Its the flipper version, Aaron.
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Its the flipper version, Aaron.
YAY! Flippin goodness for all :proud:
Oh, flipping heck:lame:
By the way, Rich, did I send in XIs stats yet?
If Aarons aiming for Nightmare, then Dallas will be my, ram into its front discs, my lovely scoop should get underneath it then its drum time to create sparks before pitting.
No you havent yet, Frank. Also, could you give 4WSs stats please, Dave? No real urgency for either of you, since the football wont be for a while yet.
Ill also need Annoying Box Rushs stats from Nick some time soon. If you cant get them done in time, Nick, I wont disqualify you - Ill just use your stats from VFT5.
Welcome to VFT6, where weve just reached the halfway mark in the heats, and have eight robots in the semis, but we need eight more, so lets begin Heat I!
16th seed Push-Ish is the descendant of David Sheppard - yes, its designer, but also the robot, which got to its VFT5 heat final, beating veteran Spinny Thing on the way, but then being sliced up by Parasite and losing the 37-23 decision! Push-Ish is an invertable wedge, with a scoop at the rear and a 1.3kg drum on the wedge, designed to damage! This robot has serious power in its petrol engine - an excellent 65 hp! And in top gear, it can move at 40mph, although it sticks to 20 in the limited size of the arena! However, will its petrol engine become unreliable and let Push-Ish be pushed?
32nd seed Leprosy Infection lost in VFT5 Round 2, committing suicide by driving into the pit after a beating by WOSS 1.5! Its still basically the same robot, Tetanus Booster-esque - an invertable box with four solid inner tyres, and a toothy spinning drum at the front hoped to cause carnage! But Leprosy Infection claims to have some control difficulties - will this robot receive a metaphorical vaccination?
Dallas hopes to have more success in attacking its opponents than J R Ewings shooter did killing him - this teardrop shaped robot (point at the front, curve at the back) has a horizontal flywheel at the front that generates 11kj! With 7mm titanium armour, 18mph top speeds and top notch manouverability, Dallas claims to be a hard bot to crack, but it has a high 5mm ground clearance and low pushing power!
Disco Dancer 2.5 hopes to be doing a few victory dances in this tournament, and this Fluffy-shaped robot has a good chance of doing so, with Splinter style grabbing arms and a 20kg horizontal disc at the front! Its invertable, and manouverable, and fast at 25mph, but its 3mm titanium armour is a bit thin for robots these days, and the armour for the Disco Dancer series has proved unreliable in the past!
Dominator 2 appeared in one VFT - the long ago VFT3, where it reached the heat final by beating Storm 2 and Fluffy, until Under Force halted its progress! Its record in RW is considerably better - its been in three series and never failed to reach the top 8! The weapon of this biwedge robot, a pneumatic axe, has smashed robots like 101, Wheely Big Cheese and Bigger Brother, and on one occasion, just one hit left a robot (Henry 2) immobile! The famous plasma nitride coated titanium hopes to resist spinners - will Dominator dominate in VFT6?
Nightmare is a veteran of BB, reaching two quarter finals, losing to Biohazard in both of them, and suffering damaging deaths in its other BBs, courtesy of Mauler, Son Of Whyachi and Warhead! But Nightmare is no slouch - its vertical disc at the front is both damaging and has flipping power as well, as robots like Mortis, Slam Job and Junkyard Offspring have found out! But its exposed wheels and lack of a srimech have proved costly in the past - so far, in three VFTs, Nightmare has never got past Round 1, but can it improve on that in VFT6?
Tengu VI showed what a tough Vapourbot it is in PTT3 when it came 2nd, having got past Wheely Big Cheese, Son Of Ripper, Razer and The Business Ends before the mighty MDU stopped its spinning! Unfortunately, apart from winning the VFT4 Pinball Tournament, it hasnt done too well here, meeting its end in Round 1 of VFT5 thanks to The Deer and Wedga Evo teaming up on it! Tengu is a two layered full body spinner - the lower part spins around freely when hit by a full body spinner, while the upper part spins and has interchangable blades - 7.5kg blades, triangular wedges for flipping, and bars with curved spikes to act as dual hit weapons! Tengu still has a srimech on top, and skirts as well, but will its low traction let it down if the spinner stops?
And The Ultimate Wedges name isnt modest, and its fighting style probably wont be either - its a Voltronic-style wedge shape, armed with a top hinged flipper that sits on top of the 4mm Hardox armour so no gaps are opened up when it fires! The Ultimate Wedge is extremely fast at 35mph, and has great pushability - Aaron claims its only weakness is having to keep your opponent in the arena long enough to have fun!
The first melee of the heat - two robots must go through out of Push-Ish, Dallas, Nightmare and The Ultimate Wedge, but whos it going to be?
3, 2, 1 - ACTIVATE!
Push-Ish went for Dallas, who rounded on Nightmare along with The Ultimate Wedge! Getting there first in reverse, TUW rammed into Nightmares right wheel bit as the American was turning, sending it backwards into the wall! Dallas had time to strike along Nightmares rear before Push-Ish attacked it from behind and carried it away! Once they hit the wall, Dallas was forced onto the drum, and was bounced up and down as the drum scraped away at its titanium! Meanwhile, TUW pinned Nightmare for a few moments, before turning into the disc to try and stall it! It found itself being knocked backwards, but quickly ran back underneath, ending up under Nightmares left wheel as it turned! TUW activated its flipper, causing Nightmares disc to hit the wall so it flew backwards, balancing on its rear for a moment before settling back down on its wheels! It couldnt turn quickly enough to stop TUW rushing in on its side and ramming it into the pit release, then speeding it towards the open pit! TUW fired its flipper again to send Nightmare down with style, and successfully did so! Still holding Dallas against the wall, and with its drum slowing down, Push-Ish decided to take advantage of the open pit by running Dallas across the arena and dropping it in! Dallas hit Nightmares disc and bounced up - before dropping back down!
CEASE!
Dallas and Nightmare are eliminated!
PUSH-ISH AND THE ULTIMATE WEDGE GO THROUGH TO ROUND 2!
Now, will Leprosy Infection, Disco Dancer 2.5, Dominator 2 or Tengu VI join the two winners in Round 2?
3, 2, 1 - ACTIVATE!
Leprosy Infection, Disco Dancer 2.5 and Tengu VI all moved towards Dominator 2 together, so Dominator quickly charged to get past them, shoving past Disco Dancer and taking a slice across the side - it quickly turned and got under Leprosy Infection, sent the axe into the armour and shoved it into Tengu VI, who left a dent in Leprosy Infections side as Disco Dancer attacked the rear of Dominator, slicing and then gripping with its arms! A brief push and shove occurred between Dominator 2 and Disco Dancer before Tengu VI came round to Dominators side and struck it, sending it flying out of Disco Dancers grip into the wall! Dominator 2, still gripping Leprosy Infection, ran to the pit release, but this allowed Disco Dancer 2.5 and Tengu VI to corner it - a good hard hit from both spinners finally released Leprosy Infection, but it glanced Tengu as it struggled out and was dented! Disco Dancer 2.5 gripped Dominator 2 again, and Tengu VI hit it - then bounced back into the wall and flew away! This left room for the 32nd seed to attack Dominators side with its drum, scraping at the armour! While Tengu VI waited for its chance, Disco Dancer found it couldnt gain a shoving advantage over Dominator 2, so it decided to release and attack with its spinner!
This allowed Leprosy Infections drum to tilt Dominator 2 a little, but the real robot quickly turned into Leprosy Infections side and shoved it, Tengu VI getting out of the way! Disco Dancer 2.5 chased Dominator 2 as it carried Leprosy Infection into a corner and began axing at it, then turned so Disco Dancer hit both its armour and Leprosy Infections wheel! Leprosy Infection used its large wheels to escape, taking a glancing hit from Dominator! Tengu VI now went for the rear, spinning Dominator 2 so both the others could attack its side! After taking more damage, Dominator 2 wriggled out and went for Leprosy Infection again, shoving it against Disco Dancer and axing, but this exposed it to Tengu VI, who slammed it back against the wall! As Dominator 2 attacked its other opponents again, Tengu VI struck again! These punishing blows left Dominator 2s armour split a little and the robot turning on one wheel! Leprosy Infection and Disco Dancer 2.5 continued their assault, leaving no room for Tengu VI, so it decided to hit Disco Dancer 2.5 unexpectedly from the rear, ripping the 3mm titanium! Disco Dancer turned and its flywheel met Tengu VIs spinner, sending both reeling!
Leprosy Infection was still working on Dominator 2 as Disco Dancer 2.5 came in for a glancing blow before having to dodge Tengu VI! Tengu VI quickly struck Dominator 2s rear to make more damage! Leprosy Infection still attacked - until the Dominator team said their robot was now immobile, so it backed off and allowed Dominator 2 to be counted out! Both Leprosy Infection and Tengu VI now had their sights on Disco Dancer 2.5, who went for Leprosy Infection, running its disc along the side, then gripping it from the rear, until Tengu VI came in! Disco Dancer released and reversed, but Tengu hit an arm and almost ripped it off! Dancing around Tengu VI, Disco Dancer managed to dodge an attack from the side by Leprosy Infection and hit it, then strike again from the rear, spinning the 32nd seed around, almost into Tengu VI! Disco Dancer had to move quickly to avoid Tengu, and took a blow from Leprosy Infection in the process, which tilted it, so Tengu hit it in the flywheel! Once both robots had recovered, Leprosy Infection advanced on Disco Dancer, who went for its side again and left a gash in the 5mm titanium! Forced to dodge Tengu VI again, it hit the other side of Leprosy Infection, who glanced off Tengu VI! The two spinners came together again, and Leprosy Infection hit Disco Dancer 2.5 in the rear after it spun off, making its flywheel touch the ground so it spun again! Disco Dancer quickly hit Leprosy Infection in the side, but then took a rear blow from Tengu VI, splitting its titanium armour! It was quickly able to recover and whack Leprosy Infection in the left side, almost piercing its armour, then hit again, then run from Tengu VI! The buzzer went before any more hits could occur.
CEASE!
Aggression: LI - 4, DD2.5 - 3, T6 - 3 (LI gets the most points because it was nearly always attacking, while T6 held back at one point and DD2.5 did some running away)
Damage: LI - 2, DD2.5 - 3, T6 - 5 (T6 caused the most damage, then DD2.5, then LI)
Strategy: LI - 3, DD2.5 - 4, T6 - 3 (the robots had mainly equal strategy, with DD2.5 having more because it tried to use its arms to grip and pull)
Control: LI - 4, DD2.5 - 4, T6 - 2 (T6 loses points here as it hit LI at some points when it didnt intend to)
Style: LI - 3, DD2.5 - 3, T6 - 4 (T6s powerful spinner attacks were the most stylish)
Dominance: LI - 2, DD2.5 - 4, T6 - 4 (DD2.5 and T6 were doing the most attacking, while LI was shoved by Dominator and attacked by DD2.5 a few times)
Final Score: Leprosy Infection - 18, Disco Dancer 2.5 - 21, Tengu VI - 21
Dominator 2 and Leprosy Infection are eliminated!
DISCO DANCER 2.5 AND TENGU VI GO THROUGH TO ROUND 2!
Heat I, Round 2:
Push-Ish (16) vs Tengu VI
Disco Dancer 2.5 vs The Ultimate Wedge
I thought we had an agreement Tengu. Oh well, never mind. At least ONE of my robots will be seeded. And Ive still got the football to go.
Tengu should go on to win the heat easily, in my opinion.
Tactics against Tengu 6.
Ram at it, full on, get underneath and try to pit it.
Team name: XI
Name: X
Shape: X shaped:proud:
Position: Striker
Drive: 4 LEM 130 Lynch motors on 36 volts. It has four sets of two wheels, giving it 8 wheel drive. These are all vulcanore coated to stop it skidding out of control.
Speed: 25 MPH.
Ball control: Can catch the ball using any part of its body. See the pic for a better explanation.
Armour: 3 mm Polycarb.
Shooting method: Has four spring loaded shooting panels. To fire, the spring is released and all four panels shoot out, and are then wound back in using a motor. The springs are protected by collapsible poles.
Extra: Uses different colours to show the driver which way is forward.
Strengths: Nippy, hard to catch and can shoot using any part of its body. Invertible.
Weaknesses: Relies on the other team playing fair.
http://mywebpage.netscape.com/Orisian83/X.jpeghttp://mywebpage.netscape.com/Orisian83/X.jpeg
Name: I
Shape: I shaped:proud:
Position: Goalie
Drive: Not much. Two S28-300 Magmotors on 24 volts. It has two sets of two wheels, which are vulcanore coated for better grip.
Speed: 13 MPH.
Ball control: Has the little flappy things of doom.
Armour: 3 mm Polycarb
Shooting method: The same as X.
Strengths: Big enough to nearly fill the goal, so hard to beat. Invertible.
Weaknesses: Still relies on the other guys playing fair.
http://mywebpage.netscape.com/Orisian83/I.jpeghttp://mywebpage.netscape.com/Orisian83/I.jpeg
Rich, I think the stats for 4WS were mixed with my other entries.
Oh yeah they are, Dave. Sorry.
And cheers, Frank!
Round 2 thoughts? As much as I like Tengu, I cant help thinking an all-rammer final is on the cards :wink:
Heat I, Round 2:
Push-Ish (16) vs Tengu VI
Disco Dancer 2.5 vs The Ultimate Wedge
Not sure what Disco Dancer is like, but Ill just ram and ram it and get it to the wall and flip it and hope to stack it against the wall, if not, down the pit.
Disco Dancer 2.5 vs The Ultimate Wedge
Keep hitting him with the disc and hope something breaks, and also try to get round his sides and rear and use the grabbing arms to hold him as well. Avoid the flipper at all costs!
Round 2 now commences with Push-Ish taking on Tengu VI!
3, 2, 1 - ACTIVATE!
Push-Ish advanced on Tengu VI, only for the spinner to run away so it could get spinning! A brief chase ensued which ended in Tengu VI stopping - and Push-Ish crashing into it before it could advance! The blades hit the wedge and both robots spun away! Push-Ish quickly reversed into Tengu VI, but the rear scoop wouldnt go under the ring of foam and it was just knocked away again! Tengu VI ran this time to spin up properly, and Push-Ish quickly managed to catch up, only to have similarly negative success getting under with the wedge before it was knocked off course! It tried a reverse attack again, and still Tengu could repel it, hitting a rear corner! The spinner then managed to hit Push-Ish in the side before it could recover, sending it against the wall, and then whacked it in the front, but Push-Ish reacted and charged fast, knocking Tengu VI but still not getting underneath! The 16th seed dodged Tengu VIs next advance and then hit it with its rear again! A reverse, and it could hit Tengu with its front, sending it sliding into the wall! Push-Ish followed Tengu VI as it bounced off, and with the spinner slowed, it managed to shove with its wedge and take it into the pit release! But Tengus round shape helped to slide out of Push-Ishs grip once they were against the wall, and it ran, its ring getting back up to speed!
Push-Ish chased Tengu VI quickly, but as it came in, Tengu dodged and hit the edge of the front to send it spinning off again! Push-Ish quickly recovered and the two robots collided violently, the Hardox wedge on the 16th seed only scratched! Push-Ish just managed to dodge the spinner so it could hit with the scoop again! Coming dangerously close to the wall, Tengu started running, only to come straight into Push-Ishs rear and almost touch the wall! It began retreating again, and again Push-Ish crashed into it, but it was now some distance from the wall, so Tengu VI came back towards the wedge and managed to whack it right into the side, denting the TG armour! Turned around, Push-Ish was able to run straight into Tengu and knock it into the arena centre! Running and keeping ahead just long enough to spin up, Tengu VI came towards Push-Ish and bounced off the front again! Advancing again as Push-Ish was spinning, it only glanced the armour as Push-Ish dodged! But after that, it could hit its disorientated opponent again in the left side!
Close to the wall, Push-Ish moved, dodging Tengu VI who brought itself towards the wall, then reversed quickly! Tengu VI, trying to escape, just glanced off the north wall and went into the west one - Push-Ish was easily able to follow it with its spinner stalled, and give it a shove into the east wall! Unfortunately, the round shape caused Tengu to slide off again, so Push-Ish reversed with speed, and both were knocked a little as the ring was spinning again! But Push-Ish quickly struck again to slow the spinner more, and was able to shove Tengu round into the southwest corner! It carefully managed to trap it, and began trying to get the scoop under the foam and rubber, but it appeared to be too low! So it tried manouvering Tengu around so it could shove it to the pit release, but its victim escaped and ran! Push-Ish ran towards it, but Tengu VI was already away, and ran along Push-Ishs side, then hit it in the rear while it was still disorientated! Moving quickly, Push-Ish ran at Tengu to get it against the south wall - it glanced the spinner and sent it against the west wall, but Tengu VI was far away enough to run and get spinning! Both robots crashed together again and went spinning, then missed each other in the next attempted attack, but Tengu VI then ran into Push-Ish as it turned! Unfortunately, Push-Ishs wedge was now facing it, and it ran straight into Tengu, and ricocheted it away! Tengu VI aimed to hit Push-Ish in the rear, but it reacted quickly and knocked Tengu into the wall again! Slowed down again, Tengu VI began running, and was just up to speed when Push-Ish met it, so both went reeling once again! Push-Ish was now knocked against the wall, and Tengu aimed to hit the side, but Push-Ish turned so it hit the front! The buzzer went at this point - the judges would decide the winner!
CEASE!
Aggression: Push-Ish - 7, Tengu VI - 3 (PI was much more aggressive, as T was running away a lot, but it did some attacking too)
Damage: Push-Ish - 0, Tengu VI - 10 (Tengu did all the damage here)
Strategy: Push-Ish - 8, Tengu VI - 2 (Push-Ish had more strategy, aiming to use the pit and walls against T)
Control: Push-Ish - 6, Tengu VI - 4 (Push-Ish managed more dodges so showed more control)
Style: Push-Ish - 3, Tengu VI - 7 (Ts spinning was more stylish than PIs ramming)
Dominance: Push-Ish - 7, Tengu VI - 3 (P did most of the aggressive work and pinned T a couple of times)
Final Score: Push-Ish - 31, Tengu VI - 29
PUSH-ISH GOES THROUGH TO THE HEAT FINAL!
Will Disco Dancer 2.5 or The Ultimate Wedge be next into the heat final?
3, 2, 1 - ACTIVATE!
As both robots entered the arena centre, Disco Dancer 2.5 aimed to get to The Ultimate Wedges sides, but with superior speed, TUW slid underneath its side! Disco Dancer turned on the wedge and hit the side with its disc, knocking itself off, but TUW was able to follow it, get underneath again and ram it into the wall! Disco Dancer was almost knocked off the wedge, and after moving to get back under, TUW fired its flipper, aiming to stack Disco Dancer 2.5 against the wall but overturning it! Another flip did leave Disco Dancer 2.5 against the wall, but once TUW backed off to admire its work, it began sliding down, firing its arms to aid the descent! It quickly touched ground, but TUW was back underneath before it could escape, and fired the flipper again, just stacking it against the wall again, but using its arms, Disco Dancer 2.5 was back down, and then ran as TUW crashed into the wall to get it! Disco Dancer flicked round and its disc hit the side of TUW, doing little to the Hardox armour, so it brought its arms together to grip it! But it couldnt match TUWs HP, and instead found itself being shoved across the arena quickly, until it went smack into the west wall, releasing its grip! TUW moved, got its wedge underneath, took Disco Dancer 2.5 over the closed pit and flipped, almost propping it on the wall, but the disc touched the wall and made Disco Dancer 2.5 bounce off, over TUW, so it could run into its side! TUW quickly turned back underneath Disco Dancer and aimed to prop it against the wall again, this time managing to do so, and reversed into the pit release! Disco Dancer 2.5 quickly came off the wall with its arms and ran, just missing the pit! But TUW was soon back with it, smashing it against the wall and inescapably running it down the pit!
CEASE!
THE ULTIMATE WEDGE GOES THROUGH TO THE HEAT FINAL!
Heat I Final:
Push-Ish (16) vs The Ultimate Wedge
YEAH! Good fights. And Im not just saying that because both of the losers beat my bot (actually, it wouldnt have mattered, as I already have one semi finalists. Besides, 32 isnt too big an upset).
Ram straight at it, getting underneath the wedge and try to pit it.
--- Profile. The other half of my team is finally done. I know ABR looks faintly like Minion, but I saw a working formula, and had to bastardize it.
Ram push-ish from the sides and put it in the pit. Maybe try to slam it through the arena wall. Will flip it around at random too. Im fairly confident that the handling is better on TUW then Pushish.
The Heat I final - will Push-Ish push its way into the semis, or will The Ultimate Wedge get closer to being the VFT ultimate champion?
3, 2, 1 - ACTIVATE!
Push-Ish came out in a straight line, while The Ultimate Wedge advanced on it then swerved right into its side, and took it into the wall at full speed! The arena shook with the impact, but it was tough enough to keep Push-Ish from going through the panels, which could endanger the audience! Push-Ish was squeezed out of TUWs grasp by the ram, and ran straight towards its side, but TUW reversed, then the two came together head on! Both heaved against each other, but with Push-Ishs back against the wall, TUWs pushing managed to bring it under the wedge of the 16th seed! It fired its flipper, overturning Push-Ish, then turning as it landed to one side and managing to catch it again, since the skirts were useless when inverted! TUW then quickly rammed Push-Ish into the pit release corner, causing Push-Ish to skim backwards and end up balanced on its rear! TUW turned around, then used its flipper to prop Push-Ish against the wall! It backed off and watched the trapped Push-Ish, its wheels and drum spinning! Eventually, after the open pit had closed, TUW got bored and ran into Push-Ish from the side, taking it back into the release! They crossed the distance between the release and the pit quickly, and TUW stylishly fired its flipper, causing Push-Ish to land...on the edge! It began driving away, but The Ultimate Wedge sped into its side, pinned it against the wall, then turned it around and let it drop away!
CEASE!
THE ULTIMATE WEDGE GOES THROUGH TO THE SEMI FINALS!
Next time on VFT6, fourteenth seed Angel Of The Abyss hopes to send Ankle Biter The Second, B.A.Der and Flippa Frenzay Mk6 straight to Robot Hell!
And 30th seed Chaos 2 will have some flipping fun with Megabyte, Stratosfear and Vlad The Impaler 2!
Hey Aaron, Rip Cages heat is also coming up and I dont have its stats yet - could you provide them please?
Wootiful stuff again :)...and its my turn to fight once more! :proud:
HEAT J
ROUND 1
1) Angel of the Abyss (14) VS Ankle Biter the Second VS BADer VS Flippa Frenzay Mk 6
The seed to kill Mr Robinsons robot, while Matty surprisingly throws BADer into da Pit
2) CHAOS 2 (30) VS MegaByte VS StratosFear VS Vlad the Impaler 2
Fancy another team-up, Mr Anderson? :wink:
The top tactics here are to throw MegaByte over before it spins up and let Scotty dispose of it from then on in. Failing that, Ill dash around the side of Vlad and throw it around the ring until it ends up down that big ol hole. If possible, Ill try and get a few good rams into the Disc too :proud:
Fancy a team-up Alex? You spin up, I shove em into you:proud:
Angel of the Abyss (14) VS Ankle Biter the Second VS BADer VS Flippa Frenzay Mk 6
ABTS will go for Flippa Frenzay, and try to either KO him, or immobilise the flipper, then open the pit and go for BADer. I should be able to avoid The Angel due to its slow speed.
Pre-diddly-dictions
AOTA to shred everything in its path, whislt Ankle Biter the 2nd surprisingly beats off the other 2.
Megabyte to shred Steves realie, shilst Stratos-Fear fires Vlad into the atmosphere.
Indeedy, Stevey-ma-boay!
Ill go for Megabyte first, just to help Steve out. Is this Andys Megabyte, or the realie? Ill flip it into the air, and hopefully damage it when it lands, either by having the batteries knocked out of place, or by having the spinner stopped by being bent. After that, Ill give it another flip before getting bored of it, and pitting it. Then Ill do a bit of a celebration flip, before becoming bored and hunting Vlad the Impaler. IIRC, its invertible, so Ill give it a flip before flipping it again, and trying to get a basket :proud:. If the battle hasnt been ceased by then, Ill show Chaos 2 who the daddy is :proud:
Flippa Frenzay Mk 6s Tactics:
I should be able to manouver over to the side of Ankle Biter the Second, and flip it around, and get it down the pit. Then Ill go for the side of BADer and push it into AOTA, which should do some nice damage to BADer, and then Ill pit BADer once its been badly damaged. :)
BTW, Glad to have Storm 2 in the semis, I thought Id never make. Great tourney thus far! :)
Hey Aaron, Rip Cages heat is also coming up and I dont have its stats yet - could you provide them please?
Ah shat! I havent even started them :S Can I just enter an old bot instead as that way I have no advantage over my opponents by handing in stats late? Will probably just enter Flea or something else in.
Yeah, you can enter another robot if you need to, Aaron.
Welcome to VFT6 - so far, this series is turning out to be a tough contest for all, and with the quality of robots in it, Heat J will be no exception!
Fourteenth seed Angel Of The Abyss made an impressive debut in VFT5 when it got to the top 16 by smashing up Gravity, Mute and Southside Spinner Max, until The Disc 2 halted its progress by smacking and pitting it! Angel Of The Abyss is a walker, using a Cheeky Boy walking system, but it can only get up to 8mph! But it makes up for that with its two layered spinning system - the upper layer spins as a defence, while the lower layer is more powerful, with an 89kj output, and both layers have blades to knock an opponent away and/or cause damage! Prongs on top allow Angel Of The Abyss to selfright, but it has very low pushing power, and could be shoved into the abyss that is the pit!
30th seed Chaos 2 is competing in its fourth VFT - so far, its had two Round 2s and one heat final, making it to Round 2 last time where it was rammed around and pitted by Annoying Box Rush! Of course, we all know Chaos 2 from RW, where it remains the only robot to win two championships, RW3 and 4, with its good engineering, speed, manouverability and mighty CO2 powered flipper! However, Chaos 2 has been looking rather tired in its latest performances - it has a high ground clearance for other flippers, and can be beaten by powerful spinners. Will Chaos 2 be off to the retirement home too soon for its liking?
Ankle Biter The Second, named after a middleweight Battlebot, is a low invertable box robot - its weapon is a 24kg drum that spins at 10,000rpm, which can be retracted into the body to stop it being stalled when spinning up! Matt Robinson hopes this is the next MDU in the making! Ankle Biter The Second also has thick 10mm titanium armour, but it isnt the most powerful pusher in the Vapourbot world!
B.A.Der stands for Blink And Die, and this robot hopes anyone it meets will do just that! Its a box slanting downwards until it becomes a wedge at the front, but it can run inverted thanks to its large wheels and castors! On the wedge is a spinning drum, which will hit anyone going up the wedge, and can still work when inverted, although the wedge wont! B.A.Der is very fast at 25mph, with good pushing power and acceleration, but it also has a high ground clearance, and the electromagnet designed to make the wedge extra low wont work on the non magnetic floor of the VFT arena!
Flippa Frenzay Mk6 appeared in VFT4, where it reached Round 2, only to be eaten and spat out by the eventual runner up Gigavirus! Its a low wedge, with sloping sides and back, and it has a pneumatic flipper which also acts as a srimech! Skirts help keep other flippers away, but theres a high ground clearance behind them - will Flippa Frenzay Mk6 have to be rebuilt again?
Megabyte is an American realie - a circular dome robot with a spinner on top, that has two steel spikes attached to take a mega byte out of anyone that gets too close! It also has a mast on top, to hopefully aid selfrighting! Since Battlebots, Megabyte has been doing well in live events with its powerful spinner - its last given record was 20-3, and its fought superheavyweights and won! (See http://www.geocities.com/mstiescott/sdc_1.htmlhttp://www.geocities.com/mstiescott/sdc_1.html for a picture of what its like now - the picture doesnt show the mast, though, but it says it does normally have one.) Will it get a similarly impressive record in its first time in VFT?
Stratosfear, a spiritual replacement for All Stars runner up Maximum Velocity, is described as Wheely Big Cheese with four wheel drive! This four wheel drive axlebot will try to send all comers to the stratosphere with its nitrogen powered flipper, capable of flipping a tonne, and it hopes the shock of impact will kill its opponents! Stratosfear has high acceleration for its 15mph top speed, but will its exposed wheel pods be vulnerable?
And Vlad The Impaler 2 hasnt been seen here since the long gone days of VFT1, where it failed to get past Round 1, sent down the pit by Wrath! This low box robot, shaped like its superheavyweight sibling Vladiator, has a lifting plate at the front and back, for lifting and ramming anything in its way! Vlad The Impaler 2 is well armoured and invertable, but will it have problems with control, as Vladiator does?
In melee number 1, four powerful robots - Angel Of The Abyss, Ankle Biter The Second, B.A.Der and Flippa Frenzay Mk6!
3, 2, 1 - ACTIVATE!
Angel Of The Abyss quickly began spinning and turned towards Flippa Frenzay Mk6, who went towards Ankle Biter The Second, who was being threatened by BADer! Being the fastest, BADer rammed into Ankle Biters side and began carrying it towards AOTA while grinding away with the drum! However, Flippa Frenzay suddenly appeared and flipped Ankle Biter away - unfortunately, this gave BADer a new victim, and it rammed Flippa Frenzay into the waiting 14th seed! Flippa Frenzay whirled away from the impact, its side dented, while AOTA came after it! Ankle Biter reappeared, and BADer had to dodge it, but this allowed Flippa Frenzay to run into its side, and turn it towards AOTA! But before they got there, Ankle Biter intervened, tossing BADer away with its drum and hitting Flippa Frenzay in the flipper! Now inverted, BADer ran back into Ankle Biters side and shoved it into the approaching AOTA, which sent it spinning away! But BADer couldnt escape before Flippa Frenzay tossed it into AOTA, who was becoming a new arena hazard here! BADer flew away, landing right side up, its wheels damaged and a little wobbly! Meanwhile, Flippa Frenzay was glanced in the front by AOTA as it tried to reverse out of danger, punching another dent in the flipper!
Disorientated, Flippa Frenzay Mk6 was attacked by both Ankle Biter The Second and BADer - Ankle Biters drum slashed the front some more, as BADer shoved it right back into AOTA and let it fly away, another wound in its side! Ankle Biter managed to hit BADer in the side as it reversed, tilting it so it could hit the wheels and cause more damage, buckling the front ones, overturning BADer and slowing it! Ankle Biter then turned to escape Flippa Frenzays charge and strike it again, just as BADer shoved from the rear, allowing it to hit Flippa Frenzay as it was tilted, whacking the underbelly and turning Flippa Frenzay over! But Ankle Biter didnt get the chance to hit Flippa Frenzay again, as BADer took it round into Angel Of The Abyss! The 14th seed hit along the side of both robots, sending them off! It then scuttled towards Flippa Frenzay, who had managed to selfright, and managed to run around it towards Ankle Biter, who was being shoved by BADer again! Getting underneath, it flipped Ankle Biter over, then quickly came under BADer and gave it a flip into AOTA! The wheels of BADer took more damage as it was turned - it was still mobile when it landed, but wobbled and moved slower! Flippa Frenzay then saw Ankle Biter attacking again, and turned to meet it with the flipper, which took another blow as it flipped, and was left bent and retracting slowly! Unfortunately, AOTA was still close by, and whacked Flippa Frenzay Mk6 in its damaged left side! When it stopped spinning, the battered Flippa Frenzay Mk6 moved no more!
Ankle Biter The Second, once it had distanced itself from Angel Of The Abyss, focussed its attention on the crippled BADer, who was coming towards it shakily! The two drums met head on, sending both their owners backwards! As they came together again, they aimed to get under each others sides, and with BADers damaged wheels slowing it, Ankle Biter won out and used its drum on BADers side, damaging titanium and overturning it! AOTA was coming in, so Ankle Biter hit BADer again so it glanced the 14th seed, causing damage to its wedge! Backing off itself, Ankle Biter went for BADer again, hitting it in the inverted wedge and knocking it up to whack the wheels! This blow turned BADer over, and Ankle Biter went into its rear to tilt it against the wall, but this caused BADers drum to touch the floor and jump down onto Ankle Biters body! Ankle Biter began carrying BADer along to the pit release, but when they got there and touched the wall, BADer touched Ankle Biters drum and was flicked against the wall again! Ankle Biter just hit the exposed wheels again, which knocked BADer back down, right side up, but not moving very well at all! Ankle Biter began trying to use its drum to knock BADer towards the pit, but couldnt do it before the pit closed - but it didnt matter, because once it stopped, BADer had died thanks to the abuse of the drum! Ankle Biter The Second had been cornered by Angel Of The Abyss, however, and had no choice but to take a hit, which it survived!
CEASE!
B.A.Der and Flippa Frenzay Mk6 are eliminated!
ANGEL OF THE ABYSS AND ANKLE BITER THE SECOND GO THROUGH TO ROUND 2!
And in melee number 2, another four high quality automatons - Chaos 2, Megabyte, Stratosfear and Vlad The Impaler 2!
3, 2, 1 - ACTIVATE!
Chaos 2 ran towards Megabyte, as did Stratosfear, while Vlad The Impaler 2 charged them both! Stratosfear found itself being hit in the side by Vlad and rammed towards the wall, but when they hit, it turned off Vlad, got underneath and tossed it spectacularly onto its back! It then went to join Chaos 2, who was chasing the now spinning Megabyte, and aimed to flip it! The result was Megabyte skimming away, and Chaos 2 spinning off, a tear in its flipper! Stratosfear and Vlad The Impaler 2 quickly chased the stalled Megabyte - Vlad got there first and rammed it into the pit release, but Stratosfear came in from behind and got under them both, then aimed to pit them both! As they neared the pit, it did a big flip - Megabyte landed on its back, but slowly turned back onto its wheels, while Vlad landed on the edge! Stratosfear went to catch it, but Vlad ran over its wedge, though it didnt escape a flip! Meanwhile, Megabyte was confronted by Chaos 2 - before it could get spinning, Chaos 2 got underneath, pressed the flipper button - and nothing happened! The earlier blow had disabled the flipper! The pit closed, so Chaos 2 started running Megabyte towards the release, but Vlad The Impaler 2 caught them and got its plate underneath, overturning them both! As Chaos 2 lay there, unable to selfright, Vlad rammed the non spinning Megabyte back into the pit release! Stratosfear now came in, flipping Chaos 2, who bounced and landed on its wheels! Vlad, still carrying Megabyte, ran away from Stratosfear, but was rammed by Chaos 2, who took it round to the pit! Unfortunately, Megabyte slipped off and didnt join Vlad The Impaler 2 down the pit!
Quickly retreating, Megabyte finally started spinning its weapon again! Stratosfear came towards it, with Chaos 2 keeping a safe distance. Megabyte moved to attack the 30th seed, but was intercepted by Stratosfear and flipped, skimming away into the air like a UFO! Landing, Megabyte was almost cornered by Stratosfear and went for Chaos 2. Spinning not quite at full speed, it knocked Chaos 2 against Stratosfear, then managed to hit it again in the flipper, causing more damage! At that point, Stratosfear managed to catch Megabyte and flip it, sending it away into the centre of the arena, but Chaos 2 was just on the flipper and was overturned as well! Stratosfear carefully pushed Chaos 2 away from the wall and flipped it back over, but Chaos 2 just landed on its back! Megabyte quickly rushed in and struck, spinning the overturned 30th seed away! The spinner backed off as Stratosfear came in and fired the flipper again - Chaos 2 landed on its wheels, but with the damage caused by Megabyte and the shock caused by the flips, the former RW champ was gone!
CEASE!
Chaos 2 and Vlad The Impaler 2 are eliminated!
MEGABYTE AND STRATOSFEAR GO THROUGH TO ROUND 2!
Heat J, Round 2:
Angel Of The Abyss (14) vs Stratosfear
Ankle Biter The Second vs Megabyte
Typical yanks!
In this battle, Ill try to flip it as high as I can, since I can easily out-manouvre it. Get under, flip it high, try to damage it on landing, then try and get it in the pit.
Ill have to make sure it doesnt land on Stratos, though!
Of course thats assuming you dotn get blasted away when you try and get under me. My upper rign willmake it difficult for him to get near me with the wedge and once the lowers going hes finished, if he tries to get under his flipper will no longer be usable.
Now let Round 2 begin, with a clash between Angel Of The Abyss and Stratosfear!
3, 2, 1 - ACTIVATE!
Angel Of The Abyss began spinning, then tried to walk away from the approaching Stratosfear, who caught up and made contact, but the lower ring on AOTA was just enough to knock it away, before AOTA rushed into its side and knocked it more, slashing the flippers armour! Stratosfear swung away from AOTA, then ran in with its flipper and fired it under the blades! It was sent reeling across the floor, while AOTA shot upwards, hit the wall, flew through the air before hitting the floor, bouncing into the south wall and off! Before it could stabilise, Stratosfear had caught up with it and the nitrogen powered flipper launched AOTA again! It worked less powerfully, as the flipper had been knocked in the previous attack, but it was still enough to make the 14th seed fly again! AOTA landed on its side, and its prongs tilted it over. Its upper ring was quickly spinning, but before the lower one could get working, Stratosfear was upon it, blocking the lower ring and being too low for the upper ring! Pushing against the skirts, it managed to slide underneath and shove Angel Of The Abyss to the pit release! There was nothing the 14th seed could do to avoid being dumped in the pit and out of the competition!
CEASE!
STRATOSFEAR GOES THROUGH TO THE HEAT FINAL!
Two powerful spinners now meet - but will Ankle Biter The Second or Megabyte be the more destructive?
3, 2, 1 - ACTIVATE!
The match began with a pause as the weapons of both robots got up to speed, then they rushed to meet each other. Megabyte veered off to attack Ankle Biter The Seconds side, striking the side and making sparks, but the 10mm titanium held up! Ankle Biter was spun around, allowing Megabyte to hit its rear! After this blow, Ankle Biter turned around and brought its drum into the American spinner! Megabyte came off worse from this hit, flying away and bouncing on the floor, landing on its side! As it started spinning again, it began turning back over, but not before Ankle Biter whacked it in the underbelly and sent its mast straight into the arena disc, so Megabyte could bounce back for another painful hit! As Megabyte settled on the floor next to the wall, there were no signs of movement - Ankle Biter The Seconds drum hitting its underbelly and wheels had left it immobilised! Ankle Biter The Second respectfully left it alone while it was counted out, instead preferring to do a victory dance for the audience!
CEASE!
ANKLE BITER THE SECOND GOES THROUGH TO THE HEAT FINAL!
Heat J Final:
Ankle Biter The Second vs Stratosfear
ABR stats still needed from Nick, and replacement robot still needed from Aaron, please.
Ah, the unlikely finalists.
I think that Stratosfear will throw Ankle Biter around the ring, and might throw it perfectly into the pit. If OOTAs were possible, the fight would be over very quickly.
We must be doing something right to have such quick wins :)
Tactics: Slide under the drum, press the flip button. His drum shouldnt touch my flipper, due to the angle. Then when hes on his back, or in the air, open the pit, and try for a Michael Jordan :proud:
Tactics: Go for the exposed wheel pods with the drum, whilst keeping away from the flipper. Aim for the sides and rear and try to cause some damage.
Nice stuff as always, Richie :) and Im going to pick Stratos to catapult Ankle Biter into orbit :proud:
Same here. That flipper is going to cause a LOT of impact damage.
ABR
Mass:
NPC 4200 x2 - 14.30
NPC W81HT with gearbox - 7.70
NiMh 24v Battlepack x2 - 2.40
NiMh 36v Battlepack x1 - 1.80 kg
Maxtor controller - ~1.000 kg
Stainless frame - 26.64
Stainless Plow - 13.55 + 0.58 for the Ti nudgers on the front
Ti 9 : V 1 Armor - 9.43
TOTAL - 77.4
I just so happen to have 22.6 kg left over for a good number of things, because of the efficiency of the design. I don€™t have them rendered, but there are two adjustments for the fight I€™m going to add:
1) a 22 kg anti-spinner waffle made of lead, to attach to the front. Wish I€™d tried this sooner.
2) copper ablative-armor plates for the sides and back during melees.
This is my first and last robot completely without magmotors. :proud: Not that NPC motors are much different. Aw heck, they€™re just NPC magmotor clones. I€™m useless at this.
Weapon - A large stainless steel spatula on the front, which pivots almost 180* over the robot to self-right, and to flip and lift. From the diagram it might not look like it€™ll reach, but there€™s a hinged plate over the frame for the lifter that pushes out. The teeth at the end provide the maximum amount of leverage possible, and have limited movement to keep from getting very screwed up. The electric motor is geared down to 135 rpm, (moves its full range in 1/4 second), obviously it wont operate nearly as quickly for lifting an opponent. The lifter is powered by a NPC W81HT at 36 volts for eight-ish horsepower.
Frame - 1.27 cm stainless steel. Cant go wrong with that stuff.
Armor - 0.635 cm titanium/vanadium.
Srimech - The lifter can right the robot.
Wheels - 8-wheeled! Each motor directly connects to one wheel (see render to determine which one), and powers the others by chain. If the chain is severed, just that one will continue operating. Itll be a rarity to lose both that individual wheel and the chain in one fight. I like to emphasize this redundancy so people dont interpret it as a weakness (which has happened).
3360 rpm NPC motors (3.8 hp) power the wheels at 17 mph with great acceleration. 3.6 Ah, 75 amp discharge NiMh C-cell battlepacks supply all the energy.
Clearance - 1.106 cm under the wheels, and under the stationary wedges at the front. 0 under the actuating plow with wedge-nudgers.
Strengths:
-it is a very powerful, very fast tank, with a lot of stall-resistance, even if it lacks some horsepower.
-it has the lowest wedge„ in the competition. It ploughs with finality and precision.
-its frame can take a lot of abuse.
Weaknesses:
-Like any real design entered here, impossible robots might look more impressive on paper. I still assert they€™re impossible, and I€™ll bring that up in my strategies.
-it€™s a rather simple and predictable design
-there€™s nowhere to pit anything, and there aren€™t many designs it can damage or knock out.
Cheers, Nick!
Aaron, you said you would probably enter Flea or something, so shall I just put in Flea 2.0 from VFT3?
Yeah, Flea will do :)
Thanks, Aaron! Ive got the stats.
Were guaranteed another newcomer in the semifinals - but will it be the deadly drum of Ankle Biter The Second, or the fantastic flipper of Stratosfear?
3, 2, 1 - ACTIVATE!
Both robots proceeded in a straight line towards each other, until Ankle Biter The Second turned away to catch Stratosfears side. Unfortunately, Stratosfear turned as well, slipped its flipper under Ankle Biters side and sent it skyward! Ankle Biter came down with a bang, close to the south wall - before it could get away, Stratosfear was under it again, and throwing it backwards like Wheely Big Cheese with Killertron! Its thick armour absorbing the shock when it landed, Ankle Biter came on the attack and managed to strike Stratosfear in its front left wheel, making a dent and knocking Stratosfear up! This allowed it to launch a brief attack on the underbelly, until Stratosfear swiveled on its right wheels and ended up on top of Ankle Biters side! Reversing as Ankle Biter turned, the two robots ended up head on. Ankle Biter ran for the wheels again, but was caught and sent flying towards the closed pit! It bounced off the west wall and came to rest on the floor.
Ankle Biter The Second turned again as Stratosfear advanced on it, but again was caught in the side, and this time shoved into the pit release! Bringing its victim around, Stratosfear fired its flipper, hoping Ankle Biter The Second would drop into the pit - but it missed! Landing and still mobile, Ankle Biter attacked, its drum grazing the side of Stratosfear - just as the wedge went under again, turned Ankle Biter towards the pit and flipped! This time, Ankle Biter went too high - it bounced off the wall corner and back towards Stratosfear! Quickly, Stratosfear turned to attack Ankle Biter, running it into the west wall. The pit had closed, so it brought the spinner into the release again, turned it around and gave another good flip! Bouncing on the floor, Ankle Biter The Second went away from the pit, but when the bouncing stopped, it became clear that so had Ankle Biter, dead from the shock of the nitrogen fueled flips! Just to make sure, Stratosfear gave the body of Ankle Biter The Second a quick shove into the big hole!
CEASE!
STRATOSFEAR GOES THROUGH TO THE SEMI FINALS!
Next time on VFT6, 12th seed Annoying Box Rush will try to annoy Firestorm V, Flea 2.0 and Mr Nasty by beating them!
And 28th seed Forcepower Turbo will try to make Disconstructor, El Persistence and The Raven feel the force!
Great fights as usual! :)
Annoying Box Rush (12) vs Firestorm V vs Flea 2.0 vs Mr Nasty
Im picking the 12th seed and Flea 2.0 too go through here.
ForcePower Turbo (28) vs Disconstructor vs El Persistence vs The Raven
First up, go for El Persistence, because it shouldnt be in the fight anyway. It has 3mm thick Hardox which doesnt exist and has one miscellaneous Magmotor which somehow produces 20hp to move 6 wheels forwards, backwards, left and right...
Basically, just smash it against the arena walls repeatedly until it dies.
Next up, go for Disconstructor and try to do the same thing again. Just slam it against the walls until I shake something out inside.
Feel the force... *Puts on sunglasses*