Actually Ive changed my mind. Ill fit the scoop with latch and go Tornado on it. If I can get the latch to clamp down on the axle then all the better:)
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Actually Ive changed my mind. Ill fit the scoop with latch and go Tornado on it. If I can get the latch to clamp down on the axle then all the better:)
quote:
Please let me know if that last fight was unrealistic - with such a powerful spinner, and Hardox armoured robots (irresistable force and immovable objects!) its hard to tell.
1 MJ bar hits wall. Generally this kills the wall, and the robot with the bar. Tornado Mer comes to mind, after its numerous wall-related deaths.
HEAT L
ROUND 2
1) N.S.B.F.R. X (10) VS Sonic Boom
Gotta go with the seed here to win a JD and send Sonic out with a bang :wink:
2) Gyrate VS Roo 2
Soz, Matty, but Im picking Mr MegaJoule to outwhirl the roo and leave it for Aussie roadkill :proud:
Wooty as always, Richie! :)
Based on what Dave and Nick have said, I will probably rewrite the second melee, unless Aaron has something to say. I was assuming that if Gyrate can produce that much power, it would probably be able to withstand it to some extent.
Good joke:proud:
ah good.
Spilt up, and only 1 part goes towards Gyrate, pushing it into the wall, destorying the wall and robot. Then help Scott in removing Sonic Booms wheels.
Sorry Dave, you cant change your tactics.
Ive been ill, and Ive also got a bit of college work to get through, but I should make progress soon.
Sorry to hear that, get well soon.
Thanks Frank, but Im already well - its now my sister thats ill!!
Well, heres the rewritten second melee:
3, 2, 1 - ACTIVATE!
Black Chalkie Beard split and both parts headed for the beginning-to-spin Gyrate, while Insecticide went for Sonic Boom, who cam eot meet it! Black and Beard came in on Gyrate - and with their low bodies, slipped under the deadly blade! Immediately they shoved it towards the pit release, but when they did, the flybar touched the wall! The wall cracked, the arena shook violently, and Gyrate was launched backwards, pushing past the twins and flying across the arena floor! Bouncing off the south wall, it flew towards the tussling Insecticide and Sonic Boom, and the still spinning flybar hit them both! A long gash in its front and top, Insecticide wasnt moving at all, while Sonic Booms thick Hardox wheel hubs were cracked, and while slowed, it was still mobile! Landing on the centre of the arena, Gyrates blade began slowing to a stop - the blades powerful impacts with the wall had sent powerful forces shooting through the electrics, killing them dead! While Black rammed into Gyrate and began shoving it towards the pit release, Beard went for Sonic Boom, trying to manouver it towards the pit as well before Insecticide could be counted out! But Sonic Boom managed to keep ahead of Beard, while Black was shoving Gyrates body down the pit! Black then rushed in and managed to knock Sonic Boom, but the axlebot was slippery and managed to escape the clusterbots grip as they attacked! Finally, the buzzer went as Insecticide was counted out, and the 26th seed and Sonic Boom were the survivors of the brief but chaotic melee!
CEASE!
Gyrate and Insecticide are eliminated!
BLACK CHALKIE BEARD AND SONIC BOOM GO THROUGH TO ROUND 2!
Heat L, Round 2:
NSBFR-X (10) vs Sonic Boom
Black Chalkie Beard (26) vs Roo 2
Frank, could you describe the scoop and latch to me please?
Heh, reminds me of when I had Chickenpox quite a few years ago... Ended up giving it to my sister. Still it shows my kind and sharing nature:proud:
OK, the scoop. Think Tornados passive scoop, but with a little hook on it which is powered by a linear actuator and can grip with around 400 KGs of grip. Damage is minimal unless the opponant is using something like thin polycarb.
The idea in this fight is just to keep shoving Sonic Boom around. If Im pushing him, he cant build up momentum to attack. Not that Im expecting much in the way of damage. 800 KGs of downforce sounds a lot but its quite a bit weaker than Terrorhurtz.
Roo 2s ring might be too high to hit the twins, as its only 1 cm thick.
Im thinking of using the rear end off one part to ram into Roo 2 to stop the spinner and enforce 166 Kj back onto itself. Worst case, one part of BCB being killed by the impact, but as Roo 2 doesnt have any shock-proofing, its a case of Supernova once more.
With any thing, the other part will open the pit, and wait, away from Roo 2 incase it goes mad when one part hits into it.
After that delay, lets carry on!
After that tough Round 1, lets see if Round 2 will be just as fun, as NSBFR-X (with a scoop and latch) prepares to meet the repaired Sonic Boom!
3, 2, 1 - ACTIVATE!
NSBFR-X and Sonic Boom came rolling into each other, Sonic Boom sliding off NSBFR-Xs wedge before it could be gripped and spinning to bring its axe into the side! As NSBFR-X tried to turn into Sonic Boom, the axlebot kept at its side and brought down its axe, only making a scratch! The two robots simply turned around on the spot, not doing much at all! Eventually, NSBFR-X shifted then ran at Sonic Boom with its latch, but Sonic Boom reversed away, outrunning the 10th seed! At a safe distance, it decided to be more aggressive and came back towards NSBFR-X, going up one side of the wedge again and going a bit topsy-turvy! Unfortunately, this provided an oppotunity for NSBFR-X to turn around and catch Sonic Boom on its wedge, managing to grasp the axle with its latch and trapping the axlebot! NSBFR-X quickly went at full speed to the arena disc, turning as it got there so Sonic Booms right wheel bore the brunt of the spinner - but if the Hardox wheel hub could survive Gyrate, it could certainly survive that! Not giving up, NSBFR-X turned Sonic Boom straight back into the disc! The rubber on the wheel was scratched a little, but was hardly affected, even when NSBFR-X gave it yet another slam into the arena disc, giving itself a nick in the process! A fourth hit deepened the scratch, but it still wasnt having a significant effect! Getting bored, and knowing its pin time limit was running down, NSBFR-X sped to the pit release, and soon it had dropped Sonic Boom out of VFT6!
CEASE!
NSBFR-X GOES THROUGH TO THE HEAT FINAL!
Now what will happen when clusterbot Black Chalkie Beard meets spinner Roo 2?
3, 2, 1 - ACTIVATE!
Black Chalkie Beard split, and while Black went to wait by the pit release, Beard chased down Roo 2, who ran away to get itself spinning, and managed to keep ahead of Beard long enough to do so! Turning around, Beard reversed towards Roo 2, who came to meet it! The crash resonated around the arena as both robots spun away from each other in a blur! Smashed into the wall, Beard was disorientated, but managed to recover as Roo 2 came towards it again! Roo 2 hit the rear of Beard again, sending the clusterbot half bouncing off the wall and just missing it on its return journey! Before Beard could get going again, Roo 2 gave it a whack on the side, towards the closed pit! This time, Beard recovered and dodged Roo 2s next advance, then turned around and used its rear again! As Beard went spinning towards its twin Black, Roo 2 was sent in the wall, bouncing towards the twins as well! Black quickly went to catch Roo 2 while its spinner was slowed, giving it a bounce at first, but that sent it into another wall which slowed it even more, so the still functioning Beard could capture it on its swords! Black immediately hit the release, and Beard sent Roo 2 towards the opening pit, giving it a lift over the edge with its swords!
CEASE!
BLACK CHALKIE BEARD GOES THROUGH TO THE HEAT FINAL!
Heat L Final:
NSBFR-X (10) vs Black Chalkie Beard (26)
I will wait for Franks setup to post proper tactics.
However, the aim will be to use the control of both robots to an advantage and outdrive NSBFR-X, to get around its side, to hopefully use the momentum to get underneath the skirts and lift it up and dump into the pit, opened by one part of BCB.
Ill fit the spinning bar. As each piece is only 50 KGs, each hit should smash the parts far away from me so they cant effectively attack, and who knows I may be able to shock-kill them as well. I should certainly be able to rip the forks free to stop them getting under.
I lost count of how many people have called the swords, forks.
If Frank is fitting the bar, the simple thing will be to dodge around the sides, by using the lower top speed, but pretty wel instant acceleration and control. Im not that fussed in losing to NSBFR-X, cos its so good.
Swords, forks, knives, spoons... Same difference they can still be torn off:proud:
That what you think, for this fight I will be using the 10cm swords for max flip effect, bearing in mind 5cm is within the body, so that the rams are away from the impact area.
Its the hinges that are the weak point. Remember Crushtacian vs Supernova?
I know the hinges are the weak point, but the only connection point that can be hit is the pivot, even then, that takes a good shot to disable both pivots (remember the swords work at different times)
Change of tactics, as soon as I can, flip NSBFR-X over to make the spinning bar useless, then, hmm, get underneath the rear and lift the rear wheels off the ground with the swords, then push, as the other twin opens the pit.
The bar works both ways up, which is why I use it when its possible for me to get flipped.
Hey, lets just rip this door of its hinges.
Its not as easy as just ripping weapons off, Frank... :) You have to get some very accurate hits, and lots off them with a powerful weapon to just pull a weapon off a robot.
Just my two woots.
Fair enough, maybe I did make it sound a bit easy:lame:
Well soon have a seed in the second semi final. Can NSBFR-X reach a third semi, using its spinning bar against Black Chalkie Beard?
3, 2, 1 - ACTIVATE!
NSBFR-X paused as its bar began spinning, while Black Chalkie Beard split up and both parts charged the 10th seed! NSBFR-X now began moving itself, running into Blacks side and striking with the spinning bar, turning Black around to block the oncoming Beard! Whacking Black aside again, NSBFR-X ran into a head on collision with Beard, hitting the swords and spinning Beard away! Unfortunately, Black took the oppotunity to run into NSBFR-Xs side and begin battling the skirts! As Black shoved at NSBFR-X, Beard came back to join it, and eventually NSBFR-X was against the wall, allowing the swords to just slip underneath and prop it against the wall! Black excitedly ran for the pit release, while Beard moved to shove NSBFR-X straight to the pit - but when it did, NSBFR-X dropped to the floor, inverted, and its spinning bar hit the top of Beard so it could fly to safety! Beard chased after NSBFR-X, only to be hit in the side - it was too low for the inverted spinning bar, but NSBFR-X managed to give it a good ram which made it drop into the pit! Black came rushing back to avenge its lost twin, so NSBFR-X had to reverse, and it stayed well away from the pit until it had closed!
At this point, Black came racing down the arena towards NSBFR-X, who was only too happy to greet it! They came together and tried to attack each others sides, NSBFR-X succeeding with its high speed, and slowly pushing Black in a curved path, still unable to use its bar! They came to the south wall, and with the angle they were at, Black scraped out of NSBFR-Xs grip, and quickly turned around to attack the side, only for NSBFR-X to escape, then reverse into Blacks side, pinning it in the southwest corner with its rear skirt! They remained there for a while, Black unable to get out, until NSBFR-X became bored and moved to release the clusterbot half! As Black got out and ran to NSBFR-Xs side, NSBFR-X swerved and tried to use its rear to push again, but Black glanced off and could then run into NSBFR-Xs inverted wedge, shoving the 10th seed against the wall! It began lifting from there, but the swords hit the spinning bar and Black was knocked away! NSBFR-X immediately shoved it into the corner again, catching it in another pin! Again, the pin lasted a while and the audience quickly got bored, so NSBFR-X released Black, who reversed before it could be pinned again, and was chased by NSBFR-X, who managed to ram it side on with its inverted wedge and get it against the west wall!
This time, NSBFR-X didnt pin Black for as long - when it released, Black swerved after it, but was just rammed in the side again, and shoved in a curved path, glancing off the south wall, missing the arena disc and going into the west wall, where Black managed to escape due to its angle! It reversed to shove, but found itself in NSBFR-Xs inverted wedge! The two combatants heaved against each other, back and forth in short distances, until Black turned to use its swords - and once again found the inverted wedge eating its side! Black was now rammed into the north wall, and along onto the closed pit, where it found itself being pinned once again! Seconds passed before NSBFR-X released Black and then went straight along into the pit release to try and end the fight, but Black was coming after it! NSBFR-X and Black collided again, both turning and NSBFR-X succeeding in reaching Blacks side again, but now they werent pointed at the pit! NSBFR-X shoved anyway, and managed to bring Black into the west wall, although it failed to get it into the pit before it had closed! The 10th seed just carried on pinning - with seconds left in the match, Black just managed to wriggle out, and NSBFR-X was forced to dodge it! They met head on again, and Black now shoved NSBFR-X without lifting, ramming it against the arena disc just after the buzzer had sounded - a naughty end to this rather dull heat final!
CEASE!
Aggression: NSBFR-X - 5, BCB - 5 (equal aggression from both robots)
Damage: NSBFR-X - 10, BCB - 0 (NSBFR-X gets damage points for eliminating Beard and attacking with its spinning bar)
Strategy: NSBFR-X - 6, BCB - 4 (BCBs strategy went out the window when Beard was pitted, leaving NSBFR-X to do more shoving, and pinning as well)
Control: NSBFR-X - 5, BCB - 5 (equal control as well)
Style: NSBFR-X - 6, BCB - 4 (in the first bit of the fight when weapons were being used, NSBFR-Xs spinning bar was more stylish)
Dominance: NSBFR-X - 8, BCB - 2 (NSBFR-X pitted one part of BCB, and did a lot of pinning, and more ramming)
Final Score: NSBFR-X - 40, Black Chalkie Beard - 20
NSBFR-X GOES THROUGH TO THE SEMI FINALS!
Next time on VFT6, eighth seed Mass Disctruction Ultimate 3.1 will make a comeback - how will it do against Dieceratops Invertus, Infernal Contraption and No Close Shave 2?
And 24th seed Hypertension Mk2 will be hyper and try to make Geforce, Tazbot and TIRTASM tense!
Hmm, that wasnt the most fun heat to write. Still, maybe Heat M will be better.
Wooty:) In terms of power and feasibility, Id say NSBFR X is definitely my best vapour so Im glad to see it still doing well. Except for pinball of course but meh:proud:
In the first melee... Well, despite some clever shock protection i think MDU 3 is still very prone to killing itself. MDU and No Close Shave to go through if it doesnt, but No Close Shave and Die-Ceratops Invertus to go through if it does.
As the for second melee, any of these machines could go through but I think Hypertension and GeForce will do it.
ah nuts.
Well played Frank-o.
No Close Shave 2s Tactics:
Do a little teaming up with MDU 3. Go after Infernal Contraction, grab it with the crusher, and pit it. MDU should be able to destroy Die Ceratops Invertus, but if it doesnt, which it will, then Ill help take out the battered DCI and pit it.
Right, last go at getting a semi, so if I dont... Im going to cry:sad:
Slide underneath Tazbot with the arm and try and laucnh him so hard hell break him:P
Ive asked AJ to gang up, and hes accepted, so were both going after TIRTASM to try and break him with the dual force of incredible flipping force:proud:
Then well do the same to Tazbot, hopefully breaking ht earm so he cant self-right:D
Time to gain revenge for last years early exit:proud: Yes, I DO think that heat finals are early for Hypertension:) With some of my other ones, fine, but he deserved better:proud:
You mean defeating the Most Popular Vapourbot of All isnt a big enough honour for HT? :wink:
What, that pile of crap?!:wink:
Seeing as I am not stupid, I shall concentrate ALL my attacking on Infernal Contraption to begin with.
Then, useing ALL my cunning, I will keep No Close Shave between me and MDU.
Run away from MDU at any instant where it comes close, and flip NCS at any instant where IT comes close.
If this works, and I get to a judges decision, Ill certainly have the upper hand on Strategy and Control.
Chris, just drive into MDU, it doesnt hurt. :proud:
Hypertension Mk 2 vs GeForce vs Tazbot vs TIRTASM
Im teaming up with Matt in this battle. First of all we are going to go after TIRTASM and flip it about all over the place and then do the same to Tazbot. Flipping fun! :proud:
Great battles Richard!
I will use the lifting forks with skirts, i will attack geforce side on and lift it and push it into the pit, i will then pit tazbot if it is still about
quote:
You mean defeating the Most Popular Vapourbot of All isnt a big enough honour for HT?:wink:
Hmm... Who was that again?:proud:
Mass Disctruction Ultimate 3.1 (8) vs Dieceratops Invertus vs Infernal Contraption (me) vs No Close Shave.
If feasible (which it isnt), team up with Dieceratops & damage MDU with disc, then batter No Close Shave senseless
Welcome to VFT6 - were now into the last quarter of the heats, and just four more semifinalists are needed! Weve now reached the much awaited Heat M, where a comeback is about to take place!
Eighth seed Mass Disctruction Ultimate 3.1 is back, having won VFT3 and VFT4 in destructive style, but having to skip VFT5 due to new walker rules! Well, MDU3.1 is now a wheelie, and a fast one at 18mph, but the real danger is the ring that spins at 480mph and has 9 Hardox teeth to tear into anything it hits! It can spin up quickly, and also lock into 500rpm if its being ganged up on, to throw opponents away! Everything inside is shock mounted, the robot has thick Hardox armour and good control - is a third tournament win on the cards for MDU 3.1?
24th seed Hypertension Mk2 was a heat finalist in VFT5, beating veteran Wedge Devolution on the way, but NSBFR damaged it and shoved it into the pit, keeping it away from the semis! Hypertension Mk2 is still an invertable low box and it still has a flipper, which can flip 2500kg! It now runs slower, at 22mph, but can still push well with rubber wheels! Skirts at the sides and rear help keep flippers away, but a low flipper could get under the prongs - will Hypertension feel the hypertension today?
Dieceratops Invertus dropped out of VFT5 but is back for VFT6 - its a box robot with a moveable nose cone, and it attacks with an invertable flipper, which works inverted thanks to the nose cone! This robot moves quickly at 18mph, and has good 6mm titanium armour, but is flippable - will Dieceratops Invertus have all the ferocity of an angry Triceratops, or end up looking like a T Rex found it?
Infernal Contraption comes from RW with a rather unfortunate record of two Round 1 losses! Its basically two wheels stuck together, with a thick vertical disc inbetween! The disc could well do damage if allowed to get up to speed, but Infernal Contraptions wheels could be tasty for spinners, and its design could make it infernal to control!
GeForce is a tall wedge with sloping sides, and on the wedge is a CO2 powered flipper that flips 1500kg! Despite a two wheel drive, GeForce is a good pusher as well, with 18hp in its drive! It can turn on the spot and use its flipper as a srimech, but the flipper only has around 20 flips per fight - GeForce may not be too forceful if the CO2 runs out!
No Close Shave 2 will try to give other robots the shave from hell - this Razer like robot has a crusher which claims to be better than Razers! It has good traction, and Razer style wings to selfright, but at 13mph, its not too quick, and it could well be flipped with a side on attack!
Tazbot is an American veteran, and it has done quite well in BB - its been in two quarter finals and a semifinal, losing to fellow veterans Vlad the Impaler and Biohazard there, but also beating such robots as Gold Digger, Silverback and Slam Job, and winning the award for Coolest Robot once! That award is well deserved - Tazbot is a strangely shaped boxy robot with two tilted wheels and a rotating head on top, on which is the lifting arm that it uses on the opposition! Tazbots a persistent robot (if its batteries are charged) but how will it do against any flippers or skirted robots?
And TIRTASM (The Interchangable Robot That Andy Sold Me) technically came 2nd in VFT5! It was WX 5.0, but changed hands from Andy to Martyn, and is now TIRTASM! Its still pretty much the same - an invertable box with interchangable weaponry! In its arsenal is a Hardox scoop, a vertical drum, lifting forks, ramming spikes, a concave scoop and hinged or sprung skirts! With a 20mph speed and 18hp pushing power, TIRTASM could do well - lets hope our 2nd seed, WX 6.0, doesnt get too angry if it does!
Now, after a tournament away, how will Mass Disctruction Ultimate fare against Dieceratops Invertus, Infernal Contraption and No Close Shave 2?
3, 2, 1 - ACTIVATE!
Mass Disctruction Ultimate 3.1 quickly began spinning, while Infernal Contraption came towards it, and Dieceratops Invertus and No Close Shave 2 went for Infernal Contraption! Dieceratops got there first, rolling right under IC and firing its flipper to overturn it, not that it did much! But then MDU 3.1 appeared, rushing straight into IC and glancing Dieceratops as well! IC flew away, superficial bits of metal scattering from it, and its right wheel bent and torn! No Close Shave 2 followed it, easily pinning it against the wall and sinking its claw into its body, before carrying it towards the pit release! Meanwhile, Dieceratops had been flung against the wall, its side armour dented, and it was unable to recover before MDU 3.1 rushed in again and hit it in the rear, causing both robots to go skimming! Looking battered already, Dieceratops was now having trouble with its right wheels, but still made to go after No Close Shave 2! It tried to swerve away from the advance of MDU 3.1, but the eighth seed caught it and smacked it right in the rear injury again! Glancing the east wall, Dieceratops Invertus now appeared motionless from the shock! Meanwhile, No Close Shave 2 had reversed into the pit release, and carried Infernal Contraption to the pit, and was currently dropping it in! MDU 3.1 waited by Dieceratops for a moment, then ran towards No Close Shave 2, who wisely ran into the pit to save itself! Dieceratops Invertus didnt start moving again, so it still went through, along with the former champ!
CEASE!
Dieceratops Invertus and Infernal Contraption are eliminated!
MASS DISCTRUCTION ULTIMATE 3.1 AND NO CLOSE SHAVE 2 GO THROUGH TO ROUND 2!
Now for Hypertension Mk2, GeForce, Tazbot and TIRTASM (with lifting forks) to get fighting!
3, 2, 1 - ACTIVATE!
Hypertension Mk2 and GeForce both moved towards TIRTASM, who aimed itself at GeForce, as did Tazbot! Managing to skid into GeForces side, TIRTASM used its forks to lift, and then begin running GeForce towards the pit release, Tazbot struggling to catch up! Hypertension Mk2, wanting to save its teammate, ran past Tazbot and managed to catch up with TIRTASM before it got to the pit release, getting under the rear and flipping, tossing over TIRTASM and GeForce! Ending up on top of the inverted GeForce, TIRTASM began driving off, but was caught as GeForce selfrighted and threw itself into the air, sending TIRTASM flying into the pit release! Unfortunately, before TIRTASM could take advantage of the open pit, Hypertension Mk2 and Tazbot were pinning it in the corner! Tazbot began lifting to prop TIRTASM against the wall, but Hypertension Mk2 just fired its flipper and threw it into the air, making it hit the wall and bounce away! All three robots headed in TIRTASMs direction - just dodging Hypertension Mk2, TIRTASM went for Tazbot, getting underneath and running it towards the pit, but the pit closed before they got there!
So TIRTASM just began pinning Tazbot against the wall, but this allowed Hypertension Mk2 to get underneath it, and then ram it towards GeForce, and they fired their flippers together! TIRTASM skyrocketed towards the ceiling, coming back to earth with a thud, bouncing across the arena floor! The shock of impact had disabled one side, leaving it turning in a circle, so Hypertension Mk2 and GeForce came after it again, getting themselves underneath, counting down and firing simultaneously! But as TIRTASM flew away again, Tazbot attacked GeForce from the side, getting its arm underneath and starting to carry the flipper away! Hypertension Mk2 wouldnt have that, running after Tazbot, pushing it out from under GeForce and slamming it into the wall! Meanwhile, TIRTASM had landed close to the pit release, now not moving at all - the impacts had hurt badly! Hypertension Mk2 and GeForce now focussed on Tazbot - GeForce slipped under Tazbots front and again they fired together! Up went Tazbot, and then down again, rolling as it landed so it was on its wheels! It managed to turn away from the advance of Hypertension Mk2, and begin pushing at the sides, but then GeForce got under its own side, and once Hypertension Mk2 had turned around, Tazbot found itself going upward again, now landing propped against the wall!
Hypertension Mk2 and GeForce waited to see if Tazbot could move, and it began using its arm, but with its belly against the wall, it couldnt come down! After watching it struggle for a while, Hypertension Mk2 and GeForce went to help, by giving it another double flip! Tazbot rolled onto its wheels again upon landing, but like TIRTASM, the impacts were slowing it down! Again, Hypertension Mk2 got underneath and brought it towards GeForce! As they fired again, Tazbot hit the east wall, bounced off and landed on its side, now making no attempt to get up at all! Hypertension Mk2 and GeForce did a victory dance as Tazbot was counted out!
CEASE!
Tazbot and TIRTASM are eliminated!
HYPERTENSION MK2 AND GEFORCE GO THROUGH TO ROUND 2!
Heat M, Round 2:
Mass Disctruction Ultimate 3.1 (8) vs GeForce
Hypertension Mk2 (24) vs No Close Shave 2
Wooty as ever:)
For the next two fights, Im predicting an all seed heat final.
No Close Shave 2s Tactics:
Against Hypertension Mk2, I shall go for the sides, and avoid the flipper, and attack those tasty exposed wheels, which should hopefully leave Mr. Fowlers machine immobile. If I cannot do that, then I shall grab a good firm hold of it from the sides, and drag it towards the pit and drop it down. Hopefully, that should work! :)
mmm, been a while since I checked this place out. Wooty fights Richard!
How ironic that Ill be fighting Geforce....
Main tactic is just to maintain rotational speed and use the 360 straifing ability to dodge any ramming attacks that Geforce tries. Once Ive caused a bit of damage, might give the over drive a bit of a test and hopefully rip Geforce some new cooling holes.
Ill keep the front facing as much as possible, sliding underneath, and throwing it through the air, hopefully causing some shock damage. After that Ill roll him over against a wall, and push himm from the side s o he struggles to self-right anywhere but onto my flipper.
Doh!! Not again, yet again Im ganged up on & beaten, ah well, hopefully next heat I should do a little better