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The Crash & Burn Tournament 3
NOTE: Just because this is opening, that doesnt mean anything. Sign-ups could take like a month or so, plenty of time for me to complete Dual Duels. So dont go off the hook now, just because this is open as well. :P
Er-hem...the third quest for the top spot begins now!
DA RULEZ
1. Need 12-16 people to enter 8 vapourbots/realies. The number of people determines the heat fight set-up. If I get 12 people, there are 3 bots in each first round battle. If I get 16 people, there are 4. Simple enough.
2. Basic RW rules apply here.
3. The http://www.geocities.com/origkody/CR...gBattlegrounds
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The Crash & Burn Tournament 3
Ill enter:
Tempest Evil-est-oution
The 6isk
The May Tracks Has You
ISDFSA
Masamune
Sakura
Cobalt
Door Stops
...Just as soon as I change the stats to fit in with your stat sheet. Is colour REALLY necesary by the way?
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The Crash & Burn Tournament 3
\ sarcasm {OMG Kody another tourney???!?!11?!?1}
Just kidding! W00terific!! This is the first C&B I have entered! :proud:
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The Crash & Burn Tournament 3
It is, as I might be doing something involving renders of your vapourbots later on in the series. :wink:
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The Crash & Burn Tournament 3
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The Crash & Burn Tournament 3
Something that uses treads, like El Diablo, Panzer, etc.
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The Crash & Burn Tournament 3
Here I come! Watch out - the Insane ones about! :uhoh:/:mrgreen:
Nitro-Gene 5.0
The Rock
Knyfe
Heyght
D.V.D: The Sequel
MeCannibal 3.0
Big Nipper
Storm II
http://strickenone.proboards99.com/index.cgi?board=tivapourshttp://strickenone.proboards99.com/i...oard=tivapours
Watch out - Ill make everyone insane, like Ive been insane while my computers been out cold all day :angry:
Good luck everyone though :proud:
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The Crash & Burn Tournament 3
Right. Just let me check your vapours, Paul... :wink:
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The Crash & Burn Tournament 3
quote:
9. NO FIGHTING.
Well thats no fun, whats the point of robots fighting if they are not allowed to fight :proud:
And damn you with rule 8 :proud:
And I would re-write rule 4 because at the moment it suggests that wheeled machines are allowed to be 200kg (base 100kg limit plus a bonus of 100kg)
(Message edited by DavidS on July 30, 2008)
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The Crash & Burn Tournament 3
Ahem...
Nitro-Gene 5.0 - Where to begin...the rubber is too thick: 5cm? Your wheels are 18cm in diameter but the bot is 20cm high? I cant see it moving. :proud: Whats this extension youre talking about in the dimensions but not in the body shape? The force you are exuding (1600kg) on the 90mm ram is too much and Im sure it would break after the first flip, so try for 2 rams. How heavy is the flipping arm? Whats it made of? Explain or revise please. :proud:
The Rock - Overkill rubber again? :lame: Otherwise fine.
Knyfe - Explain this rotary joint to me, please.
Heyght - More overkill rubber. :lame: Too much monocoque! You should know that a monocoque is armour and chassis combined, so you cant properly have 3 monocoques. :P Where does it get lower? Where does it get narrower? You should that out in your shape. Too CO2 bottles as well and Im not sure if theyll fit the dimensions; again, like Nitro-Gene, you might blow the ram. Have two rams or lower the power somewhat.
D.V.D: The Sequel - Length and width dimensions too small...explain how the sides and rear are triangular. Otherwise fine.
MeCannibal 3.0 - The 130mm height is too small. Sure, LEM130s do work sideways and theyre 100mm in height when placed like that, but MeCanniball has 10mm titanium armour on top and bottom, so that gives MeCannibal about 5mm of space, top and bottom, to air out; the robot needs more room inside to breathe, otherwise itll overheat and die. And PLEASE, explain the skirt properly. And is it circular (going around the entire bot), or what?
Sort those out and Ill let you in. :wink:
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The Crash & Burn Tournament 3
Dave...
1. Hahaha, very funny. :P You know I mean people, not robots.
2. See the first three words in (1.) above. :P
3. I meant the weights for the entire thing. Yes, maybe I should have rewrote the title for that. :P
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The Crash & Burn Tournament 3
DIE-CERATOPS RE-INVERTUS
Weight; 100 kilos
Body Shape: Wheely Big Cheese
Speed; 15mph
TC; 0
GC; 0mm at front, 10mm at sides and back.
Wheels; 4 inner, the back two sticking out only slightly,
Armour; 8mm titanium
Power; 3x 12v batteries, powered by S28-400 Magmotors, at 24v.
Colour; Green, with Killer Carrot style wrinkles, mouth and eyes. One of the eyes has a plaster over it, the other is a black eye. A few bandages are painted on this time.
Weapons: A huge Wheely Big Cheese style pneumatic CO2 flipper, capable of flipping a tonne or so.
Srimech; As the name suggests, the robot runs inverted. Bars prevent side strandings, and the back is rounded, so stranding THAT way is outta the question. The flipper works upside down.
Inspiration; Ive always liked Dinosaurs. This is a pun of Triceratops. The Invertus part is pretty obvious.
Strengths; The ability to work upside down and still be able to use its weapon, now easier to control.
Weaknessess: Facing more agile vapourbots
CYCLONE FORCE 3
Weight; 100 kilos
Body Shape; Storm 2 without the wedge (at first, see set-ups for more detail)
Speed; 20mph
TC; 0
GC; Side is 0mm due to skirts. Otherwise, 10mm. See set-ups for front GC
Wheels; 6 inner
Armour; 11mm Titanium.
Power; LEM130s at 36 volts, ala Storm 2. 3x12v batteries.
Colour; A blue-ish grey tone all over.
Weapons; The robot has 3 set-ups...
SET UP 1...An electric lifter device, similar to Storm 2. In theory, it can lift 190 kilos. The front makes a wedge and results in a 0mm GC. However, the wedge is useless upside down.
SET-UP 2...Two large 30 centimetre long spikes, powered by their own pneumatic system and running off CO2. The front with this GC is 10mm.
SET-UP 3...A simple bucket scoop, like X-Terminator. The scoop is static, but can get underneath virtually zero ground clearance. Its front is 0mm.
Srimech; The robot runs inverted, the sides are protected by the skirts and back stranding is impossible.
Inspiration; The original Cyclone was named because it is the name of a storm and it sounds threatening. The force came later, after it became a pusher.
Strengths;Raw power
Weaknessess;Limited control.
LEPROSY INFECTION
Weight; 100 kilos
Body Shape; Tetanus Booster
Speed; 18mph
TC; 0
GC; 6mm
Wheels; 4 inner, top sticking out. Hinged mini-skirts hang from the side, and these protect the wheels from low lying discs.
Armour; 7mm titanium
Power; 3x 12v batteries, powered by S28-400 Magmotors. LEM130 motor for the drum.
Colour; A disgusting shade of lime green.
Weapons; A very large, very dangerous vertical drum, capable of reaching speeds of 4000rpm. The teeth on the drum are curved upwards so they can flip as well as damage and very sharp at the tip. There is a reason for this explained below. By the drum are two hindged wedge type devices, which drive oppodents onto the drum.
Srimech; The robot is invertable. Bars along the side and back prevent stranding. The wheel flaps, both on top and bottom, are set so the robot can still run inverted without getting stranded. Once upside down, the teeth of the drum gouge out robot parts.
Inspiration; Named after the disease which causes the skin to flake and fingers and toes to drop off...namely because the robot does something similar. The basic idea came from an episode of The Simpsons.
Strengths; Drum, control is pretty good
Weaknessess; Wheels may be vulnerable to axes
AXE-O-LOTL
Weight: 100 kilos
Body Shape: Comengetorix
Speed: 20mph
TC: 0
GC: 6mm
Wheels: 4 inner
Armour: 3.25mm Hardox all around.
Power: Same stuff as Storm 2 and Cyclone Force uses.
Colour: Has interchangable panels. One set is pure black, the other pure white with pink tinges.
Weapons: A very nasty pneumatic axe, with the power of Dominator 2. The head is diamond tipped, and the whole weapon is VERY persistant. It can fire about 40 times in one fight.
Srimech: The axe rights the robot. The robots body is designed so it cant be side stranded.
Inspiration: My favourite amphibian, the axolotl.
Strengths: Powerful weaponary
Weaknessess: Obviously a limited CO2 supply.
ORKA MK4
Weight: 100 kilos
Body Shape: Behemoth
Speed: Some 15mph
TC: 0
GC: 8mm, 0mm at front.
Wheels; 6 inner
Armour; 7mm titanium
Power; 3x 12v batteries, powered by S28-400 Magmotors, at 24v.
Colour; Black with white patches
Weapons; A Behemoth like bucket scoop, made from titanium 5mm thick, and quite capable of lifting 300 kilos. It has a claw like device, also pneumatic, to grab an oppodent, like the claw on Mantis. The scoop is pnumatically powered by CO2, and has about 45 odd flips.
Srimech: It has a pneumatic dorsal fin piston that self-rights the robot, ala Vlad The Impaler.
Inspiration; Ive always liked Orcas. Adding the K made it sound more dangerous.
Strengths; Weapon
Weaknessess: Hard to turn
MEGA MASHER 2
Weight: 100 kilos
Body Shape: Minion with skirts.
Speed: 12mph
TC: 0
GC; 0 at front, 1mm at sides due to skirts, 10mm underneath.
Wheels; 4 inner.
Armour: A nice 3.25mm Hardox
Power: 3x 12v batteries, plus Bosch 750s at 36v.
Colour: Red and yellow.
Weapons; The front is a wedge, and the back has a nasty vertical disc, powered by its own LEM130 motor and spinning at 2000 rpm. It can probably flip as well as damage. A side Minion style bar, pneumatic CO2 powered, comes out from the side.
Srimech: The aforementioned bar rights the robot, even though it can run inverted.
Inspiration; This is probably the only robot I have where I have had no inspiration. It just came as a good name.
Strengths: Power, weaponary
Weaknessess: A little bulky, not as heavy as the body would suggest.
Y4
Weight: 99 kilos
Body Shape: T-Minus
Speed: 16mph
TC: 0
GC: 8mm, but the flipper blade reaches 0.
Wheels: 2 semi outer (that means theyre protected)
Armour: 5mm steel on body, 9mm titanium on wheelguards.
Power: The usual 3x 12v batteries and couple Magmotors (S28-400s) for power.
Colour: Grey
Weapons: An extremely powerful pneumatic CO2 flipper (Try 300 kilos+). Can perform about 30 or so flips before it starts weakening.
Srimech: The flipper acts as srimech. It can also be used as gymnastics. A light flip will knock the robot back over, but pressing hard on the button will send the robot into a 540 degree spin before landing, or a Matador style bound in mid air. All prperly controlled, of course. The robot can also run inverted, so if it gets too close to the arena wall, it should be OK.
Inspiration: A quote from a cartoon. Taz-mania, I believe.
Strengths: Powerful flipper, very entertaining.
Weaknessess: Semi exposed wheels.
CTR (Crash Trashing Robot)
WEIGHT: 100 kilos
Body Shape: A box with a wedge at the front and an inverted wedge at the back. About a metre long, point 3 of a metre wide and point 2 of a metre high.
Speed: 20mph.
TC: 0.
GC: 6mm all over except wedge, which meets at 0.
Wheels: 4 inner.
Armour: 4mm Hardox
Power: 3x 12v batteries, plus Magmotors (S28-400s).
Colour: Orange top and sides, blue underneath.
Weapons: The mini wedge sports a nasty rear hindged, pneumatic CO2 flipper. Also, the back wedge, which contains a weapon of its own, a pneumatic spike, ala Spawn Of Scutter.
Srimech: Crash runs inverted, and the sides stick out to prevent side-stranding. When upside down, the wedge at the back allows Crash to continue attacking, thanks to the spike.
Inspiration: My old video-game friend, Crash Bandicoot.
Notes: Says WOAH! whenever you hit his face (painted on his flipper) thanks to a sound-system inside. WOAH!, of course, being Crashs catchphrase.
Strengths: Very fast and manuverable.
Weaknesses: Tengu! Crash STILL hasnt forgiven him after the last time they met.
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The Crash & Burn Tournament 3
Chris...
Mega Masher 2 - If its shaped like Minion, how is it invertible? Or does it have different wheel sizes? AFAIK, Minion is a plain wedge with a disc at the back. (or from your view, a wedge with a disc at the front :P)
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The Crash & Burn Tournament 3
Ive made the chances on my stats page to keep them eternal, so how are they now?
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The Crash & Burn Tournament 3
Its shaped like Minion, but its wheels are different. Thats all there is to it.
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The Crash & Burn Tournament 3
Paul...
Nitro-Gene 5.0 - You didnt explain to me about the extension...as for the ram, Ill think about it.
The Rock - 3cm of rubber is still kinda iffy...
Knyfe - Is fine now. :)
Heyght - Like The Rock, the rubber is iffy...and if the entire armour is monocoque, how could you have 6mm titanium for the base? Again, for the ram, Ill have to think about that one...
D.V.D.: The Sequel - If the sides are slanted like , then the rear wouldnt really be triangular...
MeCannibal 3.0 - You still havent told me if the skirt is circular (and if it is, it wont work well
Chris, okay, got it.
(Message edited by kodster on July 30, 2008)
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The Crash & Burn Tournament 3
Ill give it a go
Robo-Platypus
Robo-Aardvark
Stats on the How Could I Improve Pt 2
Realies:
Iron-Awe 5
Kan Opener
Biohazard
El Diablo
Toro
Gemini
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The Crash & Burn Tournament 3
Ben, Id recommend you start out with all realies until your vapourbots get some experience in mini-tournaments. Major tournaments are not that good for blatant newcomers.
That, and El Diablo is a MW. Toro is also a SHW. They are not accepted.
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The Crash & Burn Tournament 3
ok
Iron-Awe 5
Kan Opener
Biohazard
Gemini
Gravity
Tsunami
Onslaught
The Judge
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The Crash & Burn Tournament 3
The Judge is also a SHW...
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The Crash & Burn Tournament 3
Ok
Iron-Awe 5
Kan Opener
Biohazard
Gemini
Gravity
Tsunami
Onslaught
Nightmare
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The Crash & Burn Tournament 3
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The Crash & Burn Tournament 3
Given that Im half-asleep right now, Ill try and get my entries posted tomorrow. Cheers for the reservation, Kody!
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The Crash & Burn Tournament 3
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The Crash & Burn Tournament 3
Thats odd.... thought Id posted my entry.... evidently not
Slammer
Salamander
Tengu
Achilles
Baldur
Black Panther
Archangel of the Abyss
Dante
I wont be around for the next ten days to sort out any problems though.
http://www.alexjholt.tkwww.alexjholt.tk as usual
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The Crash & Burn Tournament 3
Kody - Ive sorted the problems out for you - theyre on my page on ZED.
Are they fine NOW?
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The Crash & Burn Tournament 3
No, Paul...in fact, you didnt change Heyght at all. :S Youre doing what Mark did, saying you changed stats when you didnt...
And as for the rams on N-G and Heyght, Im going to have to say no. Your rams wouldnt fare well with so much pressure, no matter how big you make them. Make the kg pressure lower, especially for Nitro-Gene, if you dont know a busted flipper.
Really, Paul, if youre not going to take this seriously...
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The Crash & Burn Tournament 3
Ill enter the usual:
Death Threat
Axes of Evil
Cat With Wheels
Crimson Thunder
Sithis
Lethal Execution
Blue Sparks
Leviathan
You know where, Kody.
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The Crash & Burn Tournament 3
Ill enter:
Shear Heart Attack 2
Axe to Fall/Axe to Fall 2
Flick of the Wrist/Flick of the Wrist 2
Another Night at the Bar/Three Nights at the Bar
Back to Rock III
With or Without You
Liar 2
A realie/Under Pressure
there :proud:
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The Crash & Burn Tournament 3
What if I made Heyghts armour chassis mounted and reduced the ratio on the flipper to 5.4:1, making it 600kg at the tips, rather than 800kg, and made the rams 90mm?
As with Nitro, should I use smaller rams, say around the 100-90mm mark?
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The Crash & Burn Tournament 3
Right. Dan...
Death Threat 0.2 - Maybe you could explain how the claws are powered, but I guess its okay...
Axes of Evil - So, 15mm ground clearance WITH skirts? :proud: Batteries might be useful as well...
Cat With Wheels - Fine. :)
Crimson Thunder - Fine. :)
Sithis - What RPM can it get to?
Lethal Execution - Does Set-up 2 work inverted? How is the height 25cm if the drum has a 30cm diameter?
Blue Sparks - Fine. :)
Leviathan - Fine. :)
Martijn...
SHA2 - Fine. :)
Axe to Fall - No comment, will wait for the new one. :proud:
Flick of the Wrist - See above.
Another Night at the Bar - See above. :proud:
Back to Rock III - Fine. :)
With or Without You - Might be a tad overkill with the blade but otherwise fine.
Liar 2 - The ram looks kinda small to be taking 1000kg of pressure but other than that its fine.
Chris...will check yours later. :P
Alex...damn you. :proud:
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The Crash & Burn Tournament 3
Paul...you should use either drop the kg of force, or use dual rams for both Heyght and Nitro-Gene, as they will be more reliable (remember what happened with Spawn Again in Series 7 :P) Other than that, good. :)
(Message edited by kodster on July 31, 2008)
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The Crash & Burn Tournament 3
Mkay, a convo with Leo has enlightened me further about flipper rams.
Nitro-Gene 5.0 and Heyght are accepted. Welcome to C&B3, Paul. :)
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The Crash & Burn Tournament 3
Can I change Kan-Opener For Megabyte?
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The Crash & Burn Tournament 3
Sure Ben.
List of entrants:
1. Frank Goacher (stats needed)
Tempest Evil-est-oution
The 6isc
The May Tracks Has You
ISDFSA
Masamune
Sakura
Cobalt
Door Stops
2. Paul Cuomo
Nitro-Gene 5.0
The Rock
Knyfe
Heyght
D.V.D: The Sequel
MeCannibal 3.0
Big Nipper
Storm II
3. Christopher Mason
Die-Ceratops Re-Invertus
Cyclone Force 3
Leprosy Infection
Axe-O-Lotl
Orka Mk 4
Mega Masher 2
Y4
Crash Trashing Robot
4. Ben Read
Iron Awe 5
Megabyte
Biohazard
Gemini
Gravity
Tsunami
Onslaught
Nightmare
5. Alex Holt
Slammer VI
Salamander III
Tengu VII
Achilles
Baldur Gamma
Black Panther
Archangel of the Abyss
Dante
6. Danny Bailey
Death Threat (might need stat sorting)
Axes of Evil (needs stat sorting)
Cat With Wheels
Crimson Thunder
Sithis (might need stat sorting)
Lethal Execution (needs stat sorting)
Blue Sparks
Leviathan
7. Martijn M Benschop
Sheer Heart Attack 2
Axe to Fall 2 (likely)
Flick of the Wrist 2 (maybe)
Three Nights at the Bar (maybe)
Back to Rock III
With or Without You
Liar 2
Under Pressure (maybe)
8. Andrew Jackson
(reserved)
9. Daniel Stickler
(reserved)
10. Martyn Forsyth
(reserved)
11. Shane Swan
(reserved)
12. Steven McGregor
(reserved)
Well, thats already 12 spots taken! Might get 4 more!
Come on guys! :)
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The Crash & Burn Tournament 3
UNCONFIRMED LINE-UP
1: Supreme
2: DreamCatcher
3: Fling
4: Dervish Generation X
5: Pure Evil Back 2 Basics
6: Noo Monsoon
7: Weapon Synergy Unleashed
8: TBC - possible new robot design! :proud:
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The Crash & Burn Tournament 3
Entries ahoy! :proud:
TEAM BRAVEHEART
1) Wedge Devolution
2) Killotine: EVO
3) Spin Dash Unleashed
4) Whirligig 4.5
5) E Clawdius Unum
6) Turbo Tails
7) The Botles Reunited
8) SWATbot
STATS:
1. Wedge Devolution
SHAPE- low wedge with sloped rear
COLOUR- sleek and shiny silver
WEIGHT- about 100kg
DIMENSIONS- 90cm X 75cm X 30cm
SPEED- 16mph
TURNING CIRCLE- 0
GROUND CLEARANCE- 0mm at the front, 7mm for the rest of the robot. Fitted with Biohazard-style skirts on sides and rear, giving 0mm
ARMOUR- 4mm Hardox
WHEELS- inside robot, 4-wheel drive
POWER- 2 X LEM-130s; 2 x 12v 3amp NiCad packs, giving 36v @ 12amp
WEAPONS- As usual, the main weapon is a rear-hinged flipper. This is very similar to Chaos 2, except the blade at the bottom is bent ala Bigger Brother, allowing the flipper to have greater effect against bots with skirts or low centres of gravity. The flipper itself is powered by 2 X 80mm high pressure pneumatic rams, each running at 250psi. This should allow Wedge Devo to comfortably flip up to 1 tonne.
SRIMECH- The flipper can right the machine easily and the rear wedge should hopefully prevent a Chaos-style self-flip. Also, Wedge Devo is equipped with a grey semi-sphere on either side of robot to prevent it getting stuck on its side
NOTES- flashing red light on top of robot, flies Scotland flag
STRENGTHS- powerful flipper, fast, manoeuvrable, difficult to get underneath, tough armour, good traction
WEAKNESSES- could prove a bit tricky to control, limited CO2 (like all other flippers :P)
THEME SONG - Im Gonna Be (500 Miles) by the Proclaimers
http://img166.imageshack.us/img166/7555/wedgedevolutionza6.pnghttp://img166.imageshack.us/img166/7...olutionza6.png
2. Killotine: EVO
SHAPE- compact box-wedge ala Storm 2, rounded back
COLOUR- red
WEIGHT- about 100kg
DIMENSIONS- 100cm X 70cm X 35cm
SPEED- 16mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- virtually 0mm at the front with spatula, 10mm at sides and back. Skirts at sides and back produce 0mm.
ARMOUR- 3.25mm Hardox
WHEELS- inside robot, 4WD
POWER- 2 X LEM-130s; 2 x 12v 3amp NiCad packs, giving 36v @ 12amp
WEAPONS- The main weapon is the large pneumatic axe, composed of 3.5mm hardox. It is very similar to that of Killerhurtz and operates with a rack-and-pinion system like Terrorhurtz. Running on 160psi, the axe runs off an 80mm X 20mm ram and stores its gas in a 2kg main bottle and 1kg buffertank. If anything goes wrong with the axe, Killotine can use its great pushing power to simply ram its opponents to death.
SRIMECH- The axe. Even if it€™s already been fired while flipped, the axe can right itself ala Killerhurtz. Also, just like the original Killotine, the machine has a rounded back and a red semi-sphere on either side of robot to stop it getting beached.
NOTES- flies the Scotland flag, thanks to Tom, Aaron & AJ for helping with the design
STRENGTHS- Fast, dangerous weapon, good amount of traction, difficult to get under, quick srimech, nice and fast
WEAKNESSES- so-so turning, limited gas supply
THEME SONG - Shopping for Blood by Franz Ferdinand
http://img511.imageshack.us/img511/8806/killotineevocw0.pnghttp://img511.imageshack.us/img511/8...tineevocw0.png
3. Spin Dash Unleashed (formerly Metal Sonic Spin Dash)
SHAPE- skirted box, with rounded sides and back.
COLOUR- dark blue bodywork, with red-and-white striped skirting.
WEIGHT- about 100kg
DIMENSIONS- 100cm X 75cm X 20cm
SPEED- 16mph
TURNING CIRCLE- 0mm
GROUND CLEARANCE- virtually 0mm all round, 10mm at sides and rear without skirts.
ARMOUR- 4mm Hardox
MOVEMENT- inner, 6WD
POWER- 2 x LEM-130s. These run at 36v and produce approximately 18hp.
WEAPONS- A horizontal Pussycat-style saw blade on the front. The blade is mounted on the underbelly ala Code:BLACK and is designed to chew up skirts and wheels. It is powered by an S28-150 Magmotor and runs at 3000rpm. Its 18hp and shape also makes it an excellent battering ram.
SRIMECH- invertible. The rounded sides and rear also prevent it getting beached.
NOTES- flies Scotland flag.
STRENGTHS- excellent traction, fast, tough armour, low weaponry, invertible
WEAKNESSES- untested, so-so manoueverability, saw blade less effective upside-down
THEME SONG - Sonic Boom from the Sonic CD soundtrack
PIC- http://img137.imageshack.us/img137/5359/spindash6ta1.pnghttp://img137.imageshack.us/img137/5...indash6ta1.png
4. Whirligig 4.5 (sort of formerly Whirligig 4.0)
SHAPE- flat disc
COLOUR- gold with Mauler-style scary face on top. The face shows the direction of the robot.
WEIGHT- about 100kg (see bottom)
DIMENSIONS- 101.6cm diameter X 12.7cm
SPEED- 15mph
TURNING CIRCLE- 0
GROUND CLEARANCE- 8mm
ARMOUR- 1.905 cm thick Grade 5 titanium
FEET- inside robot, uses 4 DrillZilla-style shuffling plates. These help prevent the bot being flung halfway across the ring on contact with another bot, ala Typhoon
POWER- 2 X S28-400s running on 36v. Uses 120 X NiCad cells at 36v, producing 12amps at 36v overall for drive and weapon power
WEAPONS- The main weapon on Whirligig is the spinning outer ring, fitted with 9 x Pussycat-style claws. The spinner is powered by an LEM-130 running at 36v. It can reach speeds of 1000rpm and produce up to 100kJ...more than enough to kill another bot at full speed.
As well as this, the power in the shuffling feet mean that Whirly can act as a pretty powerful pusher if the shell fails to work
SRIMECH- the robot is invertible and the blades prevent Whirly landing on his side
NOTES- flies Scotland flag, thanks to AJ, my first properly calculated machine
STRENGTHS- fast, manoeuvrable, very deadly weaponry, tough armour, scary face shows its direction, very good traction, cant be flung away on impact as easily as Typhoon
WEAKNESSES- so-so manoeuvrability, feet may prove vulnerable to crushers and axes
THEME SONG - Die, All Right! by the Hives
WEIGHT CHECK:
armour = 33.72kg (inc blades)
chassis, mounts, bracing etc = about 30kg
drive and weapon motors = 12kg overall
NiCads = about 15kg
feet = about 10kg overall
TOTAL WEIGHT = 100.72kg. Fits right into the roller limit, with the 1% error margin rule. Probably.
http://img137.imageshack.us/img137/1297/whirligig45xt7.pnghttp://img137.imageshack.us/img137/1...ligig45xt7.png
5. E Clawdius Unum (formerly Clawdius Decimus Murderous)
SHAPE- skirted wedge with small box section and rounded back
COLOUR- deep green with red shield emblazoned on the wedge, depicting a gold lion with a crown
WEIGHT- about 100kg
DIMENSIONS- 95cm X 70cm X 40cm
SPEED- 14mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- virtually 0mm at the front, 0mm at sides and rear thanks to skirts (arranged in a Biohazard fashion, corner-to-corner), 10mm without
ARMOUR- 4mm Hardox
WHEELS- inside robot, 4-wheel drive
POWER- 2 X S28-400 MagMotors
WEAPONS- The main weapon, as ever, is the hydraulic diamond-tipped crushing claw. It is powered by a Vivoil pump with an 80mm x 40mm ram, with a 2kg tank for storing the hydraulics. The claw runs at 3000psi and, aided by the diamond tip, should be able to leave plenty of holes in another robot.
The front wedge also features a Firestorm-style blade and two flat spears to aid in getting under the opposition. The wedge itself is now home to several Mute-style barbs to help ensnare other robots.
SRIMECH- A rear-hinged pneumatic arm on either side, powered by a pair of linear actuators. The rounded rear also prevents the robot getting beached.
NOTES- flies the Scotland flag, thanks to AJ, et tu, Brute? written on the underbelly
STRENGTHS- Quite nippy, good traction, powerful weapon, difficult to get underneath, fairly quick srimech
WEAKNESSES- so-so manoeuvrability
THEME SONG - Seven Nation Army by the White Stripes
http://img137.imageshack.us/img137/1801/eclawdiusunumor1.pnghttp://img137.imageshack.us/img137/1...iusunumor1.png
6. Turbo Tails
SHAPE- short box with front wedge, sloped sides & rounded rear
COLOUR- yellow with the foxs face looking particularly evil on the front slope
WEIGHT- approx 100kg
DIMENSIONS- 100cm X 75cm X 25cm
SPEED- 16mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- approx 0mm at front (titanium blade), 8mm everywhere else
ARMOUR- 3.5mm monocoque Hardox, with 2mm yellow fur over that.
MOVEMENT- 4 inner wheels
POWER- 2 x C40-500 MagMotors. Can produce approximately 12hp.
WEAPONS- Tails chief weapon is the horizontal spinning blade. Now mounted on top, its a bit heavier than before and has Fluffy-style heads instead of the old hammers. Its powered by an LEM-130 running at 36v and has top speeds of around 2500rpm, so its definately just as deadly as before - if not, more so!
The front wedge also hosts a forward-hinged flipping arm, powered by an 80mm x 20mm full-pressure CO2 ram. The arm operates at 750psi, giving it a fair bit of oomph, and stores its gas in a 2kg main bottle. Capable of just over 30 fires per fight.
SRIMECH- The flipper. Sloped sides and rounded rear also prevent it getting beached.
NOTES- flies the Scotland flag, thanks to AJ
STRENGTHS- weapons synergy, touger armour, fast, fairly compact, greater pushing power
WEAKNESSES- not quite as manouverable as before, flammability, wholl take it seriously?
THEME SONG - Believe in Myself from the Sonic Adventure soundtrack
http://img84.imageshack.us/img84/7952/turbotailslongered5.pnghttp://img84.imageshack.us/img84/795...slongered5.png
7) The Botles Reunited
IS A 4-WAY CLUSTERBOT!
SHAPE- all parts are boxes with hinged skirts at the sides and rear (John€™s are shaped slightly differently, so they don€™t interfere with the weaponry)
COLOUR- John €˜Geddon (B1) = yellow with pink skirts and weaponry
Paul McHurtney (B2) = blue with grey skirts and scoop
George Harassment (B3) = red with light grey skirts and weapon
Ringo Scarr (B4) = pink with gold skirts
WEIGHT- round about 25kg each
DIMENSIONS- about 60cm X 40cm X 22cm each
SPEED- 12mph
TURNING CIRCLE- 0
GROUND CLEARANCE- 6mm all over each (minus skirts), 0mm at sides and back each (with skirts) (John€™s are shaped a slightly different way, so when they flop over, they don€™t interfere with the axes)
ARMOUR- 3mm titanium
WHEELS- inside robot, 4 wheel drive
POWER- 2 X S28-150s each
WEAPONS- For this incarnation, John has kept his front hinged wedge (giving him virtually 0mm at the front), but this time, he has a pair of Splinter-style side axes for grabbing and penetrating opponents...he€™s €œreally got a hold on me€Â
George is probably the most drastically altered of the Fab 4. Only 2 of his front spikes remain from his last appearance. All the rest have been ditched to make way for a horizontal spinning blade with two hammerheads stuck on for good measure. Beware of €œMaxwell€™s silver hammer€Â
SRIMECH- all parts are invertible and the skirts prevent any member getting beached on his side
NOTES- fly Scotland flags, the colour scheme comes from the Beatle€™s outfits on the cover for Sgt Pepper€™s Lonely Hearts Club Band
STRENGTHS- multiple parts, each part is fast and quite manoeuvrable, much improved weaponry, tricky to get under, pretty good traction for lightweights
WEAKNESSES- weak armour, each segment is very light
THEME SONG - With a Little Help From My Friends by the Beatles
http://img155.imageshack.us/img155/5399/thebotlesreunitedzi7.pnghttp://img155.imageshack.us/img155/5...eunitedzi7.png
8) SWATbot (HW)
SHAPE- low dome with spike sticking out top
COLOUR- a greyish blue with red visor
WEIGHT- approx 100kg
DIMENSIONS- 85cm X 85cm X 28cm
SPEED- 12mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- 7mm
ARMOUR- 4mm Grade 5 titanium
MOVEMENT- 4 inner wheels
POWER- 2 x 750-Watt Bosch motors, running at 36v
WEAPONS- The shell itself. SWATbot is a proper full-body spinner complete with 4 curved teeth ala Pussycat. Its powered by a C40-300 4 MagMotor and can reach speeds of 1000rpm in just about 3 seconds. Ouchie.
SRIMECH- the pneumatic spike on top, combined with the crazy shell, should hopefully get SWATbot back on its wheels if flipped
NOTES- flies the Scotland flag from the spike (indicates which way is forward)
STRENGTHS- very nasty 360 weapon, nippy, manoueverable, decent armour, decent pushing power
WEAKNESSES- control, untested, most likely overweight, possible crazyness rebounding off another bot
THEME SONG - Mr Roboto by Styx
http://img501.imageshack.us/img501/6474/swatbotfl3.pnghttp://img501.imageshack.us/img501/6474/swatbotfl3.png
SWATbot is kind of a placefiller, as I have a few mental ideas floating around my head for a newbie just now. Unless said otherwise, just keep SWATbot in.
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The Crash & Burn Tournament 3
The 6isc
Shape: Too complicated, apparently. See picture in the vapourbot images thread.
Size: 60X110X60 CM (LWH)
Weight: ~100 KGs
Speed: 10 MPH.
Ground clearance: Under the wheel protectors, it€™s 5 mm.
Weapon: 26 KG spinning disc, powered by one LEM 130 Lynch motor and going at 2500 RPM. The disc is shaped with its own teeth rather than needing teeth surgically attached to it, so dentistry is quite impossible. The energy output is 36 KJ€™s which, while modest by vapour €˜bot standards should still be enough to make a mess of things.
Wheels: 6 wheels, but four wheel drive. This has three wheels on either side arranged in a triangular fashion, so it only runs on four at a time. The wheels are 1 CM solid Ti with soft compound rubber wrapped around them to provide shock resistance, and a layer of Vulcalon wrapped around that to provide traction.
Chassis: The main chassis consists of one solitary 1 CM thick 4 mm box section hardox bar. Slotted over that is a secondary axle, inside which are the batteries. There are also two other triangular chassis€™ supporting the wheels. These are made from 4 MM 1 CM box section Ti bars with weight reducing holes.
Armour: The true axle and chassis is a 4 MM hardox bar. The battery axle is 2 mm aluminium. The semi circular wheel protectors and side spikes are 5 mm Hardox. The disc itself is 14 MM of Hardox 500, and the outer axle is 4 mm grade 5 Ti.
Srimech: Totally invertible. Controls won€™t even have to be reversed after flipping, meaning it can just go straight back on the attack.
Drive: 2 S28-400 Magmotors at 24 volts.
Strengths: The newest version of The 6isc does away with as many weaknesses in The Disc 5 as I could find.
Weaknesses: Weak armour in places. Can€™t use axe attacks.
Colour: The wheel protecting hubs are red, the rest is unpainted.
Theme song: 10th Man Down by Nightwish
Tempest Evil-est-oution
Shape: Ring spinner.
Speed: 12 MPH.
Dimensions(dh): 80CM X 25 CM
Armour: The spinning ring is 1.8 CMs of Ti. The base and top are 1.5 CMs of polycarb, giving a total armour weight of around 63 KGs.
GC: 1 CM.
Weapon: Ring spinner powered by two Lem 130s and spinning at 1000 RPM to deliver 83 KJs per hit. The four hardox teeth are 10 CMs long with two being placed near the top and two near the bottom.
Drive: 2 wheeled, driven by S28-400 magmotors.
Srimech: Invertible.
Notes: Has an absolute buttload of shock proofing inside. Everything is firmly bolted down, with layers of rubber between everything. Added to that, the teeth have a backwards curving shape which maximises the distance it will throw itself away from the opponent. The reason is twofold. First is to make ramming and flipping it difficult, but the main reason is to bleed away kinetic energy backlash, by using that backlash to move the robot externally rather than internally.
Strengths: Hits hard and is hard to hit. Not much is getting through the armour.
Weaknesses: Should the spinner fail, it€™s pretty much screwed.
Colour: Unpainted, but black teeth.
Theme song: I don€™t wanna stop by Ozzy Osbourne
Sakura
Shape: Shaped like a closed cherry blossom, sort of conical.
Speed: 12 MPH
Dimensions(dh): 90X30 - diameter taken from the widest part of the machine, it gets narrower as it goes up.
Colour: Let€™s just say it€™s a shade Bex would approve of:proud:
GC: 1 CM
Turning circle: 0
Weapon: Team Bored€™s first true FBS clocks in with a 50 KG FBS shell, spinning at 1500 RPM and powered by two LEM 130s on 36 volts, which should give a nice fast spin up time. There are four hardox teeth, painted and shaped to look like leaves. These are razor sharp to give a nice slice, and they€™re also barbed to catch and rip opponents. I can only estimate the power output due to the shape not being supported by the energy calculator. This clocks in between 90-100 KJs.
Weapon 2: Humiliation. Who wants to admit they just got beat up by a flower?:proud:
Armour: 8 mm hardox for the spinning shell, 5 mm Polypropylene for the base.
Drive: 4 wheel drive, powered by two S28-400 Magmotors on 24 volts.
Srimech: There€™s a hole at the very top of the cone, out of which a blunt self righting spike can come up. This is powered by low pressure pneumatics. Due to weight constraints, it can probably only self right about ten times.
Features: Near the top of the cone are holes. These aren€™t just for reducing weight, as each hole leads to a small aluminium box which is full of pink confetti. As the shell spins, this should be strewn out, allowing Sakura to fight in a cloud of cherry blossoms.
Theme song: Imaginary by Evanescence
The May Tracks Has You
Shape: Like Comengetorix. It has a wedge extender to give it 0 mm at the front.
Speed: 20 MPH.
Dimensions(lwh A): 85CM X 45 CM X 24 CM
Armour: 4.5 MM hardox.
GC: 0 mm at the front, 6 mm everywhere else, covered by skirts made of 3 mm Ti.
Weapon 1: Rear hinged flipper, powered by two pneumatic rams at 500 psi.
Weapon 2: Upward facing spikes on the wedge. A robot can go over them, but if it tries to reverse, say goodbye to your tyres. By wedging a robot then reversing suddenly, TMTHY can impale the tyres, then fire the flipper to do loads of damage. Even a robot with stuffed tyres will be limping after that.
Drive: Inner tracks, powered by Lem-130€™s at 24 volts.
Srimech: The flipper.
Strengths: Weapon synergy. Once The May Tracks Has You, there is no escape.
Weaknesses: Axe/flipper combos could take the tracks out.
Colour: Grey. Has the Agent€™s sunglasses painted on the sides.
Theme song: The Matrix theme tune.
ISDSFA
Shape: Similar to Behemoth.
Speed: 15 MPH.
Dimensions(lwh): 70CM X 60 CM X 40 CM
Armour: 3.5 mm hardox, reinforced to 5 mm around the wheels. Scoop is made of 5 mm hardox.
GC: 0 mm at front, 1 CM everywhere else covered with 3 mm ti side skirts.
Weapon 1: Electric scoop, powered by linear actuators. Should be able to lift around 250 KGs.
Weapon 2: Small flywheel, giving around 8 KJs per hit. This is hidden behind the scoop. Once a robot is raised, this is extended to strike the base of the victim, with the aim of attacking wheels.
Drive: 4 wheels, driven by Lem 130s.
Srimech: The scoop, and Behemoth style side arms.
Strengths: Good pushing power and able to attack a robots drive directly.
Weaknesses: Spinner pretty much useless against armour.
Colour: Red and black diagonal stripes
Theme song: I don€™t know by Erika
Door Stops
Shape: A two part cluster bot, each part is an invertible wedge. Kinda like a door stop:proud:. The backs are rounded to prevent being beached.
Speed: 15 MPH.
Dimensions(lwh): 40CM X 30 CM X 20 CM
Armour: 4 MM hardox for the front 20 CMs, 5 mm grade 5 Ti for the rear 20 CMs
GC: 0 at the front tip, raising to 1.5 CM at the rear.
Weapon: Static wedges at the front.
Drive: 2 large internal wheels towards the end of the robot, powered by LEM 130€™s at 36 volts, which if memory serves should provide 18 HP.
Srimech: Invertible.
Linking method: One part has a clip on the rear, the other has an €œeye€ The two pieces can fight as one when clipped together, and with some good driving, the two can reunite in the middle of battle. Admittedly this would take awesome skills, but admittedly I am awesome.
Strengths: Good front armour, designed for taking on spinners, it€™s a cluster €˜bot.
Weaknesses: Not so wonderful back armour, could wheelie due to high acceleration, it€™s a cluster €˜bot.
Colour: One is white, the other is black.
Theme song: Divide and Conquer by Story of the Year
Cobalt
Shape - Mostly a shallow wedge with a small box section at the rear.
Speed - 16 MPH
Dimensions(lwh): 70CM X 45 CM X 20 CM
Armour - 4 mm Hardox for the top, 5 mm for the sides and 5 mm Grade 5 Ti for the base.
GC - 3 CMs at the very rear, going down to 0 at the front, assisted by a sharpened wedge extender allowing it to slide under the lowest ground clearance.
Weapon 1 - The wedge.
Weapon 2 - A flat disc of doom style flywheel on the front wedge. Robots get thrown off after having their bases and wheels shredded. The disc is run on a Lem-130 on 24 volts and spins at 500 RPM. The disc is made of 4 mm Hardox, with two Hardox teeth, angled in the direction of spin.
Drive - Two wheel drive, with the wheels positioned at the very rear of the machine and castors around the middle to provide stability. This is powered by two S28-400 Magmotors on 24 volts.
Srimech - A lifting bar/plate made of 5 MM Grade 5 Ti/V. This not only self rights the robot, but also gives the disc some protection from axe attacks. The base bar is curved so it avoids hitting the disc. This is powered by a LEM-130 on 24 volts.
Colour: Blue
Theme song: Timeless Oceans by Lucca Turilli
Masamune
Shape: Barrel shaped, with a 20 CM long wedge at the front, with a sword blade extender. More on this a little later.
Speed: 15 MPH
Size: 80x50x25 CMs (LWH)
GC: 3 CMs at the sides and rear, 0 at the front.
Armour: 6 mm Hardox all over except for a 5 mm Ali baseplate. With the exception of the wedge, the barrel is made out of one sheet of hardox so there are no plates that can just be torn off.
Weapon: Retractable sword lifter. The sword blade can be extended 15 CMs out from the wedge to allow it to get under any spinner safely, or it can be retracted to extend only a couple of CMs from the wedge to allow it to lift with more control. The actual moving part s the wedge, which is powered by two linear actuators and should be able to lift around 200 KGs. It can also be lowered slightly, causing the sword to dig into the floor slightly resulting in it being able to get under even 0 GC wedges and skirts. The actual sword blade is made from 5 mm grade 5 Ti.
Drive: 4 internal wheels with vulkanised tyres, powered by two S28-400 Magmotors at 24 volts.
Batteries: 4 packs of 24 volt NiCads.
Shrimech: The rollover barrel shape. If it gets stranded against a wall, it can use the sword to push itself away.
Colour: The barrel is yellow, the rest is unpainted.
Theme song: Cold is the blade by Jag Panzer
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The Crash & Burn Tournament 3
do I have to specify my robots colors as well Kody?:proud:
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The Crash & Burn Tournament 3
oh damn I forgot to reserve a spot :P