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Thread: Team Coolspeedbot: first feather weight robot

  1. #321
    Quote Originally Posted by Ocracoke View Post
    Looks very neat, your motor mounts are a darn sight more stable than mine are.
    Thanks.

  2. #322
    So work has hit a brick wall, I managed to get the back panel/ frame added. Then I realised I didn't have enough threaded inserts so I have one side panel still not fixed on yet. Now I would simply buy more but I need to focus on finding work (easier said than done). Good job my target for completion is extreme robots Maidstone.

  3. #323
    So I'm using this balance charger: https://hobbyking.com/en_us/turnigy-...v-capable.html

    I was told that a 12v 100w power unit like this: https://www.ebay.co.uk/itm/DC-12V-24...-/291087849273 should be fine is that true? I want to be sure about it before I get it.

  4. #324
    got the same charger and i got THIS, works fine.

  5. #325
    Quote Originally Posted by Maxamuslead View Post
    got the same charger and i got THIS, works fine.
    Oh thats handy.

  6. #326
    History repeats itself, during a limbo of not being able to do any work on my bots I let my creative ideas loose and like with my 6wd CSB 2 concept, I ended up creating a new bot, the idea for which started out in a video game.


  7. #327
    Did a bit more to my newest concept. Working on the panels that slot and tab together.




  8. #328
    Here is a look at CSB’s front wedge and the new planned means of mounting it to the HDPE bulkheads.


  9. #329
    Finally was able to give Fusion 360 a go, not a fan of the interface but I’ve managed to persevere. Here is the current progress on the spinner concept and I feel happy to also reveal its name Data Breach. Still some refining to the hardox panels needed.



    And I’m having slight issue with finding timing pulley models for the drive and weapon. Does any body have some I could use? or know where I could find some?


  10. #330
    If you are a student you can download Inventor and use the design tools in there to generate pulleys, belts, gears, chains, etc with the correct center distance and then import them to fusion 360.

    https://www.autodesk.com/education/f...r-professional

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