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The Crash & Burn Tournament 2
Whoa! Am I a few months early or what?! As I said before, Im so goddamn bored, Im starting Crash & Burn 2!
The Rules
1. This will be a little weird. I want either 8 or 12 people to enter 8 robots each. They can be vapours or realies. However you must have at least one realie in your squad.
2. A new arena is in! Ill have a pic up later, but Ill give a description for now. Its square-shaped, like the Battlebox, but there are small walls like in the RW Arena, and so OOTAs are possible. There is a pit in the middle of the arena that can be triggered by a release button on one of the sides. Flanking the pit are four sets of two kill saws that are perpendicular to each other, yet a little ways away from the pit. A floor flipper is opposite of the pit release button, and has the exact same strength as the RW flipper. Flamethrowers emit jets of flame from out of 2 holes in each of the CPZs which return in this series. The Team Gore house robots also return in all their devastating deadliness.
3. Same as last tournament: basic RW arena rules.
4. Vapourbot statstics must be included with the vapours. Here is the sheet from last tournament if you dont have one yourself:
Vapourboteer Name:
Team Name:
Robot Name:
Weight: (wheeled robots have max weight of 100kg, 125kg for shufflers, and 150kg for walkers)
Dimensions: (LxWxH)
Locomotion: (motors, batteries, wheels, etc.)
Shape: (what is it shaped like)
Max Speed:
Ground Clearance: (too many problems have occurred here. REMEMBER, IF YOUR VAPOURBOT HAS A GROUND CLEARANCE OF ZERO, IT WONT MOVE. Make it realistic, please)
Armour: (what materials cover the robot)
Weaponry: (you can have a robot with interchangeable weaponry, but you must specify what they are, and how they are powered. You can also have more than one weapon at once, but the limit for weapons is 3. Rammers are allowed)
Srimech: (does it run invertibly, or does it have a mechanism that rights the vapourbot)
Strengths: (at least one)
Weaknesses: (at least one)
5. As before, clusterbots are allowed, but the limit is 4 pieces each. The weight total must add up to 100kg if they are wheeled, 125kg if they are shufflers, or 150kg if they are walkers. The clusterbot will be immobilized if two or more parts of the entire vapourbot are immobilized.
6. No stupid vapourbots, or ones that are meant to be stupid as a joke. (that means you Kustom :proud:)
7. Okay, if I get 8 people who enter, then there will be 8 heats, like before. If I get 12 people, then 12 heats will be set-up. Simple enough? But if there ARE 12 people, then there will be series semi-finals with 6 heat winners in each. If I get just less than 12, like 9, 10, or 11, then I will need to pull some people out or e-mail people whove been away a long time (*cough*ANDREW JACKSON*cough*)
8. No vapourboteer fighting. As Steve once said, its the robots who are meant to kill each other, not us!
9. Since I am starting off early, sign-ups will be open for one or two months. During that time someone may reserve a space for their vapours, but if somebody wants to join who hasnt reserved a space, and all the sign-ups are full: if the sign-up period has expired then the person who has the reserved space but no vapours will be shunted and the other person who had vapours will get in.
Thats all! Get those entries in! Im looking forward to this again! :)
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The Crash & Burn Tournament 2
LET ME BE THE FIRST!
to reserve a spot
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The Crash & Burn Tournament 2
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The Crash & Burn Tournament 2
I wanna spot as well. Ill get my stats in later today. I have a different team to last time. I also have a different realie planned as well.
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The Crash & Burn Tournament 2
Two already?! Wow, this is really good...:)
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The Crash & Burn Tournament 2
Hmm, I think Ill give this a go - havent entered a proper one of these before. As sign-ups are open for a while, Ill reserve a spot just now please and thatll give me time to create some vapourbots.
Ive been considering running a tournament for a while now - but I reckon I need to get to know the game first :)
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The Crash & Burn Tournament 2
TEAM DINOWARRIOR
1: Orka MK4
2: Mega Masher 2
3: Cyclone Force 2.5
4: Die-Ceratops Re-Invertus
5: Crash Bandi-bot 3
6: Leprosy Infection
7: Spring-BOK!
8: Disc-O-Inferno [Extreme 1 version] (my realie)
And heres the stats.
ORKA MK4
Weight: 100 kilos
Body Shape: Behemoth
Speed: Some 15mph
TC: 0
GC: 2mm, 0mm at front.
Wheels; 6 inner
Armour; 7mm titanium
Power; 3x 12v batteries, powered by a couple of Magmotors
Colour; Black with white patches
Weapons; A Behemoth like bucket scoop, made from titanium, and quite capable of lifting 300 kilos. It has a claw like device to grab an oppodent, like the claw on Mantis. The scoop is pnumatically powered, and has about 45 odd flips.
Srimech: It has a dorsal fin on top used for self-righting
Inspiration; Ive always liked Orcas. Adding the K made it sound more dangerous.
Notes: Came 3rd in the first C&B tournament, as you should know.
Strengths; Weapon
Weaknessess: Hard to turn
MEGA MASHER 2
Weight: 100 kilos
Body Shape: Minion
Speed: 12mph
TC: 0
GC; 0 at front, 1mm at sides due to skirts.
Wheels; 4 inner.
Armour: A nice 3mm of steel
Power: Similar stuff to what Tornado uses.
Colour: Red and yellow.
Weapons; The front is a wedge, and the back has a nasty vertical disc, powered by its own motor and spinning at 2000 rpm. It can probably flip as well as damage. A side Minion style bar comes out from the side.
Srimech: The aforementioned bar rights the robot, even though it can run inverted.
Inspiration; This is probably the only robot I have where I have had no inspiration. It just came as a good name.
Notes: Contary to popular belief, he HATES Orkas guts!
Strengths: Power, weaponary
Weaknessess: A little bulky, not as heavy as the body would suggest.
CYCLONE FORCE 2.5
Weight; 100 kilos
Body Shape; Storm 2
Speed; 25mph
TC; 0
GC; Side is 0mm due to skirts. Back is 2mm. See set-ups for front GC
Wheels; 6 inner
Armour; 7mm Titanium.
Power; Similar stuff to what Storm 2 uses.
Colour; A blue-ish grey tone all over.
Weapons; The robot has 5 set-ups, 2 brand new...
SET UP 1...A lifter device, similar to Storm 2. In theory, it can lift 190 kilos. The front makes a wedge and results in a 0mm GC. However, the wedge is useless upside down.
SET-UP 2...A pair of Kan Opener style claws, with about 4 tonnes of pressure at the tip. Front GC for this and Set-up 3 is 1mm.
SET-UP 3...A Disc-O-Inferno style disc, reaching speeds of up to 3000rpm and with similar damage capability to this dangerous bot (I mean, look what it did to Panic Attack).
SET-UP 4...Two 30cm long spikes, which, combined with the speed of the robot, can easily penetrate weaker armours (Id say anything 4mm thick or less, minus Steel, is in a bit of trouble).
SET-UP 5...The most risky approach, A simple bucket scoop, like X-Terminator. The scoop is static, but can get underneath virtually zero ground clearance. Its front is 0mm.
Srimech; The robot runs inverted, the sides are protected by the skirts and back stranding is impossible. Set-ups 2, 3 and 4 work upside down.
Inspiration; The original Cyclone was named because it is the name of a storm and it sounds threatening. The force came later, after it became a pusher.
Notes: For this tournament, Cyclone Force will be working with set-ups 2, 3 and 5.
Strengths;Raw power
Weaknessess;Lack of control, Set-ups 1 and 5 do not work upside-down.
DIE-CERATOPS RE-INVERTUS
Weight; 100 kilos
Body Shape: Wheely Big Cheese
Speed; 15mph
TC; 0
GC; 0mm at front, 3mm at sides and back.
Wheels; 2 inner, sticking out only slightly,
Armour; 8mm titanium
Power; 3x 12v batteries, powered by a couple of Magmotors
Colour; Green, with Killer Carrot style wrinkles, mouth and eyes. One of the eyes has a plaster over it, the other is a black eye. A few bandages are painted on this time.
Weapons: A huge Wheely Big Cheese style flipper, capable of flipping a tonne or so.
Srimech; As the name suggests, the robot runs inverted. Bars prevent side strandings, and the back is rounded, so stranding THAT way is outta the question. The flipper works upside down.
Inspiration; Ive always liked Dinosaurs. This is a pun of Triceratops. The Invertus part is pretty obvious.
Notes: Previously voted Most Under-rated Vapourbot.
Strengths; The ability to work upside down and still be able to use its weapon, now easier to control.
Weaknessess: Facing more agile vapourbots.
CRASH BANDI-BOT 3
WEIGHT: 100 kilos
Body Shape: A box with a wedge at the front and an inverted wedge at the back. About a metre long, point 3 of a metre wide and point 2 of a metre high.
Speed: 16mph.
TC: 0.
GC: 4mm all over except wedge, which meets at 0.
Wheels: 4 inner.
Armour: 8mm Titanium.
Power: 3x 12v batteries, with good old Magmotors.
Colour: Orange.
Weapons: The mini wedge sports a nasty flipper. Underneath said flipper is a spike which allows Crash to attack if the flipper misses. Also, the back wedge (see below).
Srimech: Crash runs inverted, and the sides stick out to prevent side-stranding. When upside down, the wedge at the back allows Crash to continue attacking.
Inspiration: My old video-game friend, Crash Bandicoot.
Notes: Says WOAH! whenever you hit his face (painted on his flipper) thanks to a sound-system inside. WOAH!, of course, being Crashs catchphrase.
Strengths: Very manuverable.
Weaknesses: Tengu! Crash STILL hasnt forgiven him after the last time they met.
LEPROSY INFECTION
Weight; 100 kilos
Body Shape; Tetanus Booster
Speed; 18mph
TC; 0
GC; 2mm, when using the plough, the tip is 0mm.
Wheels; 4 inner, top sticking out. Wheel flaps are situated either side of the wheel to protect them.
Armour; 7mm titanium
Power; 3x 12v batteries, powered by a couple of Magmotors
Colour; A disgusting shade of lime green.
Weapons; Actually, Leprosy has two weapons.
1: A large Shunt-like plough, static and used to push robots out of the way.
2: A very large, very dangerous vertical drum, capable of reaching speeds of 4000rpm. The teeth on the drum are curved upwards so they can flip as well as damage and very sharp at the tip. There is a reason for this...
Srimech; The robot is invertable. Bars along the side and back prevent stranding. The wheel flaps, both on top and bottom, are set so the robot can still run inverted without getting stranded. Once upside down, the teeth of the drum gouge out robot parts.
Inspiration; Named after the disease which causes the skin to flake and fingers and toes to drop off...namely because the robot does something similar. The basic idea came from an episode of The Simpsons.
Notes: Has lights hidden underneath the armour, making the lime green look even queasier.
Strengths; Drum, control is pretty good
Weaknessess; Wheels may be vulnerable to axes
SPRING-BOK!
Weight: 100 kilos
Body Shape: Firestorm.
Speed: 12mph
TC: 0.
GC: 0 at front, 3mm at sides.
Wheels: 2 inner.
Armour: 8mm titanium, covered in 2mm orange fur.
Power: 3x 12v batteries, powered by a couple of Magmotors.
Colour: Orange, thanks to the fur.
Weapons: A launch pad. Heres how it works...basically, the robots drive up the wedge, then the front panel, which is attached to four large car springs, fires outwards. A miniture piston device is attached to the panel to prevent it getting fired off, and also re-sets it. Should that fail, it does have a back-up plan (see notes).
Srimech: Two arms that extend around the side of the body, a bit like that of Philliper, only bottom hinged rather than top hinged, act as the Srimech.
Inspiration: Its named after an antelope.
Notes: This is the re-make of the former comedy yet highly sucessful robot Fluffitor, who won a previous Children In Need special. Has an in-built police siren which it activates if the going gets tough. The idea is that the oppodent will think hes about to be arrested then run off.
Strengths: Experience, unique weapon.
Weaknesses: Untested, Flammable, back-up plan probably wont work.
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The Crash & Burn Tournament 2
So far I have Martijn, Chris M, and Jamie. Hooray! Thats 3 already. :)
Oh, and Chris, your stats are in my forum, if anybody needs to check. I do that with everybody so stats dont get lost.
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The Crash & Burn Tournament 2
Mememememememe!
Stats when I actually decide what the heck to enter. =P
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The Crash & Burn Tournament 2
Save me a place Kody, please =D
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The Crash & Burn Tournament 2
Done. :)
5 people already :proud:
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The Crash & Burn Tournament 2
A place for me also of course.
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The Crash & Burn Tournament 2
Seeing as tony requested a place over MSN, I have...SEVEN!!! Wow. :proud:
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The Crash & Burn Tournament 2
Make it eight. Ill figure out what to enter later.
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The Crash & Burn Tournament 2
9 green bottles sitting on a wall...
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The Crash & Burn Tournament 2
if you add one more you get 10!!!
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The Crash & Burn Tournament 2
AJ?! Martyn?!
I never expected this...
Thats...10?! Wow...suddenly hopes for getting 12 people entering are higher than I thought...
Come on Frank! Aaron! :)
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The Crash & Burn Tournament 2
Reserve me a spot... At work right now...
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The Crash & Burn Tournament 2
Boo :lame:
I forgot the password for my old account, hence the new account.
To keep you going Kody:
1 - Flipping Mad:
http://farr.proboards21.com/index.cgi?board=TeamSolarizedStats&action=display& thread=1114368265http://farr.proboards21.com/index.cg...ion=display&th read=1114368265
2 - Quocunque Jeceris Stabit: (It was out of date in 2005, what will it be like in 2007?)
http://farr.proboards21.com/index.cgi?board=TeamSolarizedStats&action=display& thread=1101676438http://farr.proboards21.com/index.cg...ion=display&th read=1101676438
3 - Son of Wedgie (Was i really that cocky?)
http://farr.proboards21.com/index.cgi?board=TeamSolarizedStats&action=display& thread=1118787026http://farr.proboards21.com/index.cg...ion=display&th read=1118787026
4 - Revenge of the Accountant:
http://farr.proboards21.com/index.cgi?action=display&board=TeamSolarizedStats& thread=1171622562http://farr.proboards21.com/index.cg...arizedStats&th read=1171622562
5 - Big Nipper (S7 version)
6 - Storm 2 (S7 version)
7 - X-Terminator (S7 version)
8 - Kan-Opener (S7 version)
Enjoy :)
And before anyone asks why at 10:50 on a Friday morning, why I aint at work in the kitchen/Mess, its because Im on leave today and the whole of next week :)
(Message edited by davids on February 16, 2007)
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The Crash & Burn Tournament 2
Just entered the 4 shortest stated vapours you have to make it easier for us, didnt you Dave? :proud:
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The Crash & Burn Tournament 2
I couldnt be bothered copying and pasting from that site to this site :wink:
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The Crash & Burn Tournament 2
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The Crash & Burn Tournament 2
Err...
Sorry, Mr. Fowler, all spots are taken up. :sad:
Which is actually a good thing. HUZZAH! :proud:
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The Crash & Burn Tournament 2
TEAM BRAVEHEART!
1) Wedge Devolution
http://fvagroup.proboards39.com/index.cgi?board=braveheart&action=display&thread=1 124712217http://fvagroup.proboards39.com/inde...display&thread =1124712217
2) Killotine: EVO
http://fvagroup.proboards39.com/index.cgi?board=braveheart&action=display&thread=1 124712134http://fvagroup.proboards39.com/inde...display&thread =1124712134
3) Metal Sonic Spin Dash
SHAPE- low skirted box, with fixed front wedge & sloped sides
COLOUR- blue bodywork, with red-and-white striped skirting
WEIGHT- about 100kg
DIMENSIONS- 102cm X 75cm X 20cm
SPEED- 16mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- virtually 0mm at front with spatula, 0mm elsewhere with skirts, 12mm elsewhere without skirts
ARMOUR- 3.75mm Hardox
WHEELS- inside robot, 6WD
POWER- 2 x LEM-130 MagMotors. These will run at 36v and produce approximately 18hp.
WEAPONS- The main weapon here is really the excellent traction, but like all its other incarnations, Spin Dash still maintains its Pussycat-style vertical saw blade, running at 3000rpm. This time, however, the four-clawed spinner sticks halfway out of the front wedge, so that when the wedge/spatula combo bashes underneath an opponent, both the wheels and the underbelly are at the mercy of the saw.
Also features several Mute-style barbs on top to hook onto other robots and let me drag them around the ring
SRIMECH- a rear-hinged arm on top with a basic low-pressure CO2 set-up. Can be used to about 30-40 times and is ONLY used for self-righting in order not to waste the gas supply
NOTES- flies the Scotland flag (though, forgot to add to pic. Shockaroonie!), has F*** Shadow! written on the underbelly in red
STRENGTHS- excellent traction, fast, manoueverable, tough armour, well-skirted, great at getting under everyone else
WEAKNESSES- so-so turning ability, teething troubles?
PICCY HERE- http://img77.imageshack.us/img77/3603/fifthspindashde6.pnghttp://img77.imageshack.us/img77/360...pindashde6.png
4) Whirligig 4.0
http://fvagroup.proboards39.com/index.cgi?board=braveheart&action=display&thread=1 124712003http://fvagroup.proboards39.com/inde...display&thread =1124712003
5) Clawdius Decimus Murderous
http://fvagroup.proboards39.com/index.cgi?board=braveheart&action=display&thread=1 124711957http://fvagroup.proboards39.com/inde...display&thread =1124711957
6) Turbo Tails (formerly Tails)
SHAPE- short box with front wedge, sloped sides & rounded rear
COLOUR- yellow with the foxs face looking particularly evil on the front slope
WEIGHT- approx 100kg
DIMENSIONS- 90cm X 75cm X 25cm
SPEED- 16mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- approx 0mm at front (titanium blade), 8mm everywhere else
ARMOUR- 3.5mm monocoque Hardox, with 2mm yellow fur over that. :wink:
MOVEMENT- 4 inner wheels
POWER- 2 x C40-500 MagMotors. These will run at 36v and produce approximately 12hp.
WEAPONS- Tails chief weapon is the horizontal spinning blade. Now mounted on top, its a bit heavier than before and has Fluffy-style heads instead of the old hammers. Its powered by 2 x LEM-130s running at 36v and has top speeds of around 2500rpm, so its definately just as deadly as before - if not, more so!
SRIMECH- A front forward-hinged arm, powered by a single, low-pressure CO2 ram. Capable of operating just over 30 times per fight. Not used for the offensive unless desperate. Sloped sides and rounded rear also prevent it getting beached.
NOTES- flies the Scotland flag
STRENGTHS- orrible weapon, touger armour, fast, fairly compact, greater pushing power
WEAKNESSES- not quite as manouverable as before, flammability, wholl take it seriously? :proud:
PICCY HERE- http://img63.imageshack.us/img63/8014/turbotailsnu8.pnghttp://img63.imageshack.us/img63/8014/turbotailsnu8.png
7) The Riddler
SHAPE- bowler hat, with the brim narrowing into a small scoop shape at front and back
COLOUR- green with a white band, purple question mark at front
WEIGHT- approx 100kg
DIMENSIONS- 90cm X 90cm X 35cm
SPEED- 15mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- approx 0mm for scoops, 10mm all round elsewhere
ARMOUR- 4.5mm Grade 5 titanium
MOVEMENT- 4 inner wheels
POWER- 2 X S28-300 MagMotors, giving good traction
WEAPONS- 180 degree pneumatic axe with twin heads, appears similar to a walking cane. It is powered by 2 x CO2 tanks running at 160psi and uses the rack-and-pinion mechanism. The hammer can produce between 30-40 blows per fight and thanks to its hat shape, the brim should help prevent too much spasming.
SRIMECH- the axe
NOTES- flies the Scotland flag
STRENGTHS- fast and manouverable, a mighty thwack, decent pushing power
WEAKNESSES- limited blows, scoops hardly on a Razer scale of effectiveness, stats may be complete rubbish :lame:
PICCY HERE- http://img296.imageshack.us/img296/3128/theriddlervapourbotza1.pnghttp://img296.imageshack.us/img296/3...pourbotza1.png (Just imagine it looks like an ACTUAL bowler hat. =P)
8) Chaos 2 (RW Ex 2)
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Vapourbots not linked to pics can be seen on my profile page.
Hope thatll do, Kody. Lookin forward to this un! :wink:
(Message edited by Steven_McG on February 16, 2007)
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The Crash & Burn Tournament 2
For convenency, Ive decided to draw pictures of the robots, so you know exactly what youre up against. This is DC-RI. Youll have to excuse the wheels.
http://img201.imageshack.us/img201/4080/dieceratopsreinvertuswi8.jpghttp://img201.imageshack.us/img201/4...nvertuswi8.jpg
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The Crash & Burn Tournament 2
Name: SUNCUST [Super Upright Natural Clamper Unsurvivable Shover Thingy]
Weight: 100kg
Shape: Like Diesector, but with inner wheels.
Speed: 16mph
Power: 4 NPC Black-Max motors on 36v. Battery power in a 8H 36v Sealed Lead Acid Battery. For CO2, 4 2kg tanks.
Weapon: Hydraulic jaws [2 sheets of hardox, with some spikes embeddd in the bottom of the top panel and holes in the top of the bottom panel, so the spikes fit down into the holes when the weapon is activated] These can work inverted. They are on 3000 PSI with 5 tons of force.
Armor: 12mm titanium.
Wheels: 4
Note: There are some wedge panels on front of the robot on each side of the front. [Not pictured]
GC: pretty much 0 all around due to the side and rear skirts and hydraulic jaws that work while inverted.
Note: A meat and potatos bot, nothing fancy.
Strengths: Great torque, good all arounder in everything else
Weaknesses: Might need to excel at more than just above average at times. Also a tad on the slow side.
Robot Name: Aquarius
Weight: 100kg
Shape: Think Voltornic, but with 2 wheels.
Motivation: Wheels
Speed: 25mph
Weapon: multi porpose 340 degree flipping arm that can flip both ways at 3000 PSI. Fueled by 5 2kg CO2 tanks.
Drive:2 LEM 130s at 48v
Power: 4 Panasonic 12vs.
Armour: 12mm titanium.
Ground Clearance: 5mm, 0mm at the very front
Turning Circle: 0
Invertible: Yes
Strengths: Fast, well armored, good weapon
Weaknesses: Useless aginst a invertible bot in a arena that has high walls, May go out of control.
http://img17.exs.cx/img17/1959/aquarius66um.jpghttp://img17.exs.cx/img17/1959/aquarius66um.jpg
Name: Terror Gear 3
Weight: 100kg
Speed: 26mph [Geared to torque]
Power: 2 Panasonic 12vs power this. There are SIX Perm 032s in it. The first four make the drivetrain, and the last two power the weapon. All are on 24v.
Weapon: A 15kg drum powered by 2 Perm 32s on 24v. Still has the little hinged wedges that helps to get under oppoments and rapidly hit them with the drum. Except this time, the two are connected together by a large sheet of metal [It dosent get in the way of the drum] to make it much easier to get under things. Is fully invertible.
Armor: 8mm titanium.
GC: 0 at the front, 0 at the new side hinged skirts, 3 at the rear double-edged thwacker.
Stregnths: Good torque, speed, and weapon.
Weaknesses: Average armor.
Name: Hellbrand
Shape: Like a H. A H with skirts everywhere but the front and back of the middle line so they dont get in the way of the hammer.
Weapon: Heres the intresting part, proboblay a first: Its a hammer that can swing both ways up to 360 degrees, but on the front of the hammer [not the blunt end of it used for hitting, buton the part just above that] theres a sideways thin axe blade. Since it can go upwards too, it can double as a flipper. Will provide pic if nessacary. ALso one on the other end if inverted, so it can still flip.
Speed: 17mph
Invertible: Fully. Works the same way either side up.
Power: 4 S28-400 mags on 24v. Nicad batteries. 2 2kg co2 tanks.
Armor: 1cm titanium
GC: 0 at the skirts, 4mm at the front and rear.
TC: You know the drill by now, nearly every other vapour has the same answer. 0.
Strengths: Good all-rounder, multi porpose bot
Weaknesses: Might fall apart easily.
Name: Shovearound 2
Weight: 100kg
Armor: 12mm hardox.
Speed: 28mph[geared towards acelleration]
Weapon: Lifting forks that can lift 150kg
Srimech: Invertible, so whats the point?
Power: Driven by 4 48v LEM130s, it uses 4 12 volt battlepacks, giving it 48 volts total.
Ground Clearence: 0mm around the hinged skirts, 0mm at the front of the lifting forks. Also, from the front sides, there are now small, thinner hhinged wedges than the side skirts. These assist in getting under the oppoment first, so it is hard for their wheels to move, and then the lifting rack takes them off the ground, ready for a trip around the arena. Also, it makes a good backup if the lifting rack dies on me during the match, or if the rear skirt is torn off. Also, it makes Shovearound nearly impossible to get under now.
Note: To prevent shock damage, a large shock-absorbing pad is wraspped around the intertinals.
Strengths: Fast, low, well armored, a great all-around pusher.
Weaknesses: below average torque, completly useless in a arena with no hazards
http://img27.exs.cx/img27/2657/shovearound21pm.jpghttp://img27.exs.cx/img27/2657/shovearound21pm.jpg
http://farr.proboards21.com/index.cgi?board=Hitmen&action=display&thread=11099 74523http://farr.proboards21.com/index.cg...thread=1109974 523
Name: Bloody Tears 2
Weight: 100kg
Speed: 25mph, with Omni-Directional drive.
Power: 4 cobalt astroflights on 24v. Fueled by 2 Panasonics.
Armor: 1cm hardox 600.
Weapons: 2 weapons, all by penutumatics, and all run at 400psi. 4 2kg tanks are in here, by the way.
The first is the punching rack inside the plow. its mainly made to scoop up oppoments, then see if I can toss them away any. Also might send anybody who charges head onto it right back.
The second one, is that the rear hinged wedge has been converted into a rear CO2 flipper. It doesnt have too mcuh force, but is mainly used to stop any sneaky rammer attacks from the back and give them a flip instead. Also used to send overpowered spinners off course, and maybe go all over the arena and do massive damage to themselves. OOTAs are unlikley, but can happen aginst multibots or with a lucky fire.
Also: All parts have a 5mm allunimum casing with severeal shock absorbers outside the casing to prevent rattiling on the inside, and if that wont help, then a steel wire binding all the compoments together will.
Strengths: Strong armor, hard to attack or do anything to, hard to push despite low torque, great anti-rammer and anti-overpowered spinner.
Weaknesses: Not much for offense, leads to alot of boring fights.
GC: 0 all around thanks to plow/hinged wedges.
Name: Novastorm 2
Speed: 20mph
Armor: 10mm titanium.
Power: a 48v Perm powered by 2 Panasonics. FOr the weapon, that is. THe drivetrain is 4 S28 Magmotors at 48v.
Weapon: The horizontil spinning bar has been ditched for a diagonal spinning bar at the front. This also required ditching of the hinged wedges. No big deal, as now it can self right via the rear lifter [Built inside the wedge, like Voltronic] It can also be used to lift oppoments into the bar if they try to approch from the rear. It wont help if the bar breaks and Novastorm 2 winds up on its side unhinged wedge, But that will rarley happen. The bar is also long enough to chip the side of a oppoment, sometimes. The lifter can lift 200kg.
The bar spins at a high 4000 RPM, which can toss a thing or two around! It also weighs 10kg, and produces 78kjs.
Shape: Erm...squarish? Tall with skirts.
Strengths: Can now self right, powerful, speedy, well armored, can lift and push, good pusher.
Weaknesses: Control might suffer a tad.
Name: Shotgun Slapper
Weight: 100kg
Speed: 24mph
Armor: 14mm titanium.
Shape: Pretty much the same as before. For a recap, a box with a large Plow in front, but now with a rear hinged wedge and now with Spikes coming out of the sides to prevent being stuck on there. Also, the plow is a little curvier.
Power: 2 Cobalt astroflights on 24v.
Weapon: 2 12kg discs powered by PERM PMG 32s on 48v spinning at 6000 RPM and 69kjs each. Now with blunt hammer heads to toss better. These are mounted inside the plow so that I can get under a oppoment then send them flying.
Strengths: Great turning as before, so it might give anyone who tries to get it from the side a large amount of damage and airtime, the weapon, decent armor and speed.
Weaknesses: Might lose control from its own power.
GC 0 at plow, 3 at sides, 0 at back due to hinged wedge
That good enough?
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The Crash & Burn Tournament 2
I think one of them needs to be a realie.
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The Crash & Burn Tournament 2
Id like to reserve Tough as Nails as my realie please
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The Crash & Burn Tournament 2
can i reserve terrorhurtz (series 6 version) and panic attack (ex 2 version) as my real robots please. I will have 6 vapour bots for you later.
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The Crash & Burn Tournament 2
Okay...
Tony = you need to have a realie
Everybody else = places reserved
Thanks everybody! Im looking forward to this! :)
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The Crash & Burn Tournament 2
Okay, since Frank couldnt enter, the seedings are now altered.
1. Salamander III
2. Clawdius Decimus Murderous
3. Orka MK4
4. Aneurysm
5. Aquarius
6. Die-Ceratops Re-Invertus
7. Warrior SKF
8. Killotine: EVO
9. ArchAngel of the Abyss
10. Wedga Revo 2.0
11. Turbo Tails
12. Axeon
13. Terrorhurtz
14. Shovearound 2
15. Axe-O-Lotl
16. Metal Sonic Spin Dash
If the said robots are entered then I wont have to alter the list above. :)
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The Crash & Burn Tournament 2
Very well, replace Shotgun Slapper with...mmm...Spawn Again. S7.
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The Crash & Burn Tournament 2
I see. Well then, if it isnt too much trouble, Id like to replace Mega Masher 2 with Axe-O-Lotl.
AXE-O-LOTL
Weight: 100 kilos
Body Shape: Comengetorix
Speed: 20mph
TC: 0
GC: 2mm
Wheels: 4 inner
Armour: Mainly aluminium (5mm) with 3mm Titanium top plates.
Power: Same stuff as Storm 2 and Cyclone Force uses.
Colour: Has interchangable panels. One set is pure black, the other pure white with pink tinges.
Weapons: A very nasty axe, with the power of Dominator 2. The head is diamond tipped, and the whole weapon is VERY persistant. It can fire about 50 times in one fight.
Srimech: The axe rights the robot. The robots body is designed so it cant be side stranded.
Inspiration: My favourite amphibian, the axolotl.
Notes: The interchangable armour plating is purely cosmetic.
Strengths: Powerful weaponary
Weaknessess: Questionable armour.
Soz if this causes a problem, but I dont want you to have to change the seedings too much.
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The Crash & Burn Tournament 2
say Chris, the link to Die-Ceratops picture doesnt seem to work for me :sad:
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The Crash & Burn Tournament 2
Is this any better?
http://img47.imageshack.us/img47/1426/dieceratopsreinvertusmo1.pnghttp://img47.imageshack.us/img47/142...nvertusmo1.png
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The Crash & Burn Tournament 2
a yes, and I have to say, good Paint-skills :proud:
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The Crash & Burn Tournament 2
Well then, heres another picture.
http://img443.imageshack.us/img443/3270/orkamk4ij9.pnghttp://img443.imageshack.us/img443/3270/orkamk4ij9.png
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The Crash & Burn Tournament 2
Ill be entering the following:
Schmackhed
Infusion X
Rogue
Flyte
Core Pentration
Scoop
Beat
Warrior SKF
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The Crash & Burn Tournament 2
Salamander III
Archangel of the Abyss
Tengu
Achilles
Black Panther Queen
Allanon
Baldur Gamma
and for a really..... err.... wheely big cheese
http://www.alexjholt.tkwww.alexjholt.tk as per usual
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The Crash & Burn Tournament 2
Okay... Change of plans...
Name: Infusion
Motivation: 4 x 125mm wheels
Speed: 0-12MPH [25MPH under Kinetic Boost]
Clearance: 7.5mm (same inverted) 0mm at the front, the wedge scraps the floor.
Weight: 100kg
Height: 125mm
Length: 800mm
Width: 600mm
Weapon: The weapon is a 28kg Hardox spinning ring (Ala MDU) powered by a LEM170 @ 36v. The rim rotates at 2000rpm and should spin up within 2 seconds max. The weapon is also a storage device for the drive. The spinning rim is connected to each side of the drive via a car air conditioner clutch, when the clutches are engaged, the 31kg kinetic storage bank(the spinning rim) transfers its energy into the drive train, giving it approximately double torque and speed for 2-3 seconds until the rim starts too loose speed and energy. This extra €˜kinetic€™ boost is used to ram into opponents with the front 10mm thick Hardox 500 wedge (similar to the one on Warrior SKF but wider and less depth to it). The front wedge is rubber shock mounted to ensure it survives the biggest of hits.
Drive: 2 x C40-500 Magmotors on 36v geared 7.5:1. The drive is also assisted via the spinning rim as explain above.
Batteries: 120 x 3600mAh NiCad Cells made into 36v packs. Produces 36v @ 14.4Amp/Hours
Armour: Front wedge is made entirely out of 8mm Hardox 500, the top and bottom of the robot is made out of 8mm Titanium/Vandium, The ring is made out of 10mm Hardox 400 with inner bracing to the perimeter bearing. Inner bulk heads are made from 20mm polycarbonate and 10mm aluminium.
Notes: Invertible, speed when needed and generally well controlled for a spinner. Ram or Spin, Infusion aims to win!
Rogue
Motivation: Wheeled
Speed: 18.84KMH (11.775MPH)
Weight: 91.39kg
Height: 248mm
Length: 523mm
Width: 1040mm
Ground Clearance: 10mm under disc teeth and increases to 20mm at the back.
Weapon: The weapon is a 24.61 kg, 580mm (From tooth tip to tooth tip) diameter flywheel mounted on a 20 degree angle. The flywheel is powered by a 6.8kg 125cc 5.3Kw (7.06HP) Husqvana chainsaw with modified Astroflight electric starter motor. The chainsaw has a peak RPM off 8500rpm and is geared 3.4:1 with a kevlar innerbound belt drive to produce a flywheel speed of 2500rpm. The chainsaw has a centrifugal clutch that prevents the flywheel from spinning at idle and prevents the chainsaw from stalling by cutting out at 500-600rpm. The weapon has a tip speed of 273.14Km/h while producing around 32Kjs of Kinetic Energy. The teeth are based on a shark tooth design where a inner concave to cut though metal much quicker and easier. The teeth are CNC machine blocks of Hardox 650 Wareplating to maintain a near perfect cutting edge.
Drive: The drive is a pair of S28-400 Magmotors coupled to a pair of 8:1 aluminium planetary gearbox which gives a final output speed of 500rpm at the drive shaft. The wheels are 200mm (8inch) Colson wheels with 3.25 mm Hardox 450 protection plates and 8mm thick Grade 5 Titanium/Vandium domes with tip spikes. The wheels are mounted on 40mm hollow, 5mm wall Stainless Steel shafts for maximum strength.
Batteries: 2 x 24v 3600mAh NiCD Battlepacks producing 24v @ 7200mAh supply (Enough for 10mins of solid driving, 8 mins of driving with several motor starts)
Monocoque (Chassis/Armour): The monocoque (chassis & armour combined) is a fully tig welded 8mm thick Grade 5 Titanium/Vandium with support braces and inner bulk heads for maximum strength and rigidness.
Electronics: Runs a RoboWars.org BMC speed controller with Hitec Focus SS-3 75mhz PCM 3ch Radio and a 3-axis computer Gyro for maxium control and handling. Uses 150amp rated Anderson power pole connectors and locking pins. Electronics are shock mounted and mounting in a floating style encased in HD (High Density) foam.
Notes: Can selfright via off balance weight distribution whe upside down and is added by the contact of the flywheel on the floor.
Weight Distribution:
Disc = 24.61kg
Wheels = 4.21kg
Chainsaw = 6.8kg
Chainsaw starter motor = 1.6kg
Gearboxes = 5.6kg
Batteries = 2.46kg
Monocoque body = 24.81kg
Weapon mounting and weapon drive components = 4.1kg
Electronics = 1.2kg
Drive motors = 6kg
NutsnBolts + Other pieces = 10kg
Total = 91.39kg
Name: Mass Disctruction Revolution (MDR)
Motivation: Wheels
Speed: 12MPH
Ground Clearance: 10mm
Weight: 100kg
Height: 140mm
Length: 700mm
Width: 700mm
Weapon: MDR sports a nifty 32kg Hardox 500 Spinning Rim. The spinning rim is powered by a custom built 200mm diameter, 15HP High Torque sensored brushless motor on 57.6v and is geared 4:1, rotating the spinning shell at 4000rpm and should spin up in around 2 seconds to max speed.
Drive: 4 x custom built 2HP hub motors (Basically a brushless motor built inside the wheels with direct drive). Wheels are coated in urethane rubber to get more traction. The combined drive has 8HP peak power.
Batteries: 80 x 2300 A123 Lithium Nano-Phosphate Batteries producing 57.6v @ 11.5Ah
Armor: 3.2mm Hardox 450
Notes: Invertible and easily to drive.
Name: Knightrous Wedge
Motivation: 6WD
Shape: A wedge shape like SJ (http://www.buildersdb.com/botpics/845.JPGhttp://www.buildersdb.com/botpics/845.JPG)
Speed: 40MPH
Weight: 100kg
Height: 320mm
Length: 750mm
Width: 650mm
Weapon: A speedy hydraulic front hinged lifter/flipper (0.25 second to do the full 120 degree movement) which is powered by a hydraulic motor geared 12:1 onto a crank shaft that lever on the lifting arm. (Diagram can be provided for Writer). The front wedge is made out of 10mm Hardox 500 and scraps the ground at 0mm.
Chassis/Armour: 5mm Hardox 600 sides, 8mm Titanium base and top. 3.25mm Hardox 450 floating skirts on the sides and back.
Drive: The drive is a hydra-static drive train. It has a 42HP Honda CR125 motor bike motor (2005 model) with a custom made swash plate hydra-static pump bolted to the motor output shaft. The hydra-static drive provides full motor torque at 0MPH right up to 40MPH (Electric motors and normal hydraulic drives cannot provide this feat, if you google hydra-static, you€™ll find out why). 6 x 120mm wheels that are 100mm wide provide the maximum traction when coated in 15mm of Urathane Rubber (Volcalon).
Notes: The robot is invertible. Gyro-stabalised and has an active traction control system build from a pair of 18X picaxe chips and some custom software and sensors. This will help maintain maximum control and handling at high speeds. Can self right with lifter and has 0mm ground clearance at the skirts and 15mm under the body. The robot also has rate limiting on the radio, so top speed can be set prior to the battle, to suit the opponent(s)
Name: Fragmentor
Motivation: 2WD
Speed: 15MPH
Weight: 100kg
Height: 200mm
Length: 650mm
Width: 750mm
Weapon: 15kg Flywheel powered by a Honda CR125 Motorbike motor. The CR125 motor produces 42.3BHP @ 11500rpm, it also has a HTI 220w 12v geared starter motor attached. The flywheel spins at 4500rpm producing 80Kj€™s of kinetic energy, plenty to dint and tear small pieces out of Hardox, rip holes in titanium and carve aluminium like paper. Spins up to full speed in under 3 secs, plenty of time to spin up between attacks.
Drive: 2 x Lemco 130 motors under volted at 24v to produce a zippy and moderately torque filled drive.
Batteries: 24v @ 6amp NiCD Packs
Armour: 4mm Hardox 400 on the sides/front/back, 8mm Titanium on the top and bottom and 15mm Polycarb internal bulk heads
Notes: Extra heavy mega duty shock proofing against it€™s own weapon. Uses a Gyro to stabilise the drive. Invertible.
Advantages: Fast drive, powerful weapon, moderate armour and well controlled
Disadvantages: Not a mega pushy bot, spins like Warhead when it hits an opponent.
And finally
Megabyte & Warrior SKF... You should know the power of these beasts by now...
Thats my crew, a bundle of, old, new and upgraded. There is one more entry to come, but Im swtill designing the last details of it... Might even CAD this one up since its special :D