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How could I Improve pt 2
Weaponry: 2 pairs of vertical claws, they can move 180 degrees, and both are independent, meaning I can Crush one opponent at the rear, and another at the front, it can also tear chunks of armour out
With the amount of hydraulics and electrics involved, that might even be over 100kg alone...
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How could I Improve pt 2
Ben, exactly how do you expect to tear large chunks of armour out?
quote:
Ben, the axe would explode at that pressure. And CO2 doesnt run at 1000psi anyway.
lol, I would expect Ben to understand the physics of weapons exploding in mid-fight going by his battles :proud:
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How could I Improve pt 2
Nidhogg Evo
WEIGHT: 100kgs
DIMENSIONS: 110 x 80 x 30 (with arm raised, 50) cm
SHAPE: The front of the robot is almost the same as the S7 Lightning, with the rear being more rounded
COLOUR: Dark (almost black) red and green with one darkish gold chevron on the front
DRIVE: 2 LEM-130 motors run at 36v from 10kg worth of NiCad batteries, driving two inner Vulkalon tyred wheels located just in front of the robots centre. This means it turns around its front, rather than other 2wd robots that have the wheels at the back, and makes it easier to point the front (and therefore weapons) where I want them to go. A ball transfer unit in the rear makes maneuvering easier.
SPEED: 15mph average, 20mph max
GROUND CLEARANCE: 0 at the front due to the weapons, varying from 0-10mm elsewhere
ARMOUR: Mostly 3.2mm Hardox, which at the rear is formed into a continuous quarter sphere and used as part of the chassis. The front ramp is 4mm Hardox, along with the weaponry, and the base is 6mm polycarbonate with 2mm grade 5
titanium additional protection in key areas.
WEAPONS: 1) Inside the front ramp (up to about halfway) is a hydraulically powered rear hinged lifting device, which can lift
about a tonne and raises fully in about two seconds.
2) Sticking out of the front wedge is a hydraulically powered crushing arm, which has rounded yet sharp spines on it, tipped
with a hardened tool steel point, running from a hydraulic ram located behind it similar to Executioner, giving about 15 tonnes
of force at the tip of the arm.
The hydraulics are driven from a Vivoil pump running off a S28-400 Magmotor producing 3000psi of pressure.
Also, either side of the front lifter there are Hardox spike/wedges for getting underneath or ramming opponents.
SRIMECH: The top of the robot and the top of the crushing arm have a rollover shape (think M2/Mega Morg) that should
allow it to roll over onto its wheels if it gets tipped over. If for any reason the rolling over doesnt work, like it getting up
against a wall, moving the crushing arm should change the balance enough to allow it to self right.
NOTES: Internals are shockproofed to withstand hits from spinners, as most of my robots are. Keeps the LED eyes from the
previous version, but this time mounted through holes in the armour.
STRENGTHS: Good maneuvrability and weapons synergy, original srimech problem sorted
WEAKNESSES: One in seventeen billion chance of the robot spontaneously combusting just before a fight
Checking, sil vous plait?
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How could I Improve pt 2
Very cool bot and a nice improvement Joey, we badly needed the rollcage srimech to be brough back to the world of vapours, I always adored them.
I like this one alot :)
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How could I Improve pt 2
quote:
You might want to run the axe at a higher pressure, 1000 PSI would qaudruple the damage
So does axe damage (D) and pressure (P) run in a straight line where D = a constant x P?
Maybe that is where I dropped my 3 marks in my a-level physics :crazy:
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How could I Improve pt 2
Robot Name: Brutalis 2.1
Shape: Like Dantomkia, but with the sides wedged at 42* and rear and the front chisels are now hinged. The front wedge itself is angled at 42* to deflect spinners, but the chisels will easily get under most opponents
Weight: 100kg
Length: 77cm
Width: 77cm
Height: 15cm
Motivation: 2 x go-kart style wheels, internally mounted near the front of the robot to prevent wheelying. They are monuted on a slant like Tazbot to help manouevrability and are right up against the sides to take up less space
Drive: 2 x LEM-130s at 48v
Batteries: 6 3600mAh NiCad Battlepacks at 48v
Armour: 4mm hardox on front, top, sides and rear, 4mm 7075 hi-grade aluminium on base, 5mm hardox flipper and 5mm titanium skirts
Weaponry:
1)Front hinged flipper, powered by 1 x 1.5kg co2 bottle and a single 120m ram at 145psi. This allows it to have 20-25 flips per fight (due to the low pressure) and easily flip any heavyweight competitors, even with bonuses. It wont be throwing them around, more tipping them over and rolling them around although quickly. It runs for the full length of the robot and reaches over the back to make a Toro-style tongue at the rear. This tongue doesn€™t actually touch the floor, as the robot would be grounded if it did, but it rests on the skirt and points downwards so that if a robot goes up the skirt they go onto the flipper, and as it is sloped they will be thrown over easily. This allows it to flip robots from the front and back
2)Mute-style barbs on top of the robot. There is one strip on each side of the robot and one on the flipper, making three in total
Top Speed: 15mph
Ground Clearance: Effectively 0 at the front due to the wedge, 0 at sides and rear due to skirts, behind the skirts there is 8mm of clearance
Turning Circle: 0
Srimech: The flipper will easily spring the robot back onto its wheels
Colour: Black all over, but the flipper is red and the skirts yellow
Strengths: Powerful drive/flipper combination
Weaknesses: Not great base armour
Notes: Plenty of shock-proofing
Bio: Not really an overhaul, just a couple of adjustments to change the fighting style
Lifespan: September 2008-Present
Robots and Vapourbots Defeated: None
Achievements: None
Battle Record: 0-0
(Message edited by Swim2win on September 12, 2008)
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How could I Improve pt 2
I need a little fix-me-up on Mega Masher 2. I only say this because it only ever seems capable of winning hypotheticals.
MEGA MASHER 2
Weight: 100 kilos
Body Shape: Minion with skirts.
Speed: 12mph
TC: 0
GC; 0 at front, 1mm at sides due to skirts, 10mm underneath.
Wheels; 4 inner.
Armour: A nice 3.25mm Hardox
Power: 3x 12v batteries, plus Bosch 750s at 36v.
Colour: Red and yellow.
Weapons; The front is a wedge, and the back has a nasty vertical disc, powered by its own LEM130 motor and spinning at 2000 rpm. It can probably flip as well as damage. A side Minion style bar, pneumatic CO2 powered, comes out from the side.
Srimech: The aforementioned bar rights the robot, even though it can run inverted.
Inspiration; This is probably the only robot I have where I have had no inspiration. It just came as a good name.
Strengths: Power, weaponary
Weaknessess: A little bulky, not as heavy as the body would suggest.
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How could I Improve pt 2
The problem with it is the shape, if its like Minion then itll only have traction on two wheels when inverted, at most, and itll be somewhat top heavy.
Also, I fail to see how it can have 1mm clearance with the skirts :P
Liam, no problems on Brutalis that I can see, apart from the 120m diameter ram :P
(Message edited by joeychevron on September 13, 2008)
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How could I Improve pt 2
Im sorry, but that doesnt really make any sense.
For the first point, if its designed to be invertible, I dont see how the shape would prevent all four wheels from touching the ground. I mean, in all honesty...what shape would you have it?
Secondly, the only reason the GC with skirts is 1mm is because SOMEONE who I shall not name (because, frankly, I cant remember) was insistant that the Ground Clearance of 0mm would end up with me being beached, even WHEN I said it had skirts. Blame him, not me.
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How could I Improve pt 2
If its designed to be invertible, then go for a different shape...only way I can see it being invertible is if it has six wheels a side, with four touching the ground in either orientation, or if you have absolutely massive wheels at the rear with different gear ratios on each one.
If I were to design something along the same lines (in answer to your question), Id have done it like Sunflower (http://www.happyrobots.com/sunflower3.htmlhttp://www.happyrobots.com/sunflower3.html), with the six wheel a side idea.
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How could I Improve pt 2
That only looks to have three wheels a side.
Is there a shape youd recommend? I only say this because I dont really wish to have another Tornado/Storm 2 equse rambot on my team when I already have Cyclone Force.
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How could I Improve pt 2
I meant three wheels a side, never post while still under the effects of spicy pizza :P
As for shapes...well, me being me Id suggest a nice tetrahedron or plough shaped wedge :proud: but you could go for something like Vader or Inshredable for a vertical spinner.
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How could I Improve pt 2
quote:
For the first point, if its designed to be invertible, I dont see how the shape would prevent all four wheels from touching the ground. I mean, in all honesty...what shape would you have it?On its back, Chris. :P All four wheels wouldnt touch the ground if its put on its back. :P
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How could I Improve pt 2
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How could I Improve pt 2
Revamped slightly...
MEGA MASHER 2
Weight: 100 kilos
Body Shape: A Triangle shape, a bit like Inshredable (from Series 6). 1.5m in length, 1m in length and 0.5m at its highest point. There are minature ploughs at the rear where the blade is, to guide robots into it.
Speed: 15mph
TC: 0
GC; 0 at front and back, 6mm at sides
Wheels; 6 inner, aranged in a 3-wheel-a-side formation. This means that four wheels are always on the ground at any one time.
Armour: A nice 3.25mm Hardox
Power: 3x 12v batteries, plus Bosch 750s at 36v.
Colour: Red and yellow.
Weapons; The front is a wedge, and the back has a nasty vertical disc, powered by its own LEM130 motor and spinning at 2000 rpm. It can probably flip as well as damage.
Srimech: The robot can run inverted, with the sheer angling at the sides making stranding near impossible.
Inspiration; This is probably the only robot I have where I have had no inspiration. It just came as a good name.
Strengths: Power, weaponary
Weaknessess: A little bulky.
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How could I Improve pt 2
quote:
...invertibleThen only 2 wheels would be touching the ground.
Whatever. Chris updated it so its moot now. :P
EDIT: God, I must be blind...I see dimensions. I dont see my common sense though. :P
(Message edited by kodster on September 13, 2008)
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How could I Improve pt 2
Right, now to work on those stats of yours :P
Firstly, 3.25mm hardox on an area at least 4 metres squared for armour is probably pushing the weight limit ever so slightly on its own :proud:
Secondly, it does sort of help to know the weight and kinetic energy of the disc so writers can have a better idea about it...and before you say anything, there are websites to help you out. There is one such calculator for kinetic energy in the introduction topic.
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How could I Improve pt 2
First Point: Recommendations?
Second Point: I dont have the slightest clue about this weight/kinetic energy of the disc thing...even when I checked the link. Why? Because the calculator makes no sense whatsoever. It almost feels like its in Japanese, and thus its not helping me out at all...meaning there are NO websites to help me out.
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How could I Improve pt 2
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How could I Improve pt 2
Its in English, just the measures are imperial ones. Google is your friend when it comes to conversions; just type in x cm in inches or x kilograms in pounds.
As for armour, youd be hard pressed to get any decent coverings on unless you make it smaller.
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How could I Improve pt 2
1 in = 2.54 cm
Easy enough to base upon that :P
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How could I Improve pt 2
You guys simply dont get it, do you? Its not the conversions, its the sheer complexity. It makes zero sense whatsoever, and you saying 1 inch = 2.54 centimetres is actually being somewhat unkind when the help I need is SO much more extreme.
As for the dimensions...
MEGA MASHER 2
Weight: 100 kilos
Body Shape: A Triangle shape, a bit like Inshredable (from Series 6). 1.1.m in length, 0.7m in length and 0.5m at its highest point. There are minature ploughs at the rear where the blade is, to guide robots into it.
Speed: 15mph
TC: 0
GC; 0 at front and back, 6mm at sides
Wheels; 6 inner, aranged in a 3-wheel-a-side formation. This means that four wheels are always on the ground at any one time.
Armour: A nice 3.25mm Hardox
Power: 3x 12v batteries, plus Bosch 750s at 36v.
Colour: Red and yellow.
Weapons; The front is a wedge, and the back has a nasty vertical disc, powered by its own LEM130 motor and spinning at 2000 rpm. It can probably flip as well as damage.
Srimech: The robot can run inverted, with the sheer angling at the sides making stranding near impossible.
Inspiration; This is probably the only robot I have where I have had no inspiration. It just came as a good name.
Strengths: Power, weaponary
Weaknessess: A little bulky.
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How could I Improve pt 2
*gasp* SO much more extreme? And how could that possibly be? :uhoh:
First off, which calculator are you using...if its the Team Cosmos kJ calc, I have no idea what the problem is. Its like the simplest kJ calc out there...
If its not, then please EXPLAIN the problems. Very slowly, and very politely. I only spoke up about that conversion because I believe youre whining over nothing. Please show me that is not the case. :P
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How could I Improve pt 2
Robot Name: Return of Rex
Shape: From above it looks like a triangle with the point replaced by a flat side. That top side is the front
Weight: 100kg
Length: 85cm
Width: 85cm at rear right down to about 7cm at the front
Height: 14cm
Motivation: 2 x internal swivel casters at the rear, 2 x unrethane rubber tyres on HDPE wheels mounted internally towards the front of the robot
Drive: 2 x S28-400 magmotors @ 36v
Batteries: 4 x NiCad battlepacks @ 36v
Armour: 7mm grade 2 titanium for the most part with 4mm hardox in key areas. The base is 12mm Lexan and Lexiguard compound with 2mm grade 5 titanium added protection in key areas
Weaponry: Hinged at the very back of the robot is a Toro-style flipping arm drilled with large holes at the front to reduce weight. It is made of 6mm hardox and powered by a single 100m non-attached ram at 1000psi from a 2.5kg nitrogen bottle, which should suffice for about 15-20 flips per bout
Speed: 15mph
Turning Circle: 0
Ground Clearance: 0 at front, 7mm at sides and rear
Srimech: The flipping arm can turn it 540 degrees in the air, plus the sides and rear are wedged at 42* to stop it getting beached
Colour: Super shiny, like Trident with mischievious cartoony eyes on either side of the flipper plate
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How could I Improve pt 2
Yes, Kody, I am using the Team Cosmos Kinetic Energy Calculator...and it simply makes no sense.
For a start, its asking me for the blades diameter, thickness and distance (which doesnt make sense anyway), none of which I even know. No one told me about this when I started vapourboteering...all I know is that it has a vertical flywheel, ala Minion (although I suppose itd be smaller, considering the weight difference). I dont even know what its made of, because no one ever SAYS what their flywheels are made of.
And if that wasnt bad enough, its telling me to add MOI. That doesnt make the remotest bit of sense. It doesnt even try to say what it means.
Im sorry, but if this really was the Simplest kJ calc out there, then it wouldnt be so hi-tech. It really is NOT the simplest, because I simply dont understand.
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How could I Improve pt 2
Sigh...guess Ill have to explain to you, then. :P
First off, the blades diameter and thickness contribute to the weight of the blade, which helps deliver more kJ.
The DISTANCE is from the center of the tooth to the center of the disc. The farther it is away, the more added force will be delivered. Usually this can be half the diameter, but not necessarily if you use longer teeth. Say for instance you have a 80cm diameter disc. The distance would be 40cm. :P
Next...LOTS OF PEOPLE SAY WHAT THEIR DISC IS MADE OF!!! You should know better than that. Right...I should just assume your disc is made of hardened goat cheese if you dont state a material, is that alright? :P Of course not.
Third, MOI is called the moment of inertia. I myself am not quite sure what its definition is, but its calculated thus:
weight of disc x radius of disc2
There, Im done explaining. :P
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How could I Improve pt 2
OK, first of all, I KNOW what the diameter and thickness are for, I just dont KNOW what they are on my disc. As I said before, no one told me I needed to know this. As I said before, its based around Minions disc, but without specs, I cant do anything. If you have any recommendations for the size of the robot, thatd be great, although Ive still not received the all-clear concerning said dimensions.
The distance...thanks for explaining, but once again, its no use at the moment without an aid.
Next...that is, as I continually say on YouTube, an EPIC FAIL! Did Adam Clark ever say what his flywheel was made of? No. Did we learn what Disc-O-Infernos 30 kilo, 3000rpm blade was constructed out of? No. Anything on Nightmare or Backlash? No! Hypno-Disc? Only that it wasnt plastic. You see? No one EVER mentions the material, and theyre professional roboteers. What chance do I have? I dont think even S3s disc was specified material wise, and she had a lot of stuff mentioned about hers. But do we assume HER blade is made out of goat cheese?
For the final point...again, no help until Ive got the all-clear.
Seriously, I NEED help here, help youre simply not giving, instead choosing to rub it in my face. Or at least thats what it feels like.
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How could I Improve pt 2
Someone shoot me - I mean him... :P
All right, just WHY do you need to base it around MINIONS disc? Why is Minions so special? Just because Mega Masher is shaped (or was shaped) like Minion doesnt mean you have to have almost the exact same weapon! Hell, you could probably make it better than Minions! This is VAPOURBOTS for gods sakes: try stuff out!
And Chris, once again, this is VAPOURBOTS. Of course real roboteers out there wont right away tell you what the material is like, but on FRA, for people to draw an accurate force from your disc when theyre writing battles, they need to know quite a lot of stuff: including the material! And besides, a disc can be the same weight, but give off an entirely different kJ! A 10kg Hardox disc would be very small compared to a 10kg titanium disc, because of the metal used for it, and the titanium disc, in that regard would give out a greater force than that Hardox one. Remember, size and weight do count, but especially the material!
Now normally I wouldnt go this far into the specs, but youve been here for quite a while, Chris, and itd be best for you to lend an ear now and not tell people to not rub it in their face when all theyre doing is trying to give you advice. Seriously, this is getting ridiculous. :P
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How could I Improve pt 2
...the material is only really a device for finding out the weight if you dont know it yourself, its not absolutely vital that you put both down.
The rest of what Kody said stands though.
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How could I Improve pt 2
lol. If you had a 10kg titanium disc with holes in it so you can get a wider diameter, how would you be able to keep a 10kg Hardox disc in proportion without reducing diameter or thickness? And reducing those in that regard decreases power in an average hit between the two discs. Joey is sort of right, its not necessary to put it down...if youre a newbie or near that status. :P
Sorry, but I had to say that, Joey :P
Me and Joey would, however, like to ask what weight and diameter you want for your disc, Chris, and we can possibly work out something for you. :)
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How could I Improve pt 2
Actually, Chris, I might have a solution; if you just tell us what weight and diameter you want this disc of mysterious origin to be, together with a rough figure youd be happy with for energy, someone more technically minded can conjure up one for you to make use of.
As an example, assuming a few things:
-if your height at the back is 50cm, and you want to hit lots of things, Id assume a 45cm diameter.
-I messed with materials until I had it made out of Ti, which put the weight up to 29.58lbs, about 13kg (give or take) which seems reasonable.
-The popup window actually calculates the moment of inertia for you, so you dont need to work that bit out yourself :proud:
-Matching this hypothetical disc with the rpm you gave (2000) gives me a figure of 7.4493 kilojoules. Accounting for teeth, which I cant be bothered to work in myself, errors in calculation, and the fact I left the distance to centre bit blank as I had no idea what it meant even with Kodys explaination :P, youre looking at about 10kjs for the lot, and voila, a nice easy disc that looks good on the wall and makes a nice conversation piece.
10kj should be enough to flip someone over, but if you want more, make it heavier (mess with the density in the popup window) or thicker (I assumed 0.75 inches because I could sense asking about it was a bad idea) but its really one of those things you have to learn youself through playing around with.
(Message edited by joeychevron on September 14, 2008)
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How could I Improve pt 2
Kody, shouting at me as if Im meant to know what half of that nonsense means is not helping in the slightest. You know FULL WELL why I was using a Minion-equse disc, so please dont pretend you dont. And if real roboteers dont reveal what their discs are like, what chance do I have? Right now, Id rather be listening to Joey, who is at least trying to help me, rather than punch my face in.
Joey, I managed to get mine at 7421.6 joules. My main problem is that I dont understand in the slightest what its asking for concerning the teeth.
(Message edited by Dinowarrior on September 14, 2008)
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How could I Improve pt 2
Basically Chris, the calculator wants to know what your teeth are made of, and their size, so that in can add up the weight and add its weight to the inertia of the disc, so you get a more accurate KJ output. Without the teeth, it gives you the energy from the disc, and only the disc. Add the teeth on and the KJ will go up.
Its like a peice of string. swing it around, and it has its own energy if its hits something. stick a peice of weight on the end and the energy changes.
Are your disc teeth thin, thick, are they made of Titainium, steel or Aluminium ? I cant beleive it gives polycarbonate as an option :P
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How could I Improve pt 2
The teeth would be the full width of the disc (0.75 inches), most probably, and probably be titanium, like the disc itself. But thats all I do know, partly because I have no idea what a suitable size would be, and I simply cant work in the measurements theyre giving.
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How could I Improve pt 2
quote:
1.5m in length, 1m in length and 0.5m at its highest point
so Mega Masher is 1.5m in length, and its length is 1m?
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How could I Improve pt 2
ITS JUST A RUDDY MIS-SPELLING!! :angry:
The last thing I need is ANOTHER face puncher, OK?
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How could I Improve pt 2
Damnit Chris, it IS an error in your stats, and this topic is meant to improve peoples stats right? Hence the topics name and all.
And your reply didnt help much, I still dont know which dimension is meant to be the length and which is the wideness.
EDIT: I notice your revised stats now, but they have the same error in them quote:
1.1.m in length, 0.7m in length and 0.5m at its highest point
(Message edited by MajinB on September 14, 2008)
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How could I Improve pt 2
Its obvious the second length should have been width. Its NOT an error, its clearly a mis-print.
Anyway, heres the revised stats, thanks ONLY to Joey and David.
MEGA MASHER 2
Weight: 100 kilos
Body Shape: A Triangle shape, a bit like Inshredable (from Series 6). 1.5m in length, 1m in width and 0.5m at its highest point. There are minature ploughs at the rear where the blade is, to guide robots into it.
Speed: 15mph
TC: 0
GC; 0 at front and back, 6mm at sides
Wheels; 6 inner, aranged in a 3-wheel-a-side formation. This means that four wheels are always on the ground at any one time.
Armour: A nice 3.25mm Hardox
Power: 3x 12v batteries, plus Bosch 750s at 36v.
Colour: Red and yellow.
Weapons; The front is a wedge, and the back has a nasty vertical titanium 45cm-in-diameter two-titanium-toothed disc, powered by its own LEM130 motor and spinning at 2000 rpm. It can probably flip as well as damage.
Srimech: The robot can run inverted, with the sheer angling at the sides making stranding near impossible.
Inspiration; This is probably the only robot I have where I have had no inspiration. It just came as a good name.
Strengths: Power, weaponary
Weaknessess: A little bulky.
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How could I Improve pt 2
I personally dont take teeth into account when calculating discs - in the end the calculators not going to be 100% accurate and theres a chance of getting an unusually good or bad hit, and therefore it makes sense to take account of the teeth by rounding up rather than any calculation - and at the end of the day, a sufficiently powerful spinning object is the same give or take a few kilojoules, at least once you get over 50 :P
My main reccommendation if you want to make the disc more powerful is to make it thicker, and thus heavier, or make it out of a different material for more weight...considering the drive and armour though, going above 20kgs with the disc weight is pushing it. (let me know if you have problems calculating stuff for the disc and Ill throw something together)
Which brings me back to the armour...3.25mm Hardox all over the machine is still going to cause problems, you can keep the Hardox on the front maybe but youd have to have some Ti on the sides at least and maybe a polycarb base, without doing weight calculations I cant reccommend anything specifically but as it stands its probably overweight.
And I have to agree with Marti about the length/length confusion, it is an error and you shouldnt be yelling at him for pointing it out :P
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How could I Improve pt 2
quote:
Its obvious the second length should have been width.It wasnt obvious at all. There are quite some robots whos width is greater than their length.
quote:
Its NOT an error, its clearly a mis-print. A mis-print is just a specific kind of error. Whatever it was, it was a typo that may cause people trouble understanding the bot, it needed improvement, you asked for improvement, so I pointed it out for you to correct it.
quote:
thanks ONLY to Joey and David. Ok, you seem to think my advice was pointless and dont take it, ok, fair game, you wont have to thank me if that really is your opinion.
quote:
1.5m in length, 1m in width and 0.5m at its highest point. WTF? You go through all this trouble yelling at me and then take my advice after all? Clearly it wasnt pointless if you modify your stats for it :lame:
I also wanna point out that this latest revision uses the dimensions of the FIRST revision, you scaled the bot down with the second revision and I think those scaled down dimensions were better, I dont know why I bother giving this advice though.