*Hands Martyn a hammer, lots of duck tape, and a screwdriver*
Printable View
*Hands Martyn a hammer, lots of duck tape, and a screwdriver*
quote:
Few people are capable of expressing with equanimity opinions which differ from the prejudices of their social environment. Most people are even incapable of forming such opinions. (Albert Einstein)
Heat L final
Behemoth (27) vs. Take Me Out
It€™s been a long time coming, with round 1 starting on the 10th of last month, but was it worth the wait?
In round 1, Behemoth and Take Me Out came together as Hefty Kick In the Balls had a balls up and landed on it€™s side, but before Behemoth tossed Take me Out, out of the arena for it to self-right back in.
In round 2, Take Me Out gave a shock, as Generator self-righted out of the arena, and Behemoth showed no respect to Avalanche as it pitted the rammer within 30 seconds.
Active
Both robots spring into life at the call of active and start to roll forward. Take me Out is the faster of the two robots here today and it shows by out-accelerating Behemoth and getting into the middle of the arena, spinning on the spot. Behemoth stops and waits for Take Me Out€™s attack.
That attack doesn€™t take long to happen, as Martyn comes out of the background and dodges around the side of Behemoth to try to get underneath the side of Behemoth. Matt spins on the spot, as the fast moving wedge hits the slow moving box, and Take Me Out spins out of control. Behemoth gets underneath the rear and lifts the wheels off the ground, and takes Take Me Out towards the arena hammer.
The hammer comes down once, twice and three times, as it is taken back to square one. Take Me Out gets away from Behemoth, and runs for it€™s life. Behemoth turns and starts to give chase. Martyn is waiting for Behemoth to take it€™s attack, and both robots once more are on a collision course. Take Me Out dodges, Behemoth anti-dodges, as the two front ends meet. Behemoth gets underneath the front end of Take Me Out, and pushes it backwards in a repeat of round 1. Take Me Out is lifted out of the arena, and lands on it€™s back, on the camera tracks.
Matt is jumping around, happy that he has won the fight, but Martyn self-rights, as Take Me Out is launched back into the battle. The judges are thinking what to do, but the battle has turned evil, as the lights have been reduced by 60%, as Take Me Out rams into Behemoth. Matt turns on the drive, as the flip from Take Me Out just lifts up the side of Behemoth, as the battle turns into a dog-fight. Behemoth gets underneath the side of Take Me Out, and lifts it over.
Martyn self-rights Take Me Out quickly, but not quick enough, as Behemoth is underneath the rear end of Take Me Out, and pushing it head-first towards the arena wall, for a second attempt at getting the flipper over the fence and for it to stay there for more than 30 seconds. Take Me Out is over the fence for a 2nd time, landing on it€™s back, against the arena camera. The arena side is watching to see what happens, the judges are waiting to sound the barrier. Behemoth has opened the pit release button, as Take Me Out fires it€™s flipper. The arc made by the flipper puts Take Me Out back into the arena for a 2nd time.
Behemoth is waiting for it€™s competition, and rams into Take Me Out once more, but Martyn drives away at full speed. The battle once more has turned around. Behemoth is waiting for Take Me Out€™s attack, as Martyn comes around the arena spikes on a long run towards Behemoth. This is a do-or-die run, as Behemoth turns around to face the oncoming Take Me Out. Martyn double-dodges, as Behemoth is fooled into anti-dodging, as Take Me Out slams into the side of Behemoth, and 3 seconds later, Behemoth is on the arena tracks.
Cease
The crowd are clapping, the judges are talking to themselves, Martyn is happy, and Matt looks like he is going to moan about the fight, saying that Take Me Out was out of the arena twice, but came back.
The judges are ruling that because Take Me Out wasn€™t outside for more than 30 seconds, it was like being flipped on the walls, and the result shall stand. Take Me Out, takes Behemoth out, and lands it€™s place in the final 16.
Next time:
Heat M
Hell Machine (17) vs. Orka MK4 vs. Supernova
Disco 5 (16) vs. Natural Selection vs. Wedga Revo
Tactics, Predictions, did you like heat L?
quote:
Advert for NSTT: Other Weights
Supernova...shit.
I can out manouver it no problem, and Im a lot faster, so I should be able to avoid that disc. if Orka feels like giving me a hand, Id be more than happy to accept it. If not, Ill get behind Supernova and pummle the hell out of it with the hammer, and if that fails, Ill try stacking him against the wall with the arm.
Orkas built like Behemoth, so I dont see why I shouldnt help out with the defeating of Supernova.
Ill use the same tactic Behemoth uses when fighting discs...lift the scoop just at the moment of impact.
Hang on a second Dave, I dont recall the rule saying that a robot has 30 seconds to get back in the arena once its out. I believe the regulation rules state that once a robot is out of the arena, its out (same goes with the pit). So by the rules, Behemoth should have been the winner.
I would like to see where this 30-second rule has been used before, because I really dont think this was a fairly decided result, as i dont recall this type of result being allowed in in the regulation rules.
In theory someone could self-right out of the pit (Cassius 2), as they are only out because they cant move freely. The 30 second rule makes sense, but it is very open to changes, because they couldnt move for 30 seconds, what if they were flipped into the air by an ultra-launcher and they stay airboune.
See what other people say.
Im in fullagreement with the 30 second rule providing robots dont design new additios to flaunt it. The second I geat another Flea....
If a robot stayed airborne, it would be quite spectacular.
I guess half the problem with this is that no one has actually done the 30 second escape thing in reality. Mute probably would be able to get itself back into the arena if it landed on its flipper and facing the right direction. Same for Cassius using its spike whilst in the pit. The problem is that both landed in the wrong position and were never able to demonstrate this.
I guess the nearest thing to a robot bouncing back into the arena was Roobarb, whilst in the New Blood, but even then Mute only got them as far as the top of the wall.
Okay, I guess so Dave, I guess if its your game to keep me from the series semis to prevent me from entering your next tourney, then I guess thats fair game.
Cant say Id blame it if it was his game...
just because you dont get any semi finalists doesnt mean you cant enter his next tourny matt
Hes having a primadonna strop cuase he doesnt win anything.
Thats correct Matt, execpt im having a primadonna strop because I always lose when I theoretically should win.
The same can be said for any number of vapourbots Matt. Some robots are all powerful, and yet a simple robot could take them out in the fic world. If driving skills were bought into it, it would be a different ball game.
I remember reading in the Robot Wars Magazine that a robot with a rubbish weapon and a great driver can beat a robot with a great weapon and a rubbish driver...sort of like Diotoir fighting Hypno-disc and winning (Dont get me wrong, I dont think Diotoirs weapon is rubbish, or that the Hypno-disc team are bad drivers, I was just using them as an example).
Which is why everyone should be building real robots so we can see what their driving is like.
I sense this message forming a huge arguement, but never mind, I think its a valid point even if nobody else does.
Quiet today isnt it?
quote:
Nothing is impossible. Some things are just less likely than others. (Jonathan Winters)
NSTT, Heat M, Round 1
At Last :)
Melee 1
Hell Machine (17) vs. Orka MK4 vs. Supernova
From Oxfordshire, and 17th seed, Hell Machine. One of the most oldest vapourbots doing the rounds, it has an axe and a forward hinged firestorm style flipper. The armour is titanium, so it is very strong against crushers and other axes. However it€™s drive system is getting a tad on the old side now, 12 horsepower was a lot back in 2001. Will Hell Machine come back from a sleeping giant to rule the world again?
In Far 8: smashed up Thermindor 2 and Mad Bullverizer to get to the heat final, where it sadly met with Tempest who ate Hell Machine in one piece.
From somewhere in England, Orka Mk 4. Who let the clones out of behemoth, with an electric bucket scoop, and a grabber, which swings over the top to grab the robots to keep them still, allowing for the drive to kick in. Orka Mk 4 is faster than most robots at 15 mph, although at 6 wheel drive, it could be hard to turn quickly. The armour is tough enough to restand most attacks. Will the 9th series, prove that the series of robots which started way back in series 3 can finally get past round 2.
In Far 8 (As Orka Mk 3): After a brilliant BOTW performance the hopes were high for Chris, but sadly it met with Blink and Die, it blinked, and died in round 1.
From Sri Lanka, Supernova. Entered by Alex, as his realie, the 2nd placed robot in the last world championships is a good choice. Aimed with a 22 kg flywheel at the front, it is powerful enough to rip the souls out of other robots. It can keep the disc pointing at robots by using it€™s 2 wheels. However, it has a habit of knocking itself out after several hits. The armour is tough, but will it survive the melee?
In Far 8: out round 1, beaten by Die Ceratops Invertus.
All three robots are in the arena for the first melee in a long time:
3
2
1
Active
Both Hell Machine and Orka Mk 4 come out fast, as Supernova€™s flywheel is spinning up to speed. Hell Machine is holding back, as Supernova starts to move towards Orka Mk 4, as Chris is driving head-first towards the series 5 semi finalist. Orka Mk 4 is going to get killed, as both robots are getting near each other, as the scoop fires, as the edge hits the flywheel, bouncing both robots away. Hell Machine comes into play, with the axe, as the front wedge gets underneath the side of Supernova with ease. Alex tries to get away, but with only one wheel on the ground, it is hard work.
The axe of Hell Machine fires once, twice and three times, each time putting a lovely dent in the top of Supernova, which has pulled itself around, so that neither wheels are on the ground, and the flywheel is aiming up wedge. Hell Machine can€™t risk firing the axe now, with the flywheel aiming up the wedge, because the axe arm will hit it. However, Dave is pushing Supernova towards Orka Mk 4. Chris comes in with a side hit, and lifts Supernova off the wedge, and clamps down with the grabber. Hell Machine goes off to open the pit. Orka Mk 4 has pushed Supernova into the arena wall, sidewalls, so that the flywheel can be stopped.
Alex is trying everything he knows, as the shock is heard throughout the arena wall, as a crack appears in the wall, where the flywheel hit. Hell Machine comes over, and hits the top with the axe, as Orka Mk 4 has to drop Supernova due to the 30 second pin rule, but supernova isn€™t moving. Alex selects forward, nothing, reverse, and he slams back into the wall, the flywheel pointing outwards, as forward drive has gone. Orka Mk 4 comes in, and repeats it€™s initial tactic and lifts Supernova up, and onto it€™s arse. Hell Machine comes in, with a lovely axe blow on the top of Supernova, as it falls down to earth. Ref has started to move, as both Orka Mk 4 and Hell Machine reverse to look at Supernova.
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, and there goes that red card. A bell will ring inside your head. Hell Machine fires it€™s axe once more, but it€™s too late.
Cease
Supernova, knocks a lovely crack in the wall, knocks it€™s drive out, knocks itself out. Orka Mk 4 and Hell Machine, a partnership made in heaven? They go forward to round 2.
Melee 2
Disco 5 (16) vs. Natural Selection vs. Wedga Revo
From Scotland and Essex, the 16th seed, Disco 5. Entered by Martyn, the vertical disc/firestorm flipper concept has been around since time began. The 5th version of the successful disco series has come at the right time. Evil vertical disc at the rear, front flipper with wedge extender. Designed to destroy robots. However 2 wheel drive comes into it€™s own, when hit from the side. The rear wedge stops robots attacking the rear end before the disc comes into play. Will Disco repeat it€™s Lord of the Rings success?
In far 8: Started well by beating Interrorgator and Bigger Bully to get to the heat final, where it got flipped out of the arena by Son of Ripper 3.5.
From Birmingham, Natural Selection. Entered by Chris Cooper, as a replacement for Kody/Devon/Clover, this hydraulic lifting arm with vertical crushers gives it an evil taste in blood, and control below your wildest dreams. Chris Cooper is one of the best drivers in UK Vapourbots, and with one of the best chassis€™ entered, will Natural Selection, crush, and lift to victory?
It didn€™t enter Far 8.
From England, Wedga Revo. Entered by Andy, this world famous wedge with a flipper has already caused a fuss in NSBFL getting to the final 4. It€™s reminds you of a clone of the greatest vapourbot of all time, Spinverter 3, with tough skirts, a good flipper, and tough armour. However the base plate is the weak link, but apart from limited co2, this is one excellent machine.
It didn€™t enter the main heavyweights of Far 8.
Thank you for the sun, that shines on everyone who feels love.
All 3 robots are in the arena for the dance with death:
3
2
1
ACTIVE
The first out of the box is Wedga Revo, putting on full power, and accelerating to it€™s top speed within a few decimetres. Natural Selection is the next out of the box, a tad slower than the other two robots, but with heavy control, it has the upper-deal. Disco is revving the disc up to speed, as Natural Selection meets the front wedge of Wedga Revo.
It€™s a wedge vs. wedge special, as the two robots meet, as it€™s a toss up who gets underneath who, and Natural Selection gets underneath Wedga Revo, and at once, the arm comes out of hiding, and comes down to clamp the flipper closed, and the front end of Wedga Revo is lifted up into the air. Natural Selection turns around and drives Wedga Revo into Disco 5, which has come out of the square to attack, as all three robots come together for a massive group hug.
Disco 5€™s disc rips off the rear skirt of Wedga Revo, with ease, but still Natural Selection is pushing Wedga Revo and Disco 5 into the arena hammer. Once, twice, and three times, the hammer fires, making no damage whatsoever to either machine, as Natural Selection drops Wedga Revo, and goes off towards the pit release. Wedga Revo is following Natural Selection, but Chris dodges the attack from the doggy Wedga Revo, as Disco 5 comes out to attack once more.
The pit has been opened, as Natural Selection comes around and drives towards Disco 5. Wedga Revo comes across, and getting underneath Natural Selection, flips it over, along with Disco 5, which it€™s rear wedge has been clamped, the disc still spinning, as Wedga Revo flips again, putting Natural Selection on it€™s back, the disc of Disco 5 has stopped working, after it hit the floor as well, but neither robot can get away. Natural Selection redraws it€™s clamper and lifts itself over, as Wedga Revo slams into Disco 5 to self-right it.
All 3 robots are clear to land, as Disco 5 gets the disc up to speed, but it is shaking slightly, as one of the teeth is on the ground, this unbalance is causing the disc to shake. Natural Selection has self-righted as last, as Wedga Revo gets underneath the front corner, but Chris is too quick and avoids the main flip, as Disco 5 slams into the side of Natural Selection, as the first real damage is done, as sparks fly from the titanium shell of Natural Selection, as Chris turns around, to get his wedge underneath Disco 5€™s rear wedge.
Wedga Revo attacks once more, and getting fully underneath the rear of Natural Selection, lifting both robots up into the air, it tries for a master flip. Both Disco 5 and Natural Selection is tossed into the air, as Disco 5 hits the ground and rolls head over tail twice. The arena spike fires, flipping Disco 5 back up onto it€™s wheels. Natural Selection lands on it€™s wheels and goes off to attack Disco 5. Martyn is attacking using the wedge, because the disc motor has packed it€™s bags and has given up the ghost. Wedga Revo comes onto another attack, but avoids Natural Selection by a few inches. The pie is good Mr Anderson.
Natural Selection is heading for the rear end of Wedga Revo, with the no skirt, but Disco 5 gets underneath Natural Selection€™s sides and pushes it towards the arena hammer, unable to get fully underneath, as Wedga Revo comes around to attack and flip Natural Selection, onto it€™s side against the arena hammer. The arm starts to lift, lifting Natural Selection back onto it€™s wheels. Disco 5 comes slamming into play once more, to get underneath Natural Selection, but Chris dodges the attack, and slams into the side of Disco 5. The arena hammer fires, onto the top of Disco 5. The arm is underneath, the clamper has clamped, and the time is running out, as the arm starts to lift Disco 5 into the air. Wedga Revo attacks both robots once more, but the arena hammer fires; causing Andy not to get a good shot onto both robots, as Natural Selection is moving Disco 5 forward, as Wedga Revo slams into the side and lifts up both robots, but can€™t muster the full flip. Disco 5€™s wheels are spinning in mid-air, as the 20 seconds is slowly ticking down, as Natural Selection takes Disco 5 towards the arena spike for some last second action. The spike fires, as the clamper has come back, firing Disco 5 into the air, and doing a roll over it€™s side.
Wedga Revo gets underneath the rear of Natural Selection, and flips it with a full flip, as it crashes into the arena wall, after doing a roll. Natural Selection self-rights just as Cease is called.
Cease
All 3 robots are moving, so it will have to go to the judges who decide which robot shall fall
Aggression:
Natural Selection - (6/15)
Disco 5 - (3/15)
Wedga Revo - (6/15)
Control -
Natural Selection - (6/15)
Disco 5 - (5/15)
Wedga Revo - (4/15)
Damage Caused -
Natural Selection - (3/15)
Disco 5 - (7/15)
Wedga Revo - (5/15)
Style -
Natural Selection - (7/15)
Disco 5 - (5/15)
Wedga Revo - (3/15)
Strategy -
Natural Selection - (4/15)
Disco 5 - (4/15)
Wedga Revo - (7/15)
Totals:
Natural Selection (26/75); Disco 5 (24/75); Wedga Revo (25/75)
In a 26-25-24 decision, the judges€™ decision hasn€™t gone down well in the pits, but it€™s Disco 5 taking the long way home tonight, after the disc got knocked out.
Round 2 Draw
Hell Machine (17) vs. Wedga Revo
Orka Mk 4 vs. Natural Selection
Tactics, predictions, thoughts?
How dare you call my robot old :)
Seriously, I will re-do the design in a modern light, but the shape and weapons will remain.
Tactics:
Its got good armour and is skirted. Its weakness however is the underbelly. I will aim to turn Wedge Revo over, spin around and hack into the underbelly. I ill be trying to get under anywhere possible.
I have to try and avoid the grabber, again, i will be using the hazards after clamping onto Orka. If its hard of turning, i should be able to get to teh side fairly easily.
The fights should be up tonight *looks at andy and chris*
Woo, 500th Post in NSTT :)
Dave, now crusing at 2Mbps broadband.
quote:
If I have seen further it is by standing on the shoulders of giants (Isaac Newton)
So I lied, saying these would be up yesterday, but meh.
Heat M, Round 2, Fight 1
Orka Mk 4 vs. Natural Selection
It€™s a battle of the Chris€™, both robots shown excellent control in round 1, as they meet in round 2 to decide who goes forward to the heat final, the Fight Against Robots Legend or the newcomer to the scenes?
Both robots are in the arena, as the clock starts ticking down
3
2
1
Active
Natural Selection gets away from the starting square first, as Chris C is moving to avoid the front bucket scoop of Orka. Natural Selection turns around and goes off straight to attack Orka Mk 4, as Chris M drives the large bus with all 6 wheels turning in turn, as both robots are getting closer together, both have exposed sides, who will get underneath whom to take the initial control?
Orka Mk 4 does a dodge, as Natural Selection follows with an anti-dodge, as both robots meet head on. Chris C dodges once more, and avoids the grabber, as it slips underneath the side of Orka Mk 4, lifting up the left hand side wheels with the front wedge. The crushing grabbing arm comes across, but it can€™t get a crush on the titanium, but the lifting arm starts to raise, lifting up Orka Mk 4 onto it€™s arm. Chris is spinning the wheels on Orka Mk 4, but as the arm rises up, Orka Mk 4 fires the bucket scoop, wobbling Orka on the arm, so that one of the wheels hits solid ground, and pushes Orka Mk 4 off the arm.
The arm slowly lowers, as Orka Mk 4 drives away into the distance away from Natural Selection. Chris follows the other Chris, as Orka Mk 4 opens the pit release button, using Orka Mk 4€™s rear end. Natural Selection gets within the danger zone of Orka Mk 4, as Chris C using his experience in driving dodges Orka Mk 4€™s attack with a duff-dodge. Natural Selection is underneath Orka Mk 4 again, and forces underneath it, so that the crushing arm doesn€™t open, but the arm is up, as Natural Selection is being driven towards the arena hazards. Orka Mk 4 spins it€™s wheels once more to get some traction on the arm, but Chris C has learned from last time, and lifts up the crushing grabber arm up a tad, lifting up the wheels from the main arm, as the arena hammer fires, hitting into the top of Orka Mk 4, not just once, but twice. No damage is done, as Natural Selection pushes Orka Mk 4 over onto it€™s side against the arena hammer unit. Natural Selection gets a hit from the hammer for it€™s payment, as the arm jams going down.
Chris M fires the bucket scoop, which pushes Orka Mk 4 away from the pyramid, but still doesn€™t remove it from the side, as the scoop fires the self-righter, as Orka Mk 4 rises from the ashes like a phoenix. Meanwhile, Natural Selection€™s weapon has gone back down, after the safety system to prevent hydraulic fluid leaks kicked in, a quick reset and both robots are still ready to continue.
Orka Mk 4 is away, and slams into Natural Selection, head on, after a game of dodge-me. Orka Mk 4 gets underneath the front wedge of Natural Selection, and lifts it up, but the two wheels are still on the ground, as the wedge lifts up, so Natural Selection still has traction, as both robots are locked in a torque battle, as Natural Selection locks up the right hand wheel, and puts on full reverse on the left hand wheel to bring Natural Selection around, to stop Orka Mk 4€™s cruise to the pit, as Chris M lowers the bucket scoop, after rising the grabber again.
Natural Selection comes back with a strong attack, and slices underneath the corner of Orka Mk 4, lifting up a selection of wheels, as the crusher comes into play, crushing between the bucket scoop and the chassis, no damage is done, but Natural Selection lifts up Orka Mk 4 from the ground, as the wheels start spinning, as Chris M stops with the power, as the arena spike fires, sending Natural Selection over, forcing Orka Mk 4 over as well. Natural Selection self-rights using the arm, as Orka Mk 4 self-rights using it€™s strange Srimech.
Natural Selection is away first and gets under a broadside side attack, could the fight be ending soon, as the arm raises Orka Mk 4 off the ground, as Natural Selection is aiming for the pit. The clock is ticking down, 40 seconds are left, but will Chris M be able to hang on for the decision?
The arena spike once more fires, sending Orka Mk 4 over sideways, as Natural Selection goes straight in with an attack, to cause some damage to the wheels with the crushing arm. The arm lifts the side up a tad, as the crusher comes in, with an indirect hit on the wheels. However Orka Mk 4 self-rights, as the crusher redraws, drawing air. Natural Selection lifts up Orka Mk 4 again, but with 20 seconds left, both robots are drawing out the stalemate. Natural Selection lifts Orka Mk 4 up once more, but Orka Mk 4 spins it€™s wheels to hit the arm to spin away. A very stylist method to get away from danger, but a lack of control, as Natural Selection gets underneath once more to carry on lifting Orka Mk 4 up.
3, 2, 1, Cease.
Natural Selection drops Orka Mk 4 and both robots return to the starting squares, both looking undamaged, as the judges start to do whatever they do.
Aggression:
Natural Selection attacked more often, but Orka Mk 4€™s attacks were more focused, Natural Selection gets the first advantage with 9 lovely points, and what do points make? Orka Mk 4 gets a decent 6 points from this area.
Control:
Both robots shined in the control area, but Natural Selection had the advantage with controlling with it€™s arm, and gets the 2nd advantage in the prize game, claiming only a 1 point advantage with 8 points. Orka Mk 4 gets 7 points for it€™s bag.
Damage Caused:
Apart from the arena hammer and a few dents from the arena spike, no damage was caused by either robot; it was all done by arena hazards. 7 and a half points to each robot today.
Strategy -
Natural Selection€™s strategy was to take to the hazards to damage Orka Mk 4, the judges€™ award that Chris C did fulfil this plan. Orka Mk 4€™s strategy was to *insert missing strategy here*, but it was aiming for the pit every time it could get underneath and control the battle. Orka Mk 4 gets the advantage here, in an 8-7 point€™s victory.
Style:
Orka Mk 4 wins in this area, hands down, but Natural Selection still proved it has style. Orka Mk 4 gets 8.5 points, whereas Natural Selection gets a lovely 6.5 points.
Total:
Orka Mk 4 - 37/75
Natural Selection - 38/75.
So in a 38-37 decision, Orka Mk 4 fails to make the mark with the thinnest of margins, Natural Selection, 2, 1 point spilt decisions, makes it€™s way to the heat final.
Fight 2
Wedga Revo vs. Hell Machine (17)
It seems that I made a mistake with Hell Machine in the last fight when saying it was older than time itself; Dave had updated it with a new drive system and weapons backbone, so it has been kept up to date. Wedga Revo is looking for an easier battle than round 1, where it just beat Disco 5 in a 26-25-24 spilt decision.
Both legend drivers are in the control booths
3
2
1
Active
It€™s tornado vs. storm 2 once more in terms of drive systems, as Hell Machine jogs to the same speed of Wedga Revo as it zooms out of the starting squares, as both robots look each other out, the low and slim Wedga Revo against the large and bulky Hell Machine, as Dave flicks his controller and Hell Machine dances to the music. Wedga Revo comes slamming in with it€™s large wedge to attack with the flipper.
It€™s a dance between the two robots, as both try to get the advantage, as Hell Machine is trying to get his rear firestorm lifter into play; Andy starts to play with the controls to dodge the attacks to get that flipper into play, as Dave is watching Mr Jackson€™s every move to counter-act the dodges. The dance continues for another 20 seconds, as Hell Machine breaks free and attacks Wedga Revo€™s side. The side skirts prevent Hell Machine getting underneath Wedga Revo, as Dave goes forward and runs away from Wedga Revo.
Andy heads over to Hell Machine with Wedga Revo, as Hell Machine has opened the pit release. Hell Machine turns, as wedge meets the scoop, as Wedga Revo with the lower wedge gets underneath Hell Machine and before you can say Flip, Wedga Revo has flipped Hell Machine over 360 degree, as Hell Machine lands and goes straight towards Wedga Revo, and drives up and straight over the wedge, and doing a lovely drive. Andy doesn€™t know what hit him, as he fires the flipper, lifting up the rear end of Hell Machine up, but nothing else, as Hell Machine lands and sticks up full reverse to ram into the rear end of Wedga Revo.
Wedga Revo selects reverse, as the rear wedge manages to get underneath the rear skirt, as it hasn€™t been fully repaired from round 1, as Hell Machine gets underneath the rear end of Wedga Revo and drives underneath fully to remove the wheels from the ground, as they are spinning in mid-air, as the rear lifter starts to lift Wedga Revo up, against the arena wall, to expose the base plate. Dave stops, and thinks, as Wedga Revo is hanging on, as the flipper is vertical, as he continues and drops Wedga Revo against the wall.
The flipper fires, but Hell Machine comes in at full speed with the axe, firing it, once, twice, three times, the 4th time, and now the 5th time. The rear base plate is full of holes, as co2 starts to leak, only a little leak, but it could be the deciding factor, as Ref comes in, breaking up the robots and removes the pinned Wedga Revo from the wall, and drops it on it€™s wheels, and counts 10 seconds for it to get away. Hell Machine is waiting for the 10 second breathing period, as Wedga Revo is moving slower than before, as it turns around to face Hell Machine, Dave puts on full power and drives towards Wedga Revo at full speed.
2 metres, and Dave dodges, Wedga Revo, and head off into the distance. 1 minute of fighting is left, as Hell Machine comes in with another attack onto Wedga Revo, as Andy tries to drive Wedga Revo, but he is having trouble, as Hell Machine slams into the side to ride the wedge, and the force pushes Wedga Revo sideways, as something comes out of the side, it€™s a mount of something inside, something is hanging off, as Wedga Revo turns to get away, and slams into the side of Hell Machine getting underneath the side ground clearance, and tries to flip, but the pressure has gone with the leak, and so the flipper lifts up slowly, as Wedga Revo starts to push Hell Machine sideways, Dave has lost his drive, as the wheels are spinning in mid-air.
10 seconds are left, as Wedga Revo doesn€™t know what to do, as the power has disappeared, the batteries has come out of the chassis, hanging on to the insides by string, as the judges decide that the end is now.
Cease
Hell Machine is pinned to the wedge of Wedga Revo, Wedga Revo is almost broken down, but still the judges need to decide.
Aggression: Wedga Revo shown the more aggression at the start, but it died off after the axe attacks, Hell Machine shown aggression throughout the battle and so gets 9 points, compared to Wedga Revo€™s 6 points.
Control - Both had excellent control throughout fight, but Hell Machine losses a mark for driving onto the wedge, as Wedga Revo gets 8 points, compared to Hell Machine€™s 7.
Damage Caused:
A white wash for Hell Machine, as it caused massive internal damage to Wedga Revo in the axe attacks. 14 points for Hell Machine, 1 point for Wedga Revo.
Strategy -
Hell Machine - 8 points
Wedga Revo - 7 Points
Style:
Hell Machine - 8 points
Wedga Revo - 7 points
Total:
Hell Machine - 46/75
Wedga Revo - 29/75
In a 46-29, the old war horse proves that it still has bite, and moves into the heat final. Wedga Revo had the power, it had the weapon, but it hasn€™t yet had it€™s finest hour and crashes out.
The Heat M Final Draw
*See fights for winners*
Tactics, predictions, did you like round 2?
K, all I know about Natural selection is its a crusher with a hydralic lifter, ala Mantis. Hydraulic lifters are too slow to do me any harm. I would like some more information if possible
Wooty fights
Ditto on wanting information :p My stats arent too far up so if Dave could post both...
Right now im thinking that i have to push the bugger :p again ill be making use of the hazards and later on the pit.
Stats, you want stats, you cant handle http://farr.proboards21.com/index.cgi?board=NSTTStats
I have equal speed to Hell Machine but higher ground clearence, i need to stay away from the axe if possible and hit it from the side or behind, again, i will aim to use the hazards. If i pin Hell Machine to the wall, thats when my pincers can come into play.
K, so it has a rounded back, meaning that both my ends will go under (dunno if there are skirts right the way around). 4mm Titainium is not too big a problem, I just gotta avoid the crusher and hammer it until its dead
quote:
If you never try you will never know. Lights will guide you home, and enlighten your bones, and I will try to fix you.
I€™m high on a mixture of medicine and tablets to keep my illness at bay, so I€™m sorry if this fight isn€™t up to normal standards.
Has anyone else noticed that Fix You is such a sad song to listen to?
Heat M Final
Natural Selection vs. Hell Machine (17)
Both robots got through round 2 on the back of judge€™s decisions, but who will claim on of the covered semi final places?
3
2
1
Active
Both vapourbots are away, these two drivers do not like hanging around squares which used to be coloured but over time, all the wheel spins has painted them black. You get your history from the union jack, as both robots take their own routes to determine who gets to draw the first blood. The axe is ready on Hell Machine, as it is hoping to draw Natural Selection down to hell. Suspended high in the sky is the words that we see in our dreams.
Hell Machines breaks the deadlock first and goes over to try to get underneath the rear end of Natural Selection, but Chris turns around to defence his exposed rear end, it has a modest ground clearance, but no weapons to defend against wedges. Both robots meet head-on, as Natural Selection gets it€™s wedge underneath the front wedge of Hell Machine, as the arm starts to rise, the axe comes swinging across back and forward like the Cornish mad axe-man.
Each swing is putting a lovely go-faster dent into the top of Natural Selection, the hydraulic lifting arm has stuck up, as the crusher starts to move, as Hell Machine tries to get away from the slightly raised arm, as the top of Natural Selection looks like a pepper-pot, as the crusher comes into play and starts to crush though the wedge itself, with ease really, but what is that leaking from Natural Selection, as the axe on Hell Machine starts another burst of attacks, as the axe arm is swinging back and forward at full rate of hitting, putting lots more dents into the top of Natural Selection, as Chris starts to move forward, but the wheels are spinning, pushing up what looks like to be hydraulic fluid, the weapons on Natural Selection do look a bit dead.
Hell Machine stops swinging the axe as the pivot is getting slightly warm, as Ref comes in to spilt the two robots up. Lifting Hell Machine up from Natural Selection, but having trouble, as the front wedge is still pinned to the body of Natural Selection though it€™s weapon, which has broken, all the safety systems has been knocked out by blowing of axes. The clock is stopped, as ref comes into it€™s own, and manages to lift Hell Machine up, by trying to push back up the crusher. The wheels of Ref have started to spin backwards, as he places Hell Machine down, and pushes Natural Selection forward, to show a large lake of hydraulic fluid. The arena cleaners are heard to be moaning about the extra clean up job.
The clock has been started once more, as both robots return to a game of contact, as Ref has returned back to the corner, with Natural Selection looking a lot worse for wear, Chris goes for the attack, avoiding the large lake, which Hell Machine has dodged around the side. The arena spikes fire at once, sending Hell Machine into the air and onto it€™s back, a quick self-right, self-rights Hell Machine, as it comes back to attacking mode, spinning on it self to avoid an attack from Natural Selection, but Chris knows that without a weapon, and with the arena spike in effect within a few metres, he is looking worried, with his pepper-pot machine. Hell Machine slams into the front end of Natural Selection, and gets underneath the weapon, and pushes forward, lifting Natural Selection€™s front wedge up a tad. The full power from Hell Machine comes into play, as Natural Selection is being pushed backwards, smoke pouring off it€™s tyres as they try to find grip, a large wave has formed from the standing fluid, as Hell Machines goes forward more, and pushes Natural Selection onto the spike.
3, 2, 1, the spike fires, sending Natural Selection onto it€™s top. With no self-righter, all hope is lost, as Hell Machine gives the underbelly another hit with the axe. The count-down has started, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, and there goes the red card.
Cease
In your honour, Natural Selection, beaten by lots and lots of axe hits, Hell Machine, the 17th seed, makes a fine return to past-glory and is selected to move onto the final 16.
Next Time:
3 spots are left in the quest to find the 16 chosen semi finalists, who from the 5-robot Heat N will be next to follow:
Heat N
Giga-Byte (15) vs. Love Bite V2.0 vs. BYE
The Crashing Bore (18) vs. 13 Black vs. Archangel of the abyss
So if your stuck in square 1, and you been run-though.
Tactics, Predictions and what did you think of heat M?
Depends on what Alex is planning here. Either way, Im going after 13 Black and pushing it into Archangel. If Alex is going after 13 Black Ill help him out by shoving it into his spinner side first, but if hes after me, Im pushing 13 Black in flywheel first :p
Ill go for 13 black as its got relativly soft armour, I should tear it apart with relative ease.
quote:
Politicians are the same all over. They promise to build a bridge even where there is no river. (Nikita Khrushchev)
Welcome to another heat, only 3 places are left, and 17 robots are fighting for those 3 places. Who will claim the 14th place from heat N?
NSTT, Heat N
Round 1, Melee 1
Giga-Byte (15) vs. Love Bite V2.0 vs. Mr. Bye
From England, the 15th seed and series 7 champion, Giga-Byte. Entered by Andy, Byte is one of the most successful series of robots. Aimed with a lovely pair of horizontal claws to look like Tough as Nails. Armoured by Hardox, powered by Lynch motors, nitrogen powers the claws. Right here, right now, do you know what I mean? However the weakness is that if it clamps onto the front of more powerful drives, it can be out pushed and that with 10mm of ground clearance, wedges aren€™t Giga-Byte€™s best friend.
In Far 8: (As Frost-Byte) - beat MoBird and Tanto 2 before losing to eventual champion, Clawdius in the heat final.
From The Black Country, England, Love Bit Version Two Point Zero. Entered by Chris. It is another pair of horizontal crushers designed to crush, and run. Chris must have made a mistake with the speed at 33 mph, surly. The front weapon is a self-righting flipper like Firestorm. The armour is tough as it is Hardox, but it might get out pushed with only a Bosch drive in the world of Lynch driven vapourbots.
In far 8: Didn€™t enter
From the centre of the universe aka Scaro, Mr. Bye. Entered by Mr. A Dalek, this amazing machine has a front Gravity style flipper and a rear MDU style flywheel. Surly it will win the entire series because it has the ultimate chassis with 100% feedback and infinity drive. However the driver is a dalek who is out busy destroying the universe and Doctor Who, so Mr. Bye is in the locket, we think, unless it has been stolen by Professor Vengeance after returning Wedge Devolution.
Result: Mr. Bye is exterminated; the random dalek says EX-TER-MIN-ATE! To the world, Andy and Chris go into round 2, after hiding underneath a random table with a stick to knock over the Dalek, which falls on top of the coffee-boy, as Frank is heard to be moaning that his coffee has been knocked flying.
Melee 2
Archangel of the abyss vs. The Crashing Bore (18) vs. 13 Black
From England, Archangel of the abyss. Entered by Alex, this double walking spinner is pure evil. The two spinner has a virtual spin-up time to give the larger bottom to spin up to speed to get it€™s claws into play. It has the power to do some destruction however it can be taken aback by rammers and due to how large it is, it may find turning.
In Far 8: Didn€™t enter into the main contest (I think)
From England, the 18th seed, The Crashing Bore. The world€™s most famous mouse-trap. It won the new-blood last season to get 2nd seeding, but it has changed; now it has an electric trap in place of the co2. The blade has changed, and the two self-righting arms have been removed, so that the bore has to self-right using it€™s trap. A couple of rear spikes prevent unauthorized wedge access, however it is slow compared to the rest of the field and there is a modest ground clearance under the skirts. Will The Crashing Bore continue what it set out to do last season?
In far 8: Beat 25€™s Revenge, then Leprosy, before being flipped OOTA by Tsunami 2.
From England, 13 Black. Entered by Kody, who has left the building, this realie, has two discs which spin counter clockwise to each other, and a working Srimech. However the wheels are exposed at the sides unless it is doing a spin on the spot to get the disc up to speed. The discs can damage a lot, but the main worry is that each disc isn€™t that heavy compared to Archangel of the abyss€™s flywheels.
In Far 8: Beaten by Asimov 1.5 in round 1.
All 3 robots are in the arena for this fight.
3
2
1
Active
And they are off, as 13 Black, driven by the ghost of the unknown vapourbotter, starts to spin on the spot to get both discs up to speed; it is in the yellow square and moves away from the wall. The Crashing Bore has got out of the red square now and is aiming to drive into 13 Black, as Archangel of the abyss starts to make it€™s big advance, both flywheels are spinning at full speed, throwing up small pieces of metal from all of the past fights.
Meanwhile, 13 Black has dodged Frank€™s driving attack to hit into 13 Black, and so aims for the side skirt. Frank turns The Crashing Bore quickly, but not quick enough, as one of the discs hit the corner of the skirt and the mystery skirt material is ripped clean away from the side to only to be held on by the rear nuts, bolts, and springs. Meanwhile Archangel of the abyss has started to walk towards the other two, but seeing as the gyro forces generated from both spinners is large, that the body wants to remain horizontal and not lift up with every step. 13 Black, being the fastest in this battle is away, already re-spun it€™s 2nd disc up to speed.
The Crashing Bore is giving chase to 13 Black, as Archangel of the abyss is following both robots slowly. The Crashing Bore slams into 13 Black, as the disc makes pretty sparks with the front wedge, the trap comes over to clamp onto the centre part of 13 Black. Archangel of the abyss comes across and hits into the rear end, but no damage is done, as the discs are spinning counter-clockwise to each other. The Crashing Bore slams 13 Black into the pit release as Archangel of the abyss comes back onto the attack, and lands a direct side hit onto the poor machine.
The wheel looks very damaged, as Archangel of the abyss slams into it once more, and the wheel is ripped completely off 13 Black, as it goes into 1 wheel drive mode, as both Archangel of the abyss and The Crashing Bore leaves it in peace to be counted out. Ref starts to move to count out 13 Black, as the unknown ghost has faded out, leaving the controller on the control booth window.
Cease
The battle is over, but that random dalek which has destroyed a lot of the pits with his pie gun, has opened the door, and rolls in, for fun and bringing out a nasty looking corkscrew starts to move towards The Crashing Bore. Archangel of the abyss starts to spin up again and move towards the dalek, as The Crashing Bore comes across and slams the trap down onto the Dalek€™s front, ripping away the deadly corkscrew, as Archangel of the abyss hits into the plastic cladding ripping pieces of the Dalek away. Ref comes in, annoyed at the Dalek for destroying his dad comes in with the hydraulic claws and slices off the pie gun in one fine slice, as the bottom end has been destroyed by Archangel of the abyss, as The Crashing Bore moves the dalek over the arena spike to flip the half-dalek over onto it€™s side.
As soon as the dalek lands on it€™s side, it disappears, along with all the parts that were destroyed off it, as the arena starts to spin, as both Frank and Alex wake up after a funny dream.
13 Black, picked on, and out. Archangel of the abyss and The Crashing Bore move onto round 2.
Round 2 Draw
The Crashing Bore (18) vs. Love Bite V2.0
Giga-Byte (15) vs. Archangel of the abyss
Tactics, predictions, thoughts, coffee?
33 MPH for Love Bite isnt totally impossible, but itd probably have a slower acceleration and not as much torque.
I cant really damage him, so Ill push him over the spike to flip him over then try to pit him while hes self righting.
Spin and smash into it to do as much damage as possible, err... and try to avoid the weapon
Giga-Byte (15) vs. Archangel of the abyss
Perfect! Drive in, grab the claws around it (the armouring is designed to take the hardest of spinners) and dump it into the pit. This is the kind of robot GigaByte was designed to kill.
Ill be trying to get to Franks side, with a zero degree turning circle, i can at least keep my front to him if he tries anything, if my wedge gets under him, i can flip him then get the pincers at the rear into play. Ill be using the hazards at any oppertunity.
I said they will be up before the weekend ends :proud:
quote:
Now the suns gone to hell
And the moons riding high
Let me bid you farewell
Every man has to die
But its written in the starlight
And every line on your palm
Were fools to make war
On our brothers in arms, Mark Knopfler
It€™s that time again where 4 are reduced to 2 by use of fighting, so what€™s worth waiting for, here are the fights
NSTT, Heat N, Round 2
Fight 1
Giga-Byte (15) vs. Archangel of the abyss
In round 1, Giga-Byte had a bye, whereas Archangel of the abyss had to fight past 13 Black. I think this is the first time these two robots have met.
Both robots are in the starting squares
3
2
1
Active
The smell in the afternoon is nice, as Giga-Byte sets off with it€™s claws open. Archangel of the abyss has started to spin both of it€™s spinners up to speed, as Giga-Byte turns around to give chase to Archangel of the abyss, as Alex is trying to get away enough to get the bottom flywheel up to speed. Giga-Byte rams straight into Archangel of the abyss, and co2 is released from the claws, as the flywheel is stopped suddenly.
Andy is not wasting time; he has smelt the coffee being made by the machine, as he drives Giga-Byte, with the storm 2 drive, at the pit release button. Alex can not do anything, as the legs are not getting any traction, and both spinners have been clamped by the claws, as the pit opens. This is the style of attack, which made the FRW Byte the series 7 champion, doggy attacking, as Archangel of the abyss is taken over towards the pit edge, as Andy lines up with a lovely attack, the weight of Archangel of the abyss pulls itself down, as Andy releases the jaws.
Smoke is rising from the pit, as Giga-Byte spins; a strange piece of armour comes off the inside of the jaws, the only damage from Archangel of the abyss.
Cease
Giga-Byte (15) wins over Archangel of the abyss via TKO in 0:24, in the most controlled fight since Behemoth€™s 2nd round attack.
Fight 2
The Crashing Bore (18) vs. Love Bite V2.0
I€™m older than I used to be; now it€™s time to party in the first Frank vs. Chris Cooper battle, ever.
Both robots are in the arena, both drivers are in the control pods.
3
2
1
Active
Blink and die, is what Love Bite V2.0 has done, as it has come away from the starting square with no wheel spin, as The Crashing Bore gives chase, but Chris has the speed, as he turns around to drive back towards The Crashing Bore, as Frank dodges the attack with expert driving, as Love Bite V2.0 turns around, the grip holding out from the speedy machine. Chris Cooper is one of the kings of driving around, and with a lovely chassis from Love Bite V2.0, it can handle the speed. The Crashing Bore on the other hand, is the same, as Frank makes another correction, as Love Bite V2.0 tries to aim for the side of The Crashing Bore.
Frank turns The Crashing Bore around quickly, forcing Love Bite V2.0 to go around again, but still Chris isn€™t going near The Crashing Bore to draw first blood, as it finally breaks free from the dance to slam into the sides. The front wedge rides the skirts, as it hits onto the side armour, as Love Bite V2.0 starts to push The Crashing Bore sideways, but Frank puts on full power and drives away from Love Bite V2.0, as he turns to get the front wedge underneath the side of Love Bite V2.0, and quick as hell, the trap fires, locking Love Bite V2.0 in tight with the trap.
Frank knows that he has 30 seconds to make his move, as he drives towards the arena pit release button, opening up the corner pit, where so many dreams have been broken. Chris is trying to get away, but with only half of his wheels on the ground, he is going nowhere very fast, except going sideways. Frank thinks, as the clock goes boom, as Love Bite V2.0 is taken over towards the arena spike. The arena spike fires, sending Love Bite V2.0 onto it€™s back. Chris fires the firestorm style flipper to self-right in a flash of colour, as The Crashing Bore rams into Love Bite V2.0, as it self-rights, getting a lovely shot underneath Love Bite V2.0, as Frank is looking at the pit.
The ground between Love Bite V2.0 and pit is covered very quickly, as the front wedge of The Crashing Bore has lined up with the pit edge, and the guillotine fires, pushing Love Bite V2.0 off in a spin, down 6 feet, into the pit, where all the ghosts live, playing old songs.
Cease
The Crashing Bore wins over Love Bite V2.0 via TKO in 3:49. Frank goes off to have a cup of coffee, as The Crashing Bore gets ready for the heat final. An all-seeded heat final, the first since Heat E, and 2nd in the contest. How rare.
Heat N Final
Giga-Byte (15) vs. The Crashing Bore (18)
Tactics, predictions, thoughts, coffee?
HEAT N
ROUND 3
GigaByte (15) VS The Crashing Bore (18)
Very close here. Very very close. I can see this definately ending in a pitting, but whom succeeds, I do not know. Could be GigaByte...
Get under it, use the trap to stop it slipping away and pit it. 3500 Kgs of force at the ram will probably translate to much less force at the tips meaning he cant damage me.
Giga-Byte (15) vs. The Crashing Bore (18)
Very tough... horizontal clamper against vertical clamper. Ill try and use the same tactics again here; drive in, get a good hold and drag/push it around hopefully down the pit. Frank may well be right about the lack of damage at the tip of the claws, but thats not what it is designed to do in the first place.
Just for the record, the drill is gonna do didly squat and the gillotine very little to Gigas armouring too.
Yeah I know I cant damage you either. Race you to the pit Andy? Ill give you a five minute head start:wink:
quote:
He wrapped himself in quotations- as a beggar would enfold himself in the purple of Emperors. (Rudyard Kipling)
Heat N final
The Crashing Bore (18) vs. Giga-Byte (15)
The 2nd all seeded fight so far this season, proves that most of the seeds have fallen down before the heat final, but how did the 2 wonder seeds get to the heat N final?
In round 1, The Crashing Bore took damage from 13 Black, but held it tight when Archangel of the abyss took of the wheel for the knockout. In round 2, it managed to survive against Love Bite 2, when it clamped, and straight to the pit. On the other hand, Giga-Byte had an easy round 1, where it claimed a bye, before pitting Archangel of the abyss within 30 seconds, after ram, clamp, and pit.
Who will win in a battle of the pit?
Let€™s find out, as both Andy and Frank are in the control booths, with a mug of fresh coffee for the winner and a cup of mud for the loser.
3
2
1
Active
In this close battle, Giga-Byte gets the head start from the starting square, as the 18 horsepower is placed down onto the wheels well, as Andy€™s machine pulls away up to it€™s top speed of 20 mph. The Crashing Bore has wheeled itself forward to get away from the starting block, as Giga-Byte has opened the pit release button to open the pit. One of these two robots are going to end up 6 feet under, but the question is which one?
The Crashing Bore has turned to face the onslaught from Giga-Byte, as Andy is being careful to avoid the front wedge of The Crashing Bore, as Frank is waiting for Andy to make that mistake. Giga-Byte using it€™s extra speed tries to break around the rear end of The Crashing Bore, to attack those rear spikes. Frank isn€™t going to let Andy get away so easily, as he turns to dodge the attack. Giga-Byte slams into the side, and fires the claws, but they close on an empty catch. Andy slams in reverse and drives away quickly.
Giga-Byte starts to circle The Crashing Bore, as Frank has driven out of the edge and into the centre of the arena, to keep spinning around to defend itself against Giga-Byte, which is trying to dodge and double dodge, avoiding the arena spike, as Andy knows if he gets lifted up, it€™s all over. The Crashing Bore starts to drive towards Giga-Byte, as Andy dodges the attack from The Crashing Bore. Frank tries to catch up with Giga-Byte, but the speed difference is too much for the old war-horse, the concept unchanged from before the dawn of time, as we all know Frank is Jesus in disguise. Giga-Byte turns and runs at The Crashing Bore, as Frank turns The Crashing Bore to drive towards Giga-Byte.
Andy breaks one side and goes into a crab movement sideways, as The Crashing Bore does the same to keep in contest with Giga-Byte, as both robots finally meet proper contact, and first blood is drawn, as The Crashing Bore€™s front wedge is underneath the right hand claw, lifting up the front right hand wheel. Andy fires the claws, and comes away from The Crashing Bore, as Frank fires the guillotine and misses the target, as Giga-Byte aims for the side and clamps down, onto the front corner piece of the wedge, with not the world€™s best grip, as the right hand side claw comes away from the wedge and Giga-Byte losses grip and comes away. Andy wastes no time and runs away from The Crashing Bore, as Frank tries to get underneath Giga-Byte with it€™s front wedge.
Giga-Byte turns around and comes back towards The Crashing Bore, as Frank turns The Crashing Bore around to defend himself against the oncoming Giga-Byte. Andy dodges The Crashing Bore, as the arena spike fires, lifting Giga-Byte into the air; Andy can not believe his luck, as Giga-Byte lands. The Crashing Bore comes forward, and fires the guillotine, but Giga-Byte has reversed at full power away from The Crashing Bore, as it slams into the arena wall. Frank is annoyed at himself for not taking advantage of Giga-Byte€™s flip by the tri-spike system; the patent is pending in 15 countries. Ref has started to wonder when the main action will start and starts to roll forward to stop the wheels jamming up.
The Crashing Bore drives forward at full power towards Giga-Byte, as Andy puts on full power and gets away from The Crashing Bore for the time being, to allow himself time to reline an attack. The top 2 seeds from last season start to dance again, as Giga-Byte is on the inside, and The Crashing Bore is on the outside, but something looks like to be wrong on Giga-Byte, but suddenly it€™s okay, as Giga-Byte starts to drive towards The Crashing Bore. Frank dodges, but doesn€™t look where he is dodging, as Giga-Byte is coming closer by the second, and the arena spike fires for a 2nd time this fight, as The Crashing Bore is on it€™s side, as Giga-Byte, wasting no time, slams into The Crashing Bore, as it self-rights, straight into Giga-Byte€™s evil claws.
Giga-Byte puts on full power and quickly drives The Crashing Bore towards the open pit, as Ref starts to count down the 10 seconds towards the end of the battle. The Crashing Bore€™s rear wheels are spinning, trying to put down the power to stop Giga-Byte€™s march to victory, but it isn€™t working, as Giga-Byte opens up it€™s claws over the pit, and The Crashing Bore drops down 6 feet, into the carpeted pit with a large sponge at the bottom.
The smoke has started to rise from the pit, as Giga-Byte starts to spin around in celebration, as Shovearound 2 comes blown into the arena by Mr friendly air cannon and rams straight into Giga-Byte, as Andy clamps down and pits the 3rd robot in this melee, and claims the €œI Pit Shovearound 2€ Medal for himself.
Cease
ffffff>Giga-Byte claims the 14th spot in the semi finals, via TKO over The Crashing Bore in 4:58. Andy gets the limited edition mug of coffee and Frank gets the smashed tea-pot after The Crashing Bore destroyed it
Next time on NSTT
It€™s the flipper Frenzy, as a lot of high-powered flippers come to flip things, hold onto your seats for Heat O
Heat O
Achilles (23) vs. Rogue vs. Starstorm 2
Flipping Hell (10) vs. GeForce vs. Ze Newie
Tactics, Predictions, Thoughts?