Re: Featherweights - Active weapon rule
In my mind, the only fair way to ban boxes would be to ban any new boxes/competitors. It would keep current competitors happy as they can naturally progress onto more complex machines if and when they feel ready and basically ban any further boxes from entering. But again, I think the rule is wrong.
Re: Featherweights - Active weapon rule
don't ban types of robot, encourage different types :)
Re: Featherweights - Active weapon rule
I think that the whole argument about bringing spinners back for normal events has gone too far now- I don't think that spinners should be allowed in competitions at RL or RR events as people will not want to get their robots smashed up at every event and the arenas cannot take full combat with spinners getting thrown OOTA etc.
I think that spinners nowdays should have their own exhibition style class where damage is controlled- still enough damage to please the audiences but safe enough for the arenas to contain it safely. By having a couple of robots designed to break apart we can make the shows more exciting.
If you want full combat then build a featherweight spinner and go to the robochallenge events where you can use it properly- thats what I did!
Re: Featherweights - Active weapon rule
my point is whatever people's reason for competing most won't want to have to spend large quantities of money to repair there robot after an event
instead of banning boxes i think we should concentrate more on helping new builders make bots with active weapons. ie get the wiki up and running, get some good guides on there (like australian robot wiki), bring out lifter kits etc etc
Re: Featherweights - Active weapon rule
This topic is Featherweights - Active weapon rule I think talking about heavyweights and even considering them is way off topic and a whole different kettle of fish. It's true that featherweight's weapon can have the equivalent power of a heavyweight from years ago but heavyweights now could be much more scary.
@Jamie, I think we are thinking along the same wave length there.
Re: Featherweights - Active weapon rule
Quote:
Originally Posted by harry hills
don't ban types of robot, encourage different types :)
What about a higher weight limit for feathers that aren't boxes of flippers? Or a lower limit for boxes?
It's the kind of thing you see in motor racing to entice things
Re: Featherweights - Active weapon rule
no. lets not do that. sorry if i apear rude but i did not think there was this much of a crippling problem with the featherweight fights.
Re: Featherweights - Active weapon rule
Quote:
Originally Posted by Danjr1
In my mind, the only fair way to ban boxes would be to ban any new boxes/competitors. It would keep current competitors happy as they can naturally progress onto more complex machines if and when they feel ready and basically ban any further boxes from entering. But again, I think the rule is wrong.
I must say that while I like your thinking process, THAT would be discriminating and not the only fair way.
What you are saying is we can use other types of bots than you because we have been around longer, which is totally unfair in a tournament.
Re: Featherweights - Active weapon rule
lower limit for boxes might work, i see no point in lowering the limit of flippers aswell
Re: Featherweights - Active weapon rule
flippers need the extra weight due to the complexity and weight of the parts