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Classic SMASH!!
Right, this will take place after Team Builders (if that ever happens ) and before RS!!3
I need 8 people to enter 2 robots each, preferably 1 vapour and 1 realie, but you can enter 2 realies if you want. In each heat there will be 4 robots, which will be wittled down to 3 after the gauntlet (robot with lowest distance is eliminated). Then down to 2 robots after the trial (see Trials) and then the remaining robots fight each other to gain a place in the series final, which will follow the same pattern.
Weight Limits:
80kg for wheeled/tracked robots (classic heavyweights! Yes I support Joey!)
150kg for true walkers
100kg for shufflers
Flying robots are banned
Clusterbots are allowed, but no more than three and each must make up an equal percentage of the robots overall weight.
Battles
You can win by:
Flipping
Stacking
OOTA
Pitting
Critically impair opponent€™s motion (eg take out 50% of the drive)
Completely immobilise opponent€™s drive
You cannot pin an opponent for more than 30 seconds, the same goes for holding on with a weapon. Note however that this rule no longer applies to stacking.
Each fight lasts 3 minutes maximum. If two or more robots are running at the end the fight will be judged on damage, aggression, control and dominance. Each is marked out of ten, and times on order of importance: Damage x 4, Aggression x 3, Control x 2, Dominance x 1
Team Welsh Darklords (house robots)
Robot Name: Furnace
Shape: Low Dome with lots of holes
Weight: 195kg
Length: 105cm
Width: 105cm
Height: 20cm
Motivation: 4 vulcanised titanium tracks, internal
Drive: 4 LEM-130s at 48v
Armour: 9mm hardox
Weaponry: Out of the holes there are large bursts of flame, so basically there is a flamethrower within each one
Speed: 25mph
Ground Clearance: 7mm
Turning Circle: 0
Srimech: None
Colour: A mix of yellow, orange and red
Strengths: Hot!
Weaknesses: Ground Clearance
Robot Name: Psychopath
Shape: Long wedge
Weight: 290kg
Length: 120cm
Width: 95cm
Height: 30cm
Motivation: 10 inner vulcanised wheels
Drive: 10 S28-400s at 24v
Armour: 8mm hardox
Weaponry: A 35kg hammer on the wedge, powered by a 100m x 120mm nitrogen ram at 2400psi, the gas is stored in 2 x 5kg tanks
Speed: 25mph
Ground Clearance: 0 at the front, 8mm at sides and rear
Turning Circle: 0
Srimech: Hammer
Colour: Dark blue with a platinum hammer
Strengths: Powerful weaponry
Weaknesses: Huh?
Robot Name: Sumo Shock
Shape: Box with a front plough
Weight: 160kg
Length: 90cm
Width: 95cm
Height: 17cm
Motivation: 4 x vulcanised titanium tracks, internal, but invertible
Drive: 2 LEM-200s at 72v
Armour: 6mm hardox
Weaponry: Plough and pushing power
Speed: 30mph
Turning Circle: 0
Ground Clearance: 0 at front, 6mm at sides and rear which is covered by 7mm hardox torsion sprung skirts
Srimech: Invertible
Colour: Light blue with the name in yellow on top
Strengths: Pushing power
Weaknesses: Nuh
Robot Name: King
Shape: Sir Killalot with a wedge at the rear
Weight: 1000kg
Length: 200cm
Width: 200cm
Height: 70cm
Motivation: 6 x vulcanised titanium tracks, internal
Drive: 8 LEM-200s at 60v
Armour: 10mm hardox
Weaponry: A large flywheel powered by 4 E-Teks in the rear wedge, plus the two arms at the front. The right one has a hydraulic claw at 5000psi and the other has another one, they rise high enough to right the robot
Speed: Up to 40mph
Ground Clearance: 10mm, but 0 at rear
Turning Circle: 0
Srimech: The arms and side pneumatic rams
Colour: The colour of DEATH
Strengths: Everything
Weaknesses: None
Robot Wars House Robots:
Shunt
Matilda
Sergeant Bash
Dead Metal
Refbot (present in all battles)
Sir Killalot
Growler
Mr. Psycho
Stats
This applies mostly to vapours. I know a lot of realies, but not every single one that ever existed so I if don€™t know much about a realie I will tell you, a video will usually suffice, but as long as you can give a description you should be OK. You only have to post a video or a description if I require one for one or more realies, I will let you know.
You can set your stats out in any format, but they must include the following (please note one category- such as power- may contain both drive motor and batteries/voltage):
Robot Name: What your robot is called
Shape: What shape your robot is
Weight: See weight limits
Dimensions: Preferably in CM, l x w x h unless stated otherwise
Motivation: Wheels/Tracks/Legs etc.
Armour: What your robot is armoured with
Weaponry: What weapons (if any) your robot has
Speed: What speeds can it reach or what speed is its average?
Ground Clearance: Remember if it is 0 all round you won€™t move, though you can make it 0 with skirts, though if you have skirts please state the clearance behind them
Turning Circle: Most types are 0, unless you have car steering
Colour: What colour(s) you robot is
Srimech: What your robot has to right itself (if it can) or is it invertible?
Please note that the following three are OPTIONAL:
Strengths: Pros of your design
Weaknesses: Cons of your design
Notes: Anything else?
Reservation Policy
You can reserve a place in the competition, but it will be held only for 1 week. If anyone gets their stats in before you then it€™s whoever gets their stats in first gets the spot. Every time that the entry list is posted I will write next to your name how much time is left of your reservation
The Arena
The first SMASH!! Took place in a slightly modified version of the RW arena, but the second created the coliseum. Now we have an entirely new arena, the ROBOTAGON! This is a fairly small 12 metre x 12 metre octagon with two starting squares, a red in the top left corner and a blue in the bottom right corner. Each square is big enough for two robots. In the bottom left corner there is a pit, big enough for any robot. The release button is on the top wall. In the top right corner there is a hazard coloured semi-circle where a house robot will patrol. Surrounding the perimeter of the arena there is a strip of tungsten static spikes, and in the bottom side there is flame pit for all those comedy robots covered in fur... The walls are 50mm hardox and just 45cm high; the floor is stainless steel for plenty of magnetism
The Gauntlet
The gauntlet is 25 metres long and 30 metres wide, there are three routes to choose from:
Left:
First there 5 rows of glass walls, with some that will break and others that wont as they are macrolon in disguise! For rows of Macrolon walls there is a wall that will fall down upon impact, this must be found. After that there is a large square that belches flame from the floor, also there are killsaws hidden at various points. After this square there is a runway with a 50kg mace swinging up ahead courtesy of nitrogen at 2400psi. After that there is the finish line, guarded by Furnace
Right:
First off there is a long corridor with spikes that fire from the walls and can push you into the pits opposite them. There are five pits in total, and thus five spikes. After that there is a large quare made of several parts, some of which are neutral squares and others that are floor flippers that can potentially send you back ot the corridor and a sideways one that can flip you into the middle route! After this square there are three football goals with balls infront of them. The posts will retract into the floor when three goals are scored, allowing you to pass. Then there is the finish line, guarded by Psychopath.
Middle:
First off a narrow bridge with pits underneath, there are several coloured spots along that indicate a lifter spot. If you dont cross them fast enough then the lifter (hinged at the side) wiill activate, dropping you into the pit. There are three lifters in total. After that there is a turn table which must be crossed, but Sumo Shock stands in your way. After that you must pass King.
You have just 45 seconds to complete the gauntlet. Each heat will be allocated a route except Heat 4, in which the participants can pick one of their choice.
Trials
Sumo Basho:
Stay on the sumo plinth with Sumo Shock for as long as you can. The plinth is 10 metres in diameter, and the round ends either when:
a) you are pushed off
b) Sumo Shock is pushed off
c) 1 minute passes
King of the Hill:
A light will shine on a space on the arena floor below, and the robot that is the last one in the square goes through. Basically you all run to get into the square, then try to get the other robots out. Takes place in the arena, with hazard inactive
Football:
The goal is protected by King, and the robot that doesnt score is out. This takes place in the arena with hazards inactive
Tug of War:
Against Sumo Shock, pull into the pit. Ends when:
a) you are pitted
b) Sumo Shock is pitted
c) 1 minute passes
So 8 people to enter 2 robots, realies can be from RW1 to 4, overweight realies are allowed if from those series, but you can only choose heavyweights and not lightweights like Cunning Plan etc.
Get Entering!!!
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Classic SMASH!!
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I reserve a place! (going to design a new classic HW as Im not too sure if Boris is any good, therefore actual entries to be posted later)
And looks good Liam. :)
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Classic SMASH!!
I need 8 people to enter 2 robots each, preferably 1 vapour and 1 realie, but you can enter 2 realies if you want
Proof people dont read the opening post :proud:
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Id like to reserve as well.
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Entries
1) Kody Kunz
a- Junkyard Mawler
b- Hypno-Disc (S4)
2) Joey McConnell
RESERVED (1 week left)
3) Christopher Mason
RESERVED (1 week left)
4) Ben Read
RESERVED (1 week left)
Also Id like to add that your realie cant be an eariler or later version of a robot someone else has entered (e.g Kody has entered S4 Hypno-Disc, you cant pick the S3 version)
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Classic SMASH!!
Spawn Again (S5)
Wild Thing (S4)
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Samuel, you cant use bots over 80kg. The Extreme 1 Spawn Again was (thanks Joey), and on account of that I expect the S5 version was. :P
(Message edited by kodster on September 20, 2008)
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Classic SMASH!!
Joey (hell know :p) how much did Spawn weigh in S5? I think it was 80kg Sam so you should be fine, just checking with the master :proud:
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I want to reserve Cassius II?
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I guess the question mark was a typo, lol
thats fine
Entries
1) Kody Kunz
a- Junkyard Mawler
b- Hypno-Disc (S4)
2) Joey McConnell
RESERVED (1 week left)
3) Christopher Mason
RESERVED (1 week left)
4) Ben Read
a- Cassius II
b- ???
5) Samuel Park
a- Wild Thing (S4)
b- ??? (according to Robot Wars: The Ultimate Guide Spawn Again was 84kg going into series 6, so it was probably a similar weight in series 5. Unless I can be proven wrong Samuel must replace this realie)
(Message edited by Swim2win on September 20, 2008)
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Spawn Again...
http://www.youtube.com/watch?v=_spRxbMC5ckhttp://www.youtube.com/watch?v=_spRxbMC5ck
Yeah, its okay, I guess...
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I am proven wrong :proud:
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BAD TEMPER JR
Weight: 80 kilos
Body Shape: Rectangular, long and low. Similar dimensions to Tornado, but not invertible.
Speed: 12mph
TC: 0
GC: 7mm
Wheels: 4 inner
Armour: 6mm titanium
Power: 3x 12v batteries, powered by S28-400 Magmotors, at 24v...the usual.
Colour: Red underbelly, black sides, grey top, white weapon.
Weapon: Pneumatic knife blade, powered by CO2. Theres about 40 odd hits in it. Basically, it looks like someone stuck the blade of Overkill onto the axe arm of Dominator 2.
Srimech: The weapon goes that.
Notes: I have a little Lego model if you need pictures.
Strengths: Persistant.
Weaknessess: The arm is fairly long, so it has to be a distance away to work effectively.
My realie is Onslaught, preferably the S4 version (because of its display in the Annihilator)
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Here goes...
Realie: the indestructable, indefatigable and inflatable Flirty Skirty! http://www.youtube.com/watch?v=pqB3I1Jv1kwhttp://www.youtube.com/watch?v=pqB3I1Jv1kw
Vapour: Painkiller:
WEIGHT: 80kgs
DIMENSIONS: 90 x 70 x 20 cms
SHAPE: Similar to Fluffy in series 5, but with the rear end of Tornado from that period, with the angled plates keeping the wheels in contact with the ground
COLOUR: Mostly either pewter or see through for the polycarb, with some black on the chassis bars and weapon.
DRIVE: 2 S28-400 Magmotors run from 4 NiMh packs at 24v, driving two wheels located towards the rear with urethane rubber tyres for grip. (turning circle is zero)
SPEED: 14mph average, 20mph max
GROUND CLEARANCE: 8mm all around
ARMOUR: Top and bottom are 4mm Hardox, the sides and rear are 10mm polycarbonate supported by rubber shock-absorbing bolts from a steel box section frame connecting the two plates
WEAPONS: The main weapon is a front 60cm diameter Hardox spinning disc run from a redundant chain drive from a Husqvarna 3120XP chainsaw petrol engine, fitted with an expansion tube that allows it to develop about 10hp and with non essential parts removed to save weight. The disc is 15kg in weight, spins at a maximum 4000rpm and delivers about 80kj maximum, with sections cut out to create more of a flywheel effect and reduce the weight.
Also, the entire disc setup can be switched out (losing about 30kg) and the robot can instead be fitted with a second set of identical drive motors and wheels, which make the general shape of the robot more boxy even though little extra armour is added. This setup makes it invertible and 4wd, and has a front scoop made from 3mm aluminium 80cm wide with plates extending forward from the sides to trap things like footballs. The scoop has a clearance of about 5mm at the front, and this entire setup is designed purely for the gauntlet and trials :P
SRIMECH: Runs inverted, and has bars on the side to prevent stranding.
NOTES: Components are shockproofed for protection against itself and other spinners and ramming things, and the engine has heat shields installed to protect it from fire and the other electronics from the heat.
STRENGTHS: Versatile, good weaponry and drive, fairly well armoured
WEAKNESSES: Kody came up with the name
Not bad for something designed in one night I personally feel :proud:
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Classic SMASH!!
Heres my design
Name: Infected Canary
Shape: A wedge that doesnt quite reach the ground, but instead goes square at the bottom, a rounded rear and a triangular
Colour: Yellow but with eyes and an orange beak and orange scoop
Speed: 19MPH
Weight: 80KG
Armour: 3.2MM Hardox
Drive: 2 LEM200s @ 60V
Power: 4 NiCad Battlepacks @ 60V
Locomotion: 2 Inner wheels made of Titanium with a Urethane coating
Turning Circle: 0
Ground Clearance: 0 at front, 4MM everywhere else
Size: 110X90X25 with scoop, 70X70X25 without
Weaponry: A flipper powered by 2 80X110 rams, powered by a 5KG Co2 tank, the arm runs down the s=front of the robot and into a large 2
Srimech: The flipper, the side pyramids, the rounded rear
Notes: may be made into a featherweight one day
Pic: http://www.picoodle.com/view.php?img=/3/9/20/f_InfectedCanm_0e8ce6f.jpg&srv=img28http://www.picoodle.com/view.php?img...f.jpg&srv=img2 8]http://img28.picoodle.com/data/img28...nm_0e8ce6f.jpg[/URL
and on profile
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Classic SMASH!!
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Can I reserve a spot?
jack
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Dan took the last spot, I think...incidentally, Painkillers disc has two hardened tool steel teeth shaped to bludgeon rather than rip; I managed to leave that bit out of the stats :proud:
And Ben, LEM200s weigh at least 10kg each, and youll need at least 35kg for the drive alone, thinking very optimistically...with Hardox armour and a full pressure flipper you might be slightly on the wrong side of the weight limit :P
(Message edited by joeychevron on September 21, 2008)
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Classic SMASH!!
No Joey, I need 8 peeople so Dan and Jack are both in, just 1 mopre person. And yes Ben its overweight
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Name: Infected Canary
Shape: A wedge that doesnt quite reach the ground, but instead goes square at the bottom, a rounded rear and a triangular
Colour: Yellow but with eyes and an orange beak and orange scoop
Speed: 19MPH
Weight: 80KG
Armour: 7MM Titanium mmouted with rubber bolts to deflect axes and hammers
Drive: 2 S28-400s magmotors @ 48V
Power: 4 NiCad Battlepacks @ 48V
Locomotion: 2 Inner wheels made of Titanium with a Urethane coating
Turning Circle: 0
Ground Clearance: 0 at front, 4MM everywhere else
Size: 110X90X25 with scoop, 70X70X25 without
Weaponry: A flipper powered by 2 80X110 rams, powered by a 5KG Co2 tank, the arm runs down the s=front of the robot and into a large 2
Srimech: The flipper, the side pyramids, the rounded rear
Notes: may be made into a featherweight one day
Pic: http://www.picoodle.com/view.php?img=/3/9/20/f_InfectedCanm_0e8ce6f.jpg&srv=img2http://www.picoodle.com/view.php?img...f.jpg&srv=img2 8]http://img28.picoodle.com/data/img28...nm_0e8ce6f.jpg[/URL
and on profile
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Ah, elementary maths fail. :P
Still looks a bit borderline to me, but definitely closer to the limit. Perhaps a bit less CO2, you dont really need that much?
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Ok change it to a 3KG Co2 tank, might give around 30-35 flips
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Classic SMASH!!
Entries
1) Kody Kunz
a- Junkyard Mawler
b- Hypno-Disc (S4)
2) Joey McConnell
a- Painkiller
b- Flirty Skirty (S2)
3) Christopher Mason
a- Bad Temper Jr
b- Onslaught (S4, Southern Annihilator)
4) Ben Read
a- Infected Canary
b- Cassius II
5) Samuel Park
a- Wild Thing (S4)
b- Spawn Again (S5)
6) Daniel Stickler
6 days of reservation remaining
7) Jack Orr
1 week of reservation remaining
1 more person to get, and entries from Daniel and Jack to get :)
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BTW Joey, could you either replace Flirty Skirty/give more info/another video because theres not much I can gather from that one :)
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I can do all three if you wish :P
Is MSN working for you at the moment?
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Ah, right...
You may have a PM on ZED in the next few minutes.
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One place left? In! :proud:
1. Full-Life Consequences
SHAPE- low skirted box with rounded sides & rear
COLOUR- similar to a headcrab
WEIGHT- 80kg, with any luck
DIMENSIONS- 100cm X 65cm X 30cm
SPEED- 10mph
TURNING CIRCLE- 0mm
GROUND CLEARANCE- 15mm without skirts, 0mm with
ARMOUR- 3mm Grade 5 titanium
MOVEMENT- 4 inner wheels
POWER- 2 X 750-watt Bosch motors, running at 36v
WEAPONS- a pair of pneumatic pincers at the front for grappling the opposition. Complementing this is a horizontal Pussycat-style saw blade, powered by a Bosch motor and spinning at 3000rpm.
SRIMECH- invertible. The rounded sides should hopefully prevent it getting beached.
NOTES- flies Scotland flag, inspired by the gut-burstingly hilarious Half-Life badfic of the same name - http://uk.youtube.com/watch?v=OHxyZaZlaOshttp://uk.youtube.com/watch?v=OHxyZaZlaOs
STRENGTHS- weapon synergy, excellent pushing power, great acceleration
WEAKNESSES- untested, wheels vulnerable to overhead attacks
PIC- http://img384.imageshack.us/img384/582/fulllifeconsequencesfs1.pnghttp://img384.imageshack.us/img384/5...quencesfs1.png
2. Chaos 2 (RW4)
Hope everythings in order there.
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Classic SMASH!!
Entries
1) Kody Kunz
a- Junkyard Mawler
b- Hypno-Disc (S4)
2) Joey McConnell
a- Painkiller
b- Flirty Skirty (S2)
3) Christopher Mason
a- Bad Temper Jr
b- Onslaught (S4, Southern Annihilator)
4) Ben Read
a- Infected Canary
b- Cassius II
5) Samuel Park
a- Wild Thing (S4)
b- Spawn Again (S5)
6) Daniel Stickler
6 days of reservation remaining
7) Jack Orr
1 week of reservation remaining
8) Steven McGregor
a- Full Life Consequences
b- Chaos 2 (S4)
All spots are now filled, but I still need entries from Daniel and Jack. If they still havent got entries in by the time thr reservation is up the spots become open again :)
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Classic SMASH!!
Yay!!! :proud:
Entries:
1) Diva
2) Anorakaphobia (S3)
http://strickenone.proboards99.com/index.cgi?board=teambv&action=display&thread=331http://strickenone.proboards99.com/i...isplay&thread= 331
Thank you, Liam!! :proud:
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Only Jacks entries needed now. And also I forgot to say the trial in the grand final will be pinball, details nearer the time
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ok my entrys...
for a really i will have killatron s2
and for my vapour i will enter...
Name:oxen
Weight:79.8kgs
Drive:2x wheelchair motors
wheels:2x hardox wheels 0.25m in height and 8mm thick
Armor:5mm titanium
Shape:triangle (think of a slice of pizza)
Dimensions:0.5m long, 0.7m wide and 0.2m high at the back
Weapons:small 5mm mild steel static spike at the back of the bot.
Speedo:Sindwinder
Shrimec:Invertable
so what do you think
jack
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Seems OK, maybe even a bit underweight :)
Draw up in a few minutes.
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Heat 1 (Left Route) (Sumo Basho)
Hypno-Disc
Bad Temper Jr
Spawn Again
Oxen
Heat 2 (Right Route) (Tug of War)
Painkiller
Infected Canary
Anorakaphobia
Chaos 2
Heat 3 (Middle Route) (King of the Hill)
Flirty Skirty
Onslaught
Diva
Killertron
Heat 4 (Choice) (Football)
Junkyard Mawler
Cassius II
Wild Thing
Full Life Consequences
Tactics, predictions and whatever else :)
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Hypno-Disc - Do whatever. :proud:
Junkyward Mawler - Take the right-hand route. :proud:
Not bad, Liam. :)
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JOEYS PROBABLY WRONG PREDICTIONS AND NICE FURRY TACTICS THAT PURR WHEN YOU STROKE THEM
Heat 1: Spawn Again, as a random choice :proud:
Heat 2: (Painkiller)
Tactics are to put on the setup used for the gauntlet and trials and use it for those purposes. :proud: The 4wd should give me some grip to protect from the spikes, although if I lose drive to any of the wheels it will be no biggie seeing as I have three others. :P Use the scoop to get the balls in the goals, and then just charge past the HR for the finish.
Heat 3: (Flirty Skirty)
Uh...just try and tackle the route in the most logical way possible, and hope. A lot :P
Heat 4: This is the heat of death, really...Its between the two vapours, but probably FLC to edge it based on control and ability to pit.
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Infected Canary: Gun it, score goals using scoop, dodge the house robots, if they get in my way, FLIP!
Cassius II: Left route: smash the glass, dodge mace, flip furnace
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BAD TEMPER JR: Use the blade to test the walls, then work it out from there. Show no fear.
ONSLAUGHT: Line up and drive.