot! And Mr. Psycho! Big boys with small hearts...
3...
2...
1...
ACTIVATE!
And so our two spinners travel up to speed...wait a moment...is that...is MacBeth's blade too high to hit Blue Hurricane?! It looks like it is! There's no way for MacBeth to get its blade in!Can Daniel see it yet from his control booth? I don't believe he can - ooh, yes he can! MacBeth's backing away! A look of complete disbelief is evident on Daniel's face! He's noticed, we've noticed, and Samuel has more noticably noticed, and Blue Hurricane looks mightily more formidable now! The height of Blue Hurricane is too low for MacBeth's inverted blade to hit! What can Daniel do here? Ahh...turn around and attack Sir Killalot?! What are you doing?!
CRASH!!!
That rebellious shrimp! MacBeth's attacked the mighty Sir Killalot! And ripped the breastplate straight off, enting another part of the 280kg machine! Samuel sees this and holds off attacking MacBeth...and Sir Killalot's...not moving?! What have you done, Daniel Stickler?! You've just immobilized our knight of the realm! In one shot! How could this happen? And dear me, Mr. Psycho is aaaaangry! Here he comes! Blue Hurricane is away! So is MacBeth! He can't hit Blue Hurricane at this height, but, uh...heh, he can hit just everything else, can't he? Haha. Uh oh, Mr. Psycho's moving in, watch yourself! And a smile appears on Samuel's face! What could this mean?!
CRASH!!!
It means Blue Hurricane is attacking, and just has attacked Mr. Psycho from behind, and the sparks fly! You young whippersnappers, you! These competitors are really getting quite rebellious this series! But Blue Hurricane's done hardly anything to Mr. Psycho, other than making him change targets, as the ring spinner's sent flying back into the wall! But before Mr. Psycho can move forward to bring the hammer and claw into play, ah...you've got MacBeth to worry about, sir; Daniel smells the sudden teamwork here from a distance! He moves MacBeth forward as the disc spins wildly!
CRASH!!!
And that's torn quite a few pieces off of Mr. Psycho this time! It hit high enough to actually do some good damage! Now that's power, and lots of it! Mr. Psycho spins around again, but Blue Hurricane's not spinning at the moment, so uh...what'chu gonna do, when Psycho Mania runs wild on you?! :proud: Run away, that's what! and MacBeth is certainly doing just that, the disc's spinning back up though, and now so is Blue Hurricane! Now...come on, then, Psycho! Get him! ...oh no! Mr. Psycho's speed and manoeuvrability, or lack thereof, is really hindering him here; he can't catch MacBeth and attack! All of a sudden...
CRASH!!!
Blue Hurricane catches the rear of Mr. Psycho, again not doing much damage but deflecting himself away! And Psycho isn't bothering with him now, the house roboteer has seen the lack of damage Blue Hurricane is achieving and Mr. Psycho's eyes are on the discbot ahead! But MacBeth is still proving to be faster, and decides that enough is enough and confronts the house robot with a mighty -
CRASH!!!
Yes, that. And Mr. Psycho has remained steady while MacBeth's flung itself across the arena...and...oh you have got to be kidding me. Mr. Psycho has just stopped moving entirely! It seems the power of MacBeth's disc has...somehow, rendered Mr. Psycho immobile! Daniel waves to the crowd, having just taken out BOTH of the mighty house robots! But now the real battle continues, as MacBeth and Blue Hurricane spot each other...again, how can MacBeth take on Blue Hurricane with that blade so high? Daniel sees the answer; the arena spike! Disc unspinning, he heads towards it, but is cut-off by a very menacing Blue Hurricane!
CRASH!!!
And the front polypropylene takes a hit and...seems to be bent inwards a bit! Both bots are about 5 feet separated from their collision spot, and MacBeth makes for the arena spike...getting to it before Blue Hurricane can charge him! It pops him up...and over! And now MacBeth is an undercutter once more! And...well come on, then, spin up the blade! Daniel isn't looking very happy...Blue Hurricane is spinning back up to full speed here...come on, MacBeth, spin us all up a blur, do! Something smells rotten in the Britespark camp here...no that isn't burning rubber, I'm afraid.
CRASH!!!
It's the sound of MacBeth's hopes being drained! The side panel's been torn off completely in one hit! Must not have been bolted on very well, then! And I think we're watching the life pour out of MacBeth, here! It's smoking - all that house robot attacking must have done something to it, Daniel knew he wasn't going to come out well here when he saw that the blade was too high, and now...well, he's done a good job destroying the house robots, though, so that counts for something. Blue Hurricane spins down and backs off as The Watcher moves in to count out a now house robot-fearing Britespark machine!
1, 2, 3, 4, 5, 6, 7, 8, 9, 10!
CEASE!
No spell can get MacBeth through, but he'll always be remembered as one to destroy the house robots! ;)
Blue Hurricane advances to the Heat G Final!
----
Next up
Featherweight Melee 2
Small System Shock vs. Innis vs. Sith vs. Redemption
And later
Heat G Final
The May Tracks Has You (13) vs. Blue Hurricane
Re: The Crash & Burn Tournament 4
WARGH, me again. :/
Featherweight Melee 2
Small System Shock vs. Innis vs. Sith vs. Redemption
From Cardiff in Wales...Small System Shock!
A very wide and invertible featherweight box with immense pushing power, Hardox armour and a static wedge in front like Tornado to push other robots around. Its length is questionable, however... :proud:
From Patricia, Canada...Innis!
This rounded box has a vicious spinning disc on its rather pointed front end with two tool steel teeth. Mildly nippy, aluminium armoured, and invertible, it'll rip you to shreds, but its turning power may prove weak.
From Geddinton...Sith!
It can get under you competely...small spatulas help this wedge with slanted sides do just that. Approach it from the side and you're still likely to end up on its actuated flipping arm. Kevlar body armour and windscreen wiper motors for drivetrain tell the rest of this feather's tale.
From Pontefract...Redemption!
This steel, titanium, and polycarbonate parallelogram wedge has two vertical grinding blades to grind you, and two Bosch motors to push you around all day. Very fast for a featherweight and invertible, it's here to redeem...itself? :proud:
Roboteers, stand by...
Back to the Battlegrounds we go, then...more middleweight house robot fun too, as Perseus and Cassandra who is part of the Alexandra Sisters: Retribution clusterbot, take their places.
3...
2...
1...
ACTIVATE!
Let the feathers fly! :proud: It's Redemption who's off to the quickest start, and Sith is right up with it! Small System Shock joins in as well as Innis, and we've got a fight here already! :) In comes Sith with the flip on Redemption, but it doesn't matter much as Redemption is invertible, however System Shock charges under Sith and carries it across the arena, slamming it hard against the arena wall and knocking Sith several feet away! Blimey, that was an impact! Sith, looking for revenge, is cut from the path when Innis move in from the side!
CRASH!
The kevlar doesn't hold up well at all, a great tear is made down the side as Sith is sent flying back! Redemption...doesn't take Innis onto its wedge...oh ho ho ho, we've got another team-up again! Liam and Alex know it now too; they turn, nod to each other, and suddenly it's become a tag-team terror! Sith comes back on the attack, trying to overturn Innis and does so, but Redemption wedges it from the rear and carries it across the arena for a ram...when suddenly System Shock catches up from behind and slams them all into the wall! Sith goes flying but Redemption remains trapped on System Shock's wedge! Innis spins its blade back up to speed, but System Shock turns its attention to it now! It leaves Redemption there and bores full in on the spinner! Tracy tries to avoid the assault...and does so! Well that charge wasn't very accurate, Liam. And to make things worse, Redemption's back and looking to defend Innis from a brutal ram! Sith however makes that a bit harder, catching the rear of Redemption and flipping it over...but that leaves it wide open for another Innis-ing! :proud:
CRASH!!
Innis delivers a huge hit, and the impact sends both bots flying! Sith goes flying further and now both its sides are beaten, broken, and scarred! :proud: Redemption meanwhile has rammed System Shock but has failed to get under it and is now being taken to the arena wall and OH! That's wretched! Right into the CPZ where Perseus is! And Perseus' brings down his hammer...AND HITS SYSTEM SHOCK!? Oh dear, what on earth?! System Shock went too far into the danger arena, sending Redemption off a bit and leaving it in clear hammering position! Can System Shock...yes, he's away. Dear me, what an impact and what a sturdy robot to have survived such a blow, Small System Shock. Redemption however has left the CPZ and is back in Sith;s face as Sith tries to take advantage of Innis' recovery time...uh oh! Small System Shock's spotted Innis and is hurtling towards it! Innis is now spinning! Innis is now at full speed! System Shock is driving at full speed! And the collision must be intense!
CRASH!!!
The wedge takes a massive blow, but is only slightly dented and Innis is spun away like a dog chasing its tail! :proud: Liam is back in to take advantage, and scoops his robot under Tracy's, sending it...INTO THE WALL! Another devastating ram! There's no stopping the System Shock today, gentlemen! He's rammed them all! Redemption is stopping Sith's assault though, and promptly delivers Sith to Cassandra in her temporary CPZ. The Greek flipper only catches the edge of Sith with her flipper, but it's enough to send Sith flying, and spinning! Spinning into a 1080 to be precise!! Oh what gymnastics! :proud: But Sith doesn't have a chance to enjoy its state of being left alone; Redemption's back under it again and taking it towards System Shock who's pinned Innis against the wall! With a bit of a THUNK, Redemption delivers Sith onto System Shock and actually manages to get underneath System Shock, Sith falling off the other side! Innis finally manages to get away and Tracy smiles as the disc is getting back up to dangerous speeds! Sith gets around System Shock, but misses both it and Redemption as they take a trip into an empty CPZ, System Shock itself now slammed and pinned against the arena corner! Uh oh...the guest house robots are closing in...and so are Sith and Innis! But Tracy, her smile widening and taking a deep turn for the evil side, takes a turn into Sith's side, instead!
CRASH!!
And manages to tear open Sith's side even more, sending Sith off of Cassandra and across the flame pit! And...is there life left in Sith? I don't think there is - OHH!!! Sith is on fire!!! You can see through that massive gash left in the side! The electronics and all that - they're aflame! Alex shakes his fist at Tracy, but there's naught he can do now; The Watcher has come over to deliver his eulogy!
1, 2, 3, 4, 5, 6, 7, 8, 9, 10!
And so we go to 3! Redemption has to let go of Small System Shock as the house robots turn for Sith's carcass instead, and Liam exits the CPZ, targets Tracy, and smacks into her...but the slam is far too powerful this time and Innis flies overtop of System Shock! Redemption is after System Shock, and almost catches it, but it manages to get to Redemption's side and slam it heavily into the arena side wall again! Innis' disc is whirling madly again, and Tracy targets Liam's machine in return. System Shock notices and turns to face Innis, but Innis is way too close for System Shock to get any sort of momentum going!
CRASH!
It's only a series of deflecting blows, though, but they do make some lovely sparks and that'll count towards Tracy should this go to the judges' decision, don't forget. However Joey isn't keen on letting this slip that far; Redemption is back on System Shock's case and gets it from the side - oohey, Innis almost caught Redemption there with its disc! Watch out there! And Redemption imitates its wedged opponent slamming it into the arena wall with equal force! Tracy is after System Shock as it falls, Innis' disc smacking against System Shock's side!
CRASH!!
But the Hardox really is standing up well, and System Shock remains stationary...it's remaining stationary because I believe that's it! It's not moving and something appears to have happened inside! Redemption...pushes it onto the...pit, or it would have but it overshot the mark and now it's on the - INNIS HAS OPENED THE PIT, GET OFF THERE REDEMPTION! Ooh...just away! Joey's heart was pounding like a piston there, but it seems that System Shock is about to be a goner, and not Redemption! Liam hangs his head as Redemption goes around the pit, and pushes System Shock in to end the fight!
CEASE!
Sith gets smitten by the Force, while Small System Shock is shocked by his opponents' systemical teamwork! :proud:
Innis and Redemption advance to Round 2!
----
Next up
Heat G Final
The May Tracks Has You (13) vs. Blue Hurricane
Re: The Crash & Burn Tournament 4
*in the pits*
Melissa: Ready?
Frank: To win? You bet. To lose, that's a different story. We've got a fresh CO2 bottle and batteries in there so we're pretty much ready.
Melissa: How are you going to deail with that ring spinner?
Frank: Flip him out of course.
Melissa: *travelling over to the Coldstorm bench* Your opponent seems confident.
Samuel: He won't be once I'm done tearing him to shreds!
Melissa: And how fast do you think it'll take you to rip him to shreds, as you say?
Samuel: Not long. :proud:
Melissa: Then let's see you prove it in the arena. Take care! *aside* This will be a good one.
----
Heat G Final
The May Tracks Has You (13) vs. Blue Hurricane
Roboteers, stand by...
House robots...Dead Metal...and why not? We'll throw in our very own King Leer for the heck of it. :proud:
3...
2...
1...
ACTIVATE!
So, to take the seventh spot, who will it be? Will it be the 13th seed, with those fearsome barbs and even more feared flipper, or Blue Hurricane with that horrible spinning ring already looking mightily deadly; May Tracks looks pensive, it hasn't gotten all the way over to Blue Hurricane in time! Are they perhaps worried about the weaponry, the 32kg spinning ring, spinning at 2000 RPMs looking to munch, crunch, crumple anything it touches? Oh, Blue Hurricane doesn't show any signs of aggressiveness either, it's not moving...but we know it can't be immobilized already. Both are simply waiting for something to happen...then Blue Hurricane makes a move! May Tracks turns to try and ward it away, but Samuel presses into the wedge! And the attack shaves off quite a few of the wedge spikes before burrowing into the main flipper itself!
CRASH!
But despite all that spike shaving, the main wedge has taken no damage at all! And now we're on to something as May Tracks pushes Blue Hurricane all the way across the arena like a mad bulldozer scooping mangled metal and dirt, finally finding its way into Dead Metal's CPZ and dumps Blue Hurricane there! The silver scorpion grapples hold of the slippery spinner and sticks its slick sawblade onto the rim of Blue Hurricane - ooooohhhhh! Look at all those sparks. That's Dead Metal's specialty, he loves to show off the sparks made by his cutting blade. But despite that, the sawblade hasn't done really any damage to the Titanium rim! It's about as effective as Blue Hurricane's own hit on May Tracks' flipper! And speaking of which, May Tracks barges in underneath Blue Hurricane, wrenching it somewhat from Dead Metal's grasp, and fires the flipper, sending Blue Hurricane overtop of Dead Metal and far back into the CPZ! May Tracks doesn't pursue it; rather it backs away from Dead Metal, who turns about to grasp Blue Hurricane again, but the spinner's found its correct direction and is away...only to be met by May Tracks from the side, collected onto the wedge, and thrown! However again May Tracks fails with its OOTA attempt, but managing to slide Blue Hurricane off the wall and back into the waiting pincers of Dead Metal! The sawblade sinks in again, but Dead Metal's attempts to cut through it are looking rather futile...seeing this, May Tracks does an about face and makes a gangway for the pit release button. Ironically, the house robot relinquishes its grip on the azure spinner just as May Tracks is about halfway across the arena, and May Tracks, having hit the button already and sent the pit plunging down, turns to spot a whirling dervish at the other end! As quickly as he can, Frank drives May Tracks in a linear path towards Samuel's ring spinner, but Sam manages to drive out of the way in time and May Tracks, trying to powerslide around to face Blue Hurricane, hits the wall sideways! Capitalizing on his opponent's slight driving error, Blue Hurricane veers off to May Tracks' side and tears in!
CRASH!!!
Now THAT'S a hit! And one that's twirled May Tracks about like a tornado itself, despite those tracks! The side seems okay though save for two meaty scratches, so Blue Hurricane has to get some more hits in here! And Frank doesn't plan on letting Samuel get any more in! May Tracks recovers from that upsetting affair and finds Blue Hurricane half-spun-up a few feet away and trying to get away in time, but it is inevitable! The May Tracks Has You, Blue Hurricane! It's scooped up onto the floor without even a scratch and is flung into an empty CPZ! Samuel can't even try to get away before May Tracks is on it again, and tries to get it out of the arena once AGAIN! ...AND IT DOES! Finally, Frank has performed his well-earned fling over the fence, and the Canadian spinner's ring unhappily creeps to a halt as May Tracks spins about, firing its flipper in celebrating the end of its OOTA drought!
CEASE!
Land ho, Blue Hurricane! Time for you to die down with the rest of the shipwrecks! :proud:
The May Tracks Has You (13) advances to the Series Semi-Finals!
----
Next time on C&B4
The storm continues as PsycloniZer tries to intimidate Panicking Still with its seeding rank...and spinning hammers!
Black Panther claws its way into the ring with the bar-bell shaped terror of The 6isc!
And it's time to get light with the lightweights again; Ground Zero, Minigig, Tiny Tengu, and Minilith show no mercy!