*Pushes Chris into a Tar Pit before lighting it on fire*
Flamin Mason! :proud:
*Teleports to safety*
Printable View
*Pushes Chris into a Tar Pit before lighting it on fire*
Flamin Mason! :proud:
*Teleports to safety*
i cant be bothered selecteing a setup, thall do fine, the disc had yet to be beaten by me on tis own so razers my target
Automatic Schmuck makes the semi finals. Take THAT, logic!
Thats one for Team Rigged :rofl:
Ram-rod: Slam anything that moves.
quote:
Every step takes a beat of your heart
Through a city thats falling apart
On a night that rises and clears
In a sky thats clouded by years
My anger is a form of madness
So Id rather have hope than sadness
Heat H
We are nearly at the half-way house, so close that you can smell the bacon, but before we get there, we need to sort out the heat of doom, where all robots have been a semi finalist in another contest or another
Round 1, Fight 1
Ram-Rod (19) vs. Cyclone Force 2 vs. Mute
From Oxford, and 19th seed, Ram-Rod. The ramming machine of Dave Weston is back, this time, like the series 8 version with a total of 8 spikes, and 20 horsepower from it€™s 4 LEM 130 motors. Will Ram-Rod ram to victory or will the kinda weakish and crash out?
In FAR 8: Beat Dervish Quattro in round 1, before smashing up Wind Chiller, then came against Gravity and suffered damage after landing several times.
From England, Cyclone Force 2. This invertible interchangeable 6 wheel drive robot with a common of LEM 130 motors. It has 3 weapons to choose from, but the polycarbonate armour can be broken up by crushers and discs as easy as cooking a pie. Will Cyclone Force 2 feel the force and create a cyclone? Or might it die out?
In FAR 8: didn€™t enter
From England, Mute. Entered originally by Kody, but now driven by Medibot. This double wedge with a double flipper. It is mad, but when self-righting it can hop around like crazy before self-righting. It has the world€™s toughest armour, because Mute was designed for the 80 kg weight limit, so it has 20 kg of extra armour. Will Mute hop to the final or hop out of the arena?
In FAR 8: Out round 1 to Shredder Evo.
And now for the half-time pie report€¦
€¦PIE!
All 3 robots are in the arena, with Cyclone Force wearing the crusher set-up, as it€™s the battle of the LEM 130 motor.
3
2
1
ACTIVE
Nothing between the acceleration from the robots, as all three shot off to attack each other. Dave turns Ram-Rod around and rams into Cyclone Force, which rams into Mute. The crusher comes in, but no damage is done to the tough armour. Mute fires it€™s flipper, but Cyclone Force 2 wasn€™t on the flipper, as all 3 robots are pushed into the hammer. The hammer comes down, hitting onto Cyclone Force 2, as Ram-Rod rams Cyclone Force 2 onto the flipper. One flip, sends Cyclone Force 2 over onto the top of Ram-Rod.
Cyclone Force 2 turns and opens the pit up, as Mute goes underneath Ram-Rod and flips Dave Weston€™s machine over onto it€™s back. Ram-Rod is invertible, so it doesn€™t matter if it is flipped. Cyclone Force 2 rams into the front end of Ram-Rod and starts to crush into the armour, but because of the strange sides, the ends of the arms are not getting a good grip, as everything turns into a power surge, the wheels are trying to get the torque onto the floor, as Mute slams underneath Ram-Rod and flips it over on top of Cyclone Force 2. Ram-Rod drives off, as Mute flips Cyclone Force 2 over once more.
Ram-Rod rams into Cyclone Force 2 and forces it backwards. Mute goes straight into Ram-Rod and flips Dave€™s machine over, as Cyclone Force 2 turns around, shaking Ram-Rod off, and ramming into it€™s side. Dave is trying to put down the power, but he isn€™t getting any traction going sideways. Mute slams underneath the rear end of Cyclone Force 2 and flips it up, as both Cyclone Force 2 and Ram-Rod crash down the pit.
Cease
A double pitting, but who hit the floor first?
Result: The 19th seed is out, long live the 20th seed. Ram-Rod hits the floor of the pit first, as Cyclone Force 2 and Mute.
Fight 2
Slammer 5 (14) vs. The Disc 5 vs. Razer
From England and 14th seed. Slammer 5. Entered by Alex, this interchangeable robot has an uncountable number of different set-ups including a disc, flipper, wedge, shield, and everything you can think off. It is a good machine, but against a crusher the armour isn€™t good, and the sides are open to attack. The acceleration is ok, but not the best in the world. It is invertible and can flip itself around.
In FAR 8: (As Slammer 3) Beat St Agro, Simply Swinging and May Tracks Evolutions before coming unstuck against Flaming Hell in round 4 and left the arena in a number of bits.
From England, and holder of the most annoying robot to write fights for award, The Disc 5. The world famous Disc has caused more upsets than everything. It is now a 6 wheel drive Axlebot! The retired Frank has spent some time designing this robot to kill. The disc is still in place ready to love and destroy and the main chassis spins to stop crushers crushing. However The Disc 5 isn€™t the fastest robot in the box, and it wastes a third of the power in turning mid-air. Is the Disc 5 the only robot that can climb stairs?
In FAR 8: Didn€™t enter
From England, the robot that needs no introduction, Razer. Entered by Scott, double world champion, series 5 champions, and FAR 3 runner up. This is the extreme 2 version with the wheels, better speed, and acceleration.
In FAR 8: Didn€™t enter
All the robots are in the arena, as Slammer is wearing the vertical disc.
3
2
1
ACTIVE
The two disc weapons robots spin their weapons up to speed, as Scott is driving Razer, dodging the front end of Slammer 5, as the front wedge goes straight into play getting underneath the side and before Alex can do anything, the crusher comes into play, crushing though the 5mm aluminium like it was paper. The Disc 5 comes around to hit into the side of Razer, as Scott turns Alex€™s machine around into Frank€™s robot.
Bang, The Disc comes away from the attack, and the side panel of Slammer 5 is into the arena, as Frank tries to get around the sides of Slammer 5 to get at Razer. Alex is trying to everything to avoid getting caught, as it is taken towards the pit release. Scott doesn€™t want to show-boat, as both robots are dangerous. Frank is getting back into the match, as Razer let€™s go of Slammer 5 before the 30 second time limit, and Scott packs up and runs away from both robots which turn onto the twice world champion.
Razer is on the other side of the arena, as both The Disc 5 and Slammer 5 are coming in towards it, both at 10 mph. A dust cloud rolls across the arena, as Razer turns and gets away from The Disc 5. Scott knows he can take out either one of the then, but not at the same time, as Razer crosses the arena, the wheels turning to keep the front end pointing towards both robots, which turn and come onto the attack. The time is slowly ticking away, with 3 minutes left on the clock, as it is a game of dancing out there, Alex and Frank have a truce not to attack each other, but how long will it last?
Scott turns and crosses the arena again, and comes quickly onto the attack, heading towards Slammer 5, as Slammer 5 flips itself over, as The Disc 5 turns, as Razer slams into the front end, the disc is cutting mid-air, as the crusher comes down into the heart of Slammer 5 itself, with the weapon motor. Scott turns Slammer 5 around and hits it into The Disc 5, as some more damage is done, as the front disc of Slammer 5 starts to slow down. Razer turns and starts to push Slammer 5 backwards, the wheels are spinning to get some traction, but The Disc 5 is left in the background, unable to keep up with the flow of the fight, as Razer lifts up Slammer 5 with style, the invertible champion and semi finalist last year is being held over the pit like a rag doll.
The arm comes down, dropping the 14th seed down into the darkest of dark holes. The Disc 5 finally gets an attack, and hits Razer down into the pit as well.
Cease
Result: It€™s a double seed knockout, as Slammer 5 is down in the pit and out. The Disc 5 and Razer, they go into round 2.
Round 2 Draw
The Disc 5 vs. Mute
Razer vs. Cyclone Force 2
Tactics, Predictions, Shocked?
No, TD5 cant climb stairs. Too wide, and the wheels are too small. I think 101 and other tracked machines might be able to though :P
Against Mute, nothing fancy. Just drive straight at it with the weapon running full kilt. If I hit the flipper Ill probably break it, and if I hit the side and knock Mute over, then the fun really begins:proud: Not worried about the weapon on Mute. Itll push me away rather than flip me over.
I see someone reads my intro then :proud:
Cyclone Force will use the disc set-up, and aim solely for Razers wheels...we have a grudge that needs settling.
quote:
Because my inside is outside
My right sides on the left side
Cos Im writing to reach you
But I might never reach you
I long to teach you about you
But thats not you
Do you know its true
And that wont do
And without any further delays, round 2 of heat H€¦
Heat H, Round 2
Fight 1
Cyclone Force vs. Razer
After both seeds crashed out in round 1, which un-seeded machine will make it into the semi finals?
Chris has chosen to use the front disc, will this pay off?
3
2
1
ACTIVE
Scott presses the forward button on Razer, as Cyclone Force starts on it€™s run, getting up to speed in a quick method. Razer turns to keep the front weapon of Cyclone Force facing the front beak, no matter how fast you are, Razer€™s chassis is probably the best in the world, as Chris goes head first into the front beak. The arm starts to come down, as the disc starts to create sparks, and the arm is into the polycarbonate shell like it is made of paper.
The rear end is up, as Razer lifts Cyclone Force 2 up into the sky, the front disc isn€™t spinning any more, as the broken chain is limping outside the robot, as Scott lowers the rear tail and takes Cyclone Force 2 towards the arena hammer. The hammer comes down, once, twice, third, and a record 4 times in a row without breaking, why do you come here when you know it makes things hard for me? Razer releases Cyclone Force 2 down, as the top panel is badly damaged, as Chris makes little work of escaping away, the front disc is hanging loose, the first impact broke the chain. However look at the beak of Razer, there is a part ripped off the side, as the left hand side self-righting wing is being held up by the top wire only.
Cyclone Force 2 has opened the pit, and goes towards Razer, as Chris is trying to dodge the dodgy crusher and get around the sides, Scott turns Razer around, and both robot€™s fronts meet, and as predicted, Razer gets underneath Cyclone Force 2€™s front, and the arm comes down, crushing the front part with 6 tons of force, the polycarbonate cracks open like a nut shell, as Razer looks to be taking the fight home with him in a bag, as the arm starts to rise, lifting Cyclone Force 2 up in the air, as Scott drives towards the spike.
The spike fires, as Cyclone Force 2 is placed onto it€™s back, as the top panel comes away, as the wheels are spinning off the panel and gets away from Razer, which hoped that Cyclone Force 2 would have grounded out by now. Chris comes back onto the attack, and slams into Razer€™s front, and reversing before Scott can lower the arm. Chris dodges once, and again, as he manages to get around the side of Razer and starts to push it sideways. The power from the drive pulls Razer around, and under the sides of Cyclone Force 2, and the arm comes down, a pop is heard, as the arm comes up, with the disc motor on the end of the arm, as the disc of Cyclone Force is completely gone, with the gearing clogs left, and a hole around a bent chassis. Razer is looking happy with the motor, as Cyclone Force 2 comes smashing into the side and pushes the former world champion sideways.
The wheels on Razer are spinning, but not giving traction, as Razer is pushed down the pit. The smoke is rising, as Cyclone Force 2 turns around, Chris is happy that he is in the heat final, but at what cost?
CEASE
Razer, controlled the fight, but ended up in the pit, Cyclone Force is in the heat final, but with the top armour destroyed, the bottom armour with a hole and the front top chassis bent and no disc, Chris has his work cut out to fight.
Fight 2
The Disc 5 vs. Mute
Frank is smiling, as he sits in the control booth, Medibot is in the second control booth, worried on what on earth to do with The Disc.
3
2
1
ACTIVE
The Disc€™s disc spins up to speed, as the 6 wheels start to spin, 4 move The Disc, but the top 2 wheels are spinning in mid-air. Mute starts to drive towards The Disc 5, with no set game plan in place. Frank drives straight at Mute, as the disc hits into the top armour, causing pretty sparks, as Mute flips The Disc 5 over, the wheels rotate, and another flip, as The Disc 5 rolls around. Frank turns around and smashes into the side plate of Mute, flipping the flipping robot over.
Mute self-rights, this time it works, but The Disc 5 rams into the sides once more, flipping Mute against the arena wall, a quick self-right from Mute, clears it away from the wall, as The Disc 5 nearly hits the wall. Mute is away and opens the pit, as Frank turns around and gives chase. Mute is in control so far, with the greater speed and acceleration, but nothing can be done to The Disc 5, as Frank turns around and rams into the side of Mute once more, and again, as Mute goes into a barrel roll. The flipper self-rights, and Mute lands on it€™s back, another flip self-rights Mute.
The Disc 5 is taking the hits well for the old age, as Frank comes onto another attack, but Mute gets the front wedge underneath, as the disc hits the titanium armour and makes pretty sparks, as the wheel is flipped up, as The Disc 5 is completely inverted, Frank presses the switch and makes The Disc 5 more easy to control and slams into Mute€™s side once more, and for a 2nd time, and once more, as Mute€™s side is now looking very bent, as it does a 360 degree flip with the flipper, and again. The Disc 5 rams into Mute and Mute self-rights, landing pretty close to the arena wall as The Disc 5 drives into it, disc at full power.
Mute is on the fence itself, the front bent, as The Disc 5 rams into it once more, giving enough uplift to send the series 7 semi finalist down onto the camera tracks.
CEASE
Mute, attacked well, but in the end lands on the tracks on the way home. The Disc 5 moves one step closer to the first prize medal.
Coming up soon:
Pie, more Pie, yet more pie, the heat final and yet more pie.
Heat Final
The Disc 5 vs. Cyclone Force 2
Tactics, Predictions, Hammers?
OK, the lifter set-up...with The Disc you really dont have a choice...I think MOST of the damage is repairable.
Personally Chris, Id suggest the disc set-up. If I hit you, youll be going over meaning your lifter will be useless and really limiting your options. With the disc you retain usefulness either way and have a chance of doing some damage in return.
For my tactics, Ill aim for the sides, and just do enough to break the poly up and imobilise him.
I know...but didnt you read the last fight? In reality, Id NEVER be able to get that disc repaired in time. Besides, who said Id be actually USING said lifter?
Yeah but its generally assumed in these things that everything gets fixed.
Is it Frank?
Generally. There are exceptions. Anyway, considering the damage would be impossible to fix, Chris would be looking at a replacement motor and drive chain which shouldnt take more than 5-10 minutes to install. If he wants I could always lend him a spare Lem 130 from The Disc:P
How Kind of you Frank.
BTW Chris:
quote:
Besides, who said Id be actually USING said lifter?
You did
quote:
OK, the lifter set-up...
He means that although hell be using the lifter set-up, he wont actually be using the lifter itself. Like Storm 2 didnt always use the lifter in their fights.
I know.
Frank can you come on msn, I need to ask you a few questions
Thank you so much Frank...I think with this I could get the disc set-up up and running again.
OK forget the lifter...Ill use the now fixed Disc set-up. Ill take a jab where-ever and when-ever I can.
And Frank, because of your kindness, I will repay you...unless I cant find you or if I forget.
After talking to Frank, I have worked out a plan for this fight.
http://www.spreadfirefox.com/?q=affi...=0&t=73img
quote:
She needs to find out
Cos no ones gonna tell you what Im on about
She needs to find a way for what she wants to say
But before tomorrow
Before the fight, a moments silence for the late John Paul the 2nd.
*Tumbleweed rolls past*
Heat H Final
The Disc 5 vs. Cyclone Force 2
In round 1, Cyclone Force 2 flipped Ram-Rod into the pit with a little help from Mute, when The Disc 5 took an easy day when Razer pitted Slammer 5. In round 2, Frank€™s evil machine placed Mute onto the camera tracks, when Cyclone Force 2 caused an upset after being pretty well destroyed, pitted Razer.
Who will come out on top, but full marks for Chris for working throughout the night to repair Cyclone Force and for everybody else in the pits to help, Cyclone Force 2€™s disc is back working and in place for this fight.
3
2
1
ACTIVE
Cyclone Force 2 gets the early start, being driven by a couple of Lem 130 motors gives it some nice acceleration, as Chris gets the front disc up to speed to attack The Disc, which is sitting still, the rear wheels on the arena wall, so it can€™t be pushed backwards, spinning the disc up to speed. Cyclone Force 2 rams into The Disc 5, as disc meets disc and Cyclone Force is flipped onto it€™s back. Frank moves forward and hits into the polycarbonate rear and rips away some of the panels. Typical, you mend it and now Frank breaks it.
Chris runs away before The Disc can remove another part of Cyclone Force 2, as Chris opens the pit release. The Disc 5 starts to roll, getting up to speed, as Cyclone Force 2 takes the long route around the strange machine of Frank, but The Disc 5 turns to make sure that Cyclone Force 2 can€™t get around the rear where it might do something. Both robots are going in a circle, the radius increasing and decreasing at random, as Cyclone Force 2 makes a break for it. The Disc 5 turns, the spike fires, sending The Disc 5 into a hopping frenzy. Cyclone Force 2 rams into The Disc 5 with it€™s disc at full speed.
Both robots are thrown away, as the front disc of Cyclone Force 2 looks to have taken the damage, but it spins back up to speed, and comes back onto the attack. Another running 25mph drive from Cyclone Force 2 and both robots are thrown away, as the spike fires again, sending The Disc 5 onto it€™s back. The front disc of Cyclone Force 2 lands far away from Cyclone Force 2 itself, as the front is completely wrecked by the last couple of impacts. The Disc 5€™s disc has started to make a strange noise, coming from deep inside the body. Cyclone Force 2 comes back onto the attack in a doggy style way, slamming into The Disc 5 at full speed. Once more, both robots are thrown, as the front end of Cyclone Force 2 looks completely destroyed with the chain hanging loose and the motor starting to come away.
The Disc 5 meanwhile is having trouble keeping the disc at low speed and has to go to full speed, as another attack from Cyclone Force 2 comes straight at The Disc, Chris dodges and hits The Disc 5 to the right of the disc, not being thrown away Cyclone Force 2 puts on the power, as The Disc 5 is being pushed backwards, Frank is trying to do anything he can, but the hammer comes down onto The Disc 5€™s top, bouncing away, and the hammer fires again, into a semi-spun up disc, and bounces away from the tough titanium bodywork, as Cyclone Force 2 spins away with some force that something flies out of the front, it€™s not the motor, it€™s the gearing for the motor to chain, as it comes down, is life over for Cyclone Force 2, as The Disc 5 starts to spin it€™s disc up again, the noise returns.
Cyclone Force 2 comes storming into play, and straight into The Disc 5€™s disc. Both robots are spun away, as the hammer comes down onto The Disc 5, and the disc rips away the hammer from the holdings. Cyclone Force 2 lands, the front has gone, as the weapon motor for a 2nd fight has been destroyed, as the front wheels are holding onto the chassis for dear life, as Cyclone Force 2 comes onto the attack once more, you can€™t give anything for Chris€™s aggression, even if it means being destroyed, but is all this attacking hurting The Disc 5 at all?
For the 5th time, both robots are flown away from each other, as Cyclone Force 2 lands, one of the wheels roll away, as The Disc 5 starts to turn, something is wrong with the disc itself, as it€™s shaking badly at low speeds, settling down when the disc passes 1000 rpm. Frank is looking worried, as some funny readings are being sent to his hand held €œDisc Protection System€ (Patent Pending), as Cyclone Force 2 comes back onto the attack once more, even with 5 wheels on the robot, Cyclone Force 2 can still get up to speed as it ploughs into The Disc 5. Once more Cyclone Force 2 is thrown away, as The Disc 5 spins around, as the disc shakes again at low revs before getting back up to speed. Cyclone Force 2 isn€™t moving, it€™s armour is broken all the way around, as there are drive chains hanging out of the broken front chassis.
Ref starts to move, as Cyclone Force 2 kicks into action and manages to get around the rear end of The Disc 5 and stopping the disc with it€™s front end, starts to push The Disc 5 towards the arena pit, The wheels on The Disc are spinning as it tries to get away on holiday, but suddenly Cyclone Force 2 cuts out, a few feet away from the pit edge, as smoke starts to pour from inside it. The Disc 5 comes away; the disc isn€™t spinning at all, as Cyclone Force 2 goes up in some fire baby.
Cease
Ref comes over with the fire hose and puts out the flames with the co2, as The Disc 5 goes into shutdown mode.
Cyclone Force 2, destroyed, wrecked, there is nothing left after the fire inside from the short-circuited batteries. The Disc 5 moves into the semi finals, but after future inspection to the insides as Frank tries to work out the nature of the shakes, he finds that the friction bearing has been wormed down and needs to be replaced; also a wire has come away from the motor.
Frank works long into the night, helped along by Chris.
...And they all lived hapily ever after:proud: Great fight, Dave and Chris.
We reached over half-way though the heats, as we need to find 8 more robots to fill the 8 remaining spots, but lets have a look at the first 8:
From Heat A, Tanto 3. Beaten Twist of Fate, Bulldog Breed (3) (Whirligig 4.0) and Dantomkia (30)
From Heat B, Tsunami 2 (4). Beaten Beast Boy 3, Kick in the Teeth and Scottishly Fictional
From Heat C, Clawdius Decimus Murderous (1). Beaten Riptile, Starfire the 3rd, and Biohazard
From Heat D, Storm 2. Beaten 2blue, Flaming Hell (7) and PRP
From Heat E, NSBFR-X (24). Beaten Chaos 2, Jaws of Hell and Windiest Killer
From Heat F, Son of Ripper 4 (2). Beaten Megabite Rev 1 and Tornado (31)
From Heat G, Automatic Schmuck. Beaten Odyseus 2, Die Ceratops Invertus (13), and Shovearound 2.
And from Heat H, The Disc 5. Beaten Slammer 5(14), Mute and Cyclone Force 2.
Still 8 places, with 48 robots still looking for those places, still everything to play for.
Heat I Draw
Gravity 4.5 (5) vs. Aquarius vs. Ringwraith
Hacked off Ha-ka (28) vs. Tazbot vs. Hector
Tactics, Predictions, Thoughts on first half?
Its been a well written first half, Dave - keep it up! Ringwraith will go for Gravity and strike it on the side to flip it and get those wheels. It will also attack Aquarius side on unless Aquarius has a powerful spinner or something.
Halfway through and supoib stuff as ever from Mr D :)
Cmon, the champ! :proud:
Disgraseful tumbleweed! Grr!
Avoid Gravity, I dont wanna be flipped out. Ill go for Ringwraith and constantly ram him around everywhere. Eventually, Ill see if I can get into position where my bck is aginst the wall and hes under my front. Ill flip him, and he should go flying out.
So i have a robot avoiding me and a robot going for me, that could prove intresting
If i rember this version of gravity has wheels which are better proctected. gravity will go for whoever is in the way and flip them high and far.
Ill go after Tazbot and try to huit the pivot inside th eturret to render its wepaon immobile before smacking it all ovewr the place and piercing its flimsiness.
quote:
There is a light that never goes out
It€™s time for the second half of the heats, starting with Heat I. I will do round 1 because round 1 normally comes first and before round 2.
Heat I, Round 1
Melee 1
Gravity 4.5 (5) vs. Aquarius vs. Ringwraith
From Scotland, Essex and Holland, the 5th seed, Gravity 4 and a half. Entered by Martyn, this kinda old version of Gravity is the same used in the stars-all in series 8, where it proved itself to get the silver medal. Aimed with titanium armour, a double flipper (which is very large), and a low front scoop to get underneath those annoying robots to send them sky high with a flipper similar to the one which got the silver flipper last time. Will the improved armour, drive be enough to take it the 3 steps closer to the championship?
In FAR 8: (As Gravity 3), rolled with it though the heats after throwing out Maximum Velocity, Asimov 1.5, Ram-Rod, before throwing out Firestorm in round 4. However it came unstuck against Tempest Eviloution and Tsunami 2, but it came 6th overall.
From New York City, in the USA, Aquarius. Tony€™s wedge with lifter has a 340 degree lifting arm powered by a couple of heavily geared electric motors to give it control. The armour is tough and bullet proof, but the bolts holding it on might come away from the titanium frame. The drive is powerful with 2 WD with the most common vapourbot motor around, you guessed it, the Lem 130.
In FAR 8: How on earth could Tony enter, he didn€™t know of the FRA forum when Far 8 started :proud:
From England, Ringwraith. Entered by Richard, this inverted spinning cylinder with lots of lovely power enters the arena today. The weapon is powerful and the robot itself can turn on the spot to prevent robots getting around the rear, where the force of nature could send Ringwraith into the pit or out of the arena. Richard is on the look-out for any flippers or horizontal spinners which can hit the exposed wheels.
In FAR 8: Nope, didn€™t enter.
All 3 robots are in the arena for the 16th melee of the contest:
3
2
1
ACTIVE
Ringwraith holds back, as the other two robots start to go forward, as Martyn is heading for Aquarius, as Tony turns looking for Ringwraith. Richard is sitting, the back wheels against the wall, with the drum spinning in the middle. As Aquarius starts to drive in towards Ringwraith, ramming it€™s front, but getting thrown away with the impact, as Aquarius is flipped high into the sky, hitting the dodgy patch on the wall where Lint destroyed it, before coming back down, as Gravity 4.5 is on it€™s back.
A quick self-right from the Dutch flipper, and a ram from Gravity 4.5 into the front of Ringwraith, as it is flipped up, spinning, as Aquarius gets underneath the rear end of Gravity 4.5 and lifts it up, as Ringwraith slams into the side of Gravity 4.5 before Tony can move it. Martyn self-rights Gravity 4.5 quickly, as Ringwraith has flipped over Aquarius. Tony rams into Ringwraith, and manages to get underneath and starts to lift it up, the drum stalls, as Ringwraith is up in the air, the wheels spinning madly, trying to get traction on the floor.
Aquarius is taking Ringwraith across the arena, as Gravity 4.5 opens the pit, as Martyn is holding back. Aquarius is taking Ringwraith towards the hazards of the spike, as the spike fires, sending Ringwraith over. Richard gets away from trouble, as Aquarius gives chase. Gravity 4.5 comes slamming in from the side of Aquarius, pushing Tony€™s wedge sideways, the flipper fires, as Aquarius exits the arena via the sloping side walls.
Cease
Aquarius, flipped out of the arena, Ringwraith and Gravity 4.5, the 5th seed moves into round 2.
Melee 2
Hacked off Ha-ka (28) vs. Tazbot vs. Hector
From England, and the 28th seed. Hacked of Ha-ka. Entered by Matt F, this 45 degree box-wedge has a powerful axe, powered by co2, on ramming mode, the wedge can flip robots up, but even with a titanium strip, it might find life hard work getting underneath others. The armour is tough enough to restand most spinners, but limited co2 could prove it€™s downfall.
In Far 8: (As Terrorducktyl?) beat Phoenix from the Flame (well if it lost, it would have been crapper than crap), before being tossed into the fire by Bulldog Breed in round 2.
From the USA, Tazbot. Devon€™s real robot, replaced by Medibot driving. This American 2 wheel drive, lifter/spinner has a powerful looking lifter with spikes, on a 360 degree turning thingie could prove to be good in melees, but the wheels are exposed to spinners and crushers, and it takes time to self-right.
In Far 8: Didn€™t enter
From England, Hector. Entered by Alex, this crushing thing, with hydraulic claws, and spikes it loves to fight full bodied spinners, and it is very hard to attack because it€™s a slippery customer. The armour is tough enough to restand axes and crushers, but in a melee where it can get ganged up on, the rear end is opened to attack.
In far 8: None, didn€™t enter
All 3 robots are in the arena.
3
2
1
ACTIVE
Hacked off Ha-ka sets off, at a speeding pace, as Hector is holding back before coming straight onto Tazbot, as the lifting arm turns to defend itself, the axe comes down onto the top of it, once, twice, three times, each time making a lovely hole in the top. Hector comes in with the claws and gets a good grip in it€™s hugging position. Does Hector love Tazbot is the question, as Alex crushes the claws down, as the axe on Hacked off Ha-ka is coming back and forward with ease, Matt is whistling, wondering if he can finish and have time to watch some random crap on the telly.
The claws are in, as Tazbot is off the ground, the top has broken, after all the impacts, as the claws crush a little bit more, and the right hand side wheel is off the robot, as Tazbot hits the ground hard, as Hector losses grip. Hacked off Ha-ka has reversed, so has Hector, as Tazbot is turning in a tight circle, with no wheel to help turning, could the real robot in this melee be going home?
Ref starts to come over, to count out Tazbot. 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, and there goes the funky red card.
Cease
Tazbot, losses a wheel, losses the way, and losses the melee. Hacked off Ha-ka and Hector moves into round 2.
Round 2 Draw
Hacked off Ha-ka (28) vs. Ringwraith
Gravity 4.5 (5) vs. Hector.
Tactics, predictions, thoughts?
HEAT I
ROUND 2
1) Hacked-Off Ha-ka (28) VS Ringwraith
Mattys axe to give Ringwraith a real ringing in its ears :proud:. Possibly a KO or a pitting with the greater pushiness
2) Gravity 4.5 (5) VS Hector
Being unable to find a pic of Gravity, its hard to say here. Perhaps Alex could pull off a surprise here...
Da Picture for Steve:
http://members.chello.nl/~wj.dijkstra/robotics/g412/g41209.jpghttp://members.chello.nl/~wj.dijkstr...412/g41209.jpg
Gives the basic idea
Keep well away from Ha-kas front, focus on its sides and aim to smash it or flip it. If I flip it, chase it if it runs and try to damage the axe as its selfrighting.
Ooh! Lovely exposed wheels for me to much upon!
Keep the front. He is an axlebot and therefore will be slow to manouvre. This mean I will keep the fornt acing, so if he comes anywhere near either of the wedges then Ill slam down the axe and either trap or puncture, refusing to let it go.
POOOOOOOOOOOOOOOOOOOOOO
Gravity will go for hectros rear and try to flip it out of the arena or into the pit.
If anyone has noticed the lack of fights for the week, I have a bullet-prove result for it...
...revision.
Thankfully my shape means Im very difficult to flip anywhere particularly, out the arena will be all night impossible as Im too broad to get voer it in one flip, im supremly un-aerodynamic
Thankfully my shape means Im very difficult to flip anywhere particularly, out the arena will be all night impossible as Im too broad to get voer it in one flip, im supremly un-aerodynamic
quote:
You can try to calm the waters, but youll never control the storm
Like I once said, I am forever delayed.
Heat I, Round 2
Fight 1
Gravity 4.5 (5) vs. Hector
In round 1, Gravity flipped out Aquarius via the side wall. Whereas Hector removed the wheel on Tazbot to get though on a KO.
Both robots are in the arena, Martyn is wearing a pretty cool pair of sunglasses, who did he nick those off?
3
2
1
ACTIVE
The power from Gravity 4.5 accelerate it away from the starting square, the wheels are protected from spinners and are outside the main robot so that only a good aim with a crusher can stop then turning, Hector is waiting, as Martyn comes straight into the attack, ramming underneath the front itself of Hector. The claws start to come in, but can€™t break the tough titanium, as Gravity 4.5 fires the flipper sending Hector up into the sky.
Alex€™s robot lands, but Martyn has come onto to play with it and flips it over the side with a hop from the power, has Gravity put on yet more power? Alex turns around on the spot to get the claws into play, but Gravity 4.5 has rammed into it once more and is pushing Hector backwards, the claws are holding onto the titanium for dear life, as Gravity flips it high up again. The claws can€™t get a grip on the titanium to crush, as it comes back down to earth.
Once more, Martyn is onto the attack, as he gets the front flipper underneath Hector, and lifting up the front, so that the wheels are off the ground, pushes backwards, as the wheels on Hector are spinning as Alex is trying to get grip on the steel surface, as Gravity 4.5 is getting nearer the arena wall, lining up the attack quickly and firing the flipper, as Hector is lifted up, the width not helping but another quick fire from Gravity 4.5 as Hector finally exits the arena via the fence.
Cease
Hector, walked all over nobody and is fired from the boardroom, Gravity 4.5 adds another robot to it€™s flipping success and moves into it€™s heat final
Fight 2
Hacked off Ha-ka (28) vs. Ringwraith
In round 1, Hacked off Ha-ka axed Tazbot to death, where Ringwraith got lucky. Both robots are in the arena, with Richard in Ringwraith€™s control booth, but Tony is standing in for Matt who is currently banned from the pc for some reason or another. Will Tony get revenge?
3
2
1
ACTIVE
Ringwraith has reversed against the wall to get the drum up to full speed, as Hacked off Ha-ka starts to drive forward, Tony doesn€™t know how to control Hacked off Ha-ka, as it has a South African control system, as Hacked off Ha-ka comes around the corner to meet the awful Ringwraith, with it€™s red devil eyes looking across with the drum of doom and destruction awaiting some food, as Hacked off Ha-ka comes flying into attack.
Richard moves forward, as the axe fires to get a hit onto the drum itself, but the axe bounces away as Ringwraith rams straight into the front panel of Hacked off Ha-ka, the wedge takes the impact well, but another impact sends the 4WD robot onto it€™s back, another attack from Ringwraith, as Hacked off Ha-ka is flown into the air with the attack. Hacked off Ha-ka lands on it€™s side before rolling onto it€™s top, it is invertible, so it doesn€™t matter, but the axe is now out of action, as Tony drives Hacked off Ha-ka into the pit release.
Ringwraith cuts off Hacked off Ha-ka and hits into it once more, flipping it against the wall, the side armour has started to pull away at the edge, and another attack, and the lithium cardboard has come away, damage to the robot, as Ringwraith comes in onto another attack, flipping Hacked off Ha-ka over onto the pit release button itself, the axe fires, self-righting Hacked off Ha-ka as it lands on it€™s wheels the bottom side down, and runs before Ringwraith can attack again.
Tony turns and gets his bearings, as he sees Ringwraith heading straight for it, he waits and fires the axe, into the spinning drum, and pushes forward, but once more, Hacked off Ha-ka is flipped over, and another attack from Ringwraith sends the 28th seed packing over the arena fence and down into the mush pit.
Cease
Hacked off Ha-ka hacked off and exits the arena via the camera track with several million scars on it€™s armour. Ringwraith spins to the heat final
Heat Final Draw
??? vs.???
Tactics, Predictions, thoughts?