Hey, an OOTA! Nice one!
Ringwraith will keep at Gravity 4.5s sides, away from the flipper, and just try to flip it (then attack the flipper as it selfrights) or smash it up.
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Hey, an OOTA! Nice one!
Ringwraith will keep at Gravity 4.5s sides, away from the flipper, and just try to flip it (then attack the flipper as it selfrights) or smash it up.
Gravity will try going side onto ringwraith and flip it and pray it will go over the wall after awhile. Or i will try and get it down the pit
quote:
Thank you for the good times, don€™t let the good times fly away
Hello, Bonjour, Ciao, and welcome to the heat final of Heat I, which is odd, very odd, and odder than the number 1.
Heat I Final
Gravity 4.5 (5) vs. Ringwraith
In round 1, Gravity flipped out Aquarius, before moving onto flipping out Hector onto the camera tracks. Ringwraith qualified though the same melee, but managed to use it€™s weapon to hit Hacked-Off Ha-Ha over the fence and onto the camera itself.
The flipper against the vertical drum, a classic class of battle, but which way will the arm go, as we head over to the arena for the fight.
Richard is standing in control booth number 1, overlooking the red square, as Martyn is standing in the booth number 2, wearing sunglasses and a Scottish flag behind him, Gravity 4.5 is in the blue square.
And with the world€™s most longest and pointless introduction over:
3
2
1
ACTIVE
Unlike the first two matches, Ringwraith comes forward and out of the square, as Gravity 4.5 comes accelerating out of the red square, as Ringwraith turns it€™s drum around to face the front of Gravity 4.5, as both robots go towards each other, Martyn flicks the controls to the right, and Richard does the same, as both robots avoid hitting each other.
Gravity 4.5 turns on the spot and attacks Ringwraith, and the first blood of the game, as Ringwraith is lifted up, but because of the crap angle and it€™s length, no massive flip from Martyn€™s realie today. Quick as a fast, Gravity 4.5 is underneath the front of Ringwraith and fires the flipper. Ringwraith goes up, so does Gravity 4.5, as it lands on it€™s back. Ringwraith lands with a bump, bouncing twice, as Gravity 4.5 self-rights from it€™s back, just in time, as Ringwraith attacks the side, flipping Gravity 4.5 though 360 degree, as Martyn puts on the power and leads Gravity to safety, by pressing the pit release.
Ladies and Gentlemen please, my internet connection once more has messed up, but let€™s not let that be a problem, as we return to the action, to see that Ref has moved away from the square to release Gravity 4.5, which has been hit against the wall, where it can€™t get out of. Ringwraith is holding back to be a sportsperson (we got to be PC here), as Ref removes Gravity 4.5 away, and drops it down. Martyn turns and escapes away, hiding behind Ref, as he moves back to his square. Ringwraith is on the other side of the Ref, as Gravity 4.5 breaks free first and launches into Ringwraith€™s front.
The impact sends both robots away, Gravity 4.5 doing a little hop, but Ringwraith is on a roll, as the wheels are spinning trying to get traction on the arena surface. The spike fires, as Ringwraith turns and regains traction, but not before Gravity 4.5 comes onto the attack and lobs Ringwraith over, side-ways, just because he can, in a nova. Richard drives Ringwraith away from trouble, as Gravity 4.5 misses the target and almost takes an early bath, as Martyn turns on the spot as quick in a flash, and rams into the rear end of Ringwraith. The blade hits the flipping blade of Gravity 4.5 and sends itself away, leaving a mess of the arena floor, as the blade has a lovely cut in it now.
It€™s a game of cat and mouse, as Ringwraith and Gravity 4.5 share one thing in common, and that€™s their speed, as Richard spins on the spot in more than one way having just found out that he has managed to get 100% on a module, as Gravity 4.5 rams straight into Ringwraith, and fires the flipper before the blades hit. Ringwraith is sent, in a spin back towards the starting wall, as Martyn is sending him the wrong way, as Richard€™s machine lands on it€™s 2 wheels, something goes bang inside, as the drum is making an awful grinding noise as it spins up to speed. The windows scatter with the noise, as Gravity 4.5 moves into play. Ringwraith€™s noise is getting worse and worse, as it€™s started to make people run from the building, to get a hot dog from the randomly placed hot dog vehicle outside the building :proud:
Meanwhile in the fighting, the judges have ear muffs on, as Ringwraith gets Gravity 4.5 onto it€™s back, as Richard rams into it once more, rolling it over. Gravity 4.5 self-rights from the position it lands in, and rams into Ringwraith, and both robots are sent away, Ringwraith getting the better attack, as the front flipper plate of Gravity 4.5 is sent away from Gravity 4.5 and up into the sky, with Lucy and the diamonds. Ringwraith lands from the attack, the noise has disappeared, as a strong smell of burning rubber is coming from Ringwraith, are the bearings off the drum burning under the pressure?
Even though smoke is now coming from Ringwraith, Richard is on the attack once more, as Martyn reverses into Ringwraith getting underneath, and being forced into the ground before firing it€™s flipper, sending Ringwraith into the wall. We have flames, as Ringwraith has started to go on fire, but still Richard isn€™t giving up, as he uses his smoke advantage to ram into Gravity 4.5, once, twice, as Ref is behind, sticking carbon dioxide onto the flames, as Gravity 4.5 self-rights and disappears from view.
Cease
Ref finally puts out the flames on Ringwraith, which looks like it€™s been to Hell and Back in a handcart, but Gravity 4.5 is down the pit, as it self-righted down the pit by mistake. Gravity 4.5 pulled under by Gravity, as Ringwraith moves forward into the semi-finals, needing some nice new bearings, which got knocked loose, letting metal rub against metal, causing enough heat to start to burn the rubber, where it went out of control.
If you hurt your ears and can€™t work for any reason, call Bob on a no-win no-fee basis so he can claim you a lot of money from the health and safety person, pushing up the insurance, so that everybody who enters has to pay 10 grand :proud:
Next time:
Parachutes at the ready as the VCL 05 runner-up comes flipping right back, bringing along the Far 6 runner-up and the Far 1 runner-up from the glory days.
Heat J
Disco Dancer 2.5 (25) vs. Battle Raptor 3 vs. Panic Attack
Panicking (8) vs. Leprosy Infection vs. Stratos-Fear
Tactics, Predictions, Thoughts, Telephones?
Panicking (8)(me) vs. Leprosy Infection vs. Stratos-Fear
See if scott wants to team up on leprosy. I will try and pit it and if he wants to ping it out of the arena thats fine :proud:.
Disco Dancer 2.5 (25) vs. Battle Raptor 3 vs. Panic Attack
DD will team up with Battle Raptor and will go for PA, aiming for the sides and rear and hopefully ripping off some of them skirts!
Predicalyictions
Fight 1- no comment
Fight 2- disco dancer to go out mabye panic attack
Heat overall- Stratos-fear and if i am lucky panicking mabye
I forgot to say its the Extreme 2 verison of Panic Attack, being driven by the unknown
Sure Matt, BR3 will team up with you. Ill axe PA while youre ripping off the skirts, and then when you have, Ill start flippin!
quote:
South of the river you stop and you hold everything
Yes, it is time for the 10th heat, so only 7 places are left in the final 16 brackets. Another 5 robots will be heading home this heat, where one will move into the final 16.
Heat J, Round 1, Melee 1
Disco Dancer 2.5 (25) vs. Battle Raptor 3 vs. Panic Attack
From somewhere in England, and the 25th seed, Disco Dancer 2 and a half. Entered by Matty R, this robot that looks like Supernova and Splinter€™s child has a horizontal 20 kg flywheel which has a lot of power, and two grabbing hands. However the flywheel can be too powerful and Disco Dancer could self-kill-itself. The armour is ok, the speed is good, but the grabbing hands are a waste of time in my view.
In Far 8: Caused the first shock, after knocking out Sheer Hell in round 1, before coming foul to the series champion in round 2, which ate up Disco Dancer and spat it down the pit.
From somewhere else in England, Battle Raptor 3. Entered by Richard, who is aiming for the 3rd robot in the final 16, comes to play today with a flipper/axe, powered by co2, it can cause trouble to any attacks around the rear, but the skirts and a good speed will hopefully stop attacks around the rear. The front scoop is low, but the major weakness is that if it gets flipped with the weapon out, the weapon is worthless.
In Far 8: Didn€™t enter
From Wales, Panic Attack (Extreme 2 Edition). This is a reserve robot entered by Anon in case of a robot that didn€™t come in. Driven today by Tony (Panic Attack) Politzi. The Extreme 2 version has front forks, and the Srimech with added axe protection. The skirts are good enough to restand most flippers and the 22 mph top speed from it€™s 4 wheel drive chassis gives it the edge. However the Srimech hasn€™t worked in a fight and a good spinner in a melee could take it apart. The series 1 runner up.
In Far 8: The less said about the better, out in round 1, after being flipped over by Tanto 2.
All 3 robots are in the arena€¦
€¦Three
Two
One
Active?
Panic Attack gets off to a good start, accelerating from the line, and heads off towards the pit release. Disco Dancer 2.5 has it€™s disc up to speed, as Battle Raptor 3 starts to make it€™s move, onto attacking Panic Attack. Tony turns around and gets away before both robots can attack the robot he is borrowing.
Disco Dancer 2.5 gives chase, as Battle Raptor 3 starts to reverse to get the axe into play, because it wouldn€™t be able to get underneath the skirts to fire the flipper. Panic Attack turns around and heads towards Disco Dancer 2.5, as Battle Raptor 3 comes in and hits the axe into the top. The axe bounces away leaving a mild indent on the top, as Panic Attack gets underneath the rear 2mm ground clearance of Disco Dancer and lifts up the rear.
The flywheel hits the floor at 75% full power, the floor shakes, as a large slice is taken out of the solid steel floor. Battle Raptor 3 comes around and flips Panic Attack over. Tony fires the Srimech, as Panic Attack self-rights, as Disco Dancer isn€™t moving. Matt is trying everything, as Ref has started to move over to count out the 25th seed, which has no life but has left it€™s mark in the arena.
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, and there goes the red card.
Cease
The 25th seed out, the shock from the flywheel hitting the solid surface came back and destroyed the electronics. Battle Raptor 3 and Panic Attack, they go forward to round 2.
Melee 2
Panicking (8) vs. Leprosy Infection vs. Stratos-Fear
From Scotland and Essex, the series 6 runner up, and 8th seed. Panicking. The Panic has grown up, with tough armour, and now invertible with forks to match. The forks can be impendent of each other. The speed is good at 23 mph and with acceleration to match. The skirts stop any pesky flippers from flipping. More weight has been spent on protection against crushers and spinners, which it has lost to in the past.
In Far 8: As Panic 3 Gti, made the final 16 by beating Span Axe, Dantomkia, and Force Power 3. However it came unstuck against Mr Clawdius.
From England, Leprosy Infection. Entered by Chris, this 4 wheel drive robot with a spinning drum has good control and good power. However the wheels can be attacked by axes or crushers. It is invertible, and the drum can run the other way, but it€™s less efficient at flipping robots over. Will Leprosy Infection cause an infection?
In Far 8: (As Leprosy), came to round 2, after beating Pink Panther, before coming unstuck against The Bore.
From Scotland, Stratos-Fear. Entered by Scott, this is the first generation of fear machines. 4 wheel drive, MASSIVE flipper with more power than Gravity, came 2nd in the VCL 04, tough armour, acceleration to die for, what could go wrong? I will tell you, if a robot can get to the side of the weapon, the weapon is useless.
In Far 8: Didn€™t enter
All 3 robots are in the arena:
3
2
1
ACTIVE
Stratos-Fear moves forward, getting up to speed in the quickest time, as Scott has his eyes on Leprosy Infection, as Scott himself is wearing a black shirt, a black kilt, and an orange tie. The man himself is wearing sunglasses, as Martyn is holding back, as Stratos Fear rams into the front end of Leprosy Infection, as the drum doesn€™t get to work, and the flipper is underneath Leprosy Infection.
What€™s that, a good 10 feet in the air, as Leprosy Infection brings down a panel of the roof on it€™s way down, landing, but still moving, as Stratos-Fear has sent Panicking over the arena in a spin, as Scott heads over towards Leprosy Infection, which has opened the pit, and getting underneath the sides, unleashes the power and sends Leprosy Infection spinning across the arena, and smashing into the camera, knocking it flying.
Cease
Two records have been broken, so has a part of the roof and the arena camera. Leprosy Infection spins out of the arena on a cloud of thin-air. Stratos-Fear brings fear to all, and Panicking, well...
€¦didn€™t do much, those two goes forward to round 2.
Round 2 Draw
Stratos-Fear vs. Battle Raptor 3
Panicking (8) vs. Panic Attack
Predictions, Tactics, Did you like round 1? Does anyone smell a far 6 rematch?
Round 2 Draw
Stratos-Fear vs. Battle Raptor 3
Could go either way but i am leaning towards stratos-fear
Panicking (8)(me) vs. Panic Attack
hummm, what to do? We both have lifting forks, we both simaler in shape. I think i may have a slight edge, i will activate the pit and try and flip it over then pit it while it is selfrighting and it may also break the srimech. There isnt much panic attack can do to me and i dont think its skirts will prove that effective and like in the past may get stuck upwards. Dunno what else to say hummm...
Keep well away from Stratosfears front and shove or axe from the sides and rear.
Well, hes a clone of PA, and a faster clone too, so all i CAN do is just hope Im lower and ram him.
My one isnt a clone (anymore) it has much better armour and the advantage of being invertible
quote:
The real hero is always a hero by mistake; he dreams of being an honest coward like everybody else
Round 2
And the lord said they there be evil round 2 fights to write. Really, the robots were that close to each other in terms of style that anyone could have won these fights.
Fight 1
Stratos-Fear vs. Battle Raptor 3
The Scottish flipper against the English axe/flipper both had a part to play in round 1.
3
2
1
ACTIVE
The two highest accelerating robots of the heat starts to move forward and both turn, as the axe of Battle Raptor 3 fires first and bounces off the strange armour of Stratos-Fear and Richard fires the axe again, this time putting a nice dent in the front flipper, as Stratos is trying to turn itself around to face Battle Raptor 3, but the flippers length is not helping, as Battle Raptor 3 is sitting in the arc, as it gets underneath and flips Stratos up and over, it is an Axlebot, so it doesn€™t worry Scott, but he finally gets onto the attack and drives into the front end of Battle Raptor 3.
Battle Raptor 3 reverses just at the end, and so the front end is somersaulted into the air as it lands on it€™s wheels, and comes onto the attack once more, as the axe comes down onto the side wheel pod, and putting a dent in the wheel, as Battle Raptor 3 gets underneath and flips Stratos over onto it€™s back once more. Scott tries to come back into play with the flipper, but Battle Raptor 3 is sitting too close to be flappable, as the axe comes down again, but Stratos breaks away and turns, getting the low front wedge underneath the side skirt of Battle Raptor 3 and before you can say cheese, Battle Raptor 3 is flipped over, doing a roll, as it lands on it€™s top, the skirts bent out of shape with the rolls, as Stratos gets into play once more, as Battle Raptor 3 runs away, but it is trapped before being able to self-right, as Stratos gets underneath and flips it over. Battle Raptor 3 rests on the side wall, Richard fires the weapon, and pushes away from the wall, as Stratos comes smashing into play, and getting the wedge caught underneath the side fence, pushing the front down and rear end up into the air, the wheels are spinning on Stratos, as Scott fires the flipper€¦
€¦the side wall has been ripped pretty well clean from it€™s bolts and has landed. The arena is damaged, but Battle Raptor 3 is using this for the advantage and hits the axe into the top of Stratos-Fear, Scott turns, but Battle Raptor 3 is on the edge of doom, and comes onto the attack, spinning around, and getting the front wedge underneath Stratos-Fear and flips it up, but Stratos-Fear comes away, the flipper heading over the void, but the length of it saves it, as he gets underneath Battle Raptor 3 and flips it back into the arena, landing on the side fence, and drives away, and into the pit release. Stratos gets underneath the rear, but Battle Raptor 3 drives so that it€™s front is against the wall. Stratos flips, as Battle Raptor 3 is tossed up in the air, but comes down, and comes back onto the attack, getting the front wedge underneath Stratos and lifting the wheels off the ground. Both robots are heading towards the pit, as Stratos flips, as Battle Raptor 3 is dancing with death once more, as Stratos turns, and comes onto the attack, Battle Raptor 3 turns, as the front end goes over the pit, and starts to turn, but Scott reverses quickly and clears the pit, Battle Raptor 3 is on the other side of the arena, as Stratos-Fear gives chase. The battle takes a turn for the worse, as the time is slowly running out, but, Battle Raptor 3 turns and fires the axe into Stratos-Fear, putting a dent in the front, but once more the wedge gets underneath and flips. Battle Raptor 3 lands against the wall and comes back down, as Stratos-Fear gets underneath and flips it up again, but Battle Raptor 3 is too far forward, and bounces back onto the surface. Both robots are still looking good, as Stratos has some damage, as it spins around, as Battle Raptor 3 comes forward and flips it up, against the arena wall, and once more, lifting the rear up. In any other arena, Stratos would be out, but it isn€™t, as Battle Raptor 3 turns around, and hits Stratos with the axe once more, as Scott tries to turn the screw onto Battle Raptor 3, but the long wedge isn€™t up to it€™s normal standards, as the front is bent upwards, and can€™t get underneath Battle Raptor 3€™s skirts, which are still bent, but still preventing clean access. Richard is looking worried, as the co2 levels in Battle Raptor 3 are running dangerously low. Scott looks down at his co2 levels, and the red light is on, as it is virtually empty, as he manages to get the flipper underneath Battle Raptor 3, and fires the flipper. The flipper goes half-way up and stops, Battle Raptor 3 hops up, and pushes the flipper back down, and fires the axe into the top, getting it stuck in, but it comes back, very slowly. Stratos-Fear turns, getting underneath Battle Raptor 3, and firing the flipper, but nothing happens, as Battle Raptor 3 drives off the flipper, getting underneath and pushing Stratos-Fear towards the hammer.
Cease
Both robots are still moving at the end of the fight, and both are out of co2, as the judges move in to count up the damage points on both machines.
Stratos Fear/ Battle Raptor 3
Aggression: 5/10
Control: 7/8
Damage Caused: 6/9
Style: 12/3
Strategy: 7/8
Total: 37/38
In a 38:37 result, Stratos-Fear is feared out of the competition, as Battle Raptor 3 moves into the heat final.
Fight 2
Panicking (8) vs. Panic Attack
The son against the grand daddy. Both have forks, have tough armour and a strong drive, but will the granddaddy still be king of the forks?
3
2
1
ACTIVE
Panicking is the first away, as Panic Attack starts to move forward, but is being careful against the young-one with the extra 1 mph in speed, nothing else to choice between them, as Panicking comes into play, trying to use it€™s extra speed to cause people to go mad, but the skirts on Panic Attack are proving to be stronger than you might think, as Panic Attack turns and manages to get the forks underneath the front end of Panicking, which says it has a zero ground clearance, which is a lot of crap because you need a ground clearance to move, as the forks of Panic Attack are underneath and have lifted Panicking up into the air, as the forks slide forward and get caught between the wheel arch and the wheel.
Tony drives forward, knowing he has a finite amount of time, as he opens the pit release, as Panicking is trying to come back, as Panic Attack takes it over the arena spike, which fires, sending the rear end into the air and up and away, landing down with a bump, as Martyn comes back onto the attack, but Panic Attack has turned, and the two robots meet each other again, and the lower forks of Panic Attack get underneath Panicking and once more Panicking is lifted into the air, and is being taken towards the pit of broken dreams. The wheels are spinning on Panicking, as it tries to lift itself free from Panic Attack, but it€™s too little, too late, as Panicking is pushed 6 feet under and into black smoke.
Cease
Panicking, dumped, Panic Attack moves onto the heat final.
Heat Final Draw
Panic Attack vs. Battle Raptor 3
Tactics, Predictions, Complains?
....Shit!
Well, get under its sides, try to pit it, and AVOID THAT WEAPON AT ALL COSTS.
Uhh...yeah.
Congrats on having yet ANOTHER place in the semis, Richard.
Stratos-Fear is being retired, I think.
....=O!
Scott, say it aint so!
Close decision in a good fight, Dave! And dont be so pessimistic, Tony!
BR3 will keep away from PAs front, hammer him on top while shoving with the rear skirt, then try to get under and flip, and continue hammering if I cant.
What happend to panickings skirts?
Easy: They werent low enough.
and yet panic attakcs skirts which have been breached on countless ocassions were?
Pretty much, yeah.
Your front was attacked Martyn, and talking with several people, they said that PAs forks were in theory stonger and lower because they didnt have to go underneath.
quote:
The only source of knowledge is experience.
It€™s been a long time coming, but here it comes.
Heat J Final
Panic Attack vs. Battle Raptor 3
In round 1, these two robots met each other, as Panic Attack lifted the rear end of Disco Dancer up which killed itself. In round 2, Panic Attack pitted Panicking in a rematch from far 6, when Battle Raptor 3 beat Stratos-Fear on a judge€™s decision to put himself into another heat final.
3
2
1
ACTIVE
Battle Raptor 3 reverses out of the starting blocks to get the axe into play. Panic Attack, driven by Tony is away and tries to attack the side skirts, Battle Raptor 3 turns and fires the axe, which comes down onto the top of Panic Attack and bounces away from the mixture of aluminium and polycarbonate, as the forks manage to get underneath the rear skirt, and Tony lifts the weapon up, lifting the rear end of Battle Raptor 3 up, and the 4 wheels are off the ground.
Tony spots the pit release and drives into it, in reverse, as quick as he can, as Battle Raptor 3 fires the weapon, as it tries to shake loose from Panic Attack€™s evil grip. Richard is trying every trick in the book to get away, but the forks are caught in the gap between the wheels and the arch, as Battle Raptor 3 is being taken towards the pit. 10 seconds are left, as Panic Attack reaches the pit edge, 4 seconds, and the forks are down, as Tony drives forward, as Battle Raptor 3 fires it€™s weapon, before dropping 6 feet under. The axe hits Panic Attack€™s little light, breaking it into a lot of tiny pieces.
Cease
Battle Raptor 3, attacked at the start, Panic Attack shows great skill and control in controlling the battle.
Next Time on NSTT:
Heat K
No Close Shave 2 (11) vs. BIACS-LE vs. Drilla Killa 7
Wedge Devolution (22) vs. Axe-O-Lotl vs. AK-47 Slapper
Tactics, predictions, did you like heat J?
....Wonderful, Wedge Devolution.
Well, not much to say, just run around like a chicken with its head cut off until my discs at full speed, then try to take out Axe-O-lotl by slamming into it again and again, maybe if the impact inverts hime nough times and Steve opens the pit, I can toss him in there.
...Is it me, or do me and Chris meet WAY too much? :rofl:
On another note: Woot, I won. Kind of.
Drilla Killa 7 will avoid BIACS-LE and go for the sides of No Close Shave 2 and just shove, avoiding the front.
Tactics? Same as ever for Wedge Devo in melees...
FLIP! :proud:
:proud:1000th post! Huzzah and hurrah! :proud:
If I keep Wedgey D between me and AK, I may be able to turn the situation to my advantage.
quote:
I wish I had a bottle,
Right here in my pretty face to wear the scars
To show from where I came
Good News Everyone, it€™s time for another heat, heat K, the 11th heat, so only 6 places are left to grab in the semi final brackets, the contest is getting hot, so roll on round 1:
Heat K, Round 1
Melee 1
No Close Shave 2 (11) vs. BIACS-LE vs. Drilla Killa 7
From Canada, Champion of Vapourbot Champions League 2004, and 11th seed, No Close Shave. Entered by Matt, this champion hopes to repeat it€™s success, with it€™s Razer claw, good drive, and good traction. However it might be overtaken by faster machines and lower wedges can get underneath it, although the Srimech is faster.
In Far 8: Came though the heat of death, beating Slaying Mantis E, Shredder Evo and NSBFR before coming to a sticky end in round 4, where it found the camera track with Tsunami.
From England, BIACS-LE. Entered by Matt, who sadly still can€™t be with us, this Axlebot has a swinging drum which comes down to show a spinning disc, which can hurt. However it might find life hard trying to get that weapon into play because it€™s the slowest machine out there today. In addition it has low traction, so if a rammer comes near and survives the drum, than Bull in a china shop might be caught.
In Far 8: Didn€™t enter
From England, Drilla Killa 7. Entered by Richard, the robot€™s weapon is a spinning drill, fast and efficient. However you might laugh at it, but when it comes at you with Tornado€™s drive system, than who will be laughing when your wheels have been made holey? The 17mph speed gives it the best speed in the battle, and a second drill at the rear of an inverted wedge. Some might say this is a waste of weight, because Richard could have a Srimech instead of the extra drill. In addition, because of the inverted rear wedge, the rear ground clearance is high, and the drills might find life hard with today€™s robots.
In Far 8: Didn€™t enter.
All 3 robots are in the arena, for the fight to the death, or 5 minutes.
3
2
1
ACTIVE
The smell of smoking wheels in the evening, how rare indeed Mr Richard, who is busy revising for his exams, so he sent along Richard 2, a clone. No Close Shave 2 has started to move forward, as BIACS-LE starts to spin it€™s drum up to speed. As it starts to move forward. The mystery person is driving BIACS-LE, as No Close Shave 2 circles Matt€™s machine, but look at the punch of Drilla Killa 7, as it intersects No Close Shave 2 and pushes it sideways, straight into the arena hammer. The hammer comes down, once, twice, and three times, but no damage has been done. BIACS-LE comes near and rams the front with the drum, lifting No Close Shave 2 up, with the front wedge damaged. Drilla Killa 7 runs from BIACS-LE, as No Close Shave 2 attacks it, by getting underneath the rear ground clearance, but it can€™t get the claw around the body, as Drilla Killa 7 opens the pit.
No Close Shave 2 is pushing BIACS-LE, which wheels are off the ground and drum pointing in the air, as Drilla Killa 7 comes into the attack on No Close Shave 2 and pushes it sideways once more, as BIACS-LE is released and slams the drum down onto empty space, as Drilla Killa 7 has put it onto the arena spike. The spike fires, sending No Close Shave 2 onto it€™s side. BIACS-LE goes straight into it, knocking away the top self-righting arm, as No Close Shave 2 self-rights, but another hit from BIACS-LE sees it put onto it€™s side. Drilla Killa 7 isn€™t waiting as the wedge is underneath No Close Shave 2 and a quick jog, sees the 11th seeds dropped down the pit and out.
Cease
No Close Shave 2 attacked and pitted, the VCL 04 champion is out, BIACS-LE, and Drilla Killa 7 is into round 2.
Melee 2
Wedge Devolution (22) vs. Axe-O-Lotl vs. AK-47 Slapper
From Scotland, the number 22 seed, and world€™s most famous vapourbot, Wedge Devolution. Entered by Steve€¦
€¦Do I need to say more?
In Far 8: Beat Dr Flip Gold and Tengu 5.1 before being lined up against the wall in the heat final when Firestorm proved to be the more controlled and won the day.
From England, Axe-O-Lotl. Entered by Chris Mason, this box-wedge with axe was a new robot when sign ups opened, and still is a battle-virgin. It has a powerful, fast axe and a good speed; however it€™s the slowest in the melee and a wedge can get underneath the front ground clearance of 3mm.
In Far 8: Didn€™t enter.
From America, AK-47 Slapper. Entered by Tony, this vertical disc machine has 2 wheels are the rear protected by a guard and a massive front cow-scoop. I wonder if Scott has Hefty€™s replacement in mind when he designed this robot. It has a powerful disc and the drive chain is powerful, but if something gets around the sides, then it will be fun because the armour isn€™t the strongest.
In Far 8: Didn€™t enter
3
2
1
ACTIVE
Wedge Devolution and Ak-47 Slapper get away the quickest, leaving Axe-O-Lotl in the background, as Wedge Devolution turns to get first blood onto the American competitor, but Tony has other ideas and drives straight into the front end of Wedge Devolution. Steve doesn€™t have time to react, as the scoop, scoops underneath the spatula, and the disc bents the spatula up, and Wedge Devolution is onto it€™s back. Steve self-rights Wedge Devolution, but it is hit again by Ak-47, as it rests against the pit release. The pit has opened, as Wedge Devolution self-rights for a 2nd time, the front spatula is bent upwards, as Axe-O-Lotl manages to get around the rear of Ak-47 Slapper and fires the axe into the back of it.
Not just once, but twice, and a third time, putting little dents in the steel armour, as it pushes Ak-47 Slapper into Wedge Devolution, which gets out of the way, as the disc rips up the pit release tyre, allowing Wedge Devolution to come onto the attack, getting underneath the side and the flipper fires, sending Ak-47 onto it€™s back. Wedge Devolution turns, and can€™t get underneath Axe-O-Lotl, who gets underneath the front bent spatula and pushes Wedge Devolution into Ak-47€™s spinner. Wedge Devolution is jumped away, being forced into the ground, as AK-47 Slapper comes back onto the attack, but the disc is spinning downwards. Wedge Devolution comes back from being attacked by Axe-O-Lotl and tries to attack Ak-47 Slapper again, but Tony€™s machine turns to counter-act the strike, as Axe-O-Lotl fires the axe into the rear end of Wedge Devolution, smashing the little light on top, and another hit pulls off the Scottish flag, as Ak-47 Slapper tries to use it€™s weapon to it€™s advantage, but Wedge Devolution is pushing against the weapon, which has climbed onto the wedge and is caught, as Ak-47 is forced back into the arena hammer. Another blow onto the top panel from the arena hammer, as Wedge Devolution fires Ak-47 Slapper into the hammer itself, to self-right it. Axe-O-Lotl comes around the rear end of Wedge Devolution and attacks it€™s top again, but the armour is holding out against the axe.
Ak-47 Slapper rams into Wedge Devolution once more, which flips the flipper machine onto it€™s back, and another hit, puts a large dent into Axe-O-Lotl€™s front wedge. Wedge Devolution self-rights, as Ak-47 has got into overtime mode, as it turns into rammer, and attacks Axe-O-Lotl again, as Wedge Devolution makes the break and gets under the side and flips AK-47 Slapper up, but the flipper hits the disc, but Ak-47 is on it€™s back. The flipper of Wedge Devolution is damaged, a large slice is been taken up, as Axe-O-Lotl fires the axe into Ak-47€™s rear end, another hit, and what a good hit, as the chain for the weapon is hit, and is pushed off it€™s bracket. Wedge Devolution tries to get underneath Ak-47 Slapper, but the reverse happens, as Wedge Devolution is gotten underneath and is pushed across the arena, the 2 wheels of Ak-47 Slapper has power, as the spike fires, sending Wedge Devolution onto it€™s back. Steve self-rights quickly, hitting into the top of the cow scoop and pushing it backwards. Axe-O-Lotl comes into the attack once more, and fires the axe into both machines, as Wedge Devolution is gotten underneath once more, and is being taken towards the arena hammer, as the clock is ticking away. Axe-O-Lotl stands in the way and fires the axe, getting it between the disc and the gap, and pulling backwards. Wedge Devolution gets away from danger for the time being and comes back onto the attack, as it gets underneath the side of Ak-47 and fires the flipper, to land Ak-47 onto Axe-O-Lotl.
Cease
The five minutes are up, with no clear winner or loser in that melee, the judges are called in to decide on the toughest melee so far:
Aggression:
Wedge Devolution - (4/15)
Axe-O-Lotl - (5/15)
AK-47 Slapper - (6/15)
Control:
Wedge Devolution - (5/15)
Axe-O-Lotl - (6/15)
AK-47 Slapper - (4/15)
Damage Caused:
Wedge Devolution - (3/15)
Axe-O-Lotl - (5/15)
AK-47 Slapper - (7/15)
Style:
Wedge Devolution - (6/15) (Flipping mad was it)
Axe-O-Lotl - (4/15)
AK-47 Slapper - (5/15) (Attacking robots with disc, very stylist)
Strategy -
Wedge Devolution - (7/15)
Axe-O-Lotl - (4/15)
AK-47 Slapper - (4/15)
Total -
Wedge Devolution - (25/75)
Axe-O-Lotl - (24/75)
AK-47 Slapper - (26/75)
It€™s a close finish, but in a 26-25-24 decision, Axe-O-Lotl axes itself out of the contest, Wedge Devolution and AK-47 Slapper go forward into round 2. (Note, this must have been the hardest melee to write to date)
Round 2 Draw
Wedge Devolution (22) vs. BIACS-LE
AK-47 Slapper vs. Drilla Killa
Tactics, Predictions, Thoughts, Hammer Steve?
Well Richard, we meet again.
This dosent seem to be too hard. His weapon dosent apeer to be able to do much to me, and he has a wedge, which plows can easily get under. Bascially just always keep the front towards him [which i can easily do since I have great turning] and ram into him at full speed. Eventually, he should die out.
Should be tough, this one - try to keep at AK-47 Slappers sides, shove and try to use the drill.
This is why I dont enter tournies anymore, coz everyone always picks on me in the melees.
Tactics? Repair damage and...
FLIP! :proud:
Does anyone else think Steve and Andy have been going to the same school of tacticing? :P
Yep.
Im assuming Steve is aiming to flip Ref in the battle :proud:
Due to Revision and exams, after this heat, the tournement will be put on hold until the 29th June.
Note 1: However the odd fight might slip up before them
Note 2: After several comments made on msn tonight, I was close to calling the tournament off.
Note 3: After this heat has completed, I am introducing an upgrade to the arena, details later.
Dave Shep
Message to all involved
Due to calls for me to quit the forum (From Daniel, Martyn, Tony, & Andy J) following my retirement, I have decided to do so.
Instead of cancelling both my outstanding tournaments. They will be taken away onto the spiral home of my tournaments, the Far Forum until they are complete:
So for NSTT - http://farr.proboards21.com/index.cgi?board=NSTTCommentshttp://farr.proboards21.com/index.cg...d=NSTTComments
Goodbye
I wasnt asking you to quit, I jsut asked you to calm down and stop hammering MRWS5.
*Looks around at sleeping forum*
*Sets of loud drum*
That got you awake didn€™t it :proud:
NSTT, Heat K, Round 2
Fight 1
Wedge Devolution (22) vs. BIACS-LE
Steve is in the control booth, and Matt is back to control BIACS-LE.
How can it be that we can say so much without words?
Active
Wedge Devolution gets off to a flying start with those lovely motors powering those lovely wheels, the paint-job is a bit bent, as hammer marks are in the wedge to make it a wedge, as BIACS-LE spins it€™s vertical flywheel up to speed and as Matt drives forward, and Steve tries to get around the sides to flip BIACS-LE over. However the best laid plans of mice and men are fooled, as BIACS-LE turns around to face the foe head on, and as the drum hits into the front wedge of Wedge Devolution, Steve fires the flipper, as both robots are sent away, as BIACS-LE self-rights by rolling, as the flipper on Wedge Devolution is once more, damaged. Matt senses victory in his nose, as he drives BIACS-LE towards Wedge Devolution. Steve dodges the attack, and manages to get underneath the wheel and flip BIACS-LE over onto it€™s other wheel to no effect.
Steve comes back onto another attack onto BIACS-LE, as it dodges the attack with ease before coming back around to flip it over it€™s axle once more, the spikes fire, lifting BIACS-LE up, the wheel caught between the three spikes, as Wedge Devolution attacks BIACS-LE once more, and pushes the two wheel drive spinner backwards, as the drum is above the wedge, as Steve has one thing in his mind, and that thing being the arena wall, as the flipper fires, sending BIACS-LE over the fence, but the forces after each flip has weaken the flipper itself to a point, where the front panel is sent backwards, ripped off where BIACS-LE left it€™s mark. Wedge Devolution spins on the spot.
Cease
BIACS-LE had the power, it had the strength, but yet it lacked the speed to be a danger to others. Wedge Devolution, gets though to the heat final.
Fight 2
Drilla Killa 7 vs. AK-47 Slapper
The wind was blowing, time stood still.
Richard and Tony are ready for the dance with death.
Active
Both robots are away from the starting squares, as AK-47 Slapper starts to spin it€™s weapon up to speed, as Drilla Killa 7 rams straight into the heart of the matter and drives straight for the sides of AK-47 Slapper, as Tony turns, Richard double-takes and gets around the side he wanted, and straight underneath the high ground clearance. Richard isn€™t wasting any time, as he puts on full power and slams AK-47 Slapper at full force into the hammer, which comes down, as the drill starts, cutting into the steel armour like a hot knife though paper. AK-47 Slapper is trying to get away, from the twin robots of Drilla Killa 7 and the hammer. Eventually, Tony is released from Drilla Killa and it runs away to turn and to launch a counter-attack onto Drilla Killa, as it is hit, and send onto the wall, as the hammer fires, freeing Drilla Killa 7 and Richard turns and escapes.
The pit has been opened, as the two robots move into the middle of the arena for a dance, round and round the robots go, where will it stop, nobody knows. 34 Red, the ball has landed, as the winnings are brought from the table into the hands of a rich Texan. Meanwhile, Drilla Killa 7 is on the attack, forcing AK-47 Slapper to turn, as Richard double-takes, but Tony does the same to avoid the same thing happening again, but Richard triple-takes and does another change in direction, as AK-47 Slapper spins around to show the front wedge of Drilla Killa 7 it€™s arse, as Richard wastes no time, and takes revenge from last heat, and gets underneath the rear end, lifting the wheels clean from the ground, as both robots are heading towards the pit at full power, as sparks are flying from the floor, as the plough on AK-47 Slapper is picking up all the tiny pieces, and dumps them into the pit, and Drilla Killa dumps AK-47 Slapper down the pit as well. The smoke is rising from the ashes.
Cease
AK-47 Slapper, dismantled and taken to the land of robot heaven. Drilla Killa makes another kill, and heads off to the heat final.
Heat Final Draw
Drilla Killa 7 vs. Wedge Devolution (22)
Tactics, Predictions, Thoughts, Cup of Coffee?
Dont think Ive fought Steven for a while! Keep away from his front and try to shove from sides and rear - the drill wont be cutting through Hardox like a hot knife through paper so Ill save it unless I can get to his underbelly and attack the wheels.