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The Returners Tournament
The Returners tournament is a spiritual continuation of the NSBFL. I say spiritual partly because a lot of the robots that would be seeded after NSBFL 7 won€™t be coming back for more, and partly because with the lack of televised Robot Wars the whole point of the NSBFL is kinda€¦ Pointless. Also, I did say I wasn€™t going to do another NSBFL. Martijn then took away the surprise of a tournament called the SBPTFL. I shall deal with him later€¦
Entering
I need 12 people to enter 8 heavyweight robots. These can be vapours or real robots. If entering real robots, please either direct me to a website or post a Youtube video that showcases what it can do. There is no limit to how many vapours or real robots you are allowed.
For people who don€™t have 8 robots they can enter, they can band together with other people in the same situation.
Also, there will be middle, light and featherweight battles between rounds. I need one of each from everyone entering.
Please either post stats in the topic, or give a link to where stats can be found. Don€™t just enter a list and expect me to go chasing round the forum trying to find them.
Reserving
I will not be accepting reserved places. Sorry.
Robot and weapon rules
Minimum stats required
Name: Obvious
Shape: Also obvious. If it€™s an odd shape, please provide a picture.
Mobility: State what moves the robot, and how many of them there are. You don€™t need to tell me what powers them, but obviously the more info you give me the better feel I€™ll have for your robot.
Weapon: Even if you have a passive wedge, it counts as a weapon. Give me at least a rough idea of the power.
Armour: If you miss this out I will assume your machine has no armour. Please state armour type and thickness€¦ And I mean EXACT thickness. Saying €œThick Titanium€ will get you a €œThick Ear€Â.
Turning circle: Obviously I need to know how manoeuvrable your machine is.
Ground clearance: Again, I need to know if your machine can be gotten under. If you have skirts, state it or I will assume there aren€™t any. Also state how many there are, or I will assume you have two side skirts and no others.
weight bonuses
True walkers: 100%
Shufflers: 50%
Tracks: 10%
I used to have a rule regarding misc drive types. Since there aren€™t any, this is revoked:proud:
Passive weapons
These are allowed.
Interchangeable weapons
No more than 5 set ups. If you enter a robot with more, let me know which ones you will be using.
Cluster €˜bots
1) 100% of a cluster €˜bot has to be eliminated, but any dead parts count heavily in a judge€™s decision.
2) There is a limit to 3 parts in a cluster €˜bot.
Misc rules
Realism
I will not be as stringent about allowing unrealistic vapours in as I once was. The only time I will raise a complaint is if a vapour is very obviously overweight. However, if I think a vapour is likely to break down, this will happen to it.
Another thing I should add is that I will be attempting to write fights in a realistic fashion, with realistic endings. Please don€™t complain if one of these happens to you.
Tactics
These are not compulsory, but feel free to use them.
Complaints
If I fudge up, please point this out in a reasonable fashion. A re-write will be offered.
The arenas
Like the NSBFL, The Returners features four arenas, to be drawn randomly for upcoming fights. The arenas are:
Classic
This features four house robots occupying corner patrol zones, a floor flipper a pit, a pit release button and a wooden floor. OOTAs are possible. Basically, any type of robot can fight well here.
The Moat
The rammer€™s favourite, this arena features a wooden floor, but no walls. Victory can occur by beating a robot normally, or pushing it out of the arena. Fights can be very short here.
The Metalworks
This features a metal floor, and hazards where the house robots used to be. These are a bank of killsaws, two flippers that aim towards the centre of the arena, and a pit in the last corner. Like the Classic arena, any robot can use this arena to their advantage. OOTAs are possible.
Last €˜bot standing
There is a metal floor, metal walls and a roof. Roboteers can see their creations through a polycarb window. Basically the only way to win here is to slice, bash or flip your opponent into submission. No OOTAs or hazards to help you out here.
The house robots
Bane
Shape: Shaped like a hand and wrist.
Weapon: The fingers are crushers running at 3000 PSI.
Armour: 5 mm hardox mostly, but the back of the wrist is a 3 CM hardox counterweight to stop it overbalancing thanks to all the hydraulics in the front.
Strengths: Unflippable thanks to huge weight, very punishing weapon.
Weaknesses: Very very slow.
The Militant
Shape: Like T-Bone from series 5
Weapons: Two side flame throwers and a 15 KG horizontal disc where the spike used to be.
Armour: 6 mm steel.
Strengths: Painful flywheel.
Weaknesses: Maximum Velocity. In jokes FTW:proud:
Uncle Tomahawk
Shape: Like FrenZy.
Weapon: Terrorhurtz style axe, but has two blades like + allowing it to also cause damage by spinning on the spot.
Armour: 5 mm grade 5 Ti.
Strengths: Good axe, quite nippy.
Weaknesses: Axe can run out of gas, may sometimes be too powerful for its own good.
Flipup
Shape: Think Gravity, with Behemoth€™s scoop on the back. However, the scoop part is the front.
Weapons: Front electric scoop, rear pneumatic flipper with Gravity style power. Was thought up before I€™d even heard of Gravity, so be quiet :P
Armour: 4 mm hardox.
Strengths: Very good weapons, also fairly quick.
Weaknesses: Can flip itself over if it misses.
NEWThe predicting gameNEW
Since a lot of people like to predict outcomes, I€™m turning this into a side game. If you wish to participate, simply state who you expect to win, and how. For example:
€œKillotine to beat Achilles via pitting€Â
You get one point for guessing the victor, one point for guessing the method, and three for getting both right. If Achilles beats Killotine via pitting, you would still get a point in that example.
Also, if you predict every result in a heat correctly, you get a bonus 3 points.
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The Returners Tournament
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The Returners Tournament
Ahem
quote:
Reserving
I will not be accepting reserved places. Sorry.
...I dont type all that stuff out for fun:lame:
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The Returners Tournament
NO WAY! FRANK GOACHER, OPENING A TOURNAMENT?!? :crazy:
*turns off Caps Lock* :proud:
Lets see...Ill enter...
Heavyweights
1. Wedginator 6.0
2. Super Gore Evo
3. Seung Mina III
4. The Zenith
5. Aftershock
6. Tira III
7. Shadow Zone
8. Avarice
Featherweights
Micro-Gore
Lightweights
Aztec
Middleweights
Xianghua
Stats - http://strickenone.proboards99.com/index.cgi?board=generalhttp://strickenone.proboards99.com/i...?board=general
Really hope you can keep this going if it starts, Franky. :proud: Cheers! :)
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The Returners Tournament
frank, I understand reserving isnt allowed, but I am planning on updating some of my vapours, is it ok to enter a list and perform updates before the eventual draw?
anyway
http://strickenone.proboards99.com/index.cgi?board=thvapourshttp://strickenone.proboards99.com/i...oard=thvapours
With or Without you
Axe to Fall
Liar
Back to Rock 2
Sheer Heart Attack
Flick of the Wrist
A Night at the Bar
Storm II (need a video of that one?)
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The Returners Tournament
You can enter those, but if I get enough entries before you update the stats then Ill be going with the current versions.
Is Storm 2 the same as it was in S7?
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The Returners Tournament
Middleweight: Blizzard MW
Lightweight: Tiny Tengu
Featherweight: Sith
Others:
Darkestar
Dante
Achilles
Salamander III
Baldur Gamma
Tengu VII
Hector
Slammer (with horizontal claws, wedge, vertical spinning disc, shield and axe blades)
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The Returners Tournament
for my other weights
MW: T-Minus
LW: Ziggo
FW: pff, I dont really know any FWs, any suggestion will do :proud:
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The Returners Tournament
Im entering these 8:
Robots from Team Insanity
1.Autoism
2.MeCannibal
3.Nitro-Gene 2.0
4.A.R.R.T.D.S
5.Knocking-Out
6.Big Nipper
7.Terrorhurtz
8.Merlin
Other-Weights
Middleweight: Hazard
Lightweight: Wedge Of Doom
Featherweight: DTK
AUTOISM
€ WEIGHT: 100kg
€ ARMOUR: 5MM monocque Hardox on front, rear and top. 4MM Aluminium Boron Carbide for the Sides and Base. Weight Reducing holes are drilled into the Monocque Chassis to reduce weight.
€ SHAPE: Box with Pointed (Triangular) Sides and Rear to lower spinner Effectiveness.
€ MOTORS: 2 x LEM 130 AT 46V = 18HP
€ LOCOMOTION: 4 x VULKALON TREADED WHEELS ON TOP AND BOTTOM ALA BIG NIPPER. EACH IS
€ DIMENSIONS: (L) 80CM (W) 80CM (H) 25CM
€ COLOUR: Black for the body, Silver for the crushing weapon. Now, on top, it has the name €˜AUTOISM€™ written in silver.
€ WEAPONRY: The weapon for this is still a Big Nipper style crushing/lifting arm, but instead of claws to lift with, it has a pair of pliars to lift and crush with. The pair of 3.25mm Hardox pliars works on the same system as the lifter as the pliars are part of the lifter to avoid being torn out by spinners. The weapon lifts and crushes with a force of 9 Tonnes, using a Razer-like mechanism for lifting and crushing! The new crushing weapon means that if flipped, the robot doesnt need to self-right.
€ SPEED: 23MPH
€ GROUND CLEARANCE: 0MM - 15MM. 4MM Hardox sprung skirts on the sides and rear make it a nightmare to get under.
€ STRENGTH: Power, Speed and Weapons make it a tough machine
€ WEAKNESS: Weak side armour.
MeCANNIBAL
€ WEIGHT: 110kg (Shuffler)
€ ARMOUR: 5MM Hardox
€ SHAPE: Invertible low cylinder
€ MOTORS: 2 x Eteks at 46V = 30HP
€ LOCOMOTION: 2 Shuffling pads
€ DIMENSIONS: (L) 80CM (W) 80CM (H) 15CM
€ COLOUR: Black with scary human face with over sized teeth coloured red.
€ WEAPONRY: Ring spinner, made of 15MM Harox, weighing 38KG, spinning at 3500RPM and producing 205KJ per blow. It has 6 bluntened teeth made of Hardox. The teeth are set in a triangular set-up. It also has 5 Inches worth of Titanium shock-proof Foam to stop it self-destructing.
€ SPEED: 22MPH
€ GROUND CLEARANCE: 0MM-8MM. It has a full-bodied skirt running completely along the ground that raises when the shell is spinning, but drops when the shell isn€™t spinning.
€ STRENGTH: Scary name and weapon
€ WEAKNESS: Hard to control
NITRO-GENE 2.0
€ WEIGHT: 100kg
€ ARMOUR: 4mm Hardox for the body. Holes are drilled into the slanted sides to allow for a 6mm Hardox flipper
€ SHAPE: Low invertible box with pointed sides and rear. At the front is a Storm 2 style wedge to end in getting underneath other robots.
€ MOTORS: 4 x LEM 130€™s at 36V = 36HP
€ LOCOMOTION: 6 Vulkanised Wheels.
€ DIMENSIONS: (L) 80CM (H) 16CM (W) 60CM
€ COLOUR: Black all over with the flipper coloured red.
€ WEAPONRY: A full pressure Nitrogen powered flipper at 1000psi, using a single 80mm ram at 1000psi. The flipper is mounted in the middle of the robot, and is 20cm wide and runs 30cm up the body. Using a 3cm long Titanium strip underneath the flipper, and a heavy flipping arm, the flipper runs completely along the ground. Running on a reverse ratio, the flipper produces 1500kg of force at the tips, allowing me to launch anyone away.
€ SPEED: 19mph
€ GROUND CLEARANCE: 0MM-2CM. At the front, it is completely 0mm. On the unskirted sides/rear, its 2cm.
€ STRENGTH: Pushing power and weaponry.
€ WEAKNESS: High side/rear ground clearance.
A.R.R.T.D.S (Annoying Ramming Robot That Doesn€™t Stop)
€ WEIGHT: 110kg (Shuffler)
€ ARMOUR: 5MM Hardox Monocuque. 600 Holes have been drilled in to reduce weight
€ SHAPE: Invertible box with flat front, sides and rear
€ MOTORS: 2 x C42-500 MagMotors at 60V = 60HP
€ LOCOMOTION: 2 x Shuffling Pads
€ DIMENSIONS: (L) 90CM (H) 20CM (W) 90CM
€ COLOUR: Black/White stripes
€ WEAPONRY: None.
€ SPEED: 28MPH
€ GROUND CLEARANCE: 0-5MM - Skirts on all sides made of 5MM Hardox prevent anything underneath any of thr sides.
€ STRENGTH: Speed and power
€ WEAKNESS: No damaging weapons
KNOCKING-OUT
€ WEIGHT: 100KG
€ ARMOUR: 5MM Titanium
€ SHAPE: Low box with a speed bump on top to give the axe a place to rest and prevent fast robots speeding over the top of me.
€ MOTORS: 2 x S28-400 MagMotors at 36V = 12HP
€ LOCOMOTION: 4 x Vulkanised wheels
€ DIMENSIONS: (L) 70CM (H) 26CM (W) 70CM
€ COLOUR: The body is black, and the skirts are silver with flames streaking off
€ WEAPONRY: An 8KG Terrorhurtz sytle axe, all made of Hardox. The head is blunted, and had Hardox spikes on the blades. It€™s powered by an 80MM 750PSI Bore ram. 2.5 tonnes of force at the axe. To protect it against spinners, 3 inches of Titanium foam is put in to protect it.
€ SPEED: 15MPH
€ GROUND CLEARANCE: 0MM-7MM. On the rear and sides are skirts made of 8MM Titanium. They are bolted down the middle with 1CM Titanium bolts. On the front is a fixed skirt, made of 5MM Hardox to get under things.
€ STRENGTH: Deadly to all Invertible robots.
€ WEAKNESS: Easily flipped
:wink: Hope these suit you fine Frank :wink:
PS. They all have 0MM Turning Circle
(Message edited by paulc on January 16, 2008)
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The Returners Tournament
Megabyte
TAN
WBC
Sewer Snake
Mighty Mouse
Velociraptor
Big Nipper
Gravity
Middleweight:Anklebiter
Lightweight:Afterburner
Featherweight:Pillow Torque
Anklebiter and Afterburner in http://www.robotmarketplace.com/bbsfmay02light.htmlhttp://www.robotmarketplace.com/bbsfmay02light.html
and Megabyte in http://www.youtube.com/watch?v=49SYSsEacyghttp://www.youtube.com/watch?v=49SYSsEacyg
and Sewer Snake in
http://www.youtube.com/watch?v=Xi_7gjSc__Uhttp://www.youtube.com/watch?v=Xi_7gjSc__U
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The Returners Tournament
Timmy, look at my entries post.
Big Nipper is one of my entries. You need to check these thing.
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The Returners Tournament
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The Returners Tournament
My robots will be...
1: Orka MK4
2: Die-Ceratops Re-Invertus
3: Cyclone Force 2.5
4: Leprosy Infection
5: Mega Masher 2
6: Y4
7: Axe-O-Lotl
8: Obliteration
The original DW team.
ORKA MK4
Weight: 100 kilos
Body Shape: Behemoth
Speed: Some 15mph
TC: 0
GC: 2mm, 0mm at front.
Wheels; 6 inner
Armour; 7mm titanium
Power; 3x 12v batteries, powered by a couple of Magmotors
Colour; Black with white patches
Weapons; A Behemoth like bucket scoop, made from titanium, and quite capable of lifting 300 kilos. It has a claw like device to grab an oppodent, like the claw on Mantis. The scoop is pnumatically powered, and has about 45 odd flips.
Srimech: It has a dorsal fin on top used for self-righting
Inspiration; Ive always liked Orcas. Adding the K made it sound more dangerous.
Strengths; Weapon
Weaknessess: Hard to turn
BIO
Every big team needs some big star to bring in the crowds. My big name is Orka MK4, representing Team Dinowarrior in all its glory.
No one is faster, smarter or more agile than Orka Mk4. When charging, other robots need to get out of his way. He can flip just about ANYTHING that doesnt take the warning, or simply grab hold of them. Hes ready for battle! Are you?
DIE-CERATOPS RE-INVERTUS
Weight; 100 kilos
Body Shape: Wheely Big Cheese
Speed; 15mph
TC; 0
GC; 0mm at front, 3mm at sides and back.
Wheels; 2 inner, sticking out only slightly,
Armour; 8mm titanium
Power; 3x 12v batteries, powered by a couple of Magmotors
Colour; Green, with Killer Carrot style wrinkles, mouth and eyes. One of the eyes has a plaster over it, the other is a black eye. A few bandages are painted on this time.
Weapons: A huge Wheely Big Cheese style flipper, capable of flipping a tonne or so.
Srimech; As the name suggests, the robot runs inverted. Bars prevent side strandings, and the back is rounded, so stranding THAT way is outta the question. The flipper works upside down.
Inspiration; Ive always liked Dinosaurs. This is a pun of Triceratops. The Invertus part is pretty obvious.
Strengths; The ability to work upside down and still be able to use its weapon, now easier to control.
Weaknessess: Tengu VI
BIO
Orkas cute-on-one-side-pure-hell-on-tuther friend, Die-Ceratops is equally as powerful and as nippy as his buddy. In the arena, he can get to oppodents/victims in record time. Then, once his flipper is underneath them, they can kiss the ground good-bye. Of course, hes teamed with me, and I can be rather protective over him...
CYCLONE FORCE 2.5
Weight; 100 kilos
Body Shape; Storm 2
Speed; 25mph
TC; 0
GC; Side is 0mm due to skirts. Back is 2mm. See set-ups for front GC
Wheels; 6 inner
Armour; 7mm Titanium.
Power; Similar stuff to what Storm 2 uses.
Colour; A blue-ish grey tone all over.
Weapons; The robot has 5 set-ups, 2 brand new...
SET UP 1...A lifter device, similar to Storm 2. In theory, it can lift 190 kilos. The front makes a wedge and results in a 0mm GC. However, the wedge is useless upside down.
SET-UP 2...A pair of Kan Opener style claws, with about 4 tonnes of pressure at the tip. Front GC for this and Set-up 3 is 1mm.
SET-UP 3...A Disc-O-Inferno style disc, reaching speeds of up to 3000rpm and with similar damage capability to this dangerous bot (I mean, look what it did to Panic Attack).
SET-UP 4...Two 30cm long spikes, which, combined with the speed of the robot, can easily penetrate weaker armours (Id say anything 4mm thick or less, minus Steel, is in a bit of trouble).
SET-UP 5...The most risky approach, A simple bucket scoop, like X-Terminator. The scoop is static, but can get underneath virtually zero ground clearance. Its front is 0mm.
Srimech; The robot runs inverted, the sides are protected by the skirts and back stranding is impossible. Set-ups 2, 3 and 4 work upside down.
Inspiration; The original Cyclone was named because it is the name of a storm and it sounds threatening. The force came later, after it became a pusher.
Strengths;Raw power
Weaknessess;Lack of control, Set-ups 1 and 5 do not work upside-down.
BIO
When Cyclone Force 2.5 is in the game, every other piece of metal is scrap! Cyclone can travel across the arena with great speed AND power. His interchangable weapon system means NO ONE is safe. Thank goodness hes harmless when turned off.
LEPROSY INFECTION
Weight; 100 kilos
Body Shape; Tetanus Booster
Speed; 18mph
TC; 0
GC; 2mm
Wheels; 4 inner, top sticking out. Wheel flaps are situated either side of the wheel to protect them.
Armour; 7mm titanium
Power; 3x 12v batteries, powered by a couple of Magmotors
Colour; A disgusting shade of lime green.
Weapons; A very large, very dangerous vertical drum, capable of reaching speeds of 4000rpm. The teeth on the drum are curved upwards so they can flip as well as damage and very sharp at the tip. There is a reason for this...
Srimech; The robot is invertable. Bars along the side and back prevent stranding. The wheel flaps, both on top and bottom, are set so the robot can still run inverted without getting stranded. Once upside down, the teeth of the drum gouge out robot parts.
Inspiration; Named after the disease which causes the skin to flake and fingers and toes to drop off...namely because the robot does something similar. The basic idea came from an episode of The Simpsons.
Strengths; Drum, control is pretty good
Weaknessess; Wheels may be vulnerable to axes
BIO
When youve got sharp teeth, sickeningly bright green paint and a name of a skin disease, battle invitations are pretty remote. So, hes loving life in the Robot Wars arena where he can make others sick. Leprosy Infections drum is killer! And when hes upside down, those teeth start gouging out his prey. Grrr...
MEGA MASHER 2
Weight: 100 kilos
Body Shape: Minion
Speed: 12mph
TC: 0
GC; 0 at front, 1mm at sides due to skirts.
Wheels; 4 inner.
Armour: A nice 3mm of steel
Power: Similar stuff to what Tornado uses.
Colour: Red and yellow.
Weapons; The front is a wedge, and the back has a nasty vertical disc, powered by its own motor and spinning at 2000 rpm. It can probably flip as well as damage. A side Minion style bar comes out from the side.
Srimech: The aforementioned bar rights the robot, even though it can run inverted.
Inspiration; This is probably the only robot I have where I have had no inspiration. It just came as a good name.
Strengths: Power, weaponary
Weaknessess: A little bulky, not as heavy as the body would suggest.
BIO
Mega Masher is still hell bent on robot destruction. Whether you think of him as the baddest, most brutal robot ever or just a power crazed crazy thing - just dont tell him when his disc is spinning at full throttle! His wedge is also dangerous; being one of the lowest out there. Dont trust this robot to lose as far as you can throw him! Even better, dont try to throw him at all; hes based around Battlebot champion Minion, and way too bulky for flipping.
Y4
Weight: 99 kilos
Body Shape: T-Minus
Speed: 16mph
TC: 0
GC: 2mm, but the flipper blade reaches 0.
Wheels: 2 semi outer (that means theyre protected)
Armour: 5mm titanium
Power: The usual 3x 12v batteries and couple Magmotors for power.
Colour: Grey
Weapons: An extremely powerful flipper (Try 300 kilos+). Can perform about 30 or so flips before it starts weakening.
Srimech: The flipper acts as srimech. It can also be used as gymnastics. A light flip will knock the robot back over, but pressing hard on the button will send the robot into a 540 degree spin before landing, or a Matador style bound in mid air. All prperly controlled, of course.
Inspiration: A quote from a cartoon. Taz-mania, I believe.
Strengths: Powerful flipper, very entertaining.
Weaknessess: Semi exposed wheels.
BIO
Even the simplest of names create a savage effect. This flipper flapper is back under my arms, and ready to make his own mark on the world. Like Mega Masher, he is based on a Battlebot champion, this time T-Minus, and thus is a master at powerful flips.
AXE-O-LOTL
Weight: 100 kilos
Body Shape: Comengetorix
Speed: 20mph
TC: 0
GC: 2mm
Wheels: 4 inner
Armour: Mainly aluminium (5mm) with 3mm Titanium top plates.
Power: Same stuff as Storm 2 and Cyclone Force uses.
Colour: Has interchangable panels. One set is pure black, the other pure white with pink tinges.
Weapons: A very nasty axe, with the power of Dominator 2. The head is diamond tipped, and the whole weapon is VERY persistant. It can fire about 40 times in one fight.
Srimech: The axe rights the robot. The robots body is designed so it cant be side stranded.
Inspiration: My favourite amphibian, the axolotl.
Strengths: Powerful weaponary
Weaknessess: Questionable armour.
BIO
Axe-O-Lotl likes a bit of Mexican chilli powder with his lubricating oil. After a break in Mexico, Axe-O-Lotl has returned to join the mightiest of the mighty on Team Dinowarrior. His powerful/persistant axe is brutal, and he has just as much power as Cyclone Force.
OBLITERATION
Weight: 100 kilos
Body Shape: Revolutionist
Speed: 5mph
TC: 0
GC: 5mm all the way round. It has to be.
Wheels: 8 inner (4 on top, 4 below)
Armour: 7mm titanium
Power: It drives on 3x 12v batteries plus a couple of Magmotors. For the weaponary, the power matches Phrizbee.
Colour: Dark blue with tinges of black and brown.
Weapons: This robot is a full body spinner. The teeth are increibally sharp. It spins at about 500 rpm, and does damage similar to Phrizbee.
Srimech: Unusual for a FBS, this robot runs inverted.
Inspiration: It sounded cool. It also sounds like a ride at an amusment park, if you ask me.
Strengths: Body! Need I say more?
Weaknessess: Rather slow, First timer
BIO
Obliteration has the disposition of a train wreck many times over. Though he prefers to take his time around the arena, his super powerful spinning body delivers a nasty blow. Obliteration is a first stringer, and considers himself A closer - And he doesnt like having his photo taken for some reason! Watch out for this guy - hes no sweet pleasent ride let me tell you!
MIDDLEWEIGHT: Tom (Kody has these stats on his forum for one of his tournaments)
LIGHTWEIGHT: Little Big Bot (likewise)
FEATHERWEIGHT: Psychocherry
PSYCHOCHERRY
WEIGHT: 10 kilos
SHAPE: Psychosprout from RW S1
SPEED: 4mph
TC: Depends where the car is.
GC: N/A
WHEELS: None!
ARMOUR: 8mm polycarbonate
POWER: A modified radio control car chassis (so it runs inverted), which has the batteries and the like protected by a plastic covering.
WEAPONS: Itself.
SRIMECH: Dont even try.
NOTES: Just like Psychosprout from War 1. The car is inside the robot and works it via gravity.
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The Returners Tournament
can i enter 6 robots or does it have to be eight?
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The Returners Tournament
i just re read your intro. does anyone wish to enter 4 bots with my 4 realies. just 1 robot...envy is alive but i will give specs of 4 of my other past robots, 2 of which have been on robot wars. my robots will be hells teeth, trax, air and envy. i will give specs if anyone wishes to team up with the other 4 :)
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The Returners Tournament
Interesting, I will see if I can pull together 7 vapours to go with Behemoth.
1 - Behemoth
2 - Flipping Mad (http://farr.proboards21.com/index.cgi?board=TeamSolarizedStats&action=display& thread=1200513296http://farr.proboards21.com/index.cg...ion=display&th read=1200513296)
3 - Flipping Mad 7 (http://farr.proboards21.com/index.cgi?board=TeamSolarizedStats&action=display& thread=1200513377http://farr.proboards21.com/index.cg...ion=display&th read=1200513377)
4 - Quocunque Jeceris Stabit (http://farr.proboards21.com/index.cgi?board=TeamSolarizedStats&action=display& thread=1101676438http://farr.proboards21.com/index.cg...ion=display&th read=1101676438)
5 - Chalkie 3G (http://farr.proboards21.com/index.cgi?board=TeamSolarizedStats&action=display& thread=1118787084http://farr.proboards21.com/index.cg...ion=display&th read=1118787084)
6 - Son of Wedgie (http://farr.proboards21.com/index.cgi?board=TeamSolarizedStats&action=display& thread=1118787026http://farr.proboards21.com/index.cg...ion=display&th read=1118787026)
7 - WAFT (http://farr.proboards21.com/index.cgi?board=TeamSolarizedStats&action=display& thread=1101677043http://farr.proboards21.com/index.cg...ion=display&th read=1101677043)
8 - Mortgage http://farr.proboards21.com/index.cgi?board=TeamSolarizedStats&action=display& thread=1121111749http://farr.proboards21.com/index.cg...ion=display&th read=1121111749
Those alright Franky?
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The Returners Tournament
Id be willing to team up with Shane.
NAME- Death Threat 0.1
SHAPE- Long box with rounded back,
COLOUR- dull grey all over
WEIGHT- about 100kg
DIMENSIONS- L:95cm W:70 cm H:30cm
SPEED- 10mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- 10mm all over
ARMOUR- 5mm titanium
MOVEMENT- Tracks with 2XBosch Motors with 3 Ni-cad battery packs at 24 Volts
WEAPONS- Horizontal crushing claws at front made out of titanium with 4.25 tons of crushing power
SRIMECH- Invertible. Side spikes to stop it resting on its side
NAME: Axes of Evil
SHAPE: Hexagon, sloping in to a point in the middle.
COLOUR: dark green.
WEIGHT: around 100kg
DIMENSIONS: 60x60x50
SPEED: 12mph
TURNING CIRCLE: 0mm
ARMOUR: 20mm polycarbonate
GROUND CLEARANCE: 0mm all over with skirts, 15mm with.
MOVEMENT: 2WD inside robot. powered by two Bosch motors running at 24 volts.
WEAPONS: Rack and Pinion axe mechanism powered by two CO2 tanks at 160psi. It has two terrorhurtz style heads, one on either side of the shaft, because Axe of Evil doesnt work with the pun, and the name has to be accurate.
SCRIMECH: the axe has spikes sticking out to aid self righting from any angle.
NAME: Cat With Wheels
SHAPE: Wedge with sloped sides.
COLOUR: Like a Tabby Cats coat
WEIGHT: Around 100Kg
DIMENSIONS: L:100cm W:70cm H:50
cm
SPEED: 18mph.
TURNING CIRCLE: Omm
ARMOUR: 7mm Titanium
GROUND CLEARANCE: 0mm at front, skirts at sides give 0mm, 15mm at back and underneath skirts.
MOVEMENT: 2 wheels with Vulkanon tires and aluminium hubs powered by 2 S28-150 Magmotors at 24volts
WEAPONS: Front hinged high pressure C02 flipper, powered by two rams, running at 500psi.
SCRIMECH: flipper.
NAME: Crimson Thunder
SHAPE: Box with wedge at front and inverted wedge at back.
COLOUR: Deep Red.
WEIGHT: Around 100kg
DIMENSIONS: L:110cm W:65cm H:23cm
SPEED: 25mph
TURNING CIRCLE:0mm
ARMOUR: 3.5mm hardox on top and bottom, 9.5mm on sides
GROUND CLEARANCE: 0mm at the front, 0mm with hinged skirts at sides, 20mm at sides under the skirts and at back. (Well, 25cm at the very back, thanks to the inverted wedge.
MOVEMENT: 4 Wheels with Vulkanon tires and aluminium hubs powered by 4 36v LEM130s Powered by 3 NiCad battlepacks.
WEAPONS: None but the force.
SCRIMECH: Invertable.
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The Returners Tournament
Frank would I please be able to Martijn as Im doing some upgrades as well?
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http://s226.photobucket.com/albums/dd301/swanaldo_2007/http://s226.photobucket.com/albums/dd301/swanaldo_2007/
thanks danny i will post specs. pictures are on my photobucket album (link above) there are a couple of vids of envy and hells teeth and trax are on you tube somewhere to give you some idea of robot. the only robot with no pics or vid will be air but i will give detailed info.....
name...Air
shape...odd shape really to describe but was a rear hinge full pressure flipper. i will get a pic on my profile shortly
colour.. red and white with arrows going up the flipper
weight...100kg
dimensions...L 140cm W 90cm H 70cm
speed...15mph
turning circle... 0
armour... 5mm hardened ali all round
Ground clearance... 0 at the front of flipper 5mm rest all round
drive... power drive with perm motors on 36v with custom gearbox. plenty of pushing power. running from upgraded roboteq.
weapons... full pressure fed by 2 co2 bottles feeding 3 burkerts feeding 70mm hydraulic ram. flipper length is 1 metre. only robot to flip a 100kg robot and hit the roof of the roaming robots arena. revolution evo was the robot. :)
scrimech...flipper
Name...Trax
Shape...long wedge
Colour...red
Weight...100kg
Dimensions...L104cm W 80cm H50cm
Speed...12mph ish
Turning circle...0
Armour...15mm polypropolene, 2mm titanium front wedge. 6mm steel protecting front and rear of tracks
Ground clearance...0mm front 10mm rear
Drive...2 mag c40 motors on custom gearbox on 24v powering tracks with no grip at all. so if i may on here i would like to add vulcoln to every 4th section of track for grip. we was going to do this but didnt have time before filming. ran on 4qd 200 speedos with 5 nicad packs because the tracks supped the batteries dry because of friction.
weapons...low pressure front hinge flipper on the shape of a bar. works well when a robot is on it. lost bad to storm 2 but very very durable. vid on you tube.
scrimech....weapon
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Name...hells teeth 4wd
Shape... pic on photobucket
Colour... stainless steel
Weight...100kg
Dimensions...pic on photobucket
Speed...18mph
Turning circle...0
Armour...3mm stainless all round monococh chassis
Drive...2 bosch 750w with 20 to 1 reduction for torque, big front wheels and small rear wheels, on 36v with 3x hawker oddessy 16ah batteries. 2 4qd pro 120 speedo.
Weapon...16kg spinning disc as seen on hells teeth. spins at 2000rpm and running on a pro 120 speedo so when inverted we could spin the weapon the opposite direction. ran on bosch750 motor.
scrimech...invertable
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Name...Envy
Shape... on photo bucket
Colour... green/white
Weight...100kg
Dimensions...will update exact after the weekend but pic on photobucket
Speed...15mph
Turning circle...0
Armour...5mm hardox sides and wedge. 5mm hardened ali on top.
Drive...mag c40 on custom spur gears with 210 steel rims with pneumatic tyres. roboteq speedo and gyro for added agility.
Weapon...front hinge flipper with 100mm dia low pressure ram fed from 1/2 inch festo solonoid valve from victor reg from 1 co2 bottle. powerful formiddable flipper. just added a power return when needed but bunjee return to save gas. vids of uk champs fights on photobucket. http://s226.photobucket.com/albums/dd301/swanaldo_2007/http://s226.photobucket.com/albums/dd301/swanaldo_2007/
scrimech...flipper.
if i have done anything wrong or you want more info please let me know. oh and thanks again for teaming up with team bud danny. :)
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can i just add the weapon for hells teeth 4wd is the same weapon that was used in hells teeth. pics on photobucket.
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http://uk.youtube.com/watch?v=zAQIlG2--HIhttp://uk.youtube.com/watch?v=zAQIlG2--HI
trax
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http://uk.youtube.com/watch?v=PWCqCrobm5M&feature=relatedhttp://uk.youtube.com/watch?v=PWCqCr...eature=related
trax getting tought a lesson on grip. which is why i have added vulcoln to the tracks. we always felt trax would have worked better if we got it done in time but hey cant take anything away from storm 2
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hels teeth weapon can be seen here but not at its full potential.
http://uk.youtube.com/watch?v=k0nD-nC2zh8http://uk.youtube.com/watch?v=k0nD-nC2zh8
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Agro 3.5
Death Adder 3
Double Killa
Drilla Killa 7
Metalmorphosis
MORD2
Ringwraith
Snakebite 4
MW: Collision Force
LW: Crash
FW: Snakebite Hatchling
AGRO 3.5
Weight: 100kg
Shape: Low invertable wedge with a low square hinged plate at the front
Dimensions: 85 x 65 x 40 (cm; l x w x h)
Speed: 17mph
Ground Clearance: 0 at front due to hinged plate, 1cm at sides and rear
TC: 0
Armour: 4mm Hardox
Wheels: 2, inside robot, and RC gyro for added control
Power: 2 Perm 080s motors on 24V powered by 24V @ 12amp batteries
Weapon: The hinged plate at the front allows 0 ground clearance - it can surpass skirts with a good push. At the rear is a 10kg 3000RPM X Terminator-like vertical spinning disc at the rear, made of titanium and powered by a D-Pack.
Srimech: Invertable.
Tactics: Try to get under opponents and shove, or use the rear disc on them.
Strengths: Fast, manouverable, dangerous weaponry
Weaknesses: A little tricky to control, high ground clearance
DEATH ADDER 3
Weight: 110kg
Shape: The outside is a big 4mm thick Hardox ring, with skirts all the way round at the bottom, and also fitted at the top for when the robot is inverted. On the inside top and bottom rim of the ring are small wheels with no drives, to balance it off the ground. Inside the ring, attached to it by bars, is the flat circular body.
Dimensions: 100 x 100 x 25
Speed: 18mph
Ground Clearance: 0 due to front scoop and skirts, 5mm behind skirts
TC: 5cm
Armour: Ring is 4mm thick Hardox; body has 4mm thick titanium
Movement: Camshafts like Drillzilla
Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries
Weapon: Main weapon is a pneumatically powered axe with a Beta-style hammer with sharpened ends. The axes attachment to the robot is not right on top, but a bit down into the body, allowing the robot to run inverted. At the front of the ring is a static curved scoop, which has a 0 ground clearance due to a titanium strip at the bottom - hopefully DA3 will ram opponents quickly and powerfully enough for the scoop to go underneath and the opponent to run up it and be overturned, or at least caught, a bit like BB middleweight Red Square. The scoop has a rectangle cut out of its top where the axe comes down when fired, and the ring has a rectangle cut out of its top half at the back where the axe rests, so the axes head and part of the stick bit can come out of it - the cutouts are lined with rubber so the axe doesnt damage itself on them.
Srimech: Axe works as srimech. If axe fails in resting position, the robot can run inverted, but cannot use any of its weaponry.
Tactics: Hammer opponents to death, or try to ram and overturn with the scoop.
Strengths: Fast; powerful axe; difficult to attack by flippers or spinners
Weaknesses: Will be helpless if turned over when axe is stuck in irregular position; could be attacked by axes
DOUBLE KILLA
A two part clusterbot that can attack joined together or apart.
DK1
Weight: 50kg
Shape: A Spawn Again-like wedge, painted blue, and two screws poking out the rear
Dimensions: 60 x 30 x 30
Speed: 13mph
Ground Clearance: 0 at front, 0 at sides and rear due to skirts, 2mm behind skirts
TC: 0
Armour: 4mm Hardox
Wheels: 4, inside robot
Power: 24V battery and motors
Weapon: CO2 powered flipper, with Chaos 2-style upward flip
Srimech: Flipper acts as srimech if it lands on its back; sides are slanted so if it rests on them, the flipper will still right it; two screws poke out of the rear so it cant rest there
Tactics: To flip opponents on their backs or OOTA.
Strengths: Classic wedge shape; fairly fast
Weaknesses: Ineffective against skirted opponents
DK2
Weight: 50kg
Shape: A low invertable box, shaped a bit like Drillzilla, with screws tapped into sides; painted green
Dimensions: 45 x 60 x 15
Speed: 16mph
Ground Clearance: 3mm at front and rear, 0 at sides due to skirts, 3mm behind skirts
TC: 0
Armour: 4mm Hardox
Wheels: 4, inside robot
Power: 36V battery and motors
Weapon: At front, two small Kan Opener style claws, each positioned at a front corner, used as a clamp on other robots and to hold onto DK1s rear; at rear, a horizontal spinning Pussycat-style saw blade
Srimech: Invertable; screws at sides prevent it resting there
Tactics: To clamp opponents and run them into arena obstacles, or to cause damage with the saw blade
Strengths: Fast and manouverable
Weaknesses: Weight disadvantage so it may not be able to pull or push some opponents
DRILLA KILLA 7
Weight: 99kg
Shape: Low invertable box, painted red, with a Tornado-like low wedge at the front, and an upside down one at the back for when the robot is upside down, and skirts at the sides fixed at the centre so they work whichever way up the robot is
Dimensions: 110 x 40 x 25
Speed: 17mph
Ground Clearance: 0 at front due to wedge; 0 at sides due to skirts, 3mm behind skirts, 25cm at most at back due to inverted wedge
TC: 5cm
Turning Circle: 2cm
Armour: 5mm Hardox
Wheels: 6, inside robot
Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries
Weapon: Each wedge has a hole in the centre - inside each hole is a diamond tipped drill, spinning at 600 rpm, which comes out of the hole using a motor. It can come out to cause damage when an opponent is on the wedge, or can stay out and cause damage when the robot rams opponents.
Srimech: Invertable; cannot rest on sides due to skirts
Tactics: To get under unskirted opponents, slam them around and bring out the drills to damage their underbellies; to ram skirted opponents with the drills out and try to cause damage
Strengths: Good pushing power
Weaknesses: Drills may not penetrate very thick armour; high ground clearance at back
METALMORPHOSIS
Weight: 150kg with the heaviest weapon system on it.
Shape: Box wedge, with 5mm hinged Aerospace Grade Titanium skirts, meaning they work when flipped. The front wedge is also hinged.
Dimensions: 100 x 50 x 40
Speed: 15mph with the heaviest weapon system, 20mph with the lightest weapon system.
Ground Clearance: 0mm ground clearance due to hinged skirts and a front hinged wedge.
TC: 5cm
Armour: 5mm Aerospace Grade Titanium
Locomotion: Camshafts
Power: Camshafts powered by 2 C40-400 MagMotors at 36V, which give it a lot of power and speed.
Weaponry: The robot has interchangable weapons. These are:
*An Anti-Crush Frame ala Tornado (s6), but instead of the blade, there are skirts attached, giving a 0mm ground clearance, weighing 10kg.
*A low spinning saw weighing 5kg
*A small vertical disc weighing 5kg
*A 10kg rotating drum weapon like Little Drummer Boy
The front wedge is detachable, so we can fit the rotating drum on.
Srimech: Invertable
Tactics: Rush opponents and damage them with whatever weapon is fitted.
Strengths: Interchangable weaponry, good armour, fast
Weaknesses: Exposed camshafts on top
M.O.R.D2
Weight: 110kg
Shape: Box, with sides that slant outwards from the top and bottom edges to form triangles, like Tornados rear (hopefully this will lower the effectiveness of spinners)
Dimensions: 90 x 32 x 35
Speed: 20mph
Ground Clearance: 0 at front due to plow, 0 at sides and rear due to skirts, which are fixed to the points of the triangles and can work either way up
TC: 5cm
Armour: Body is 4mm Hardox; scoop is 4mm titanium; skirts are 3mm titanium
Movement: Camshafts like Drillzilla
Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries
Weapons: At the front is an electrically powered scoop which operates through 180 degrees, so it can work when the robot is inverted. Behind the scoop is a 20kg spinning drum with 8 titanium teeth on it, spinning at 2000rpm and hopefully able to flip robots as well as damage them. The drum comes into play if the scoop is lifted.
Srimech: Invertable; triangles at sides and rear prevent it resting there
Tactics: Shove opponents with the scoop; then lift the scoop and attack with the drum
Strengths: Fast; good traction; powerful drum
Weaknesses: Less manouverable than wheeled robots
RINGWRAITH
Weight: 100kg
Shape: Invertable cylinder on its side, like Barberous, but weapon shaped like Pussycats blade from Series 4 & 5 (side on - its wider of course), painted black
Dimensions: 100 x 30 x 30
Speed: 18mph
Ground Clearance: 10mm
TC: 0
Turning Circle: 0
Armour: 15mm LexiGuard inside and a 30kg Duralumin spinning blade
Wheels: 2, outside robot
Power: 36V battery and motors
Weapon: 30kg Duralumin spinning body. It is powered by a C40-400 at 36V geared 3:1 and can reach a top speed of 900RPM. The entire robot is shaped like Pussycats blade from Series 4 & 5 and is designed to tear into all sorts of armour. The tips of the blades are made from Grade 5 Titanium. Its weapon acts like Corkscrew or Warhog and has a greater power than Matildas flywheel - it can cut into 5mm Titanium.
Srimech: Invertable
Tactics: Just keep slamming into opponents with the spinning body and turn into them to try and keep them from hitting me.
Strengths: Hard to attack, manouverable, powerful weaponry
Weaknesses: Exposed wheels, tricky to control
SNAKEBITE 4
Weight: 110kg
Shape: Low invertable box with wedge shaped like a snakes head at the centre of the front, skirts at either side of the wedge and rounded sides
Dimensions: 90 x 70 x 23
Speed: 18mph
Ground Clearance: 0 at front due to low wedge and skirts, 0 at sides due to skirts, 3mm at rear
Armour: Body is 4mm Hardox; skirts are 3mm titanium
TC: 5cm
Movement: Camshafts like Drillzilla
Power: 4 Perm 080s motors on 24V powered by 24V @ 12amp batteries
Weapons: At the centre of the front is a 40cm wide wedge with a titanium edge for getting under skirts. The wedge is split horizontally down the middle and opens up like a jaw hydraulically - this is designed for lifting rather than flipping, and can also clamp on low robots that it gets under. On either side of the wedge are skirts which help get under other robots who arent on the wedge. The skirts and wedge both flop down when inverted so can be used either way up. At the rear is a horizontal MOE-style 8kg 2500rpm spinning blade.
Srimech: Invertable; rounded sides prevent it resting there
Tactics: Try to get under robots, lift and shove them around, and damage them with the blade.
Strengths: Fast; good traction; well armoured
Weaknesses: Low flippers can get it at the rear; has difficulty flipping opponents
MIDDLEWEIGHT
COLLISION FORCE
Weight: 50kg
Shape: High dome - poking vertically out of the top is a rod with four horizontal rods positioned in the middle, looking like helicopter blades
Dimensions: 50 x 50 x 30 (main body), 70 x 70 x 60 (including rod)
Speed: 15mph
Ground Clearance: 1mm on both domes
Turning Circle: 0
Armour: Shell is 4mm titanium; srimech rods are 1cm titanium
Wheels: 4, inside robot
Power: 2 Perm 080s motors on 24V powered by 24V @ 12amp batteries
Weapon: The robot is a full body spinner with two interchangable domes. The first has four Son Of Whyachi-like spiked hammers on it, designed to damage - it can go through about 3mm of titanium. The second has two diagonal rods, (like the one at the end of the rod on Battlebot middleweight T-Wrex) the ends of which are just off the ground, designed to flip when spinning and perhaps damage the wheels. Both domes spin at 3500rpm.
Srimech: If flipped when spinning, the robot can sometimes bounce back onto its wheels. If it doesnt, or the robot isnt spinning, the rods on top will keep it from turning over and let it fall back onto its wheels, as they poke out wider than the main body. Because there is some vertical rod poking up past the horizontal ones, it cant rest on top of them if completely flipped over.
Tactics: Use the damaging dome on skirted opponents; use the flipping dome on unskirted opponents
Strengths: Powerful weaponry; interchangable domes
Weaknesses: Poor pushing power if dome is disabled
LIGHTWEIGHT
CRASH
Weight: 20kg
Shape: Low invertable box painted gray, with wedge at front
Dimensions: 40 x 25 x 6
Speed: 18mph
Ground Clearance: 0 at front due to wedge, 0 at sides and back due to skirts, 4mm behind skirts
TC: 0
Armour: 4mm titanium
Wheels: 2 Perm 080s motors on 24V powered by 24V @ 12amp batteries
Power: 36V battery and motors
Weapon: CO2 powered lifting arm, which runs along the centre of the body and down the wedge
Srimech: Arm acts as srimech - can run inverted if arm fails. Skirts prevent robot from landing on back or sides.
Tactics: Lift and carry around/flip unskirted opponents, ram around skirted opponents
Strengths: Fast, good pushing power for a lightweight
Weaknesses: May be ineffective against skirted opponents, wheels are vulnerable to axes
FEATHERWEIGHT
SNAKEBITE HATCHLING
Weight: 11kg
Shape: Wedge, painted to look like a green snakes head
Dimensions: 40 x 30 x 25
Speed: 13mph
Ground Clearance: 0 at front, 2mm-9mm at sides, 9mm at back
TC: 0
Armour: 3mm titanium
Wheels: 2, inside robot, stick out the top so the robot can run inverted, large so robot can still run when wedge is lifted off the ground by its arm
Power: 2 Perm 080s motors on 24V powered by 24V @ 12amp batteries
Weapon: On the wedge is an small electric powered lifter which works either way up. It can lift robots on the wedge, or lift the whole wedge like Aggrobot 3. There is also a vertical spinning bar at the rear.
Srimech: Invertable; screws tapped into sides mean it cant rest there
Tactics: Flip skirtless opponents and slice skirted opponents
Strengths: Manouverable, multi weaponry, can do a cool Diesector-like victory spin by lifting its front off the ground
Weaknesses: Tricky to control, unimpressive pushing power, can be flipped
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The Returners Tournament
OK, so entered so far we have:
Heavyweights
Kody
Wedginator 6.0
Super Gore Evo
Seung Mina III
The Zenith
Aftershock
Tira III
Shadow Zone
Avarice
Martijn
With or Without you
Axe to Fall
Liar
Back to Rock 2
Sheer Heart Attack
Flick of the Wrist
A Night at the Bar
Storm II
Alex
Darkestar
Dante
Achilles
Salamander III
Baldur Gamma
Tengu VII
Hector
Slammer
Paul
Autoism
MeCannibal
Nitro-Gene 2.0
A.R.R.T.D.S
Knocking-Out
Big Nipper
Terrorhurtz
Merlin
Tim
Megabyte
TAN
WBC
Sewer Snake
Mighty Mouse
Velociraptor
Gravity
259
Chris
Orka MK4
Die-Ceratops Re-Invertus
Cyclone Force 2.5
Leprosy Infection
Mega Masher 2
Y4
Axe-O-Lotl
Obliteration
Dave S
Behemoth
Flipping Mad
Flipping Mad 7
Quocunque Jeceris Stabit
Chalkie 3G
Son of Wedgie
WAFT
Mortgage
Danny and Shane
Death Threat 0.1 - Danny
Axes of Evil - Danny
Cat With Wheels - Danny
Crimson Thunder - Danny
Air - Shane
Trax - Shane
Hells Teeth 4wd - Shane
Envy - Shane
Richard
Agro 3.5
Death Adder 3
Double Killa
Drilla Killa 7
Metalmorphosis
MORD2
Ringwraith
Snakebite 4
Three places left to fill
Other weights
Kody
Micro-Gore - Feather
Aztec - Light
Xianghua - Middle
Alex
Sith - Feather
Tiny Tengu - Light
Blizzard - Middle
Martijn
Ziggo - Light
T-Minus - Middle
Paul
DTK - Feather
Wedge Of Doom - Light
Hazard - Middle
Tim
Pillow Torque - Feather
Afterburner - Light
Anklebiter - Middle
Richard
SNAKEBITE HATCHLING - Feather
CRASH - Light
COLLISION FORCE - Middle
Ive decided to make entries for the other weights seperate to the heavyweights, so those who havent yet entered an other weight dont need to do so. 6 slots available.
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The Returners Tournament
Err, I also entered some otherweights.
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The Returners Tournament
No time to read the rules, must reserve! :P
SOR
GeForce
ForcePower
Psyclonised
YACATR
Wedgas Revenge
GigaByte
Aneurysm
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The Returners Tournament
...which isnt allowed. Although seeing as you did post your robots, that may not be a problem.
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The Returners Tournament
OK, Ive gathered my senses! :proud: Those damn annoying non-reserve rules sure as hell annoy me. :angry: The reason you have no stats is for the same reason I havent entered EOTR3 - like Martijn, I am in the process of completely redoing all of my stats. In the event I dont have my new stats in on time, enter the latest versions of the above team. Is that OK? And I see there are otherweights too... Ill be entering MiniForce (LW) and OverDrive (FW) which will also be re-statted. There will be a MW too but thats new and I guess I cant reserve that.
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The Returners Tournament
But AJ, surely youre not planning to upgrade ForcePower 5.0? That thing has 100hp! What the heck is it going to be like with more power? :uhoh:
And GeForce 4.0 can flip 1500kg - what is that going to be like after upgrades? :uhoh:
And also, you made the new version of Son Of Ripper - its called Son Of Ripper Hex. Why not just enter that?
And GigaByte Evilution is very strong - why make it even stronger?
Just some ideas. :wink:
The point Im trying to make is that there is no need to make the great greater.
(Message edited by paulc on January 17, 2008)
(Message edited by paulc on January 17, 2008)
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The Returners Tournament
ForcePower might have in theory 100 horsepower, but I bet that it cant use all that power at once, without the wheels spinning
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The Returners Tournament
Thats still quite good, David, most robots cant even move without their wheels spinning. :P
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Yeah Im upgrading ForcePower, well, not exactly upgrading, as Dave hit the nail on the head - Im actually downgrading it. I have many ideas to add to the theoretical power of the drive train, but it is quite right that of that 104hp generated from the motors, at least half of that will not be converted. GeForce... well yes, it has plenty of flip, but yes I am going to try and push the barrier further. SOR Hex is new, fair enough, but unfortunately I got bored of the old SOR concept after just 1 fight. The new SOR will be completely different. GigaByte is OK, but it has always had the issue with the positioning of the drive and whether it would properly function. I have all the ideas already, all I have to do is convert them to stats. Unfortunately for me and for the tournament writers, I have extremely little time to do them in...
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The Returners Tournament
Sorry Chris, I missed your otherweights.
AJ, read below:
quote:
Please either post stats in the topic, or give a link to where stats can be found. Don€™t just enter a list and expect me to go chasing round the forum trying to find them.
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This is the link to AJs robot garage, containing every single robot hes built. It also contains every update he made to his robots.
http://teamcode14.proboards24.com/index.cgi?board=Statshttp://teamcode14.proboards24.com/index.cgi?board=Stats
I know its none of my business, I just decided to help. :wink:
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The Returners Tournament
At last, the stats!
1) Wedge Devolution
SHAPE- low wedge with sloped rear and Biohazard-style side and rear skirts
COLOUR- sleek and shiny silver
WEIGHT- about 100kg
DIMENSIONS- 90cm X 78cm X 40cm
SPEED- 16mph
TURNING CIRCLE- 0
GROUND CLEARANCE- 0mm at the front, 7mm for the rest of the robot (without skirts), 0mm at all sides (with skirts)
ARMOUR- 4mm Hardox
WHEELS- inside robot, 4-wheel drive
POWER- 12 x 12v 3amp NiCad packs, giving 36v @ 12amp; 2 x LEM-COs at 36v for drive
WEAPONS- As usual, the main weapon is a rear-hinged flipper. This is very similar to Chaos 2, except the blade at the bottom is bent ala Bigger Brother, allowing the flipper to have greater effect against bots with skirts or low centres of gravity. The flipper itself is powered by 2 X 80mm high pressure pneumatic rams, each running at 250psi. According to Dannys flipper calculator (making the flipper 6kg and the amout of gas aboard 2kg), Mr Devo should use about 34 flips per fight and throw approximately 816kg in total.
Also, the front blade can be exchanged for a Nose-style plate, approximately 15cm in length. This is used primarily for full-body spinners, but hardly ever used.
SRIMECH- The flipper can right the machine easily and the rear wedge should hopefully prevent a Chaos-style self-flip. Also, Wedge Devo is equipped with a grey semi-sphere on either side of robot to prevent it getting stuck on its side
NOTES- flashing red light on top of robot, flies Scotland flag
STRENGTHS- powerful flipper, fast, manoeuvrable, difficult to get underneath, tough armour, good traction
WEAKNESSES- could prove a bit tricky to control, limited CO2 (like all other flippers)
2) Killotine: EVO
SHAPE- compact box shape with a front Storm 2-style wedge and spatula for getting under other bots
COLOUR- red
WEIGHT- about 100kg
DIMENSIONS- 100cm X 70cm X 35cm
SPEED- about 16mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- virtually 0mm at the front, 10mm at sides and back without skirts, 0mm at sides and back with skirts
ARMOUR- 15mm polycarbonate top and bottom, 3.25mm Hardox armour at sides, front and back
WHEELS- inside robot, 4WD
POWER- 2 X LEM-130s
WEAPONS- The main weapon is the large 180 degree pneumatic axe, very similar to that of Killerhurtz. It operates at 160psi with a rack-and-pinion system like Terrorhurtz. The axe is composed of 3.5mm Hardox, but if anything should happen to it, the robot can use its great pushing power to resort to a Tornado-style tactic - ram to death!
SRIMECH- The axe. Even if it€™s already been fired while flipped, the axe can right itself ala Killerhurtz. The machine also has a rounded back and a red semi-sphere on either side of robot to stop it landing on its side.
NOTES- flies the Scotland flag
STRENGTHS- Fast, dangerous weapon, good amount of traction, difficult to get under, quick srimech, nice and fast
WEAKNESSES- so-so turning
3) Metal Sonic Spin Dash
SHAPE- low skirted box, with fixed front wedge & sloped sides
COLOUR- blue bodywork, with red-and-white striped skirting
WEIGHT- about 100kg
DIMENSIONS- 102cm X 75cm X 20cm
SPEED- 16mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- virtually 0mm at front with spatula, 0mm elsewhere with skirts, 12mm elsewhere without skirts
ARMOUR- 3.75mm Hardox
WHEELS- inside robot, 6WD
POWER- 2 x LEM-130 MagMotors. These will run at 36v and produce approximately 18hp.
WEAPONS- The main weapon here is really the excellent traction, but like all its other incarnations, Spin Dash still maintains its Pussycat-style vertical saw blade, running at 3000rpm. This time, however, the four-clawed spinner sticks halfway out of the front wedge, so that when the wedge/spatula combo bashes underneath an opponent, both the wheels and the underbelly are at the mercy of the saw.
Also features several Mute-style barbs on top to hook onto other robots and let me drag them around the ring
SRIMECH- a rear-hinged arm on top with a basic low-pressure CO2 set-up. Can be used to about 30-40 times and is ONLY used for self-righting in order not to waste the gas supply
NOTES- flies the Scotland flag (though, forgot to add to pic. Shockaroonie!), has F*** Shadow! written on the underbelly in red
STRENGTHS- excellent traction, fast, manoueverable, tough armour, well-skirted, great at getting under everyone else
WEAKNESSES- so-so turning ability, teething troubles?
PICTURE- http://img77.imageshack.us/img77/3603/fifthspindashde6.pnghttp://img77.imageshack.us/img77/360...pindashde6.png
4) Whirligig 4.0
SHAPE- flat disc
COLOUR- deep yellow with Mauler-style scary face on top
WEIGHT- about 100kg (see bottom)
DIMENSIONS- 101.6cm diameter X 12.7cm
SPEED- 15mph
TURNING CIRCLE- 0
GROUND CLEARANCE- 4mm
ARMOUR- 1.905 cm thick Grade 5 titanium
FEET- inside robot, uses 4 DrillZilla-style shuffling plates. These help prevent the bot being flung halfway across the ring on contact with another bot, ala Typhoon
POWER- 2 X S28-400s running on 36v. Uses 120 X NiCad cells at 36v, producing 12amps at 36v overall for drive and weapon power
WEAPONS- the main weapon on Whirly 4.0 is a much improved spinning shell. Weighing in at 33.72kg overall, its heavier than before and now boasts 9 Pussycat-style blades - 3 on the top, 3 in the middle and 3 on the bottom, so it can get some scars in nearly all opponents. The shell is now powered by 2 X LEM-130s running at 36v (these lie on their side, so they will fit comfortabely inside Whirly). These produce 2000rpm...and 183 kilojoules. This should be enough to completely obliterate another machine. Or worse.
As well as this, the power in the shuffling feet mean that Whirly can act as a pretty powerful pusher if the shell fails to work
SRIMECH- the robot is invertible and the blades prevent Whirly landing on his side
NOTES- Mauler-style scary face on top and bottom which show direction of robot, flies Scotland flag, my first properly calculated machine
STRENGTHS- fast, manoeuvrable, very deadly weaponry, tough armour, scary face shows its direction, very good traction, cant be flung away on impact as easily as Typhoon
WEAKNESSES- so-so manoeuvrability, feet may prove vulnerable to crushers and axes
WEIGHT CHECK:
armour = 33.72kg (inc blades)
chassis, mounts, bracing etc = about 30kg
drive and weapon motors = 12kg overall
NiCads = about 15kg
feet = about 10kg overall
TOTAL WEIGHT = 100.72kg. Fits right into the roller limit, with the 1% error margin rule.
5) Clawdius Decimus Murderous
SHAPE- wedge with small box section and high rear wedge
COLOUR- deep green with shield emblazoned on the wedge
WEIGHT- about 100kg
DIMENSIONS- 95cm X 73cm X 70cm (including claw - 35cm without)
SPEED- 13mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- virtually 0mm at the front, 0mm at sides and rear thanks to skirts (arranged in a Biohazard fashion, corner-to-corner), 10mm without
ARMOUR- 5mm Hardox
WHEELS- inside robot, 4-wheel drive
POWER- 2 X S28-300 MagMotors (thanks to Scott here)
WEAPONS- The main weapon is the Razer-style crushing claw, operating at 3000psi (5000 if permitted in certain tournaments), with a nice little diamond-coated tip. Also at the front is a Firestorm-style blade and 2 small €œspears€ to aid in getting under the opposition. Combined with the crusher and the reasonably powerful 4WD, CDM can become an effective pusher/clamper
SRIMECH- Like before, CDM uses a rear-hinged pneumatic arm on either side to self-right. The high-wedged rear also prevents the robot getting perched there
NOTES- flies the Scotland flag, concept of name came from €œGladiator€ (€œMy name is Maximus Decimus Meridius - father to a murdered son, husband to a murdered wife...but that€™s when I phoned Claims Direct!€Â)
STRENGTHS- Quite nippy, good traction, powerful weapon, difficult to get underneath, fast srimech
WEAKNESSES- so-so manoeuvrability, slow weapon
6) Turbo Tails
SHAPE- short box with front wedge, sloped sides & rounded rear
COLOUR- yellow with the foxs face looking particularly evil on the front slope
WEIGHT- approx 100kg
DIMENSIONS- 90cm X 75cm X 25cm
SPEED- 16mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- approx 0mm at front (titanium blade), 8mm everywhere else
ARMOUR- 3.5mm monocoque Hardox, with 2mm yellow fur over that.
MOVEMENT- 4 inner wheels
POWER- 2 x C40-500 MagMotors. These will run at 36v and produce approximately 12hp.
WEAPONS- Tails chief weapon is the horizontal spinning blade. Now mounted on top, its a bit heavier than before and has Fluffy-style heads instead of the old hammers. Its powered by 2 x LEM-130s running at 36v and has top speeds of around 2500rpm, so its definately just as deadly as before - if not, more so!
SRIMECH- A front forward-hinged arm, powered by a single, low-pressure CO2 ram. Capable of operating just over 30 times per fight. Not used for the offensive unless desperate. Sloped sides and rounded rear also prevent it getting beached.
NOTES- flies the Scotland flag
STRENGTHS- orrible weapon, touger armour, fast, fairly compact, greater pushing power
WEAKNESSES- not quite as manouverable as before, flammability, wholl take it seriously?
PICCY HERE- http://img63.imageshack.us/img63/8014/turbotailsnu8.pnghttp://img63.imageshack.us/img63/8014/turbotailsnu8.png
7) The Riddler
SHAPE- bowler hat, with the brim narrowing into a small scoop shape at front and back
COLOUR- green with a white band, purple question mark at front
WEIGHT- approx 100kg
DIMENSIONS- 90cm X 90cm X 35cm
SPEED- 15mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- approx 0mm for scoops, 10mm all round elsewhere
ARMOUR- 4.5mm Grade 5 titanium
MOVEMENT- 4 inner wheels
POWER- 2 X S28-300 MagMotors, giving good traction
WEAPONS- 180 degree pneumatic axe with twin heads, appears similar to a walking cane. It is powered by 2 x CO2 tanks running at 160psi and uses the rack-and-pinion mechanism. The hammer can produce between 30-40 blows per fight and thanks to its hat shape, the brim should help prevent too much spasming.
SRIMECH- the axe
NOTES- flies the Scotland flag
STRENGTHS- fast and manouverable, a mighty thwack, decent pushing power
WEAKNESSES- limited blows, scoops hardly on a Razer scale of effectiveness, stats may be complete rubbish
PICCY HERE- http://img296.imageshack.us/img296/3128/theriddlervapourbotza1.pnghttp://img296.imageshack.us/img296/3...pourbotza1.png
8) Chaos 2 (RW Ex 2)
**********
FW) T.R.E.D.T.H.A.L. (extra special thanks to Aaron Knight for helping to design this :))
SHAPE- low box with sloped sides and rear and little Panic Attack-style skirts at the sides and back
COLOUR- light green, with purple lifter, angry gaping mouth behind the lifter and evil goggly eyes on either side of the axe :proud:
WEIGHT- about 18kg (extra weight advantage for my method of movement :proud:)
DIMENSIONS- 70cm X 50cm X 25cm
SPEED- 15mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- virtually 0mm for the front weapon, nearly 0mm at the sides and rear with skirts, about 5mm all round minus the skirts
ARMOUR- 3mm titanium monocoque body
MOBILITY- 2 X little inner tracks, similar in design to 101
POWER- 2 X 12v drills on 24v. The motors run off 2 X 24v 3amp packs, giving 24v at 6amps
WEAPONS- TREDTHAL uses two different weapons: the first is a lifter which is very similar to Atomic (the S5 version. Not the S7 one with the taller blade), but has a Bigger Brother-style spatula to aid in slipping under other robots. The arm is electrically powered and should tip a fellow FW over quite comfortably. The other weapon on top of the bot is a 180 degree forward-facing pneumatic axe, similar to Killerhurtz. The axe sits between the two arms of the lifter and the idea is that the weapons can work seperately or can be used together to become a lifter/clamper (ala Complete Control or Behemoth)
SRIMECH- Either weapon can quite easily self-right the robot, but the axe will be used most often, as it is much faster than using the lifter . Also, the wedges prevent the bot getting beached on its side
NOTES- flies the Scotland flag, the name stands for Tracked Robot Especially Designed To Hammer And Lift
STRENGTHS- powerful weaponry, effective lifter/clamper system, quite tough armour, nippy, hard to get underneath, decent traction
WEAKNESSES- lifter slow at self-righting
PICCY HERE- http://img245.imageshack.us/img245/5708/tredthaltm3.pnghttp://img245.imageshack.us/img245/5708/tredthaltm3.png
LW) Minigig
SHAPE- low disc
COLOUR- bright yellow with Mauler-style face on top and bottom to show direction
WEIGHT- about 30kg
DIMENSIONS- 60cm X 60cm X 25cm
SPEED- 15mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- about 5mm
ARMOUR- 3.2mm hardox for the shell and 3 mil polycarbonate for the rest
WHEELS- inside robot, 2WD
POWER- uses 2 X 18v drill motors at 24v for the drive, uses 24v at 6amp of NiCads for the main power supply
WEAPONS- The main weapon is the 6kg rotating shell. Equipped with 9 little Pussycat-style teeth (3 along the top, 3 along the middle and 3 along the bottom) and powered by a LEMCO-130 at 24v, the spinner can reach speeds of up to 1800rpm in about 3 seconds...should be enough to gut a few of the poorly armoured. :proud:
SRIMECH- the robot is invertible and the blades prevent Minigig landing on his side
NOTES- flies the Scotland flag
STRENGTHS- powerful weapon, fast, very manoueverable, tough armour
WEAKNESSES- could prove vulnerable to flippers, tricky to control
PICCY HERE- http://img205.imageshack.us/img205/9251/minigigjg7.pnghttp://img205.imageshack.us/img205/9251/minigigjg7.png
MW) Killoteeny
SHAPE- compact box shape with a front Storm 2-style wedge and a rounded rear
COLOUR- red
WEIGHT- about 50kg
DIMENSIONS- 80cm X 60cm X 25cm
SPEED- about 16mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- virtually 0mm at the front, 5mm at sides and back without skirts, 0mm at sides and back with skirts
ARMOUR- 5mm polycarbonate
WHEELS- inside robot, 4WD
POWER- 2 X S28-150s, running at 24v
WEAPONS- The main weapon is the large 180 degree pneumatic axe, very similar to that of Killerhurtz, which operates ala a rack-and-pinion system like Terrorhurtz. Running on 160psi, it really packs more than a punch and can very easily self-right the machine.
Also, if anything should happen to the axe, then the robot can use the low wedge and great pushing power to resort to a Tornado-style tactic - ram to death!
SRIMECH- The axe. Even if it€™s already been fired while flipped, the axe can right itself ala Killerhurtz, aided by a rounded back. Also, the machine has a rounded back and a red semi-sphere on either side of robot to stop it landing on its side.
NOTES- flies the Scotland flag
STRENGTHS- Fast, dangerous weapon, good amount of traction, difficult to get under, quick srimech, quite good armour
WEAKNESSES- so-so turning
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The Returners Tournament
Yo, Steven :proud:
I just wanted to say that I hope for this competition you have the same sucess as my E.O.T.R competition.
GOOD LUCK EVERYONE!
Can I ask, as AJ is busy doing things to entries, but you still let him keep his place, how many spaces are left?
And by the way, AJ, if you go and eter you entries now in E.O.T.R 3, Ill let you keep your place, like I did for Martijn.