Well Joey, he didnt have to be go God-Damn-In-Your-Face about it. If hed politely noted me, it would have been fine.
Ill think about the armourment. I just dont wish for it to lose all of its toughness.
Printable View
Well Joey, he didnt have to be go God-Damn-In-Your-Face about it. If hed politely noted me, it would have been fine.
Ill think about the armourment. I just dont wish for it to lose all of its toughness.
Hows this, Its a SHW
Name: Robo-Rat
Shape: Anarachnophobic (S3) with spikes on the side to stop strandings
Colour: Brown and white patches
Speed: 13MPH
Weight: 175KG
Armour: 4MM Hardox
Drive: 2 C40-300 Magmotors @ 48V
Power: 6 NiCad Batttlepacks @ 48V
Locomotion: Hardox tracks with an Asmaprene/Urethane/Vulkalon coating
Ground Clearance: 0 at front, 4MM at sides and rear
Turning Circle: 0
Size: 120X80X40
Weaponry: 1) A lifting arm at the front of the robot hinged in the center of the robot, it can be either be powered by a pneumatic ram (120X180), a linear actuator or a hydraulic ram, it can either have 2 spikes or a semi-circular spatula at the bottom of the arm
2) At the rear of the robot there is a 20KG spinning drum powered by a B42-500 Magmotor and spinning at 7000RPM dealing about 110KJ with 32 curved teeth designed to rip and
flip
Srimech: The arm
Another SHW
Name: Robo-Dragons
Overall Weight: 150KG
Part 1: Komodo
Shape: A cylinder on its side
Colour: Dusty brown/Khaki
Speed: 12MPH
Weight: 80 KG
Armour: 5MM Titanium
Drive: 2 LEM170s @ 36V
Power: 4 Nicad Battlepacks @ 36V
Locomotion: 6 Solid domed Aliminium wheels with a Urethane Coating
Ground Clearance: 0 at front, 5MM everywhere else
Turning circle: 0
Size: 80X45X45
Weaponry: 1) a set of electric lifting forks
2) an electric clamping arm
the whole system works like complete controls weaponry
Srimech: The arm
Part 2
Name: Bearded
Shape: Judge Shred 3 (S7)
Colour: Light Khaki
Speed: 15MPH
Weight: 70KG
Armour: 4MM Titanium
Drive: 2 LEM 130s @ 48V
Power: 5 NiCad Battlepacks @ 48V
Locomotion: 2 small vulkalon coated wheels
Ground Clearance: 0 at front, 2MM at sides and rear
Turning circle: 0
Size: 70X70X30
Weapons: a flipping arm powered by 2 50X70 rams, powered by a 3KG Co2 tanks
Srimech: Jelly babies, I mean come on its obviously the flipper
I believe the traditional SHW weight limit is 154 kilos (it was in Battlebots anyway), throwing Robo-Rat over the limit.
Anyway...
MEGA MASHER 2
Weight: 100 kilos
Body Shape: A Triangle shape, a bit like Inshredable (from Series 6). 1.5m in length, 1m in width and 0.5m at its highest point. There are minature ploughs at the rear where the blade is, to guide robots into it.
Speed: 15mph
TC: 0
GC; 0 at front and back, 6mm at sides
Wheels; 6 inner, aranged in a 3-wheel-a-side formation. This means that four wheels are always on the ground at any one time.
Armour: The front is 2mm Hardox, the back and sides are 5mm Titanium and the base is 2mm Polycarbonate
Power: 3x 12v batteries, plus Bosch 750s at 36v.
Colour: Red and yellow.
Weapons; The front is a wedge, and the back has a nasty vertical titanium 45cm in diameter disc, powered by its own LEM130 motor and spinning at 2000 rpm. It can probably flip as well as damage.
Srimech: The robot can run inverted, with the sheer angling at the sides making stranding near impossible.
Inspiration; This is probably the only robot I have where I have had no inspiration. It just came as a good name.
Strengths: Power, weaponary
Weaknessess: A little bulky.
The big problem now is the thickness of the armoury and theres STILL the issue of the teeth on the disc.
(Message edited by Dinowarrior on September 14, 2008)
Srimech: Jelly babies
I like your sense of humor Ben :)
I think for a SHW those stats are viable. I think Bearded might be a little overweight due to the batteries, but aside from that, cool :)
I think Chris the only armour problem is because of the sheer size of the robot. 150cm x 100cm x 50cm is unnessearily large, I would go more along the lines of 85cm x 85cm x 20cm, which would probably allow the 3.2mm hardox armouring and you would still fit it all in :)
But then remember to change the diameter of the disc... :)
So, if I said the disc was 15cm in diameter, would that be OK?
I guess the only reason I had Mega Masher so big in the first place was to see how a heavyweight would look in a superheavyweight body.
MEGA MASHER 2
Weight: 100 kilos
Body Shape: A Triangle shape, a bit like Inshredable (from Series 6). 0.85m in length and width, and 0.2m at its highest point. There are minature ploughs at the rear where the blade is, to guide robots into it.
Speed: 15mph
TC: 0
GC; 0 at front and back, 6mm at sides
Wheels; 6 inner, aranged in a 3-wheel-a-side formation. This means that four wheels are always on the ground at any one time.
Armour: A nice 3.25mm Hardox, all over.
Power: 3x 12v batteries, plus Bosch 750s at 36v.
Colour: Red and yellow.
Weapons; The front is a wedge, and the back has a nasty vertical titanium 15cm in diameter disc, powered by its own LEM130 motor and spinning at 2000 rpm. It can probably flip as well as damage.
Srimech: The robot can run inverted, with the sheer angling at the sides making stranding near impossible.
Inspiration; This is probably the only robot I have where I have had no inspiration. It just came as a good name.
Strengths: Power, weaponary
Weaknessess: New and untested design.
(Message edited by Dinowarrior on September 14, 2008)
I think 15cm is OK, if a little small. You could probably double or even triple it
All very well, but a 30/45cm disc on a 20cm high body...wouldnt that prevent it from being invertible?
Oh yes, yuor right, sorry
I cant leave you kids alone for one weekend without this thread turning into a shouting match isnt it? :)
Anyway, I would make the robot a little higher so a larger disc would fit. something between 35 and 40cm high at the highest point so you can fit a disc of similar size in front of it (if you go minion style). a 15cm diameter disc is not going to be able to accumulate much energy.
Ah, I see your problem now Chris. I was using the rhetorical device called irony in my earlier post Chris, a rhetorical device I appreciate a lot. Im well aware of the fact that some people either dont recognize irony or dont appreciate it, and I understand youre one of those people. I didnt wanna cause any troubles.
Now thats out of the way, I wanna point out that if the highest point of your MAIN BODY is 20 cm, you will be able to make your disc bigger than 20 cm. Most 2wd invertible vertical discs have their disc reach higher than the main body. Id go for a 20 cm diameter at least since itll enhance the discs output seriously.
On the problem of the teeth, like Joey said, you dont HAVE to take the teeth in to account when using the kinetic energy calculator, they weigh very little compared with the rest of the disc, so saying x teeth of material y in your stats would be fine with me. Whats really important for the energy output is the discs material, the thickness, the diameter and the rpm.
But, once again, Mega Masher simply wont work if it has a blade larger than the 20cm of its current body, because the instance that happens, itll beach itself.
Ive altered Mega Masher a lot since this thread began, but Im not entirely sure people are quite getting the points. Your help is great, but for Mega Masher to work, it has to follow these guidelines...
1: It has to be resilient.
2: It has to be a rammer-spinner combo.
3: It has to be invertible.
As long as those three criteria are met, Ill be happy.
...mount the spinner on a vertically free rotating frame with castors on both sides? I considered that once, ended up doing something else instead, but its an idea.
You got those points settled really, perhaps a stronger drive motor would make it a stronger rammer, but the wedge you have is great to ram stuff whatever motor you have, dont expect Storm 2 style rushes though.
Now take this simplistic drawing of Mega Masher
http://i74.photobucket.com/albums/i268/_MadBull_/MegaM.jpghttp://i74.photobucket.com/albums/i2...ull_/MegaM.jpg
the triangle is the main body, the circle is the disc, of course in reality theyre joined in one way or another lol. The disc is higher than the triangle and as far as I can see it works just fine.
EDIT: I wanna add that most notorious vertical spinners arent really famous for being low, and 20 cm makes for a pretty low bot. Making it higher wouldnt hurt. Or go for a drum to compensate the low diameter, but your team already has a drumbot so you may not feel like doing that.
(Message edited by MajinB on September 14, 2008)
Well, I had attempted to give Mega Masher works parallel to Tornado, and you know how powerful he is. Ignoring the stuff Storm 2 has, how can you get him more powerful?
The problem is that youve done Mega Masher with a sloped back. He doesnt have a sloped back. He has a straight back. And the instance he gets flipped over, hes going to do an X-Terminator, or worse...a Spider. I know you said Most 2wd invertible vertical discs have their disc reach higher than the main body, but Mega Masher is a 4wd drive robot. OK, yes, it has 6 wheels, all driven, but for conventional purposes, and the fact that this is the maximum number of wheels on the ground at one time, its a 4WD robot. So, that point doesnt help.
Maybe if I made the robot 35cm high and gave it a 32cm diameter disc.
more powerful in this case means stronger motors I think
what do you mean with a Spider?
http://i74.photobucket.com/albums/i268/_MadBull_/MegaM2.jpghttp://i74.photobucket.com/albums/i2...ll_/MegaM2.jpg
New pic, again the triangle is the main body, the three circles are wheels and the big circle is the disc, again the disc is higher than the main body. The rear is straight but keep in mind that once inverted the rear will be sloped.
Ahh...I see. Im sorry, but for some reason, I kept invisioning itd be identical either way up.
So, if I had a 35cm high robot and a 35cm high disc....would that be OK?
I was referring to The Spider from Extreme 1. I couldnt say a The Spider because that would have sounded wierd.
I know the bot, but what happened to Spider in Extreme 1 that ur referring too?
Anyway, Ive been busy Rhino-ing
http://i74.photobucket.com/albums/i268/_MadBull_/Mega.jpghttp://i74.photobucket.com/albums/i2...Bull_/Mega.jpg
A main body linked with a disc, the rear is straight, the main body is 5 cm high, the disc is 7 cm high and doesnt touch the ground
http://s74.photobucket.com/albums/i268/_MadBull_/?action=view¤t=Mega1.jpghttp://s74.photobucket.com/albums/i2...rent=Mega1.jpg
The exact same robot inverted, the rear suddenly is sloped, the disc is still higher than the body and STILL doesnt touch the ground, so a 35 cm high body and a 35 cm high disc would be MORE than ok :proud:
OK then...here are the final stats for Mega Masher for today. I need a little rest break.
MEGA MASHER 2
Weight: 100 kilos
Body Shape: A Triangle shape, a bit like Inshredable (from Series 6). 0.85m in length and width, and 0.35m at its highest point. There are minature ploughs at the rear where the blade is, to guide robots into it.
Speed: 15mph
TC: 0
GC; 0 at front and back, 6mm at sides
Wheels; 6 inner, aranged in a 3-wheel-a-side formation. This means that four wheels are always on the ground at any one time.
Armour: A nice 3.25mm Hardox, all over.
Power: 3x 12v batteries, plus Bosch 750s at 36v.
Colour: Red and yellow.
Weapons; The front is a wedge, and the back has a nasty vertical titanium 35cm in diameter disc, powered by its own LEM130 motor and spinning at 2000 rpm. It can probably flip as well as damage.
Srimech: The robot can run inverted, with the sheer angling at the sides making stranding near impossible.
Inspiration; This is probably the only robot I have where I have had no inspiration. It just came as a good name.
Strengths: Power, weaponary
Weaknessess: New and untested design.
As for the incident, when Spider fought Behemoth, it was flipped over and it ran straight into the arena wall. Its blades then literally pulled it up and over the arena wall, pinning it here and leaving it at Behemoths mercy. I know its less likely for a full spinning disc, but I didnt want to leave it to chance.
Forget Sevaz for the moment, xan someone help me with this:
Name: Shrimp on the Barbie
Shape: Check Pic
Colour: Check Pic
Pic: http://img87.imageshack.us/img87/3276/91123015lp8.pnghttp://img87.imageshack.us/img87/3276/91123015lp8.png
Speed: 14mph
Weight: 100KG
Armour: 5MM Titanium
Drive: 2 LEM 130s @ 36V
Power: 6 NiCad Battlepacks @ 36V
Locomotion: 2 large grippy offroad wheels filled with a self-reparing rubber compound made by INASMET-Tecnalia, it uses millions of tiny microcapsules embedded inside the rubber that releases a polymer compound when torn or punctured, filling any holes or cracks
Ground Clearance: 1mm under blade, 10mm under bars, 4mm under main body
Turning Circle: 0
Size: 150X70X30
Weaponry: 2 Hardox spinning bars, one on top, one on the bottom, the top one is 40X7X1 and the bottom one is 50X7X1, the idea is the bottom one damages the wheels first, then the top ine damages the main body, but of course, this is opposite when upside-down, the bars spin at 7500rpm and are powered by a B62-500 magmotor @ 60V
Srimech: Invertible
Tactics: Take out wheels, then dismantle the body/armour/electronics
Bio: Needed an undercutter, but my original undercutter plan lacked body damaging potential
Theme Song: The BBQ song by Rhett and Link Ft The Homestead Pickers
This is a pretty good bot Ben, the only problems I have are these:
- B62-500 magmotors dont exist
- RPM might be too high, it will take a while to get to that speed, but thats a recommendation
- How much does each bar weigh?
B42-500, that was a typo
5000rpm
15kg each
Hmm...My comments from the last thread stand, what are these bars made of? The same goes for Martis comments about batteries not going at a certain voltage, you can have 6 36v NiCad battlepacks, but not 6 battlepacks at 36v...the latter implies you have something powering your batteries, maybe you need battery batteries in the stats :P
SHRIMP ON THE BARBIE - IMO the nicest among these 4 newcomers, but have you considered its contact with the floor? It will rest on 2 wheels and 1 bar. If the 2 tips of the bottom bar and the bottom of the wheels are PERFECTLY in line its plausible yet the bottom bar would meet with a lot of unwanted friction. If these 3 points arent exactly in line (which is more likely) you will be hitting the floor all the time. Also the suggestion that the bottom bar will hit the wheels and the upper bar will hit the armour AFTER that is unlikely since mostly the wheels are INSIDE the armour... If you add a detail to keep your bar off the ground I think you have a nice robot right there.
Joey, it says hardox in the stats
Martijn, what do you suggest to keep the bar off the ground?
a small castor underneath the axle of the blade would be nice
also, when looking at your robot Scotsh on the Rocks... I discovered it greatly confused me, and asking AJ and Joey for their take on it confused me even more because the three of us both look at it another way... Andy thinks SOTRs claws are setup like this http://i476.photobucket.com/albums/rr122/ajrobotics/pinsir.jpghttp://i476.photobucket.com/albums/r...ics/pinsir.jpg , he had the idea the pnuematic claws are arranged at the bottom of the bot. Myself, I thought the claws are arranged like this http://i74.photobucket.com/albums/i268/_MadBull_/m5m1907tmp.jpghttp://i74.photobucket.com/albums/i2...m5m1907tmp.jpg with the silver claws being pnuematic and the yellow ones being hydraulic.
Joeys take on it doesnt come with a picture but he thinks there is a row of seven claws each consisting of an upper and a lower jaw, making 14 jaws in total.
Alternatively, could you do a better picture/explaination of the weapon?
The existence of B42-500s is uncertain also
B42-500 Magmotors do infact exist. They are just known as BFA42-500 or BA42-500 instead.
See here - http://www.magmotor.com/brushless/bfa-ba42.pdfhttp://www.magmotor.com/brushless/bfa-ba42.pdf
I have also been asked to remind Liam he is in http://z10.invisionfree.com/Drowning_City_Forums/index.php?act=idxthis.
In an experiment, who would like me to judge Razer VS Tornado in Series 6 using my judging system?
if you need your judging system tested, go ahead
So be it then
Razer
Style: 1: Their style was to drag Tornado around with the hook on the end of the beak rather than crush it, but this only worked at the end of the fight
Control: 2: They did have control of Tornado for a while, escpecially at the end of the fight, but not much, I think
Damage: 1: They bent Tornados frame a bit, but no real damage
Aggression: 1: Tornados frame stopped it doing anything really
Total: 5
Tornado
Style: 3: The cage kept Razers beak away from the robot itself, apart from the end, and ramming Razer into the wall was a good tactic
Control: 3: Tornado had control for the majority of the fight
Damage: 2: Just damage to the armour and Im sure the spinning disc would have made a few dents, but the hook on Razers beak was out of action by the middle of the fight
Aggression: 3: Pushed Razer into the wall, the house robots
Total: 11
When I first watched this fight on BBC many years ago, I wanted Razer to win and I thought when it had Tornado over the pit, would have won.
This is what my judging system says. What do you think?
Razer:
S: 2
C: 1
D: 1
A: 1
Total: 5
Tornado
S: 2
C: 3
D: 2
A: 3
Total: 10
Thats what my judging system says. What about you?
I say Anarchy should have won series 6, that machine was so awesome in so many ways :)
Lots of people use lots of different judging systems on these boards though, to my knowledge nobody has ever complained about a system in itself being unfair. So Id use whatever you see fit to use...
I feel bored most of the time. Thats the only time when I feel like writing stuff. Since you lot have some experience, what type of competition should I do next?
A major lol
Meh, you have to fix up the problems with existing tournaments before I enter any future tournaments you post, ELLIOT. Not trying to be a bother but you really need to improve. Sadly due to circumstances beyond my control (:P) I cant be the one to help you improve at the moment, but just ask Joey and Martijn for help. Behind Joeys slightly cynical tone and Martijns humourous exterior...well...never mind. Theyre extremely friendly and helpful people and thats all you really need to know about them. Unlike me. Im a grouchy git, lol :P
I think Ill keep my focus to real robots for a while
Ill do Spawn Again and Panic Attack again
3-2-1: Activate!
At 20mph, Spawn Again is the fastest and thats an advantage! Getting in under Panic Attack and FLIPPING the former champion over! Panic Attack cant do anything about that, though. Spawn Again comes in from the side and ALMOST gets Panic Attack out! Panic Attack stuck on the wall, similar to Extreme when it fought Firestorm. Refbot comes in, but Spawn Again flips Panic Attack free! Panic Attack turns to get around the side of Spawn Again and gets under. Lifting Spawn Again up and taking it over to the CPZ! Matildas waiting, and she turns towards Spawn Again. OUCH! That must have hurt for Spawn Again, but no visible damage from Matildas flywheel! A couple of scratches, but Panic Attack lifts it up again. Matilda comes in again with the flywheel and OHH! The top of Panic Attack that used to be the self-righting mechanism has almost been prised off! Spawn Again gets away, pushing Matilda to one side. Sir Killalot wont be happy! He comes over and lifts Panic Attack up instead! Spawn Again turns and tries to flip Sir Killalot over! Matilda comes in again and Spawn Again goes flying onto its top! It self-rights using the flipper, though. Sir Killalot drops Panic Attack back to earth again, and Spawn Again comes in. Panic Attack tries to get away but Spawn Again pushes it into the corner again and OVER it goes, but not out! Panic Attack has been mightily handicapped out there, by the house robots. Refbot comes in and he counts Panic Attack out.
1-2-3-4-5-6-7-8-9-10!
Spawn Again comes in for the final kill and OUT goes Panic Attack! Spawn Again the winner and they go into the next round!
Cease!
Spawn Again is the winner!
I hope that was a lot more detailed. You decide
quote:
just ask Joey and Martijn for help. Behind Joeys slightly cynical tone and Martijns humourous exterior...well...never mind.
Sherlock Holmes and Dr. Watson were going camping. They pitched their tent under the stars and went to sleep. Sometime in the middle of the night Holmes woke Watson up and said: Watson, look up at the stars and tell me, what do you see?
Watson replied: I see millions and millions of stars.
Holmes said: And what do you deduce from that?
Watson replied: Well, if there are millions of stars, and if even a few of those have planets, its quite likely there are some planets like earth out there. And if there are a few planets like earth out there, there might also be life.
And Holmes said: Watson, you idiot, it means that somebody stole our tent.
*makes mental note to attack Kody with a medium medium speed one at some stage*
Hmm...the detail level has definitely improved since your first fights, so good work with that...my main problem with the fight though is like I said before, all Spawn Again would have had to do was flip PA over once and I really dont think most roboteers would risk letting PA back into the fight like you had Spawn Again do, getting your opponents OOTA is nice but it is in no way necessary to win the fight :P
The only time I can think of when something similar happened was X-Terminator 3 vs. Tsunami, and that had odd circumstances surrounding it (mainly that XT3 was stacked on the wall).
I was also a little aggrieved that in FRFFT I posted tactics for the BIACS-IS fight that you proceeded to ignore, and from the posts of Lewis and Kody I hate to say it but I suspect that this is something of a habit with you...
Basically a little more common sense would be good, read the tactics and understand that when someone says they will not hit a robot when its disc is showing, you are not to have that person slam their disc straight into the other robots disc until it breaks, and you will be back on track I think.